Hammerfell(Will not spoil any story details, for now, I know very little as of now.)Bad news first: IF all goes well – Late 2028.Protagonist is a prisoner, implied to be a pirate, on a small prison island near the city of Sentinel. He wakes up during a riot, leaves the island on a boat impersonating a messenger. Arrives by boat at the port of Sentinel at dusk.(big world reveal moment) This is where the tutorial area ends and the game begins.Cities and villages are open. And now to drop a bomb: Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function. City of Sentinel is 3x the size of Akila City from Starfield but not as dense. As I understand, some space is needed between the open buildings for proper loading and unloading of assets. Level design will help mitigate this as well as other small details like door opening animations. This created numerous issues and one of them is believe it or not... Windows. While inside small buildings you should be able to look through the window, but when you are on the outside from x distance you should be able to see inside, which is a problem and created a lot of discussions and testing about how far should you be from a house too look inside and this also affects the distance of which the assets start to load... and what specific asset type should load. When you come close to a big building with a loading screen you cannot see inside as the asset load is too big and when you are inside what happens when looking through windows?, as the outside world needs to be unloaded. In the end frosted glass is used, in some cases transparent and for buildings with a load screen a parallax interior/exterior is added. Windows cannot be opened, lockpicking windows was considered.
Game world – 1.7xSkyrim. Muted colors \ bleak like Skyrim in order to reflect the harsh environment of Hammerfell and as an expression of the local culture.Beast races have more human facial characteristics compared to Skyrim, Dunmer voices are harsh like in Morrowind.They recognise the main character and the strong point of Elder Scrolls being the World itself and they want this to be reflected on all aspects of the game. This will become obvious in the following points:Fast travel from any point of the map is gone, and in it's place, fast travel by caravan (horse, camel), boats and crossroad signs. At specific points on the map, cities, villages, road crossings, desert camps etc, you can talk to the leader or access the roadsign. You can fast travel from costal cities and villages using boats. This is added just for flavour.Weapons and armor can be repaired. Worn items have visual degradation. Not to make this a potential problem worn items have a visual and a small percentage of penalty for either damage or armor.No cutscenes and no dialogue zoom.
Skill trainers are making a return but in a different way. Skill trees have a progression based on tiers: Journeyman, Apprentice, Adept, Expert and Master. The last two tiers in each skill tree are locked behind a specific trainer quest. The thinking here is, just like in real life there is a limit to training as a boxer on your own untill you get the help of a good coach and also makes for a more realistic world. You can find Journeyman and Apprentice skill tomes and spell tomes in the world, in stores and as quest rewards. Adept and Expert need to be trained after finishing a specific quest. Upon reaching the limits of Expert you will be referred to a master trainer. Multiple Adept and Expert trainers but there is only one master trainer and NPC's will sometines talk about them. Skill books will no give reward 1 point increase to its associated skill, but reward 1 perk point to the associated tree. This will make them more valuable and will make the player go out int the world and explore, steal, seek out shops, book stores etc. Each skill tree has a fixed number of perks acquired from skill books. New to Hammerfell are skill tomes that add specific skills to weapons. (Just an example) Shield Bash is a adept skill while Parry is a Expert skill. A combo system is added to weapons and will tie into trainers. The weapon skills is early in design and don't know more about it, but they want melee to be more dynamic and to reflect the lore and skill of the Redguards.One additional armor slot is added. Left and Right Gauntlets. Each one has specific effects tied and will add more build variety. If building a Spellsword, right gauntlet will have sword damage or physical damage related stats while left gauntlet can add Magicka or spell damage related stats or use both for one specific stat.Unrelenting Force is now a spell. New spells are added. You can pick up enemies with a spell and push them with another. You can also pick up items and use as projectiles.
Flais.Stronghold building system.That's it.
>>3870442>You can also pick up items and use as projectiles.THANK TODD, OUR PRAYERS HAVE BEEN ANSWEREDTelekinesis chads let's gooooooooo
Why, pray tell, instead of calling your thread "predictions thread" you call it "LEAK" even though we both know you are not leaking anything but cum out of your ass?
>>3870439>Cities and villages are open. And now to drop a bomb: Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function. City of Sentinel is 3x the size of Akila City from Starfield but not as dense.Ok I guess but I'd rather they prioritized actual content and gameplay>Fast travel from any point of the map is gone, and in it's place, fast travel by caravan (horse, camel), boats and crossroad signs. At specific points on the map, cities, villages, road crossings, desert camps etc, you can talk to the leader or access the roadsign. You can fast travel from costal cities and villages using boats. This is added just for flavour.This is definitely a step in the right directionThe most important question thoughWHAT ABOUT LEVELED ENEMIES/LOOT?Do noname bandits still carry daedric gear?Does everything level with the protagonist, making leveling pointless and ruining the RPG power fantasy?This is what ruined Oblivion/Skyrim
>>3870442>HammerfellBooo, noone that matter wants that.>The last two tiers in each skill tree are locked behind a specific trainer quest.That sucks, not fun at all, forced interaction.>The thinking here is, just like in real life there is a limit to training as a boxer on your own untill you get the help of a good coach and also makes for a more realistic world.Full retard. In real life you can get real good in physical things on your own. Using weapons improve instinctively as you use them, the more you use them, the better you get at it, the only limit is your own body. Assume it would be the same with magic if it would exist.>Unrelenting Force is now a spell.Gay. It should be a shout, and nord only, and non-nord races being able to shout should be non-canon from Skyrim.>>3870466>Does everything level with the protagonist, making leveling pointless and ruining the RPG power fantasy?Good question, I too have hated the levelled enemies, and unique items having different stats on different levels. This made playing Skyrim the most fun on level 1 playthroughs.
>>3870466Zone based level scaling, so it's like Skyrim, but how it will be tuned I don't know yet, it's to early. There are talks of naming non essential NPC's with a tag added "bandit", "guard".
Give us any form of proof and I'll believe you.
>>3870475>Zone based level scaling, so it's like SkyrimHard pass then until an overhaul gets released that makes it static
>>3870441>Fast travel from any point of the map is gone,it was believable until here
>>3870439>Hammerfelldropped because niggers
>>3870566bosmer are true niggers of TESredguards just happen to be black
Why would anyone put niggers in games?What have they done to deserve the honor?But of course the game will still sell well, because 99% of people are soulless golems that are TOLD/programmed what to buy.At least I have a soul. Anyone else that has one too will know to not buy anything from companies like this.
>>3870494>>Fast travel from any point of the map is gone,>it was believable until hereIt's believable, and it would be a good move. With frequent points of fast travel it wouldn't compromise too much of player time, and the game would gain in "immersion"
>>3870439Yeah whatever. Let's move to the real important questionMusic by...?
>>3870599It *would* be a good move if they were making the game for someone like me. But they're not, and being able to teleport away from the wilderness and into safety has been an expected normie QoL feature for the last 20 years. In fact, I'd sooner put money on them allowing you to fast travel out of dungeons.
>>3870622>normie QoL feature for the last 20 yearsIn the last 20 years RPGs have become mainstream. People are ready for more "hardcore" stuff like survival and honor modes. Kids grow up on minecraft without fast travel.Just saying don't be surprised if these things start getting "reintroduced" now.
>>3870626You may get an optional "mode" that disables it, but you could also just not use fast travel if you don't want to. I don't believe for a second that fast travel from any exterior point in the map will be completely removed. If they're considering it, they will backpedal on it.
>>3870494>in it's place, fast travel by caravan (horse, camel), boats and crossroad signsSo Morrowind style, which is an improvement. Maybe they'll even bring back Mark/Recall/Intervention.(This is all bullshit, of course, but it's fun to argue about.)
>>3870622>normiethe thing is nobody is a "normie" anymore when it comes to gamingkids these days been gaming since they were toddlersmost "normies" are hardcore gamers in factPlus Bethesda got redpilled with Oblivion remastered when all the zoomers cried in unison "Now I get it".Zoomies realized what we had been telling them for years that TES got dumbed down at each iteration, and they still haven't even experienced true freedom and immersion like in Morrowind.Bethesda dumbed down its games at each iteration to attract more "normies".The thing is it was a super dumb idea.Normies will play any AAA game that gets released no matter the difficulty.FromSoft games which are hard are massively popular.
>>3870685>Bethesda dumbed down its games at each iteration to attract more "normies".>The thing is it was a super dumb idea.An idea so dumb that the creators got virtually infinite money from rehashing the same 2 dumbed down games over like 2 decades.I don't want to talk to you anymore. They won't remove fast travel. Screenshot this so you can try to prove me wrong later.
>>3870689they made money because the industry grew exponentially and they were one of the biggest players alreadythey would have made money regardless, because it's the main RPG of its genre and people like this type of games
>>3870685God damn you're out of touch
>>3870441>muted colors like SkyrimOh no...
>>3870439It's a bit funny that the discourse has gone down the line of Elder Scrolls games.First, the loudest part of the community was saying that Oblivion was so much better than SkyrimThen when they got bored of saying it, Morrowind fans started saying that it was the best Elder Scrolls gameNow we're at the point where Daggerfall is that game. Helped by the Unity port, of course.I can't wait for the Arena port to be finished so people can start saying it was the best.If they set it in Hammerfell (or High Rock, because people forget that was just as much of Daggerfall), it'll just be for Nostalgia points. They need to include multiple provinces this time because the remaining provinces not explored are just too small for a modern bethesda game. You know how they love their scale-creep.I'd say my ideal setting would be Hammerfell, High Rock, and maybe the Summerset Isles that you get to about half way through the story, with enemies scaled only for higher level players.I just like the Aesthetic of High Rock and Hammerfell.As for what would be smart for them to do, I think people would appreciate Valenwood, Elsweyr, and either Black Marsh or Summerset.
