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Discuss ye blobbers, dungeon crawlers and other assorted dungeon games in this thread
Roguelikes and roguelites not welcome

Recently finished Makai Agito.Its a SMT clone made in RPG maker. It ran like shit despite that for some reason. Its on the easy side difficulty wise and the level design is serviceable. I would recommend it if you have nothing else to play since you'll be done with it in 20 hours or so.
>>
>>3853459
>RPG maker game
>runs like shit
>easy
>mid level design
>Dude, play this.
Why not make a thread about something you actually enjoy?
>>
>>3853466
I did
>>
>>3853471
Then why are you playing and recommending garbage in your attempted general? You obviously hate DRPGs and this board.
>>
>>3853459
>no roguelikes
>posts rpgm slop
100% organic and definitely not a troomer dev shoveling his wares
>captcha: DRHAX
>>
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Let's just ignore the OP and talk about some good DRPGs. Today we'll start with Kowloon High School.
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>>3853477
Didn't know this board was infested with brownoid ESLs like you
Get your english teacher to parse my post instead of wasting my time
>>
>>3853483
Fuck off, newfag.
>>
Why is everyone on this board so grouchy and retarded?

On topic I'm playing through Elminage at the moment. I also have a run of Stranger in Sword City in progress as well as several wizardry games. I need to just focus up and finish one.
>>
>>3853459
>It ran like shit despite that for some reason
The 3D plugin for RPG Maker has way too high requirements, sadly. I say that from experience as someone making a game with it. It's really cool but that hurts it a lot because nobody expects something made with RPG Maker to require a powerful machine.

The creator of the plugin has been rewriting the MZ version and making it more efficient I believe.
>>
>blobber thread
>jap slop
>hide thread
>>
>>3853507
>Why is everyone on this board so grouchy and retarded
fuck you, fuck your shitty thread, fuck your samefagging, fuck your gatekeeping, and fuck your stupid game.
>>
>>3853459
>japanese garbage
>anime garbage
>no western classics
call me back when we have actual good games being discussed here.
>>
>>3853532
It's a general dude post good games yourself
>>
>>3853533
>make my thread suck less, goyim
>>
I'm playing the demo of Legends of Dragaea, the idle dungeon crawler.
>>
>>3853530
That was my first post in this thread you mentally ill moron.
>>3853532
I mentioned Wizardry dummy.
>>
>>3853540
>If I say retard twice he'll notice!
lol
lmao
>>
>>3853459
Thinking about playing Proving Grounds of The Mad Overlord but I don't have much experience with oldschool DRPGs overall, do anyone recommend it?
>>3853507
Its just one obssessed schizo samefagging, ignore him
>>
>>3853597
>Its just one obssessed schizo samefagging
It's not, lil' bro. :)
You might want to hold back on random samefag accusations when calling someone an obsessed schizo. Puts egg on your face.
>>
>>3853539
whats the idle part of it?
the combat or the entire game?
>>
When you figure out that the entire thread is one schizo with his bots replying to himself.
You can always see this when a lack of a single punctuation triggers the jeet/esl bots. They are programmed like that.
>>
>>3853701
Hello me.
>>
>>3853641
The combat.
You set up your party, town; buy/sell shit, recruit members, pick up quests, etc etc. You choose your dungeon and you can eventually alter some parameters (overall speed; drop chance, elite encounters, +exp, mimic spawns, etc.)
Download the demo and play it yourself, brother.
>>
I'm playing dungeon travelers 2 and got to post game. I'm in eternal hell right now. should I just move on to 2-2? I started that one too and I'm like jumping between the two because the 2's later dungeons are so obnoxious.
>>
>tfw we'll never get StarCrawlers 2
I respect the devs for wanting to try something new with Chimera, but damn...
>>
>>3854155
I loved the postgame of 2, so I say stick it out, get some good gear, maybe get a crown or two. If you stop playing now, I'm gonna take a guess that you'll never pick it up again. Might as well get a full experience.

I assume if you got to Eternal Hell, you enjoy the game.
>>
>>3853459
Beat SMT If... , aside from World of Sloth it was pretty good. Really liked all the weird, relatively experimental mechanics. Not much story either, just mostly pure gameplay.
>>
Playing Mazes of Fate on gba and it's comfy. Dungeons are pretty large but none of the enemies or bosses have been difficult so far. Wish there was some optimization guide cause it feels like I'm overleveling on some skills and my pc is stuck being a generic male warrior
>>
Are there any drpg games that are also open world?
>>
Blobber is our word, but you can say blobba.
>>
>>3854613
Just call them Dungeon Crawlers like we did back when they still got made by westerners instead of westaboos. All the people who mis use the genre can go suck nigger dicks and we shouldn't change to make them feel better about their worthlessness to society. Gates rarely keep themselves.
>>
>>3854615
Gee calm down white boy
>>
>>3853459
>Roguelikes and roguelites not welcome
Just to piss you off
>>
>>3854610
Might and Magic franchise
Wizardry 7 and 8
>>
Posting another dungeon crawler.

https://store.steampowered.com/app/2416790/Old_School_RPG/
>>
>>3854535
probably wont have the patience for the superbosses but I'll do the dungeons. one of the reasons I stuck with the game was because I read they removed the class doors in the sequel. I thought I'd hate the mechanic but I'm enjoying doing these high level mazes with totally fucked up parties of various different level brackets. adds some needed spice to the aoe spam power gaming that these games usually devolve into.
>>
>>3854664
Very underrated. I used to play that back in the day. There was one other PC gamer in my high school D&D group that was big into it too. We were the weird ones.
>>
>>3854753
And more recently Legends of Amberland 1 & 2
>>
>>3854820
Yeah, it was pretty cool, but it'd have been much better if it had you control a full party instead of a single character.
>>
>>3853466
kys
>>
>>3854796
You know, when I saw the name I thought it was going to go for the pun and actually take place in an old school. Maybe it's haunted or something.
>>
https://store.steampowered.com/app/2731030/Algolemeth/
This looks decent and hope it releases soontm
>>
I have the itch bros. Do I replay Etrian Odyssey 3 or play 7th Dragon for the first time?
>>
>>3855702
7th dragon isn't really a DRPG
>>
>>3854837
Amberland 3 demo just went up recently.
https://store.steampowered.com/app/3823520/Legends_of_Amberland_III_The_Crimson_Tower/
>>
>>3853481
but what about Tokyo Monoharashi?
>>
>>3853507
>Why is everyone on this board so grouchy and retarded?

