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Every day is /mon/day, so let's talk about monster collecting and raising games!
We had a nice thread last time, so let's keep this going >>3764902

What are you playing? And what are you looking forward to?
>>
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>>3852407
Currently playing both Cassette Beasts and SMT If...

Cassette Beasts is pretty good so far. I thought the characters would be cringe, but the main companions are surprisingly likable.

If... is also pretty good. I've heard a lot of shit talking about it, but it's not bad at all. World of Sloth is retarded, but that's only one area. The game has a lot of experimental mechanics, relatively speaking. Guardians (aka not-Personas), gemstones giving passive stats, consumable ammo, back row attack limitations, hell even just the idea of multiple companions and routes to play.
>>
>>3852436
Cassette beasts sucked for me personally, maybe because I think the characters are cringe
The story tried to be dark and creepy but the tone is too off
The mon designs are always objectmons, don't get me wrong I love this archetype but it feels uninspired in Cassette Beasts
Lastly the music is also not my taste.
>>
>>3852407
I keep getting into cycles of being autistically into Monster Rancher 2 DX, burning out on it for a few months, and then getting back into it. Right now I'm back on my bullshit and starting to build competitive monsters.
>>
>>3852407
Finished mythic in Aethermancer, although I feel like I relied too much on the "Reactivate this monster" item
>>
>>3852407
Finished my next order run and now I'm waiting for time stranger but I may skip it since the demo plays like cyber sleuth 3 and I'm somewhat burned out from that.
>>
Tempted to get Digimon Time Stranger deluxe as a treat for myself, but I'm wondering if I should wait.
>>
>>3852479
Wait for what, exactly?
>>
>>3852481
See if it goes on sale in December, but I'll get it through CD keys anyway.
>>
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>>3852407
Been playing Early Access Aethermancer and Monster Hunter Stories 1.

And obviously come tomorrow, I'm gonna be all focused in on Digimon Time Stranger.
>>
>>3852440
I was thinking of starting a new Monster Rancher game
Maybe 4 or Evo
>>
>>3852407
>making the thread on a wednesday
>linking the previous thread
Retard, you are going to get mods deleting these threads again.
>>
>>3852583
Not him but they don't really care about this board anymore, they only did during the first 3 years or so
>>
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Tried out Aethermancer to burn time until Time Stranger, and it seems to have some good bones on it.
Didn't expect to win on my first run, but Nixe and Tatzel had some pretty busted synergy right out the gate. And by the time Nixe had died, Tatzel had became a monster all its own with that one 5-cost fire/water fieldwide multi-hit nuke resulting in a ridiculous number of effect procs.

Probably gonna have to shelve it until it gets more developed though. I've burnt myself too many times getting engrossed in the earliest of access roguelites and then losing all interest by the time the game actually has more content during full release.
>>
Has anyone played the summon night games? I was thinking about picking up an SRPG but I don't know how extensive the whole monster aspects are in those games or how good they are in general.
>>
>>3852479
Given they'll be adding digimon overtime through the pass it'd probably be better to wait.
>>
>>3852555
Monster Rancher games are GOAT. 4 is good. 3 was my fave I think, but 2 maybe matched it.

The GBA ones and DS are worth playing too. Best thing is emulating all of them so you can cheese the training and make your monster's lifespan go further.
>>
>try to play Aethermancer
>get some 0xc000005 error
>demo earlier this year worked fine
'kay.
>>
>>3852751
The monsters arent really collected they're partners assigned to specific characters that they're sort of meant to synergize with it's more like fire emblem than final fantasy tactics or disgae with generics.
>>
>>3852407
>What are you playing?
aethermancer early access and a new playthrough of siralim ultimate
>And what are you looking forward to?
the sequels to abomi nation, anode heart, and disc creatures look neat
>>
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I'm glad I didnt pay full price for Digimon, Im not really feeling it.
It has some things going for it but the move variety is incredibly sad. Also Aura + Fortification trivializes everything and Im not really the 'hold back on purpose' type.
>>
>>3853426
Probably gonna get back into Siralim Ultimate too, although the whole infinite levels thing turns me off.
>>
>>3853649
I don't know if anybody here is trully hyped about time stranger. It has a lot of cool things but its still just a standard jrpg
>>
>>3853687
It was obvious looking at the rooster, almost entirely the same overused Digimon from the last 25 years. That means stagnation.
I've given up on Digimon games.
I've haven't played the game, probably it's great.
>>
>>3853687
>standard jrpg
absolutely nothing wrong with that. part of what made me not want to play metaphor is i am absolutely fucking sick of the persona calender time management formula. if metaphor was closer to just a standard jrpg i would have played it.
>>
>>3853770
Really? At least they got the graphical fanservice to trick old fans to play it again.
This is why I still hold Pokemon in its highest regard - there is always something new in each iteration - even with the lack of quality control.
Maybe won't play ZA though since it looks like a Xenoblade clone.
>>
>>3853781
>there is always something new in each iteration
i would rather have a bog standard jrpg over whatever the fuck pokemon has been since they fell for the open world meme.
>>
>>3853780
>persona calender time management formula
I didn't mean that they should have added zoomer-coded social sim mechanics, I meant like another type of monger game.
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>>3853780
Speaking of Metaphor. Time Stranger not only completely crushed the Persona games, but almost beat out Metaphor.
Unless there's another spike, this is probably it's peak though.
>>
>>3853782
>ever since pokemon fell for the open world meme
it's not perfect but at least they tried, not to mention it has its share of fun moments, even if the execution leaves to be desired
>>
>>3853799
>not to mention it has its share of fun moments
it does not. pokemon past gen v was a mistake, and i'm a millennial not a zoomer who grew up with gen v.
>>
>>3853803
>it does not. pokemon past gen v was a mistake, and i'm a millennial not a zoomer who grew up with gen v
There are a few moments where I think are good in Scarlet Violet, I don't think the game is perfect or masterpiece or anything
Also Sun/Moon is not that bad as well
Sorry if you have gotten deranged to hate anything new about Pokemon
>>
>>3853781
Pokémon is also mediocre but, minus the shillmon spam, at least they know they need to put new Pokémon in the games. Even if they aren't as good as the classic, it's important to put newer monsters in the games.
I'm so fucking tired of Adventure.
>>
>>3853805
An ESL trying to have an argument is always funny to see
>>
>>3853812
>Everyone who disagrees with me must mean they want to argue
Single mom or did a pokekek buck break you in public?
>>
>>3853805
>There are a few moments where I think are good in Scarlet Violet
Name 3
>>
>>3853844
>Kieran, the 2nd cutest male
>Grusha, the cutest male
>Nemona is wife material
>>
>>3853845
That's on me, I shouldn't have asked.
>>
>>3853856
You really should have known better.
>>
>>3853812
I honestly don't care about your Anti-ESL tism
>>
>>3853844
The Academy stuff
Area Zero
Arven questline
Clavell scenes