>>3870439>2028Most believable part desu.>introMan I hope this is real because that opening sounds great.>Cities and villages are open. And now to drop a bomb: Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function.Little leery about this. It's probably necessary given modern expectations but this is going to substantially change level design. They used to get away with interiors that were bigger than the exterior. And like you said, there's so many technical pitfalls they have to look out for with how they load assets. They tried to make stores more open in Starfield and it wound up with a lot of tiny interiors due to last-minute optimizations.>City of Sentinel is 3x the size of Akila CityEncouraging that you specifically mention Akila City. By far the best designed city in Starfield.>Game world – 1.7xSkyrim. Muted colors \ bleak like SkyrimGood. Skyrim's art direction is exceptional. I have no idea why anyone prefers Oblivion.>Beast races have more human facial characteristics compared to SkyrimAssume this has to do with face scanning tech. Unfortunate but eh.>Fast travel from any point of the map is gone, and in it's place, fast travel by caravan (horse, camel), boats and crossroad signs.Big change but I think audiences have gotten use to this. IMO fast travel is overhated (just don't do it) but this opens the possibility for more deliberate gameplay design by introducing some friction to travel.>Weapons and armor can be repaired.I'm sure this will be polarizing>No cutscenes and no dialogue zoom.So back to the Skyrim system? Thank god. I have no idea why anyone decided the old school zoom was a good idea for Starfield.
>>3870442>skill stuffIntriguing. I think separating perk progression from level progression could be a good change, but will depend on execution. It's tricky to ensure early game skill set has enough to be engaging while late game unlocks feel substantial.>The weapon skills is early in design and don't know more about it, but they want melee to be more dynamic and to reflect the lore and skill of the Redguards.Biggest opportunity space IMO. Skyrim's combat is kind of barebones. They vastly improved the gun combat from FO3->FO4->Starfield so it'll be interesting to see how melee has evolved.>One additional armor slot is added. Left and Right Gauntlets.Bizarre that gauntlets are separate while cuirass + greaves are still combined.>Unrelenting Force is now a spell.>Stronghold building system.Pretty obvious.>You can pick up enemies with a spell and push them with another. You can also pick up items and use as projectiles.If this is like Indiana Jones this will be a really cool addition.>FlaisDid you mean flails? Neat.>>3870475>Zone based level scaling, so it's like SkyrimBlock out the haters. Skyrim's system was well-calibrated. You need level scaling to keep truly open world games consistently engaging. They paired it back for Starfield and--just like anyone could have predicted--low level systems became pointless to visit in the late game.
>>3870441>Beast races have more human facial characteristics compared to SkyrimFucking dropped, wtf.
>>3870439>Big problem: The windowsSad, considering the new Daggerfall Unity has a mod that allowed you to have function windows inside buildings. Maybe they should make it a pixel game in unity then?Some guy did a "leak" of TES6 last year and said the two factions were "Democrat/republican coded" and you were forced to side with the democrat faction and you were half daedra. That thread was nuked, which led me to believe it may be real.
>>3870685>As if the Zoomers didn't play Oblivion Like, be fr dude, the first Zoomer was born in '97, I was born in '01 and played Oblivion. Definitely a level of hindsight from actually playing Oblivion while sentient but I still beat the game at age 11.
Bethesda hasn't made a good game in the last 20 years. Even worse, it's games have been consistently going downhill the entire time. TES6 will be pure slop.
Will the game be an Xbox Series X exclusive or maybe Microsoft's next rumored Xbox console exclusive? Or will it release on the PlayStation 5/6 as well
Im not reading all that shit. Skyrim was barely playable and that was 15 years ago and it was barely playable slop. Since then fagout 4 and pajeetfield were complete disasters. I have zero hopes for TES6 and hope Bethesda and Microsoft crash and burn and TES is sold on the fleemarket to some chinks or russians or something.
>>3870669>>3870599Nobody wants the removal of fast travel in modern games. Take off your nostalgia goggles.
>>3870907tbf I never really cared for open cities or open buildings, and I understand that closed instances are extremely helpful in a lot of ways engine- and mechanic-wise, but this would actually make me consider playing a thief because the #1 reason I don't care for RPing one is the fact I have to go through so many loading zones over and over it really kills my boner.
>>3871102I don't understand how blackpillers like you even function in the real world. This is unironically what I imagine you to look like IRL.
>>3871139Stupid faggots like you need to have their throats slit and left to bleed out. I have plenty of games that I play and enjoy. You just want to be the little rainbow paladin that defends any issue as acceptable. You are the subhuman deserving of death that causes things to become worse. You accept enshitiffication and ignore the feces on the wall, acting as if Bethesda will magically reverse course with zero evidence that is the case. But I dared posting something negative so I trigerred the AI's templated response with new-speak and the current [socially unacceptable person] insult.
>>3871142
>>3871142I'm sorry you're not doing so well. Maybe next year things will change for you.
>>3871144>>3871164Thanks for proving me right.
>>3871102QFT
>>3870919Based
>Thanks for proving me right.
>>3871197QF-ACK
>>3871340I want you to stop and think for thirty seconds about how dumb your meme is. You should feel ashamed of yourself.
>>3871340Lmfao
>>3871349It's a cartoon, anon. Please don't hunt him down in Paris and cut his head off with a big knife while babbling something in sandspeak.
>>3871369>The only way to argue with a blasphemer is by running your sword through his bowels, as far as it will go. -St. Louis IX, King of FranceLook how far the West has fallen.
>>3870439pls tell me we at least get hand-to-hand
>>3871514Empire banned it with the hand-to-hand act
Morrowind is where TES went wrong, its a garbage game and an insult to us who played Daggerfall.
>>3871538>Morrowind is where TES went wrong, its a garbage game and an insult to us who played Daggerfall.No one thought this back in the day. I'd put odds at 90% that you're a zoomer who first played the Unity port. Back in the day, Daggerfall was essentially a proof-of-concept tech demo, it was a total meme. Empty world with nothing in it, random dungeons that half the time were broken and couldn't be completed. Morrowind completely destroyed it and no one could go back to it.
>>3870439This game will kill Bethesda
Will this game be in current gen of consoles? (PS5/Xbox Series)
>>3870439>Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function.LOL, Witcher 3 had open buildings ten years ago.Imagine not being able to look through a window to see what, or who, is inside a building.
>>3870589
>>3870713Morrowind also had muted colours.OG Oblivion is looking pretty good right now, eh?
>>3870919>You need level scaling to keep truly open world games consistently engagingNot if you just chuck the idea of levelling in the dumpster where it belongs. It's a retarded idea from the 1970s.
>>3870925>this triggers the furries
>>3871135Yes they do. Morrowind got it right, and the new game sounds very similar.
>>3871142Imagine getting this mad over a video game you won't even play.How do you feel about golf? Does that make you seethe too?
>>3871500>and by "your sword" I meant "your dick"
>>3871538There are many better insults to Daggerfall players than Morrowind.
>>3871810Leveling is overused in a lot of games, but actually makes sense in games like Elder Scrolls that follow a traditional hero's journey. You start as a scrub and by the end of the game you're much more experienced and skilled. Leveling isn't the only way to represent that progression, but it's an intuitive one.Also, games need some kind of progression system to feel like they're going somewhere and open-world games forgo any sense of spatial progression so they need to make it up with something else.
>>3871135>>3871813Morrowind did not get it right and is probably the reason why Bethesda supposed fast travel was mandatory. Movement is a fucking chore in Morrowind and the overworld in between major locations is basically barren. Ironically Skyrim on a no-fast travel challenge run is much more playable than Morrowind without abusing recall spells.
>>3871852>Ironically Skyrim on a no-fast travel challenge run is much more playable than Morrowind without abusing recall spells.What's ironic about that?
>>3871852>Morrowind did not get it right and is probably the reason why Bethesda supposed fast travel was mandatory. Movement is a fucking chore in Morrowind and the overworld in between major locations is basically barren.It’s difficult to imagine a take more diametrically wrong than this
>>3871852>Movement is a fucking chore in MorrowindYou know you can use boats, silt striders, propylon indices, certain spells, and the teleportation services at the Mages Guilds, right? Right?
>>3871545>>3871817You must admit that Daggerfall was the peak of Tits Scrolls though:Daggerfall Tits >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> No Tits Scrolls (basically every other game besides) >>>>>>>>>>>>>>>>> Battlespire tit travesty
>>3871865>You must admit that Daggerfall was the peak of Tits Scrolls thoughFair, you got me there.
>>3871860The diegetic fast travel is not the problem. I agree that stuff is really cool. The problem is moving between those travel nodes is so effing tedious that no one wants to do it. Any time you venture into the interior of the map that isn't covered by those travel nodes, it's a chore. And Oblivion and especially Skyrim expect you to adventure out towards random dungeons way more often. Morrowind having fuck slow base movement speed and a tedious stamina/rest system is the issue.
>>3871860>use boats, silt striders, propylon indices, certain spells, and the teleportation servicesYou didn't beat the game
>>3871874I did, but stopped playing shortly afterwards.
>>3871869>Any time you venture into the interior of the map that isn't covered by those travel nodes, it's a chore.No, it's a challenge. You have to get in, complete your mission, then get out alive again. It makes it more interesting.
>>3871893It's not a challenge, it's a chore. A challenge is more akin to the white flower quest in Hollow Knight.
>>3871893>No, it's a challenge. You have to get in, complete your mission, then get out alive again. It makes it more interesting.I'd like to think that, but I don't remember ever being challenged by the wilderness.Morrowind is fairly forgiving with its level scaling, healing with rest, save states.. and maybe for a good reason.
I hope there are more quests like the shrine of dagon where if you hit one of the acolytes they run away and aggro everything in the fucking dungeon
>>3871869>Morrowind having fuck slow base movement speed and a tedious stamina/rest system is the issueIt also allows you to boost your speed to Sanic levels, cast spells to jump mountain ranges in a single bound, levitate straight over obstacles, etc.
>>3871933It’s an extremely gratifying sense of progression to go from a level 1 character in Morrowind to a high level character with 100 str, 100 speed, 100 athletics, 100 acrobatics, bounding across the map at top speed, and knowing the boats and silt strider networks like the back of your hand. Feels insanely good relative to the “lol click to teleport” fast travel of later games, especially when coupled with Skyrims plodding speed you can’t even interact with or increase.
>>3870439nah they wouldnt do hammerfell its too generic waste of the elder scroll setting. Hammerfell is basically asscreeds.
