Hammerfell(Will not spoil any story details, for now, I know very little as of now.)Bad news first: IF all goes well – Late 2028.Protagonist is a prisoner, implied to be a pirate, on a small prison island near the city of Sentinel. He wakes up during a riot, leaves the island on a boat impersonating a messenger. Arrives by boat at the port of Sentinel at dusk.(big world reveal moment) This is where the tutorial area ends and the game begins.Cities and villages are open. And now to drop a bomb: Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function. City of Sentinel is 3x the size of Akila City from Starfield but not as dense. As I understand, some space is needed between the open buildings for proper loading and unloading of assets. Level design will help mitigate this as well as other small details like door opening animations. This created numerous issues and one of them is believe it or not... Windows. While inside small buildings you should be able to look through the window, but when you are on the outside from x distance you should be able to see inside, which is a problem and created a lot of discussions and testing about how far should you be from a house too look inside and this also affects the distance of which the assets start to load... and what specific asset type should load. When you come close to a big building with a loading screen you cannot see inside as the asset load is too big and when you are inside what happens when looking through windows?, as the outside world needs to be unloaded. In the end frosted glass is used, in some cases transparent and for buildings with a load screen a parallax interior/exterior is added. Windows cannot be opened, lockpicking windows was considered.
Game world – 1.7xSkyrim. Muted colors \ bleak like Skyrim in order to reflect the harsh environment of Hammerfell and as an expression of the local culture.Beast races have more human facial characteristics compared to Skyrim, Dunmer voices are harsh like in Morrowind.They recognise the main character and the strong point of Elder Scrolls being the World itself and they want this to be reflected on all aspects of the game. This will become obvious in the following points:Fast travel from any point of the map is gone, and in it's place, fast travel by caravan (horse, camel), boats and crossroad signs. At specific points on the map, cities, villages, road crossings, desert camps etc, you can talk to the leader or access the roadsign. You can fast travel from costal cities and villages using boats. This is added just for flavour.Weapons and armor can be repaired. Worn items have visual degradation. Not to make this a potential problem worn items have a visual and a small percentage of penalty for either damage or armor.No cutscenes and no dialogue zoom.
Skill trainers are making a return but in a different way. Skill trees have a progression based on tiers: Journeyman, Apprentice, Adept, Expert and Master. The last two tiers in each skill tree are locked behind a specific trainer quest. The thinking here is, just like in real life there is a limit to training as a boxer on your own untill you get the help of a good coach and also makes for a more realistic world. You can find Journeyman and Apprentice skill tomes and spell tomes in the world, in stores and as quest rewards. Adept and Expert need to be trained after finishing a specific quest. Upon reaching the limits of Expert you will be referred to a master trainer. Multiple Adept and Expert trainers but there is only one master trainer and NPC's will sometines talk about them. Skill books will no give reward 1 point increase to its associated skill, but reward 1 perk point to the associated tree. This will make them more valuable and will make the player go out int the world and explore, steal, seek out shops, book stores etc. Each skill tree has a fixed number of perks acquired from skill books. New to Hammerfell are skill tomes that add specific skills to weapons. (Just an example) Shield Bash is a adept skill while Parry is a Expert skill. A combo system is added to weapons and will tie into trainers. The weapon skills is early in design and don't know more about it, but they want melee to be more dynamic and to reflect the lore and skill of the Redguards.One additional armor slot is added. Left and Right Gauntlets. Each one has specific effects tied and will add more build variety. If building a Spellsword, right gauntlet will have sword damage or physical damage related stats while left gauntlet can add Magicka or spell damage related stats or use both for one specific stat.Unrelenting Force is now a spell. New spells are added. You can pick up enemies with a spell and push them with another. You can also pick up items and use as projectiles.
Flais.Stronghold building system.That's it.
>>3870442>You can also pick up items and use as projectiles.THANK TODD, OUR PRAYERS HAVE BEEN ANSWEREDTelekinesis chads let's gooooooooo
Why, pray tell, instead of calling your thread "predictions thread" you call it "LEAK" even though we both know you are not leaking anything but cum out of your ass?