It's not genuine, it's just drive by shitposting. You can find it all over 4chan. Most first posts that are completely hostile aren't out to do anything but derail a thread and stifle discussion. All you can do is ignore it and continue the thread regardless.
>>
>>3856976
Yet the first post of this thread directly engages with the OP's content while you cry about metashit.
>>
>>3853459
>It ran like shit despite that for some reason
Nah its because of that, it uses a 3D DRPG plugin that has performance issues.
>>
>>3857256
its not the 3d part that runs badly but the menus and battles but I guess that can also be the fault of the 3d plugin
>>
i tried playing labyrinth of refrain and i didn't hate it as much as i expected it's actually pretty good for japslop
>>
>>3857283
Yeah it's decent. The battle system is serviceable and grindy but the level design is surprisingly high tier in my opinion. refrain and its sequel are easily on the top half of the "mediocre junk you play after all the classics"
>>
what do u all think of ricave?
>>
>>3857559
>roguelike
what do you think
>>
>>3857571
ew grody
>>
>>3853527
Not so fast anon.
https://store.steampowered.com/app/907820/Aeon_of_Sands__The_Trail/
>>
>>3853532
>calls you back
>>
Barony
>>
>>3857641
>A game written by a tasteless clown who doesn't know what the narrative tone is.
Anon, you're not helping things by bringing up games with writing atrocious enough to kill any enjoyment of the playthrough.
>>
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>>3857658
Okay, then what's left to play? Gibs me dat fantastic DRPG/blobber, or else...
>>
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Got around to finishing pic related
It started off as an alright Etrian Odyssey clone but its extremely buggy. Some bugs can be abused to your advantage but others can completely lock you in the middle of a dungeon forcing you to quit the game. This is exacerbated by the fact that I played it on Hard which doesn't allow you to save in the middle of the dungeon.
The difficulties are also as poorly thought out as the rest of the game. Hard boosts enemy stats by 5 to 10%. This means that every single enemy will outspeed even the fastest of your characters buffed up by haste and any character not using a shield or heavy armor will just get one shot from full health. Couple this with the completely random aggro mechanics most random encounters will start with the enemy one shotting your healer or spell caster while the rest of your party finishes the enemies off causing the spell caster to not get experience points.
There is also a difficulty level above Hard called Oldschool which increases the random encounter rate and boosts enemy stats by 30%. Its probably doable if you abuse the mechanics but its clearly not designed for normal play.
The art feels like an amateur deviant art creator got a high budget and the fan dub tier voice acting just reinforces it. The only good thing about the art I can say is that it all seems to be original work instead of using premade monster packs like some shovelware DRPGs use.
Overall I wouldn't recommend it. It doesn't do anything of its own to stand out. You would be better off playing an Experience DRPG.
>>
>>3857725
You already have Wizardry 8, Legend of Grimrock Dilogy, the second Elvira game and Waxworks, MnM Worlds of Xeen dilogy, the first Lands of Lore, Bard's Tale(not the 3D comedy action game, the 7-party dungeon crawler), the second Eye of Beholder (Play first one only on SNES with mouse extension enabled, it's got nice music instead of dead silence) Even Stonekeep, for god's sake. There is enough stuff to play for years ahead.

Want more? Go for "Temple of Flying Saucers"(Not the Amiga, VGA is more atmospheric) and "Superhero League of Hoboken" if you want some experimental shit. Same for "Pathways into darkness", Mandalore even did a video on it.
>>
>>3857934
Also, the two Ravenloft games "Curse of Stradh" and "The Stone Prophet".
>>
>>3857935
>>3857934
Also Also, "Betrayal at Krondor".
>>
If someone were to make a roguelite inspired by DRPGs what sort of elements would you like to see in it?
>>
>>3859856
Party members like One step from Eden
Meaning, whatever you don't pick, becomes a boss.
>>
>>3853539
Conceptually it's interesting but the art style and weird weeb furfag animal races really don't appeal to me.
>>
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>>3853459
Yesterday I beat what is possibly the worst version of Rogue ever, the Nintendo Switch port which is apparently just a super lazy dump of an Amiga ROM that it looks like they never even play tested.
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>>3859923
I also ended up with what is apparently the world high score for this shitty ass dumpster fire of a port. More here if you care for details, >>12102604 but also happy to answer any questions.
>>
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>>3859923
>>3859924
Ironically I misread the OP and this is of no interest so just ignore.
>>
>>3859923
What did you play it on?
>>
>>3861468
Bot post.
>>
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>>3861468
It's on Switch. I read that it's a port of the Amiga version which would make sense. It looks the same graphics wise and at one point I had the same level 3 map with the same items pop up in two different runs which is a good indicator it's a console roguelike, they all rotate regenerated maps like that. It's also completely broken, the interface just fucks up randomly so you go to throw something and select 'j' on your item wheel which is a dart but the game decides you meant 'w' so you throw your potion of healing... Also there's a scroll in puc related which I came to call the scroll of destroy game. I don't know what it originally did in the version they ported, but in this it brings up this dialogue box which freezes the game meaning your whole run and save are gone.
>>
Are there any DRPGs that focus more on exploration/puzzles rather than combat? Most DRPGs I played have linear dungeons you absolutely can't get lost in, with nothing interesting about them or to find in them.
>>
>>3861801
Horrorsoft titles
>>
>>3861801
Picrel has its fair share of combat but is very exploration & puzzle heavy.
>>
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>>3853459
Are there any dungeon crawlers that are not unrealistic labyrinths like made on grid paper? More like Ultima Underworld, Arx Fatalis or Kings Field.
>>
>DRPG thread
>roguelikes
Why? Roguelikes are their own genre already and share next to nothing with DRPGs, why the insistence?
>>
>>3861841
Might and Magic 6 onwards
Betrayal At Krondor though its primitive rather than "realistic"
the Elder scrolls games
>>
>>3861841
Well, colossal cave adventure is based on a real cave system, supposedly so accurate that an amateur spelunker could navigate the real cave with nothing but memory of playing the game. It was possibly the first dungeon crawl vidya, and the first text adventure of historical note.
>>
How's Class of Heroes 3?
>>
The Dark Spire finally arrived. Going to give it a go when I'm done with Deadly Dungeons.
Speaking of which, did anyone in here actually play Deadly Dungeons? It's an Android game. I was wondering how many dungeon floors it has. I thought it was going to be more of a "low effort" kind of a thing and end when you defeat the lich guy on floor 14, maybe fight some big monster that notes seemed to imply, but no, it goes on to some god realm.

>>3853459
>made in RPG maker
That would definitely explain the weird controls.
>>
>>3853507
>On topic I'm playing through Elminage at the moment.
Obligatory reminder that they did release a DRM-free version of Original as well, just not on GOG.
>https://www.zoom-platform.com/product/elminage-original-priestess-of-darkness-and-the-ring-of-the-gods
>>
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Also getting on the subject at hand after misreading while the OP tipsy and then rambling about Rogue. I do also very much like dungeon crawler rpgs. If the aesthetic of the character designs weren't as cloyingly sweet it would probablybe one of my favorite series of all time. I loved Wizardry and Bards Tale and seem to be one of the few people who thinks the dungeons in Phantasy Star 1 are awesome. I also love SMT in general and the first Persona.

