[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor application acceptance emails are being sent out. Please remember to check your spam box!


[Advertise on 4chan]


Every day is /mon/day, so let's talk about monster collecting and raising games!
We had a nice thread last time, so let's keep this going >>3764902

What are you playing? And what are you looking forward to?
>>
File: 20520_back.jpg (384 KB, 640x1148)
384 KB
384 KB JPG
>>3852407
Currently playing both Cassette Beasts and SMT If...

Cassette Beasts is pretty good so far. I thought the characters would be cringe, but the main companions are surprisingly likable.

If... is also pretty good. I've heard a lot of shit talking about it, but it's not bad at all. World of Sloth is retarded, but that's only one area. The game has a lot of experimental mechanics, relatively speaking. Guardians (aka not-Personas), gemstones giving passive stats, consumable ammo, back row attack limitations, hell even just the idea of multiple companions and routes to play.
>>
>>3852436
Cassette beasts sucked for me personally, maybe because I think the characters are cringe
The story tried to be dark and creepy but the tone is too off
The mon designs are always objectmons, don't get me wrong I love this archetype but it feels uninspired in Cassette Beasts
Lastly the music is also not my taste.
>>
>>3852407
I keep getting into cycles of being autistically into Monster Rancher 2 DX, burning out on it for a few months, and then getting back into it. Right now I'm back on my bullshit and starting to build competitive monsters.
>>
>>3852407
Finished mythic in Aethermancer, although I feel like I relied too much on the "Reactivate this monster" item
>>
>>3852407
Finished my next order run and now I'm waiting for time stranger but I may skip it since the demo plays like cyber sleuth 3 and I'm somewhat burned out from that.
>>
Tempted to get Digimon Time Stranger deluxe as a treat for myself, but I'm wondering if I should wait.
>>
>>3852479
Wait for what, exactly?
>>
>>3852481
See if it goes on sale in December, but I'll get it through CD keys anyway.
>>
File: 1757985923941046.jpg (41 KB, 540x303)
41 KB
41 KB JPG
>>3852407
Been playing Early Access Aethermancer and Monster Hunter Stories 1.

And obviously come tomorrow, I'm gonna be all focused in on Digimon Time Stranger.
>>
>>3852440
I was thinking of starting a new Monster Rancher game
Maybe 4 or Evo
>>
>>3852407
>making the thread on a wednesday
>linking the previous thread
Retard, you are going to get mods deleting these threads again.
>>
>>3852583
Not him but they don't really care about this board anymore, they only did during the first 3 years or so
>>
File: Poison Regen.png (887 KB, 2560x1440)
887 KB
887 KB PNG
Tried out Aethermancer to burn time until Time Stranger, and it seems to have some good bones on it.
Didn't expect to win on my first run, but Nixe and Tatzel had some pretty busted synergy right out the gate. And by the time Nixe had died, Tatzel had became a monster all its own with that one 5-cost fire/water fieldwide multi-hit nuke resulting in a ridiculous number of effect procs.

Probably gonna have to shelve it until it gets more developed though. I've burnt myself too many times getting engrossed in the earliest of access roguelites and then losing all interest by the time the game actually has more content during full release.
>>
Has anyone played the summon night games? I was thinking about picking up an SRPG but I don't know how extensive the whole monster aspects are in those games or how good they are in general.
>>
>>3852479
Given they'll be adding digimon overtime through the pass it'd probably be better to wait.
>>
>>3852555
Monster Rancher games are GOAT. 4 is good. 3 was my fave I think, but 2 maybe matched it.

