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Elements edition.

Gears, Saga, Blade... what have you.

Will Takahashi rip off Arthur Clark for the fourth time in a row?
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Am i the only one who sees a face in the white square?
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>>3879110
It looks like a faded statue and stained glass window from a cathedral.
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>>3879110
I see it!
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xenoblade 4 reveal february 2026 direct
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This thread is bound by the cruel, dark destiny of God
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>>3879157
>4
A new xeno trilogy will be seeded. Name the new Xeno franchise, anons.
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>>3879273
Xenoglossia
>>
>>3879273
Xenophilia
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>>3879273
Xenophobia
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>>3879273
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>>3879279
>this won't appear in remake part 3
it's over.
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>>3879274
>>
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>>3879294
>it WILL be and immediately after it releases SE will announce they are paying for monolithsoft to do a full remake of XG
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>>3879273
xeno games are planned hexologies, we got another trilogy to go
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>>3879337
That's what he said
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>>3879338
no, it will be xenoblade 4, not a new sub series
>>
>>3879339
Nah
>>
>>3879157
Too bad it will be just as shit as every other Blade.
>>
>>3879273
Xenophase
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>>3879273
xenocross
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>>3879457
This
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>>3879157
you mean project x zone 3?
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>>3879108
Kelvana > Dominia > Tolone > Seraphita
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$15 for Xenogears?
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>>3879583
you can burn in hell.
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>>3879835
>100 bucks for a xbox or a ps2
>30 bucks for a gba
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>>3879835
If they made a $60 port for modern systems in collaboration with Monolith, I’d buy it instantly
>>
>>3880100
You know it would be butchered and censored.
They cut the entire dub of Baten Kaitos just so they could change a couple of inoffensive lines.
>>
>>3880100
I wouldn't trust modern Monolith Soft to do the game any justice anymore.
>>
>>3880132
I'd be more concerned that they would turn it into a bad action RPG like FF7 Remake. As much as people crap on the Xenogears combat system, I can't imagine the game without it.
>>
>>3880154
I like how exactly one game has done this, yet now everyone assumes that literally every game ever remade is going to do it too, despite this one being a massive disappointment in both reception and sales.
>>
the stories are trash for the blade games. Teens coming of age slop and the mmo combat is drivel. Open world is a okay. Xeno games need to return to stand tall and shake the heavens to make them great again. Stressful giant mecha battles and the battles preluding or after them was the kino about xeno.
>>
>>3880161
But...but the last hour of the game!! It's totally the same!
>>
>>3880154
I think the problem with XG combat is just that it needs to be more balanced, like stringer deathblows have some malus, things like that. I genuinely prefer turn based than real time combat
>>
>>3880196
stronger*
>>
>>3880196
There is a big overhaul mod being made called Perfect Works, I'm interested to see how much more fun it becomes. I've had good experiences with similar mods like New Threat and Ragnarok
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>>3880132
>They cut the entire dub
Based
>>
Does anyone know id Malos and XBX share the same title in Japanese? If not, what are they called?
>>
Xenosaga is kinda not fun to play
It feels like the game needed like another 3 months of dev time or something
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>>3880645
gameplay-wise:
XS1 gets good after you get Jr in your party
XS2 never gets good, but imo it only needed to have aoe attacks to fix most of its issues
XS3 is good, though it's good by having reverted to "what other jrpgs also do" with some twists, i would've kept the different attacks like XS1 for starters
>>
>>3879108
Sex
Sex
Turbo sex
Sex
>>
>>3880645
But enough about gears.
>>
>>3880606
Fuck, I was posting from my phone at 2 am when I wrote this, I meant to ask if malos and the telethia in xcx have the same title in Japanese
>>
Eunie boobs
Eunie butt
Eunie sex
Eunie impregnation
>>
Has Takahashi ever said if any of his Xeno games were influenced by Star Trek? I know pretty much all modern sc-fi is to some extent, but was there anything specific? There are some similarities between Deus in Xenogears and V'Ger.
>>
>>3880940
Fuck off Taion
>>3881170
The thing about the Zohar being trapped and the reason why people can use ether reminds me of the pilot of TNG with the space jellyfish that those people exploit to use magic.
>>
This thread needs more scantily clad xeno girls
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>>3880161
I enjoyed Final Fantasy 12, so I also enjoyed the combat in the Xenoblade games. The problem is that they copied the bad aspect from MMOs where it takes forever to kill jobber enemies. All they have to do to make it better is borrow elements like zones of control from tactics rpgs/crpgs.
>>3880940
What about Eunie soles?
>>
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the more I think about it, the more i believe that the very fact Gears exists in the first place is a small miracle
>FF7 is a huge commercial success
>Square has so much money that it has no problem funding less certain projects as well
>They give a team to Takahashi and don’t impose any creative constraints on him, "here’s the team, do whatever you want"
>its pixel art nature allowed it to show the story without filters, even in its darkest parts (something much harder with realistic graphics) and without worrying about the rating
Despite disc 2, it was the right people at the right time that made it possible, especially during a period when big companies were more willing to invest in riskier games
>>
>>3881722
Xenogears was greenlit before FF7 came out
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>>3881510
>I enjoyed Final Fantasy 12, so I also enjoyed the combat in the Xenoblade games.
FF12 has a much better system though, more complex and less "there's no way around this but leveling up"
like i enjoyed both of course but if we're comparing them like sides of the same coin then xenoblade is definitively the one that picked the worst things about that same concept, in a way it feels more rudimental and older than FF12 even though it came out years later. Granted, it's not fair to compare a flagship game of a series like final fantasy to whatever you can call xenoblade 1 but still
>>
>>3881901
I did hate the level shit in Xenoblade, X got it a lot better at least, but there wasn't much to enjoy at "program your party and move left stick at x4 speed" fantasy
>>
>>3881902
you say that as if "program your party" isn't a huge thing that gives lots of options (and even then, Xenoblade has ai companions anyway)
besides, the point is that it gives you more than just one thing to have your characters do (and most of those can't be actually automated, like status ailments and whatnot are for manual inputs unless you like wasting resources. Resources that XB1 doesn't even have by the way save for chain attacks), and said things also evolve throughout the game instead of basically being given to you all at the start and that's all you gonna do for the rest of the game, and even then they're like 10 attacks in total anyway. Shulk especially is the worst in this as he doesn't even get to change his weapon until the endgame
again, this is not an argument as the two games did things differently, but really if you have any kind of issue with FF12 then you should be absolutely hating xenoblade, and given we're in this thread i'd say you don't
>>
>>3881902
>but there wasn't much to enjoy at "program your party
that's every rpg with ai party members ever
i enjoy all of them
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xenosaga 3 is the only xeno game with good gameplay
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>>3881968
For like the 1/3 of the game you get to actually experience it, maybe. And that amounts to like 15 hours tops.
>>
>>3879108
Need the names of all these beauties, i only recognize KOSMOS
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>>3881993
KOS-MOS isn't in that drawing, ignoramus.
>>
>>3879108
Will Xenoblade 4 have NOSES and CHINS?
>>
>>3881995
Even better!
>>
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>>3881908
strange that people stick to the programming bit and not the x4 speed left stick movement bit.
Xenoblade IS shallow, a lot more shallow than FF12 in terms of status, elemental affinities, yadda yadda. Say about QTEs, chain attacks and affinitywhat you want, but this stuff and the character interaction in combat at least keeps you from simply emulating and toggling turbo in XB1. While, like mentioned, the combat and dungeon exploration aspect in FF12 is really just moving your left stick. Unless you're fighting an Esper, then chances are you spent 99% micromanaging everything, which is the other extreme
>>
>>3882042
>and not the x4 speed left stick movement bit.
that's something they added later to be fair, and XB1 could also benefit from having that (and so could a good deal of other games, hence it actually being a feature in some of them). And even then, FF12 benefits from it mostly cause they made characters' walking pretty slow, there's a mod that (amongs other things) lets you add a multiplier to that and set to x2 basically makes it so you don't need any speed up anymore
>Say about QTEs, chain attacks and affinitywhat you want, but this stuff and the character interaction in combat
i never said any of that is bad though, especially character interactions which is something FF12 almost doesn't even have in the plot itself. My whole argument is that both games have their strength and only a very superficial similarity, which stems from both dev teams taking inspiration from mmorpgs. But what they actually do and how they actually work is very different
>While, like mentioned, the combat and dungeon exploration aspect in FF12 is really just moving your left stick.
...so is XB1's though? Like the only difference i can think of is those small sections where you can climb walls but that's still is "just moving the left stick".
>Unless you're fighting an Esper, then chances are you spent 99% micromanaging everything, which is the other extreme
Which is again just like XB1 when you fight a unique monster, unless you're grossly overleveled at least
>>
>>3882050
>...so is XB1's though? Like the only difference i can think of is those small sections where you can climb walls but that's still is "just moving the left stick".
The combat during this exploration still requires some input, unless you're overleveled. Not so in FF12, where gambits and time lapse take care of that.
But you made that part of the following point already. And the micromanagement aspect in XB1 is still a lot different since it's still real time combat that requires the player to keep the rotation steady or respond to the enemy and QTEs, while in FF12 it's queuing a recovery item every 0.5 seconds or so
>>
>>3881510
FF12 is the worst Final Fantasy, and Xenoblade's combat is just a worse version of FF12's already shit system.
>>
>>3881901
>FF12
>more complex
Big lol, positioning doesn't matter at all in ff12 (defensively or offensively), there is no aggro management, and the go to is simple elemental weakness targeting
>>
>>3882111
>positioning doesn't matter at all in ff12 (defensively or offensively)
it basically doesn't matter in XB1 either, i know i only saw some use of stuff like backslash when paired with first strike gems and the like
>there is no aggro management
there is though, besides a dedicated spell to draw aggro enemies also choose who to aggro depending on what the character is doing (for example they tend to target whoever is healing). And even then, XB1 hardly has that
>and the go to is simple elemental weakness targeting
wrong, and even then XB1 doesn't even do that
>>
>>3882138
Positioning absolutely matters, walk up next to the tank in XB and see what happens. Do that in 12 and it doesnt matter.