>>3871937Agreed, it's something they really didn't understand when they gutted everything in later installments. It doesn't just give an excellent feeling of progression, it works really well diagetically - you start off as an outlander who doesn't know anything about the country, slowly start learning the fast-travel system and eventually you realise you know the transport network by the back of your hand and can work out the quickest way to get across the island naturally. Character progression works the same way, as you learn more about the game and get better at it you learn more about how to make your character better through skills and enchantments (focusing on athletics or increasing speed are things newer players rarely think of)
>>3871933>>3871937>100 speed>100 athleticsThis isn't even faster than sprinting in Skyrim. The sanic meme levels of speed require fortify potions to get those stats into at least the several hundreds at which point it's more analogous to horse tilting than playing the game normally. Up until you're using alchemy/enchantment exploits to break the game, Morrowind's movement feels like total ass which is ridiculous considering true roleplayers may not even touch those skills.
>>3871961>This isn't even faster than sprinting in Skyrim.I haven't compared the numbers in terms of arbitrary units of velocity, but my intuition is that this is false, subjectively speaking. And sprinting is limited by stamina, while 100 speed and 100 athletics are always on.>Up until you're using alchemy/enchantment exploits to break the game, Morrowind's movement feels like total ass which is ridiculous considering true roleplayers may not even touch those skills.Disagree, and I don't touch alchemy or enchantment.
>>3871937>100 str, 100 speed, 100 athletics, 100 acrobaticsAll that grinding cause bro can't get a HORSEbaka
>>3871968>t. tricky dick III
>>3871961You can't sprint constantly in Skyrim, so even if they are equal in speed in Morrowind you can run constantly at that pace and stack temporary boosts on top.>up until you're using alchemy/enchantment exploits to break the game, Morrowind's movement feels like total assIncorrect, but regardless you don't have to use "exploits" to get a reasonable movement speed. Potions of Fortify Speed can be made with relatively common ingredients, and there's a pre-existing 'potion' that raises your speed and is stackable. There are other slightly rarer buffs that can make you extremely fast for short periods, like Scrolls of Windform or donating to the Shrine of Daring in Vivec. There's a semi-hidden item that increases your speed massively. Even if you weren't going to use that (or couldn't find it), a cast-when-used item that significantly increases your speed or gives you Jump is a great investment for your first custom enchantment, or custom spell. None of those are exploits.
>>3871968In Morrowind you can just levitate if you want to climb mountains.
>>3871976Bro getting addicted to skooma and going to student debt for magic college and uncovering ancient magical artifacts just to sprint
>>3872018Magic college should be free, and it would be if it weren't for those Imp*rial dogs regulating everything with their "Mages Guild" and "guild fees".
>>3871803In defence of TES, their engine has mad physics to objects and would need to hold their placements in ram its why they need to have individual cells behind loading screens.
>>3871869>this nigga has PTSD from cliff racer rape
>>3870439>Most of the small buildings are open.This is awful. Bethesda is notorious for making building exteriors tiny in comparison to the interiors. This means TES:VI will have smaller interiors in comparison to previous games AND worse performance!Retarded decision if true,
>>3872090Yeah, Starfield genuinely has some of the best rigid body physics in gaming:https://www.youtube.com/watch?v=fX6NqLWH4Ao
>>3872095I have not played it but I seen there is a room with shit loads of toilet rolls in zero G gravity, pretty sure its an in game dev easter egg thing too not spawned like that vid.Their engine has physics, we can freely grab, move and place objects and then the game saves the locations for X amount of time before they respawn on a timer.That can only be done by having ram available and that will be limited severely in an open environment.For example in skyrim if you place a potato on the ground near riverwood and ran to whiterun and back the potato should have disappeared as its too much data to be stored, but if you went into the traders house and did the same it should recognize the items location as the data of where it is is stored in that cell.Still with the time and tech increases since skyrim I do expect massive improvements.In FO4 and 76 items no longer require you to go onto the menu to loot but ironically morrowind allowed you to freely move items too and from the world and menu. Menu was seemless and did not pause the game.I expect similar type of increases, or decreases to load and data storage in TES6.
>>3872100>That can only be done by having ram available and that will be limited severely in an open environment.For example in skyrim if you place a potato on the ground near riverwood and ran to whiterun and back the potato should have disappeared as its too much data to be stored, but if you went into the traders house and did the same it should recognize the items location as the data of where it is is stored in that cell.Nah, the open world is broken up into cells that load and unload as you move around the world so it works the exact same way as a building interior. They do persist items for less time in the open world to manage the size of the state file (storage not memory) but that's just because they're just presuming the player will take more notice of items in an interior space, there's no functional reason for it.
>>3870439>Bad news first: IF all goes well – Late 2028.Don't care, let them cook>Cities and villages are openWhich means interiors are going to be dogshit, like in every other RPG. I really hope they scrap the idea and go back to walled-off cities as it would even make sense in a harsh desert environment to not have open cities.>Most of the small buildings are openThis is bad. This means you can't have a proper scripted scene in some NPC's house because the player might trigger the scene willy-nilly by accident and ruin everything. This would also cause a lot of other issues. REALLY hope they go back to what Oblivion had.>City of Sentinel is 3x the size of Akila City from Starfield but not as dense.I'd rather have 3x as detailed than 3x 'the size'. We've already seen what '16 times the sizes' means with Starfield.>Muted colors \ bleak like Skyrim in order to reflect the harsh environment of Hammerfell and as an expression of the local culture.This is absolutely fantastic. I'm glad they chose this instead of making the game gay and vibrant, Avowed-style.>Beast races have more human facial characteristics compared to SkyrimTrash. Beast races should be beast-like. To the point where you can't wear certain armours. >Dunmer voices are harsh like in Morrowind.Das good.>They recognise the main character and the strong point of Elder Scrolls being the World itselfBeri gud.>Fast travel from any point of the map is gone, and in it's place, fast travel by caravan [...]This is added just for flavour.Nah bro. I really doubt they will ever think about making the game less accessible, especially for people with burnt dopamine receptors. Oblivion/Skyrim-style fast-travel will most likely be optional. >Weapons and armor can be repaired.Very unlikely. Bethesda has been dumbing their games down. Adding another variable to weapons and armour would overcomplicate the game for 95% of the playerbase. Yes, I mean it.
>>3870441>No cutscenes and no dialogue zoom.That's fine, I guess. Cutscenes were alright in Skyrim (the thieves' guild ones) but never the strong point of any of the TES titles.Shame about the zoom. I hope the dialogue system gets expanded upon and we don't get the Fallout 4 treatment.>Skill trainers are making a return but in a different way.That is SOOOOOOOOOOO far fetched, brother. Are you genuinely trying to say that Todd would sacrifice streamlined gameplay for actual interesting RPG mechanics that make you do stuff instead of pressing a single button to level up? Next you're going to say 'in order to level up you have to go to a local Temple, or, daedric shrine, depending on your character's alignment and pay 100x[you character's level] in gold". >One additional armor slot is added. Left and Right Gauntlets.That's just silly. Why not return greaves? Why not add belts? Cloaks? Cloaks are extremely popular with modders and people who play with mods. >New spells are added.No way>You can also pick up items and use as projectiles.I hope so, but I highly doubt they will implement this.>Stronghold building system.That's an obvious one, everyone's been saying that. That and building/customising your own ship, as there will be lots of underwater exploration (allegedly)
>>3872158>>Weapons and armor can be repaired.>Very unlikely. Bethesda has been dumbing their games down.Rigid thinking conditioned by /v/ regurgitation
>>3872172We both know I'm right and Todd isn't /ourguy/ anymore. Kirkbride has left a long time ago, LeFay passed away this summer. There's nobody, not a single person who could grab Todd by his neck and tell him to grow a pair and make the game's RPG systems more complex and world interactions more reactive. I'm glad they aren't giving up their engine. That's reassuring. Been seeing A LOT of smaller poser YT channels making videos about Bethesda's problems and it's pretty simple to spot someone who's never played any of the mainline games for longer than 10 hours combined. They all say Bethesda should switch their Engine. Absolute niggermen, I say.
>>3872176You're wrong, and you can realize it on your own if you practice independent thinkingDetox from youtube and /v/
>>3872178I'm 100% correct and both fallout 76 and starfield serve as perfect proof.
>>3872181I need to make youtube videos so people like you can get new material
>>3872189You need to make an elder scrolls or fallout game that would prove your point. Otherwise I'm 100% correct.
>>3872193It's been made. Hold on, I'll link you my video once it's done
>>3872100>Still with the time and tech increases since skyrim I do expect massive improvements.Best I can do is bloated and inefficient jeetcode
>>3872196Just as I thought
>>3872181>Starfield is proof that they'll casualize the gameWhy? Starfield should embolden all the friction-supporting designers>design game around survival sim elements>"AYEEE WE NEED TO REMOVE THAT STUFF TO APPEAL TO NORMIES!">normies get bored of it because all of the game systems are pointless nowElden Ring and BG3 demonstrated that normies will play pretty anything that gets picked up by the zeitgeist. There's no reason to listen to their concerns.
>>3870441Lmao nice try but Bethesda would never do this
>>3872306>Starfield should embolden all the friction-supporting designersStarfield simplified all of the RPG systems even further. It's a dumbed down version of Fallout 4, which, in turn, is a dumbed down version of Skyrim. Starfield did some things right, but it really felt like it was just a testing ground for TES6 in terms of technical capabilities. Like, I'm 100% sure that we'll be getting some absolutely stunning landscapes and environments>design game around survival sim elementsI'm not quite sure what you mean. Neither skyrim nor starfield have any hard-coded survival sim elements in them. All of the 'resting' and 'sustenance' shite is purely optional (Survival mod in case with Skyrim and a couple of menu options in case of Starfield). Maybe you meant something else. But then again, I hope TES6 goes the same way and makes these survival sim elements optional, so I can toggle them on when I'm feeling like it. >"AYEEE WE NEED TO REMOVE THAT STUFF TO APPEAL TO NORMIES!"They're removing 'hardcore' rpg elements like stats, attributes, skills, classes. They added a couple of 'traits' which are reminiscent of Daggerfall's advantages/disadvantages system, but if you play Daggerfall you see how lacking Starfield's traits system is. Like, in a perfect case scenario for me, they go all the way back to Daggerfall, balance it THE RIGHT WAY (e.g. every single class is playable and you CAN break the game if you know how to.), add a bunch more options to skills and advantages/disadvantages, maybe even keep the traits system, reintroduce reputations, make the racial bonuses way more drastic, etc. Limitation breeds creativity, especially in character builds. I want to play an Orc knowing I won't be as good of a mage as a Breton or an Altmer.
