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Do you think we'll ever see a better earlier version of this game get leaked for modders to try and fix up? Similar to what happened with Duke Nukem Forever.
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>>3879257
You're absolutely retarded if you think any prior version was "better".
The prior studio's game was such a shitshow it got rebooted multiple times, had people coming and going constantly and got shitcanned for being such a trainwreck to the point the publisher went and hired a different studio. There is no partially complete game.
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>>3879265
So you’re saying there’s a chance
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>>3879265
I don't think "better" is impossible, just irrelevant. It covers a huge range of shit I still wouldn't play.
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>>3879257
Just accept that the game is shit and move on.
>>
We might get more leaks of the Hardsuit's vertical slices, but there's no game there to fix.
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>>3879257
It's so weird it had years of development and a release date and preorders.. and it all got cancelled

THEN they hire another studio to make a different game taking few years

The first one must have been an unsalvageable disaster, if they instead opted for a new studio with a new game
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>>3879658
They were probably sitting on a bunch of pre-order money to the point where putting out literally anything made more sense than just calling it.
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>>3879652
it might have been buggy but hsl did finish the game.
Somewhere in sweden there's a safe and inside that safe is the original bloodlines 2. Game so terrible even paradox wouldn't publish it.
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>>3879257
no. fuck off. dont talk about this shit game ever again. the series is dead. oh well. move on.
>>
no
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>>3879257
Does anybody honestly see an ugly hobo doing his best pseudo-messianic wake the fuck up samurai impression and think Bloodlines 2 was ever a promising game?
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>>3879658
>The first one must have been an unsalvageable disaster, if they instead opted for a new studio with a new game
Nah, paradox looked at expenses and wanted to get rid of hardsuit in some grey legal area way. So they bring in the "expert" who tells them it is unsalvageable and lo and behold the chinese room comes with a "great" deal.
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>>3882975
>Nah, paradox looked at expenses and wanted to get rid of hardsuit in some grey legal area way.

You're retarded if you think this. That team was troubled from the beginning and only got worse with time and we had threads with how anons got more and more worried.
The amount of people shuffling, letting people go and hiring new people alone was a massive red flag the development was a shitshow. You don't have upper management leaving, being fired and replaced multiple times on a game in a good state.
The one name people on this board desperately clung to was Brian Mitsoda and he was fired by both the studio and Paradox in 2020.

The level of cope people have for the Hardsuit Bloodlines game is insane.
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>>3882975
Your only evidence of your perfect sequel to a cult classic existing is a nothingburger reveal trailer with some nigger going "bruh I am on a bridge grab my hand BRUUUUUUUUUUUUUUUUH" come on
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>>3882983
>That team was troubled from the beginning and only got worse with time
Compared to chinese room which managed to make the game in the promised 2 years,oh wait...
>The amount of people shuffling, letting people go and hiring new people alone was a massive red flag the development was a shitshow
Standard industry practice for anything American since 2010.
>Brian Mitsoda and he was fired by both the studio and Paradox in 2020
Brian was a nothing burger, both for this and bloodlines original.More of apr thing then him having any real input.Same as bloodlines 1 minus the pr.
>>3883006
>perfect sequel
I would settle for actually having weapons, which the chinese room obviously couldn't handle.
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>>3879257
>for modders to try and fix up
Why would they even fucking bother, it's a shit game at base
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>>3883025
>plugs his ears and deflects to keep pretending the paradox boogeyman fucked the dream team of bloodlines

Retard
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>>3883025
>company had 7-8 years to release a game
>instead the game was in such a bad state the game had to change studios to even come out and had multiple people fired over it
>anon still thinks the original team didn't fuck up and wants to blame everything but them
>>
>>3883035
Where are you getting this dream team bulshit? Not everything is binary zoomie.
>company had 7-8 years to release a game
And chinese took 5 years with assets already done.
>instead the game was in such a bad state the game had to change studios
So was the chinese room version. For fucks sake they pitched 2 years max as the dev time with assets already made by hardsuit. The only reason they weren't canned was that they were much cheaper then hardsuit.
>anon still thinks the original team didn't fuck up and wants to blame everything but them
Both hardsuit and chinese room fucked up. But, hardsuit version at least resembled bloodlines somewhat.
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>>3879257
This is supposedly the rpg board. Delete that shit
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>>3879257
I can't take anymore heartache. 21 years waiting for the sequel and it's absolute shit.