The GBA ones and DS are worth playing too. Best thing is emulating all of them so you can cheese the training and make your monster's lifespan go further.
>>
>try to play Aethermancer
>get some 0xc000005 error
>demo earlier this year worked fine
'kay.
>>
>>3852751
The monsters arent really collected they're partners assigned to specific characters that they're sort of meant to synergize with it's more like fire emblem than final fantasy tactics or disgae with generics.
>>
>>3852407
>What are you playing?
aethermancer early access and a new playthrough of siralim ultimate
>And what are you looking forward to?
the sequels to abomi nation, anode heart, and disc creatures look neat
>>
File: 1759267732480499.png (239 KB, 850x600)
239 KB
239 KB PNG
I'm glad I didnt pay full price for Digimon, Im not really feeling it.
It has some things going for it but the move variety is incredibly sad. Also Aura + Fortification trivializes everything and Im not really the 'hold back on purpose' type.
>>
>>3853426
Probably gonna get back into Siralim Ultimate too, although the whole infinite levels thing turns me off.
>>
>>3853649
I don't know if anybody here is trully hyped about time stranger. It has a lot of cool things but its still just a standard jrpg
>>
>>3853687
It was obvious looking at the rooster, almost entirely the same overused Digimon from the last 25 years. That means stagnation.
I've given up on Digimon games.
I've haven't played the game, probably it's great.
>>
>>3853687
>standard jrpg
absolutely nothing wrong with that. part of what made me not want to play metaphor is i am absolutely fucking sick of the persona calender time management formula. if metaphor was closer to just a standard jrpg i would have played it.
>>
>>3853770
Really? At least they got the graphical fanservice to trick old fans to play it again.
This is why I still hold Pokemon in its highest regard - there is always something new in each iteration - even with the lack of quality control.
Maybe won't play ZA though since it looks like a Xenoblade clone.
>>
>>3853781
>there is always something new in each iteration
i would rather have a bog standard jrpg over whatever the fuck pokemon has been since they fell for the open world meme.
>>
>>3853780
>persona calender time management formula
I didn't mean that they should have added zoomer-coded social sim mechanics, I meant like another type of monger game.
>>
File: 76565753478.png (70 KB, 947x209)
70 KB
70 KB PNG
>>3853780
Speaking of Metaphor. Time Stranger not only completely crushed the Persona games, but almost beat out Metaphor.
Unless there's another spike, this is probably it's peak though.
>>
>>3853782
>ever since pokemon fell for the open world meme
it's not perfect but at least they tried, not to mention it has its share of fun moments, even if the execution leaves to be desired
>>
>>3853799
>not to mention it has its share of fun moments
it does not. pokemon past gen v was a mistake, and i'm a millennial not a zoomer who grew up with gen v.
>>
>>3853803
>it does not. pokemon past gen v was a mistake, and i'm a millennial not a zoomer who grew up with gen v
There are a few moments where I think are good in Scarlet Violet, I don't think the game is perfect or masterpiece or anything
Also Sun/Moon is not that bad as well
Sorry if you have gotten deranged to hate anything new about Pokemon
>>
>>3853781
Pokémon is also mediocre but, minus the shillmon spam, at least they know they need to put new Pokémon in the games. Even if they aren't as good as the classic, it's important to put newer monsters in the games.
I'm so fucking tired of Adventure.
>>
>>3853805
An ESL trying to have an argument is always funny to see
>>
>>3853812
>Everyone who disagrees with me must mean they want to argue
Single mom or did a pokekek buck break you in public?
>>
>>3853805
>There are a few moments where I think are good in Scarlet Violet
Name 3
>>
>>3853844
>Kieran, the 2nd cutest male
>Grusha, the cutest male
>Nemona is wife material
>>
>>3853845
That's on me, I shouldn't have asked.
>>
>>3853856
You really should have known better.
>>
>>3853812
I honestly don't care about your Anti-ESL tism
>>
>>3853844
The Academy stuff
Area Zero
Arven questline
Clavell scenes

Also things like:
Overworld pokemon interacting with each other
The new mon designs, competitively and aesthetically
Terastallize
Being more memorable and soulful than swsh and xy