>>3872331>Starfield simplified all of the RPG systems even further.It factually did not. It added more character-building options, more dialogue options, more skill checks, added a whole new speech system, locked more abilities behind skill progression, slowed down the pacing of the campaign, factions do not appoint you as their leader, added more status ailments, and centered quests around dialogue instead of dungeon fetch quests. But acknowledging this would require the anti-fans to admit their criticisms of Skyrim were overstated at best and possibly even counterproductive.>I'm not quite sure what you mean. Neither skyrim nor starfield have any hard-coded survival sim elements in them.Starfield specifically was very obviously designed as a survival sim first before pivoting late in development. Todd said in a late interview they removed the mandatory refueling feature because players didn't find it fun and there are tons of tool tips that refer to refueling and similar mechanics that are no longer in the game.>They're removing 'hardcore' rpg elements like stats, attributes, skills, classes.This shit is only considered hardcore because RPG gamers are pseuds. Attributes and skills are mathematically redundant. There is no stat modifier you can represent with attributes+skills that can't be represented with skills alone. Attributes are effectively flavor text disguised as a stat. And that's fine, a lot of game enjoyment comes down to aesthetics and psychology but RPG gamers' insistence that these are super complex mechanics for intellectuals simply because they have a number attached to them is juvenile.
>>3870466>This is what ruined Oblivion/Skyrimit didnt ruin skyrimnoname bandits would just have basic shit; only leveled boss bandits in certain caves/forts would have player-tier gear, and even then the good shit was rare
>>3872357>It added more character-building optionsMost of which don't change anything. That's a step in a right direction, but it still was extremely shallow.>more dialogue optionsThat's unverifiable. Unless you mean something like>Are you a thief?-[Lie] Yes-No-[Thief] HELL YEAHIn which case, sure, you get another [Yes] dialogue option and some flavour text (nothing wrong with that, but it's still not adding to the substance of roleplaying). Make your choices count. My character has that one trait where you owe a lot of money to someone and they're supposed to send bounty hunters your way every so often, but I never encountered them, and the other one where you have to pay mortgage, but in my 60 hours of gameplay I was never prompted or forced to pay up.>more skill checksNah, this is wrong. It has as many skill checks as Skyrim.>added a whole new speech systemThat's virtually a mix between Morrowind's and Oblivion's speech systems. It's bad, and you can brute force it, and a lot of the time it doesn't make sense. Again, half-arsed.>locked more abilities behind skill progressionThey did lock certain abilities behind grinding, that's for sure. But that's literally the same system as in Skyrim.>slowed down the pacing of the campaignEeehhh... I don't know, I didn't like the main quest. Maybe because people spoiled it for me intentionally, but when I played through it, it felt like the weakest main quest from the series.>factions do not appoint you as their leaderThat's good, I liked that. I only finished the Crimson Fleet, I enjoyed some of it, but it wasn't mind blowing.>added more status ailmentsTrue, but they don't really impede your character in any way as the entire gameplay loop is you finding a stimpack with the corresponding icon (e.g. bandages for bleeding) and using it from your inventory. (Those are virtually TES' disease system. In TES games you had to visit a shrine, here you have to take the correct stimpack.)
>>3872357>and centered quests around dialogue instead of dungeon fetch questsMost of the game's quests are still GO KILL PERSON X. Like, 90% of the quests are centred around combat. I'd say Starfield has more dialogue-based quests than Skyrim, but most of those are so terribly written that you'd much rather have another fetch quest that takes you to some awesome location and have you solve an interesting puzzle (even if it's just rotating blocks with animals carved into them)>Starfield specifically was very obviously designed as a survival sim first before pivoting late in developmentWell yeah, nothing stops them from pulling the same trick on TES6. They got scared the game wouldn't be as fun to zoomers so they removed the fuel system.>removed the mandatory refueling feature because players didn't find it funU-huh, that's what I'm talking about. Now imagine if TES6 adds something like this where you have to manage your resources and it's a big part of the gameplay loop.Let's pretend fast-travel in TES6 (as per leaker's statement) is actually removed and you now have to f-t via caravans. Now imagine if you had to buy enough water/food/medicine/etc (e.g. fuel) in order for your caravan to reach its destination (safely)? I'd fucking love that, but that would be such an unfun mechanic for 99% of the playerbase, because most people just want to get from point A to point B as fast as they can and get right into action.The same goes for 'hardcore' RPG mechanics. Nobody wants to read anything about attributes, skills, weapon/armour maintenance, that's too cumbersome. BG3 is a different case because it pigeon-holes you into a situation where you can't really lose any encounter and they also added several difficulty options for people who just want to enjoy the story and not care about numbers and shit (because 90% of people don't), but you CAN"T do that in an elder scrolls game... unless you remove attributes altogether.
>>3872357>This shit is only considered hardcore because RPG gamers are pseuds.I disagree. The absolute majority of TTRPGs still use attributes one way or another, and TES games are CRPGs. I mean, look at Daggerfall or Morrowind, you can play that shit PnP like DnD.>There is no stat modifier you can represent with attributes+skills that can't be represented with skills aloneTrue, but I still want to have more freedom when designing my class (and I want classes to make a comeback).If you want to remove the numbers, make it so skill progression is actually meaningful and doesn't take you forever to grind through. What's the point of having levels? Just allow me to get a perk when I meet the requirements. Levels feel rudimentary in Starfield. But quadruple the number of perks and make each perk tree into a full fledged playstyle/class. They have to be meaningful.I liked what Starfield did with that one skill which allowed you to utilise jetpack jumps. But the piloting skill? It only allowed you to use a ship of a better class, and even then there's a class you can't pilot at all, that's dogshit. At any rate, I still think that Starfield was dumbed down significantly and nothing of value was added in place of removed systems. And the things that actually showed promise (I mentioned them above) were half-baked. I fear the same awaits TES6.
>>3872357Rare based /vrpg/ poster
>>3872377It's pointless to argue with you grognards because you literally just start lying whenever you get caught out. There are way more skill checks than Skyrim and may of them have gameplay impact, e.g. passing a medicine check enables you to bypass security protocols in The Clinic. No, Skyrim did not lock pickpocketing, lockpicking, and sneak detection indicators behind upgrades. That was unique to Starfield. And your choices in Starfield and FO4 have the most story impact of any Bethesda RPG. I'm increasingly convinced you posers never actually played older Bethesda RPGs and are mentally substituting old Bioware games in their place because the insistence that new Bethesda games have less story choice than older ones is just obviously wrong. Daggerfall and Oblivion had no way to impact the main story. Morrowind had a secret way to finish the game if you killed Vivec but that's it. Story choice is ironically one of the areas where they've started learning from the rest of the genre.Now do I think this stuff improved the game? Not really. But I've always maintained that skill checks and dialogue trees are boring mechanics, and what players are really responding to is the intrigue of unlocking new story content. It's the content not the mechanic that matters. And for over a fucking decade I've had purists insist that I'm wrong, that these are essential RPG mechanics and simply adding more menu options literally always makes the game better.Well now that I'm proven right, everyone has gone full denialist to preserve their fucking agenda-driven theory of game design>err akshually it's unverfiable if Starfield has more dialogue optionsMotherfucker, no it's not. We know how many lines of dialogue were recorded for these games:Skyrim has approximately 60k linesFallout 4 has 111kStarfield has over 250k
>>3870494I came here to post this.
>>3872412Given those numbers, Fallout 4 would have had less dialog than Skyrim because of the 2 voiced protagonists constituting about 2/3rds of recorded lines and much of the rest being its wider cast of generic filler NPCs. Sounds about right.But Starfield? What's bloating up its voiced dialog line count? It certainly didn't have more content than either TES or bethouts. Did it even have a voiced protag? I can't remember.
>>3870439Will this game launch in current gen of consoles (PS5 Xbox Series)?
>>3872419I said "recorded" but I meant written. Skyrim's lines includes the speech options selected by the player. FO4 doesn't double-count for the gendered voice protagonists.>What's bloating up its voiced dialog line count?The dialogue options? Skyrim is a very terse game. The player doesn't receive many dialogue prompts and hardly ever receives consecutive dialogue prompts. By contrast FO4 and Starfield do the conventional thing of giving you full conversational dialogue trees. The fact that you don't even realize where all this dialogue is coming from just underscores my point. Players ask for more dialogue options because they implicitly associate dialogue options with more content but clicking through dialogue by itself isn't actually very engaging. It's better to have fewer dialogue options that are representative of the content that's actually there than padding a game out with extraneous dialogue.
>HammerfellI like deserts but dislike black people, will I still enjoy it?
>>3872496... I found the redguards in skyrim ok. They're allies against the *lves, they behave like honorable and civilized people, and there's no anti-white preachiness to them. Then again, this was 2011.
>>3872369>noname bandits would just have basic shit; only leveled boss bandits in certain caves/forts would have player-tier gearActually the best gear is always locked away in their treasure chests. For some reason they forget to use it against you.
>>3872499It saddens me I can't make a BLM mod in this day and age and put it on whatever the big mod site is. I'd love to see them burn. But it'll be "hate speech" according to some fucking trans freak.
>>3872504no, its bothI found two daedric armor pieces on my one guy that used it, one was on a bandit leader, the other was in a master chest
>>3872499>found the redguards in skyrim okIt must have been a while since you played the game then, because redguards in Skyrim were fucking annoying.>redguard family loudly argues in the middle of the street>unruly redguard daughter harasses local boy>uppidy thieves guilt alligned redguard insults newcomers into the town>redguards caught breaking into the city, and argueing with the local law enforcement (city guards), one of them already in jail>redguard woman lives under false identity, despite being on foreign land alreadyThis is basicly the starting city, if you play the main quest, and they are this annoying already. Should exterminate every redguard, no exceptions, it's not even just hating looking at their shit colored skin.