Also things like:
Overworld pokemon interacting with each other
The new mon designs, competitively and aesthetically
Terastallize
Being more memorable and soulful than swsh and xy

The trainer and gym encounters are incredibly bastardized which is a big letdown, though
>>3853845
Nemona is a unique rival, I agree
>>
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I'm playing this game for the first time. You have mons and can evolve.
>>
>>3853845
>fag finding the loser school shooter the cutest
Expected
>>
>>3854097
That must be the most misleading cover I've ever seen
>>
>>3854152
It has the eyes, but wheres's the eternity?
>>
Favorite monster taming game on the old nintendo DS?
>>3853799
>They tried
Barely, its pretty much the same as a regular pokémon game but without a enforced gym order and that was lazy as fuck.
>>3853798
Metaphor came out a long time ago already and TS just got released so I don't get what is your point honestly. What were Metaphor's numbers when it was new?
>>
>>3854585
He's comparing the all time peak numbers
>>
>>3854626
I can read what is written in the picture anon, thats not what I asked, what were the peak numbers during its first week?
Plus, anyone with two braincells knows that comparing the peak numbers from a game from last year and one that just came out this week is insanely retard
>>
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>>3854585
Probably Fossil Fighters/Champions.
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>Time Stranger won't let you name a mon Gooch, but twink is okay
1984 is real. Fun game so far, otherwise. I just got to the part where you meet Minervamon.
>>
>>3854981
Why are you shocked that it won't let you name a mon "vagina" but it'll let you name a mon "thin."
>>
>>3854585
>Barely, its pretty much the same as a regular pokémon game but without a enforced gym order and that was lazy as fuck.
Better than nothing at least. The problem is that they neglected the things that people have higher standards now, such as the difficulty and trainers. In contrast, we have fangames that explore these better, so yeah they are lazy in that regard.
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>>3855150
I'm just surprised that the game censors names. It's single player, and it's not like the game has some sort of mechanic where your digimon can help or hinder other players.
>>
>>3855660
Did you check if it had online battles? I remember cybersleuth having it.
>>
>>3855757
Time Stranger is exclusively single-player.
Probably for the better since I imagine it'd be even more unbalanced than Cyber Sleuth/Hackers Memory was.
>>
>>3855306
>as the difficulty and trainers
Arceus sold a lot because most pokemon fans hate battling. They just want to explore grassy corridors and throw pokeballs at their favorite mon.
>>
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This is hilarious
>>
>>3856002
silly little fella
>>
>SMT
where do i start? peeps keep saying smt v but i looked into it and it seemed to assume you're already familiar with the series.
>>
>>3856744
None of the games are truelly connected (besides some direct sequels or relative concepts) so you can play any game in the series. Smt 5 vengeance isn't a sequel to anything so you are fine.
>>
>>3856002
Behold, the Devourer of Worlds!
>>
>>3856002
an ordinary day in Florida
>>
Overall Im enjoying Siralim Ultimate way more than Digimon, although they both have their own pros and cons. Digimons cons are just bigger.
>>
>>3857603
What exactly does digimon do wrong?
>>
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>>3857621
The move pool is 90% just 300 variations of rock paper scissors moves.
>Fire Magic 1
>Fire Magic 2
>Fire Magic 3
>Fire AoE 1
>Fire AoE 2
>Fire Physical 1
>Fire Physical 2
>Fire Physical AoE 1
>Repeat forever
It's almost as bad as Nexumons moves.
Siralim has issues too but variety aint one of them.
>>
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I want to have sex with this autistic Youtuber.
Also, I kind of want Capcom to make a mon style game based on the megaman series. There's a lot of characters they could use, and Monster Hunter Stories prooves they can make competent mon games.
>>
>>3857745
Wasn't that battle network already
>>
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>>3857630
None of the attack moves really matter except for the penetrating attacks. Especially since having the right type of Digimon (Virus, Vaccine, or Data) determines whether your enemy is weak to your attacks more than your attacks' element does.
Not using penetrating attacks feels like a waste of time. I've been using WarGreymon and GranKuwagamon for most of my current run of Hacker's Memory. I've been looking for a list of other Digimon with penetrating moves. Anyone have one?
>>
>>3858234
Pretty sure that anon was talking about Time Stranger, which completely got rid of Penetrating attacks due to how fucked they made the balance in that game.
>>
>>3858069
Not really, its more like collectible card game than creature collector.
>>3857745
Wouldn't a megaman mongame technically robopon?
>>
Do we have a /mon/ approved game list? I need some GB and GBC reccs.
>>
>>3852479
Honestly super chill game i dont regret not waiting
>>
>>3856002
pollo pollo
>>
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I played about 3 hours of Legends Z-A. Honestly? It's okay for what it is.
>Catching mons is quick & fun
>Decent variety of mons so far
>Decent verticality and you don't have to worry about fall damage
>Intro takes awhile to get going, but battles are fast paced enough
>My biggest problem, like with regular pokemon, is that it's mostly 1v1 unless you're getting jumped by wild pokemon
>GameFreak really didn't code a a check to see if a ranged attack will get blocked by the environment when you activate it. You could argue this is a skill issue, but your mon will pathfind for melee attacks
>The game really needs a jump button (unless you get one from a pokemon way later)
I wouldn't pay $60 burger bucks for it, but it's not a "bad" game.
>>
>>3860997
Where I'm at is just,
I can talk more positively about games that might generally be lesser in ways than modern Pokemon.
But I'm at this point where I'm just so jaded to it thanks to how much of a pedestal it's been put on for so long, with any other game in the genre being put down in comparison to it. Or games limiting themselves trying to overtly copy Pokemon.
So to be at this point where Pokemon is overtly putting out products that are way behind the times, and way behind OTHER games in the genre, I just don't feel any desire to give it any leeway. They don't deserve a pat on the back for making something that's just 'okay' for the way people treat it, beyond just it's overall status as the largest franchise in the world.
They need to a serious wake-up call that it's not ok to give these games a 13 million dollar budget when they're gonna make back ten times as much off of brand name alone. People need to stop letting them get away with mediocrity.
>>
>>3860997
This is a 70$ game with a $30 DLC from a multi-billion franchise, "okay" is not acceptable.
>>
>>3860997
It is a decent game for 20-30$, it's ridiculous that they charge what they charge when
>there's sub 300 mons
>1 type of environment in the game
>battle mechanics are completely unpolished as if nobody tested what happens if the mon gets stuck or if people like that the mon has to go to the circle to initiate the attack every time
>side quests are barebones
>less than 20 hours of gameplay or the main campaign
On top of that paid DLC. The pokemon fanbase will always be on par with EA/Ubisoft drones for me
>>
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Since it got brought up last thread, combat speed in coming in an update this year for Aethermancer.
Honestly I'm curious what these player classes could be since the player character doesn't really contribute anything besides using items.
>>
>>3861211
>The pokemon fanbase will always be on par with EA/Ubisoft drones for me
They are worse. Ea/ubisoft see drop in sales over the year, Gamefreak sales just go up the more lazy they are.
>>
Any tips on balancing money in a mon game, where it's always useful without it being tedious to grind for?
>>
>>3861232
Finarry
>>
>>3863119
DeSu style, the better you do in a fight, the more gold you win.
>>
I've seen and been in around 5 Digimon TS uniqueness vs viability arguments. And I realized I had never seen this come up in other monster game discussions. Why is that? You'd think it would come up in a game that has an actual multiplayer.
>>
>>3863744
I've seen it come up for Monster Hunter Stories 2. How the sheer freedom of the gene grid diminishes monster uniqueness.
I think it comes up for Time Stranger because they removed abilities that were in CS/HM, thus making Digimon inherently less unique. But those abilities were very poorly balanced and left only a scant few Digimon viable, if primarily for PvP. Viability for the story came down to whether or not a Digimon had a piercing unique or not.

