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File: MightAndMagic6Box[1].jpg (44 KB, 256x303)
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Goblins everywhere around the starting town keep kicking my arse. My character tells me I'm fucking up by entering the Temple of Baa which I assumed was the starting dungeon. None of the guilds let me do anything because I'm not a member.
Dafuq do I do? Where dafuq do I go?
T. Someone who struggled to beat Daggerfall even while following a guide to the letter
>>
>>3866986
Save often and scavenge around for loot, pick off small groups of enemies where you can. Cheese enemies as much as possible, get Bow Mastery and bows on all characters asap so you have something to spam at range.
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>>3866986
Look around for boxes of loot and small groups of goblins. Play turn based by hitting enter and try to take them down one by one. Eventually you'll get enough money to train bows for everyone, so it'll make a lot of that early game stuff easy. only needs to be level 1.
>>
if you want cheeze look at how to cheeze dragonsands from the start
if you dont want to cheese, just go out of starting zone and start exploring killing shitty mobs. you will level up. when they become very easy you just clear starting dungeons (tempe and goblin camp and move on using ship).
but beauty of mgm was always an ability to get end game equipment at the beginign so look for dragonsand cheese anyway lol
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>>3867025
cheating is gay
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>>3867025
>just go out of starting zone and start exploring killing shitty mobs. you will level up.
HOLY SHIT
PISS
>>
>>3867026
its not cheating, game purposefully made this way, retard. like you know how you can kill dragoin in mm7 tutorial island and just walk water using healing potions to the ship in mm8 tutorial island or use invis to loot all end game dungeons or recruit level 50 dark elf archer in mm8 by doing her quest? you are actually retarded if you think that games need to restrict player in a way where he can only follow pre-determined path set by developers instead of unleashing player into the world and allowing him to do the fuck he wants to.
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>>3867031
nigger it's fun to figure it out on your own
you are just spoiling everything for other anons
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>>3866986
Give everyone a bow, stay in real time more and circlestrafe while shooting.
That's basically how you beat the whole game.
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>My character tells me I'm fucking up by entering the Temple of Baa
It's just flavour.
>which I assumed was the starting dungeon.
There is no starting dungeon. You start by fighting things on the surface. You can walk to the next area where Castle Ironfist is without spending coins (but you spend food) and look for easier monsters there. You can buy food in taverns. You can also run past monsters, don't have to just fight everything you see right away.

Reading manuals helps a lot with old games. Especially since you seem to be the type to go for guides and probably something like watching recordings of others playing instead of engaging in your own trial and error. You can learn from trying things on your own, without ever seeing the manual. Will require some reloading from older saved game slots but perfectly doable.
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>>3866986
>Dafuq do I do?
Grind. JRPGS took after games like these after all. Grind like you'd do in a jrpg.
>>
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>>3866986
step one: make sure all your characters are sorcerers
then
>learn the following as soon as possible: Air Magic Sparks (it will fuck up everything in the early game to secure funds for the latter), Water Lloyd's Beacon, Dark Shrapmetal
>don't ever press the enter key, press F2 for double speed
>shotgun every enemy, rest, shotgun them more, once you have lloyds instead teleport out to new sorpigal temple to reload ammo
>>
>implying anyone plays these

Hey hey people
>>
>>3866986
Any party you want to play is fine, though it's best to have at least 1 cleric and 1 sorcerer for all the nasty shit that comes late game if you're a new player. Knight and Paladin are pretty much the same, though don't expect to cast too many spells with your Paladin. Archers are hybrid fighters/sorcerers and druids are kind of a jack of all trades, powerful and kind of unnecessary. More important in mm7.
just do try to do all the content you see, and if turns out to be too hard, come back later. Your party has some voice lines they'll say if you inspect something, and for the early game, its generally a good idea to listen if they say lets get the fuck outta here if you come up against a nasty monster.
all that limits you in mm6 is your level, so find any way you can to make exp and keep leveling up your skills. get your expert and master training sooner rather than later, because it will make a world of difference. in fact, that should probably be your primary focus and drive for the game; how do I get my skill to expert for ____. Once you start feeling like your party is pretty solid, maybe try to do a master training quest. try to focus on your casters first, for things like Body so you can get some better spells. Air magic has Fly, Water has Teleport, Earth has Protection from Magic, all these things are extremely handy to have, and PoM is practically necessary for the end game, so keep it in mind.
as you gain levels, try new things, new quests, new dungeons, see what your limits are and keep moving up. there is a story, try and follow it too, but there is no time limit so explore, find secrets, get swoll. take your time, be a completionist.
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>>3867617
*cont
also i would suggest spreading your skills out as much as possible so no one has too many things to work on. for sorcerer and cleric, its kind of a given they will be skill point hogs for how much they need to do, so things like disarm trap, perception, merchant, identify item and repair item are best put on Knights. if they are your face for the party, it makes it a lot easier to manage loot, he'll repair and id everything he picks up, and handle all traps. Archers might be best to focus on one magic tree as a backup and then spread the extra skills out to them as well.
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>>3867571
Nice try zoomie vermin, I played M&M6 and 7 in the 90s, and again in the early 00s when I was actually a skilled enough gamer to beat them both. And I replayed them start to finish again at least once in the 2010s.
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>>3867617
>Knight and Paladin are pretty much the same
Hit points total is important in this game. Rudimentary Self skills you can't afford to spend skill points on aren't necessarily that good. Might be, might not be.
>its generally a good idea to listen if they say lets get the fuck outta here if you come up against a nasty monster.
This doesn't take into account way too many factors so is very unreliable. Usually they overestimate the threat by a lot.

Also it's too detailed. He should've figured out at least half of that on his own. The more you spoonfeed new players the less they will discover and appreciate on their own.
>>
Why do the attributes in this game do so very little? It's like a fucking JRPG, nowhere in the game does it explain what effect the attribute number actually has on anything.
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>>3867712
>Why do the attributes in this game do so very little
because when you get a buff you appreicate it more.
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>>3867777
???

>get a buff to intellect from drinking barrel of piss
>it does absolutely nothing, because you need +50 more than you have currently to get +1 SP from your intellect or something
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>>3867791
you get probably a hundred of those barrels as you play through the game. put the right stats on the right characters and it adds up. plus day of the gods adds up to +40 extra stats i think.
if the game is too hard for you, just use the cheese to get the +50 to all stats for every character.



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