The trainer and gym encounters are incredibly bastardized which is a big letdown, though
>>3853845
Nemona is a unique rival, I agree
>>
File: images.jpg (14 KB, 314x317)
14 KB
14 KB JPG
I'm playing this game for the first time. You have mons and can evolve.
>>
>>3853845
>fag finding the loser school shooter the cutest
Expected
>>
>>3854097
That must be the most misleading cover I've ever seen
>>
>>3854152
It has the eyes, but wheres's the eternity?
>>
Favorite monster taming game on the old nintendo DS?
>>3853799
>They tried
Barely, its pretty much the same as a regular pokémon game but without a enforced gym order and that was lazy as fuck.
>>3853798
Metaphor came out a long time ago already and TS just got released so I don't get what is your point honestly. What were Metaphor's numbers when it was new?
>>
>>3854585
He's comparing the all time peak numbers
>>
>>3854626
I can read what is written in the picture anon, thats not what I asked, what were the peak numbers during its first week?
Plus, anyone with two braincells knows that comparing the peak numbers from a game from last year and one that just came out this week is insanely retard
>>
File: 78687664564.png (104 KB, 952x709)
104 KB
104 KB PNG
>>3854585
Probably Fossil Fighters/Champions.
>>
File: 1753011002813029.jpg (1.49 MB, 2532x2600)
1.49 MB
1.49 MB JPG
>Time Stranger won't let you name a mon Gooch, but twink is okay
1984 is real. Fun game so far, otherwise. I just got to the part where you meet Minervamon.
>>
>>3854981
Why are you shocked that it won't let you name a mon "vagina" but it'll let you name a mon "thin."
>>
>>3854585
>Barely, its pretty much the same as a regular pokémon game but without a enforced gym order and that was lazy as fuck.
Better than nothing at least. The problem is that they neglected the things that people have higher standards now, such as the difficulty and trainers. In contrast, we have fangames that explore these better, so yeah they are lazy in that regard.
>>
File: 1734010799651949.jpg (342 KB, 2128x2013)
342 KB
342 KB JPG
>>3855150
I'm just surprised that the game censors names. It's single player, and it's not like the game has some sort of mechanic where your digimon can help or hinder other players.
>>
>>3855660
Did you check if it had online battles? I remember cybersleuth having it.
>>
>>3855757
Time Stranger is exclusively single-player.
Probably for the better since I imagine it'd be even more unbalanced than Cyber Sleuth/Hackers Memory was.
>>
>>3855306
>as the difficulty and trainers
Arceus sold a lot because most pokemon fans hate battling. They just want to explore grassy corridors and throw pokeballs at their favorite mon.
>>
File: 1759576131019.webm (2.2 MB, 1136x640)
2.2 MB
2.2 MB WEBM
This is hilarious
>>
>>3856002
silly little fella
>>
>SMT
where do i start? peeps keep saying smt v but i looked into it and it seemed to assume you're already familiar with the series.
>>
>>3856744
None of the games are truelly connected (besides some direct sequels or relative concepts) so you can play any game in the series. Smt 5 vengeance isn't a sequel to anything so you are fine.
>>
>>3856002
Behold, the Devourer of Worlds!
>>
>>3856002
an ordinary day in Florida
>>
Overall Im enjoying Siralim Ultimate way more than Digimon, although they both have their own pros and cons. Digimons cons are just bigger.
>>
>>3857603
What exactly does digimon do wrong?
>>
File: 1455579118957.jpg (218 KB, 1920x1080)
218 KB
218 KB JPG
>>3857621
The move pool is 90% just 300 variations of rock paper scissors moves.
>Fire Magic 1
>Fire Magic 2
>Fire Magic 3
>Fire AoE 1
>Fire AoE 2
>Fire Physical 1
>Fire Physical 2
>Fire Physical AoE 1
>Repeat forever
It's almost as bad as Nexumons moves.
Siralim has issues too but variety aint one of them.
>>
File: 1743935631198996.jpg (214 KB, 1080x1080)
214 KB
214 KB JPG
I want to have sex with this autistic Youtuber.
Also, I kind of want Capcom to make a mon style game based on the megaman series. There's a lot of characters they could use, and Monster Hunter Stories prooves they can make competent mon games.
>>
>>3857745
Wasn't that battle network already
>>
File: op digimon.jpg (218 KB, 1222x888)
218 KB
218 KB JPG
>>3857630
None of the attack moves really matter except for the penetrating attacks. Especially since having the right type of Digimon (Virus, Vaccine, or Data) determines whether your enemy is weak to your attacks more than your attacks' element does.
Not using penetrating attacks feels like a waste of time. I've been using WarGreymon and GranKuwagamon for most of my current run of Hacker's Memory. I've been looking for a list of other Digimon with penetrating moves. Anyone have one?
>>
>>3858234
Pretty sure that anon was talking about Time Stranger, which completely got rid of Penetrating attacks due to how fucked they made the balance in that game.
>>
>>3858069
Not really, its more like collectible card game than creature collector.
>>3857745
Wouldn't a megaman mongame technically robopon?
>>
Do we have a /mon/ approved game list? I need some GB and GBC reccs.
>>
>>3852479
Honestly super chill game i dont regret not waiting
>>
>>3856002
pollo pollo
>>
File: sex with giant women.jpg (526 KB, 2508x3541)
526 KB
526 KB JPG
I played about 3 hours of Legends Z-A. Honestly? It's okay for what it is.
>Catching mons is quick & fun
>Decent variety of mons so far
>Decent verticality and you don't have to worry about fall damage
>Intro takes awhile to get going, but battles are fast paced enough
>My biggest problem, like with regular pokemon, is that it's mostly 1v1 unless you're getting jumped by wild pokemon
>GameFreak really didn't code a a check to see if a ranged attack will get blocked by the environment when you activate it. You could argue this is a skill issue, but your mon will pathfind for melee attacks
>The game really needs a jump button (unless you get one from a pokemon way later)
I wouldn't pay $60 burger bucks for it, but it's not a "bad" game.
>>
>>3860997
Where I'm at is just,
I can talk more positively about games that might generally be lesser in ways than modern Pokemon.
But I'm at this point where I'm just so jaded to it thanks to how much of a pedestal it's been put on for so long, with any other game in the genre being put down in comparison to it. Or games limiting themselves trying to overtly copy Pokemon.
So to be at this point where Pokemon is overtly putting out products that are way behind the times, and way behind OTHER games in the genre, I just don't feel any desire to give it any leeway. They don't deserve a pat on the back for making something that's just 'okay' for the way people treat it, beyond just it's overall status as the largest franchise in the world.
They need to a serious wake-up call that it's not ok to give these games a 13 million dollar budget when they're gonna make back ten times as much off of brand name alone. People need to stop letting them get away with mediocrity.
>>
>>3860997
This is a 70$ game with a $30 DLC from a multi-billion franchise, "okay" is not acceptable.
>>
>>3860997
It is a decent game for 20-30$, it's ridiculous that they charge what they charge when
>there's sub 300 mons
>1 type of environment in the game
>battle mechanics are completely unpolished as if nobody tested what happens if the mon gets stuck or if people like that the mon has to go to the circle to initiate the attack every time
>side quests are barebones
>less than 20 hours of gameplay or the main campaign
On top of that paid DLC. The pokemon fanbase will always be on par with EA/Ubisoft drones for me
>>
File: 987879657.png (424 KB, 833x790)
424 KB
424 KB PNG
Since it got brought up last thread, combat speed in coming in an update this year for Aethermancer.
Honestly I'm curious what these player classes could be since the player character doesn't really contribute anything besides using items.
>>
>>3861211
>The pokemon fanbase will always be on par with EA/Ubisoft drones for me
They are worse. Ea/ubisoft see drop in sales over the year, Gamefreak sales just go up the more lazy they are.
>>
Any tips on balancing money in a mon game, where it's always useful without it being tedious to grind for?
>>
>>3861232
Finarry
>>
>>3863119
DeSu style, the better you do in a fight, the more gold you win.
>>
I've seen and been in around 5 Digimon TS uniqueness vs viability arguments. And I realized I had never seen this come up in other monster game discussions. Why is that? You'd think it would come up in a game that has an actual multiplayer.
>>
>>3863744
I've seen it come up for Monster Hunter Stories 2. How the sheer freedom of the gene grid diminishes monster uniqueness.
I think it comes up for Time Stranger because they removed abilities that were in CS/HM, thus making Digimon inherently less unique. But those abilities were very poorly balanced and left only a scant few Digimon viable, if primarily for PvP. Viability for the story came down to whether or not a Digimon had a piercing unique or not.

