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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Your VTMB THREAD- tragic, my apologies, but you see there is a strict code of conduct that all of us must... must... adhere to if we wish to survive.
>>
Is there an agreed upon version of the Unofficial Patch which is good enough in terms of added content without jumping the shark and adding in pointless bullshit? There's plenty of it even in the non-plus version
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>>3849798
The latest non plus version is fine
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can't believe he shot her...
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>>3849890
She died as she lived
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>>3849900
Yeah, as a Chinese. What a rotten way to go.
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>>3849798
The non-plus is fine. Even in the plus version, the library and grout's optional detour thing are really the only things that push it for me.
>>3849888
Protean would be a lot more fun if the move set for claws wasn't terrible.
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>>3849883
>>3849987
I've seen a playthrough where you descend in some weird poorly textured areas fighting opponents who don't have voiced lines using either generic models or poorly modded ones and I figured the game is full with unfinished stuff.
Also, do I miss a lot by leveling neither lockpicking or hacking?
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>>3849889
worry not, charming worldbuilding is present still in the new game
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>>3850001
by the way, this is the backdrop for her saying she enjoys building tiny castles out of her le victims' teeth
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>>3849996
Hacking has like 2 things that make any difference you could miss out on, but it can be useful in general pretty often. In theory you could just cheat if you're already played through and remember passwords well.
Lockpicking I'm not as sure about off the top of my head, but I assume there's a lot of timesaving and at least a couple skill books behind it. Between blood buff, a skill book and magic items that increase dex and lockpicking I think you only need like 3 dots bought with exp and 2 dex to lockpick everything
>>
>>3850006
Cheers. I think I remember a quest, maybe it was the Jap girl quest, which had me walk into a building in Santa Monica that was inaccessible without hacking? The tattoo parlor? But it had a vent you could sneak through as well? At any rate, thanks, I don't mind wasting time so long as I'm not missing out on important content. I want to have a run where I only rely on disciplines and guns. Toreador, so it shouldn't be an issue.
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>>3850026
That's one of the quests from Mitnick the Nosferatu. I think you only need to put a few points into Security because then you can use Blood Buff for a boost to lockpicking and that'll let you do most of everything except for some alternate paths maybe.

One of the items you need to get a poster from Gary needs 8 lockpicking and you can't use Blood Buff though, that's probably the highest requirement for something since no Blood Buff.
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>>3849987
>Protean would be a lot more fun if the move set for claws wasn't terrible.
Yeah people have tried to fix it but unfortunately the VtMB SDK doesn't support editing animations. I've tried replacing the various claw files with fists and it just breaks it too and makes it not work at all. At least Gangrel does a shitload of damage so it's not entirely useless but speeding it up to be the same speed as fists would make them so fun to play.
>>
>>3850026
The only thing I recall being impossible without hacking is the poster collecting quest. You miss out on saving someone's life in chinatown (and a humanity point. It also requires high lockpicking though). There's some stuff that kind of matters like turning off security cameras in the museum and a handful of other things, but those are the only two I remember off the top of my head where there's not really an alternative. You were probably thinking of the Mitnick terminal quest in Chinatown, but that one does have some path without it iirc. Maybe the werewolf blood email quest too (but it would probably be a really low requirement if there even is one)?
>>3850038
Last time I tried using it, it would sometimes bug out and just let me use a weapon in war form. It was ironically way more fun whenever that happened
>>
>>3850037
Oh damn, thanks, yeah, that figures, I've played Nosferatu a bunch. Do you remember all of this off the top of your head or is there some helpful website to look at? Being used to UESP, it's incredibly lackluster to attempt to consult any available vtmb wiki.
>>
>>3850042
Thanks to you as well.
As I recall there's never been an instance where the Dane and the Museum weren't bugged, either by virtue of being detected and Lacroix not mentioning it, or the other way around, so I'm fine with it either way. I also remember maxing out sneak, and hacking, and lockpicking for alternative routes, which ended up in some confusion with regards to how the quest should be proceeded in or how the guards reacted to my being there. Oh well I better get to playing
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>>3849908
I meant on her back with her pelvis in the air
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>>3850043
I remember a lot because I've played the game so much but I used vtmb.fandom.com sometimes. It's definitely limited compared to UESP but still pretty useful.
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>>3849795
Don't mind us everyone, I'm just hunting down and immolating flesh cannibals this evening with my newly embraced samurai wife.
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>>3850051
Not sure what you're talking about, she's right here and seems okay and is looking very kissable.
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>>3850054
>Mouse wheel inventory
>Select flamethrower.
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>>3850051
I wonder how the conversation asking the prince to embrace a hunter would go. Probably not well.
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>>3850054
What's the deal with Nagaraja again? Do they still exist or does the lore just unexplainably change every few years or so without taking into account the previous stories, every time a new version comes around? How many clans are there anyway, is it part of the story that there's a bunch of branching lineages, potentially unknown or otherwise?
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>>3850056
>Asking the prince
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>>3849795
You four-chan type peoples are not welcome in our table top gay and trans friendly vampire game, thoughbeit.
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>>3850070
Post the nazi trans vampire.
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>>3850055
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>>3850075
I think the Gypsy book is funnier
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>>3850070
you can just envision the fat, smelly- and never even mind the hairy armpits, but the brown hue underneath the clumps of hair- the loathsome and hateful fat blue haired dyke who wrote this. she probably wrote some dialogue for vtmb2 as well.
it's a weird situation where, of course, you would expect the lesbo tumblr-types to evidently be attracted to this kind of setting- if only because they're nerdy societal rejects and vampires is as far as their capacity for edge will take them. but what else drives them to this? and what caused the overlap between them and >four-chan type peoples?
you might think i'm being facetious but i ask earnestly
>>
>>3850085
Meanwhile in VTMB1 VOTE FOR REPUBLICAN SENATOR ROBERT THORNE! A CANDIDATE (NOT) ACCUSED OF BEING A MURDEROUS CHILD PORNOGRAPHER
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>>3850085
The only two people I knew who played much WoD (iirc one was mage, the other was a mixed game) were both that weirdly high strung sort of stoner archetype. I think I remember some theater kids playing it in highschool, but I didn't really interact with them. I have no idea what their audience even is these days, if it even exists
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>>3850088
>The only two people I knew who played much WoD were both that weirdly high strung sort of stoner archetype