So for TS they ultimately decided to let anyone build any Digimon however they want, especially since there was no need to worry about balancing for a PvP mode. I personally prefer that sort of design given Monster Tamers thrive on player choice, but it is ultimately a preference thing.
>>
>>3863750
I feel like having no multiplayer is a great excuse to just not balance things restrictively and pile in the gimmicks and wonky ideas. I'm anti-homogenization, so I want almost anything that can make a species more unique. I want my favorite guy to not just be a glorified skin. It just makes the game more interesting to me.
Also, in general, I thought pro-viability would be pvp-fags, but it seems like that side is single-playerfag territory.
>>
>>3863761
Gimmicks and wonky ideas is all well and good, but how do you implement them into a single core gameplay idea?
Sirilim Ultimate has basically infinite possibilities for monster variety and team comps, but to me there's so many ideas and gimmicks that it all becomes white noise that I don't want to engage with personally.
A game like Monster Rancher has every main species have moves completely unique to it, but it comes at the cost of a very small roster that has to be filled out with essentially recolors. Every monster is viable for single-player, but even a small roster like that has been optimized into a meta for PvP with definitive top and low tiers. It works for the game that it is, but not every game can or should be like that.
In SMTVV, you could potentially max out the stats of any demon, and give them any non-signature move to make them worth using. Even resistances can be manipulated with passives. But that takes a huge amount of work and affinities are set-in-stone. Along with the newly added Traits that act like abilities. Some more generic than others, but goes a long way to give more demons more defined niches.

There's ultimately no one singular, right way to design these things. The genre is just that varied. Each game and design decision with their own strengths and weaknesses.
Like I said, it'll just come down to preference to whichever style of design someone gravitates towards.
>>
How do i make a more interesting deck building mon game without it going too complicated?
>>
>>3865693
Restrict the possible effects of each mon to a small list of keywords.
>>
>>3865693
Copy the Digimon card game
>>
>>3865856
Im talking about games like moonstone island though without the farming.
>>
Any good puzzle based mon games?
>>
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New MHStories 3 Trailer
https://youtu.be/84vLvb6RVf4

Mostly just stuff about the story, but mother fucking YAMA is in the game, at least as a boss. Also these DLC outfits/hairs confirm guys like Goss, Arkvelds, and my boy Espinas.
>>
Dragon Quest Monster games are great but they always end long before you get to the higher monsters and the higher monsters aren't even improvements; it's just a huge timesink to have worse monsters than the small double turn ones.
>>
>>3867180
It's been made private.
>>
>>3867197
Well that's weird. The re-released it so no idea why they did that.
https://www.youtube.com/watch?v=f1M_0t2Tayk
>>
>>3867180
I hate rudy
>>
Everybody likes to talk graphics between Pokemon ZA and Time Stranger but that aside, both have a lot of gameplay flaws that aren't being discussed enough
>>
>>3867286
Would you like like to bring said flaws to the attention of the class then?
>>
>>3867291
NTA but Time Stranger is so easy it's mind numbing.
>>
>>3867297
I've seen numerous posts about people having trouble with several fights. Parrotmon, Vulcanusmon, SkullSeadramon, Apollomon, etc.
The game rewards you for paying attention to mechanics and appropriately punishes you if you don't.
Though quite frankly I don't think difficulty is something that's entirely important in this genre. Outside of SMT Mon games just generally aren't that difficult, and are more about player expression through all the options they have.
>>
>>3867291
pokemon ZA
>real time battles are badly implemented, one example is attacks can go on cooldown without launching them and the sort because of really small almost invisible obstacles
>Difficulty is basically making the opponent attacks go first and interrupting yours (speed doesn't matter)
>Platforming is so bad it's an insult to n64 games.
Time Stranger
>Stat/Skillwise it's a downgrade from Cyber Sleuth games
>Digifarm is an afterthought
>Evolution is very tedious
Both
>games would last 10 hour tops without cutscenes