12 has a priority system, not a dedicated aggro system to manage. Decoy is the only actual influence you have which is an all or nothing situation

>wrong
Right, black mage targeting elemental weakness is as complex as offensive options get, otherwise it's basic FF use strongest move after setting up buffs
>>
>>3882146
>and see what happens
"whelp i just need a few more levels until the name changes color"
>12 has a priority system, not a dedicated aggro system to manage
so it has an aggro system, got it
>which is an all or nothing situation
yeah, exactly like XB1
>Right
wrong, a great deal of enemies have no elemental weakness, some take half damage and some absorbs elements too. Which is all things XB1 doesn't even have to begin with
>otherwise it's basic FF use strongest move after setting up buffs
which is different than XB1 how?
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>>3882149
>"whelp i just need a few more levels until the name changes color"
grinding to circumvent RPG mechanics isn't a proper argument, you can grind in FF12 and have the game play entirely for you. Your Healer/DPS are still going to get blown up even with blue level difference if you have them near the tank

>so it has an aggro system, got it
no, it has a priority system you have no influence over. Aggro management is a constant factor in XB which is always influenced by abilities, assigned passives, armor/weapons, accessories, and enemy CC conditions. FF12's only influence is decoy which isn't complex at all since it's a set it and forget it buff but totally overrides the priority system.

