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File: 3476eyrdhf.png (1.41 MB, 1252x979)
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Should every single RPG have a transmog feature?
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>>3878704
No, it's a dumb feature.
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>>3878704
Yes if it makes actual sense within the game setting and lore.
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>>3878704
Fashion gear slots > transmog

Having to manually turn every piece of gear into another piece of gear is tedious, just give me the slots and let me put the gear I want to see in them.
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>>3878704
No, never
Just use the armour which looks best every single time
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The answer is simple: If you can design every armor to make the female character look like a slut and the male character look cool, no. If you have a bunch of gray-brown mishmash junk creations or 'muh realism' gray steel, with only a handful of 'unique' enticing sets that *don't* also posses the best stats in the game - Yes.

/thread
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>>3878704
>Should every single RPG have a transmog feature?
Imagine just pretending that something has a completely different nature than true objective reality. "Trans" is right there in the name. You'll always know that's not what you're really wearing. You'll know. That's not really your armor.
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>>3878731
>Fantasy setting

Illusion Magic ( Glamour )/Transmutation ( TRANS?!?! )

>Sci-fi setting

Hologram

Solved.
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>>3878704
I think you should suffer for being a filthy min-maxer.
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>>3878746
Stop being a pussy and wear the armor that looks cooler. Have some taste and class. If you would be such a munchkin min-maxer that you would choose some goofy-looking lame shit that has better stats, then you deserve to suffer. This is simply wanting to have your cake and eat it too.
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>>3878707
What does that even mean? "There's this minor illusion magic that can make you look cool" there you go. Completely irrelevant, it should just be a menu with no explanation whatsoever. Like PC being immortals, it's an abstract part of the game.
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Imagine wanting troonsmog couldn’t be me
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>>3878711
This
But mix the two so you don't hae to carry the fashion gear. Have a wardrobe containing all your collected items where you can preview the items and set the look of your slots.
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>>3878704
more bikini armours and hot teenaged anime grills.
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>>3878711
man having all armor just be costumes while the actual stats are on invisible shit is kind of depressing
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>>3878704
No.

If you want THAT good looking armor, then you should be willing (and able) to grind for the right pair, right?

It's as if cognitive dissonance was a feature. Not immersive, especially for the long term. Armor is armor. You wear it because you earn it and vice versa. You don't just get one piece as as participation trophy, and then use to hide how pathetic your character actually is; The same can be said for the reverse.

Dark Souls does not have transmog for a reason because it would be a ring for beating it at the hardest "difficulty."
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>>3878704
The only game that gets away with it is Warframe because there is no "larva" state being *visually* represented to begin wtih, so it's a matter of looking different rather than looking "NOT weak." However, the same cannot be said for Destiny 2 where there is at least *originally* supposed be to a larva look, so everyone uses transmog to look "not weak" rather than "different" like in Warframe.
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>>3878704
Yes. Next question.
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>>3878763
>Stop being a pussy and wear the armor that looks cooler. Have some taste and class. If you would be such a munchkin min-maxer that you would choose some goofy-looking lame shit that has better stats, then you deserve to suffer.
As a rule I agree with this but then you come across the case where a boss pulls shit like insta-death + defile corpse + fear + paralysis + here-to-unknown-status-effect + rn-jesus-can-suck-my-balls-to-all-status-effects+7 and your only option is to either get lucky with the rng or suck it up and put on the fursona armour of cunning lingusists.

It doubles down in to double dong denzil territory when it's the last boss pulling this shit and you have to watch the ending videos dressed as a troon because you donned said armour.
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There's something very nostalgic to me about an adventurer with some absurd chaotic mess of equipment.
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>>3879226
Imo, the situation you described is a failure of difficulty calibration on the part of the devs, and/or the player. A reasonably-built character with reasonable gear (i.e. a character built with roleplaying in mind and adhering to thematic consistency within a concept) should be able to beat the game on a reasonable difficulty level. If the game absolutely REQUIRES ruthless min-maxing munchkin cheese bullshit and pure optimization without leaving any room for roleplaying, style, or taste, then either the difficulty is fucked up and overtuned, or the player intentionally chose the "totally fucking retarded hard difficulty" where every enemy gets ungodly stat bloat and multiplies outgoing damage by 1/3rd and incoming damage by 3x, or something stupid like that, in which case it's the player's fault.
But one shouldn't see that on "regular-ass normal" or "plain ol' hard" difficulty.
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>>3878711
Fashion gear peaked just recently with Rise of the Ronin where the "transmog" UI pulls from all gear you've ever picked up and splits the main piece into individual elements you can mix and match. Takes up zero inventory space, allows for more customization than basic transmog or visual slots, and lets you save favorites.
Could use more favorites slots and a way to swap without going to the longhouse, so there's room for improvement, but it's still pretty cool.
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>>3878704
If armor appearance and performance matches well enough then nah, not necessarily. Maybe as a lategame unlock with hoops to jump through.
But if armor performance and appearance are arbitrary and/or clownsuiting is encouraged then yes, it absolutely is better to have transmog.

