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What game gives you the closest feeling to going on a long long journey away from home?

For me its BG1 (or to a lesser extent) NWN: SoU
>>
FFX
Unreal
Morrowind
Dragon's Dogma
Prey
Grim Dawn
Icewind Dale
PS:T
VtM:R
>>
>>3863563
>What game gives you the closest feeling to going on a long long journey away from home?
DQ8
Dragon's Dogma games
Secret of Mana / Visions of Mana
>>
>>3863563
Morrowind
Dragon Age: Origins
Final Fantasy X
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>>3863563
To really have that feeling, the game can't have hubs. The journey must continue. You could stop in a town for rest and restock, but never return. Any quests picked up in a town would have to be resolved on the journey to the next, maybe planning to meet back up with the quest giver further down the road.
So maybe Dungeon Siege?
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>>3863585

>To really have that feeling, the game can't have hubs. The journey must continue.

This exactly. I felt this sort of in NWN2.

>>3863565
>>3863573
>Morrowind
My gripe with Morrowind (which I love however) is that it has fast travel & hubs so you can pretty easily return to where you start.

>Icewind Dale
I agree with this
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>>3863563
Every book and game in the Witcher series is about Geralt trying to reunite his family. Geralt hates his life deep down and family becomes his only purpose. His Odyssey begins with the books and concludes with the Blood and Wine DLC. If you truly long for a lengthy adventure, you're missing out if you sleep on this.
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>>3863563
Grandia and Lunar really excel at this.
>>
>>3863563
Geneforge (at least the first two)
Sunless Sea/Skies (but you always come back home)

that's all I got desu
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>>3863640
>My gripe with Morrowind (which I love however) is that it has fast travel & hubs so you can pretty easily return to where you start.
It's Morrowind, it's easy to tailor a playthrough according to your wants.
>>
>>3863563
>Bot thread
>Reject /tg/ thread that would get deleted there because that board actually has jannies poorly adapted to /vrpg/
>Elder Scrolls Shilling thread
>>
>>3863876
This. Although Lunar ruins the feeling pretty quickly by giving you the silver dragon wings to warp to any town. The way Grandia forced you to leave certain towns and continents behind as you progressed was a huge factor in how the game's atmosphere of adventure.
>>
NeoQuest 2, putting aside the cutscenes
>>
Everquest, FFXI
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>>3863563
Recently went back to IWD2 for that gloomy winter atmosphere. Ironically it's a breath of fresh air because you are not anyone special, not a child of a god nor a paticularly meaningful entity, just few adventurers looking for a pay. It's so fucking good.
>>
I'll just name random games that gave me this feeling at some point.
Heads will roll: reforged, Starcom Nexus, Avernum 2/3
A Legionary's Life, Sunless Sea, The Banner Saga
Dragon Age (the first), Legends of Eisenwald, HighFleet
Icewind Dale games,
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>>3863563
Everquest without a doubt.
Home for me was Qeynos, and every place from there was a journey. Nothing in a videogame has felt more remote and distant from home than places like the Western Wastes or Plane of Sky.
>>
Quest for Glory series
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>>3863563
I think non-rpgs like minecraft and valheim captures that better.
Especially older versions of minecraft.
Hanging out with your friends and building some shack, then getting that wanderlust, and just going somewhere, just walking, or boating.
>in beta, walking/boating, setting up camps at night, eating when damaged
>adventure update, running/boating, setting up camps at night, eating when hungry, sometimes sailing for a very long time like you reach another continent
>horse update, riding a horse off into the distance
flying kinda took the feeling out of it, even running and horses did.
Also not knowing about F3 and coordinates when I first played also really made the feeling of distance set in.

For actual rpgs I think Icewind Dale, FF10 did that quite well, at least until you get the airship.
Never played Daggerfall, but I think that ought to capture it better.
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>>3864866
Huh? Nwn2 had Neverwinter with your uncles inn and your very own keep in the last third.
SoZ had the first city and MotB Mulsantir.
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>>3865068
>Daggerfall, but I think that ought to capture it better.
It really doesn’t because 99% of the game is procedurally generated slop. There’s never anything interesting there. There’s no journey
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>>3865075
>of the game is procedurally generated slop.
Works for minecraft, but maybe the difference is that it isn't slop being generated.
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>>3863876
Yeah Grandia 1 is the GOAT for this. Lunar 1 and 2 are great for it too.
https://www.youtube.com/watch?v=ze7FPcxpQvI
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>>3863563
neverwinter modules really are the best for this.
Best I remember was chapter 1 of the prophet, once it gets started you go on this huge journey with your comrades without spending too much time in one spot.
It really does feel like you've gone a long distance by the end of it. That feeling continues in the other 2 chapters but not quite as strong imo, more time spent in cities or big dungeons.
>>
Darklands
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>>3863563
xenogears
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>>3870115
This
>>
>home
Most of the games ITT don't give you any emotional attachment to "home".



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