>>3872574You forgot>local married redguard pesters law enforcement for sodomy until politely persuaded to back offfor Whiterun.>redguards caught breaking into the city, and argueing with the local law enforcement (city guards), one of them already in jail>redguard woman lives under false identity, despite being on foreign land alreadyThis, Civil War and Greybeard dragon dilemmas form the great trio of player choices in Skyrim.
>>3872581Battleborn or Greymane?
>>3872581The redguard woman isn't a hard choice, the redguard mercenaries following her have to be killed, assume both are lying, since they are redguards, rather side with one cocksleeve, than a bunch of roadside rapist harassing the local talent. Also the game was intentionally left in a pretend broken state by the devs, so that the redguard mercenaries will return to the gates, and will not disappear even once the quest is completed, so you are forced repeatedly to look at them, same with roadside encounters.
>>3872582Battleborn, even while siding with the stormcloaks. The Greymanes associate with a daedra aligned group of werewolves, that did a hostile takeover of a group with long tradition. Also the Greymanes are written to be actually butthurt about the money, and their young daughter is a slut who fucks the Battleborn guy anyways. Their kid is a meathead who draws an axe of you, while you are invited into their home to help them. The old woman in their family is a street peddler, being annoying. Also blonde hair is superior to grey. So Battleborn is an easy pick. I free the Greymane kid, because it's not right him being jailed by filthy elves, but don't need to like them to do that. The eldest Battleborn suck too, and it sucks that he tied his family to the Empire, but they will get over that after the civil war. The Greymanes too are intentionally written shitty by the devs, because devs have a bias favoring the Empire. Also the Companion quest is intentionally written broken, so the fur from hair guard lines won't dissappear, even after cured from the werewolf disease, because devs want to promote furries. I just skip that questline in every replay, the daedra aligned werewolves can get butchered by silver hands for all I care, not my problem to save their souls either, they are supposedly great fighters, solve their own shit, no reason why they could not, if all of them would fight at once. Also fuck the Companions for taking in non-nords, especially a filthy dunmer male. Also Aela's voice actor is way too old, Njada being written annoying, Ria's painted face sucks, so won't side with them for the women either.
hilarious to see /pol/ refugees pretend they're offended by niggers in a fantasy setting that has also literal furries and scalies, not to mention far more niggery races than redguardsgo back to your containment board
>>3872603One can hate multiple things. I hate the khajeet, and argonians, and all sort of elves too, and hate the imperials too, and not a fan of bretons either. Tamriel belong to only the nords.
>>3870439>>3870494>Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function.This how you know this is fake. You don't need any engine rework to make this function, Creation Engine is perfectly capable of doing this. The problem was always console hardware. OP is just talking out out of his ass.
>>3872189>>3872196I lol'd hard. Have a great day anon
>Skyrim with black people Q4 2028>just in time for president elect Shaniqua to announce her plan to flood America with African asylum seekersTodd did this on purpose because he can’t have black skyrim with the heckin nazis in charge
>>3870441>fast travel by camelhttps://www.youtube.com/watch?v=JnqQ8n06-0A&list=RDJnqQ8n06-0A&start_radio=1
They will probably make every black character an un-killable NPC.
Since he's doing it - I'm doing it. It's being thrown around the last few days with the advent of GTA 6 being delayed again that we shadow drop the game the moment GTA 6 launches - except it will launch on PC, heavily cucking Rockstar and tearing a rift between gamers on which to buy - or just both. Both studios are in talks together to make this happen as the ideology is consumers are suckers and dropping to massive titles on the same day will swarm people into stores and digital marketplaces to buy both. I'm explaining this in a dirty way because, honestly - fuck it. Notice how OP never mentioned how far along the title is. It's done, mostly. The only thing left is gutting the updated Creation Kit of stuff we don't want players to have access to - just like we've done in the past. That being said we are leaving a few things in this time around that we've removed in the past.
>>3873380so you're gonna claim to be another insider, but not gonna confirm or deny anything OP has said?
>>3870441>Beasy races have nore human facial characteristics compared to Skyrim,Todd would never.
>>3870439>windows are a problemIf you played Skyrim you know they would be. You just remembered the shitty gritty pixely garbage textures of the windows in Solitude which in all honesty shouldn't be greenlit by a studio like that.
>>3870442Skill quests would be fun as something you do once and it's unlocked in every playthrough after. Otherwise just tedious and something for mods to remove.
>>3874392i just want a canon depiction of miss liftshertail, I want to see this legendary argonian maid.
>>3874742You're not ready. Not yet.
>>3870907>IMO fast travel is overhated (just don't do it) kill yourself
>>3874744oh I am so ready for miss liftshertail, she deserves a canon official depiction
>>3875197But she's fictional within the game world...
>>3875215Quest Idea for TES:VI>Discover unfinished manuscript for "the Lusty Argonian Maid v3">Learn that Crassius Curio, unsatisfied with his attempts to properly express Lifts-Her-Tail's beauty through text, set out in search of an artifact to help him.>Retrace his steps, eventually coming to discover a mysterious painting in a long abandoned ruin.>Enter the painting and discover Crassius still alive with none other than Lifts-Her-Tail?!>Learn that he used the Brush of True Paint to bring her to life and that they've been fucking here ever since.>As reward for finding him he gives you the finished manuscript for the Lusty Argonian Maid V3 which when read grants the player a greater power which summons Lifts-Her-Tail.>Picrel when you ask her to do anything
>IF all goes well – Late 2028.>Cities and villages are open. And now to drop a bomb: Most of the small buildings are openThank God they're going to try and use current generation hardware as a base for the game, and not constrict everything to 4 thread 8GB ram. And since they joined msoft engine development shouldn't be resource or knowledge issue.>Game world – 1.7xSkyrimDecent>Fast travel from any point of the map is goneDecent> they want melee to be more dynamicLets see how it pans out>One additional armor slot is added. Left and Right GauntletsCompared to Skyrim or Starfield? If compared to Skyrim it's an odd choice instead of splitting greaves and cuirass. If this upgrades Starfield equipment then that's very underwhelming>Stronghold building system.Neat
>>3875256Put it up with loverslab, they love that stuff.
Me as a nord in Hammerfell. I’m glad it’s probably going to be there. Desert fantasy is totally underrated. But knowing Bethesda they’re going to make it gay and retarded somehow.
>>3875749I’m the naked Nord in Mournhold who can’t deal with the heat
>>3871857its literally a child take, traveling in morrowind is chill as hell and great for podcasts
>>3870599Being able to fast travel anywhere, to not being able to fast travel anywhere, is lame af.
>>3870439>>3870441Assuming any of these are good is there any hope this game will be any good? Hammerfell already got a decent focus in the MMO and Modern Bethesda's writing is pretty mediocre as it is nevermind their insistence on retooling their ancient meme-tier engine
>>3875215is she? maybe Miss liftshertail is based on an actual argonian maid. who knows?
>>3875256interesting idea. my idea was after her master crantius died/was killed, Miss liftshertail seeks maid work and finally finds a count who turns out to be a vampire, after a while with her the count decides to turn her into a goth vampire argonian maid. it writes itself
>>3870439>no fast travel>weapons and armor need to be repairedwhy would they go backwards on this? makes no sense.if you don't like fast travel, don't use it. i'm busy IRL and don't have time marching up and down a game world.repairing weapons and armor is ass. there's a reason why it was dropped after morrowind: because no one liked it and everyone modded it out.i don't care about load screens and whatnot. if they're hung up on windows being transparent or not transparent, that's dumb.i'm not worried about the plot because beth main quests are too dumb to deal with anyway and i always mod it into being as open-world as possible.the training sounds dumb and can't wait for that to get modded out the moment that creation kit for this game drops.of course, no one is talking about the elephant in the room - why it's taken close to 20 years for another elder scrolls game to come out at all. none of this sounds revolutionary to begin with. at this point, with skyrim being constantly upgraded, don't see the point of waiting for this.
>>3870474>non-nord races being able to shout should be non-canon from SkyrimUm but anon Tiber Septim was a non-nord
>>3875861>why would they go backwards on this?They went backwards from Oblivion, where you could fast travel to any city right from the start. In Skyrim they removed that and added carriages for fast travel.Any restrictions to fast travel will be countered with more travel options, so I wouldn't worry about it.Hell, you could argue Morrowind was the most lenient with the ability to teleport anywhere anytime
>>3875871>Hell, you could argue Morrowind was the most lenient with the ability to teleport anywhere anytime??Intervention lets you teleport only to specific places, and only if you have the items/spells that let you do that. Recall lets you teleport back to a specific place, which you set by casting Mark while physically already being there. That's hardly "anywhere anytime". You can't just decide to teleport back and forth between two Ashlander camps, for example.
>>3875861>repairing weapons and armor is ass. there's a reason why it was dropped after morrowind: because no one liked it and everyone modded it out.Stopped reading here. I played Morrowind when it was new and I have never once ever heard of anyone modding out weapon degradation.
>>3875967>That's hardly "anywhere anytime"You can teleport out, even inside dungeons surrounded by enemies. And usually teleport to places with travel services. Or directly to quest givers.
>>3875979You can teleport from anywhere, but not to anywhere. Having teleportation available as an emergency escape or to haul your loot around and still having to plan out your travel is way more interesting than just being able to instantly teleport to wherever your quest marker sends you.
>>3875981I'm not arguing about whatever is more interesting.
>>3875982Maybe next time you should clarify your phrasing. Usually when people are discussing the simplification of fast-travel systems they're talking about the ability to travel to places, not from places.
>>3875986Maybe next time you should stop and think before responding.
>>3875990Maybe you should take your own advice instead of doubling down like a retard over your own poorly-worded post.
>>3875991And now you are mad.