Yes, that was the primary market for WOD content in early 2000's
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>>3850087
You can't be serious, comparing off the cuff remarks at republicans in the 00s to the an entire paradigm wherein vampires can be antifa transgender genderqueer... Muslims?? Even Damsel was not presented as a serious person when praising communism. I'm not necessarily political but there is some absurdity when you look at how "alt righters" specifically are disavowed in a universe where making puppets out of living humans is not irregular. At any rate, I'd rather not turn this into a /pol/ thread.
>>3850088
>I have no idea what their audience even is
I've said this a bunch of times, but it's the same type of fat dyke that plays BG3 for Shadowheart's sass and Astarion's being a sexy evil ambiguously gay vampire. If the game weren't (or won't be, who knows) complete shit, it should have incredible success, since not only it has these archetypes all over the place, but also prevalent themes of secrecy, sensuality and edge, which should make it so much more appealing.
I think often about how the first game was meant to resonate with the mall goths of the 00s (though it wasn't just for mall goths- there were a bunch of goth-adjacent, lesser known bands such as Ghoultown featured in the game, which shows the passion of the devs- let alone all the good electronic music which the Evanescence and Korn listener wouldn't pay much attention to) and it didn't. And the same could have happened with the nu e-girl goths, which were trendy I suppose up until a few years ago, and yet again, they missed the mark. Slim chances that this will be another cult classic, though.
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>>3850051
I unironically do all of Pisha's quests for the items, then I kill her afterwards. She'll never kill an innocent ever again.

>>3850059
Depends on what you consider to be canon. If you consider V5 canon (you shouldn't), they joined the other necromancer lines into becoming one super clan, despite the fact the Nagaraja aren't related to the others. But fuck V5 and its "lore" with a rusty hacksaw.

The Nagaraja's deal is that they're actually similar to the Tremere. Mortal sorcerers who attempted a ritual that was supposed to turn them into something else, but turned them into vampires. However, they fucked it up much harder than the Tremere did. That's why they have to eat human flesh too, they're a botched ritual result.
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>>3850189
So the Tremere became a clan by fucking over the one nice clan and the Nagaraja just decided that eating people is an acceptable downside.
Kill all mages
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>>3850202
The Nagaraja weren't intending to make themselves into cannibals, they just fucked up royally.
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>>3850202
>Kill all mages
There were people from House Tremere who decided to slay every single Tremere vampire after it became known what these faggots did. Even Tremere hate Tremere.
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made me lol, didn't actually expect to lose the $10 and the thought of you handing it to him while telling him his cab smells is hilarious
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Why the fuck is VTMR so hard
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>>3850307
I solo’d it as paladin Christof and left every party member at the start of every level. I never fed from anyone all game, just drank the weird red health potions I found in dungeons.
The miniboss at the end of the dark ages that could one shot me with an animation, and the final boss, were pretty hard tho.
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>>3850202
>Salubri believe that vampiric existence is torment from which Golconda or death is the only escape. Consequently, the modern Salubri would Embrace, teach a childe the basics of the route, leave clues for the childe to follow to achieve Golconda, and then have their childe diablerize them. One side effect of this is that Salubri are all relatively low generation.
It seems like they destroyed an interesting clan.

>>3850239
>pic related
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>>3850548
>want their childe to achieve Golconda
>doom that to impossibility by making them diablerists