>>3870439>Cities and villages are open. And now to drop a bomb: Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function. City of Sentinel is 3x the size of Akila City from Starfield but not as dense.Ok I guess but I'd rather they prioritized actual content and gameplay>Fast travel from any point of the map is gone, and in it's place, fast travel by caravan (horse, camel), boats and crossroad signs. At specific points on the map, cities, villages, road crossings, desert camps etc, you can talk to the leader or access the roadsign. You can fast travel from costal cities and villages using boats. This is added just for flavour.This is definitely a step in the right directionThe most important question thoughWHAT ABOUT LEVELED ENEMIES/LOOT?Do noname bandits still carry daedric gear?Does everything level with the protagonist, making leveling pointless and ruining the RPG power fantasy?This is what ruined Oblivion/Skyrim
>>3870442>HammerfellBooo, noone that matter wants that.>The last two tiers in each skill tree are locked behind a specific trainer quest.That sucks, not fun at all, forced interaction.>The thinking here is, just like in real life there is a limit to training as a boxer on your own untill you get the help of a good coach and also makes for a more realistic world.Full retard. In real life you can get real good in physical things on your own. Using weapons improve instinctively as you use them, the more you use them, the better you get at it, the only limit is your own body. Assume it would be the same with magic if it would exist.>Unrelenting Force is now a spell.Gay. It should be a shout, and nord only, and non-nord races being able to shout should be non-canon from Skyrim.>>3870466>Does everything level with the protagonist, making leveling pointless and ruining the RPG power fantasy?Good question, I too have hated the levelled enemies, and unique items having different stats on different levels. This made playing Skyrim the most fun on level 1 playthroughs.
>>3870466Zone based level scaling, so it's like Skyrim, but how it will be tuned I don't know yet, it's to early. There are talks of naming non essential NPC's with a tag added "bandit", "guard".
Give us any form of proof and I'll believe you.
>>3870475>Zone based level scaling, so it's like SkyrimHard pass then until an overhaul gets released that makes it static
>>3870441>Fast travel from any point of the map is gone,it was believable until here
>>3870439>Hammerfelldropped because niggers
>>3870566bosmer are true niggers of TESredguards just happen to be black
Why would anyone put niggers in games?What have they done to deserve the honor?But of course the game will still sell well, because 99% of people are soulless golems that are TOLD/programmed what to buy.At least I have a soul. Anyone else that has one too will know to not buy anything from companies like this.
>>3870494>>Fast travel from any point of the map is gone,>it was believable until hereIt's believable, and it would be a good move. With frequent points of fast travel it wouldn't compromise too much of player time, and the game would gain in "immersion"
>>3870439Yeah whatever. Let's move to the real important questionMusic by...?
>>3870599It *would* be a good move if they were making the game for someone like me. But they're not, and being able to teleport away from the wilderness and into safety has been an expected normie QoL feature for the last 20 years. In fact, I'd sooner put money on them allowing you to fast travel out of dungeons.
>>3870622>normie QoL feature for the last 20 yearsIn the last 20 years RPGs have become mainstream. People are ready for more "hardcore" stuff like survival and honor modes. Kids grow up on minecraft without fast travel.Just saying don't be surprised if these things start getting "reintroduced" now.
>>3870626You may get an optional "mode" that disables it, but you could also just not use fast travel if you don't want to. I don't believe for a second that fast travel from any exterior point in the map will be completely removed. If they're considering it, they will backpedal on it.
>>3870494>in it's place, fast travel by caravan (horse, camel), boats and crossroad signsSo Morrowind style, which is an improvement. Maybe they'll even bring back Mark/Recall/Intervention.(This is all bullshit, of course, but it's fun to argue about.)
>>3870622>normiethe thing is nobody is a "normie" anymore when it comes to gamingkids these days been gaming since they were toddlersmost "normies" are hardcore gamers in factPlus Bethesda got redpilled with Oblivion remastered when all the zoomers cried in unison "Now I get it".Zoomies realized what we had been telling them for years that TES got dumbed down at each iteration, and they still haven't even experienced true freedom and immersion like in Morrowind.Bethesda dumbed down its games at each iteration to attract more "normies".The thing is it was a super dumb idea.Normies will play any AAA game that gets released no matter the difficulty.FromSoft games which are hard are massively popular.