>>3875993>say something retarded>someone makes fun of you for being retarded>y-you must be madI'm not even the anon who originally responded to you, kek
>>3870439i'll play if you can join the dominion and fry redgroids
>>3870439>Protagonist is a prisoner, implied to be a pirate, on a small prison island near the city of Sentinel. He wakes up during a riot, leaves the island on a boat impersonating a messenger. Arrives by boat at the port of Sentinel at dusk.(big world reveal moment) This is where the tutorial area ends and the game begins.meh. typical beth intro.>Cities and villages are open.meh. this isn't a big deal to me.>Most of the small buildings are open.meh.> City of Sentinel is 3x the size of Akila City from Starfield but not as dense.no idea what this means bc i haven't played todd's folly yet and probably never will. how does it compare to whiterun? vivec? imperial city? you know - something that es fans would actually know?>seeing through windowsmeh.>Game world – 1.7xSkyrimuseless metric without context. skyrim was tiny when you accounted for the massive mountains realistically railroading you everywhere. what's the usable landmass?>Muted colors \ bleak like Skyrim in order to reflect the harsh environment of Hammerfell and as an expression of the local culture.can be modded out.>Beast races have more human facial characteristics compared to Skyrim, Dunmer voices are harsh like in Morrowind.then just make them human at this point? won't matter as the furries will just mod them to whatever they need to satisfy their fetish.>Fast travel from any point of the map is gonebad. can't wait for someone to mod that back in.>Weapons and armor can be repaired.bad. can't wait for someone to mod that out.>need trainers to progressbad. can't wait for someone to mod that out.
>>3875845I mean, the book is meant to be a screenplay so if it ever got acted out then there would have likely been an argonian dressed as a maid. Though I've never seen a french maid outfit in TES.
>>3876308common pants and a slave bracer are the maid outfits of vvardenfell
>>3876313Hlaalu don't keep slaves, though (Orvas Dren is not Hlaalu).Besides, it's a play. An actor doesn't need accurate servant attire to play the role.
>>3876326>>Hlaalu don't keep slaves>Suran>the Ascadian Isles plantations
>>3876328Right, riiight, the plantation owned by one of Orvas Dren's cronies and the other by one who schemes against the House.Damage control aside, I might just focus on Crassius next time.
>>3876332>two of the five councillors of the house>doesn't count because they happen to work for a guy who is himself extremely influential in house Hlaalu>one of their towns hosts a literal slave marketYes, I'm sure all those Khajiit and Argonians are out there working the fields because they want to.
>>3876332>>3876333 (me)To give a more genuine answer, I think it's pretty clear that the attitude to slavery within the House is split along ideological lines with the Orvas Dren/Camonna Tong aligned faction on one side, the 'reformist'/pro-Imperial faction on the other and the rest of the house somewhere in-between. The conservative/Dunmer nationalist faction support and openly practice slavery both as ancient custom and because they're dependent on it economically, whether that be from plantation ownership, egg mining, or other ventures that require the cheap labour (the Caldera ebony mine is worked by slaves). The pro-Imperial faction is both less dependent on slave labour economically and presumably recognises that acting as close to Imperial as possible by not practising slavery even though it's technically legal is good diplomacy. Then you have the rest of the House somewhere in the middle just trying to make an easy drake.
>>3876304>skyrim was tiny when you accounted for the massive mountains realistically railroading you everywhere.That's overstating it. Besides, skyrim has enough content. Spreading it out over larger areas so the world feels larger is a good thing. I expect a lot of hammerfell to be featureless desert for similar reasons.
>>3876392>The tons of empty areas between quest hubs>Unused mountainous portion because of lazy Bethesda level designSkyrim was pretty nice but it isn't exactly Bethesda's finest in terms of map design and aesthetics
>>3871135They would obviously never do it, but I think you could make the Morrowind system very friendly and convenient. You just would need a comprehensive fast travel UI that integrates all the fast travel methods you've unlocked and plots a course through multiple steps to a nearest point of where you want, e.g. a skyrim cart ride links to a ferry down a river you unlocked by joining a guild and so on. And it could be a lategame unlock that you get pure Skyrim tier warp anywhere travel.
How many tens of thousands of years will Bethesda have pointlessly advanced the timeline in this one
>I think you could make the Morrowind system very friendly and convenient. You just would need a comprehensive fast travel UI that integrates all the fast travel methods you've unlocked and plots a course through multiple steps to a nearest point of where you want, e.g. a skyrim cart ride links to a ferry down a river you unlocked by joining a guild and so onThis sounds awful and completely defeats the point. You lose all the fun of you, the player, learning that information and using it effectively as a gratifying form of progression.
>>3874751>throws hissy fit at the mere suggestion of showing some discipline>trannime fagChecks out.
>>3876398>The tons of empty areas between quest hubsAre scenic and beautfiul. And so are the mountains. >lazy BethesdaContent costs money. And frankly, skyrim has enough content. Mountains cost little, but enhance the atmosphere.
>>3876436>Are scenic and beautfiul. And so are the mountains.This, I can understand criticisms of Skyrim on gameplay grounds, but the landscapes are outstanding. Truly resonates with the Aryan soul, and I think some people are just incapable of getting it. I don't mean that in a petty, zoomchan "LOL UR BROWN" way, but anyone with Northern European blood who grew up in the sub-arctic north knows what I'm talking about.
>>3876439I'm pretty sure human beings all over the world can appreciate nature and a good landscape
>>3876447>I'm pretty sure human beings all over the world can appreciate nature and a good landscapeYou’re projecting. They really can’t. They fill rivers with plastic and garbage and leave trash everywhere because it’s someone else’s problem. You live in a world with billions of people with an IQ 1-2 standard deviations below yours, no prefrontal cortex, no conscience, no empathy, no thought of preservation for future generations.I’m sorry, anon. I, too, refused to accept reality for many years.
>>3876449Sure, but that's a bit beside the point, if we're talking about enjoying Skyrim's land.And let us not forget The Great Stink of London
>>3870441>Muted colors \ bleak like Skyrim in order to reflect the harsh environment of Hammerfell and as an expression of the local culture.Oh fuck off. Deserts are bright. Deserts have yellow sands and green oases. Steppes are also bright and somewhere between brown and green. I don't know what other biomes they have planned for hammerfell but none of them should be bleak in colour just because it's a harsh environment.
>>3876515Probably means it won't have gay colors like veilguard and obsidian games
>>3870439Proof or it is fake. This is Beteshda and nobody sane would believe it to be true without proof.
>>3870442I love the multilayered skill system and have in fact thought of something similar myself.
>>3876528I'm guessing it could put some limits to some players simply cheese grinding themselves to legendary levels, which might have some positive ripple effects, like level scale progression being less abrupt, apparent and artificial in those cases.It would be interesting to see how it works out.
>>3876541Mostly I think it would make it more flavourful. Even players who are not intentionally grinding are usually improving from zero to master without any external interaction, and that's neither realistic nor very interesting. If you need to go out and find teachers and skill books, you interact with the world. It provides rewards that are not just material (loot or quest rewards). And on the flip side, if you want to achieve mastership, maybe you don't have to grind and instead can shorten it by finding the right teacher.Though I would make it all very fluid, so no one teacher or one book is crucial. And make it so teachers can only teach you so much, so finding different teachers is likewise a reward.
>>3876585>If you need to go out and find teachers and skill books, you interact with the world.More reason to visit towns, more of that go-on-an-adventure-return-to-civilization-for-food-rest-and-services thing going on is good in my books.
>>3876650>>3876585I agree. This was the biggest problem with Fallout4. That game was close to being an all time great, but I really think the loneliness of it all really hurt it. I never went to diamond city for more than a few seconds at a time. Never really talked to anyone. My accomplishments basically meant nothing. I think you're on to something requiring people. Even just going to town to buy house materials at least adds some immersion and I get to meet a townsperson. In fallout 4 it was basically me and a work bench. Fallout also does this thing where they basically require you to pick up every piece of shit you come across which is annoying as fuck.
>not even the whole illiaclaaaaaaaaaaaameill just mod tf outta faggerfall again
>>3876515sentinel is pretty much just desert. as you head eastwards towards the dragontail mts theres also jungles and swamps thobut thats from daggerfall, so who knows if theyll actually bother
>>3876295based beyond belief
>>3876408I think Morrowind's travel system is perfect. It encourages you to learn the transport routes, plan your journeys and puts more emphasis on actual exploration, as opposed to just warping directly to your objective, the location of which you learned not from an NPC or a note, but from a fucking UI blip.>>3876652The main problem with Fallout 4 was that it had basically no actual content. They've reworked the engine, put in some cool mechanics, but then forgot to actually make the game. You can do things like build up all these wastelander settlements... but why? Nothing really happens. Don't even get me started on the randomly generated recurring quests.
>>3870439Answer me this: Will there be "same sex couples" in the game?I am not interested lol. I just seen that in Starfield and thought how BS that would be in the sequel to Skyrim. Like... Go to a inn, and then immediately *sigh* like I did in ESO several times.
>>3877070My waking nightmare is that RPGs will lean more and more into the romantasy trend.
>>3870441Nitpicking.>Beast races have more human facial characteristics compared to Skyrim, Dunmer voices are harsh like in Morrowind.So we are 'progressing' even too farer and going backwards to nostalgia at the same time?Having more "human facial characteristics?" So they are scaled humans now or what? There's two paths to this. One that is much more well traveled.> No cutscenesWill the NPCs be "hyper-essential" during "HL2 non-cutscenes" like in the last BGS game?> City of Sentinel is 3x the size of Akila City from Starfield but not as dense.I find this most troubling. This is NOT a CD Projeckt Med game. This is The Elder Scrolls where things are better up close for interactivity (Named NPCs + actual buildings) rather than far away for screenshots (Nameless NPCs + 99% of the buildings that are 100% for decoration).
>>3877079You must love Avowed and Outerworlds 1 + 2. You cannot romance anyone. The "girls" literally make you watch them romance someone else.Tho, I get your point. BG3 is so bad, that mods cannot rectify how atrocious the dialogue is with male followers regardless of the player's sex. That completely drove me away from playing it. It is a wokization of once a popular franchise. It is a woke game. It is just not normal to a normal guy.
