Just picked up the Might & Magic series after playing through the old Bradley Wizardry games,they seem a little more "chaotic" combat seems to be random But I really dig these 80s sprites & MIDI soundfont really nice ambiance and amazing atmosphere,is it a dungeon crawlers or prototype RPG like daggerfall or morrowind?
They definitely have more story and more quests than Wizardry, and feel more RPG-ish to me. From Might and Magic VI onward they’re no longer tile-based and you can fight in real time, so they become much closer to Daggerfall or Morrowind.
>>3874734Yeah but the problem with VI is no elfs dwarfs or gnomes m8
>>3874720I love 3-5, and I've even played 1-2 and gotten some enjoyment out of them, but I can never get started in 6 even though millennial nerds jerk it off ceaselessly. Too much character creation bullshit for one thing.
>>3875291*er as for your question, I think the appeal is distinct from all of your examples. It's really not like Wizardry at all; it's astronomically rewarding of exploration for one thing. It has that original Fallout thing of taking like 10 minutes to beat the game if you know exactly where to go.
I've started x recently. Apparently, it's pretty bad, but it was very cheap so I thought, why the fuck not.
>>3875506>Apparently, it's pretty badIt's because of the Ubishit launcher
>>3874720im trying to make my way from might and magic 1 to 8, im not going to play 9 because everyone says it sucks, maybe i will try x.i think im going to start with the nes port of 1 because the dos version seems too archaic for me
>>3875541Good luck, I've never managed to play the earlier games and never bothered to try to beat IX because of how wrong it felt on release.
>>3875541>NES version I had no idea a port existed that's great anon,good luck it seems like the actually did pack most of the apple game into it without sacrificing quality
>>3875506the game is great, it's the Ubishit launcher that made it fail
>>3875506mmmm I don't think it's bad. It's a very solid little dungeon crawling blobber. But it's got some pretty humble goals. They could have done a LOOOOOOT more with it than they did, but it would have taken a lot more money and people working on it. The worst thing I can really say about it is that the itemization / equipment are boring and feel irrelevant.If you want an epic, sprawling open-world fantasy life simulator it is NOT that. It is not Daggerfall. It is not Elder Scrolls. It's a little dungeon crawler like Legend Of Grimrock.That's my actual complaint, is that I like it and I wanted it to be something it wasn't trying to be.
>>3875818I actually like that. Something more structured that I can go through.>>3875723>>3875535Ah. Yeah, that sucks, but that's what you gotta go through.Casually looking around, I saw that you can fuck yourself up if you don't invest in certain skills. I just started, but rolled a dwarf rune priest, a human crusader and free mage and an elven ranger.
>>3875541>the dos version seems too archaic for meThe “Where Are We?” automapping tool makes the DOS version far easier and more comfortable to play through than the NES version.
>>3875818>itemization / equipment are boring and feel irrelevant.That is some major bullshit. itemization matters a lot, and can make weird builds work well.>"feel"ok go back to Ruddit
>>3875541I've only played the NES version myself but from what I can tell it's balanced differently due to the speed stat functionning differently. The speed stat doesn't just make a character or enemy faster, it also affects the entire team's speed; meaning that if you're facing a group of 16 enemy types and one enemy group has high speed, they'll all benefit from it. Others will confirm if that's how it is in other versions but I highly doubt it. From what I can tell it's a bugfix gone wrong because comments of players of the Famicom version that I've seen claim that the speed stat does nothing, which is quite a contrast. JPN version has other issues but also a couple of extra content that was taken out of the US version.Now, on top of this, the Locust Plague enemy is glitched and has an insanely high speed stat, meaning that if you meet an encounter with that enemy it's guaranteed death at least until the mid game, and they can appear early on.There are romhacks that fix the Locust Plauge and add back the missing content fyi, your save file should be compatible even if you patch now.Otherwise I felt the game had a rough start and a high learning curve but after that I absolutely loved it, it's by far the most technically impressive NES RPG. My first recommendation is to find the place on the starting floor that lets you create new characters so you can ditch and remake a couple, and don't use Gnomes. >>3875838NES version has automap as well but it's just the tiles and it doesn't mark anything, so I ended up making my own maps as I was playing.
>>3876090>>3875541Forgot to mention but a high speed stat can also make your or the opponent get several turns. An enouncter with a Locust Plague early on and they'll just get 5 or even 10 turns, that's what I mean by guaranteed death.