Though I must admit it doesn't feel right in a singleplayer game to obtain and equip gear that technically has a 3D model you'll never see if you don't like it. In that sense I actually prefer it when visual and stat equipment are completely separate, but not every game/setting can afford to do that. Easier when some bullshit energy shielding or magic artifacts or just raw main character aura do all the heavy lifting so you can play dress-up, but if the characters are actually visibly armored, unlocking new armor and new "armor" separately would once again feel off.
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>>3878704
Trannymog is a bandaid solution for dogshit armor design. Just stop designing dogshit armor
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>>3878704
I can't think of any real argument against it barring some sort of PvP scenario where being able to visually identify your opponent's armor could be important.
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no and I never use it
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>>3879204
I think there's a certain charm to seeing your characters go through all kinds of assorted clown armor they pick up on the journey until you've got end game gear that hopefully looks like something you wouldn't be embarrassed to be seen in even at a halloween party. A leveling curve of style, if you will.

But there are very many more people who will get the absolute shit bugged out of them if they have to choose between something they like the look of and the bigger numbers (which c'mon now, rpg) so giving them the option to not have to choose is an easy win. Can always just not use it if you can't be fucked.
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>>3878763
Look at this preening peackock faggot.
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>>3879509
>the "transmog" UI pulls from all gear you've ever picked up and splits the main piece into individual elements you can mix and match
Isn't that just like Ass Creed Odyssey did it
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>looking good as a reward for genuine skill, showing ability beyond the bludgeon of pure stats
>looking good as the reward for grinding money
There are troglodytes who will say the latter is better, whose vain overwhelms their patience. The patrician choice is obvious: if you wanna look good, git gud.

Are stats so important that skill doesn't matter? I dunno man, maybe play better games.
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>>3878707
The only valid reason I can think of is to copy the magic or property while creating a new piece of gear.
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>>3880777
>there are very many more people who will get the absolute shit bugged out of them if they have to choose between something they like the look of and the bigger numbers
Maybe they should stop being faggots and man the fuck up.
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>>3880813
I don't know, I don't play that shit. But, well, credit where credit is due if that's the case. It's a good system.
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>>3878704
Aesthetics should be an equally important part as function. Ugly armor should make people want to avoid you and make fun of you.
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>>3879216
Why are you gay?
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>>3878704
Yes, if you're a min/maxing atheistic faggot.
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>>3879210
>Not immersive, especially for the long term.
Incorrect. It actually only affects immersion in the short term. An hour later you don't care about weirdness of transmog and just admire how cool your guy looks compared to your previous character from before the feature was implemented.
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>>3886497
>Incorrect. It actually only affects immersion in the short term. An hour later you don't care about weirdness of transmog and just admire how cool your guy looks compared to your previous character from before the feature was implemented.
I am not calling you an AGP tranny, but this is literally what AGP trannies argue about dressing up like a woman.
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>>3878704
Personally I like the dumb hodgepodge armor sets you end up wearing.
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>>3886499
Trannies do not look cool, tho

On that note, most anons do not look like chad but they like to play as chad in games. It's all the same shit.
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>>3886508
Point is, that's not your real armor. You know the truth. You know that's just an illusion.
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>>3886510
A forgotten truth lost in quick time in the presence of cool and practical armor.
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Really, I feel like most of the issues with outfits looking dumb or mismatched can be fixed by just allowing the player to dye their armor.
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I don't really like transmog stuff, but I think the option to hide helmets and capes tends to go a long way
>>3886524
I think dyes are the reasonable middle ground between not looking like shit and feeling grounded enough.
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>>3878704
I feel like this complaint is a very specific Burning Crusade-era complaint that no one really bitched about before or after. The Rainbow Pimp Gear was just a result of TBC's color scheme combined with the community's need to minmax so they would just wear random pieces that gave the highest bonus. Even in WoW itself they more or less fixed that problem by Wrath.
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>>3878704
OK troonmog



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