Lately I've been going through Soul Hackers which I am trying to really savour. It has that 90's cyberpunk tone where the internet still felt like this weird other world no one really understood yet, not just... whatever the living fuck it is now.
>>
>>3863296
>whatever the living fuck it is now.
The same as real life but through your phone.
>>
>>3863767
>we're living in a cyberpunk dystopia
>but we never got cool prosthetics
I feel cheated, bros.
>>
>>3853459
Anons, help me out.
I'm trying to remember a DRPG or maybe blobber. It takes place on top of a school (No, not class of heroes) it has a bunch of esoteric endings like if you dodge left or right in a boss fight determines if someone dies hours later and there's little to no indicator that that would matter. I wanna say it was either PS2 or Xbox era. Or at least looked like it.
Anyone got any ideas on what I'm thinking of?
>>
>>3865036
I doubt this is the one you're thinking of, but the only DRPG taking place around a school I know of besides CoH is Kowloon High School Chronicle. It is a PS2 game, though it didn't get translated till way later.
>>
>>3865086
Hmm, that might actually be it. Or at least it might be part of whatever two+ games my brain has fused together.
>>
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How good is this?
I've never played Wizardry btw.
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>>3866349
But dungeon crawling is usually the best paid job in any setting where it exists. Them ancient treasures are worth a pretty penny.
>>
>>3857283
I finished Refrain recently and it's one of the better dungeon crawlers I've played. It's definitely more accessible than some of the Experience Inc. titles I've tried though I wish the soul transfer system was more necessary since I'm pretty sure I could've beat the final post game boss without using it though that boss is still some crazy bullshit either way
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Yendorian Tales: The Tyrants of Thaine, anyone? As a fan of M&M I really liked this little shareware gem
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>>3867985
soul transfer is more necessary in the sequel. at least for the last true end boss I had to grind my party to level 500.
>>
>>3853539
This released today.
https://store.steampowered.com/app/2712380/Legends_of_Dragaea_Idle_Dungeons/
>>
Obscure gem
>>
>>3866349
>dad, mom, 6 kids
A respectably-sized dungeon crawling party if I've ever seen one.
>>
What's a good entry point to the genre? Thinking about giving Stone Prophet a try, but Idk if it'll kick my ass. It can be turn based or real time Idc. I'm a couple of hours into SMT1, Baroque and if it weren't for savescumming, I think I'd have given up. I gave up on Wizardry 1 for the PS1 a couple of years ago. Loved the atmosphere, art direction, vibe, etc, but the RNG kicked my ass.
>>
>>3868889
Turn based there's a lot to pick from. If you've had issues with older games a newer one like SMT Strange Journey or Labyrinth of Refrain would be more accessible.
There's not many real time DRPGs but the easiest recommendation is Legend of Grimrock 2. The first game is good too but the second is such an improvement it's not even close.
>>
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Try Gates of Skeldal, I think it's free nowadays
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>>3868008
I literally can't even find anything about it by searches. It's apparently some ancient DOS game from 1997 that not even GameFAQs has any guides for??? Which means it's not worth playing, regardless. Even fucking Chip's Challenge has more information about it. I just... I just don't even know what to say other than that.
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>>3868926
>Chip's Challenge
Sheeeeeit.
>>
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>>3868926
That's because it has built in help!
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>>3868903
reminds me of Ishar
>>
Is the Saturn version of llylgamyn Saga a good introduction to the first three games? I know you can adjust the settings to make it visually more like the Apple II version.
>>
Dungeon crawling is the last bastion of hipsterdom

>Oh, you like Tunnels of Darkness of Evil?
>Yeah it's good but have you heard of Tale of Begonias?
>It was only released for the Amiga Cumcast in 1988 and has 54 different missable items and 2 save points over its 48 hour duration
>>
>>3868902
Thanks m8, I'll give those a try. Any word on the Westwood stuff from the 90s? I remember seeing ads on magazines as a kid and thinking they looked amazing. Those were real time, I reckon?
>>
>>3868903
>free
4.99 Euros, untranslated.
https://store.steampowered.com/app/3533830/Brny_Skeldalu/
>>
>>3859856
No permadeath
I don't play any game with permadeath
>>
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Etrian Ody is VERY cheap rn so in case anybody is interested.
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>>3853459
>game looks interesting
>check it out
>store description includes virtue signaling about not using AI
and dropped.
I don't even like AI slop, but devs that feel the need to virtue signal about it can't create anything good. How hard is it to just not use AI without feeling the need to tell everybody?
>>
>>3870199
>devs that feel the need to virtue signal about it can't create anything good
what a weird thing to be autistic about
>>
Mahou shoujo dungeon crawler:
>https://store.steampowered.com/app/3520970/Minerva_Labyrinth/
>>
>>3870242
Reminder to read the steam store description before posting a reccomendation. Looks like a complete pizdec to me.
>>
>>3870264
>https://www.urbandictionary.com/define.php?term=Pizdec
Okay. Thanks for the contribution. I will continue to post dungeon crawlers in the dungeon crawler thread.
>>
>>3853459
>blobbers, dungeon crawlers
>>
>>3870199
>store description includes virtue signaling about not using AI
It's like
>We know bud, your game looks like shit. AI would have done a better job.
>>
>>3870199
Because some games can use AI but be sneaky about it and say nothing or trigger people if they can even think it has AI slop in it, just like how you got triggered by them saying they don't have AI.
>>
If I want something anime, do I want Stranger in Sword City or Demon Gaze more?
>>
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>>3870872
demon gaze probably
>>
>>3868737
seems like it needs a tuning pass
>>
>>3868785
I enjoyed what I played of it, but ended up dropping it because I'm burnt out on the whole pokemon collecting & fusing thing of megaten & spinoffs. I've done the same shit on far too many games and I'm tired, boss.
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>the entire bundle costs less than each game individually
What exactly is Atlus' logic here? This is basically a permanent -75% sale on the entire series.
>>
>>3871002
>27 Ether per level to Strengthen
What the fuck man.
>>
>>3870199
What level of contrarianism is this?
>>
>>3871152
At least +Lv.10 Contrarianism with a 25% boost to rage proc chance per level of positive techbro reputation alignment
>>
>>3871146
some number fuckery for shareholders probably
>>
>>3857934
>>3857935
>>3857937
Already played all those. Not helping your case.
>>
I'm making a non-grid real time dungeon crawler. (Sort of like Daggerfall, I guess)
I'm just sort of curious if there are any good ones without strafing controls. (good ones made recently, that is. Of course Daggerfall is good)