>>3875838never heard of this tool, i think it will really help me out
>>3876106The only real thing early M&M needs is an actual in game description for spells, which this mod more or less gives, along with an automap which is nice for those who don't like dealing with graph paper. M&M never really had the map tricks like other DRPGs anyhow so it's not really cheating in the same way it would be for wizardry. Hell M&M2 onrward actually do have automapping, it's just inconvenient in the first few apperances.
>>3876090That looks great. I had no idea the port was that high effort. The genesis/md version of M&M2 is pretty much a straight port which is what I expected. Although I bet it's better in some ways since I think it was ported by anglos so there's no japanese back-translating, and it's a very text driven game with everything you do driven by following hints.
>>3874720>mfw finally get DOSbox pure up & running >mfw nothing actually works right>mouse is literally two spaces away from where I'm trying to click>cycles are hyper fast like sonic 3 on coffee I just wanted to play through Ise of Terror & maybe cloud of xeen afterwards,any way to check the "proper" cycles?
>>3877394just exodos it stoopid.
>>3875291It just looks plain ugly compared to the others,no idea why they decided to ditch sprites for those 3D over world fad
>>3877394I played it on Win 95 on a 486 100mhz way back when (in a DOS box). No issues in the DOS box, but playing in Win 3.x I do remember VERY fast animation in the windowed mode because Windows would compete for the system timer and the vsync of course. As for DOSBox, 2500 cycles should suffice. Try DOSPanel.
Has anyone played Might and Magic 1 in ScummVM? I just read about that despite it being released in 2023 and never seeing anyone mention it in /vr/ threads. Apparently 4 and 5 are also supported.
>>3878629Strangely it seems like they skipped the 3rd one because of some issues with the 3D intro?
Friendly reminder to play the later games on a a mac emulator. Sound is borked on the dos versions.
>>3878782Probably as simple as the one guy working on it doesn't care
fuck these old dungeon crawlers filtered me, im going to stick with modern ones
>>3877394I've got it going about how I like it, playing for the first time in 10 years or so. Using the release version of DOSBox that's been around for years and years and a copy of MM3 from Internet Archive. I'm running 10k cycles, there are fast animation loops playing but it's a turnbased game and I'm not getting double input bugs or anything so the faster the better. I played with the config for like 2-3 minutes doing obvious things and it works, mouse has no issues. I don't think 3 has Roland MT-32 music so I didn't have to fuck with that, I remember it being an issue with Xeen. And I played this as a kid with a Soundblaster so it's how I remember it.
>>3878883>I don't think 3 has Roland MT-32 music It does. You can check supported devices in the Specs tab on Mobygames. 3, 4, and 5 support MT-32 (and sound cards based on it).
>>3878904You're right. That was a lot easier to set up with Munt than I thought it would be. Sounds great.
Why does Might and Magic VI have an enemy that are literally just Hungarians
>>3878864anon get comfy & play the 1st hour or so of Lands of Lore then tell me you don't like old dungeon crawlers
>>3878983Why doesn't every game
>>3875506Why was X considered the black sheep when it was Mandate of Heaven that completely butcher'd the art style?
>>3880007Fuck if I know. I was going off the reviews. Personally, I'm playing X right now, finished the first act and am having a blast.
>>3880007>>3880016It had a very small budget so it felt a bit cheap, and people who grew up on Might and Magic 6, 7, and 8 could not accept that it returned to the earlier entries’ strictly turn based and grid based gameplay. And unlike the earlier games, it takes place in Ashan, the most boring fantasy world imaginable.
>>3880016I was a weirdo that bought it day 1, and I don't have the realtime only fan baggage. I even have the bigger weirdo thing that I've hardly played more than an hour of Heroes of Might and Magic in my life so I had no expectations from that. X is the one and only game I ever had to use the ubisoft launcher with.Yet IMO it just had bad balance for how combat-heavy it is. The defensive spells are way too good and because of a lore thing air attack spells are terrible (humans are air resistant by nature in whatever HMM fantasy world they set X in, and a plurality of your enemies are humans) despite an air grandmaster mage seeming like a really good idea on your typical first playthrough. So what will end up happening to the vast majority of players is that you have to chew through tons of lengthy low damage combats that can't kill you because of your overpowered defense. M&M3-5 have extremely fast combat that takes fractions of a second to resolve and you can effectively skip past gigantic sections of the game by using buffs you found by exploring correctly. X is much more conservative and plays like a lot more standard dungeon crawler so I was disappointed.I'd probably have played it again by now if I didn't have to crack it or find some way to use the ubisoft launcher again. Maybe my opinion would evolve.