There's a lot more but these are from the top of my head. Of course the former looks more unfinished than the later but I would rather these games be improved in gameplay rather than graphics.
>>
>>3867305
>Digifarm is an afterthought
It's pretty unanimous that the Digifarm is poorly done, so yeah.
>Evolution is very tedious
How? There are so many tools to make evolution easy. It's probably the easiest evolution has been in a Digimon game.
>>
>>3867314
I mean, it's tied to agent rank now so you're stuck completing sidequests
>>
>>3867317
I guess but I get way. With the methods to manipulate stats it'd be pretty easy to get Megas super early if they weren't locked off. IN CS/HM once you got PlatNumemons and some Tactician USBs it's beyond easy to get pretty much any Digimon you want that didn't have an item locked to it.
Really, I'd say the problem has more to do with the lack of sidequests throughout the bulk of the game. If there were more I feel like there'd be more agency on when you can get the next level.
Half of the game's sidequests being dumped right at the end is it's own issue that I think is one of the game's major flaws.
>>
>>3867305
>Stat/Skillwise it's a downgrade from Cyber Sleuth games
This is just not true at all. It's the same underlying system, but better in every way.

>Digifarm is an afterthought
This is accurate.

>Evolution is very tedious
And I have no clue how you came to this conclusion. It's not just the easiest and least tedious digivolution system in the franchise, but the game is also overly generous even compared to other mon games.

>games would last 10 hour tops without cutscenes
Blatant exaggeration doesn't make your point more impactful either, it is like maybe 10 hours of cutscenes for a 40-80 hour game.
>>
>>3867048
What do you mean? Just a puzzle game with Monsters as a concept? If so, there's the Monster Rancher GBC game.
>>
>>3861006
I agree with you in many ways.
>>
>>3867565
Something like puzzles and dragons but not a mobile game.
>>
>>3867567
Oh. Here you go then:
https://store.steampowered.com/app/1592600/Beasties__Monster_Trainer_Puzzle_RPG/
>>
>>3867562
I don't think I agree. While there's novelty in the personality system it just makes every mon seem like a clean slate. On the one hand, some evolution requirements are easier, on the other you are gatekept by sidequests. These don't make it a bad game but I somewhat liked Cyber sleuth better on the 3 topics I mentioned.
>>
>>3861006
I forgot to ask earlier, but I wanted to due to not being much in the loop with modern video games: I'd imagine 13 million is a very low budget for a modern game, right? Especially for something as tremendously, overwhelming huge as Pokemon.
>>
>>3867607
I don't believe either of those numbers, either cost nor revenue.
>>
>>3867607
13M is a low budget for AAA games, but it's implied the number doesn't take everything into account like marketing which are part of the process and would bump the budget a lot higher.
>>
SMT 2 on SNES is fucking painful. Can't recruit certain types at all, can't recruit opposing alignments, can't recruit higher level. Demons don't gain levels in this one and trying to bring around a demon a few levels lower than you will just have them constantly die which is very costly until you can get recarm. But all the restrictions mean a very limited selection of demons in your level range you could combine.
Bunch of demons are immune to guns and your demons are pretty useless. Battles can have continuous groups showing up so you won't know a group you can't beat will show up after the first ones you kill.
Lots of areas don't have places to save, like the first few areas of the game.
I had a human party member leave and immediately got destroyed by a boss so I wandered around trying to make demons not very successfully. Eventually tried boss again and it was trivial so seems more like gaining a couple levels affected the damage taken.
After this an op demon joins and a human rejoins and leaves again. Maybe it will just be a hiccup in the difficulty but I'll see.
>>
>>3867593
>While there's novelty in the personality system it just makes every mon seem like a clean slate.
I would say that Digimon being homogenised only at the absolute highest level and at a point that you will never naturally reach without grinding solely to reach it is significantly better than only a handful of them being viable options, and that's not even getting into how the options themselves are all a lot more varied and mechanically interesting than CS/HM.

