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As a first time player should i try the PSX or PSP version first?

If PSX, should i tack a 'rebalance' patch first? (If so which one? so far i have found cerabow and laggyfantasytactics) i have heard the vanilla game is pretty easy to break correct me if wrong
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>>3875106
Just play the original PSX version. If you can't handle the quirky ass translation just download a mod for that.
Breaking the game is fun in your first playthrough if it doesn't involve excessive grinding. Hop in, finish the game, try out the skills. If you like it you will replay it in a different version with some extra content, restrictions, mods etc.
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>>3875109
>Just play the original PSX version
/thread
>>
>>3875113
>>3875109
Fair, will do that first thanks for the heads up

Duckstation emulator i guess? all the searches say epxse is obsolete
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>>3875106
yeah, playstation version with a fan patch that fixes shit.
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>>3875117
>epxse is obsolete
it was obsolete back in 2005.
>>
>>3875118
What is exactly 'broken' that needs to be fixed?
>>
>>3875120
nothing relevant
don't play patches for FFTactics until you've played it once.
>>
I've never played FFT. What is some shit I need to know? I've heard "Keep more than 1 save" and "hurr that one mission that makes you soft lock your game" if the enemy is too strong. But tell me things I could easily miss which are great. Like 7th battle, steal from NPC named ____ for this super amazing weapon or DONT KILL NPC ____ AS IT WILL BLOCK PATH XYZ.
>>
>>3875217
>"Keep more than 1 save"
Basically all you need to know. Keep like 3 saves and you're good. There are some plot battles where you'll, say, attack a castle, and be forced to fight multiple battles in a row (with the opportunity to save between battles), and if you fuck up and you're too weak and overwrote your save before the battle sequence, you are fucked.
There's also some sequences when you think you're back to overworld freedom, but you're actually trapped in an ambush battle that starts immediately after you leave. So just keep a couple saves deep on the overworld, and keep a separate save for sequential plot battle chains.
There's a couple opportunities to steal rare or unique gear during plot battles, so you may want to have one character down the thief class chain who can steal in a pinch. This isn't necessary if it doesn't sound fun, though.
Pick a good crew of Ramza + 4 generics you like, and stick with that for the whole game. Women are better mages, men are better warriors.
>>
>>3875219
Thank you, this is more or less what I wanted to hear from someone. I have the PS1 game and the PSP "remake". Ill go for the PS1 copy on my Original PSP , I hear the PSP remake has lag when it comes to spell casting and other things that were removed or changed like the dialogue. I want the original experience so I'll have a blast playing the OG experience.
thanks again anon. FFT is the next tactical game ill tackle.
>>
>>3875224
Have fun buddy. Great game, one of my all time faves. The plain ol' janky original with the Engrish translation is the best.
Go into it blind, roleplay, use what you think is cool and fun. Don't read guides about what's "optimal" and try to break the game.
>>
>>3875217
Visit the city of the mechanics often, it's where most sidequests start.
There is less focus on missing stuff and more on being able to get stuff early if you steal/poach.
There are 2 instances of Abilities that you can only learn by the enemy hitting you with them. Both instances are missable if you are aiming to 100% jobs.
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>>3875106
Please dont be a lesbian
Please dont be a lesbian
Please dont be a lesbian
>>
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>>3875394
I'm sorry anon...
Here's your conciliatory gift tomboy replacement.
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>>3875402
FOR FUCK SAKE
>>
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>>3875217
>DONT KILL NPC ____ AS IT WILL BLOCK PATH XYZ.
The number one thing here is DON'T LOSE/DISMISS MUSTADIO.

This is a minor spoiler, but after a stint as a guest character Mustadio will ask to join. He needs to be on your roster for most of the late game side quests to appear.
>>
>>3875394
I don’t think there is anything that indicates that.
>>
>>3875106
Wait a couple years for the PC version (Ivalice Chronicles) to get the WotL content (unofficially) ported over, then get it.
>>
I never played the original PSX game but FFTA1 and 2. I really liked FFTA as a whole package, and FFTA2 decently enough for its mechanics.

