Hexes are better than squares for turn based RPGs
>>3847901True, bees are objectively correct.
Sloppily reposting /vst/ threads, are we, anon?
>>3847954yeah I should have checked every videogame board to make sure there wasn't a similar threadtouch grass
>>3847901I want to walk in a straight line in a cardinal direction
>>3847901Nah, I prefer grid
>>3847962easy :)
I think grid systems are outdated now, we don't need grids at all.
>>3848153Everything is on a grid, the concept of gridless is meaningless
>>3847901Squares are fine, though I like hexes too.
>>3848153>Outdated, so we don't need it anymoreTurn based RPGs are outdated by that logic
>>3848156Nice useless semantical argument bro
>>3848153>outdated nowBaffling statement, considering non-grid RPGs are old now and in no way superior. Methods which offer various things can't be outdated.
>>3847901name one game where that is true.
>>3850516There's a reason everyone likes HoMM3 much more than HoMM5.
>>3847901In general, I would say that hexes are superior but squares can work also. Iron Storm and Civ Rev are both good games, for example.
>>3847901I agree. Free movement like with the Total War map is the best though.
>>3847901Insta turn off, no matter if better/easier to implement.
>>3847901and gridless with distances is even better.
>>3850594>>3850674Only for real time games, and even then it's bad because you are now in the realm of pathfinding.