So for TS they ultimately decided to let anyone build any Digimon however they want, especially since there was no need to worry about balancing for a PvP mode. I personally prefer that sort of design given Monster Tamers thrive on player choice, but it is ultimately a preference thing.
>>
>>3863750
I feel like having no multiplayer is a great excuse to just not balance things restrictively and pile in the gimmicks and wonky ideas. I'm anti-homogenization, so I want almost anything that can make a species more unique. I want my favorite guy to not just be a glorified skin. It just makes the game more interesting to me.
Also, in general, I thought pro-viability would be pvp-fags, but it seems like that side is single-playerfag territory.
>>
>>3863761
Gimmicks and wonky ideas is all well and good, but how do you implement them into a single core gameplay idea?
Sirilim Ultimate has basically infinite possibilities for monster variety and team comps, but to me there's so many ideas and gimmicks that it all becomes white noise that I don't want to engage with personally.
A game like Monster Rancher has every main species have moves completely unique to it, but it comes at the cost of a very small roster that has to be filled out with essentially recolors. Every monster is viable for single-player, but even a small roster like that has been optimized into a meta for PvP with definitive top and low tiers. It works for the game that it is, but not every game can or should be like that.
In SMTVV, you could potentially max out the stats of any demon, and give them any non-signature move to make them worth using. Even resistances can be manipulated with passives. But that takes a huge amount of work and affinities are set-in-stone. Along with the newly added Traits that act like abilities. Some more generic than others, but goes a long way to give more demons more defined niches.

