What are some of the worst enemies in RPGs? I'm talking about the ones you hate to encounter because they fuck your shit up so bad. All RPGs welcome, turn-based, ARPGs, FPS like Fallout/Borderlands.What enemies cause you to rage when you have to deal with them, if any?
level-drainers
The goblins or any gimmick fight in Metaphor
>>3858821The Black Death, a zombie pallet swap from Diablo are notorious for permanently draining your hp with your attacks.
>>3858847>oh no, a zombie slowpoke that can be shot through grids, so hard!
>>3858821ambush reinforcements in any fire emblem, particularly awakening lunatic and 3H Maddening, though divine pulse helps
>>3858821Zombies and their family in Final Fantasy 1. First enemy in any RPG that I can remember actually wincing when I'd run in to a pack of nine because they'd stunlock my entire party. I had two fighters and two red mages, all of them had terrible evasion, so it was always a race to kill a bunch before I couldn't move again.Honorable mention to Sorcerers who had deathtouch, but they come much later and somehow despite being worse, aren't as terrifying because they're less common and appear in smaller packs. Also, you have life magic before you find them.
>>3858910I think more of Thracia and Sword of Seals/Binding Blade when it comes to asshole reinforcements
>>3858821Anything that damages your armor when they hit you or damage your weapon when you hit them
>>3858965Thracia enemies are weak enough that I dont feel super threatened by any individual units (ballista and thief staffers notwithstanding) and I refuse to play fe6
>>3858821Enemies with cheap gimmicks that ignore the established game mechanics, predominantly found as bosses.Enemies that outright cheat.
>>3858821Any enemy that can steal your shit and you dont get it back even after killing them.
>>3858821Battle Brothers endless horde of undead.
>>3858821I'm curious, are there any vidya that do Rust Monsters properly?
>>3858821These faggots, with their "reflact damage" ability.I mean, how does it even work? I can understand an ability to reflect magical attacks back on the caster, but if you literally hit these bitches with a sword you injure yourself. It's plai retardation.Also, this: >>3858822 Another good reason to wish eternal torment upon Gary Gygax.
>>3859176>reflactreflect>plai plainSorry, my hands were trembling with rage as I was typing.
>>3859178I honestly never had problems with them. But I also always go for self-made healing poitions and these are essentially a regeneration spell on steroids.
>>3859113Battle Brothers but alps instead. Annoying and boring to fight.Wait, no, necrosavants.
>>3858910The good ones have the sense to tell you where they're coming from before the stage begins, and 90% of the time it's from tiles you can occupy to negate them anyways so they're not really a problem, enhance the game if anything.
>>3859106Bonus points if the monster can steal key items and render the game unwinnable.
Malboros always feel cheap. Either you know they're coming and are prepared or it's game over.
>>3859462>Bonus points if the monster can steal key items and render the game unwinnable.
The Hands of Nox in NeoQuest 2, both times I had to use my revive potions were because of those jokers
Rust monsters.
enemies that can keep calling reinforcements/summoning more enemies
>>3859851SEND MORE XP PINATASTHE FIRST ONES WERE DELICIOUS
>>3859851i'm fine with adds but they better disappear if you kill their master
>>3858821SMT2 is a horrible game in no small part due to maneaters/Bodyconians. They are like 10 or more levels above you, magic doesnt work and special attacks do nothing.Then game doesn't have enough mag to have a party so you are likely running with no team.
>>3860268I haven't played SMTI or II. I started with Nocturne. Same with Persona actually, FES specifically.
>>3858821Enemies that are immune to status effects for an inexplicable reason.
>>3858821Being hit by Macca Beam is worse than death.
>>3858821Enemy with instant death """status effect""" attacksfuck that shit
>>3859488THIS! These were the absolute worst in FF14.
>>3858821I'm eternally traumatized by the enemies in the final zone of DQ2. The golden batboons and also the fire fuckers. Seriously it was such bullshit.Roguelikes in general tend to always have a couple of game ending stand out enemies.
Nothing makes me sweat like encountering cockatrice or basilisk. Petrification is often a status effect that often destroys parties, and those two often love to use it in most games they're in.
anything with instant death bullshit.Like these fucks in FF15
sucks to suck: the thread
>>3858821why, my peenus weanus of course :)hahah! :Dit's my weeeeeenus peanus! :) hahahITT: The worst enemies in rpgs - my answer is, of course, my peanus weenus :Dhahaha!