>>3880083I agree that defense is king in the game. Light magic and earth magic. Offense wise, though, didn't see much of an issue with air magic. My free mage is kind of spread over air, prime and dark magic and does a fair amount of damage, while dwarf rune priest focused on fire and earth. Maybe the air magic thing was patched?In any case, ranged and melee seems to be doing worst for me. Despite pumping in sword for my crusader and might, he misses or gets blocked half the time, while my ranger hits often with a bow but for a little damage. Crusader is more often on holy duty while ranger kinda is jack of all trades.Game is simple, fairly straight forward and you explore and kill shit. No high production, just as I like it.
>>3880098I have only ever played the launch version so I can't speak to anything getting patched. I also never played the free expansion pack.
>>3875541Cute gnome!
First 2 games are very D&D like. There's actual positioning mechanics. Do the later games have that?
>>3875838Great tool. Highly recommend it if you're going to go through the 2D games. Having spell info, item stats, quest progress, and auto mapping is a godsend. The NES version is fine, but you can run through the dos version much quicker.Also, I highly recommend going into dosbox and trying to match the processor speed of the era each game came out. For instance 8086 for MM1, 286 for 2, 386-486 for the later games. Fixes animations.
>>3878983>game is strangely and specifically racist against Africans, Indians, and Hungarians>refuses to elaboratewhat happened here
>buy the whole MM collection on GOG>set Windows compatibility to 7 with three clicks>press the f10 button twice to adjust the cycle rate on DOSbox>takes 15 seconds>all games run smoothlyAre zoomers retarded or what?
>>3880248JVC has always been based.
>>3880098I've played several playthroughs with every strat under the sun.The only thing useless is bows, and the only must-have spell is Expert Fire for the anti-stun. You don't really need the defensive spells, you can just shred armor (which works on almost everything) and beat the shit out of almost everything before you take much damage. I think the game is well-balanced (aside from bows/crossbows being garbage and dagger GM not showing up until the game is over). People just have certain preferences and confuse that with being overpowered. Most strats can work if you're inventive and get the right gear. My favorite was 4 Freemages with GM magical focus and Prime. Just beat the crap out of everything with Dual Wield foci itemized for max crit damage, with Time Stop for oopsies.
>>3880581That skelly is very happy.
>>3880177i remember approaching enemies with my back turned because they can't attack you, only when i face them they start swinging
>>3880866That's 3-5, 1-2 had traditional random encounters. In 3 they will still move towards and shoot at you every turn if you just turn around after seeing them, but if you never look at them in the first place and back walk/strafe into them their AI won't activate and they can't fight back until you're in melee. You can get so powerful in those games so fast I can't remember ever really needing that trick much.
>>3874734mm6 pioneered the backpedal-while-shooting-arrows brainrot.>>3875291mm6+, age of wonders, and neverwinter nights were games i could never get into despite the hype. i always thought the spellforce trilogy was better than nwn or warcraft 3 by a mile and yet never got the same attention. as a side the king's bounty games were also better than might and magic heroes imho.
>>3875838>AutomapCoward.
>>3880586Seems like a sound strategy. Yeah, my ranger specialisinf in bows and dodge is kind of useless. I took a few levels of earth magic that she can at least regen and cure poisons and toss an occassional air magic buff. The crusader is spamming the defense spells and the rune priest and free mage are the ones dealing only actual damage. I like the game, but boy do I get fucked up whenever I enter a "dangerous cave" or step off the designated path and get ass fucked by 4 blackguard knights and dark wizards.
>>3881231anon you do know half the players can't even tell the direction of simple compass?
>>3880581Wait a second I thought VI got rid of fantasy races & only let you create human party members?
>>3883393Isn't that screenshot from 7? Also why would you think that in the first place?
>>38747204 and 5, the world of xeen was where shit for back on track after the shit show of 1 and 3. 1 was just amazing. Wizardry just sucked ass until 6, and the ability to transfer your whole party from 6 to 7 to 3D in 8 is amazing as well. But my favorite murder orgy game was bards Tale. Until you get to 3. Because 3 fucking scales all the monsters to your party level. First fucking job you see has a laser beam cock that eradicates half your party in turn 1. Fuck that shit.
Haven't played Might and Magic 6 since 2017. I believe I finished the game in 2017 with Knight/Archer/Sorcerer/Druid. I decided to shake things up a bit and go Knight/Cleric/Sorcerer/Druid, how crazy is that? Or should I spice it up even more and go PCSD? I wanted to change at least one thing per character so I am not running the default party.>changed sorcerer's name>changed cleric's position to 2nd from leftBrave.