nah bro they're retarded.
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>>3850562
Really makes you think Tremere didn't have to trick him very hard
>>
I was losing sleep wondering whether to play standard mod or non-plus unofficial patch, until I started up UO and noticed the tattoos on the hookers.
Then I played SMP and saw how fucked the audio was (a .1s delay between ears in stereo)
Then I went back to unofficial. It is what is, not a huge fan of the hookers.
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>>3850088
WoD is pretty niche and even at its height was mostly used by goths to have a party.
What I would call a 'hardcore' White Wolf fan are just people who enjoy edgy, heavy RP tabletops.
I would like to be clear anyone stating that classic WoD was made for any sort of political stereotype doesn't know what the fuck they are talking about at all. WoD is such a edgelord setting in general it cannot be enjoyed by people with political brainrot. Mind you even VTMB is not a wholly accurate depiction of the setting.
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this is fine
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>>3850616
>Then I played SMP and saw how fucked the audio was (a .1s delay between ears in stereo)
try disabling environmental effects in options under the audio tab. for some reason it's messed up in vtmb. not sure if the unofficial patch fixes it somehow but it always made the game sound weird.
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>>3850629
At its peak WoD was actually pretty big, at least in terms of share of tabletop games. It's just basically been shrinking ever since
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>>3850633
Eh, I'm already a couple of hours in the UP. It runs smoother than SMP anyway, and I don't know if I'm stupid or what but it seems to look a bit more slick as well.
This wesp fella is definitely an autist with his additions though. Right from the get-go he changed the area where you meet jack, just because, what, he has an extra line where he mentions a change of scenery? It's ridiculous. One has to imagine how shitty plus patch is.
Finding a bail bond at the Diner for Lily's quest was nice, though, I remember how painful the quest was at first, without any clues, and lucking out by discovering that trunk in the parking garage
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>>3850189
>they joined the other necromancer lines into becoming one super clan
So Pisha would now be the same clan as Giovanni?
It's a neat idea if nothing else, though realistically I don't see how that would happen
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>>3850746
I wouldn't call it neat. It homogenizes things at the expense of suspension of disbelief, which is a very finite resource in WoD.
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How do werewolves handle cover up shit anyway? I always wonder what would happen the morning after when there's a giant wolf monster stuck in the observatory shutter thing.
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>>3850972
Don't werewolves turn into humans after their death?
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>>3850985
The one you fought sure didn't. The head nines kept as a trophy also doesn't just turn into a human one
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>>3850891
In terms of completely different factions having to come together and form alliances based on vague similarities in order to survive, it can be alright, I guess
You get factions within factions and that's a cool concept. Not that I doubt it's very poorly implemented
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>>3850972
Werewolves are backed by the world and caused a permanent psychosis in humanity where they deny werewolves exist. It is different from vampires, where they got their ass handed to them by the inquisition.
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>>3851021
I never really liked the werewolf fluff. I can see why someone wouldn't want them to just be a different kind of monster stalking the night, but the whole eco-terrorists powered by the earth thing is just not something that really comes to mind for me with the the werewolf myth.
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>>3851023
I used to think so as well but then I remembered that a bunch of werewolf stuff in the 90's that didn't go along the evil monster route would make them some kind of worrier or heroic figure. So it isn't weird to me. However, out of all the settings in Classic I always found this setting to be the bleakest. Sure you have the great grey book of depression and the Nephandi in Ascension but those settings have goals you can actually achieve.
Yet in Apocalypse? Every single thing goes out of its way to remind you that shit is fucked and every single thing you ever decide to do will be met with you getting spiritually assraped until you are dancing the spiral or reverts back as soon as you turn around to do something else.
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>>3851036
I'm not saying there can't at least be a partially sympathetic element to it, but I just don't like the angle they picked. It seemed like it was designed to keep players out of society, but the whole appeal of a modern gothic setting to me is them being in it.
Maybe I just never gave it enough of a chance though. I never really did a deep dive into whatever the fuck is going on there other than a few major bullet points
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If you use Dementation or Dominate to kill the little Tzimisce monsters a pair of legs appear
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>almost finish Hollywood
>Think about starting up a new character
Every time
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>>3850307
Because you're retarded.
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>>3851096
The game practically ends at the Giovanni Mansion, that's the last bit that isn't dogshit gameplay-wise.
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>>3851100
There's also Leopold's and talking to the professor to basically tie a bow on the whole thing narratively. Then you have the rather small final stretch you can push through unless you've made a very social build with a few crutches and will suffer greatly as a result.
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>>3851102
Increasing persuasion to 9 (including that pearl you get from Issac) covers basically every social check, and pays for itself exp-wise since you want research levels anyway. It's just a shame seduction seduction is basically worthless outside of a few flirty lines and blood dolls, and intimidate is actually worthless
Honestly I think the game is sort of "solved" in terms of builds in the sense that there's just a right way to level up things for every character to get the most out of exp and the only real variance is investing slightly more in physical attributes, disciplines, or things you don't really need at the end. The game just isn't so difficult that this actually matters
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>>3851100
I'm working on a balance patch to fix those areas and the sewers and some other small things. It's taking me a while to really figure out why these areas suck and what the problems are and how to fix them with minimal changes but I hope to have it done soon.
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>>3851173
Is your goal to shorten up the tedious parts where it's just enemy after enemy, or something like adding a stealth/talker option or what?
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God45 aka Joshua Matthews based gigga nigga hunter. Still waiting for new Hunter The Reckoning action/rpg. Where I can bring Total Kindred Death as wayward hunter.
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>>3851184
>Is your goal to shorten up the tedious parts where it's just enemy after enemy
Yeah trying to do this with small balance adjustments, not looking to completely change how it plays
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i don't think they like me very much you guys
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>>3851102
I guess yeah Leopold's does at least gives you the chance to use stealth and you do talk to Ash and the professor.
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>>3851380
The fights with the society of Leopold aren't bad anyway. The explosives there mean there's actual risk, and it's all in pretty distinct areas. The Hallowbrook Hotel and Golden Temple are the ones that bore me since it's all low risk and just goes on and on through hallways. You could just cut the winding parts out and go straight to the minibosses/puzzle room for those two and basically lose nothing
Not that I'm the guy trying to shorten them or anything
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>>3851388
>The Hallowbrook Hotel and Golden Temple
I actually like the designs of these areas but agree they have problems. Some of the guns the Sabbat use are a bit underpowered so combat can feel a bit boring. The Unofficial Patch makes it so there are less guards in the temple even in basic. Not that just spawning in more enemies fixes everything but just getting rid of it can make things seem worse in some ways too with less risk.
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>>3851392
The fire crossbows can actually do decent damage, but that's pretty much it, and they don't really fire fast enough to kill you unless you're just standing there. I think the bigger problem is that melee enemies are just kind of a joke. I don't know if giving everyone torches or some shit would fix anything (or if those are even effective. It's a pretty rare enemy weapon, and I usually kill them before they get a chance to do much), but it seems like if an enemy isn't using a weapon from a pretty specific lineup by that point it's more like an obstacle you just shave to click a few times to get past
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>>3851393
>I think the bigger problem is that melee enemies are just kind of a joke.
Yeah it does seem a bit easier to shrug off melee damage at higher defense levels.