I've got the basic movement controls made, but without enemies to fight, it's a bit hard to know if using only tank controls would feel too bad or not. My experience with this sort of game is a bit limited.
Really, if it gets to be an issue, I could also just slow things down and raise the turn speeds until it works.
I'm designing the controls to work on a SNES controller, so that's why my options are so limited.
>>
>>3871681
making something that was largely played with a mouse and keyboard for a SNES controller seems like a bad idea
>>
>>3871681
>I'm designing the controls to work on a SNES controller
Why can't you map strafe to the L & R shoulder buttons?
>>
>>3871695
probably. I got the idea because I've got one of those chinese handheld emulation machines, and once I realized that you can compile Linux games for it, I wanted to put it on there. At the moment, it's more of a self-imposed challenge. The keyboard controls won't have the same limitation of eight buttons and directional keys though.
>>3871775
I could, but that leaves actions only being able to use the face buttons. I have some ideas on how that could work, but at the moment, I'm not far enough to realistically test out the feel of anything.
X and Y are going to be the attack buttons. one for each hand. You can combine the button with a direction to use one of five attacks without having to pause to switch out abilities.
One idea is to make L be the Item button (working the same way for five items ready), and R could change the movement control to strafe controls for left and right, and look up/down.
>>
>>3871146
They're expecting people to want to buy then when they announce Next Stage in 2 weeks and didn't want to scare them off with the price. TRUST THE PLAN
>>
>>3871876
>R could change the movement control to strafe controls for left and right, and look up/down.
this could work as a hold. a toggle would suck.
>>
>>3872038
good, that's how I meant it.
>>
>Deadly Dungeons
Finally finished the "Greek" part of the game (levels 16-20), which has got to be one of the most tedious parts of any game that I have ever done. I am now in the underground city part, and what the fuck, the cannibals hit like a truck.
The way traps are rendered has got to be intentional, not an engine limitations. They're always placed in such a way to get you when you least expected.
>>
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I've never played a DRPG, but I became interested in them recently. Are there any in particular that you would recommend to a first-timer, or a few that are considered the best of the genre? I'm not afraid to jump into the deep end as long as it's good.
>>
>>3872116
I'll only suggest modern stuff, since it's a gentler entry point (nice graphics, interface, and QoL features). Then, you have to pick one of the two main families, Wizardry descendants (turn based combat), and Dungeon Master descendants (real time combat, including movement).

For RT combat, you can't go wrong with Legend of Grimrock. Vaporum is nice as well.

For TB combat I'd say:
-The Dark Spire for something with an old school feel
-Labyrinth of Refrain for something story heavy (in a dark fairy tale kind of way)
-Etrian Odyssey 3 for a well-rounded newer take on the old Wiz formula

Your tolerance for weeb stuff might color your preferences. Wizardry was and is way bigger in Japan than in the west.
>>
>>3872125
Might & Magic is kind of a DRPG franchise. In my opinion, blobbers are DRPGs, really.
For that anon, I'd recommend Grimrock 1 & 2 and The Fall Of The Dungeon Guardians. All three are pretty good. Might & Magic X is very similar in gameplay but more like open-world exploration and dungeons rather than just straight down a single mega dungeon.
>>
>>3872153
>The Fall Of The Dungeon Guardians
lmao someone else played it?
>>
>>3872125
>>3872153
Since you both recommended Legend of Grimrock, I'll start with those.
My thanks, anons.
>>
I'm playing Dungeon Travelers To Heart2 and just beat the 30 floor tower + unlocked the dark cathedral. A bit lost on what to do now, the enemies in there are kicking my ass.
I've heard people grind Marduk but my party is around level 65 and doesn't feel strong enough to take her out. Do I just grind random mobs until I can take out Marduk and go from there?
>>
>Deadly Dungeons
>reach floor 25
>this part is called "The Creature"
>walls, floors, and ceilings are flesh
>walls are covered with eyes and teeth
>new enemies are called "White Cell" and "Tapeworm"
>floor 26 is shaped like a heart
>flavor text says heartbeat can be heard
Oh boy, I wonder what the plot twist is going to be!
>>
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I just lost my entire party + backup rescue party on floor 7 of Wiz1 again.
>>
>>3873814
why are you wasting your time on floor 7 lmao
>>
>>3873853
I haven't finished mapping it yet, plus I was hoping I'd maybe get some better equipment than the stuff in Boltac's shop before moving on to the harder floors.
>>
>>3873475
I don't remember the exact numbers when it becomes viable, but the idol slow and ninja slow combo should give you a lot of turns to deal significant damage to Marduk before she can react, though once she does she'll probably wreck you
I would just seek out the other optional dungeons/bosses if you haven't yet, because I think that's how I leveled, but one option is tower floor 28, spam the door with a forced battle+flee until mandras appear
>>
>Deadly Dungeons
>defeat the final boss
>main character's fate is not actually resolved
>ending is a sequel hook
>sequel never dropped
>apparently the only game this dev team ever made
Welp, onto the Dark Spire, I guess.
>>
What's the most recent game that uses Ultima I's model of "3rd person overhead overworld/towns, 1st person dungeons"?
Sword of Vermillion (1989) is sorta schizo about this
>top-down towns
>1st person dungeons and overworld
>but random battles are top-down Zelda-like encounters
>and bosses are side view (you can't jump btw)
On some sort of technicality, the PS2 remake (2003) of Phantasy Star I (1987) which is still top-down towns/overworld, 1st person dungeons and battles.
>>
>>3873856
The good equipment can only be dropped on the last two floors. They are also much safer to explore then the earlier floors.
>>
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https://store.steampowered.com/app/4029090/Rizz_Dungeon_Skeleton_Key_to_My_Heart/
DRPG where you seduce monster girls and they fight for you. From the devs of Turnip Boy Commits Tax Evasion/Robs A Bank. Releases next year.
I'll keep a bit of skepticism because while I'm not familiar with Turnip Boy beyond name, I'll be wary of the humor quality given the use of slang in the title and dialogue, and often ecchi content is used to compensate for middling gameplay.

Speaking of, what DRPGs have full-on pornographic content rather than just softcore
(eg Moero or Dungeon Travellers)? I mean I feel like there's a couple obscure PC-98 games like that but I want names and also something more recent, like the last 20 years or so.
>>
>>3874261
Mazes of Fate
>>
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>Zanki Zero: Last Beginning
Having a blast with it this week
The aging and death-rebirth system is probably one of the most creative mechanics in dungeon crawlers I've ever seen
>>
>>3874335
Bunny Black
Evening Starter
>>
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>>3874335
>Speaking of, what DRPGs have full-on pornographic content rather than just softcore?
There is Isekai Succubus. The gameplay is a little different than usual drpgs since it's designed around short bursts, horny special mechanics and cooldowns. You can always pretend it's not gay.
>>
>>3874335
>DRPG where you seduce monster girls and they fight for you
Sakura Dungeon does this if you haven't played it. A bit excessive on the grind however. And yes it does have nudity (also does that thing in some games where hitting enemies hard enough will remove some of their clothes).
>>
>>3874335
0.27 seconds of looking at that screenshot tells me the writing is going to be insufferable. Doesn't nessisarally mean the game will be bad but it will be just a bit painful if it's a good game with writing like that.
>>
>>3874480
You mean the character design?
>>
>>3874369
Oh man the body horror in this is quite something
>>
>>3871681
>first person
>real time
>non-grid
>no strafe
sounds like a fucking nightmare to play
>>
>>3872116
wizardry labyrinth of lost souls for a very traditional wizardry game but with a nice visual style in my opinion

you do want to look in the steam guides for character/party creation advice
>>
>>3875434
I tried this game during some PSN free week deal and it's what got me into the genre. I never got that far in it before the free event thing ended, but it left an itch.
>>
>>3872116
>would recommend to a first-timer,
DOOMRL on easy mode.
Pokemon Mystery Dungeons.
Chocobo Dungeon(probably the remake for better QOL mechanics).
Ultima Underworld 1 is fairly easy too(there's an easier mode for combat calculations), unless you chose a low-STR class.

then you go beat Moraff's World.
>>
>>3861841
>Ultima Underworld, Arx Fatalis
Arx Fatalis is more "organic", but the UW games were mostly squarish rooms and straight corridors.