>>3870685>Bethesda dumbed down its games at each iteration to attract more "normies".>The thing is it was a super dumb idea.An idea so dumb that the creators got virtually infinite money from rehashing the same 2 dumbed down games over like 2 decades.I don't want to talk to you anymore. They won't remove fast travel. Screenshot this so you can try to prove me wrong later.
>>3870689they made money because the industry grew exponentially and they were one of the biggest players alreadythey would have made money regardless, because it's the main RPG of its genre and people like this type of games
>>3870685God damn you're out of touch
>>3870441>muted colors like SkyrimOh no...
>>3870439It's a bit funny that the discourse has gone down the line of Elder Scrolls games.First, the loudest part of the community was saying that Oblivion was so much better than SkyrimThen when they got bored of saying it, Morrowind fans started saying that it was the best Elder Scrolls gameNow we're at the point where Daggerfall is that game. Helped by the Unity port, of course.I can't wait for the Arena port to be finished so people can start saying it was the best.If they set it in Hammerfell (or High Rock, because people forget that was just as much of Daggerfall), it'll just be for Nostalgia points. They need to include multiple provinces this time because the remaining provinces not explored are just too small for a modern bethesda game. You know how they love their scale-creep.I'd say my ideal setting would be Hammerfell, High Rock, and maybe the Summerset Isles that you get to about half way through the story, with enemies scaled only for higher level players.I just like the Aesthetic of High Rock and Hammerfell.As for what would be smart for them to do, I think people would appreciate Valenwood, Elsweyr, and either Black Marsh or Summerset.
>>3870439>2028Most believable part desu.>introMan I hope this is real because that opening sounds great.>Cities and villages are open. And now to drop a bomb: Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function.Little leery about this. It's probably necessary given modern expectations but this is going to substantially change level design. They used to get away with interiors that were bigger than the exterior. And like you said, there's so many technical pitfalls they have to look out for with how they load assets. They tried to make stores more open in Starfield and it wound up with a lot of tiny interiors due to last-minute optimizations.>City of Sentinel is 3x the size of Akila CityEncouraging that you specifically mention Akila City. By far the best designed city in Starfield.>Game world – 1.7xSkyrim. Muted colors \ bleak like SkyrimGood. Skyrim's art direction is exceptional. I have no idea why anyone prefers Oblivion.>Beast races have more human facial characteristics compared to SkyrimAssume this has to do with face scanning tech. Unfortunate but eh.>Fast travel from any point of the map is gone, and in it's place, fast travel by caravan (horse, camel), boats and crossroad signs.Big change but I think audiences have gotten use to this. IMO fast travel is overhated (just don't do it) but this opens the possibility for more deliberate gameplay design by introducing some friction to travel.>Weapons and armor can be repaired.I'm sure this will be polarizing>No cutscenes and no dialogue zoom.So back to the Skyrim system? Thank god. I have no idea why anyone decided the old school zoom was a good idea for Starfield.
>>3870442>skill stuffIntriguing. I think separating perk progression from level progression could be a good change, but will depend on execution. It's tricky to ensure early game skill set has enough to be engaging while late game unlocks feel substantial.>The weapon skills is early in design and don't know more about it, but they want melee to be more dynamic and to reflect the lore and skill of the Redguards.Biggest opportunity space IMO. Skyrim's combat is kind of barebones. They vastly improved the gun combat from FO3->FO4->Starfield so it'll be interesting to see how melee has evolved.>One additional armor slot is added. Left and Right Gauntlets.Bizarre that gauntlets are separate while cuirass + greaves are still combined.>Unrelenting Force is now a spell.>Stronghold building system.Pretty obvious.>You can pick up enemies with a spell and push them with another. You can also pick up items and use as projectiles.If this is like Indiana Jones this will be a really cool addition.>FlaisDid you mean flails? Neat.>>3870475>Zone based level scaling, so it's like SkyrimBlock out the haters. Skyrim's system was well-calibrated. You need level scaling to keep truly open world games consistently engaging. They paired it back for Starfield and--just like anyone could have predicted--low level systems became pointless to visit in the late game.