>yeah, exactly like XB1
no dumbass, there are no arts in XB that entirely get rid of or accrue aggro

>wrong, a great deal of enemies have no elemental weakness, some take half damage and some absorbs elements too. Which is all things XB1 doesn't even have to begin with
Hardly makes a difference, you're still spamming the strongest attack available

>which is different than XB1 how?
For one, you don't spam moves in XB, and second, even if you did spam DPS abilities you'd get fucked by the aggro system
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>>3882155
>Your Healer/DPS are still going to get blown up even with blue level difference if you have them near the tank
you didn't play the game i take it?
>aggro management is a constant factor in XB which is always influenced by abilities, assigned passives, armor/weapons, accessories, and enemy CC conditions.
nothing that actually happens, you just do exactly like most games in the genre do and have "character with ability to draw aggro" and that's it. Also what FF12 does
>there are no arts in XB that entirely get rid of or accrue aggro
influencing 99% of it instead of 100% is not an argument either
>Hardly makes a difference, you're still spamming the strongest attack available
aka what you do in XB1
>you don't spam moves in XB
yes you do? What?
>even if you did spam DPS abilities you'd get fucked by the aggro system
not at all wut are you sure you actually played Xenoblade Chronicles 1? You don't get fucked by anything as long as you have someone else draw aggro, i know cause it was my entire tactic to try and muster the most i could out of backlashes (as i control Shulk, so i moved in a way that the aggro character was on the other side of the enemy). And even then most of the time it hardly made a difference compared to using other abilities, monado arts or automatic attacks. All this shit you're talking about, if it's actually there, is minmaxing autism you see nothing of in the actual game. Like the only times i remember having difficulties in this sense was only with higher level enemies/unique monsters, that's it, and it had very little to do with any of this shit and all to do with their stats being out of the ass in true jrpg fashion and the only tactic was "go out there and grind some more lole" (which i did)
>b-b-but you're bad at the game!!
yeah me and everyone else
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>>3882160
>you didn't play the game i take it?
interesting response given the rest of your post. Let's see:

>have "character with ability to draw aggro" and that's it
no tank in XB has enough aggro drawing to entirely override the system, even with the most decked out party in terms of aggro management
>influencing 99% of it instead of 100% is not an argument either
regurgitation similar bullshit to the point above
>aka what you do in XB1
you cannot spam abilities in xenoblade
>yes you do? What?
you know abilities are on cooldowns in XB?
>so i moved in a way that the aggro character was on the other side of the enemy
So you admit positioning matters in XB then?

I don't think you've played passed tephra mines, personally, or ever even booted up the game to be honest. Either that or you're not arguing in good faith. Either way, fuck off
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>>3882162
>cooldowns means you can't spam
FF12 has cooldowns too (by virtue of the ATB system), looks like your whole argument has been destroyed in seconds
>So you admit positioning matters in XB then?
read what i said in my previous posts carefully
>or you're not arguing in good faith
says the guy posting retarded reaction pics and clearly arguing in bad faith about the game he doesn't like. All i'm being is honest, cause i like both games, something you apparently can't comprehend
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>>3882162
also forgot
>no tank in XB has enough aggro drawing to entirely override the system
that's again not an argument, or not one i ever made. You came up with this "uummm but in xenoblade you can only greatly influence it, not override it!!" as if it makes any kind of difference. Let alone in the actual game, as i never had any enemy not responding to the aggro character when they drew aggro
>>
xb1 but you press A to attack instead of automatic attacks, what happens?
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>>3882175
It becomes tedious and pointless because you still have to wait on the cool down(let's be real here) for the next normal attack.
>>
Despite its Seven fetish, Xenoblade 3 is actually the eighth non remaster/remake game of the Xeno- games.
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>>3882386
Xenoblade really needs to ditch the cooldown crap. Go back to turn-based or go full action, I don't care which, but anything is better than what they've been using.
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>>3882572
fuck no, I like xenoblade's unique real time jRPG aspect

> anything is better than what they've been using.
blade's combat is far better than gears/saga and most action RPGs
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>>3882824
>blade's combat is far better than gears/saga and most action RPGs
Never has someone been more wrong than you. The Xenoblade series has one of the worst combat systems ever made for any non-indie RPG.
>shallow
>repetitive
>horribly paced
>horrible AI
>very grindy
>many classes are horribly designed and/or awkward to play
>dumb multiple meters which boil down to things like some shitty qte that always plays out the same and goes on too long
>disregard gear in favor randomized accessories
>the worst of both action and turn based

When even games like Rogue Galaxy has better combat than you, you fucked up. You'd think after 4 games in the series, they'd finally learn to not make a bad combat system with Xenoblade 3.
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>>3882824
I would play Xenosaga 2 a thousand more times before I would suffer through another Xenoblade with its knock-off MMO bullshit.
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>>3882841
>>3882862
I understand you didn't get the combat system but that doesn't mean it's bad
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>>3882865
The games play themselves, or in the case of Blade 2, it plays like pic related. There's nothing to 'get'.
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>>3880161
ngl, I am already bored with the whole "coming of age teen royal road & boys-meet-girl lame stories".
Thinking about it, XB stories are pretty much the same: a teen boy meets a mysterious girl, they go on a journey because of that girl, then they fall in love and shape the future together. It’s just so saccharine and it’s getting stale.

I wouldn’t have a problem if it were only one game, but three games follow that formula. This is why I like XBX. Even though the story is kinda meh, at least the cast is mostly adults and the narrative feels pretty “fresh” for a Blade game.

I know XB is aimed at a general audience now, but man, I wish they’d return to the Xenosaga or Xenogears atmosphere. adult protagonists, higher-stakes stories, or late-teen protag being total schizophrenic.

Takahashi needs a new writer to take the reins while he supervises. It’s clear he’s getting a bit stuck-up with age.