Also your point about sidequests locking evolutions doesn't really have any to do with the digivolution mechanics. Not sure why you'd frame it as if the process was what is tedious, but I obviously can't call a subjective take like that wrong so I guess we'll let bygones be bygones on that one.
>>
Palworld looks so fucking uninteresting its insane.
>Boring to dogshit mon designs aka the main reason mangos are played in the first place
>Ue5 stock assets everywhere so everything clashes
>>
>>3868309
I just think that Palworld shills are Pokemon haters
Or maybe "Barely Pokemon with guns" is enough for them and they just want that novelty points
>>
>>3868359
>Pokemon haters
Oh no, not the most popular global franchise you can critique anything but that!!!
>>
>>3868369
You can critique Pokemon without shilling a Unity asset flip Early Access Open World Survival slop.
>>
>>3868309
I agree with this take, didn't even get to level 20 but I think it's very clear why it was a huge success though. Early Access Open World Survival Slop games are highly accessible to normies and it has just enough features to make it unique from others. So that means it gets both the monster taming audience because of the controversy and the survival slop audience.
>>
Only tendies compared palworld to pokemon. It's very obviously an Ark clone except its way less shitty than Ark. It also released at the lowest point in gaming history. Palworld came out in January 2024 and the only games since were Granblue Fantasy Relink also that month, and a translation of a 2015 rpg maker game.
People are absolutely starving for anything.
>>
>>3868538
>Only tendies compared pokemon to [When palworld fans memtioned pokeshit every 5 seconds]
>The game is clearly [Lies]
Never compare ark to your unreal asset flop, pokefaggot. Even at its lowest low, ark will never be that gay.
>Lowest point of gayman
People rightfully shilled expedition, switchfag. Nice try tho
>>
>>3868559
Please explain why Ark needs a complete copy of all game assets, like 50GB for every map.
>>
>>3868592
NTA but that's basically what pokemon past gen 7 does, copy all required assets there for locality. There, I've compared ark to Pokemon. Full circle
>>
>rudy makes comments during battle just like navirou
So it was a bait and switch then. Rudy will turn super sayian during the ending and steal the spotlight just like the other 2 games.
>>
>>3868538
Pokemon fags do that with every /mon/ game. They go into every thread proclaiming the people interested in this new game are calling it a Pokemon killer when nobody is talking about Pokemon, then when the game doesn't sell 20 million copies they call it a flop. Pokemon fags are Sonic tier obnoxious autists.
>>
>>3869270
No i have seen legit people claiming a game is a pokekiller (heck even some pokemon fans wished said game killed pokemon ironically enough)
>>
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>all this hype for Monster Hunter Stories 3
>instantly turned because the Rudy side story is part of the DLC
Like. I get it. But fuck man. Talking about this game almost anywhere is gonna be a bitch now.
>>
>>3869287
I don't understand the backlash though. Its a scummy move but everyone hates rudy except the developers. The silver lining is that nintendo is setting a new trend and every big studio is mimmicing it.
>>
>>3869330
What trend are we talking about?
>>
>>3869332
Dlc apparently
>>
>>3869365
Yea
>>
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>>3869330
I don't hate Rudy, why would I? We haven't even seen him do anything yet. Though I will say he's not as cute as he could be, I don't care for his hat much.
>>
>>3869428
>We haven't even seen him do anything yet
Well he is pretty much a navirou stand-in gameplaywise and storywise as far as they've shown. With a talking protagonist I guess rudy's spotlight will be smaller in comparison but I might be wrong.
>>
>>3869276
I don't think those are really Pokefags kek, more like falseflaggers
>>
>>3869365
Hasn't that "trend" been around for a long time now? It's not exactly new
>>
>>3869534
Dlcs yeah. Cutting content already in the game for dlc is the new thing.
>>
>>3869583
The new thing? That's been around as long as DLC has.
>>
>>3869585
DLC used to be like the expansion packs of old.
>>
Besides Siralim Ultimate, are there any other mon games with a lot of build variety and Diablo-clone levels of insane stuff happening?
>>
>>3867630
I don't remember struggling that much honestly...guns aren't as broken as they are in SMT1 but they're still really good.
>>
>>3871567
I remember using guns with status ailments and just shooting everything to death.
>>
>>3871214
>DLC used to be like the expansion packs of old.
I disagree, "DLC" has always been short for money-grubbing bullshit imo. The first "DLC" was horse armor for Oblivion. About the only modern dev that still does full, old-school expansion packs is CDPR, despite their flaws.
>>
>>3871614
A horse armor is money grabbing but at least it's just an optional aesthetic and not locking hours content, that should be in the main game, behind a paywall. Obviously both are questionable but the later is outrageous.
>>
Siralim 2.1 announced.
Maybe I should start a second spec and play some more.
>>
>>3859565
There used to be a half decent pastebin of /mon/ games, but it looks like it got deleted/expired. As far as GBC goes, I'd recommend Medarot 3, it's pretty fun and easier than the GBA remake of 2 we got
>>
Aethermancer finally added battle speed settings.
>>
>>3872752
Its a good game and all but I really think they should work more on the core gamefeel rather than keep adding more stuff on top. I dont think anyone really enjoys bumping around alleyways into objects 200 times with a 3 second long battle every 4 steps.
>>
>>3872752
been playing siralim for the first time
unlocked all the gods and want to start building teams for other specializations, but man
i don't even know where to start
and then i know there's tons more bloat i haven't even unlocked yet
cool game though
>>
>>3867567
There are the 3ds games
>>
Does anyone remember the weird functional 3d concept of a monster breeding game someone made where you bred a 6 leg monster the offspring would also have 6?
Did it go anywhere?
>>
>>3876169
https://www.youtube.com/watch?v=ohYIUxmxI-I
Is it this one? I've been subbed to his channel since someone posted him here, I think. Looks like the last time he posted an update was almost exactly a year ago.
>>
>>3876169
Critter crosser?
>>
>>3876293
It's a pity he's taking so fucking long to deliver or make a demo at least.
>>
>>3876293
>>3876319
Yes! Didnt know it became real time battle thing though :/
>>
I could really use a nice Monsterge
>>
I started World of Final Fantasy last week. Only put in a few hours so far but it's fun. Pokemon in the Final Fantasy universe. Playing on Switch is super comfy.
>>
i hated that game but i also hate kingdom hearts with passion.
doesnt help that you are forced to have these stupid characters in your party.
>>
>>3876697
woff is kinda funny because they set it up to have a sequel hook and never delivered
also the protagonists are just the worst
>>
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>>3876697
I played World of FF with next to zero knowledge of Final Fantasy, with it being the only FF game I've played myself so far.
I enjoyed it well enough. The stacking mechanic is unique, with the idea of basically customizing to super characters. But being un-stacked has next to no advantages, and there's not even an option to start a fight un-stacked so the game treats it as pure disadvantage. Plus customization getting hamstrung by being forced to use the two human characters until post-game, so you're always either sacrificing Medium or Large monsters in team building.
>>3876785
Definitely sucks that there will never be a sequel that could've really improved on the mechanics.
>>
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Joined the monster design contest for Aethermancer. There were 255 entries and was brought down to 30 finalists.
Didn't make the cut unfortunately, but not too surprised given the competition. This was my entry. Definitely feel like I should've done a bit more to pretty it up before I submitted it.
>>
>>3877922
Fun design. I like it, anon!
>>
>>3877928
Thanks. I am genuinely pretty happy with it. Mixing in a more traditional vampire vibe with a tree was pretty fun. If anything it means I can maybe use the design for something else one day.
>>
>>3877922
is that a vampire tree
"I vant to suck your bark, ah ah ah!"
>>
>>3877948
Yeah. Based on the yokai Jubokko.
>>
>>3877922
Cool idea anon
>>
How do I get into medabots
>>
>>3879760
You play GBA Medabots 2 (Core) or GBC Medarot 3
>>
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>TFW the Digifarm in Time Stranger could have been kino like Sonic Adventure's Chao Garden but they put in the bare minimum of effort
We were robbed.
>>
>>3876785
>>3876861

