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File: 1760056312389256.jpg (146 KB, 960x758)
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RPGs should have a charisma check for just being able to initiate conversation with random townsfolk alone. It's far from plausible some stranger wandering around a town hitting up everyone for information to actually happen. The way townsfolk are in most games are just a method for game masters to information dump onto the player rather than playing a more simulation aspect.
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>>3866213
>It's far from plausible some stranger wandering around a town hitting up everyone for information to actually happen.
This used to be the nature in the past. Nowadays it's impossible to trust any stranger.
>>
>>3866213
You've never driven though Kansas.
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>>3866213
>RPGs should have a charisma check for just being able to initiate conversation
Sure
>a method for game masters to information dump
I like getting info and hints from NPCs
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>>3866213
so basically like how INT works in fallout 1 and 2 but with CHA, and if you don't have a min amount you'll be labeled as a creepy incel?
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>>3866243
>put charisma <10
>female npcs automatically activate alarms
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>>3867388
>put cha = 20
>enter village
>all female NPCs immediately start sucking your dick
>realize there is not point in adventuring you already won life
>>
A stranger visiting some small town would be interesting to most locals. Someone new to their small and generally secluded community.
If that stranger is sporting all that cool-looking gear and has outlandish companions then just looking at all that closer will make their day most likely.



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