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Any other examples of mods surpassing the original game?
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A mod can't surpass the game it builds off of. A great mod just makes the original game better since the mod is an extension of it. Without the original, the mod wouldn't exist. Mods are not Games.
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>>3854123
Dumbest post of the day but it's still early.
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>>3854123
dota2 is a game now
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>>3854119
ok you start you dumbass pollack
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>>3854119
Winter king for ck2
PoP for warband
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>>3854119
>mods surpassing the original game?
I don't know any

Do patches count?
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>>3854119
Depends.
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>>3854170
>what if Skyrim with the German autism of Gothic/Risen
lol
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>>3854119
Mount and Blade series, Warband and Bannerlord have great overhaul mods
Xcom 2 Long War
Sid Meier's Civilization series (4-5)
FTL, Multiverse mod
>not rpg hurr hurr
alright
Fallout 2, Nevada, Olympus, Sonora
Fallout 3, tale of two wastelands
Daggerfall/Morrowind both have new engines, latter has active team that vastly expanded the world with new regions snd quests, ranging from standard fetch quest to multi region investigation
Borderlands 2 reborn mod
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>>3854186
>tale of two wastelands
>Troon Tard Wank
>Great overhaul
LMAO if you use that you miss out on all the great Chadout 3 mods and instead have to use legit woke propaganda mods by the likes of Kyle Marshiku
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>>3854119
Possibly the greatest RPG of all time. Love archolos. Never seen a game so reactive, with a handcrafted world of that size.

Not one that would come even close, actually.
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>>3854119
>Any other examples of mods surpassing the original game?
Vtm:B and HL2
Witcher 1 and NWN1
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Slay the spire Downfall
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>>3854119
As much as I liked Archolos I wouldn't put it above G2.
As for your question, Tamriel Rebuilt.
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Battle Brothers Legends mod.

Horizon's gate (indie sea exploration SRPG with FFT combat) is really lacking of content but there is a Steam workshop user named Prominence who added so many new dungeons, cities, enemies and classes to it - afaik when all of them added they would double / triple the original game's playtime. And those content are high quality as well - minus that one mod with gayshit.
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>>3854137
it never surpassed WC3 though
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>>3854119
Skyrim and Oblivion overhauls like Requiem for Skyrim and the equivalents for Oblivion (don't remember the names)

The games were unplayable for me due to the extreme immersion breaking of leveled lists and easiness

But what really set me off was acquiring like the super Rare Endgame Daedric Armor and then every single noname bandit has it

Absolutely unplayable
Also the nerfed Magic in Skyrim sucked ass but Requiem fixes all that and a lot more turning a pile of dogshit into a decent game
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>>3854332
I think Archolos is more fun overall but I can see a lot of places where if you had certain common hangups Archolos will piss you off
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>>3854123
Wrong and retarded.
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>>3854135
>>3854123
This came close but I think you're still winning >>>/ck/21638973
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>>3854455
Wypipo don’t season they games
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>>3854412
>But what really set me off was acquiring like the super Rare Endgame Daedric Armor and then every single noname bandit has it
Last time I played oblivion and Skyrim, I sat down and made simple but tedious mods that removed glass/daedric/ebony/dragonbone/etc from every random leveled list in the game. Felt great. I only saw one suit of glass in all of oblivion and it was hand placed for a quest.
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>>3854123
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>>3854123
FPBP. look at everyone seething.
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>>3854493
>CS 1.0
Newfag.
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>>3854501
Sad thing is they don't even understand the post, thinking a total conversion disproves it.
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>>3854123
>Mods are not Games.
They are, if they are standalone, like Archolos.
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>>3854603
but it's not even standalone you retarded pollack, it's just comes with gothic 2 already preinstalled on steam and gog
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>>3854525
>>3854501
>>3854123
Dumb dumb dumb

Just because they used the engine of a game, doesn't mean their games wouldn't have existed without it.
If the original game did not exist, they would have used some other engine or made one themselves.
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>>3854119
Pic unrelated? This is complete shit.
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>>3854650
>Just because they used the engine of a game, doesn't mean their games wouldn't have existed without it.
>If the original game did not exist, they would have used some other engine or made one themselves
Lol wtf..