>>3861845
almost all roguelikes happen in dungeons. but i don't get the hate.
>>
idk how people can like old western garbage dungeon crawlers, they are all obtuse esoteric bullshit that no one gets unless you have a guide
>>
>>3874335
I'm rather pessimistic about that game from the visual and writing style (and only having 3 party member slots apparently)

There's Rance VI that's a first person tile based dungeon crawler, and Rance Quest that's essentially a dungeon crawler but changes the perspective
>>
>>3875581
because they're also old
>>
>>3875581
>>3875698
i am older than moot yes.and i have beaten some DRPGs w/o a guide.
e.g. Ultima UW1. obscure shareware/freeware named "Sword Quest" where you play as a Jester saving the world. Pokemon Mystery Dungeons series.

though for the PMD games i did check a guide to unlock some subquests and post-main-plot stuff. well , ok, PMD isn't "western" but it was inspired by them.
>>
I have Eye of the Beholder on DOSBox. What are some good entry point games into the genre?
>>
Do you guys create team members based on the people you know and roleplay them or am I the only one?
>>
>>3875823
Dungeon Master
>>
Grimoire is that good?
>>
>>3853459
What is the best version of Dungeon Master for a complete newfriend to the genre, something on the Encyclopaedia? I have played a bit of Grimrock, but never got around to finishing it and I only have a potato available to me for the time being.
>>
>>3876046
Theres Return to Chaos which is a fan made port of the first two games for PC
Or you could emulate them on Amiga
>>
>>3876050
Do the engine differences matter or not really?
>>
>>3876054
I emulated the Amiga version so I don't know
>>
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>>3874369
I had a 'blast' with this game alright.
>>
>>3861801
thanks for reminding me i need to check out bard's tale now that i have a computer capable of running it
>>
>>3875485
sure, semantically it's true, but roguelikes play like roguelikes and not dungeon crawlers that don't already have a more specialized genre title. it's not that roguelikes are bad, it's just that someone looking for an actual dungeon crawler isn't going to enjoy a roguelike for the same reasons as a dungeon crawler.
>>
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>>3876075
I'm glad I got to play this on vita
>>
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>>3876538
>you don't get to end up with the girl you actually like
this game may have been innovative but it was also so fucking stupid
and that ending, did they really think it was positive?
>>
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>>3876548
It was miserable but I enjoyed it
>>
>>3876075
>>3876538
What the FUCK
>>
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>>3876575
Bestest girl.
>>
>>3876603
Would you look at that the game has a good sense of humor even
>>
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>With his dying breath, W E R D N A curses my priest with AIDS.
>Trebor takes all of my loot.
A Pyrrhic victory. Now to autistically grind floor 10 before heading off to Knight of Diamonds. What DRPG do I play after finishing the trilogy? The only other one I've beaten is Clouds of Xeen, which I lost my save for before getting around to Darkside.

What did he mean by Contra-Dextra Avenue?

>>3875698
Uncalled for.
>>
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>>3876674
something like go opposite of right? Because right warps you back to the entrance in all the rooms except the last, those right tiles are basically get the fuck out tiles
>>
>>3876675
>latin.
Oh. I assumed it was the name of a street somewhere. I may be slightly retarded.

Speaking of the get the fuck out tiles, there don't seem to be any in the final room. Looking at a map online, there is a teleporter back to the castle, but it's hidden behind a wall. I had to use Malor to leave.
>>
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I've been thinking that besides Labyrinth of Refrain/Galleria and Zanki Zero, Megami Tensei (going back to the NES games, passing through SMT if and P1, ending on SJ(R)) are very much of a novelty in terms of how you optain playable characters, how you develop them, and (particularly in SJ) what you do in combat.
That is to say, in most games the combat is still Wiz 1 maybe with some flavor of "fill gauge and get special move" Limit Break, and character growth/customization involves either allocating points directly on stats or in some sort of skill tree. Hard to think of DRPGs that diverge from this, beyond those real-time ones of the 90s, which in turn are pretty alike to each other in combat still. Sticking to the 1st person grid movement is one thing, but sticking to the combat formula is other, even today non-DRPGs find new ways to remix combat (not necessarily all attempts land)
>>3876075
How much playime?
>>
>>3870113
It's free. It's for money only on steam for suckers like yourself.
>>
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>>3854837
>varying pixel size
you all zoomers probably can't even tell what's wrong
>>
after like two decades of getting filtered i am finally enjoying M&M6, i was spoiled by convenience of 7 and 8 before but this time i finally notice its qualities

>open ended council plot is fun
>way more exploration possibilities
>more spells instantly available, just gimped at lower levels
>status conditions and buffs matter mire
>fun dungeons and traps (9000 skeletons at that baa temple was hilarious)

i hear endgame gets tedious though. my biggest gripes are:
>item progression kinda slow
>lack of id monster sucks, have to experiment and guess the resistances
>very little environmental variety despite huge world
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Speaking of M&M this just popped up in my feed for some reason
Cursed
>>
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>>3877318
it depends.
>>
>>3877332
yes that's trash slop
>>
>>3877332
I've seen better but that's still pretty good for sloppa standards
>>
>>3877334
>implying you wouldn't
>>
>>3877332
Make her boobs slightly bigger, and I would.
>>
>>3877307
They're called mixels. Uncs just don't understand.
>>
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>>3855867
Oh boy
>>
"Varying pixel size" typically refers to an inconsistency that leads to a blurry, distorted, or "janky" appearance in digital images
>>
I'm realizing after trying a few of these games out that I don't like the action style combat, where I have to move around awkwardly on the grid and then quickly press tiny sword buttons to attack. I just want turn based combat.
>>
>>3877373
The whole dancing around is just silly to be honest but frankly I have no idea how to fix that in the current format
>>
>>3855867
>third amberlamps game comin'
ok can they maybe drop the sale price on the 1st now? it's been $9.99 forever, can i get a $4.99 for black friday so i can i try this shit? the game is old.
>>
>>3877373
u can always just stand and bang with whatever enemy u run into, u don't _have_ do all the strafing backing up type shit. eye of the beholder is basically turn based because the time time between attack being available is so slow. idk but some of these other ones tho.
>>
>>3877373
Indeed. At the very least give me hotkeys for attacking.
>>
>>3877377
just pirate it bro
>>
>>3877310
update: all the endgame dungeons except for kriegspire and supreme baa sucked, but i enjoyed it overall
>>
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>>3877567
>Exit to DOS
>>
>>3877567
Ahhhhh....Eridanus.....Home sweet home
>>
>>3877567
Fucking love this place
>>
Are any post 2012 drpg games worth it in terms of having decent to good dungeon design?
>>
https://store.steampowered.com/app/3265700/Vampire_Crawlers_The_Turbo_Wildcard_from_Vampire_Survivors/
There's a fair chance this is a monkey's paw moment where DRPG exploration is brought to the spotlight to a broader modern audience and inspires new games but most/all of said games are roguelikes and/or deckbuilders.