Also, hire a new artist. Saitom’s moeblob same-face style just doesn’t fit the general Xeno vibe. Choco is a much better artist as long he's getting tard-wrangled, but even his sexy design still looks great & has a class compared to Saitom cheap hentai gacha design.
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>>3883477
>Takahashi needs a new writer to take the reins while he supervises. It’s clear he’s getting a bit stuck-up
I'm taking advantage of your post to ask: hypothetically, if Takahashi had the chance to work on a Gears ""remake"" or on Episode VI, do you think he would still be able to go back to that adult style today? I think the style of Xenoblade is partly just a stylistic choice and partly a constraint from Nintendo
>>
>>3883571
Nah, that time of his life is passed. He is a completely different person from 30 years ago and doesn't have that same fire. There is a limited amount of time for a creator to be in the right emotional and mental state to create a certain thing.
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>>3883571
I think a part of it is also that Xenogears was also written with his wife's involvement. She's not been involved with any of the Blade games beyond designing one of the blades in 2, and her absence has been noticeable.
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>>3883571
I don't think so, like this anon said >>3883576
it's clear he's different person now & even in some interview he admit it he's getting a bit softer after he has children.
and also you need to remember he made Xenogears & Xenosaga with Soraya, who are mostly responsible making his idea work (it's pretty blatant in Xenosaga where Soraya is mostly responsible with the writing most of time) & there's also rumor Soraya may or may not be responsible to some of the darker element.
Nintendo might restrain him but you can't deny Takahashi also lost his edge or MAYBE the rumor that Soraya being the secret sauce that makes Xeno good were true.
I don't mind if XB trying to be PG-13 if it's following the direction of XBX, has a lot adult cast & the story is following blockbuster Sci fi movie which still have some "mature" style, but XB is just feel so juvenile & too fucking formulaic. it doesn't help after XB2 success Monolith trying to chasing that waifufaggot otaku audience. It's so annoying they try to make every female character into waifubait archetype in the writing.

>>3883691
It's really noticeable, XB characters lack that ''raw emotion" or ''flaw'' that turn people off. character like Fei & Elly would be toned down so hard if they're in Blade.
and also there's lack of schizo shit in XB. it just feels so saccharine, like everything need to be perfect or not making audiences uncomfortable.
Xenogears & Xenosaga just have that ''this clearly written by mentally ill guy" vibe, which Soraya is.
well, then again I don't blame Takahashi, Xenosaga failure probably mindbroke him so hard.

That aside, I hope new XB has a new writer (preferably younger for fresh start & nurturing) & Takahashi really need to have younger staff to be his new successor. just drop that hack Takeda & Hyodo
>>
>>3883780
Drop Koh Kojima as well.
>>
>>3883691
>>3883780
There was this FAQ from Soraya Saga's blog

"Q25. Who did actually write the script of
Xenogears? (03/03/05)

A25. Gears? Mainly Tetsuya Takahashi did. I wrote the part of (the script about) Bart and his family, Billy and his family and the former Elements*. (I like the Jesse's gun.) Mr. Kato wrote the part of Maria, Chu-Chu and Lahan village and Shevat. (Lahan village sequences are many Xeno fan's favorite, also Maria's sortie scene was very impressive.) Mr. Tanegashima wrote the part of Esmeralda, the yggdrasil's crews and Elements girls. (I love Esmerald's cuteness.)

A long long ago, back in 1994, I wrote a story about a young soldier of fortune with multiple personalities. Takahashi proposed the plan to our boss. Though the plan was rejected because it was too sci-fi for RPG, the boss kindly gave us an advice "Why don't you make it into a new game?". Then I came up with an idea about a deserted A.I. with feminine personality who becomes an origin of new mankind in the unexplored planet. Takahashi refined the idea into more deeper and mystic love story. After the main story and integral sideplots were done, Tanegashima applied a sense of humor and his knowledge about science and military hardwares. Kato added a poetic and mysterious touch to Maria's story. An alchemical reaction of various creativity made the game enjoyable like a plate of all-you-can-eat. (I decided to answer this question because endless rumors about it have been around for a long time. I made this answer the last time to mention these games. 03/05/05)

*Takahashi wrote Citan. Saga wrote Hyuuga.
** I have NO intention of claimimg credit for Xenogears, Xenogears PW, Xenosaga. Takahashi deserves credit for those works. Especially the history of Xeno-universe is attributed to him."

Source: https://xenogearsxenosagastudyguide.blogspot.com/p/sorayas-faqs-from-2005.html
>>
>>3879108
What did Arthur "The Sri Lankan Terror" Clarke invent?
>>
>>3883801
I can't remember where I saw this, but I'm sure I read somewhere that Masato Kato wanted to put a roller coaster going through Lahan but got vetoed by the other writers.
>>
>>3883812
geostationary communication satellites.
>>
>>3883813
Yeah it was in the interview for the 20th anniversary concert

"Interviewer: Was there anything difficult or stressful you encountered during development?

Takahashi: The event planners of Xenogears, like Masato Kato, and Makoto Shimamoto, among others, were quite the bunch to deal with… (laughs) They were really rough around the edges, even among the Square event planners, and it was hard to control them. I heard from Honne (Yasuyuki Honne, current president of Monolith Soft), who was directing for the map and graphics, that Kato-san was about to build a theme park in Lahan Village. Apparently, he didn’t even talk to Honne about it and just went to the people who can get it done, and Honne found out about it and convinced him at the last second that it wouldn’t work out for the kind of game that Xenogears is. Everyone is skilled at their craft, though, so I wasn’t worried about the quality, though."
>>
>>3883801
That's Soraya just being humble & you can see that most Gears idea were come from her. another evidence she's the real mastermind of Xeno.
I don't doubt Takahashi involved heavily with Xenogears & Xenosaga writing, but Blade just missing some sauce because Soraya wasn't involved in it.
I think the most blatant one is the female characters writing because just compare Xenoblade female characters with Xenogears/Xenosaga female characters, the difference is like night & day. even designated waifubait like KOS-MOS & Elly doesn't come off as cheap waifu pandering like Pyra & Mio did.
But one thing I'm sure if Soraya were involved in XB, she wouldn't fucking allow that cringey haremshit & will do something interesting with Pyra-Mythra, at least she will gives Pyra more depth instead being battered Mythra' trauma dump.