I looked at the game files and am kind of surprised. The temple guards only have 6 in melee, the Sabbat vampires only have 3 in melee or 4 in unarmed. I would've expected the temple guards to be like 8 or 9.
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>>3851403
6 is probably the highest it can be to always be possible for a character to win or something, but someone who has gotten everything to improve combat defense by that point (which is pretty practical to do) might be at like 11 or 12. I don't know how the damage math works, but in practice the only melee damage I remember even registering between combat defense and soak is usually those vampires with protean claws.
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>>3851409
>6 is probably the highest it can be to always be possible for a character to win or something
Yeah probably, at least for the temple in the vanilla game because so many guards can spawn in. If their damage was much higher it might be too much.

>the only melee damage I remember even registering between combat defense and soak is usually those vampires with protean claws.
Makes sense since they do aggravated damage that you can't defend against.

Melee attacks from enemies are fairly slow too. They only do like one hit every two seconds and will only once in a while do a two hit combo. You can stand there tanking them for a bit even with just 7 defense and armor but doing the same against enemies with guns makes you die a lot faster.
>>
It's unfortunately taken only three days or so but I've finished the game. I hoped I'd have forgotten more after tennish years, but I still know most of the game up to Chinatown like the back of my hand. There's not a build left that I'm particularly interested in trying and I'm definitely not playing Plus, especially since even the non-plus unofficial patch was riddled with bugs, so at least I managed to hype myself up for vtmb2.
>>3851100
>>3851102
>>3851380
I found the raid on the Sabbath to be the most fun of the later missions, it was probably the first one I've played where I've felt genuinely strong though I did play a rather handicapped build, firearms + brawl only to feed during combat (only leveled celerity to greater than 3 at the Chinese temple), no sneak, no lockpicking, no blood packs, pistols only except for at the end (not strictly followed), 10 speech.
Warrens was as loathsome as ever and I had to resort to punching (as was the >Museum mission which is hard to do appropriately without sneak, hack or lockpick. I think I RPed some frenzy in my head) those little shits, not only because they run so fast but because ammo is scarce
>Giovanni was a disappointing cakewalk, zombies were harmless and there were barely any interesting dialog choices. I'd leveled up my speech up to 10 specifically to see what the big to do is and all I got for it was 100 bucks from the aids bitch
>Leopold was a pain to go through, especially at the beginning where you fight 20 guys at once in close quarters. At the start I had to celerity past the outside guards to get to the house, then had to dodge bullets in a confined area by dancing horizontally with super speed as to not trigger the laser explosives. The rest of it was ok, only I felt like I was abusing the game with celerity
>For Hollowbrook I finally had access to the McLusky, level 4 Celerity and consistent sources of feeding so I've never had an issue. Damn I love McLusky.
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>>3851443
>Andrei died in <1 second from the flamethrower to the point where I was wondering if the game was bugged (this becomes a theme)
>I survived the Blood Hunt by the skin of my nuts because I had ran out of ammo and I don't pick up guns I don't like (or rather that don't go with the character) and I was low on blood
>the Chinese Temple was complete cancer as I was messing around not expecting those assholes to respawn. I also died to the traps like 10 times because I kept thinking that 5 points of Celerity runs faster than some fan traps hidden in the walls
>I then had spent a half hour trying to tear Ming down with pistol shots and whatever odd weapons I had in my inventory (such as the fire crossbow) until I realized I had to go back a save and buy more weapons from Mercurio other than ammo from my pistol. Once you know where to go in the temple (and to jump over the traps with celerity, which makes for some pretty good gameplay as you're slowmo shooting slugs into the monks) it's a bit easier but still obnoxious. Ming took barely any damage from the flamethrower which made me think the game was bugged, again. She ate an entire Steyr (that is, all the ammo that you can carry) from a character with a firearms skill of 12 . Fucking bullshit. And don't get me started on figuring out which animals to put on which pedestals. Pagan shits
At this point I had $200 left and 30 bullets in my pistol. I've said last thread that finance is a great issue in VTMB, and if I hadn't shaken down LaCroix a few times, I don't know how I would have managed.
>Beat Sheriff while abusing Celerity in phase 1, he took all the bullets I've gathered from the spooks for that
>Finish him off outside with Jaegerspas, much easier fight
>Slice LaCroix with letter opener
>don't open it
>???
>Profit
Thanks for reading my blog
>>
>>3851023
Based and true.