Is this board just lonely boomers fishing for ANY kind of engagement from some another person
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>>3854608
>it's just comes with gothic 2 already preinstalled on steam and gog
If I don't have to install the base, then it's standalone for me, you dumbfuck amerilard mutt.
>>3854651
>completely new world
>new story
>a fucktilion of new content and animations.
>new mechanics
>professional voice acting
>it's free

>somehow it's shit
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>>3854678
but it's not actually standalone as you can see on moddb
no wonder the best job you can do is cleaning toilets in england
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>>3854662
Why you gotta bring age into it? A retard is a retard is a retard.
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>>3854680
Who gives a shit it's on moddb, when it's on GoG muttoid?
>no wonder the best job you can do is cleaning toilets in england
How's the entry jobs in US other than burger flpping Juan? xDDD. How about you just die in some school shootings huh?
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>>3854758
lmao plumber got so mad, here's a tip: no burger would care about your shitty ass mod and certainly not during the euro hours
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>>3854119
I dunno, I didn't like it. The game has a lot of pacing/progression problems. Good gear lays out in the open and you can get OP'd really quickly. Yeah, even moreso than in G2NotR.

There's also the problem with the actual story/quests being very poorly explained and taking too long to move things forward. G2 moved really quick and if you wanted, you could head back to the mines/old G1 areas within a half an hour of playing if you wanted. This expansion felt so slow and so poorly planned out to me. You can tell it was a fan mod.
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>>3854758
Man, he really frazzled you, didn't he?
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>>3854186
>Sid Meier's Civilization series (4-5)
I loved fall from heaven. Not strictly speaking better than Civ4, but just so very different.
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>>3854817
From what I remember, early and mid game difficulty was fine, better (easier) than NOTR. Late game was too easy though. Can't really tell about the pacing, I play those games for the exploration and power fantasy, not the story... which was frankly mediocre in both NOTR and Archolos. A far cry from the buildup and twists of Gothic1.
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>>3854119
This mod really falls apart in the latter chapters, the boss fight is a joke and ending's just bad
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>>3857065
>>3854119
Is Archolos even finishable? Last game I played was Dragonfall and I ran into a game-ending bug in the 30th hour. I wanted to rope. Now I look at reviews, specifically comments about bugs and if I see anything about bugs leaving you stuck, I discard the game from the list. That said, I read numerous things about Archolos suffering from such issues, do you confirm or deny?
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>>3857285
>Is Archolos even finishable?
It always was. There are no game breaking bugs.
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>>3857285
I don't remember encountering any major bugs, and that was more than a year ago
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>>3854179
its still baffling to me how a bunch of nerds took the shittiest game assets/engine known to man and made a game 100x better than the original with it. Its a testament to how bad Bethesda is when you put a billion dollar game studio in contrast with some indie game devs.
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>>3857501
Lol
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>>3857501
it's not baffling anon
gamedev is art
game creators need to express themselves freely

when each decision goes through 10 manager types it stops being expression
they literally look at metrics and say "x research says gamers want this"
they also judge each dialogue line on how "politically correct it is" and if it is [approved] to include it
gameplay goes through an equivalent process

that's not how you make art
imagine if Picasso, instead of drawing what he wanted, drew what others told him the audience wanted him to draw

indie devs have much less or even no manager types, so they are free to do what they want, so the games are more authentic
also explains why in the past games were better, cause they industry was more niche