Also I want to know what do you guys think that Xenoblade trying to be connected with Xenosaga's universe. I saw bunch mixed opinions from Xenosaga fans (some liked it but some hated it)
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>>3883819
>what do you guys think that Xenoblade trying to be connected with Xenosaga's universe

Please no, don't sully Xenosaga with that Blade shit.
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>>3879273
Xenonigger.
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>>3879299
I would love it if they didn't fuck it up. Game had one of my favorite JRPG stories ever.
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>>3883819
>Blade just missing some sauce because Soraya wasn't involved in it.
it's primarily the character writing which she had the most involvement in. Takahashi is most of the narratives.
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>>3883825
too late, they already canonized xenosaga in XB now. Dimitri Yuriev confirmed to be in bladeverse.

>>3883846
>it's primarily the character writing
pretty much this. Takahashi is already excel at thematic & narratives writing, he just need a fucking good writer that can do most characters writing. sadly he still stuck with his hack friends Takeda & Hyodo, who can't write characters for shit.
If next Xenoblade still have Takeda & Hyodo being the main writer, I think I'll just skip it or have low expectation.
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>>3883853
>too late, they already canonized xenosaga in XB now. Dimitri Yuriev confirmed to be in bladeverse.

Except the timeline doesn't add up. Yuriev wasn't alive on Earth in Xenosaga.
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>>3883812
The Monolith.

You know, the thing Takahashi named his company after?
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>>3883812
of all the influences in Xeno, Clarke is the biggest one or arguably tied with Nietzsche
>>
>Japan has its own Xeno-only doujinshi event hosted by fujoshi.
Is it controversial to say that Xenoblade should’ve tried to cater more to the fujo audience? They seem more loyal to the Xeno series as a whole, not just Xenoblade, compared to the XB2 coomers who only care about XB2 because of the coombait bimbos.
I was surprised that they don’t just make yaoi doujinshi but they also create doujinshi and merchandise for many Xeno characters, including the female ones.

I also noticed that most XB3 and XBX fan artists (on the JP side) tend to be clearly female artists, since they mostly draw shipping art and generally show interest in other Xeno titles beyond Xenoblade. I’ve seen a bunch of them drawing Xenosaga and Xenogears fanart too. It’s really weird seeing how the coomer XB2 artists mostly only draw XB2 girls and barely touch any other Xenoblade titles besides 2, let alone the wider Xeno series.

When I go to Japan, I’ll definitely check out the Xeno-only doujinshi event. It seems to be a yearly event, which is nice.

>>3883857
wasn't Yuriev get send to other dimension by Albedo? could be he's being send to the Bladeverse Earth or Takahashi trying to reboot PW for 325212th times or retcon another lore to tie Xenoblade - Xenosaga lore.
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>no xenosaga remasters or re-releases
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>>3884527
trust me, you don't want xenosaga remasters in today climate.
they need to censor a lot of scene if they want to keep it T-rated
and nobody want to put up with discourse surrounding picrel.
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>>3884543
>they need to censor a lot of scene if they want to keep it T-rated

They already did back then, even when it was stupid.
>scene shows a mother and daughter, mother is bleeding heavily and dead
>confused and horrified daughter tries to cup up the running blood to put it back in her mom
>game censored all blood so the daughter is just cupping her hands in the air over the mother that just looks like she's sleeping
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>>3884511
I don't know about "should" but I will admit fujos are surprisingly dedicated to the series they enjoy, what little remains of the JP Castlevania fanbase is just fujos at this point ironically despite liking the cartoon at first they where just as furious about Alucard getting dicked but only because it was by some brown japanese twink and not Trevor
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>>3881901
FF12 definitely has the better party building. (I only played the Zodiac version.) The most recent blade I played was 3, and while you can mix and match skills/abilities in that, it's not on the same level as 12.
>>3882076
>FF12 is the worst Final Fantasy
Isn't that 13 or 14 if you're not using it for erotic roleplay? Honestly, a dungeon crawler using 12 or Xenoblade's combat as a base could be pretty fun.
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>>3884685
> Honestly, a dungeon crawler using 12 or Xenoblade's combat as a base could be pretty fun.

Ugh, that sounds like torture.
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>>3884511
>Is it controversial to say that Xenoblade should’ve tried to cater more to the fujo audience?
No, cause they're a tiny, irrelevant minority of the fandom and the male side of it is already plenty autistic and lame.
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>>3884511
I already said before that Xenosaga & Xenogears doujinshi scene were kept alive by bunch of fujos who want to see the URTV boys & Fei/Bart bang each other, but secondaries at /v/ laughed at me.
They're still minority obviously, but I'd say give it a shot, it's not like Xenoblade has big fanbase & the coomer fanbase that XB2 brought in seems not really interested with XB3 & XBX because they only care about big boobs. maybe there's a reason why Takahashi wanted Malos to be relevant in the next game, since most Malos fanbase are fujos, anyway.