I don't really like oWoD outside of vampire.
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>>3851450
The only reason I wouldn't go that far is I'm just not all that familiar with really anything about Hunter and Mage across the various versions
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>>3851450
Vampires got the cool historical stuff and it wasn't enough left for other splats. For example, Einherjar would be cooler as lycanthropes, Gilgamesh as a thrall, Egyptians as Mages. Wasted opportunity.
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>>3851023
>eco-terrorists powered by the earth
You could do that like ancient druids, I guess.
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>>3851531
At the end of the day it has to be more complicated than just being people attached by magic rapid wolves if you want to make an entire game about it, and there's a million ways to do that which can work out depending on how you do it, but I just think some of the themes they picked were a little too much peanut butter and not enough chocolate if that makes sense. I guess I just wished it was more anchored to humans
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>>3851445
>I don't pick up guns I don't like (or rather that don't go with the character)
sounds fun. i'm always a sucker for big handguns and automatic shotguns and end up using them most of the time but i never really went out of my way to avoid the others.
>>
>>3851530
Anon, all societies had supernatural beings in them. Nothing stops you from spinning the setup however you want.
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>>3851452
By all means check them out yourself. But while I think Werewolf has a few ideas that are salvageable, I think Mage is just bad from the conceit. It could maybe work on its own but it has far too much baggage for a combined setting.

>>3851530
My issues with the wider oWoD is more of a matter of themes, tone, execution, and the common tendency for it to serve as a vessel for the author's not fully baked political opinions. Granted, the tendency (especially in the historical offshoots) to associate an ethnic group, social movement, or event heavily with just one supernatural is quite annoying. It's why I never quite get behind the praise for VTDA. It often commits this cardinal sin of painting entire regions with the broad brush of being dominated by a single clan. I think it's because VTDA doesn't have any large sects, so it falls back on clan far too often.
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I have been putting off completing my Tremere playthrough for about a year now because I don't really understand how to use thaumaturgy and don't really find it fun. Think I'm just gonna drop it and start maybe Nossie playthrough since it's Halloween season soon

>>3850985
>>3850988
Isn't it in the tabletop lore that the FBI's supernatural investigation department was founded after an officer came in possession of a werewolf corpse or something along those lines?
>>
So, what is Gehenna?
A giant bat vampire flying around the tallest building in LA after all the other events is liable to end the Vampire world as they knew it, no?
Also why is that fucking faggot Beckett so quick to dismiss supernatural explanations of things when he's a shape shifting vampire? Man I hate that guy
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>>3851721
iirc there's a few scenarios you could pick from, but it's been a while so I don't remember them that well. I also have no idea how they've chosen to completely ignore that stuff by now.
One is a pretty basic apocalypse with the antediluvians waking up and everything going mad max after they all start using disciplines that have giant areas of effect and destroy infrastructure everywhere
One was sort of like that but Lilith shows up before it gets that bad
One was literally just hiding out in a church with some half-vampire and a gargoyle and praying or some shit as you slowly become human again. Sort of the slice of life alternative
I think one of these started with the masquerade getting completely destroyed as well. Or maybe that was a different one. It's been a while
>>
>>3851726
Oh, damn, my bad. What I meant to say was
"So, was it Gehenna" - with regards to the end of the game where clearly The Sheriff broke the masquerade bigly
I've come to take "end of the world" as "the end of the world as we know it" and so I figure that vampires being exposed, or dying as the world goes on, or just a full-blown apocalypse, is apocalypse all the same.
Thanks for the reply though, it must be horrible to keep track of WOD lore
>>
>>3851730
Unless there's some really high res image of the sheriff from multiple angles I don't think people in 2004 would think it's real and just run with the terrorist bombing story that they used for the Sabbat attack that happened earlier. I doubt there was a really clear view of him from the street. Of course if nobody steps in to control the narrative it could be fucked, but there's more vampires in the area that want shit hidden than not
>>
>>3851730
There have probably been worse Masquerade violations before that they've managed to successfully cover up
>>
>>3850972
I like the idea that the vampires are doing all of it. The whole cover up. The other monsters are either too stupid or don't care, so it all falls on the poor vamps to send in the cleaners and make sure there's no trace.
Not even all vampires, just the Camarilla. The Anarchs think they're all that, but there are always Camarilla agents around to rush in and clean up when they do something stupid.

Don't know it really works in WoD.
>>
>>3851755
the writers kept getting lazier and lazier in how they explained away how the masquerade exists in every line after Vampire. Werewolves have a passive mindrape effect that only works on humans and makes them remember the werewolf rampage as a rampaging grizzly bear or something else plausible.

your idea is way more based.
>>
>>3851756
Passive mindrape is just too convenient to be interesting. With mages at least there's like this idea of reality rejecting their shit, but why would a wolfman have that ability anyway?
>>
>>3851758
According to the werewolves, it's because they murdered so many cavemen that it gave all mankind racial trauma. This explanation is probably bullshit though, because most other shapeshifters have the same effect. Also it works on Africans who have no native wolves in their lands, so either Werewolves disproved out of Africa, or they're bullshitting.