>>3877079>>3877086>tell your blue nigga to fuck the dying guy so he doesn't die a virginGod I hope not. Thankfully Bethesda has always been shit at and has ignored romance almost entirely so if there's a redeeming feature of ES6 it's that we won't have minotaur milk farm-level "romance">>3876515yellow filter is based and more games should use color filters for aesthetics
>>3876658They created as much variety in skyrim as they could possibly justify in that climate. The hot springs area was especially interesting. Jungles and swamps would certainly be cool for hammerfell.
>>3877098> They created as much variety in skyrimWho's they? They who left?
>>3877099Todd is still there, isn't he?
You just KNOW they will go full black power, whitey bad, whitey weak in this game. The setting and culture were literally made for that purpose.
>>3877103Todd literally doesn't do anything. He just sits there in the office and pretends to be a game developer when he interacts with the public. Half of what he says is what he thinks a game developer does.
>>3877103>>3877131Todd is just a general systems designer and producer, he's not a lead on the environments and level design which I'm pretty sure is more Emil's purview as the lead writer
>>3877131Todd is a programmer, that is what he started with a Bethesda, he is also a writer. He only became a full producer for Morrowind.>>3877139Mathew is in charge of enviroments and all art. Emil does not lead TES, only non tes games. Todd is the creative director of TES 6, so he will oversee the level design, writing and systems design
>>3877158Well, the more you learn. I thought Emil was in charge of all the writing and lore for TES?
>>3877170Nope, it was Kurt, Bruce, Ken and now Alan Nanes who is the Lead Designer of TES 6Emil was only a senior quest designer on Skyrim. Technically he is the boss of Alan still, but he will be busy with Fallout 5, Starfield and likely designing to quests on TES 6 to micromanage Alan Nanes, plus Todd has the final creative say now.
>>3877104the aldmeri dominion will be an allegory for evil whitey
>>3876304>the massive mountains realistically railroading you everywhereYou mean... level design? Would you rather have an empty space?Besides it's more than open, you are never really railroaded, if you want to get somewhere you can, worst case scenario there's a long way.
Why are you retards responding to OP like he didn't just pull all of this out of his ass?>>3871102based
>>3875749"REDGUARDS could be here" he thought, "I've never been to Sentinel before. There could be REDGUARDS anywhere" the cool winds of the desert felt good against his bare chest. "I HATE REDGUARDS" he thought. The thu'um reverberated through his entire horse, making it pulsate even as the cheap mead circulated through his powerful thick nord veins and washed away his (merited) fear of sword singers after dark. "With a horse, you can go anywhere you want" he said to himself outloud, to no one in particular.
>>3870474>Full retard. In real life you can get real good in physical things on your own. Using weapons improve instinctively as you use them, the more you use them, the better you get at it, the only limit is your own body. Assume it would be the same with magic if it would exist.you are very clearly not a master in any field
>>3877585That kind of thing might even work for combat, but smithing? Alchemy? No chance. Magic is also, usually, portrayed as something that takes intense study of material to become proficient at.Also, realistically, noone will ever survive enough battles to become good at combat through combat alone. Especially not when he starts out with zero non-combat training.
>>3877593the fact that there are many different disciplines of combat sports from every region of the world proves that it isn't a solved field with definite endgame solutions.
>>3877604Indeed. One need just look at all the literature on sword fighting throughout the centuries. Even in the 18th/19th century, when noone was still using armour and everyone in europe had access to the same weapons, there were different styles and opinions. Though IIRC many of those stated that a man who had only ever done sparring, but no formal training, would be inferior to those who had both.
>>3877612Since the redguards are so big about sword fighting, maybe there will be different schools of combat, with different strengths and weaknesses. And the player could decide to follow one school exclusively, or adopt techniques from several schools.
>>3877619like style switching from MK Deadly Alliance, might be cool
>>3872527Imagine being such a sad chud that you have to cry in a thread about about role playing games lmao. Man, your life must suck so hard. I wish you the best>I w-want to see them b-burnThis is a cry for help more than anything (faggot)
>>3870439starfield was so bad mods cant even save it nobody careswhoever makes a moddable sandbox rpg/fps to the level of bethsoft will make alot of moneythese kikes didnt even add mod support to oblivion and broke fallout and skyrim mods like 5x lol
>>3877360Suppose he hadn’t; we’d look like fools for having staked everything on that assumption. So pls. Call me, Sir "Just Different."
>>3876421>implyingGames with fast travel are designed with it mind. That is to say, you are expected to use it and thus the devs don't add any options for the people that would rather have diagetic fast travel. Moreso, the quests send you to remote places all over the map and the map itself is plagued with enemies because, again, you are expected to just fast travel everywhere. That people still the "just don't use it" argument to this day is what pisses me off.
>>3878954>Games with fast travel are designed with it mind. That is to say, you are expected to use it and thus the devs don't add any options for the people that would rather have diagetic fast travel. Moreso, the quests send you to remote places all over the map and the map itself is plagued with enemies because, again, you are expected to just fast travel everywhere.What game?
>>3878956Oblivion, Skyrim.
>>3878958Oblivion added mounts, Skyrim had carriages
>>3878959again, kill yourself
>>3878956>Moreso, the quests send you to remote places all over the map and the map itself is plagued with enemies because, again, you are expected to just fast travel everywhere.Uh, then why would they even bother populating the map with enemies?Obviously they put them there to add an element of challenge and adventure - which you miss out on by choosing fast travel.
>>3877996This. Garry's Mod 2 is going to replace Skyrim by fully emulating the base game of Skyrim so that all your Skyrim mods work on it. Essentially, OpenSK. :)
>>3879130>Uh, then why would they even bother populating the map with enemies?Or increasing amounts of detail, increasing variety of locations, encounters, resources to gather and experience to gain while out traveling.
>>3879130i think by "plagued with enemies" he meant that spreading a load of random levelled-creature entities across the map is a cheap way of filling it with "something". morrowind has plenty of paths the player is expected to walk, so it purposely adds interesting things along the way, something to distract you from your current objective and maybe even give you a reason to go into a completely different direction. oblivion? it's almost always just the same old copypasted ayleid ruin or necromancer cave with generic levelled enemies and levelled loot and absolutely zero incentive to go there, aside for the grind. not saying morrowind didn't have its fair share of generic tombs/ruins with nothing of interest in them, but what i am saying (and what i believe the other anon was saying) is that if you remove the necessity of going from A to F on foot, then you also remove the necessity of making that trip interesting.
>>3879485>i think by "plagued with enemies" he meant that spreading a load of random levelled-creature entities across the map is a cheap way of filling it with "something".Exactly what Morrowind did
>>3879486Oh yeah, I remember that time I left Balmora and got gangbanged by Dremora Lords because I'd levelled up one too many times.
>>3879487Another one who never realized morrowind has leveled creatures..
>>3879486good job ignoring the rest of the post
>>3879489>illiterate and retardedNo wonder you don't see the issues with Oblivion.
>>3879491Good job ignoring the fact that Morrowind's map is "plagued" by leveled enemies.Once you've accepted that, then we can talk about the other issues
>>3879496>fixates on an intentional misreading of anon's post so he doesn't have to acknowledge the rest of Oblivion's glaringly obvious flawsTodd Howard's strongest soldier
Many people didn't even realize that Morrowind had leveled lists for some enemies and loot, because Morrowind used them properly, as a supplement to primarily hand-placed items and predefined NPCs, not as a replacement. That's why Morrowind's use of them isn't jarringly out-of-place and immersion-breaking.
>>3870441>1.7xSkyrim. Muted colors \ bleak like SkyrimRuinedHammerfell should be vibrant arabian nights pulp shit
>>3870439this is a joke old /v/ did it better, Go back to lurking You dont even fucking know what elder scrolls was
I'm hoping it's high rock and hammerfell combined, with some ship/crew customization so you can fight pirates, raid ships, and do cargo runs. Absolute pie in the sky would be a combination of Daggerfall and Starfield, big open terrain between cities but with some denser, procgenned points of interest, you could found your own settlement and have them do trade with other towns, go to war, defend from raids, etc. Maybe the empire is in a time of crisis so border regions break free and warlords start appearing.
>>3879983>Absolute pie in the sky would be a combination of Daggerfall and StarfieldStopped reading here
>>3879983>absolute pie in the sky would be a combination of two of the worst games Bethesda has ever releasedThey couldn't pull off Daggerfall 30 years ago, what makes you think they could do it now even if they wanted to?
Is it really going to be hammerfell? Ngl I wanted it to be another elven or a beast race province. With hammerfell its the last one for the human races so I thought it'd be best for them to switch things up.
>>3870439>>3870441>>3870442>>3870444Sounds promising and fun.But I have absolutely ZERO faith in Bethesda to deliver a good product.I expect:>base building to be front and center>the people of hammerfell to be turned into fantasy african americans who are oppressed by the empire / high elves>the RPG mechanics to be even more dumbed down (this will be Bethesda's absolute last chance so Zenimax won't allow them to do anything that they THINK will adversely affect the prospects of as many niggercattle buying this product as possible)>some other shitty shoehorned mechanic that nobody wanted being shoved front and center they'll launch expecting mods to fix it, and then try to do paid mods again
>>3880579>base building to be front and centerNot in Starfield tho?
>>3880579>the RPG mechanics to be even more dumbed downThat is why Starfield added traits, backgrounds, choices in quests, and locked gameplay abilities behind skills
>>3880604And how hugely successful was that game, again?They've been dumbing down TES and Fallout for years now over multiple releases, expecting them to reverse course for this one is absurdly optimistic.
>>3880628Again, traits, backgrounds, choices in quests, and locked gameplay abilities behind skills are all in Starfield>And how hugely successful was that game, again?|What does that have to do with them adding more RPG elements to Starfield, so it is reasonable to think they will continue to do that?
>>3880640>Bethesda dumbed down every game they released for decades until Starfield>Starfield was a massive failure>why would they go back to dumbing down games instead of doubling down on a failureI don't know, why would they?