>I was surprised that they don’t just make yaoi doujinshi but they also create doujinshi and merchandise for many Xeno characters, including the female ones.
because the female fans still gives a fuck about the character, yes even if they're fujo. just look at picrel of XG fujos making homo doujin but also making content of Xeno girls (even making vanilla romance or SoL doujin of them) for xeno-only event. much better than another bland NTRslop/ gangbang fest that XB2 doujinka produce.
Maybe Takahashi was onto something during that xenosaga interview where he said he prefer pandering to female audiences because they focused on characterization. Maybe he should leaning into that instead trying to chase shounen/narou audiences. I mean Xeno stories already feminine to begin with.
>how the coomer XB2 artists mostly only draw XB2 girls and barely touch any other Xenoblade titles besides 2
because XB2fags are the true tourists, they fucking hates Xeno & only cares about sexy waifu because they're porn addict. they hate XB3 just because it's not like XB2, don't give a fuck about XBX & act like every Xeno is harembait like XB2 did.
still piss me off 2fags try to act like XB2 fanservice is comparable to xenosaga & xenogears fanservice. KOS-MOS is sexo but she's fucking cool, and xenogears nudity is fucking tasteful.
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>>3883853
>>3883857
>>3884511
>Yuriev confirmed in Xenoblade
I am gonna play devil advocate here, there's possibility that Dimitri Yuriev mentioned in xenoblade 3 DLC might be the same Yuriev in xenosaga because of this: https://x.com/robottsie/status/1915586972644769940
Basically Albedo did send Yuriev into different dimension & with the context of XBX ending which showed us about multiverse & universe-hopping (god I hate it) is in fact, possible if there's Zohar shenanigan. but if that's true then it just opened can of worm & that means Xenoblade timeline/world is completely different from Xenosaga does, because well it's different earth or multiverse.
the only way it would make sense without ruining xenosaga lore is if this is just Takahashi trying to reboot the lore of Perfect Works into something different for Xenoblade, while still borrowing elements from his previous works. kind of like what Marvel and DC did with their reboots. But that would kill the whole “Xeno Unified Theory” that a lot of xeno fans on social media currently believe.

Personally, I think it’s fine if Xenoblade wants to connect things to Saga, but confirming Yuriev is just bizarre because, as other anon said, the timeline is different and Yuriev was born around the early stage of UMN experiment which after Lost Jerusalem incident, meaning he wouldn't be on Earth.
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>>3884937
I hope it's the latter, I can sorta accept it if it's just remaking PW lore for Xenoblade universe without trying to dragging Xenosaga/Xenogears corpse too much, but the former is so fucking stupid & I hate it so much, I fucking hate the whole multiverse shit.
It's so annoying how a lot of vidya jumping to the whole multiverse/alternate universe shit, fuck MCU.
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>>3885328
anon everything has been using multiverse shit for decades, even xenosaga had multiverse variants wink wink of xenogears
and xenogears having Lucca
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>>3885495
There's multiplevers because Squeenix is soulless and can't just sell the rights of a dead IP
>>
I've decided to repick up Xenogears but jesus fucking christ the random info dumps, the shitty camera angles, the sucky ass battle systems, the "where the fuck do I go now???" always seem to filter me. I take a break for the work week and I completely forget who the fuck these Kiefer Sutherlands and Bart Simpson ass people are.
Is there something I can reference while playing so I can refresh myself while going through this? When does the game actually get me to a place where I actually know wtf is happening.
Does Xenosaga get worse with this? I'm mostly playing Xenogears just so I can play XB stuff. XB stuff doesn't look that convoluted yet...
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>>3885906
it's a bad idea to take extended breaks with xenogears, the story is very dense and you're going to miss some stuff playing like that. At least try to get in 30 minutes a day

Xenosaga is very linear so you won't get lost but the story is even more complex imo
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>>3885906
Gears is an unfinished mess. One of the few rare cases where its just better to watch the story on youtube. The game had tons and tons of production problems leaving both the gameplay and the story an unfinished mess. Gameplay doesn't improve and just lacking in some areas and there's no reward for doing anything gameplay wise. The gameplay just serves as a annoyance. The 2nd half of the game is pretty much a visual novel and just drops you in a boss fight or dungeon.

Saga is at least a "finished" game/series but never reaches the heights as Gear's story. The story does get crazy and throw a few curve balls here or there. Gameplay ranges with each episode


3 > 1 > 2

Episode 3 is when they finally perfected the gameplay. Episode 2 will have you questioning what the fuck were they thinking. Sadly story wise the series peaks with episode 2 which had some of the best moments from the series. If you're not a fan of the gameplay in episode 2 then don't be afraid to use codes to power through the game. Episode 3 makes up for all the shit that 2 did. The Saga series still had production problems but nowhere near as bad as Gears.

Lastly be sure to play the uncensored undub of all the Saga games. They were heavily censored. The Saga series get a lot of flack for being cutscene heavy, it was the movie game of 6th gen.
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>>3885928
>Saga is at least a "finished" game/series
hell no lmao, the first game had its combat system cobbled up like 6 months before release, 1 was supposed to encompass both episodes 1/2 and the second arc was completely dropped. There is no fun exploration like gears because Saga is a hallway, and only episode 3 has better combat than gears
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>>3885928
The story of Xenogears is finished, it's rushed but not incomplete
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>>3885935
That's why I used quotes. Its more "finished" than gears shit excuse for combat. If anything being put together at the last minute and still somehow managed to blow gears combat out the water just shows how sorry of an excuse Gears gameplay was. You're only making Saga seem good by comparison.
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>>3885928
Pretty much the exact opposite of what you described happened. Saga's development issues were way more pronounced than Gears'. Gears was an overambitious mess by a bunch of devs who were either new or hadn't assumed leadership roles at Squaresoft yet. Saga, on the other hand, was a clusterfuck of content cutting, budget downsizing, and even lead to Takahashi and Saga getting removed from Monolith Soft's senior staff because of their mismanagement of Saga 1's development.