How do they compare?
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>>3875106

War of the lions, play war of the lions. The reason is simple. Delita fancies himself a righteous hero so Ramza has to play the role of the villain but how can one do so without the dark knight job? That´s preposterous. Only War of the lions addresses that very important issue.
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>>3878399
FFT has a different tone to its story, 3D maps you can view from limited angles, male/female/monster units instead of races and a bit more going on behind the scenes for its mechanics (spell charging, no global weapon damage formula, different evasion sources, weather effects etc).
I liked all of them but FFT certainly comes out as the best one for me. It's definitely gonna feel very familiar if you've played the game boy games but there are gonna be some differences which you may dislike, especially if you're coming from a QoL or streamlined experience.
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>>3878491
Thanks, anon. I guess I will have to dust off the PSX and get an ISO.
>>
>>3878399
FFTA is more streamlined but also more watered-down. FFTA mechanics are more like a generic RPG while FFT is more creative with features like Faith and Brave and weapons that scale off different stats (pic related).

Another big difference is that there are no pointless subhuman races in FFT. There's only humans. For stat base, you have Male (Physical dominant) and Female (Magic dominant). That's it. Unlike FFTA, there are (almost) no restrictions on generic classes for generic units. (At the very high end there's a female-only class and a male-only class but that's nothing like the kind of restrictions that FFTA puts on you)
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>>3878673
>more creative with features like Faith and Brave
Brave isn't creative at all since there are no downsides with increasing it too high.
Faith is cool, though - since it is a double-edged sword in real life too.
>there are no pointless subhuman races
Why are they pointless?
>>
>>3878682
Learn what "creative" means.
>Why are they pointless?
Why aren't they? What do they add?
Why does a character need to be limited to a narrow set of classes with specific stat profiles? Why not let the player decide which classes to combine with a given stat base?
Why does a world need to be full of playable freaks when perfectly great fantasy stories can be told focusing entirely on human protagonists?
>>
Never played either, what is the problem with War of the Lions?
>>
>>3878686
>Learn what "creative" means.
Says the one stating something is creative without any reasoning.
>Why aren't they? What do they add?
Why is job classes only for humans? Why can't goblins and skeletons have job classes either?
>Why does a character need to be limited to a narrow set of classes with specific stat profiles?
Why does job classes need to exist begin with?
Why are there unique classes that only specific npcs can unlock?
>Why does a world need to be full of playable freaks when perfectly great fantasy stories can be told focusing entirely on human protagonists?
"Perfectly great fantasy stories"
Yeah I'm not taking you seriously anymore with that blanket statement that is purely subjective from your own bias and childish reasoning.
>>
>>3878690
Bad sound effects (might be emulation specific)
Slowdown for spells and spell-like abilities (can be patched but a slight audio de-sync remains)
A very specific instance of an out of place new story beat (Zombie Algus)
New translation (I like it personally but some don't)
The rest of the additions range from cool to meh but also are pretty easy to ignore and optional.
>>
>>3878696
Your arguments are pathetic and you're boiling mad about the one point that is clearly half-facetious. You can't take me seriously because you are a midwit with an unserious mind.
BTW creative in this context means something novel and different. It means something new that no other games had dome before. And that is true of Brave even if you are too lazy to see how a percent-like stat that applies to certain damage formulas and reactions, largely as a penalty for being less than 100, is unlike other games. Stats like that are typically used for accuracy or evasion, not damage modification.
>>
I miss my FFA viera death corps
>>
>>3875402
Fire emblem?
>>
>>3879474
FFT...
>>
>>3875402
>>3879594
Ma...malak...?
>>
>>3879620
She wasn't that forgettable come on.
>>
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>>3875402
That pic looks like a female version of Izlude.
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>>3879719
Izlude "dies" and comes back as a troon. Then you have to humor him and call him Meliadoul, she/her. The game doesn't let you decide. You pretend this is normal.
>>
>>3882379
Thanks to you, I've officially banned headcanon now. Desist.
>>
>>3878880
Brave is not a unique mechanic at all, only faith. Also you are the one malding in this discussion in the first place, as expected from an FFT zealot - remember that your game is an offshoot of Tactics Ogre
>>
>>3882428
>Tactics Ogre
Better than fft
>>
>>3882428
Has no argument, can't continie the discussion like a human with a brain so has to resort to throwing out weak bait.
>>
>>3875106
Never bother with the PSP version of a game or the PSP in general. What a shit library. It's where classic games/franchises went to get shitty ports, remakes or new entries.
>>
>>3882460
Malding and throwing out insults, throwing out blanket statements with no reasoning at all, claims that I have no brain? Please go look at yourself at the mirror first.
>>
>>3882796
You never responded to the argument.
You just stated a contradiction and switched to insults and bait.
Name one other RPG (not directed by Matsuno) that uses a stat that works exactly like Brave, and describe how it's similar.
You can't. If you could have, you would have.
>>
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is there a reliable way to only hit my own guys with white magic and only the bad guys with black magic?
because as is I target a dude and it just splashes around messing things up because its aoe.
>>
>>3878673
>pointless subhuman races
kys
>>
>>3882960
1: inspect the turn order before you cast. I believe you hit right or left on the d-pad when selecting a spell, you will see when it will land. Check to be sure no relevant units move before the spell hits before committing.

