How do you make a pure fighter (no MP) interesting in an RPG?
Hit things.
Give them abilities to affect the tactical situation. Grappling, tripping, disarming, pushing, pulling, stunning, etc. then you can also make hitting things more interesting, like sweep attacks or conditional crits.It's really a dearth of imagination on the part of developers, or obnoxious devotion to making casters the stars of the show, if all fighters can do every round is hit thing. Every single study of combat in history involves maneuvers to put opponents in disadvantageous positions rather than just trying to whack them harder, and this was especially true when armor got really good and having a dominant position to be able to deliver a killing blow was imperative.
leap hundreds of feat in a single bound, climb cliffs faster and better than a mountain goat, holding breath underwater for hours while swimming and fighting. any sort of epic feats of toughness and strength are viable.
>>3866586>superhero capeshitThat's literally magic, anon. It's literally magic even in those stories.
>>3866484odd techniques and perhaps fighting game inspired combos.
>>3866597it's a just game bro, chill out. it's all for fun.
>>3866484Notice how this isnt a problem for action and tactical rpgs? anyway give them a horse
>>3866484I'd like an RPG that has somewhat forced party composition of like 4 fighters and 1 mage, with the mage being vastly more tactically critical for anything than any of the fighters. But the fighters have complicated rules for blocking and interception that make them as interesting as a unit of 4 for facilitating and protecting the mage as the mage itself.
>>3866484Make it a tactical game where tanking, strength, size and hand-to-hand melee abilities have tactical significance. Emphasize the group-level tactical decisions more than first-person gimmicks.
>>3866698I'd do the opposite, were I to ever replay Dragon's Dogma, I would do so with a martial main character, and three custom sorceress pawns to sit in the back and spam triple meteors and shit