>Episode 3 is when they finally perfected the gameplay.
Yeah, for like the 1/3 of the game you actually get to experience it - in between the other 2/3 of the game where you're either running around places talking to people or watching cutscenes.
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>>3885928
>Gears is an unfinished mess.
which part is unfinished? which plot point does not get resolved? list a specific example.
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>>3886051
>which part is unfinished?
Most of disc 2.
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>>3885928
NTA but just curious is the anime a good supplementary watch?
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>>3886056
The gameplay/exploration is unfinished, the story is finished
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>>3879583
Dominia = Tolone > Kelvana > Seraphitia
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>>3886056
>can't even list 1 specific example
>>3886098
every work of media has things that get changed or cut from the storyboard during planning. that does not mean the end result is unfinished.
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>>3886101
>every work of media has things that get changed or cut from the storyboard during planning. that does not mean the end result is unfinished.
Agreed, in XG it's more like "it's unfinished according to what Takahashi planned and wanted to do", so not incomplete in the sense of an unfinished story
>>
Since they were able to seamlessly add in the extra Fuse story for SaGa Frontier Remaster, it makes me think it IS possible to go back and add gameplay / exploration to Disc 2 if they wanted to without needing a complete remake
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>>3886101
There's too much to list.
>Activating the nanomachines with Elly, Emeralda, and Citan after Torah heals Fei and Elly
>Activating that big fortress mech housed in Kislev to combat that giant Christmas ornament-looking Seraph
>Tons of dungeons involving freeing people from the Onions System
>Almost all of the Animal Relic dungeons
>Tracking down Fei and the Zohar to the north pole
I can go on. Almost all of these scenes/sections got reduced to SparkNotes summaries in the infamous chair scenes
>>
Is it true that Nomura was going to work on this game when this was Final Fantasy Versus VII before Sakaguchi reassigned him?
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>>3886152
>this game when this was Final Fantasy Versus VII
Oh crap it is isn't it
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Playing Xenoblade 2 I noticed to unlock skill tiers in each Blade's affinity chart requires you to clear quests.

Is it possible to actually run out of quests to unlock these for blades obtained way later?
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>>3886202
I just did a few quests and the number didn't change so I apparently I misunderstood the unlock requirement.
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>>3886152
maybe but at the time the only thing Nomura ever did was character design
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>>3886202
I wouldn’t recommend awakening Blades with Rex, not a story spoiler but it's because he’s the only character who can also use the ones belonging to other party members after a certain point in the game. It's a weird game design choice
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>>3886226
not related to your question but it's a general tip
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>>3886226
Oh don't worry I know that, this is my second playthrough after playing for the first time on release.
Back then this was my first and only XB game and this year I got all four so decided to play them all in order. There's a lot of things in 2 that I don't remember but that thing was something I did.

I was super lucky to get a rare DPS blade early tho on Rex, my chocolate wife so now I can safely farm cores and open them with the other characters.
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>>3886231
Also the screenshot in >>3886202 isn't mine, I just googled it for the post.
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>>3886172
>>3886152
>Final Fantasy Versus VII
Xenogears is a Versus project? Nomura involvement? How? I never heard this before
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>>3886246
They are making shit up. The original pitch that became Xenogears was made by Takahashi and Saga back when they were part of the FF team (Takahashi was part of the art team of FFV and FFVI, and Saga was part of the writing team of FFVI). After FFVI, the FF team helped out with Chrono Trigger, where Takahashi and Saga met Kato. Once CT was done and FFVII pre-production began to be really honed in on, the couple presented their own FFVII pitch, which Sakaguchi turned down for not being the right tone. He did think that it should be used for a different project. The idea of it being a follow up to Chrono Trigger was considered but also pushed aside due to tone. Thus, it became a new game, and a new team was formed from a mix of Mana, Chrono Trigger, and FF devs with Tanaka as the producer, Takahashi as director, and Saga and Kato handling the writing. Unfortunately, the team's unfamiliarity with 3D assets and the sheer scope of the project led to Xenogears ultimately not being completed as intended.
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>>3886246
>>3886273
It's not really A OR B but somewhere in the middle.
Story goes, a man named Tetsuya wanted to make the next Final Fantasy numbering title a break from the recent FF games before it. It had urban elements, a dark science-fiction bent and comments on contemporary issues such as organized crime and class divide, etc. and it would have gameplay systems that haven't yet been tried in other FF games but instead in other genres including platformer-style movement such as running around and jumping thanks to fully 3D level design and free camera. Mecha robots and politics were going to be big story components, putting this closer to Armored Trooper Votoms, Devilman, or Space Runaway Ideon than Final Fantasy, about personal experiences affected by violence and the separation of church and state.

The producer rejected Tetsuya's pitch because it was too dark and complicated for a numbering title. He said yes to another pitch with the conventions from past Final Fantasy games such as linear progression from cutscene to battle to town to world map, contextual interactions that varied per level with identical inputs, and limited exploration on flat 2D planes with point A to B navigation. This time it used storytelling and railroading to bring people from one FMV cutscene to another almost seamlessly. This was known as the interactive movie design philosophy, as the producer wanted to use games to tell stories that could stand up to movies, and this pitch was very much inspired by shonen anime and some level of social commentary on the environment but had a very classic Final Fantasy narrative on metaphysics and grand philosophical ideas.

Tetsuya's pitch was good enough to get a dev team of young hires from other projects and a budget but Square suffered losses and mismanagement, this new game became compromised from what Tetsuya really intended. People still ask about the original vision Tetsuya had for his game in hushed tones.

Being Tetsuya is suffering.
>>
>>3886246
>Versus
I think what he means is a project that was a deliberate reaction and the opposite to something else. That's why Versus XIII was called Versus because it stood against everything Toriyama and Kitase wanted in a Final Fantasy game while Xeno was a similar 180 from what Sakaguchi wanted and so on. Nomura was considered as a character designer and even made Citan but none of his art made it into the final product.

>>3886283
Ope lmao
>>
>>3886283
>Tetsuya's pitch was good enough to get a dev team of young hires from other projects and a budget but Square suffered losses and mismanagement, this new game became compromised from what Tetsuya really intended. People still ask about the original vision Tetsuya had for his game in hushed tones.
I forgot Monolith even has a Tokyo team now and it's stuck on Zelda games. Takahashi really was Nomura before and after Nomura lol
>>
>>3886298
>It focuses on the mystery of "why humans kill each other" and "why people must evolve,"
Surely this wasn't too dark for Final Fantasy
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>>3886309
For Sakaguchi and Kitase who wanted to only make hero's journey games for the rest of their time in Final Fantasy it was. Nomura was fed up with this too and look at where it got him. Closer to Takahashi kek
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>>3886287
>Monolith even has a Tokyo team
What? Then who worked on 2 and 3?
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>>3886287
>Monolith even has a Tokyo team
I imagine they moved to Kyoto. I didn't know they still had people in Tokyo though.
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>>3886283
>>3886309
Sorry i used gemini and it invented shit
I think this is more reliable
AI translation:

"Two years ago, Square was conducting fundamental technology research for creating RPGs on next-generation consoles. It goes without saying that the main focus was on new graphical expression. Through this exploration, two distinct methods of expression were born.