>>3884564Nevermind, I changed my mind and went Knight, Paladin, Sorcerer, Druid.
>>3884564>Physical stat called Might>Magical stat not called MagicThey had one job
>>3883712I love me some Bards Tale.The remasters are great. I still play those, especially BT1.I didnt mind 3. BT2 was the one I have a gripe about. Two of the last dungeons when collecting the Destiny Wand pieces annoy me. Stumbling around in the dark with no magic and working against the clock with some goofy puzzle mechanics filtered me when I was a teenager and I still dont like acquiring those two parts.
>>3878983At least it's an accurate depiction of Hungarian men. https://mightandmagic.fandom.com/wiki/Cuisinart_(MM2)https://mightandmagic.fandom.com/wiki/Cuisinart_(MM6)>naming an enemy after a kitchenware brandliterally why
>>3884578in this case intellect is the magey magic stat and personality is the clericy magic stat
>>3884841Probably because one of the series's main competitors named a weapon after a kitchenware brand. Wizardry's Cuisinart Blade works better as a joke, I think.
I'm going to play 4, what's the difference between the Adventurer and Warrior modes? The manual says the former has less combat, does it mean the latter lacks some puzzles?
>>3885604It's basically Easy mode vs. Normal. Pick warrior or else you sleepwalk through the game.
Why are there still no romance mods for the good might and magics (6-8, the Sseth approved games).
>>3874720Hard to swallow truths>VII is the best game in the series.The Pavlovian response:>BUT MY DUNGEONS! Where is my mega massive dungeons! Dungeons must be so long that they would overlap each other on the maps if the overworld was connected! I NEED to walk a lot in my dungeons.
Why do some people - who claim to be experts on Might and Magic - claim that KKK* is the best setup for MM6? You lose either Prot from Magic or important utility spells.
>>3886367who says that? The more knights you add the higher the difficulty of your run (or tedium since you just use hirelings a lot more)especially since armsmaster and class restrictions for skills don't exist so knights are just worse paladins
>>3886503I think the argument is that Paladins are just worse Clerics and they get just a tiny bit more HP than Clerics, but a lot less spell points. Knights get like double the HP.
>>3884572>>3884564Nevermind, I deleted my run and went with this. The only time I finished M&M6 was Knight/Archer/Sorcerer/Druid = so now I am trying a party that contains exclusively the classes I haven't finished the game before.I just need to figure out names for my two other Paladins, you see I ordered them from P for Paladin with a name that starts with P, alphabetically.
https://github.com/torkvato/CombatStats-MM67-modUser interface and quality-of-life mod for MM6 and 7, requires GrayFace patch with MMExtension.CombatStats adds combat log, colorizes information strings, presents extra stats typically obscured by the game, but perhaps the most useful of all are the inventory sorting hotkeys. Altogether, it's not really that crucial for the newbies just getting into these games, but just an interesting mod by itself.
>>3884578That's what NWC attempted to do for MMIX but were out of time to actually bring the game to fruition.
>>3887054Does it work with existing saves
>>3886971Percival
>>3887106I believe the chance of things going awry is close to none, but don't take my word for it.
>>3887054This was the most life changing experience of my life, I instantly deleted my run (>>3886971) for a second time and started a fresh start again.
Is there a mod that makes Perception in M&M6 useful past 4 points? Disarm Traps scales all the way up to 10+ points if you don't use Telekinesis.Is there a mod that makes Diplomacy do anything useful?
>>3887429There was a mod which makes it nearly impossible to disengage from mobs, as they get higher speed and homing projectiles. Besides that, nothing which I personally know about. People seem to be content with the base game and do not utilize the modkit to the best of its depth.
>50000 a daywhy is this game like this?
>>3887566You can abuse the spell point restoring fountain + Lloyd's beacon to never need to rest. Alternatively you can just play with 6 members or use the cheaper hirelings from the first town instead.MM3 is a very easy game anyways once you realize how absurdly overpowered the Holy Bonus and Heroism spells are.
>>3887585>not power shieldposer
>>3887566>get REDHOT password in swamptown>go to fire town>hire the two hirelings>strip them of their equipment, fire them without paying anythingMM3 is just a stack of exploits piled onto each other, the speedrun is probably like 45 seconds long
>>3887626>the speedrun is probably like 45 seconds longMyst was like this. You could start the game and go through the fireplace in the first room and use the book.
Killing the Red Dragon in M&M7 vs NWC dungeon in M&M6, what's the bigger power spike? What if you waste your time reloading the dragon loot?