tesvi info you're welcome>yes hammerfell, mainland is ~2x bigger than skyrim, map is technically ~10x bigger total, technically 'infinite'>no high rock>no other provinces >the statue isn't related>guilds: dark brotherhood, thieves guild, mage's guild, fighter's guild, ash'abah>parkour and movement spells like a double jump, levitation>ladders>no more smithing skills>sailing yes, not the bay but south and west. islands, bigger focus on underwater exploration. werecroc form, waterbreathing, etc.you can design your ship but mostly cosmetic and speed, naval combat is boring and bad atm, just harpies and enemy pirate ships, no sea monsters except dreugh>weather, dust storms>story: not long after skyrim. the aldmeri dominion has allied with vaermina. memories stolen, induced amnesia, etc for a mostly nonviolent political takeover of hammerfell.>infinite ruptures to quagmire that player can enter. a lot like oblivion gates but small and subtle until entered. important ones for main and side quests are hand-designed, most are generated. varied environments, snowy, marsh, glimpses at other provinces through memory. >expect 2028 release or later>main new mechanic is indeed sword-singing, entering memories preserved in the quagmire accessible in ruins to uncover the lost art.>as you level up you get a spirit weapon that gets stronger, it has a unique appearance based on race religion backstory etc, each player's will technically be unique because practically infinite combinations, use perk points to give it new effects. not just swords it can be a bow mace hammer etc.
Oh boy another fake leak thread
>>3887686/thread
>>3887149I know it's fake because Bethesda hasn't even made any TES6 content other than that wallpaper looking trailer for 700 years ago.