take a popular game of the past like BG
most of the stuff that is in there would never have made it if it was made today
it would have been judged "too weird" yet that's what gave it its charm
even DnD itself got streamlined and lost its charm
ADnD is shit, it's unbalanced, it makes no sense, it has the weird negative numbers, it's a fucking mess
yet it's 10 times better than today's slop cause it was more authentic
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If you guys don't think archolos is at least good, never touch other gothic 2 mods.
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>>3857065
>Here's how you fixed everything, good job hero
>Also you get thrown into the barrier just because
>And become this wholly unsympathetic gothic1 character that later gets killed by the hero
the fuck were they thinking
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>>3854133
which mods?
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>>3857653
>the fuck were they thinking
They absolutely wanted Marvin to be connected to the main plot and did not care how much they had to shit on their own story to achieve that.
Kinda like they wanted to have a secret early ending so they had a heavily poisoned guy survive getting kidnapped and shoved into a coffin for an undetermined (but at minimum multiple days) amount of time.
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>>3857501
dafuq? enderal completely loses sight of what makes skyrim the game it is, and instead fills the game with textbook rpg tropes and gameplay. if I wanted to go play the witcher, i'd pay the witcher instead.
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>>3857692
>loses sight of what makes skyrim the game it is
Garbage? Sounds like a good thing.
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>>3857692
So? If you want to play skyrim, play skyrim. Enderal is for people who want to play enderal.
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>>3857743
fair point, and i will never play enderal again.
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>>3857285
I've completed Archolos 3 times and I have no idea how you could possibly get stuck. The game is built so retard proof that people started complaining too many NPCs have god mode specifically so you do not break the game.
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>>3854225
Using the same engine doesn't make it a mod.
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>>3857065
yeah it takes a nosedive when you got to le spoopy ruins
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>>3854197
I've seen the "chadout 3" mods
the good ones were already ported (the not portal one for example) rest is either unfinished or complete shovelware
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>>3857692
skyrim is bottom of the barrel level scaled trash
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>>3861426
There's a mod for that. (Several actually IIRC)
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>>3854137
kinda proves his point, Dota couldn't surpass it so they had to make Dota 2
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>>3861426
>>3861513
Requiem was the one I used.
It made Skyrim from unplayable to an enjoyable game.

Funny how bad a decision is having a leveled world.
It completely ruins an otherwise decent game.
Same with Oblivion remake.
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Part 2 never ever
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>>3857501
What's baffling to me is why Skyrim of all games attracted such a huge modding scene.
Bethesda's modding tools are not the best and the base game is not particularly good even by normalfag standards, although it has above average modding potential.
A shame a beth modding scene of that magnitude will never happen again due to Bethesda's greed splitting their modding community with their shitty attempt at paid steam mods, creation club, etc.
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>>3861836
>What's baffling to me is why Skyrim of all games attracted such a huge modding scene.
Really?
>Bethesda's modding tools are not the best
What would be the best mod tools in your mind?
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>>3861842
With the amount of modder effort that's gone into bethshit, pretty much anything would be as moddable...

The bundled editor is only a start. Players have had to develop countless tools to work with bethesda files. And when it comes to asset formats, beth likes to reinvent the wheel with nearly every generation of their games. Plus, the scripting language is horribly limiting.
Then there's the whole thing with bethesda game script extenders, SKSE and the like. A necessity and a lucky coincidence that they even exist.

In general, any game engine written in an intermediate language would be infinitely more moddable (whether it's designed to be moddable or not) because writing tools like those script extenders does not require hard reverse engineering. Converting intermediate bytecode to source code does not require a rare skillset.
Plus, being able to read the source code and easily inject changes into any method allows far deeper modding of engine fundamentals than bethesda-style game content modding.
That's why rather shitty engines like Unity are so popular. And why a lot of heavily modded indie games run on C# or java. Essentially any modder can do what SKSE devs have done (and far more) with comparatively minimal effort and low knowledge barrier of entry.
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>>3861850
What would be the best modding tools in your mind? Mod tools that exist.
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>>3861850
Bethesda have their own engine
Frankly most big companies do
It's a sign of prestige to have your own engine and more importantly it gives a certain feel to your game
Unity and Unreal games all have the same "feel"
You can easily tell when a game has been made with a pre-made engine.
Custom engines still existing is a good thing and adds variety.