There's ultimately no one singular, right way to design these things. The genre is just that varied. Each game and design decision with their own strengths and weaknesses.
Like I said, it'll just come down to preference to whichever style of design someone gravitates towards.
>>
How do i make a more interesting deck building mon game without it going too complicated?
>>
>>3865693
Restrict the possible effects of each mon to a small list of keywords.
>>
>>3865693
Copy the Digimon card game
>>
>>3865856
Im talking about games like moonstone island though without the farming.
>>
Any good puzzle based mon games?
>>
File: 644432.jpg (1.39 MB, 1920x1080)
1.39 MB
1.39 MB JPG
New MHStories 3 Trailer
https://youtu.be/84vLvb6RVf4

Mostly just stuff about the story, but mother fucking YAMA is in the game, at least as a boss. Also these DLC outfits/hairs confirm guys like Goss, Arkvelds, and my boy Espinas.
>>
Dragon Quest Monster games are great but they always end long before you get to the higher monsters and the higher monsters aren't even improvements; it's just a huge timesink to have worse monsters than the small double turn ones.
>>
>>3867180
It's been made private.
>>
>>3867197
Well that's weird. The re-released it so no idea why they did that.
https://www.youtube.com/watch?v=f1M_0t2Tayk
>>
>>3867180
I hate rudy
>>
Everybody likes to talk graphics between Pokemon ZA and Time Stranger but that aside, both have a lot of gameplay flaws that aren't being discussed enough
>>
>>3867286
Would you like like to bring said flaws to the attention of the class then?
>>
>>3867291
NTA but Time Stranger is so easy it's mind numbing.
>>
>>3867297
I've seen numerous posts about people having trouble with several fights. Parrotmon, Vulcanusmon, SkullSeadramon, Apollomon, etc.
The game rewards you for paying attention to mechanics and appropriately punishes you if you don't.
Though quite frankly I don't think difficulty is something that's entirely important in this genre. Outside of SMT Mon games just generally aren't that difficult, and are more about player expression through all the options they have.
>>
>>3867291
pokemon ZA
>real time battles are badly implemented, one example is attacks can go on cooldown without launching them and the sort because of really small almost invisible obstacles
>Difficulty is basically making the opponent attacks go first and interrupting yours (speed doesn't matter)
>Platforming is so bad it's an insult to n64 games.
Time Stranger
>Stat/Skillwise it's a downgrade from Cyber Sleuth games
>Digifarm is an afterthought
>Evolution is very tedious
Both
>games would last 10 hour tops without cutscenes