It was made by people who didn't understand the homework assignment. They had zero love for the first game. They only understood that certain concepts needed to be shoved in the game. So they did that. Without understanding. Without love.

It's like a secret baby you had with a down syndrome chick, because she was a hooker in Mexico, and you met her after the donkey show. One thing led to another than $5 later you splortched her taqueria. Then, this pops out one day.
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>>3883056
Why are you trying so hard to defend Hardsuit Labs? Why are you such a massive dicksucking fanboy?

>And chinese took 5 years with assets already done.
No, assets weren't done. They didn't re-use assets, code or anything. That's not how game dev works. And they started in January 2021, which means they finished development of Bloodlines 2 in 3 1/2 years. Less than half of the time Hardsuit Labs got.
Since you're not aware of how gamedev works, 3 1/2 years is a pretty quick turn-around.

>So was the chinese room version.
No, Chinese Room didn't change studios, nimrod.

>they pitched 2 years max as the dev time with assets already made by hardsuit
Their time optimism for making a type of game they haven't made before isn't unexpected, but it at least game out a bit after that in less than half the time for Hardsuit Labs to not even make a finished game.
But you're here wanting to praise Hardsuit Labs for not even fucking finishing a game in 7-8 years, your cocksucking bias for Hardsuit is painfully obvious.
And no you fucking idiot, there were not "assets already made", you have no fucking clue how game dev works so just stop talking. If you REALLY wanna push this dumb shit then I want a concrete list from you which exacty assets were re-used and where.
A big fucking maybe is possibly some decals, concept art or some textures but even that wouldn't be very useful.

>But, hardsuit version at least resembled bloodlines somewhat.
You base this on incomplete bullshots and vertical slices made with the intent to trick people for an unfinished shitshow that never came out. You're a retarded clueless fuck.

Jesus, take that Hardsuit cock out of your mouth before you make another post. And besides, Hardsuits """game""" is never coming out ever. If it was in such a state were some modders could cobble it together if they got leaked dev builds, then the game would've been released already. Everything points to the game not even being pre-alpha.
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>>3883735
>But you're here wanting to praise Hardsuit Labs for not even fucking finishing a game in 7-8 years
Are you including the time TCR worked on the game? Otherwise you're saying development for VtMB2 started in like 2014?

>pre-alpha.
No, it was definitely past that point. Some things might've been unfinished but the issues with the game seemed related more to technical things rather than content.

TCR did reuse assets from the HSL version. Not everything of course but there are still obviously things carrying over regarding plot, character design, etc.
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>>3883766
None of that is relavant to the point.

>No, it was definitely past that point.
No, it wasn't. Do you even know what Alpha and Beta is?
The game wasn't playable in a horizontal slice. All they had were branch builds for vertical slices to have something to show off for trailers and shows. A vertical slice is not a game, it's a polished up separate branch to serve as a proof of concept. It wasn't even feature complete because they hadn't even figured that part out.

>related more to technical things rather than content.
Delusional and ignorant. If the game was feature and content complete and only had technical issues, that would not lead to cancellation because that's just bug fixing and optimization. At that point you would not cancel the game and hire a different studio to make a new game.
The game very clearly had big problems with upper management being unfit for their roles. Brian's only claim to fame is that he worked on Bloodlines 1, but beyond that only things that were scrapped or just plain bad. Cluney had very limited experience even as a lead and no experience on a game like Bloodlines, so putting him as Creative Director is bonkers.
>>
>>3883795
>The game wasn't playable
People who played it said it was playable from start to finish.

>Do you even know what Alpha and Beta is?
Yes, and for whatever reason, people have started throwing around and misusing the term pre-alpha lately like a buzzword.

>If the game was feature and content complete
I said it was probably not completely finished.

>that would not lead to cancellation because that's just bug fixing
It's possible for something to be so buggy and broken that it's basically unsalvageable. I've seen it happens where devs have to just completely start over from scratch. Paradox probably didn't think HSL would be capable of doing that and another qualified studio may not want to simply patch up another person's project.