Powerful game engines are written in C++ not C#. Unity itself is not written in C#, the engine core is written in C/C++ otherwise it wouldn't even have been able to interact with Vulkan and such.
The C# interface sits on top of that, and allows you to easily script in it.

You can't expect Bethesda or any other big company to go through all this trouble to make modding easier, especially when modding is quite possible already.
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>>3854119
>Archolos
Very ambitious game, but the main usurer plot was kinda retarded, so was the last boss.
Enjoyed exploring the world a lot, though

For me it Black Parade mod
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>>3861823
Skyrim at least only had partial level scaling. You were still barred from some areas at the start (falmer, dwemer forsword I think?). Oblivion had full level scaling. Even worse, original oblivion allowed you to fuck up your character and get softlocked (the remake fixed that mostly).
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>>3862231
*forsworn
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>>3862231
Oblivion leveling is utter ass.
You are the most powerful at lvl 1.
Then you lose power as you level, until you reach God status at late game.

In fact the optimal way to play it is ignore everything and farm alchemy and spam spells till you reach lvl 20+ and the items stop lvl and you are a God, and then start playing.
Complete BS.

I quit remake until the overhaul mods get released
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>>3857510
I wish vidya dev management was still basically just "You made Successful Game? Good job nerds, now make Successful Game 2."
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>>3854197
>this mod removes the R word from the game's dialog
>i mean the NPCs still say the word, we didn't actually change that at all
>but we removed it from the subtitles
Why even bother?
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>>3854412
Based. I remember having a lot with requiem and its mods. The game is literally a dollhouse simulator without it
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>>3861836
how is it baffling when bethesda created the perfect conditions to build the right kind of modding community in the first place? morrowind had
>popularity and hype from the console release
>impressive tech at the time but limited voice acting and few location/character specific models
>disconnected locations/quests in the world so small mods fit in with each other
>modding tools included on release and official mods to use as examples
>engine that allowed injecting content into the base game easily
the amount of effort required for script extenders and file format tools wouldnt have been undertaken without a large modding community that was used to working together. other large modding communities mostly focused on custom levels so mods were siloed and rarely did modders have to work together or coordinate.
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>>3854170
>let's get reddit together to make a skyrim mod
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>>3854119
Balance ultimate for gothic
no, unironically having much fun
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>>3854119
Reawakened, if it ever releases and Activision doesn't rape it again. I wouldn't have gone with Skyrim as base game of choice, though.
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>>3854119
Depends on your standard for surpassing
An expansion-mod like Tamriel Rebuilt certainly 'surpasses' the base game because it's been in production for 10x as long as the actual game. Overhaul mods rarely surpass originals though, cause modders are typically among the most autistic (not in a good way ) people on earth.
>spending all your spare time on a co-operative project for free to remake a game from 2000 and X
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>>3861919
black parade is so fucking good i'm gonna replay that right now. was my goty 2023
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>>3865307
TBP is basically "what if we got Thief 3 a year or two after The Metal Age?" how good it is.
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>>3865308
Holy shit. I've gotta get this now, especially if it's on par with The Metal Age, which is one of my all time favorites.
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>>3854119
>try it
>only choice is no voice acting or slav braying
Yeah no
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>>3865584
I think he means TBP is in line with the two original games even though there's 20+ years of remove between them and mod's release date. It IS a great mod, though.
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>>3865597
There was a german AI voiceover with original voices, until a popular voice actor declared he'd start suing people over stuff like that. Returning (that fuckhuge russian expansion mod) is getting a complete german AI voiceover with elevenlabs, some modders are creating a new tool for that. When they're finished they'll probably release it and you can easily adapt it to create an english elevenlabs voiceover for any mod.
Also the german community is now doing a fan voiceover for archolos, ETA probably 1-2 years from now.
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>>3857654
Swordflight Series, Against the Cult of the Preptile God, a dance with the rogues (yes, despite the edgy stuff it is unique and quite good).



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