There's a lot more but these are from the top of my head. Of course the former looks more unfinished than the later but I would rather these games be improved in gameplay rather than graphics.
>>
>>3867305
>Digifarm is an afterthought
It's pretty unanimous that the Digifarm is poorly done, so yeah.
>Evolution is very tedious
How? There are so many tools to make evolution easy. It's probably the easiest evolution has been in a Digimon game.
>>
>>3867314
I mean, it's tied to agent rank now so you're stuck completing sidequests
>>
>>3867317
I guess but I get way. With the methods to manipulate stats it'd be pretty easy to get Megas super early if they weren't locked off. IN CS/HM once you got PlatNumemons and some Tactician USBs it's beyond easy to get pretty much any Digimon you want that didn't have an item locked to it.
Really, I'd say the problem has more to do with the lack of sidequests throughout the bulk of the game. If there were more I feel like there'd be more agency on when you can get the next level.
Half of the game's sidequests being dumped right at the end is it's own issue that I think is one of the game's major flaws.
>>
>>3867305
>Stat/Skillwise it's a downgrade from Cyber Sleuth games
This is just not true at all. It's the same underlying system, but better in every way.

>Digifarm is an afterthought
This is accurate.

>Evolution is very tedious
And I have no clue how you came to this conclusion. It's not just the easiest and least tedious digivolution system in the franchise, but the game is also overly generous even compared to other mon games.

>games would last 10 hour tops without cutscenes
Blatant exaggeration doesn't make your point more impactful either, it is like maybe 10 hours of cutscenes for a 40-80 hour game.
>>
>>3867048
What do you mean? Just a puzzle game with Monsters as a concept? If so, there's the Monster Rancher GBC game.
>>
>>3861006
I agree with you in many ways.
>>
>>3867565
Something like puzzles and dragons but not a mobile game.
>>
>>3867567
Oh. Here you go then:
https://store.steampowered.com/app/1592600/Beasties__Monster_Trainer_Puzzle_RPG/
>>
>>3867562
I don't think I agree. While there's novelty in the personality system it just makes every mon seem like a clean slate. On the one hand, some evolution requirements are easier, on the other you are gatekept by sidequests. These don't make it a bad game but I somewhat liked Cyber sleuth better on the 3 topics I mentioned.
>>
>>3861006
I forgot to ask earlier, but I wanted to due to not being much in the loop with modern video games: I'd imagine 13 million is a very low budget for a modern game, right? Especially for something as tremendously, overwhelming huge as Pokemon.
>>
>>3867607
I don't believe either of those numbers, either cost nor revenue.
>>
>>3867607
13M is a low budget for AAA games, but it's implied the number doesn't take everything into account like marketing which are part of the process and would bump the budget a lot higher.
>>
SMT 2 on SNES is fucking painful. Can't recruit certain types at all, can't recruit opposing alignments, can't recruit higher level. Demons don't gain levels in this one and trying to bring around a demon a few levels lower than you will just have them constantly die which is very costly until you can get recarm. But all the restrictions mean a very limited selection of demons in your level range you could combine.
Bunch of demons are immune to guns and your demons are pretty useless. Battles can have continuous groups showing up so you won't know a group you can't beat will show up after the first ones you kill.
Lots of areas don't have places to save, like the first few areas of the game.
I had a human party member leave and immediately got destroyed by a boss so I wandered around trying to make demons not very successfully. Eventually tried boss again and it was trivial so seems more like gaining a couple levels affected the damage taken.
After this an op demon joins and a human rejoins and leaves again. Maybe it will just be a hiccup in the difficulty but I'll see.
>>
>>3867593
>While there's novelty in the personality system it just makes every mon seem like a clean slate.
I would say that Digimon being homogenised only at the absolute highest level and at a point that you will never naturally reach without grinding solely to reach it is significantly better than only a handful of them being viable options, and that's not even getting into how the options themselves are all a lot more varied and mechanically interesting than CS/HM.