I dunno why you're being so hostile but it's kind of annoying, unless you think I'm the other poster.
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>>3883735
>No, assets weren't done. They didn't re-use assets, code or anything
Most of the city are assets from hardsuit, you can literally see it if you compare the hardsuit videos to what we got.
>That's not how game dev works
You are a moron, reusing assets is typical gamedev.
>which means they finished development of Bloodlines 2 in 3 1/2 years. Less than half of the time Hardsuit Labs got.
Wow,using somebody's else assets speeds up dev time, shocking.
>You base this on incomplete bullshots and vertical slices made with the intent to trick people for an unfinished shitshow that never came out. You're a retarded clueless fuck.
So you are just a blind hater spewing lies, there is no point in continuing this.
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>>3883908
>People who played it said it was playable from start to finish.
Then they're lying or at best the horizontal slice only connects the functional parts. If the game was "finished" it would be released.

>Yes, and for whatever reason, people have started throwing around and misusing the term pre-alpha lately like a buzzword.
And you clearly proved this with your deflection, bravo. So you do not know what an Alpha and Beta is. Good of you to admit it.

>I said it was probably not completely finished.
So let's hear your delusion. How complete do you think it was? What was missing?

>It's possible for something to be so buggy and broken that it's basically unsalvageable
Unlikely for something to be feature and content complete, or very close to it, and "fully playable from start to finish" as you claim yet was so incredibly technically broken to be unsalvegable or need to take 2-3 more years.

>>3883933
>Most of the city are assets from hardsuit, you can literally see it if you compare the hardsuit videos to what we got.
Uh huh. Tell me that other fairy tale about Red Riding Hood.

>You are a moron, reusing assets is typical gamedev.
Not cross company and cross engine it isn't, retard. If I even have to explan why this doesn't happen you are so fucking clueless you should euthanize yourself for even thinking it's a good idea to open your mouth.

>Wow,using somebody's else assets speeds up dev time, shocking.
Which you never proved and pulled from your ass all to suck off Hardsuit labs while trying to deflect away that one company released a game and the other didn't.

>So you are just a blind hater
No, you are the irrational Hardsuit fanboy. You deflect all issues from them as if they were blameless or that others being able to do things like release their game was all possible due to Hardsuit. You even flat out lie or don't admit your own failiures. like saying it took CR 5 years, when it clearly took 3 1/2.
Holy fuck you're delusional.
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>>3883938
>If the game was "finished" it would be released.
I didn't say the whole game was finished, but it wasn't unplayable either. Specifically the main quest was claimed to be able to be finished and there was probably some side content available.

The game was showing a lot of bugs and polish issues in every trailer they showed. It was likely worse beyond that. It's possible the game was crashing so much to where it wasn't really possible to release it in such a state, or things were breaking and requiring reloading too often.

>And you clearly proved this with your deflection, bravo.
Bet you wouldn't be acting like this IRL bro

>So let's hear your delusion. How complete do you think it was? What was missing?
Probably unfinished side content, lack of enemy variety since most of them seemed to be somewhat basic gun/melee humanoid types. They didn't really show any proper boss fights from what I remember. Mitsoda still seemed to be adding to the story up until the end which is a long time for that. But they had the basics down even if unpolished. There was combat, working mechanics, dialogue, questlines.

>Unlikely for something to be feature and content complete, or very close to it, and "fully playable from start to finish" as you claim yet was so incredibly technically broken to be unsalvegable or need to take 2-3 more years.
It happens. I've had personal experience with it happening, a complete game just being ported ending up scrapped and starting over from scratch because the initial build was too broken. Really depends on the quality of the programmers and how loose the people in charge are with what direction things are going.

HSL clearly had major issues and was disappointing people, but TCR's version still seems terrible in its own way to make people look more fondly at HSL now. TCR's version has complaints about pretty much every aspect. You don't have to be fanboy for HSL to see that.
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>>3879658
The only reason they even bothered to restart development is because despite pissing off investors 2077 managed to make a comeback. They even shamelessly copied the "another guy is in your head" formula.
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>>3883950
>I didn't say the whole game was finished, but it wasn't unplayable either. Specifically the main quest was claimed to be able to be finished and there was probably some side content available.
Utterly irrelevant, even if we pretend that's true. If that's what they had after 7-8 years and the team said "trust us bro, we won't need 5 more years to finish the game" no one in their right mind would believe them. They probably made non-stop excuses constantly while having nothing to show for it.

>Bet you wouldn't be acting
More deflection. Again you proved you have no idea what Alpha and Beta is, yet is too mentally immature to admit it.

>There was combat, working mechanics, dialogue, questlines.
This is basic shit which they hadn't gotten completely down after 7-8 years, they had unfinished bits of pieces of things which are the very first things you should nail down. From a dev perspective this is a nightmare scenario. The projects that always crash and burn due to shit upper management.
There is no fucking way this kind of project was salvegable unless you re-did like half the game or more and fired upper management. But by that point you're better off starting from scratch.

