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it's good
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>>3871941
Shame how short it is because otherwise I agree. The mechanics and story to me were a direct upgrade from HR. If only it weren't 1/3 the length of HR. I thought the DLC could have filled the appetite but only A Criminal Past came close.
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>>3871941
in 2018: shit
in 2025: pretty good
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>>3872099
it was also good in 2018 you just didn't know
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I enjoy HR and MD more than the original and replay them more often.
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>>3872039
>I thought the DLC could have filled the appetite but only A Criminal Past came close.
I heard that the DLCs were initially supposed to be all like a Criminal Past but the cunts at Square Enix demanded Eidos to cut two missions out of the game and sell them as DLC/pre-order bonuses, leaving A Criminal Past to be the only real thing remaining. Don't know how true this is but it explains the weird, disjointed nature of the other two DLCs pretty well.
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>>3872039
It's the same fucking length, stop beelining the main story.
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>>3871941
It's an action roleplaying game (ARPG)
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>>3871941
This game was lacklustre but maybe was forced to be that way by HRs ending. HR had strong themes about augmentations driving a new gilded age/renaissance which drove a lot of the art style and high stakes conspiracy. Then in MD it's an underground thing and you are window shopping in Prague.
The flaws from HR return and the hundreds of emails you read do not have an outcome in how missions conclude so that in turn dulls the more open world side. The game gets accused of ending too quickly but imo it never begins. The first 5 or so official missions are very brief tutorial likes and if you decide to splice those with Prague missions you will feel you haven't been doing anything worthwhile as supercop Adam Jensen.
Prague is made worse by how prickly the interactions with hairy Czech libtards are. It makes you miss being in the epicenters of Detroit and Hengsha
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>>3872039
>>3872191
should I play criminal past or any other ones?
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>>3873319
Criminal Past is definitely the best of them. Worth at least playing that. System Rift is also kind of fun, just too short and rather linear. Desperate Measures just feels like a side quest that got axed from the main campaign. So does System Rift but at least that has a fun mission and you get to see Pritchard again.
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>>3873319
If you want more Deus Ex sure.
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>>3871941
>cyberpunk game
Playing as defacto policeman
>>
I feel like it spends a lot of its time being a relatively low stakes conspiracy versus the OG and HR thrusting you right into the deep state. So it feels like Adam doesn't do much, and it ends just as it starts picking up, RIP.
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>>3872099
Wasn't the problem in 2018 that very few people had a PC that could run it because it was very demanding on specs?
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>>3871941
I'll never forgive Squeenix for what they did to Deus Ex.
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>>3877512
At least partially rescue it from the shitheap that was IW?
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>>3877519
I don't know about that. IW wasn't great, but at least it wasn't left in blatantly rushed state like MD.
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>>3871941
How good are the dlc and sudestories?
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>>3871941
nobody has actually played this in the last five years
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>>3872191
no, the VR shit DLC was obviously glued on and never integrated into the real game
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>>3878481
You have autism.
>>
DX HR: Shit level design, hailed by many as a great game.
DX MD: Great level design, hated by many.
It is nice to know the average faggot has no idea what makes deus ex great in the first place.
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>>3878609
The only complaints I’ve ever seen about MD are that they cut a large portion of the game and put out an unfinished game that ends abruptly.
>It is nice to know the average faggot has no idea what makes deus ex great in the first place.
Rhetoric. And you believe it?
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>>3878609
Maybe because there's more to a game than just the level design?
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>>3878612
>level design
For deus ex, no. It is what makes it a great game.
If you make the levels worse all you have left is mediocre shooter/stealth/rpg game.
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>>3878788
What made the level design good in DX:MD?
Not trying to be confrontational just want to hear your opinion.
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>>3878609
they're literally both just "go in vents behind big crates"
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>>3878921
Properly spaced out problems and solutions that are available through the entire area. You can see this best in the bank level.
Stealth wise, HR is annoying with chest high walls everywhere and forcing you into tps to not get spotted. Hr has a lot more interesting layout when it comes to stealth.
>>3878961
MD gets rid of most of the vent stuff and the vent stuff available does not allow you to bypass most of the current level obstacles like in hr. You should have went with the "apartments are the new vents in MD", would have been more correct.
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>>3878970
>Properly spaced out problems and solutions that are available through the entire area. You can see this best in the bank level.
Could you elaborate further please?
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>>3879121
Let's take the chinese hotel/brothel area from HR.
You need to find a keycard, it is right next door. You can jump over the balcony or do stuff right next door.
Let's look at the underground chinese parking lot. You need to disable a turret, you can sneak the guard house which is right next to it or blow up a wall that is close to the turret but out of its range and go to the guard house.
This is HR's level design in a nutshell. Everything is tightly packed like the invisible war generator room, the areas are just bigger.