2. Summoners: summon magic hits only enemies/allies depending on the spell.

3. Exploit immunity if you can get it (doesn't work for much though)
>>
>>3882989
can I actually select a tile and make the aoe splash hit off that?
I tried that but it didnt seem to work.
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>>3882997
nvm it worked now maybe the terrain was in the way.
>>
do you fight with 4 guys for all story battles?
kinda annoying how its 4 for those and 5 for overworld battles.
>>
>>3883043
5 minus required characters. Ramza (and sometimes others) are required
>>
>>3883043
After the first chapter or so, you start routinely being able to bring 4 allies for story battles. The early game just has lots of guests (Delita + Algus, Agrias + Gafgarion)
>>
any good ways to increase knight weapon break chance?
>>
>>3875106
Here you go retard.

https://store.steampowered.com/app/1004640/FINAL_FANTASY_TACTICS__The_Ivalice_Chronicles/

/thread
>>
>>3883553
Weapon break specifically? Use weapons with high WP like flails, axes or magic guns
>>
>>3883553
It's based on PA (and zodiac compatibility). So that's it really. They are kind of shitty in the vanilla game.
>>
>>3875106
NO patches, please. There is a 'balance path' called 1.3 but it also makes the game far harder and you will need to understand some exploits. It is less of a balance patch and more like a kaizo rpg. Please just play the original, there is nothing broken in terms of like game crashing and if you don't look up a walkthrough it will probably not be easy because you won't know the exploit
>>
>>3883635
1.3 was never sold as a balance patch it was always a challenge patch. Anyone these days telling you it's a merely balance patch is trolling you on purpose.

Indeed, anyone trying to rebalance FFT should be taken with a grain of salt. The 1.3 hack is pretty good but most modders are B-tier at best and even when they can identify flaws, often fail to come up with good solutions.

Though I'd say the most annoying tweak to 1.3 is massive overuse of charm mechanics. Yeah sure you can always even the playing field and increase the challenge if your team is constantly being turned against you, but I find this to be cheap and lazy design. Charm should be a rare and dangerous move reserved for powerful wizards and sirens and the like. Any random rogue or archer shouldn't be able to flip your allies against you.
>>
>>3882829
Fire Emblem uses the Skill stat as an activation rate for many passives - there you go.

Brave is nothing new - it's just another attribute that has no downside to it when maximized - which is why I think Faith is better.

I think you just haven't played many other tactics games than FFT, that's why you are so close-minded for no reason.
>>
>>3886004
The low bravery causing desertion part is also basically just Tactics Ogre's chaos frame, so it's also nothing different. Besides no seasoned player would ever get a low bravery unit unless for treasure hunting reasons
>>
>>3882997
Yes, it's "unit/panel" option in the original targeting menu, comparable in the remake I'm sure. Elevation is pretty easy to exploit as well.
>>
>>3886006
And you will still have to savescum even with that low-brave unit...unless you're really, really fucking stubborn, and in that case you already know the score.
>>
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the game keeps throwing special kornflake characters at me that I will absolutely never use.
put so much time into my generics I dont want to replace them out of sentimental value alone.
>>
>>3886879
Game's a lot more fun if you ignore all the special units and just use your core of generics. The special units are infamously busted too, T.G. Cid breaks the game and everyone knows it.
>>
>>3886888
yeah Im only using agrias as a special unit because it feels right but I wont use the others.
their skills dont even seem all that interesting. just strong.
>>
>>3886893
[Spoiler]Beowulf[/spoiler] is very useful (though by no means necessary) for the postgame bonus dungeon.
>>
I will only hire women and i will LIKE it (melee classes)
>>
>male geomancer: stinky hippie
>female geomancer: manic pixie dream girl with massive cock, probably also stinky
>>
>>3886981
Proof?
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>>3887347
Proof of what? The cock? Consider your request for a moment.
>>
>>3887354
Proof that you aren't a faggot spewing cock-adled bullshit.
>>
>>3886879
Based
>>3886976
Dangerously based
>>
>>3887414
anon...fuck lmao
never change



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