One method utilized "full polygon characters" combined with "pre-rendered CG backgrounds" featuring high-end graphics. This later came to fruition as Final Fantasy VII.

The other method was the exact opposite: "full-textured polygon 3D backgrounds" and "pre-rendered billboard characters" moving within that 3D world. This is the approach that is seen for the first time in Xenogears. The FFVII method is effective for allowing characters to display expressive performances. In contrast, the Xenogears method is suited for creating a pseudo-experience where the player feels as if they have actually entered that world. Neither is inherently superior.

However, the Xenogears method had one critical drawback. Creating the 3D terrain required "manual labor," as a texture had to be meticulously applied to every single polygon, demanding immense effort and time. Imagine the energy required to depict the "hidden backsides" of the "vast world"—parts the player might not even see. As a result, Xenogears ended up requiring twice the development period of FFVII.

Xenogears and Final Fantasy VII are the front and back (two sides of the same coin) of graphic expression. While adopting completely opposite techniques, at their core lies a shared, unyielding commitment to "3D expression."
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>>3886325
"After the FFVI project concluded, Takahashi (who was in charge of graphics) was considering a grand world setting for FFVII. It was a "mechanical civilization dominated by giant robots," an idea that pushed the concept of "Magitek Armor" from FFVI even further. However, it was deemed too far removed from the unique fantasy world of FF, so the idea was scrapped. He began a new project. The core members gathered for this new project were a group of veterans from the Chrono Trigger development staff at Square. This included Yasunori Mitsuda (Music), Masato Kato (Scenario), and Kiyoshi Yoshii (Main Programmer). Of course, Takahashi himself was the one who created the stunning graphics for Chrono Trigger. Furthermore, Hiromichi Tanaka (Game Design for FFI-III, Director for Seiken Densetsu 2 and 3) joined as the general supervisor for the battle system. Takahashi's thought was: "If this team can't do it, who can?" He kept pursuing the idea, repeatedly submitting proposals. A scene of a giant robot rising amidst the ruins, a scene he vividly imagined, was repeatedly rejected. This setting was not permitted under FF, Chrono, or Seiken Densetsu; it could only be a new, independent title. The risk was great compared to creating sequels for established, successful titles. However, Takahashi declared, "If we don't do it with this team, when will we ever!?" He made the decision to discard the direction of the project that was nearing finalization and start over from a blank slate. All members agreed with his passion and idea. The project, which went through a few twists and turns, began as "Project Xenogears." The mechanical civilization setting that was rejected from FFVII was resurrected as the setting for the Holy Solaris Empire in Xenogears.
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>>3886326
I would like you to compare these two works, FFVII and Xenogears, which have completely different feels, but where common ground can be found between the main characters, multiple races, and so on. FFVII and Xenogears have a "front and back" relationship (two sides of the same coin)."
>>
>>3886325
>The other method was the exact opposite
>Xenogears and Final Fantasy VII are the front and back (two sides of the same coin) of graphic expression
>While adopting completely opposite techniques
>>3886326
>it was deemed too far removed from the unique fantasy world of FF
>rejected from FF
>>3886328
>FFVII and Xenogears have a "front and back" relationship (two sides of the same coin
LOOOOOOOOOOOL Tetsuya really is the better game designer than Mr. Interactive Movie
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>>3886328
FF7 is a pretty vanilla Final Fantasy title when you remove the cyberpunk paint job. Seriously, replace Shinra with a typical fantasy-style evil empire and a more medieval-esque setting and it's totally in line with the previous games. FF8 and FF10 is when things got really weird and different.
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>>3886334
It's pretty much FF6 redone. Which is probably why Sakaguchi approved.
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>>3886337
They probably needed to play it safe since the jump in hardware in tech from the SNES to the PS1 was kind of massive. FF7 actually spent more time in pre-production than active development, which is why so many ideas got pitched for it. FF7's actual development period was only 11 months, as opposed to the 2-ish years it spent in planning and pre-production.
>>
>>3886152
>>3886246
Yes, Nomura was Takahashi's first choice for Xenogears.

>This story goes back 20 years. Back when I was about to start on a new game, and the name “Xenogears” wasn’t set yet, for that new title I needed a designer. And at the time there was someone who was directing the Final Fantasy series, Mr. [Yoshinori] Kitase. And then Mr. Nomura and I were in the team together doing character design. At the time, Mr. Kitase was handling Final Fantasy and I was doing this new title, and I wanted to work with Mr. Nomura.
>So I was waiting for the final call to be made, whether he was going to be working on the Final Fantasy series or on this new title of mine. And then Mr. [Hironobu] Sakaguchi [the creator of the Final Fantasy series] came and said ‘Tetsu is going to do Final Fantasy.’ So I thought ‘Okay, I’ve got to find myself a new designer.’
https://time.com/4848935/xenoblade-chronicles-2-interview/
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>>3886057
The anime is pretty bad. It only covers episode 1 barely but changed a lot of stuff like characters who ever suppose to have been killed off are alive and joining the main crew type stuff and certain scenes made worst due to those changes. I'm guessing it must have been using leftover ideas from the game because it goes pretty far out of its way to change a lot of scenes whereas a normal video game adaption are just a rush job.
>>
>Harada is leaving bamco
there goes the only guy that apparently cared about a xenosaga remastered/port
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Wanted to share this, from italian tv
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>>3886903
maybe it’s better if xenosaga doesn’t get remastered, because I have zero trust in scamco.
emulator exist anyway
>>
>>3887803
I don't think any studio could do them justice anymore, that's why I just want ports.



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