But practically, the writers gave it to Werewolves because otherwise Werewolves wouldn't be able to go on crazy ultra-violence sprees in the modern nights except in the most remote and isolated locations. And they really wanted WtA to be the crazy ultra-violence game.
>>
>>3850082
The Gypsy book is a lot more respectful to the gypsy """culture""" than they deserve. I don't get why people shit on it.
>>
>>3851777
I don't give a shit about respecting them. I just think that the fact it exists is funny as fuck. Imaging there being a book like "Mexicans: the rice and beans" or something, and there were superpowers for every stereotype. It's just ridiculous
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>>3851689
>supernatural investigation department
Up to what generation would Hellboy's crew be strong enough to kill?
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>>3851689
I never really cared much for thaumaturgy. I basically just only use purge to get a lot of free hits on tougher enemies and otherwise just kill everything with melee and guns as normal since it's faster. It can be fun to clear an entire room of enemies with blood boil though, and they have a way nicer apartment
>>
>>3851689
>>3851808
I like Thaumaturgy but it took me a little while to get used to it. You also kind of need Dominate to pair with it IMO to expand your magic arsenal. Dominate ends up working a little better against humans and Thaumaturgy works better against vampires.
>>
>>3851810
>Thaumaturgy works better against vampires
Blood Strike should steal some of the target vampire's powers.
>>
>>3851911
That's Blood Theft, anon
>>
>>3852282
You're simply lending some to them, and then getting it back
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>>3852282
>tremere
>stealing things
yep
>>
>>3852317
Tremere would never. That's why their clan is so well liked by their peers
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>>3852316
Blood Borrowing?
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>>3850085
it was obviously some corporate type who was worried FLGS wouldnt stock their books if they didn't pledge allegiance to the fag.
Vampire the masquerde was literally one of the big things that kicked off with the satanic panic when some obsessed nerd killed his girldfirned or something in hopes that he'd become a vampire. 90's white Wolf just ended up leaning harder into tropes.
but that was before granma jenkins would check her facebook after getting back from morning mass.
>>
>>3850099
its pretty funny when pretty much all the monsters in the world of darkness just use any and all ideology to further their goals of bringing about the end of the world.
>>
>>3850085
>societal rejects
It's funny because a lot of vampires have to be very socially savvy. They need to able slip effortlessly into social situations and make the right friends to avoid exposure. Lurking in a basement and only emerging at night to run around and try to catch random people to suck on is going to raise the alarm compared to being charming and taking home one of the girls on night shift.
>>
>>3852394
>>3852394
It's no longer the case, I don't think, that all this stuff is pushed down by some corporate entity looking to make a quick buck. It might have been the case 10-15 years ago, but it's been happening for so long that people have actually bought in and have been convinced that all this stuff is good and now they have writing jobs.
Also kek, was that the same kid who was listening to Slayer's Altar of Sacrifice? How many of those assholes killed their girlfriends
>>3852395
I thought the Anarchs believed that stuff earnestly
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>>3852433
Every vampire who makes it anywhere near power is by definition a politician.
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>>3852433
the game is made through shrecknet
>>
The shill in the daily VTMB advertisment thread on /v/ keeps repeating that no one wants to play Nosferatu in V5 (thus it's fine that they're not in the game)
What gives?
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>>3852850
I don't know anything about V5, but I do almost never do a nosferatu play though because it's just less stuff to do and I don't really enjoy constant stealth and sewers.
If having an inventory, stats and actually holding weapons is too much trouble for them, they probably weren't going to go through the trouble of adding the clans that would drastically effect the game. I don't think it has jack shit to do with a rulebook.
>>
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Zoomeroid here
I've never played this, should I use some kind of unofficial patch as is the case for many older games?
>>
>>3852886
Yes, but the unofficial patches are stupid because the guy keeps adding dumb shit that wasn’t in the game, or making arbitrary changes to things. I haven’t kept up to date on which versions are how bad, but the gog version on the game contains some older version of the unofficial patches.
>>
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>>3852318
>pic rel

>>3852886
the unofficial patches are basically mandatory unlike most other games where it's just a strong suggestion.
the patch most people tend to use comes in two versions, the basic patch and the plus patch.
basic patch just has simple bugfixes and i would recommend it for your first playthrough. the plus patch adds and changes a lot more stuff, and is pretty controversial with its changes so you should make an opinion on it yourself after you've beaten the game once with the basic patch.
https://www.moddb.com/mods/vtmb-unofficial-patch
>>
>>3852887
>>3852888
The only thing in the +version that really looks bad is that optional Grout's mansion detour. I'd still say it's better to do regular first, but there's really nothing in there that would be jarring to someone who hasn't played before other than that. I think it's only distracting to me since I can actually remember the slight differences that seem pointless like that axe in the haunted house getting moved around, or making that arcade on the santa monica pier bigger
>>
>>3852872
I thought as much. I liked Nosferatu the best, would like them even more if they wore a trench coat instead of BDSM gear but it is what it is. Certainly though that's the reason why they weren't added.
Apparently, they suck in V5 because they can no longer use Obfuscate to appear human. Shills will shill
>>3852886
>>3852902
Unofficial non-plus version is the way to go. I've just finished a play through with it and there weren't any changes really other than bugfixes (yet the game still crashed once or twice)
I'd keep away from the plus version in general. There's some quests added that are clearly unfinished and of very low quality.
You can also try the standard mod patch for a purist experience, but it's so pure that you still have sound glitches and weird stutters.
>>
>>3852434
Some, likes Nines' crew, do. But they're all a bunch of rank neonates, Nines himself is only like 70 years dead or so if he was embraced in the great depression. Even then you have the likes of say, Damsel, who if she somehow got enough power to try and enact vampire communism would be a bigger monster than even LaCroix.

