Now I understand why many anons, many people, never finish their videogames — in fact, they don’t even start making them. For example, I’d like to create my own game, completely inspired by a story I’ve been writing for years. Something in the style of Omori; I could use GameMaker, but it would take me years. First, I need to learn how to program; second, learn how to compose music; and third, learn how to make good pixel art. All of this is complicated because I have to study and work at the same time, unless I decide to change my studies and focus on this instead. One option to make the game of my dreams would be to save a lot of money and hire people to do the tasks that are impossible for me. My only motivation to create a game is bringing to life a story I wrote, but seeing how complicated it is to achieve that
>>>/v/
yeah same I wish I could make shit but there's too much other shit I'd have to make in order to make the shit I wanna make
>>3883481I mean it's not impossible. I'm making a game by myself while waging 40hs a week. I'd say I'm halfway done after 2 yeafs. It's all in how you're handling the process. Making good code/events that allow you to add a lot of content with less amount of work. A popular quote about the design process is pic related. You wanna look how to cut corners in a creative way. If not you can end up in a omoriesque devhell.
>>3883481Is your definition of "finish" as loose as "start". You've been writing a story for years. But you're saying you haven't started? Maybe people have finished their games. But you don't think it counts unless it's available for download. I always wonder how many kickstarter games actually are finished. But they're gambling on meeting pledged donations before releasing it. I've heard some project aren't actually generating donations. They just set a goal like $21,000. Then donate to themselves with proxies.
>>3886649>I've heard some project aren't actually generating donations. They just set a goal like $21,000. Then donate to themselves with proxies.I've seen this happen with a couple of games it was very obvious. Games with no demo and no fanbase getting 20-40k in 1 week.Most are publicity stunts. Like the pokeclone by those pokemon youtubers. You're telling me they need donations to make the game and they start with no capital? Accountability is also something really vague for kickstarter projects. There's instances with people running away with the money, instances with people delaying the project forever and instances where the money was only used to finance development to pitch the game to a publisher to get more money. Most kickstarter campaigns are run by ideaguys with only some concept art and a lot of confidence which explains why they fail so often.
>>3886653Fail to do what? Make a game? Or fabricate an illusion of interest? Are they confident it was a good idea, or overestimated the existence of an interested audience capable of filling donations?
>>3886661>fail to do whatMainly make a game. The amount of campaigns that don't even get funded is much larger but I wasn't talking about that (see below). The ones that do get funded often misrepresent what they need to fund production because they don't know what production is. They have no timeline, no resources, no budget. Or they have those and blatantly lie to their supporters and clarify later that the funding was never enough to produce the game. Thats why a lot of people have 0 trust on kickstarter games now.>campaigns that don't get fundedYeah a lot of those think that an idea and a couple of AI produced images is enough to spark interest. Others have a proof of concept which is just a trailer showing the main character walking for 1 minute. Most have never posted about it on social media. Making a successfull kickstarter is, at the end of the day something hard to pull off.
>>3886688Aside from crowdfunding, there's blatant fraud happening using donation platforms as if they're subscription site. Releasing "0.xx version updates" going on years. Compare the 0.3 release to the 0.8 release three years later: it's evident that could have finished the game forever ago; they're just not working on it.
>>3886709Do you have specific examples?
>>3886755I've forgotten then name of one where people paid $50 for an early release that never happened. Singing...Song...Sung...something. Idk.