That said it's curious how this type exploration is sort of a boomer taste it never had a big cross pollination with roguelikes (the old style often witha ASCII graphics before the indie explosion about a decade ago)
>>
>>3877828
>There's a fair chance this is a monkey's paw moment where DRPG exploration is brought to the spotlight to a broader modern audience
Nah, no normie is ever gonna like dungeon crawlers unless the protagonist is in high school and dating underage girls and teacher hags.
>>
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>>3877828
game actually looks good if you pretend the cards aren't there
>>
>>3877830
you're saying that as if dating underage girls and teacher hags was a bad thing
>>
>>3877817
Aren't the grimrock games post 2012 or am I getting that old?
>>
>>3877941
>grimrock
Release Date: 11 Apr, 2012
so barely. time goes quick doesn't it?
>>
>>3877830
This shitpost makes me think that Atlus might be more likely to make P6 into a DRPG than making a modern port of P1 or SMT 1/2/if
>felt bad about Soul Hackers 2 dungeons so we're doing it right this time
>>
>>3877830
>normie i...
normies don't play JRPGs or Persona 5 hot sex with teacher maid.
>>
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>>3878059
But P5 is the normiest of normie games
>>
>>3877830
>>3878059
newfaggotry B-GONE!
>>
i was surprised by this game, it has tons of classes and i never expected the girls to change how they look when their class changed

the game is kinda hard but not too hard, which i like
>>
>>3878144
its called dungeon travelers
>>
>>3877828
mite b cool
>>
I like my grimdark old school dungeon crawlers and I like my new school anime waifu dungeon crawlers but why hasn't anyone successfully fused the two?
>>
>>3878295
its called etriam
>>
>>3878295
it's called busin wizardry alternative
>>
>>3878143
im older than moot and prayed 2D vector graphix RPGs on floppy dicks.
>>
>>3878295
>success
you mean like sales numbers? normies srzzzly do NOT and did NOT buy dungeon games. markets proved me right.
>>
ok unc
>>
>>3878396
Etrian is hard but it still looks like JRPG. I meant moreso the art direction.

>>3878442
No I mean in terms of making a good game.
>>
>>3878441
>normie
you are a 12-25 year old newfag
>>
>>3878631
>newfag pretending to be oldfag
>>
>>3878699
Things newfags who say "normie" do. Like your perpetual newfag ass.
>>
>>3878702
>t. newfag
>>
>>3878702
nevermind this faggot, discord troons are actively trying to associate using word "normie" with being a newfag for whatever reason.
>>
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https://youtu.be/acuJpKjT8tc
>>
>>3878770
>>3878778
>troons
>normie
coming here during/after 2016 makes you a newfag
>>
>>3878995
Fun fact: 2016 election tourists are now nearly as oldfag relative to current tourists, as the original wave of ADTRW refugees were then to 2016 election torurists
>>
>>3878999
>election tourist
Things said by newfags. If you didn't come here in a year that ended in 200X you will always be a newfag.
>>
>>3878984
lmao what a bizarre game, will keep an eye out
>>
>>3879005
>>3878999
I feel like those of us who showed up in like 2012/2013, when every magazine and news channel was talking about the site, feel like eternal newfags whilst those who came in 2014-2016 feel like anointed gatekeeping oldtroons.
>>
>>3878995
i am the Gen Xer who posted "normie". i've been using that word since the 2010s(i was busy with work and army shit before that), since i got back into /a/nime and anime games. normies are normies. i should know. i tried to get a normie friend who works in retail to play a pokemon mystery dungeon, and he was completely confused immediately. gave me back the game console within 1 minute. fucker probably NEVER played a single RPG his entire life, and probably had trouble reading too. that's an average normie. they do NOT play RPGs at all.

anyone who acts like any normie would play RPGs, is absolutely delusional.
OR lives in an ivory tower, eating only app-ordered food, never stepping outside to touch grass or get a jeb like i had to.
>>
>>3878778
I use normie and I'm a 2010 newfag and not an election tourist. I think it came from/r9k/. Troon is firmly an election tourist word though.
>>
how can a so-simple-to-make genre have so few games and such a low average quality?
i dont get it. one of the best of its kind (etrian 3) has barely any story, no animations, no 3d modelling - nothing.
everything people expect are challenging battles, nice skill builds / interactions and item progression.
even etrian fails in that regard if you ask me because items are fucking boring.

there is so much trash in the genre. i can not wrap my head around it.
>>
>>3879188
it's a simplistic genre and people with better ideas or more resources make roguelikes or jrpgs instead
>>
>>3879182
Nippons have a similar word for "normies" often used in otaku n gamer circles . It's oooold.
It's not an "election " term just cause /pol/tard tourists n zoomer /v/scum flooded the boards .
>>
>>3879182
>Troon is firmly an election tourist word though
"Troon" came from Something Awful (just like 4chan), it's a portmanteau of "tranny goon".
>>
>>3879182
Yes, I believe "normie" originated from new9k too. It arose as a response from normalfags too scared to say "fag" or "faggot". (You see this with newfags going out of their way to NOT say nigga or nigger but they'll self-censor themselves and say weird teenage wigger shit like "nibba".
>>
>>3878778
>>3878995
>>3879151
Normie is a Family Guy reference originally.
https://www.youtube.com/watch?v=_MFDKqFlC3A

Obviously the usage spiked later but people were already using it as a reference to that scene for a long time. "Because you touch yourself at night" used to be a common internet reply too, also from Family Guy.
https://www.youtube.com/watch?v=W23LKD9Z1hw
>>
>>3879598
I've been banned from this board more than once for "racism", sometimes for posts made weeks in the past.
>>
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>playing Dungeon Encounters
>thief enemy steals 500,000 gold from me (way more than I've ever seen) right before I kill him
>get 50k gold for killing him
>"well I guess that's fine"
>exit fight
>I have NEGATIVE 430,000 gold now

And the game autosaves after everything you do. I'll never be able to buy anything again without hours of grinding.
>>
>>3879965
>playing dungeon encounters
you deserve worse
>>
>>3853483
It's cool that you want to bring it to our attention anon, but they're right, "I would recommend it if you have nothing else to play" is not exactly a glowing recommendation.
>>
>>3879604
Mods are unfortunately as new as the newest of newfags. They don't understand nuance either so no jokes or references to old 'memes'.
>>
>>3879965
>didn't notice enemy took mortgage and faked your signature