Then you have the likes of Isaac, who isn't much older, if at all, than Nines. But he's only an Anarch because it means there's nobody above him in the hierarchy. He wants Hollywood as his own personal feudal fief, and that's it. He wants no more power or responsibility than that, and he doesn't want to be told what to do. So he's also an Anarch. And then you have Smiling Jack, a former pirate with a rote hatred of all authority figures. He'll murder an entire boat of mortals and however many Kindred get caught in the cross-fire, just to kill one welterweight Ventrue in an over the top manner.
>>
>>3852994
>He wants Hollywood as his own personal feudal fief
Good luck with that. There are worse bloodsuckers lurking in hollywood.
>>
>>3852887
>>3852888
>>3852954
Alright, which clans should I go for?
I like
>Tremere because I love blood magic
>Ventrue because I love politcal sharks
>Malkavian because they sound funny
>Nosferatu because they sound unique
I'm thinking Tremere blood mage
>>
>>3853028
Ventrue are a nice clan to play, versatile and powerful enough to breeze through the game and enjoy the content without any struggle. Fortitude will make sure you don't have a problem with supernatural or late game enemies, and Dominate 2 is a good crutch for social interactions.
Tremere is a neat experience with good reactivity and the Thaumaturgy is quite strong. A nice way to play through the game, as long as you level your Thaumaturgy up early.
On that note, I would not recommend playing as either Malkavian or Nosferatu. The former, while amusing and meta, will probably suffer against supernatural opponents. The latter is inconvenient, if a little bit easier without preparation in the Hollywood.
>>
>>3853032
Alright 50/50 between wizards and rich assholes
Can I do a wizard ventrue? Conversely, can I make a charming tremere?
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>>3853037
Seems a bit pointless in this game.
>>
>>3853042
I mean that I want my cake and to eat it too
But ok, I'll leave it to a coinflip then
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>>3853037
Charming Tremere is possible, sure. You also get the Dominate, like Ventrue, so social route is not a problem.
The main problem is that you are squishy and need to level up Thaumaturgy early, which is costly. Without high combat capabilities you will suffer quite a lot from mid game on, and most of that suffering is because of supernatural enemies which tend to resist Disciplines better than mortals.
>>
>>3853037
>Can I do a wizard ventrue?
Yeah sorta, you can max out Dominate and use that for a lot in combat but you'll still need melee or guns. Dominate is a little less useful against vampires than humans but can still help.

>Conversely, can I make a charming tremere?
Yes, Tremere's downside is they can't use Dominate in dialogue like Ventrue can but you can still put points into Persuasion or Seduction.
>>
>>3853028
You can potentially find "political sharks" plausible as far as any clan goes. There are many Tremere who go that route, though, so I guess they might be the best fit for you.
I enjoyed my Nosferatu play through the most for what it's worth
>>
>>3852872
>but I do almost never do a nosferatu play though because it's just less stuff to do and I don't really enjoy constant stealth and sewers.
>>3853083
>I enjoyed my Nosferatu play through the most for what it's worth
I enjoy playing Nosferatu a lot as well. You don't actually have to spend much time in the sewer, only to travel instead of using the taxi. You can walk around on the streets as long as you don't get near anyone. And Nosferatu still has access to all of the content, there's just a bit less extensive dialogue with people but the reactions you get kind of make up for it.

I usually don't like stealth much either but with Obfuscate it's a lot of fun especially once maxed out. Once you get max stealth and melee you do feel like a boogeyman.
>>
>>3853173
>the reactions you get kind of make up for it
It's worth making a Nos just to talk to Fat Larry.
>>
>>3853014
He's named Isaac Abrams, is largely a producer, and his mortal front is a jewel store. He's the jewiest kike to ever kvetch. I think he'll be fine.
>>
>>3853228
Female malk with Fat Larry in particular was pretty funny
>>
>realized the unofficial patch plus makes a lot of late game enemies with guns do like 5x as much damage
is this why people complain about the late game combat so much? the late game areas weren't my favorite either but i never thought it was as bad as people started to say over the years
>>
>>3852434
>I thought the Anarchs believed that stuff earnestly
They believe that they believe that stuff earnestly. In reality, they're no less earnest in their belief of a socialist vampire commune than Lacroix is in his belief that the Camarilla need a strongman politician like him holding the reins to guide the flock on the right path.