>>3870441>Beast races have more human facial characteristics compared to SkyrimFucking dropped, wtf.
>>3870439>Big problem: The windowsSad, considering the new Daggerfall Unity has a mod that allowed you to have function windows inside buildings. Maybe they should make it a pixel game in unity then?Some guy did a "leak" of TES6 last year and said the two factions were "Democrat/republican coded" and you were forced to side with the democrat faction and you were half daedra. That thread was nuked, which led me to believe it may be real.
>>3870685>As if the Zoomers didn't play Oblivion Like, be fr dude, the first Zoomer was born in '97, I was born in '01 and played Oblivion. Definitely a level of hindsight from actually playing Oblivion while sentient but I still beat the game at age 11.
Bethesda hasn't made a good game in the last 20 years. Even worse, it's games have been consistently going downhill the entire time. TES6 will be pure slop.
Will the game be an Xbox Series X exclusive or maybe Microsoft's next rumored Xbox console exclusive? Or will it release on the PlayStation 5/6 as well
Im not reading all that shit. Skyrim was barely playable and that was 15 years ago and it was barely playable slop. Since then fagout 4 and pajeetfield were complete disasters. I have zero hopes for TES6 and hope Bethesda and Microsoft crash and burn and TES is sold on the fleemarket to some chinks or russians or something.
>>3870669>>3870599Nobody wants the removal of fast travel in modern games. Take off your nostalgia goggles.
>>3870907tbf I never really cared for open cities or open buildings, and I understand that closed instances are extremely helpful in a lot of ways engine- and mechanic-wise, but this would actually make me consider playing a thief because the #1 reason I don't care for RPing one is the fact I have to go through so many loading zones over and over it really kills my boner.
>>3871102I don't understand how blackpillers like you even function in the real world. This is unironically what I imagine you to look like IRL.
>>3871139Stupid faggots like you need to have their throats slit and left to bleed out. I have plenty of games that I play and enjoy. You just want to be the little rainbow paladin that defends any issue as acceptable. You are the subhuman deserving of death that causes things to become worse. You accept enshitiffication and ignore the feces on the wall, acting as if Bethesda will magically reverse course with zero evidence that is the case. But I dared posting something negative so I trigerred the AI's templated response with new-speak and the current [socially unacceptable person] insult.
>>3871142
>>3871142I'm sorry you're not doing so well. Maybe next year things will change for you.
>>3871144>>3871164Thanks for proving me right.
>>3871102QFT
>>3870919Based
>Thanks for proving me right.
>>3871197QF-ACK
>>3871340I want you to stop and think for thirty seconds about how dumb your meme is. You should feel ashamed of yourself.
>>3871340Lmfao
>>3871349It's a cartoon, anon. Please don't hunt him down in Paris and cut his head off with a big knife while babbling something in sandspeak.
>>3871369>The only way to argue with a blasphemer is by running your sword through his bowels, as far as it will go. -St. Louis IX, King of FranceLook how far the West has fallen.
>>3870439pls tell me we at least get hand-to-hand
>>3871514Empire banned it with the hand-to-hand act
Morrowind is where TES went wrong, its a garbage game and an insult to us who played Daggerfall.
>>3871538>Morrowind is where TES went wrong, its a garbage game and an insult to us who played Daggerfall.No one thought this back in the day. I'd put odds at 90% that you're a zoomer who first played the Unity port. Back in the day, Daggerfall was essentially a proof-of-concept tech demo, it was a total meme. Empty world with nothing in it, random dungeons that half the time were broken and couldn't be completed. Morrowind completely destroyed it and no one could go back to it.
>>3870439This game will kill Bethesda
Will this game be in current gen of consoles? (PS5/Xbox Series)