I didn't know they setup for a sequel, sucks it won't be a thing. I'm 5 hours in so far and liking it a lot. First boss alone was more of a challenge than I expected. Not horribly difficult but I went back to level up one or two levels when I got blindsided by the fight initially. The giant goblin threw out tons of damage fast and I only have 3 potions and one person with cure so I didn't expect it.

Almost beat him but the knight healed him to full which I didn't anticipate and so I had to just quit and try again, this time dispatching the knight first.

I like when a game this cutesy still keeps it challenging.

Oh and yes the twin protags are awful, the boy moreso. The girl is cute and fuckable enough.

Tama, their little MIrage companion that talks and adds "the" in front of every other word is the most insufferable though. I fucking want to smash the Switch I'm holding sometimes.
>>
>>3879884
Every day I wish some indie dev would make a Chao Garden clone. Kobold Garden never ever.
>>
>>3852481
Nigger the deluxe edition is like 100 dollars what do you think he’s waiting for.
>>
>>3855150

Gooch doesn’t mean vagina, it means the same thing as taint, which also does not mean vagina. Also twink doesn’t just mean skinny, it means a skinny smol little fucktoy spinner sissy cum pig. Grow the fuck up.
>>
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>>3881160
If you say so kid.
>>
>>3881162
Gooch doesn’t mean vagina, that’s a fact, it’s also a matter of fact that you don’t know that and you clutch your pearls over defending tweak that you’re probably a zoomer bitch
>>
>>3881165
Relax fagmunch, nobody pissed in your cheerios.
>>
>>3855150
>>3881160
"Gooch" is the area between your balls and your asscrack.
>>
Fun fact: "vagina" means "sheath", as in what one puts one's sword into.
"Penis" means "tail", and was originally informal slang, like dick or cock. The proper word for the penis was "mentula", but over time this became considered too obscene, and fell from usage.
>>
bros is Monster Hunter Stories 2 good?
i payed 1 for like an hour and thought it was a drooler game for literal toddlers.
>>
>>3881633
It's very easy in the beginning but it has enough novelty and challenges during the main storyline
>>
>>3881637
recommendation
Y/N?
>>
>>3881639
I do recommend it, I enjoyed it despite navirou being in the game
>>
>>3881633
>>3881639
In terms of difficulty only really optional stuff and a couple mandatory fights put up much challenge in Stories 2. Plus general post-game stuff too.
If you're talking in terms of tone, while still fairly childish, it's definitely not nearly as childish as Stories 1 is.
>>
>>3881642
>>3881641
SOLD
>>
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>>3881644
Nice. Have fun anon. Hopefully you'll get into it because Stories 3 is looking even better.
>>
>>3881647
love that retard
>>
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Woke up today and felt like starting another Monster Sanctuary run. bravery rng and the wacky new items on hardest possible diff.

Its almost sad how no other monster can compare besides now their other game Aethermancer.
>>
I don't really like the 2.5D look, it's like a mashup of styles that don't mesh well, idk why all games are doing this (lumentale, elestrals). Is it easy to do or what?
>>
Yeah I’m thinking I’ll bump /mon/
>>
>>3886614
Based
>>
there's gonna be some livestream showcase of MHS3 today iirc
>>
>>3886881
But you do....
>>
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>medabot got their IP back
Nice
>there's a new medabots game in the works
Nice
>its a vampire survivors clone
fuck
>>
>>3886996
It's not new, it's just getting localized. Shame they went with that and not S, the one that actually plays like the real games.
>>
>>3886874
nvm
>>
>>3887055
Caedeus confirmed
>>
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I'm close to beating Time Stranger. People weren't kidding when they said it locked a ton of side quests behind doing 80/90% of the story. Also, this game makes me want to see the 4'11 womanlet with superhuman tard strength, Minervamon, bang Beelzemon.
>>
Thinking about starting Robopon 2. Do your robots level up and can be brought all the way towards the endgame or are you forced to part ways to your favorites to get stronger bots as the story progress?
>>
>>3882364
Aethermancer is pretty meh. Monster Sanctuary had it's own problems but they were easy to overlook because the thrill of getting new eggs and team building was so high.
>>
Are there any good Digimon games that I can play without needing to buy a new console? I've heard bad things about the PC port of Digimon Story Cyber Sleuth.
>>
>>3887350
Emulate Digimon World 1
>>
>>3887343
I like Aethermancer better, it just needs more monsters
Monster Sanctuary is boring for me
>>
>>3879884
We've been robbed since Cyber Sleuth, but one day I hope to actually get a proper Story game again.
>>
>>3879884
>>3887928
I thought focusing on the tamagotchi aspect is meant to be World's thing instead?
>>
>>3887928
oh you're definitely about to spout some bullshit about what a "proper" Story game is
>>
>>3887932
Yeah but you need that faux raising the farm provides to properly tie it into the source material of the V-pets. Like how the Mario PRGs have platforming.
>>
>>3887932
It is, but the DS Digimon games had a tamagotchi farm that was tied into the jrpg gameplay and stat training parts more closely. It served a similar purpose mechanically in CS, but lost the vpet aspect of watching your digimon interact and no longer had the stat training parts either (aside from assigning EV's basically). Time Stranger farm is just buying stats really, very lame.

