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Something I don't like about the Persona series is that once you build up your relationship and romance a girl, there's basically no reason to ever hang out with her again. It doesn't increase your stats or anything, so it would always be a waste of time. I think Persona 6 should have a system where after a girl becomes your girlfriend, you should be able to go on dates with her, and maybe each girl would provide unique bonuses from going on these dates.

I would also make it so you can only romance one girl per playthrough, just so that you can only get these bonuses from one girl per playthrough. I think that would really make the games better to actually give you a reason to hang out with your girlfriend sometimes.
>>
You should be able to date your sister. Just have it be revealed that shes' only like, your step sister or something so it's ok. Many anime's do this and I don't know why it's not included in this game. I'd also like to harem build, I don't like that it's a secret I'm dating 4 women. They should know about each other and be jealous of each other.
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>>3850823
I had ideas for Persona 6 but it was just tied into doing something interesting with a fool game. And even then I kinda hate doing what ifs for things like this.
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>>3850826
>Just have it be revealed that shes' only like, your step sister or something so it's ok
Yeah that doesn't fly anymore, pal.
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>>3850823
Funny enough, the dogshit gacha sort of solves this by making the romance start at rank 15/20 rather than 9/10. And the amount of bond points you need to get each rank goes up by a TON after that point, so it feels like over half of the SL is spent actively dating.
Shame about the rest of the game, but the SLs are pretty decent in it and I hope they use them as the template for the series going forward.
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>>3850823
tbf Persona 3 found a solution to this by having a lot of the S.Links for your party members be dependent on plot events rather than spending time with them. The obvious downside is if your party member has a dogshit persona that becomes great when evolved, you might have to go 70% of the way through the game to reach that point.
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>>3850826
none of the main characters have sisters, or siblings at all.
For the newer games 3-5, a big part of the scenario is that your character is moved to an entirely new environment at the start of the game, where they barely know anyone.
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>>3851317
persona 3 does not do this. The S-links are entirely independent of the plot aside from their starting points requiring a certain amount of progress through the game - which is the same for all of them.
The "Ultimate Persona" evolution is separated, but in p3 that has nothing to do with the social links at all
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>>3850826
You should be made to print this post out and show it to your parents.
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>>3850823
>Something I don't like about the Persona series is that once you build up your relationship and romance a girl, there's basically no reason to ever hang out with her again
Just like all romances in videogames. Once you fill the meter and whatever final scene happens the romance ends.
Which is why romances in games is shit.
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>>3851351
The obtaining of your evolved persona is supposed to be the culmination of your character arc and showing you've grown as a person. You're right in that I said it was the S.Links that was the dependent part, and that was a mistake on my part, but regardless characters in P3 don't stop changing when you stop talking to them, only when the plot stop caring about them.
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>>3850826
Futaba.
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>>3850823
For me social link characters should've been a potentially playable character that doesn't necessarily contribute to the main plot
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>>3850826
>You should be able to date your sister

Everything Persona 5 gets wrong and you choose to complain about the one thing it does let you do?
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>>3851493
>Once you fill the meter and whatever final scene happens the romance ends.
wait until you hear about marriage, anon
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>>3852287
I can tell you've never been in a relationship if you think a relationship ends the moment you kiss, someone tells you they like you or you have sex. Regular sex alone is part of a healthy relationship. Sex even tends to happen before you're fully comitted with someone to the point where you might live together.
Regardless, romances in games are 99.9% terrible.
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>>3850823
The romance in these games is so undercooked that Metaphor removed it and I didn't even notice. What pisses me off the most is having to "become better men" to get girls to not scoff in your face. I wouldn't put up with that shit in real life, why is it in my anime wish fulfillment?
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>>3850823
This is unironically how love and friendships work, though ever. Once the try hard phase ends you can chill and not be so obligated to build the bond.
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>>3850823
The fact that social links in general seem to exist completely divorced from the main narrative is a major problem. Something that will massively change your relationship with people is ignored entirely and the game treats you as the same vanilla kinds of friends regardless.
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>>3856505
The problem is that the bond ceases to exist once you hit the cap. You don't have to struggle as hard but you do have to do SOMETHING.
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>>3856505
no, that's how you end up with a dead relationship that exists in name only and will dissolve at slightest inconvenience



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