>>3858821i hate the exploding stygian dolls in diablo 2 man fuck those things
>>3859488In FFX I had just learned Delay Attack and was able to kill a Malboro without it getting a chance to do much of anything. Then the next one ambushed and game overed me.In FF 8 they were complete bastards. Iirc I had to prepare with stat immunities and the party heal ability from the siren gf. Even then it had millions of health that had to be demi'd out.
>>3859159In a "fuck you say goodbye to your gear" way? Baldur's Gate Dark Alliance, and several roguelikes have no qualms about using them.
>>38588211. Puzzle fights.2. Permanent unrecoverable stat loss.3. Losing missable gear forever by theft or breakage.
>>3860561Macca Beam is insane because it's like what does it even accomplish for the enemy? It doesn't stop your characters from beating their ass. It's pure spite on the game's part.
>>3862564I think Macca beam enemies escape.And considering they often want macca for recruitment, it has some use for them
>>3862214>Permanent unrecoverable stat loss.This is anathema to most RPG players, because they expect their character to get progressively more powerful. And yet it's far more realistic for wounds and injuries to have longlasting or permanent effects. In theory this could keep the game challenging and more enjoyable, instead of turning into the usual walkover as your character becomes more and more godlike.Maybe it's an idea we should get used to. Heroes should get slower and weaker as they age and take knocks. It's a familiar concept in fiction, so why not in RPGs?
>>3858821Level drainers.Ones that inflict Status afflictions that always fuck you up and there seems to be no real defense against them.>>3858837THESE MOTHERFUCKERS since they're typically in long dungeons where having a mage MC to get first strikes to restore MP would be nice, but being a Mage makes them party kill youEnemies that inflict hard to cure status conditions, like the enemies in Might and Magic 6-8 that can:Give you insanity (since insanity is 50% chance to whiff any action, it's basically a death sentence if it happens to someone important)Give you super plague.Stone you.Obliterate your body on the spot.Insta kill you, bonus points if it happens to both your people who can heal death.
>>3860268tell me your bad at video games without saying your bad at video games
>>3863228>This is anathema to most RPG players, because they expect their character to get progressively more powerful. And yet it's far more realistic for wounds and injuries to have longlasting or permanent effects. >In theory this could keep the game challenging and more enjoyable, instead of turning into the usual walkover as your character becomes more and more godlike.This would probably just result in players using strategies that don't rely on a character's stats to do damage or survive, like spamming consumables
>>3858821The whole Order Break system of Omega Quintet. Compile Hearts got some bullshit boss battles but this shit makes each battle luck based, especially bosses. Enemies can act up to 3 times per turn but giving them instant turn for every conditions met to get their turn instantly is way too broken.If you ever survive the consecutive turn beatdown, your party's cloth won't likely be and getting your cloth torn to shreds is not good since it lowers your defenses too.God helps you whoever wants to deal with South Plains DLC. Every enemies there are bosses from the deepest floors of Training Area and they're soup up beyond its max level.
>>3859159The only time I’ve seen them was on the “world of greyhawk” server for nwn1. They were on the steps of the temple of elemental evil.
>>3861335>"me ive never had a problem with anything im super good at videogames guys, listen im so good-"fuck off retard lmao
>>3863378Or speedrunning/hiring younger mercenaries.
>>3863228Games tend to have a quickload option, so a lot of people would replay the battle over and over until they finish it without a permanent injury.Either the injury would need a bonus or it would have to be one-save only.
For me it's this little floating brain with tentacles motherfucker in Powder, the Soul Sucker. The way Powder works, stats are bare bones, you have HP and MP and then skill slots and magic slots which go up. So there's no strength, agility, intelligence, wisdom etc. How well you weild a type of weapon or gain benefit from armor you're wearing as well as things like how well you can dodge, look for traps etc is all tied to which skills you have learned. Likewise, most of the useful things you can do to deal with the shit the game throws at you come in the form of spells. The Soul Sucker has an aptly named spell called soul suck. If it sees you first and gets it off and casts it, it takes all your skills and all your spells. So you are stripped of every skill and spell you had, the Soul Sucker now has them making it even more dangerous than it was originally. In a game with a lot of very dangerous enemies, they are the one I prepare to deal with the most. Usually they don't show up until the lower levels, but this was on floor 13 so it's probably either a chameleon or something else has been zapping a wand of create monster. I tried to possess it which is the best method but failed. Thankfully in the confusion one of my wands of teleport worked and I was able to get to another room and then found the staircase.
>>3863657Do you...get the stuff back if the soul sucker dies or are you just permafucked?