fool!
>>
>>3853507
>Stranger in Sword City
Why the fuck is there a prinny in it
>>
>>3879188
Because actually programing such games isn't actually all that easy
>>
>>3880120
How hard can it be?
>>
>>3879603
i don't watch worse southpark so blame >>>/co/.
now if someone made a DRPG based on TMNT or Denver The Last Dino, i would play it.
>>
>>3879604
mods are cherryboypicked f#ggots yes. but normies? yeah, they're dude bro gamers at best. they do not play rpgs.
>>
>>3880435
it's not. unless you try to add a decent plot to it. that might need some complexing scripting to make sure it doesn't break the main plot and becum unwinnable.
>>
>>3879591
>Something Awful (just like 4chan),
i don't pay to post like those tranylords. and i don't use "troons". but ok.
>>
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>>3879603
>Normie is a Family Guy reference originally.
Imagine posting this in /vrpg/ of all places.
>>
>>3880472
While that predates the episode, I have a hard time believing it was popularized by that.
>>
>>3853459
I was convinced that DT2 was full of h scenes but it turns out it's like 4 CGs. I was looking to try the game last night but I cannot find an english ROM anywhere for psp. There is a vita rom but I would need the code to play it on vita3k. Does anyone have the code, or can direct to a link of Dungeon Travelers 2 PSP?
>>
>>3882018
the PSP version isn't in English
though I haven't tried Vita emulation and don't know what you mean by code, isn't a decrypted pkg from nopaystation enough?
>>
>>3879603
holy fucking newfag nigger
>>
:')
>>
>>3882217
is that the ray romano mobile game
>>
>>3880556
it was popularized by /jp/ circa 2013
>>
As were nearing the end of the year I'm realizing with disappointment that its yet another year without a single good new DRPG release
I was expecting Labyrinth of Touhou 3 to come out, but it'll probably be 2026 at best
Secret of Weepstone seems interesting from the demo
>>
>>3882291
Really? Why would that board of all boards be afraid to just stick with normalfag?
>>
>>3882617
Path of the Abyss was released this year
>>
>>3882291
>>3882620
>>3882115
The word "normie" was used before Family Guy, but Family Guy popularized it. People were saying it online way before 2013, even before 4chan existed. The episode aired in 1999.

Now, when it became more popular than "normalfag" on 4chan is a separate discussion. There was definitely a spike in how often normie got used and I'd say it started around 2013/2014 like >>3882291. But you'd still see people using "normie" online before. And as >>3880472 points out, it was used in other stuff like Fallout even before Family Guy. Like the Garbage Pail Kids movie uses it too.
>>
>there's Etrian Odyssey HD
>but no Strange Journey HD
What the fuck, they even used the same engine.
>>
>>3882657
they already remade it for the 3DS
>>
>>3882620
it was part of the retard lingo. they coined janny around the same time.
>>
>>3882662
If we're going to nitpick, they remade EO too (Untold), and yet we still got HD.
>>
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>>3882657
SJ would benefit a lot from a port without Alex
>>
>>3882621
I was hoping to get more counter examples since Path of Abyss is kind of a technicality, iirc it was content complete for a while in early access
>>
>>3883016
Labyrinth of the Demon King
>>
>>3883059
not a DRPG/blobber
>>
>>3883064
it is a DRPG you coping homo
>>
>poopoo peepee le normiefag
Holy shit you guys are fucking gay lmao.
>>
>>3882644
>https://arch.b4k.dev/v/search/text/normie/start/2015-01-01/end/2015-12-25/
7400+ results for "normie" in [the last 3 months of] 2015 alone. Unfortunately, this version of the archive only goes back that far. I can't check 2014.
>https://old.sage.moe/_/search/text/normie/
Compared to 294 results of "normie" since 2006-2009 and part of 2013 across most of the entire website.
Family Guy didn't popularize shit and you will always be a newfag.
>>
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>blobber thread
>talking about 4chin jargon
>>
>>3883112
>294 results
So I was right and it was used. Thanks for sharing that.

Also
>only looking at 4chan
4chan didn't exist until 4 years after that episode, people were saying normie online before it even existed. Not all the time, as you point out it massively exploded in popularity over the past decade. But it did get used from time to time, and mostly because people were echoing the Family Guy episode.

Doesn't matter though, because I wasn't saying normie was the giant thing it became in the past decade. Look at my original post, I already wrote "usage spiked later." Which you've also shown with your post.
>Family Guy didn't popularize shit and you will always be a newfag.
You weren't posting online in the early 2000s if you can't remember "because you touch yourself at night."
>>
>>3882662
And now the 3ds is dead so no one can buy it. They really should put it on steam, but that would mean delaying Next Stage again
>>
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I wanted to take a break from Wizardry so I decided to try this out and so far I don't care much for it. I'm only on floor 2 so far, though, so we'll see how it goes.

>Enemies are not at all threatening
>Win every fight by mashing auto attack
>Dungeon design so far is not interesting
>Long run to get down to floor 2
>Looking to be another long run to reach floor 3

I'll stick with it, hopefully it picks up. The alchemy workshop at least seems interesting, IDK what I'm doing with it, but experimenting with smashing shit together to see what I get out of it is fun. So far I got an item that tells me how many stone blocks are on a floor, and another that ages my character by 1 year when I use it.
>>
Hello, i have a question. I played and beat might and magic games from 3 to 8, and now i would like to try the wizardry series. which one is the best to start with?
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>>3883515
>Hello, i have a question
Welcome, friend!
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>>3883515
Wizardry 1-2-3
Or Wizardry 6-7-8
Pick your path
If you do Wizardry 1-2-3 then play Might and Magic 1 and 2 too
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>>3883515
I've only completed 1 and I had a good time doing it, so I would recommend you start there. However, I can't help but notice you skipped the first 2 M&M games which makes me think maybe you do not want to play a game in which you need to manually make your own maps of areas. In that case, do not start with Wizardry 1.
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>>3883522
It's usually mentioned in relation to M&M but I'm pretty sure Where Am I is compatable with the wizardry games as well so you can get an automap in wiz 1 if you want. There's also the PS1 collection of the first three games, which has an automap and animations for teleports and spinners, though it's Japan only there's an option to translate most of the text to english without patches, you'd just need to look up spell descriotions.
>>
>>3883522
>>3883527
For wizardry 1 to 5 I would recommend the PS1 versions purely because of the artwork
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>>3883522
yea i tried might and magic 1 and 2 and they were a little too clunky for me
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>>3883534
okay that sounds like a great idea thank you
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>>3883072
>gay
that's DnD based games.
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>>3883515
4 and 9.
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>>3883513
>Get to floor 3
>See red NPC
>Move towards it
>It moves towards me
Even in Elminage, F.O.E.
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>>3879965
why can enemies put you into debt?? to whom do you owe it???
>>
>>3884022
>why can enemies put you into debt?? to whom do you owe it???
/vrpg/ is no place for your anti-Semitic bigotry. Try /pol/.
>>
>>3883235
>So I was right and it was used
>mostly because people were echoing the Family Guy episode
lol

>You weren't posting online in the early 2000s if you can't remember "because you touch yourself at night."
I didn't say anything about that phrase, typical disingenuous newfag.

Did you know that the term "simp" originated from the World of Warcraft off-topic forums? That would be like claiming that mid-2000s WoW off-topic forums invented the word "simp".
>>
>>3883235
>You weren't posting online in the early 2000s if you can't remember "because you touch yourself at night."
I remember it being common on Something Awful in 2001 or 2002 or so. I actually thought that’s where it came from.
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>>3884029
What are you talking about? Why do you automatically assume someone is talking about Jews when they bring up debt?
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>>3884051
Give up your inquiries which are completely useless, and consider these words a second warning.
We hope, for your own good, that this will be sufficient.
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>>3884035
>I didn't say anything about that phrase, typical disingenuous newfag.
You said "Family Guy didn't popularize shit" and that phrase is a Family Guy reference.