The thing is you're overly familiar with Lacroix by now, while the main main Nines has remained an enigma throughout the whole game. The less you DO know of the anarchs, the more they suck you in to their cause.
>>
>>3854816
charismasissies would rather spend 25 points maxing out their tranny disciplines instead of 9 points into literally any combat skill at all
>>
>>3854841
yeah but you still take a lot more damage even when maxed out on defense compared to basic/vanilla. and i also remembered it affects enemies in the downtown area as well so it's not limited to late game either.
>>
>>3854847
>take a lot more damage
press e on the last guy
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>>3854867
you don't get to reach a "last guy" when enemies are doing 5x as much damage. it's more like having to feed on every other guy if you even survive.
>>
Guys, if I hypothetically inherited my grandfather's profession and hypothetically had to hunt a vampire, what should I hypothetically do, hypothetically speaking?
>>
>>3854816
Yes, most people take the Plus Patch version because they think the restored content is good, never wondering why was said content removed. Really, only good things in Plus are backstories for building and sewers shortcut.
Also, Wesp5 sometimes makes questionable decisions. Like the fire axe.
>>
What clan do you think he is? I'm going with Malkavian

https://www.youtube.com/watch?v=ZD7FgH2HouQ
>>
>>3854880
Hire some goons, give them a bunch of shotguns loaded with 00s and molotovs and send them to the vampire's address. You did get the address, right?
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>>3854880
All the intrigue of vampire hunting has been optimized away, anon. Nowadays it's just a chore.
https://throwflame.com/products/xl18-flamethrower/
>>
>>3851376
which Verhoeven movie is this?>
>>
>>3854880
well for one, hypothetically speaking, you should probably be a bit more secretive about it.
>>
>>3855102
From the looks of it, it's the drug lab scene from Robocop.
>>
>>3855102
https://www.youtube.com/watch?v=TdTeHvVoQhQ
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>>3852589
understatement. lol
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>>3852850
sewer rats aren't in v5? interesting...
>>
>>3853228
you a crackhead or something?
>>
>>3852902
is the book exploit still a thing in the unofficial patch?
yeah I know it's an "exploit"
yea I know the game is braindead easy anyway
but I find it really cool that with the exploit you can make a near perfect char who is good at everything

that's the way played it 20 years ago and that's how I want to play it today
to me it's a feature not a bug
>>
>>3855459
it's in the basic patch, but removed in the plus patch
>>
>>3851376
as a malk player, this offends
>>
>>3852282
redemption had theft of vitae and asp's tongue for that. very potent
>>
>>3852394
actually was a d&d employee who killed a bitch and claimed it was vampire related. to damage white wolfs business as a competitor
>>
>>3852902
at least it answers what happened to kent, kinda...
>>
>>3853249
doesn't female malk make fun of him being fat?
>>
>>3855483
seemed like a random place for him to end up

>>3855486
like he gives a fuck
>>
>>3855459
iirc there's kind of a catch, where the unofficial patch lowered the research requirement to 9 from 10 for some of the higher end books (which you can only use at 4 dots anyway). You might get more with the exploit due to the books that work when you have 2-3 dots with the exploit, but it's probably not significantly different
>>
>>3855481
During 4e there was a DnD employee who was in charge of getting some online character creation tools up that killed his wife in a murder suicide, but I've never heard about anything like that during the satanic panic
>>
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there was going to be a rocket launcher in the game
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>>3855661
Would've been cool as an item locked behind high social that makes the lategame bosses easier for talker builds.
>>
>>3855661
Yet another case of Vtm:R supremacy.
>>
The women that play at vampire tables are all bpd queens and I wish the game was more popular that I could hook up with more before abruptly leaving the tables down a player
>captcha: TRRST
>>
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>chiki mei mei
>cheeky meme
>>
>>3851780
Sid Meier's Civilization
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>>3856399
>be me
>play civ 2
>play smac
>play civ 3
>never play another civ game again
Fells good man
>>
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So the shills got to me and it seems like I will pirate the game day one. I'm pretty hyped up about it, if only because I can only bring myself to finish the first game so many times in such a short span.
Aside from the obvious, what I hate the most is that there's no Nos or Malk, which were my favorite guys without a doubt. Banu Haqim would be the most appealing to me if not for the Islam stuff they have going on. Lasombra would be a close second but I don't really understand their obsession with power and control, though I might have to go with them. I like assassin types.
In some threads some anons were posting some really interesting pre-made character sheets and these are the only ones I have left
https://imgur.com/a/nosferatu-clan-archetypes-J82JFTp
Anyone have some some Lasombra or Assamite ones at hand? I'd love to go with either but I have no idea have to go about it
>>
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>>3856656
I've found these as well but they're not quite as good.
https://imgur.com/a/giovanni-clan-archetypes-k7GUbmD
I suppose I'd wonder in general how any member of a leadership-oriented clan would fare doing henchman work. A Ventrue would presumably sire a CEO type, and wouldn't then send him to fight, no? What do they do, keep them as regional managers of their front business?
>>
someone a while ago said the music in venus' club was supposed to be louder so that she couldn't hear you but i saw this while going through the game files

>[Pretending to not hear above the music]What?
seems like it was intended for her to only be pretending to not hear you so she had an excuse to go into her office and talk in private about the shady shit she has you doing
>>
>>3857143
That wasn't obvious? She's not going to ask you to murder someone at a bar with other people around



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