>>3863661Yeah the spell has a duration and also wears off if you're able to kill it. So typically they are what I save wands of fire, ice or if I've made lightning rapiers because at least you can still do that. In this case I it showed up so soon that just had to run and either avoid or deal with it on the way back up if I end up getting that far. One thing at a time though, in running away I ran into a kobold mage zapped me with a wand of slowness then fell into a hole right beside the minotaur which almost killed me. So we'll see how things go, I'm already more over leveled than I like to be at this point but have been over all lucky with loot.
>>3859159Yeah. ADOM
>>3860310You really have to be interested in SMT in order to go through these games.I played them a few years after the original FF3 nes and they are vey rough.Spoilers from my end boss fight in SMT1.At least 1 is more fun than 2.
>>3864779
>>3863375Tell me you have not played the game without telling me you have not played the game. Post proof you actually beat it before I take your reply seriously.
>>3863228nigga all I want is to start out a weakling who gets stomped by everyonethen progress into a capable adventurer facing challenging combatsand end up an omnipotent Godthat's all I want from every RPG and always will
Githyanki in BG3.>90% of them are Battle Master fighters, so they add 1d8 damage with maneuvers>all enemy Gith just get a free 1d6 psychic damage>greatsword users get a parry ability which massively decreases the damage of the first melee hit taken per turnFucked up.
>>3859159>>3863713In terms of annoying monsters, having recently gone through it I found Aquators the most consistently irritating monster in Rogue. They are quite common through at least 2/3 of the levels and since almost everything is dark you don't know you're fighting one until you run into it, at which point it immediately rusts your armor. So I found most of the game is a balance of wearing shit armor most of the time but then having to take a hit and swap every time I ran into centaurs and the like.
>>3858821Enemies that can do permanent and irreparable damage to your gear and/or attributes.
>>3863228If you start out strong and get weaker with each fight, why not rush to the final boss right away while running from all runnable encounters? This is the kind of gameplay that is fitting for survival horror games, not JRPG adventures.
Low level enemies that reflect the damage you do to clear fodder
>>3863228This highlight how tabletop systems don't directly translate into videogames and vice versa. You'd need some kind of system to balance out actively engaging in gameplay systems and some form of risk reward. This would just lead to someone playing the game like ff8, avoiding everything possible to then dumpstering bosses at level 1 with limits and junction/guardian forces. Not that it's wrong, but it won't be everyone's cup of tea.
>>3859488The problem is that the games are poorly designed to introduce those concepts that you're not really prepared to encounter an enemy that slams you with practically every status effect in a single attack. Maybe a couple bosses or monsters have themes, like poison or stone attacks, but then Malboro comes out of nowhere, usually in an instance where he is significantly stronger than the party and then you wipe. It's dumb, tbqh. There is no significance to the fight other than to frustrate the player, because there is rarely another monster after him that presents that much of a challenge with status effects.
>>3858821Enemies that regenerate health, so you have no options in combat except to spam them with hits like a retard. All tactics and finesse goes out the window.
There are no bad enemies. They are hurdles that the developer put there for your to grow over. You see them as someone trying to mug you on the bus, which is why you cry when they set you back (level drain/gear damage). But it was always the intention for them to be there so you can rise above.
>>3859488>walks into a gas station>"Hey. I'd like 2 packs of FF7 Red 100s">"We don't carry that brand">"Are you blind? They're on the self right behind you!">"Sir...?"Checked. Big Tobacco doesn't even pay Square for all this advertising?
>>3858821any enemy in games with level scaling
>>3864893Because side content is fun and if the point is that your character starts at its peak and gets weaker in certain ways over time then you ought to play into the gimmick. Optimizing the fun out of the experience by b-lining to the end would be your own fault.
>>3858822this, and attribute drainersfuck Owlcat
>>3865619Level scaling sucks unless the game is built specifically around you exploiting it.
>Rapes you in you're path
>>3866216Death crawlers are worse
>>3858821why did Atlus think this was good balance?https://www.youtube.com/watch?v=ytJYkzs_BuY
>>3866604
>>3866604There's a reason why the press-turn system caps at 4 in most cases now and most boosting turn counters abilities are triggered once by event.
>>3858821I hate difficult bosses that have long, unskippable intro or game over cutscenes/dialogue so every time you lose to them you're forced to watch/read/listen to their shit again. Especially if it's a JRPG with slow scrolling text boxes.
>>3866434At least there are more options to deal with Death crawlers than with Nagas; traps, incendiary grenades, burst shots and more --and available for low levels, on top of that-- compared with the amount of damage you have to dish out and armor to bypass to get rid of a Naga, let alone the four ones on Dominating at the library/archive entrance. At least you can avoid most of them throughout the game.