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Everyone says this game is piss easy on the default difficulty. What are the best Draconian quests to activate before I start the game. I'm torn between super strong enemies and reduced exp from easy fights. I'm usually not a fan of level caps in JRPGs but I'd rather go with that if the stronger enemies mode is too grindy or punishingly difficult, especially in the later stages of the game. Everything I read online about this seems to suggest that DQ11 is a game that's either too easy or too hard depending on the setting you choose at the start of the game.

What say you, /vrpg/? What's the best way to play this game for a balanced experience?
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>>3854738
The game isn't balanced around Draconian. They just make the game more tedious. Bosses in particular either become RNG you lose or grind filters.
You're better off avoiding some enemy fights on the field for more challenge without draconian.
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>>3854745
I'll avoid stronger monsters in that case, but would this not basically have the same effect as turning on reduced exp from easy fights?
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>>3854759
Reduced XP from easy fights is pointless. It makes enemies start to give 0 XP if you overlevel yourself.
It's better to give yourself the option to gain XP from weaker enemies if you ever want to.
The draconian options are just bad.
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>>3854738
The good ones are
>Party Wiped Out if Protagonist Perishes
>No Fleeing from Battle
>All Enemies Are Super Strong
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>>3854852
This is how I played the game and it felt like a nice SMT difficulty almost. I had to make sure I didn't get caught offguard, but still could shop around and use armor.

Gimping yourself with less experience is stupid, you can just avoid battles to do a low-level run.

Shypox is also stupid because you're just giving your party a status effect that randomly occurs so you miss turns. Why not have a perpetual poison option? Dumb.

The shopping thing I think could be neat if you wanted to try and beat the game only by finding stuff in the wild but that seems too grindy and tedious.

Ultimately you want strong enemies, not being able to run from fights (so you can't cheese your way out, forces you to level anyway), and the hero as your lifeline. Protecting him at all costs makes how you battle bosses way different.
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>>3854852
Wouldn't this involve an awful lot of grinding?
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>>3854924
>Wouldn't this involve an awful lot of grinding?
It would also be extremely frustrating. If you don't grind bosses can shit out damage and instantly kill a character (since on harder difficulties, bosses can frequently get 2 turns in a row) and if that character is the protag you just got a game over from rng.

None of the draconian options actually makes the game harder, just more tedious.
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>>3854745
Shitter cope. I played blind with stronger monsters and no exp from vastly weaker trash and it was fun actually caring about buffs/debuffs/ailments.
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>>3855069
Damn, that's really impressive, anon.
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>>3854738
>super strong enemies
is the only one you need. I don't really get the anons who say it requires grinding or whatever, but maybe they're just mad they can't beat every boss with attack+heal.
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>>3854924
DQ 11 is a visible encounters game, and they're quite incompetent at chasing the party.
Disabling running away basically does nothing
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>>3855069
>someone is a shitter because they don't enjoy mindless tedium
I like challenge and thinking, not a game actively wasting my time on mindless stuff and randomly deciding to end a bossfight. Beating DMC5 on DMD mode is fun, this is not. It's a poorly implemented fake challenge. Only someone with fragile ego would take pride in and get upset when downplaying the difficulty aspect of draconian.

Stronger monsters only makes fighting normal enemies slightly more enjoyable, while bosses become an actual chore. Idiots that think otherwise just convince themselves that grinding and using the basic skills and items available to them while getting good RNG so the boss didn't get two turns and crit the protag for a game over are not people you should listen to OP, unless you identify with their kind of stupidity. But you do you.
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>>3855303
>while getting good RNG so the boss didn't get two turns and crit the protag for a game over
can you name 3 bosses that do that? I can only think of that giant scorpion, and only because the game forces that faggot sylvando as a support character.
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>>3854738
So what you need to understand first, is that the director of this series is a gambler, and the game has a lot of RNG mechanics (in additional to actual casinos, yes there are multiple in the game and they have numerous gambling mini-games but I digress), so e.g. both debuffs and revives are not guaranteed, I think it's like 30% for debuffs, and 50% for revives? Been a while.

And if you play on the strong monsters difficulty, the bosses are basically impossible without debuffs, so you just spam them hoping you can CC the boss before it wipes you. And if the RNG was not in your favor, you wipe and reload.