>>3887933
No, I'm just going to point out the objective fact that World DS to Xros Wars DS are different games from Cyber Sleuth/Hacker's Memory and Time Stranger. I still like all of them, but personally I want what the original Story games were like back the most.
>>
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>>3887401
>>3887343
I like both.
>>
>>3887961
MAXresdefault.png
I see what you did there.
>>
>>3887957
I miss DS Story's lanes. Battles were more interesting with them.
>>
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https://youtu.be/764b4_5dZJg

So, confirmed that a form of Element Swapping is back, this time called Dual-Element.
Can release Monsters to basically improve the gene pool and unlock the ability to find Dual-Element monsters from eggs, as well as apparently Deviants. Also yeah Deviants confirmed back.
Invasive Monsters as tough boss fights to get endangered monsters that you can work to make more common.
Brand new egg pattern, so whole new monster type is in. Color most likely belongs to Shogun Ceanitaur, so it and Carapaceans are in and are finally rideable it seems.
Saw an egg that is probably Pyre Rakna-Kadaki.
And Arkveld is confirmed in.

This game just continues to look better and better.
>>
>>3888911
Any reveals on how the gene system will work this time around?
>>
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>>3888923
Not directly talked about, but glimpses seem to show that it's still the same as the other games.
>>
>>3888911
Thanks for posting this info anon
>>
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>>3888911
Also this just might be an Odogaron egg.
>>
Digimon Story Time Stranger is 20% off in Steam.
>>
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>>3887350
I've played some of the digman games, but this is all going to be from my casual perspective of the ones I played and tried.
>World 1 is great from an experimental standpoint. There's also Next Order if you want a newer, less crusty version.
>World 2 is the sad kind of crusty. There's a great game buried under a ton of bad decisions. Play it with the alternative mod, and use speed toggles.
>Don't play World 4. It's genuinely bad, and not funny bad like Pepsiman. Play Marvel Ultimate Alliance instead
>Digman World Ds and Dawn/Dusk are pretty decent, they just don't respect your time at all. You'll want to be running them at least at 2 times speed.
>>3889438
Are you the same anon that asked about getting it in that Cyber Sluts/Hacker's Memory thread? While I'm really enjoying it, and consider it to be a solid game, I would still recommend waiting until you can get the deluxe edition for $30-60 or less.
Currently, I have about 60 hours in it. For me, I thought I was getting my money's worth by doing a second where I try out different mons. I thought about doing a video review on it, so that also helps with me getting more of my money's worth out of it.
>>
>>3889776
>they just don't respect your time at all
This is a colossal understatement. I am running the game with a huge QoL patch that makes it barely playable.

The mandatory filler quests are so bad I don't think I can bring myself to finish it. I am legitimately surprised someone managed to make RPG quests this bad.
>>
>>3889776
>>3890322
Dawn/Dusk is weird because it has so many problems added on that World DS didn't have.
I should reply DS to refresh my memory on it, but I remember the areas being better, and being able to generally get what I want without absurd levels of grind.
>>
>>3890328
For the love of all that is good, please use the QoL patch.
>>
Whats a better card battle system to take influence than say the deckbuilder kind like moonstone island?
>>
>>3893161
Kingdom Hearts Chain of Memories
>>
>>3893161
baten kaitos
>>
>>3893161
Lost Kingdoms
>>
So this is the montamer dev general now? I've counted at least 5 devs
>>
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>thought Beastieball was almost done
>latest update was only major update 3 out of 10
>>
>>3893468
My best guess as to why, aside from just free advertisement, is that people here will generally give more thoughts based around the genre as a whole, rather than something really simplistic like only thinking in terms of how something would compare to Pokemon or something.
>>
>>3893161
Battle Network
>>
>>3890328
I don't think that's right, World DS is just a more simplified version of Dusk in most areas. I guess I'd argue that the first game has a better story pacing and direction though, so it feels much better superficially. Dawn/Dusk is kind of just meandering nonsense for most of the story since Grimmon isn't an active villain trying to stop you and there's no side narrative like raising your Tamer rank to be preoccupied with.

None of those games are particularly grindy though, I'm not really sure where that meme comes from. It's solely Lost Evolution that even has a boss that requires max stats and that is arguably one of the least grindy Digimon games barring Time Stranger and obviously games without stats to raise like Battle Spirits. I mean, unless you're talking about getting 100% digipedia completion for some reason or have a weird definition of grinding that includes just doing dungeons.
>>
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I don't really understand this game. How am I supposed to power up for these tournaments other than just grinding?
>>
>>3894882
Fuse the monsters the right way.
>>
>>3894882
Yeah you need to look at the synthesis options until you find something of a better rank, then fuse. Recruit as much as possible so you have a bigger pool of mons to fuse. After you are in a good place you can start to look at the fusing autism to get the best mons in the game if you want.
>>
https://www.youtube.com/watch?v=I6c2vKO8tkI
>>
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>>3894883
>>3894897
>you unlock fusion immediately after this tournament
Man, I thought I was just doing something wrong and spent ages leveling different monsters up to try different strategies. Turns out you're just supposed to grind here so that you're at level 10 for synthesis and you get an immediate hands on experience with the mechanic.
In my defense, I know nothing about DQM. I'm just here for the cool monsters like this guy.
>>
>>3895105
its by far the worst mainline dqm btw. if you like this one, play the other 2 (gbc or 3ds remakes)
i recommend making monsters with low exp curves in the beginning. you can check that by looking how much exp they need from lvl 1 to 2.
>>
>>3895105
>bags of sand
lel
>>
>>3895056
Why can't they understand they just need to mae a regular medabots game and distribute it worldwide, is that too much to ask?
>>
>>3895105
Or you could spam stun. It's OP in this entry.
>>
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>>3895109
>its by far the worst mainline dqm btw
I thought people really liked this game?