>It happens
No it doesn't. A game's golden path being playable, is feature and content complete, yet is somehow so technically broken it would take several years to finish? No.
Even if that's the case that's predictable amount of effort, which you can deal with. What you can't deal with is shit still being changed in the game at this stage. Main questline needing to be changed, combat needing to be changed, things needing to be cut or added, etc. all add even more unpredictability and worry in terms of timeframe.

Anyone retarded enough to think
>uuuuh, hardsuit's build should be released so modders can fix it!
>muurrrrrr, hardsuit's game would've been great! fuck paradox!
>hurrrr, hardsuit is not really to blame!
Should just fucking kill themselves.
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>>3883955
>Utterly irrelevant
It's not when you say it's unplayable. You just keep saying everything is irrelevant.

>7-8 years
Still don't know why you keep saying this either. HSL was working on it up until 2021 and Paradox acquired VtM in late 2015 so at most it was 6 and was probably less.

>They probably made non-stop excuses constantly while having nothing to show for it.
Probably.

>More deflection. Again you proved you have no idea what Alpha and Beta is, yet is too mentally immature to admit it.
I do. It was a joke because you're being annoying.

>>uuuuh, hardsuit's build should be released so modders can fix it!
>>muurrrrrr, hardsuit's game would've been great! fuck paradox!
>>hurrrr, hardsuit is not really to blame!
Like I said, this is less about anyone really thinking so fondly of HSL but rather TCR's VtMB2 sucking ass and being so disappointing that it makes the HSL version seem better.
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>>3883965
>It's not when you say it's unplayable
You're literally pulling shit from your ass with no facts to back it up just to try and sell the idea that the game was basically complete. Fuck off retard. I reply seriously to you and you keep wasting my time with your irrational close-minded shit.

>makes the HSL version seem better.
No, it makes these retards come across as the same level of fucktarded as Star Wars prequel apologists. Except even worse. Especially when they do retarded ass shit like literal asspulls and wanting to shift blame away from the Hardsuit devs to Paradox or some shit.

Thanks for wasting my time retard. People respond seriously and respectfully and you repay them with close-mindedness, irrationality, deflection and passive aggressive behavior.
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>>3883971
>and sell the idea that the game was basically complete
I said multiple times the entire game was not complete. It just wasn't unplayable. You're too angry for some reason and can't pay attention.

>People respond seriously and respectfully
I said in my first post to you that you're being hostile and I don't know why and you kept at it. You're just a crybully lmao.
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>>3883938
>Not cross company
Irrelevant. Paradox owns them and could have given them to anybody who is taking over.
Average gamedev experience is indians doing the assets cheaply and americans working with them.
>and cross engine
Assets are engine agnostic.Or do you actually believe remasters make assets from scratch?
>No, you are the irrational Hardsuit fanboy
I don't give a fuck about hardsuit and they deserved to be closed down. My problem is with people blindly believing that paradox, a company that released cities skylines 2 would can a project because it is buggy?
They did it to cut expenses,that is all. Give hardsuit another 3 years and you get a buggier bloodlines 2 that actually somewhat plays like the original.
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>>3883938
Weird how you're saying a lot of things I agree with and then lose the plot with provably false statements about the assets. TCR did reuse/modify a lot of Hardsuit art. Here are some old character models from Hardsuit https://www.artstation.com/artwork/V2XX5N
Cross became Campbell, Damsel got new clothes, Elif became Safia, Grips became Silky, Hex became Pandora, Lotus became Patience, Lou the Toreador became Lou the Ventrue.
Look at this old gameplay demo https://www.youtube.com/watch?v=_oYJAnhvgNk
Same old Pioneer Square, Elif is on the roof of the Atrium, you meet Samuel (who would become Tolly) in the entrance of the Seattle Underground, then you head off to the Jungle to meet Slugg (who would be modified into Isaac).
Using someone else's art saves money, but ultimately not that much time. They had to code different abilities and ways to interact with the world, set up scripts for a different story.
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>>3884098
>https://www.artstation.com/artwork/V2XX5N
nta, but found this in there and was reminded that this game always looked like shit.
https://youtu.be/AUZkNDUEZNQ?si=af1TE0vhlc4GVbNp
The only thing that looked decent was the gameplay, but I guarantee they would have still had mediocre story and dialogue.



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