>>3880643>>Starfield was a massive failureYou are basing that on what? 83 on Xbox on Metacritic, 86 on PC16 million players with over average of 50 hours, even with gamepass, 2 million concurrent players, three weeks number 1 seller on Steam, top 10 most played game in 2023...If Starfield is a massive failure, 99% of games are failure...Only Youtubers ragebaiters, redditors like and Steam reviews from people who played the game for 300 hours and gave it a bad review.
>>3880650>Starfield wasn't a failure>fucking metacritic scores for a Bethesda gameOh, you're just a braindead Bethesda fanboy. No wonder you think the next game might be good. If we're talking Metacritic, Skyrim scored 96/94 respectively, Oblivion 94/94 and Fallout 3 93/91.>You are basing that on what?Far fewer current players on Steam than Skyrim SE (released 7 years earlier), mixed user reviews, abysmal sales for their DLC which also had terrible reviews. Who's still talking about it or cares about it, let alone playing it? Almost nobody, and this is for a game that took almost decade to make and was Bethesda's first original IP in decades, it was supposed to launch a new IP that could stand alongside Skyrim and Fallout. Notice how almost all of the metrics you've mentioned are talking about "players" and not "sales".>If Starfield is a massive failure, 99% of games are failureMost games don't cost hundreds of millions of dollars to develop and market.
>>3880589you fuckin' liarStarfield had the exact same settlement system as FO4
>>3871142based
>/vrpg/ is now defending starfield
>>3880710Oh no different views on my echo chamber, this is unsafe to my preconceived notions
>>3880676MSft does not give sales numbers, but 15 million players is 15 million players. Dude, new IPs never perform the same as older IPS, and KCD2, Cyperpunk, The Witcher 3, Elden Ring all have less pl
>>3880676MSFT does not give sales numbers, but 15 million players is 15 million players. Dude, new IPs never perform the same as older IPS, and KCD2, Cyberpunk, The Witcher 3, Elden Ring all have less players than Skyrim, so what is your point. And Starfield did not take a decade to make, Fallout 76: Wastelanders was worked on by everyone at Maryland. Do you think Starfield costed 500 million to make? BG3 had one more developers on it, and had more time on full production that Starfield. Full product
>>3880676MSFT does not give sales numbers, but 15 million players is 15 million players. Dude, new IPs never perform the same as older IPS, and KCD2, Cyberpunk, The Witcher 3, Elden Ring all have less players than Skyrim, so what is your point. And Starfield did not take a decade to make, Fallout 76: Wastelanders was worked on by everyone at Maryland. Do you think Starfield costed 500 million to make? BG3 had one more developers on it, and had more time on full production that Starfield. Full production began in 2019, so it was not a decade, you nigga.And you talking about the game, so
>>3880943>>3880946>>3880948Um hello based?
>>3880948>MSFT does not give sales numbers, but 15 million players is 15 million players. Why do you think that is? I guarantee you that if it sold 15 million copies, they'd want people to know about it. The entire reason they cite "number of players" now is so they don't have to talk about sales, especially for games like this which are on Gamepass.>KCD2, Cyberpunk, The Witcher 3, Elden Ring all have less players than Skyrim, so what is your point.None of those games are particularly similar to Skyrim, compared to Starfield which was intended to by Skyrim (or more accurately Fallout 4) In Space. They're narrative games you play through and then finish. My point is that for what was supposed to be a game and IP that was supposed to stand alongside Skyrim and Fallout 4 it has significantly less staying power than either, despite being considerably newer.>And Starfield did not take a decade to make, Fallout 76: Wastelanders was worked on by everyone at Maryland.>Full production began in 2019, so it was not a decade, you nigga.Todd's on record as saying it was in development from at least shortly after Fallout 4 released (2015), whether it was full development doesn't matter - development doesn't only incur costs when it's "full" development.>Do you think Starfield cost 500 million to make?Don't know where you got that figure from, but do you think it cost less than $100M? Less than $200M?
>>3870446That sounds pretty fucking fun, some Jedi/Force action going on in Elder Scrolls.
>>3871835> open-world games forgo any sense of spatial progression In that you're not unlocking new areas because it's all open to you sure, but it still feels like progression going to all those areas that likely have stronger enemies.
>>3881184So this nigger has no point and keep moving the goalpost, what is the point of speaking with you...And new IP v 20 years old IP. Nigger, full development is important, it means all the team on it, you know, right? >Why do you think that is? I guarantee you that if it sold 15 million copiesDo you know MSFT, they do not give the numbers of seat for Office 365 nor Auzre revenue, do you think those are failures tooBut nigger stop moving the goalpost, Starfield was a commerical sucess and only fools argue otherwise...And MSFT only gave players for Black Ops 6, which was the biggest game in 2024. Do you think that was a failure? I have all the points in my favour, but you will move the goalpost
>>3881184>Starfield which was intended to by Skyrim (or more accurately Fallout 4) In SpaceSo you did not play Starfield, it was not meant to be Fallout or Skyrim in Space. It does not play like those games. If they wanted Fallout in Space, it would be structured like Outer Worlds, they would not give entire planets, ships to fly and simulate the galaxy>it has significantly less staying power than eitherYou are being a disingenuous bitch, no way you expect a new IP to have the same staying power as Skyrim and Fallout 4, when other established IPs WRPGs cannot complain with them and by that notion, Fallout 4 is a massive failure, since it fails to match Skyrim numbers despite being newer...SHut up bitch
>>3881221You can keep seething about me "moving the goalposts" all you want, faggot, it won't make Starfield any more successful. You were the one who brought up those other games - and they all cited actual sales figures to go off, unlike your seething.>Nigger, full development is important, it means all the team on it, you know, right?Yeah, so when it's not in full development, the people who are working on it do it for free do they? Fucking retard.>Starfield was a commerical sucess and only fools argue otherwiseOkay. Prove it. You really must be mad to keep repeating "nigger nigger nigger" instead of an argument.
Reminder that Starfield literally has paid pajeet shills
>>3881229>So you did not play Starfield, it was not meant to be Fallout or Skyrim in Space. Yeah, that's why Todd himself kept likening it to those two games in interviews, why it has the factions system, the same retarded settlement - oh sorry, I meant outpost, big difference - building mechanic as Fallout 4...I did play it, for free, and I still felt ripped off. The game is garbage.>It does not play like those games. If they wanted Fallout in Space, it would be structured like Outer WorldsThe Outer Worlds is not an open-world game like Skyrim or Fallout 4, it has discrete levels.>You are being a disingenuous bitch, no way you expect a new IP to have the same staying power as Skyrim and Fallout 4I didn't say I expected it to have the same staying power, but have you even looked at the numbers for yourself? It's hovering around 15% (that's fifteen percent, less than a fifth) of the player retention compared to Skyrim and Fallout 4, two much older games. That's embarrasingly low, I guarantee you Bethesda were hoping for more than only fucking 15% playerbase retention. In addition to the abysmal DLC sales and poor Steam reviews that I've already mentioned.Keep seething, faggot.
I just hate Starfield and want to see Todd suffer for making it.
>>3870439TES6 will have co-op multiplayer.
>>3881548Please, no
>>3870439>Massive engine work to make this functioni know writing a new engine is a shitload of work, and that their staff and fans know creation engine inside out, but at some point they have to just admit it's time to build something bespoke from the ground up, right?
>>3881613The engine is actually incredible within its specialty, like Starfield probably has the best rigid-body physics in the industry and is one of the best in terms of raw asset streaming. It really is just down to their insistence on object persistence which puts a crazy load on open areas that's unique to their games. Everyone else unloads resources outside of the immediate vicinity so they can crowd the screenspace.That's why no one else makes Bethesda-like games. Bethesda can kind of get away with it because players already expect some bugs and loading screens, but any of the studios that have built their brand on polished, seamless experiences would crater their reputation if they started making compromises for these eccentric features.
>>3881613>i know writing a new engine is a shitload of workFastforward to year 2040, where the new engine led to troubled development and years of delays for a mess of a gamealso the new engine is now outdated and people on anonymous message boards suggest Bethesda should build a new enginealso Unreal Engine 6 can do Skyrims now!
>>3870441I can actually believe most of this however whats throwing me is fast travel. Bethesda hasn't made any fundamental changes to fast travel since Oblivion. I find it very hard to believe they would change to a "less accessible" style of fast travel for 6. Thats going to upset a lot of casuals but maybe they took notes to how people responded to RDR2s style of exploration. Not sure but puzzling nonetheless.
>>3882158Nothing in this thread is real.
>>3876411Actually interesting thought, why did Bethesda do that for Skyrim? If I remember correctly 1-4 takes place in the third Era with the same emperor or at least successive emperors then they do a massive timeskip forward just glossing over a huge war between the Mer and Men with the Aldmeri-Dominion. Fucking bizzare choice, the events of Skyrim should have preceded that war.
>>3877236There already the Elven KKK in Skyrim the only unbelievable thing about them was them not oppressing Dunmer twice as hard.
>>3881613I used to hate on Bethesda endlessly for not building or moving to a better engine but after seeing UE5 used for everything now days and be so shit and broken and not in a fun way I'm going to give them a pass on this one.
>>3882169>why timeskipProvides a clean slate and leeway, and allows creating new scenarios with history and complexity.
>>3882179Post oblivion crisis already had multiple things that would of been great to explore and it gives more weight to the world when you see the results of the previous protagonists actions.>Imperial Sucession Crisis>Altmer Hostility >Nord Civil War/UprisingAgain the plot of Skyrim could of easily taken place a simple 5 to 10 years after the Oblivion Crisis and the Nord Civil War could have been spurred on by the Empire not doing enough to protect them during the Oblivion Crisis and as a result want independence from the Empire. Ulfric or Torryg could of also been claimants to the Throne and you have to choose which one to back. I just think if they nerf the Aldermeri off screen then the Civil War plotline in Skyrim was pointless.
>>3882169>or at least successive emperorsIt's the same guy in all the games, Uriel Septim VII; the games take place in a span of 44 years (3E389 for Arena - 3E433 for Oblivion).
>>3882190>could ofYeah yeah I'm sure you can imagine many wonderful things that "would of been" and I'm sure you felt the world's weight in Oblivion, with the timeline being so close to Morrowind
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