>Did you know that the term "simp" originated from the World of Warcraft off-topic forums? That would be like claiming that mid-2000s WoW off-topic forums invented the word "simp".
The point isn't that Family Guy invented the word "normie," we've already discussed how it didn't in this thread. Family Guy popularized its usage. The demographics posting online back then were largely the same demographics into shows like Family Guy, and it showed in what they'd reference online.

The WoW/simp example actually proves the point. The origins of a word are a separate topic from the causes of its popularization in different eras.
>>
>>3884038
Yeah it was all over sites like GameFAQs back then too. You saw it a lot on LUE.
>>
I just want a new not-shit DRPG
is that too much to ask?
>>
>>3884233
finish the hundreds of old ones you've never played
there are subgenres starving on other boards
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>>3884239
i played pretty much all worthwhile ones and dont want to spend hours trying out mediocre ones.
its over bro. im so starved im looking forward to vampire dungeons in hopes its not brainrot slop.
>>
>>3884247
>im looking forward to vampire dungeons
just starve to death at that point
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>>3884252
it will revive the genre - for better or worse
>>
>>3884233
Labyrinth of Galleria was quite alright, and it's just 2 years old.
I prefer refrain, though, not a fan of how procgen was used in galleria.
>>
>>3884651
>Labyrinth of Galleria was quite alright, and it's just 2 years old.
it was released in 2020 on the vita
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>>3884653
That is true, however I doubt he played it back then in Japanese.
>>
>>3884121
it's an "ancient" term by internet standards.
now someone make a DRPG starring Family Guy with RPGmaker.
>>
https://www.youtube.com/watch?v=f7XHvyJHrl4
new DRPG in the Dusk setting
Made by the developers of Ludus Mortis
>>
>>3885394
>a blobber based on an FPS
I'd call that a stupid idea if Doom RPG wasn't already a thing.
>>
>>3885394
Sadly Ludus Mortis was pretty awful. Crappy engine and horrible grind.
>>
>>3853459
just play the unity port of daggerfall. DONT turn on the smaller dungeons mode on the startup. the vanilla dungeons in DF are notorious because most ppl arent dungeon crawler spergs. but if you ARE? its one of the best ones around imo. the dungeons are actually big enough to get lost in. add in a couple two tree mods to have some survival mechanics, to make getting lost more of a "threat", and youre lookin at a pretty cool time
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>>3885206
It's "ancient" to newfags who came here in the early 2010s, yes.
>>
>>3885206
>now someone make a DRPG starring Family Guy with RPGmaker.
I might throw something like that together after finishing the DRPG I'm working on. I figure I can reuse the code and some assets to make a bunch of short games quickly after.
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>>3877963
they couldn't even do it right in smtv and they released that game twice
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>>3877963
>Atlus would rather do literally anything than acknowledge that P1 and P2 exist
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>>3883513
I've gone through 6 floors of dungeons so far and it has not gotten much better. I'm currently exploring a lake at the bottom of a grotto. In order to reach the lake, I need to go through fourteen mandatory encounters, plus random encounters. These fights are glorified cutscenes consisting 95% of auto attacking and watching combat animations play, with little need to consider tactics, and can easily last a couple minutes each. This would maybe be slightly less tedious if I replaced my thief and bishop with two wizards and spammed AoE spells in every fight, but the combat would still be toothless. The dungeon designs are terrible, seemingly serving no purpose but to be a delivery mechanism for the horrible combat. No interesting tricks, like teleporters or spinners or darkness. No shortcuts, no possibility of getting lost or stuck. Just long gauntlets of bad combat.
>>
>Elminage Gothic
For some reason, that game doesn't have true random encounters, but rather pre-determined squares on which fights may or may not happen. If you keep track of it on your map, you can actually avoid some of them. This is so egregious that even fan-made maps on the Internet show what those squares are.
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>>3885946
Thats how it works in Wizardry so Elminage emulates it
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Just finished Potato Flowers in Full Bloom. I really enjoyed how laid back it was and how it very much encouraged playing around with your party composition and tactics, even though I never touched the Knight and the Sorcerer classes.
Anyone got more recommendations? The more puzzles and fun gimmicky encounters the better.
>>
>>3885981
dungeon master 1 and chaos strikes back
>>
i tried playing etrian odyssey 4 on pc and when my party wiped it was just over? i couldn't even make a new party and try to find their map and gear? is a nintendo game really that hardcore or is there a save option i missed somewhere?
>>
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>>3885981
jettatura? haven't played it but it looks cool
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>>3885999
what did he mean by this
>>
>>3885946
It has both. The fourteen mandatory encounters I mentioned in the post above yours are these pre-determined squares that cannot be avoided (unless there is some secret shortcut I have missed, which seems unlikely but not impossible). But you still have a chance with every step to get a random encounter.

>>3886012
Normally in these games when your party wipes you can go find their stuff in the dungeon with a new party, and bring their corpses back to town to be resurrected. It sounds like in EO4, that doesn't happen. But I've never played EO, so maybe that anon and I are both retarded.
>>
>>3886015
>Normally in these games when your party wipes you can go find their stuff in the dungeon with a new party, and bring their corpses back to town to be resurrected
Thats only a thing in Wizardry
>>
>>3885999
I haven't played EO in a while and I never played IV specifically but I think you save at the inn or when you rest.
>>
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I come here because I was told this is the blobber general.

I was told also that my character, which is a magically conjoined group of 4 anime girls is literally a parody of the genre.

I basically came seeking opinions on my character.
>>
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>>3886115
another fan art.
>>
https://store.steampowered.com/app/4165660/Dungeon_Treaders/

Not much detail about this except it's retro-styled. Release next year. Creator is @6_d_6 on twitter. Also wrote a(n untranslated) web novel, Dungeon Settlers ( https://syosetu.org/novel/333478/ )
I got the image IP blcok thingy but https://x.com/6_d_6/status/1997603909981044991
>ゲームシステム上、宿屋と酒場と訓練所なんて全部同じ施設で済むのです、が。敢えて分割。褐色看板娘NPCとか何人いても困らないですからね
>In the game system, stuff like inns, taverns, and training halls can all just be covered by the same facility, but I deliberately split them up. You can never have too many tanned signboard girl NPCs, after all.
>>
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>>3886599
based
>>
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>>3886599
lmao americans
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>>3882724
I really wish they'd just structured it so you have to opt-in instead of opt-out of doing the Redux stuff. As it is Alex just fucking kills you and then you get deus ex machina'd back to life by Redux content and not doing it feels wrong
>>
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Finished Disillusion, it was fun and comfy, though very simple gameplay wise. Also, the dev is definitely a local.
>>
>>3886724
>Also, the dev is definitely a local.
yeah the game has tranny vibes
>>
>>
Labyrinth of touhou tri finally has a release date! The resident autist is going to be very upset about it.
>>
>>3878295
>anime waifu crawler focused on the dungeon crawling set in a grimdark universe full of death and misery
That's Demon Gaze, anon.



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