[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now being accepted. Click here to apply.


[Advertise on 4chan]


What's the most immersive RPG of all time?
>>
>>3847151
Morrowind
>>
>>3847151
Morrowind.
>>
>>3847154
>>3847155
Why?
>>
>>3847161
it's one of the few games that, during the tutorial section of the game (ie the first several hours), does a really good job of establishing that the player is an unwanted stranger in a foreign land. it does this by organically tying the gameplay mechanics to the pacing and plot. you suck at combat, nobody likes you, you have no money, and you have to work your way up. it's a struggle, nobody holds your hand, but yet everything feels earned afterwards. The ultimate end result is that the player now feels comfortable with the game mechanics, with the setting, with the NPCs, and overall how the world game world works. it's at this point that the player feels fully immersed and at one with the game.
>>
>>3847151
Kingdom Come 2
>>
bg3 cos its most reactive
>>
>>3847192
I have never played a more immersion-breaking RPG than bg3 because of how railroaded the game is, there’s so many choices you can make that the DM just goes “lol no” and overrules you. It’s literally “but thou must!” tier. The reactivity is an illusion that shatters simply by redoing the same conversation and picking different options.
>>
>>3847219
give an example
>>
File: Inconceivable.png (2.87 MB, 1121x1068)
2.87 MB
2.87 MB PNG
>>3847318
>give an example
In act 1, refuse to recruit Shadowtart. You can't, the DM will teleport her to you in a goofy cutscene, because she has the MacGuffin and the plot can't happen without the MacGuffin.
In act 1, try to blow up the red dragon by casting level nine barrelmancy. Nope, plot armor, DM says fuck you he survived.
In act 2, go down the road towards the Absolute's army encampment, hoping for a cool bigass battle. The DM teleports you to the lair underneath moonrise towers, and makes your character say "I should have known better!"
In early act 3, kill the Emperor when he is first revealed to you. The DM flips the table over and ends the game, because fuck you.
In late act 3, attempt to cross the bridge to the big bad before it's time. The DM teleports you back across the bridge, because how dare you.
>>
>>3847322
Do you want to experience a story, like an adult, or do you want to play in a sandbox, like a child?
>>
>>3847322
>In early act 3, kill the Emperor when he is first revealed to you. The DM flips the table over and ends the game, because fuck you.
This is the only one of your examples that doesn't make sense. He's the only one stopping the brain from controlling your mind. No shit the game ends if he dies.
>>
>>3847322
>In act 1, refuse to recruit Shadowtart. You can't, the DM will teleport her to you in a goofy cutscene, because she has the MacGuffin and the plot can't happen without the MacGuffin.
How would you have handled this without getting rid of the MacGuffin completely? Having you find it without Shadowtart somehow?
>>
>>3847151
Daggerfall
>>
>>3847151
Fallout: New Vegas on Hardcore mode with some basic mods
>>
>>3847432
A game isn't immersive if it needs mods to be immersive. It has to be immersive without mods.
>>
>>3847333
Just have her die when the ship crashed.
>>
File: CanadianHealthcare.png (862 KB, 817x420)
862 KB
862 KB PNG
>>3847329
>Do you want to experience a story, like an adult, or do you want to play in a sandbox, like a child?
We are all familiar with the conceit of "the story requires [thing] to happen, so it occurs in a cutscene outside of the player's control". It's far more immersion-breaking to pretend to offer the player a choice, but then to immediately reject and override the player's choice. Hence, "but thou must!"
>>3847332
>This is the only one of your examples that doesn't make sense. He's the only one stopping the brain from controlling your mind. No shit the game ends if he dies.
He's not doing that, Orpheus is. It's all arbitrary and logically inconsistent, anyway. For example, if you don't recruit Jaheira and do her quest, you can end up fighting Minsc in the sewers, because he thinks you killed her, even though it was a doppelganger. Setting aside how retarded this is after the events of bg1 and TotSC, if you attempt to spare him by knocking him unconscious, he gets up and attacks you again, and if you knock him unconscious a second time, he dies. The Emperor remarks about how he can't save everyone and couldn't afford to extend "his protection" to Minsc, even though if you had recruited him, that's precisely what happens.
>>3847333
>>3847485
>How would you have handled this without getting rid of the MacGuffin completely? Having you find it without Shadowtart somehow?
The writers backed themselves into a corner through successive rewrites of the plot and characters, and Swen admitted in an interview that he was unhappy with the forced nature of the MacGuffin, to his credit. Hence the goofy cutscene I mentioned was required, because that was a last ditch effort to force the MacGuffin into your party, in the event the player repeatedly rejected Shadowtart.
As the other anon mentioned, you can simply kill her immediately after the prologue, and the MacGuffin will attach itself to you, instead. Picrel: Successful parasite removal.
>>
>>3847418
>>
>>3847151
Skyrim or Morrrowind. Oblivion too, depending on your tolerance for goofy jank.
>>
>>3847333
>How would you have handled this without getting rid of the MacGuffin completely? Having you find it without Shadowtart somehow?
Why does the Astral Prism even need to be tied to SH and/or the Emperor? Very little about the thing's origins even makes sense, and it really feels like the writer(s) forcibly tied SH and the Emps in order to give them some of otherwise straight up absent plot relevance.

>SH must have the Prism because she's the one who stole it
She also got captured somehow and then the tentacleheads somehow did not find it on her person, while having her in their total control and confinement, and it did not use it's mind-control disabling properties to, say, unthrall the mind flayers that were implanting the party. Also, the Emps said he found and stole it first, which is how he's inside of it. So, apparently, the Emps stole it, got unbrainfucked by it, hid himself inside - at which point the Prism itself was at don'tthinkabout and then SH stole it form dontthinkaboutit, which lead to her capture on the nautiloid.

>Emps must be in the Prism because it protects you from enthrallment through him
Except for the Emps himself, who somehow got freed from his enthrallment just by the prism itself, with no smooth operator inside of it.

The whole thing is messy, the writing really suffered from devs plainly giving substantially more attention to their pet characters and their arcs at the cost of the main plot. Even when they are done really well, like Raphael, they still end up sticking out of the game's narrative like a facial tumor.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.