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File: HexMovement.png (32 KB, 285x270)
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Hexes are better than squares for turn based RPGs
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>>3847901
True, bees are objectively correct.
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Sloppily reposting /vst/ threads, are we, anon?
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>>3847954
yeah I should have checked every videogame board to make sure there wasn't a similar thread

touch grass
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>>3847901
I want to walk in a straight line in a cardinal direction
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>>3847901
Nah, I prefer grid
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>>3847962
easy :)
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I think grid systems are outdated now, we don't need grids at all.
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>>3848153
Everything is on a grid, the concept of gridless is meaningless
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>>3847901
Squares are fine, though I like hexes too.
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>>3848153
>Outdated, so we don't need it anymore
Turn based RPGs are outdated by that logic
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>>3848156
Nice useless semantical argument bro
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>>3848153
>outdated now
Baffling statement, considering non-grid RPGs are old now and in no way superior. Methods which offer various things can't be outdated.
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>>3847901
name one game where that is true.
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>>3850516
There's a reason everyone likes HoMM3 much more than HoMM5.
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>>3847901
In general, I would say that hexes are superior but squares can work also. Iron Storm and Civ Rev are both good games, for example.
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>>3847901
I agree. Free movement like with the Total War map is the best though.
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>>3847901
Insta turn off, no matter if better/easier to implement.
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>>3847901
and gridless with distances is even better.
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>>3850594
>>3850674
Only for real time games, and even then it's bad because you are now in the realm of pathfinding.



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