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Why are the old Personas (1 and 2) such niche shit? Not fun enough?
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>>3854652
Persona fans would rather spend the huge 100+ hour playtime talking with their digital waifu than fighting Hitler in megaten combat, which I personally think is sad but yknow
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>>3854652
Persona 2 is so fucking boring it's unreal, and trying to play both of the games will kill even the most tedium hardened JRPG player

Persona 1 has an obviously failed mechanical experiment that provides zero entertainment or fun, the spatial system thing where your attacks have ranges and your formation is theoretically something you should think about. Beyond that it's just a typical mediocre SMT spinoff like Soul Hackers.
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>Persona 1 has an obviously failed mechanical experiment that provides zero entertainment or fun
Gonna sound like a contrarian, but I enjoyed persona 1 more than any other mainline persona.
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>>3854665
I don't think having a failed system you can work around is a dealbreaker and I personally enjoyed the game too. I like the quicker and shorter pace that late SNES/early PSX RPGs like P1 or Suikoden 1 usually had and breaking it into two quick scenarios is great.

But I don't think anyone could seriously argue that they did anything interesting with that spatial range system.
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>>3854667
Oh, yeah, I'm not arguing against that at all. The really didn't use the grid in any interesting way.
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persona 1's great. not the game's fault people don't appreciate it.
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>>3854652
Persona 2 used to be the weeb jRPG of choice, the hubbub around the translation was huge. It's just faded as time went on and nu-weebs prefer the dating sim elements of the newer games or go full SMT fetishism.
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>>3854700
it's just one of those games that had a better reputation before most people had played it and the japanese enthusiast types got drowned out by the people that just played it as a game and realized it sucks
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They are VERY slow
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>>3854725
And yet, you can finish them faster than even persona 3. The bloat is real.
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>>3854652
They are not though
It's just that westoids started with P4 or P5 and refuse to go back
The most played first entry in japan for persona is P1.
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>>3854656
>Persona 1 has an obviously failed mechanical experiment that provides zero entertainment or fun,
Massive skill issue
>>3854665
>Gonna sound like a contrarian, but I enjoyed persona 1 more than any other mainline persona.
So did I, weirdly enough. Hell, in fact, I only maanged to finish P1 and P5.
Just have the speed up hack when fighting fodder and it's all cool.
>>3854667
>But I don't think anyone could seriously argue that they did anything interesting with that spatial range system.
It was fun when you got turbo debuffed and everyone started moving around randomly. But that's it.
>>3854671
Best female cast too. The franchise peaked too early.
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>>3854652
P1 is still my favorite of the series. Waiting on Gemini to finish that translation of the japanese version of P1 though. I hate the Vita remake and everything it changed. I want the basic P1JP version but in english. A lot of folks prefer it.

P2 was okay, but I hated the tarot system because you had to basically re-do fights 20 times to stockpile tarot just to get one persona.

P3 and onwards are just weeb fag shit to be honest.
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>>3854652
No easy method of playing them. Emulation doesnt exist for retarded normalfags, aka modern persona fans.
If they got a re-release of some kind on modern systems like the FFT remake people WOULD play them. But Atlus likes to pretend that the early games dont exist so they're shit out of luck.
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I think what annoys me so much about the modern games is how little the characters seem to appreciate the scale and magnitude of what's going on around them. 3 wasn't so bad about this but 4 and 5 are dreadfully cynical. You find doorways to peoples subconscious and a world beyond your own and your team gets more excited about sushi. The old games always put the fantasy first. Even if one of them was crazy girl. Actually especially because one of them was crazy girl.
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>>3854652
Inaccessible.
If a game isn't on Steam then it might as well not exist.
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>>3854831
This is a very good point. The fact that it's just a normal thing they do in modern games isn't as good as having characters react like they do in something like Strange Journey.
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>>3854821
>gemini
Tom is working on P1 tho? and weren't the remakes on psp?
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>>3854714
>game is loved by enthusiasts but hated by casuals and ironic weebs who get embarrassed about liking "dating sims" (they have never played a dating sim)
sounds fine to me bro
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I got filtered by the fusion system on P1 and 2. Tarot cards in 2 are retarded. I like smt more
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Thinking about P1's and the P2 duology's release remind me why I've always disdained Atlus as a company. They didn't give a rats ass about the localizations of any of their games for the longest time. Now they've gone full "remaster" garbage as well. Just a really shitty company. I almost feel bad for their fanboys.
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>>3855002
The tarot currency for summoning is a seriously terrible system, on paper but even more so in context, but it's the tip of the iceberg of boring shit in P2 so I don't want it to take up too much of the criticism.
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>>3855014
if i try playing 1 or 2 again im going to use cheats cause its retarded
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I liked P1 on psp, solid game.

P2 ps1 has a really bad metagame where fusion spells are overpowered. This game desperately needs a rebalance/hardtype. Great story and characters

P2ep big improvement allegedly I havent played it yet

snes era megaten is painfully mid, SMT4 is peak. PS2 is solid
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My only real gripe was I had to go through the battles on double the speed because each fight, while easy as piss, takes forever, and the encounter rate is way too high. Honestly I think I’d be fine if the encounter rate was just lower.
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>>3855019
This is every retro jrpg
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>>3855019
They upped the encounter rate for the PSP version.



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