Would you play and like it if Evasion/Magic Def./Weapon/Spell levels were halved to 8 as opposed to 16?
>>3856841I would not like in the ass.I would not like it with some grass I do not like FF2.Could you stop your shitposts too.
Not with the established lore implications.
>>3856841I already played it. Enjoyed it more than 3. The major factor that needs fixing are the dungeons. Every single one is the exact same. Haha that was a trap door to an empty room! Here's some encounters! That's what keeps it from being fun.
>>3856841I play and like it as it is now. I do like a couple balance patches that exist for it but the base game by itself is pleasurable enough.It's way better than 3 but 3 was basically what dragged itself along the ground so 5 can run.
>>3856933Link to those balance patches?>>3856841I want tougher endgame enemies.
>>3856841It will always be a theory of mine that this game was never meant to have more than 999 HP.
>>3856887That's actually a classic dungeon crawler thing, it simulates forced encounters.
>>3856933Glad to know! I just asked because people disregard FF2 as a **grindfest**.
>>3856940Hey there! Did you know we almost got monkey paw'd in 3 with an enemy known just as a "terrible dragon"?
>>3856841I love FF2Halving max levels would be a strict nerf and it's clear you don't understand the game
>>3857057>Halving max levels would be a strict nerf and it's clear you don't understand the gameBut here's the thing: either you become easily defeated by anything or strong enough to decimate everything. I'm saying because I usually play through GBA and PSP versions, so maybe halving max levels would contribute to balancing things, IMO.
>>3856975You really don't need to grind in 2 at all aside from maybe like 10~ minutes at the very start just to get everyone some basic equipment.
>>3856841I don't think it would matter much. The game isnt difficult enough to require getting those beyond the 10-12 range anyway. >>3856887This anon gets it.
>>3856887I have played every FF and not a single one has had an enjoyable dungeon. At best they are not annoying. But they are all so fucking basic and bland, the most interest they ever attempt is showing you treasure where the entrance to that area is obscured behind a switch or hidden door.
>>3857300unless you actively grind, you're not likely to be higher than like ~10 at most at the end of the game. so halving the max level doesn't really impact much in practice.