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Games with fun character building? There's nothing else to this thread really. I guess card games welcome too.
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>>3851668
Underrail qualifies. It's even got the convenient filter that can bring up all feats realted to specific weapon types, armor type, crafting skills and stealth.

Enderal (a mod for Skyrim) fits as well. Talent trees are varied and there are even gameplay-changing tree combos for you to find (aka look up on wiki).

Hat World is a bit unintuitive, but once you learn that you can damage cap any weapon to 99 you can utilize fun stuff like hybrid weapons to customise your own character. With enough investment, you can try everything the game has to offer too in term of skill gems and decide on your final build after that.
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>>3851668
Troubleshooter
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>>3851677
>white knight instead of barbarian warrior
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>>3851677
how's the white-haired tomboy in that one?
She's not a lesbo, is she? Does she do anything gap moe?
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>>3851668
I love Skyrim for the flexibility, as opposed to having to set a character's path in stone at the start. A character can evolve throughout a playthrough.

I also started thinking about Baldur's Gate and Dragon Age's party building. Things can evolve as your characters grow, but you can also just swap party members for different combinations and sizes.
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>>3852214
Barbarian is powerful but boring. That's an old build anyway.
>>3852417
She's close friends with one of the girls but not lesbian. The game is almost completely devoid of romance barring literally one or two lines.
Her personality is cheerful and slightly teasing like a cool best friend. She's ex military and loves the thrill of combat but only when she's working. Overall one of the better characters in the game, but she doesn't join the party until you're literally about 100 hours deep into the plot.
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>>3852431
Based as fuck, if only western devs had the gall to write a message like that.
>Her personality is cheerful and slightly teasing like a cool best friend. She's ex military and loves the thrill of combat but only when she's working. Overall one of the better characters in the game, but she doesn't join the party until you're literally about 100 hours deep into the plot.
Kind of a shame, you'd have me sold if I could romance her, I might still check the game out.
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The character building aspect of FNV is underrated since people only talk about faction wars and tranny shit. There's a lot of perks and roleplay potential to screw around with. Some guy has a whole playlist of interesting FNV builds, some are gimmicky and some are just maximum powergaming.
https://www.youtube.com/watch?v=_kYig-_iJPI&list=PLpMZ4IkRJgZWGuQN5AHe2C9UTGnXBpxnv&index=3
Also people really underestimate charisma in FNV, most people assume it literally has no effect but each point of CHA gives your companions +5% damage and armor up to +50% at 10 which is a pretty insane bonus, that's a higher damage bonus than some player builds can get from perks. So companion-focused builds are quite viable for much of the game.
With mods that add more perks and weapons, there's even more shit you could get up to.

>>3852421
Much of the perks in vanilla Skyrim are ineffectual and vanilla Skyrim's combat is too braindead to really have any in-depth character building. But all the major perk overhaul mods usually add in an interesting playstyle for each tree. They usually make bound weapons and poisons viable and add more distinction between the different weapon types. Combine that with any of the combat overhauls and spell mods and you can make Skyrim combat start to have a resemblance of fun.
Though if you have to mod the game to get all that then I guess you can't really say the game itself has good character building, even if Bethesda expects you to mod their games.
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>>3852521
Well, I play Skyrim vanilla, and I still say it has good character building.
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>>3852539
everyone can have their own opinion :)
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>>3852521
The builds are boring and shit.
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>>3851668
-Daggerfall has an interesting character building system with it's advantages/disadvantages system but the rest of the game is pretty bland and repetitive. Most of the fun after one playthrough will probably just be trying out weird combinations of disadvantages for challenge runs.
-In Disco Elysium your skills result in completely different dialogue during interactions but the game is basically a visual novel with interspersed skill checks so it's not like character building drastically changes the gameplay.
-Path of Exile should be an obvious mention in this thread, lots of crazy interactions allow for ridiculous and varied builds but you'll have to engage with the MMO elements if you want to skip farming for certain items.
-The Borderlands franchise is similar since it's a FPS ARPG.
-Lot of people may say it doesn't count as an RPG but Europa Universalis 4 has several different playstyles and crazy builds due to it's idea and modifier system which lets players stack certain bonus to absurdity. I'd argue that EU4 is more of an RPG than the Borderlands games or Disco Elysium which I also put on this list.
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>>3852521
Hot take: in oblivion, fallout 3, new Vegas, and Skyrim, I never once used a companion, and nor would I ever
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>>3856059
Oblivion only had one companion and he was a joke character so it's not really a hot take for that game.
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>>3852539
uh, based?
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>>3856059
i liked the robot from NV. he was cool.
Companions are mostly there just to hold excess items rather than anything else.
At least in NV you got extra missions from all of them - which makes those a lot better than in the other games
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>>3856059
>>3856088
New Vegas companions also come with perk effects that make them useful just to have around, like Raul's which slows down equipment condition loss or Cass's which buffs alcohol. So even if you don't care for the companions themselves they can be worth using just for their perks that buff you.
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>>3851668
Boy, you are one fiercely angry eurofag.



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