MD doesn't do this.Everything is not neatly packed next to each other or has a convenient vent from your entry point. You have to explore the levels.
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>>3879143
I see now, and yeah I agree. You put it into words in a way I couldn't
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>>3878970
Bank level wasn't fun and afaik it was bugged. Had to clip through somewhere idk anymore.
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>>3877522
Oh I thought you meant HR too.
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>>3878609
See >>3877508, MD was a fairly beefy game on release (this may sound crazy now but a 45gb install for a single game was asking a LOT of the average players in 2016, the only thing comparable was WoW Legion which was a massive 12 year old MMO) that a lot of people couldn't even play and thus automatically declared it bad.
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>>3871941
The twist went completely over my head and when I look back I feel like a complete retard that I didn't get the cues. Well Done, I say. Well done indeed. Great game.
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>>3879602
>The twist
What twist?
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>>3879694
i assume the clone theory
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>filtered /v/tards so hard they still seethe about it to this dah
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>>3871941
It's mostly good. Se got greedy and got their sales ruined for that. Story is all over the place. Who reinstalled his augment? Beat the game few days ago and cannot say.
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>>3872191
>>3881914
Shit, I deinstalled it, after beating the first dlc in like 20 minutes. Criminal past is longer?
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>>3871941
I played it late last year. I remember it being set in Prague and that is about it. I have no recollection of the plot or any characters in it. I also remember it being tedious and sort of forcing myself to finish it but have forgotten which parts sucked. An actually forgettable game.
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>>3871941
It's a good first third of a game if that's what you mean
>>
I could never relate to all the Criminal Past praise. The setting itself just being what it is plus stripping you of most of your shit for a while didn't make for a very pleasant experience regardless of the variety of approaches available. Can't say I feel like ever replaying it.
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>>3884346
It made a good first impression on people and that's all that matters.
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Further embarrassment continues.

https://www.gamedeveloper.com/business/report-embracer-owned-eidos-montr-al-lays-off-staff

>Eidos-Montréal has reportedly canceled "most projects" internally
>According to sources speaking to Insider Gaming, "most projects" at the studio have reportedly been canceled. Now, it seems the focus is for Eidos-Montréal to keep on supporting Microsoft and Xbox on games like Grounded 2 and Fable.

>"There's also another internal project that started development in 2019 which, sources say, has no way of recouping its current costs," continues the report.

>Once those projects are finalized, "additional staff reductions are already forecasted," said the sources to Insider Gaming.
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>>3885042
Would you really want a new Jensen Deus Ex anyway? The team that has made the games has collapsed. They've all left or have been laid off. Only the name remains. (many such cases)
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>>3885052
I'd like a final Jensen game. Poor man needs a closure for his story.
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>>3886088
What a shame.
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>>3886088
I agree, but honestly the Jensen games being as good as they are is a miracle in and of itself. Highly likely that lightning won't strike the second time around.
I'd rather have Deus Ex die, but at least die with dignity, than be tarnished and become a shit.
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>>3886088
>Poor man needs a closure for his story.
The guy is dead by or after the end of Human Revolution. Cut content from the sequel confirms it. There is no point to care about his clones anyway.
>>
>cut content confirms it
Some real retard hours in here.



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