Also your point about sidequests locking evolutions doesn't really have any to do with the digivolution mechanics. Not sure why you'd frame it as if the process was what is tedious, but I obviously can't call a subjective take like that wrong so I guess we'll let bygones be bygones on that one.
>>
Palworld looks so fucking uninteresting its insane.
>Boring to dogshit mon designs aka the main reason mangos are played in the first place
>Ue5 stock assets everywhere so everything clashes
>>
>>3868309
I just think that Palworld shills are Pokemon haters
Or maybe "Barely Pokemon with guns" is enough for them and they just want that novelty points
>>
>>3868359
>Pokemon haters
Oh no, not the most popular global franchise you can critique anything but that!!!
>>
>>3868369
You can critique Pokemon without shilling a Unity asset flip Early Access Open World Survival slop.
>>
>>3868309
I agree with this take, didn't even get to level 20 but I think it's very clear why it was a huge success though. Early Access Open World Survival Slop games are highly accessible to normies and it has just enough features to make it unique from others. So that means it gets both the monster taming audience because of the controversy and the survival slop audience.
>>
Only tendies compared palworld to pokemon. It's very obviously an Ark clone except its way less shitty than Ark. It also released at the lowest point in gaming history. Palworld came out in January 2024 and the only games since were Granblue Fantasy Relink also that month, and a translation of a 2015 rpg maker game.
People are absolutely starving for anything.
>>
>>3868538
>Only tendies compared pokemon to [When palworld fans memtioned pokeshit every 5 seconds]
>The game is clearly [Lies]
Never compare ark to your unreal asset flop, pokefaggot. Even at its lowest low, ark will never be that gay.
>Lowest point of gayman
People rightfully shilled expedition, switchfag. Nice try tho
>>
>>3868559
Please explain why Ark needs a complete copy of all game assets, like 50GB for every map.
>>
>>3868592
NTA but that's basically what pokemon past gen 7 does, copy all required assets there for locality. There, I've compared ark to Pokemon. Full circle
>>
>rudy makes comments during battle just like navirou
So it was a bait and switch then. Rudy will turn super sayian during the ending and steal the spotlight just like the other 2 games.
>>
>>3868538
Pokemon fags do that with every /mon/ game. They go into every thread proclaiming the people interested in this new game are calling it a Pokemon killer when nobody is talking about Pokemon, then when the game doesn't sell 20 million copies they call it a flop. Pokemon fags are Sonic tier obnoxious autists.
>>
>>3869270
No i have seen legit people claiming a game is a pokekiller (heck even some pokemon fans wished said game killed pokemon ironically enough)
>>
File: 989877656434.png (326 KB, 400x795)
326 KB
326 KB PNG
>all this hype for Monster Hunter Stories 3
>instantly turned because the Rudy side story is part of the DLC
Like. I get it. But fuck man. Talking about this game almost anywhere is gonna be a bitch now.
>>
>>3869287
I don't understand the backlash though. Its a scummy move but everyone hates rudy except the developers. The silver lining is that nintendo is setting a new trend and every big studio is mimmicing it.
>>
>>3869330
What trend are we talking about?
>>
>>3869332
Dlc apparently
>>
>>3869365
Yea
>>
File: C5VgbKvUcAA4k7n.jpg (114 KB, 1200x677)
114 KB
114 KB JPG
>>3869330
I don't hate Rudy, why would I? We haven't even seen him do anything yet. Though I will say he's not as cute as he could be, I don't care for his hat much.
>>
>>3869428
>We haven't even seen him do anything yet
Well he is pretty much a navirou stand-in gameplaywise and storywise as far as they've shown. With a talking protagonist I guess rudy's spotlight will be smaller in comparison but I might be wrong.
>>
>>3869276
I don't think those are really Pokefags kek, more like falseflaggers
>>
>>3869365
Hasn't that "trend" been around for a long time now? It's not exactly new
>>
>>3869534
Dlcs yeah. Cutting content already in the game for dlc is the new thing.
>>
>>3869583
The new thing? That's been around as long as DLC has.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.