It sucks because the game is far too easy on the default (original) setting, you can set it to auto-battle and you will NEVER lose. Like, most mechanics don't matter at all.

Reduced enemy EXP is the best middle ground IMO, but it's still on the easier side.

The game originally (and by that I mean the JP PS4 release) didn't have any difficulty modifiers at all, they were added first in the Western release (along with voice acting and such) to make the game hopefully more appealing, but the game is absolutely not balanced with them in mind. It's just a flat 1.5x modifier to all enemy stats I believe.
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>>3855343
Oh yeah forgot to mention, the draconian modifiers can be disabled any time (at a church), but you cannot turn them on again for the current playthrough.

So what I recommend is start with strong monsters + reduced exp, then disable one of them if you can't handle it. The first few bosses are bullshit, because you only have 2 party members and both are just fighters, and you need to use consumables to CC the bosses (with Grim Gryphons probably being the hardest fight in the game), but then the difficulty evens out once you have the full party (roughly after Sylvando joins), so if you can survive with both modifiers until that point you should probably be good to go.

Otherwise just admit defeat and turn them off, you won't lose any progress at all whatsoever.
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>>3855329
Scorpion, Squid, the cage one and probably the one under the arena off the top of my head. Been a while.
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>>3855303
>muh tedium and muh grind
That's what you retards always default to whenever you cant mindlessly sleepwalk through a game.
Buff/Kabuff and resistance gear where applicable trivialize a lot of bosses. Only Slayer of Sands and Tyriant can remotely trip you up.
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>>3855343
>>3855347
The problem with stronger monsters is that you will overgrind to compensate. When your turn them off you are now grossly more powerful than everything else.

So it's better to just play the game but not fighting normal enemies that much. More even balance and means no grind at all.
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>>3855343
There's a spell you get later on with a 100% revive.
>>3855360
Tentacular has like an entire subquest you can do to get the cannons or some shit to mess with him and buy some free turns. You'd also have Hustle Dance by that point for AoE healing.
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>>3855363
>you will overgrind
Buying every single piece of gear is a trap in DQ because they scale at like 2:1 for output.
Sidequests and mini medal shit exist and are worth doing.
Dont neglect picking up forging books and the ability to refine. You can easily craft a best in slot greatsword for like the entire second half of act 1.
Pep Up is nuts because characters maintain the state until it wears off or you blow the special. Which leads to potentially opening bosses with massive buff advantage.
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>>3855052
In act 3 a lot of bosses get three turns
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>>3855303
Game over if the protag dies isn't a default setting. Just stronger monsters is good. No need for the other settings. The bosses are well designed. This anon sounds like he doesn't enjoy turn based games with RNG in them so if that isn't you I don't think he's a good judge.
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>>3855443
Skill based and rng you can't do anything about that is super severe are exact polar opposites. If higher difficulties are supposed to be skill checks then rng that can end the fight make it no longer skill based.
The bosses are not balanced for draconian and you learn that the moment you get to the scorpion.
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>>3855468
I'm not saying you can't ever be fucked by RNG, I'm saying a little bit of RNG can be fun in some games. DQXI is very forgiving and frankly I didn't have any trouble with the game with only stronger monsters on. I did not grind. A few bosses I had to retry a couple times but I don't mind that. It all felt appropriately challenging. I'm going to give you the benefit of the doubt and assume this is just a difference of taste but a lot of times people have these complaints and you learn they never tried changing their equipment or skill sets to try and specifically counter a boss and they never use consumables, or defend, or use buffs/debuffs etc.

I will say though that the scorpion did get nerfed for XI S and it was more bullshit in the original release.
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>>3855518
Why do I get the feeling this whole thread is just an argument between someone who played the definitive edition and someone who didn't?
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I just tried this game out, and I think it's really retarded that you can't enable draconian features after starting the game. Also, the Japanese deserve a third nuke for not making Gemma a party member.
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>>3855692
wow, you're so edgy, a true 4channer
>>
>>3855468
>Scorpion
Pep
Dazzle
Poison
A stray crit can fuck up Veronica/Serena but other than that, he's just a check to see if you're actually paying attention to how much damage you're taking.



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