>recommend making monsters with low exp curves in the beginning
Makes sense so you can fuse a lot. Is there any reason to play with the monster sizes yet too, or is that a lategame thing?

>>3895111
I'm bad at names, but it feels wrong not to name them.

>>3895114
I only use monsters that I like, so maybe if it shows up.
>>
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>>3895136
I don't think Dark Prince is bad personally, but it's one of those games that's good on it's own, but feels more luckluster compared to older games.
>>
>>3895136
>I'm bad at names
I think you're not, unless that was random and you weren't making a reference to the 40 year old virgin movie.
>>
>>3895137
Oh Fuck I forgot how difficulty it was to make the robots, I think it took forever to get the uberkilling machine.
>>
>>3895136
You can just take a monster with the skills you want and fuse it with one of the monsters you like, and just create another of that liked monster that has that skill. You might have to make some fusion fodder for several of them though.
>>
>>3895141
It was a joke about boobs feeling like bags of sand, yeah, but I'm not sure if the film came first or not. All of my names are either puns, references or names of characters like Botan from Clannad.
>>
>>3895112
Small studio, modern game development is extremely expensive, please understand, etc., etc.
>>
>>3895112
Or localize their previous games for a quick cash grab.
>>
>>3895146
that's the dragon quest spirit son
>>
>>3895146
You genuinely have the perfect mindset for naming DQ monsters
>>
Are the Yokai Watch games any good? I wanted to give them a try since my 3DS was gathering dust
>>
>>3897478
If you can tolerate an autobattler combat system with completely random catching odds for everything, sure.
>>
>>3897478
I love them, they have a great presentation. But the combat is only really fun when you're in a boss battle, since those are when the game requires you to engage with it. They're also excessively childish and full of Japanese humor, if that's a turnoff for you.
>>
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>>3897478
I think YKW is one of the most stand-out of genre. There's a lot of enjoy about it I feel. Designs, the vibe and presentation, and I think the OSTs of the games have a feel entirely unique to the series. The auto-battle style can be off-putting, but they make pretty good use of it in boss fights, and post-game stuff can be genuinely tough. These games have tons of content too.

https://youtu.be/ug7-M_mA0AU
https://youtu.be/ervIviNdLEE
https://youtu.be/5YwjElQUKns
>>
>>3877922
sweet
>>
>>3886874
I was excited for a moment, I didnt know Monster Hunter Stories was a mon collecting game, but I looked in to it and you have to upgrade armor and weapons with the extremely overdesigned drip from the MH games. I'll pass...
>>
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>>3897767
>but I looked in to it and you have to upgrade armor and weapons with the extremely overdesigned drip from the MH games.
Having played both, it's a simplified version of the mainline games, you don't get set pieces but the whole set in 1 item. Yeah you can upgrade up to 5 times and the requirements don't really force you to farm that much. You will be farming mostly for genes and rare eggs and as you do you'll get enough to progress whatever set the creatures you encountered have.
>>
>>3897767
You never need to give a shit about your armour unless you want to do the hardest online only timed battles like Kulve Taroth or Fatalis honestly, I never upgraded for anything in singleplayer or the online deviant fights.
>>
>>3897775
Just looking at MH armor is unbearable, unless I can beat both games wearing no armor its a wash for me. Looking at the weapons is just as bad, theres maybe 2 sword+shield's in all of MH that don't look like overdesigned goof trash...
>>
>>3897796
My bad I thought you were complaining about the upgrade system, but yeah that is how it is, gear looks very fantasy-like and overdesigned I dunno if there's a cosmetic system in mhs2 to use one of the few base looking sets but it is what it is.
>>
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>>3897796
This is the first time I've ever seen someone complain this hard about MH armor/weapon design.
But in Stories 2 there is an option for layered armor, meaning you can visually wear whatever armor you've made, regardless of what you're actually wearing. I wore the starting tribe clothes a lot just cause I like them.
>>
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>>3897796
Man, you have gay eyes.
>>
>>3897824

Ahh thanks, layered armor is a big win, I can make that work. Think ill nab the second one while its on sale.

>>3897942
I understand people have different tastes, but that armor looks too goofy, overdesigned, and retarded(respectfully) for my tastes. Ive always likes subtler, sleeker armor designs, and thats just not the vision with monster hunter unfortunately. The series is unplayable for me without using layered armor, and even then I can barely manage to find something that looks bearable.
>>
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>>3897968
It's a reference to this mech. I don't know its name, I haven't seen its show or read its manga yet, but it looks cool. So it's a good design, and you're a poopy head that's wrong.
>>
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>>3897968
I think there's a decent amount of more grounded, simple armor in the series. The raptors tend to have them, Rathian is just straight up traditional knight armor, so on.
But yeah, hope you have fun with Stories regardless. With 3 on the horizon there's no better time to get into it.
>>
>>3853780
Yeah this calendar shit fucking sucks. I should have looked at more reviews before buying. It is not as great as people hyped it.
>>
What series should I check out if I really like the megaten series? SMTV and Strange Journey are the greatest games of all time btw
>>
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>>3898191
Depends on what you like Megaten for.
If you like how the fusion system works, Dragon Quest Monsters is really the closest you're gonna get to demon fusion.
If you like the tone, pretty much nothing else in the genre has the vibe Megaten generally does. Closest you'll probably get is like, the Digimon Story games.
>>
>>3898194
Definitely the fusion part, I could spend hours just experimenting with it. Thanks for the rec!
>>
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>>3898200
Then yeah Dragon Quest Monsters is definitely the way to go. Breeding system is absolutely built for experimenting.
>>
>>3898191
Monster Sanctuary
>>
>>3898191
The Lost Child is very reminiscent of Megaten, which I was going to recommend until I just searched it up and apparently it was removed from all stores. Core Crossing too if you can find a way to pirate them both, since apparently it was also nuked.



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