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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: GENAI BRO.png (358 KB, 520x498)
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When you work at Larian and haven't used AI in 5 seconds.
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>>3892588
Kek thìs is the joke you decided to go with?
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>>3892588
Slow day on /v/, huh?
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As a game dev that has been forced to use AI for concepting and stuff it's really pointless and a waste of time and money. If Swen thinks it's a useful tool to quickly get something out there or get ideas from, then he's so out of touch with development it's not even funny.
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>>3892595
Sure, Jan
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>>3892595
corpo bros are all idiots. it's an unfortunate reality in not just video games but all large industries
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>>3892595
it's great as a concept tool
it can just randomly connect concepts out of all of humanity's concept pool
9/10 it will be retarded but 1/10 it might stumble onto something interesting
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>>3892588
Where did they use ai in bg3? The writing?
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BG3 has to be one of the monkey paw situations. A return to CRPGS that manages to become popular and its turn out.......like that
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>>3892602
>it's great as a concept tool
>it can just randomly connect concepts out of all of humanity's concept pool
Have you ever clicked the “random” button in character generation and seen something good? No, you haven’t, and no, monkeys haven’t typed Shakespeare, nor will they ever.
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>>3892588
>happy to murder AI in games
>gets upset at admiring AI artistry
You meatbags are demonic.
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>>3892602
>it's great as a concept tool
It's really not. You can moodboard from simple google searches to get precisely what you want or have you concept artist sketch up 2-3 very quick things that way more closely fits the brief, can be more distinct and instantly be interated on while you have a conversation with the person.
You're just wasting tons of more time and money for a worse process. Every single time it's just
>well we payed for this tool, so uh try to use it for something so we didn't just waste money
you might maybe (big maybe) have a point if you didn't have an on-staff concept artist and for some reason couldn't just use some images online to create a moodboard. But even then the results would be bad and mostly just a waste of time.
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>>3892740
Kek
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>>3892720
>Have you ever clicked the “random” button in character generation and seen something good?
All the time. You spam click it till a halfway decent character shows up, use the model, change the hair, add a badass beard, set muscles to the most jacked they can be and hit play. It's not hard.
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>>3892720
>>3892781
That entirely depends on the char gen is basic and mostly has authored faces and such or has face shape customization. The latter will only result in shit.
But this isn't how AI works either. And the way this AI works by design is the opposite of creativity and uniqueness.
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>>3892883
>And the way this AI works by design is the opposite of creativity and uniqueness.
Who cares?
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>>3892885
Who cares about quality?
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>>3892898
You don't need a super unique NPC to be quality, especially in games where you cover up in armor. Making a unique character has no bearing on how good the game is.
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>>3892626
>>3892920
Somehow I thought they use ai in their writing.
>Making a unique character has no bearing on how good the game is.
Marginal effect, at best.
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>>3892602
>randomly connect concepts
That's true. Seemingly incompatible topics gets brute forced into some strange, yet familiar amalgam.
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>>3892746
that's if you already know the concepts you want to connect
what if you just want to explore connecting random stuff?
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>>3893001
>that's if you already know the concepts you want to connect
>what if you just want to explore connecting random stuff?
That's a red flag already. All games start from pillars/goals for what you want the game to be. Like if you're making a horror game step one is to figure out what kind of horror game you want to make, who is it for, should it have combat or not, what camera view will you use, what the elevator pitch for the game is, etc.
When you have established these things, you know relatively well what it is you're looking for. For you to even be able to fill out the AI prompts you need to generally know what you want and at that point it's useless.
Unfocused game projects are ones that run into trouble, when the ones in charge don't really know what they want or what the game is supposed to be.
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>>3893035
>when the ones in charge don't really know what they want or what the game is supposed to be
Many such cases
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>>3892928
They do. Sven said something like "writers sometimes use it to explore ideas".
Which is an extremely funny approach. No no, it's not us using AI, it's our employees! We still hire humans, and they choose to use AI! And they only use it to find interesting traits in characters and the right twists in the story and such, not generate it entirely!
What the fuck do I care if the AI generated image is drawn over, it's still AI made. Or that MOST of the story came from a writer's head.
I'm reminded of those DEB calls from VTMB, where a writer goes "so, this detective is working on a case, then SOMETHING happens..."
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>>3893064
>>3893035
This is a red flag for sure but it's not nearly a massive indicator that the game is going to be low quality/effort slop and suffer from writing defects or retardation. BG3 had writing issues anyway, and while I don't expect Div 2027 to be perfect either I don't think the AI is going to influence the writing enough to add the signature uncanny element and inconsistencies it has. AI still has a lot of logical inconsistencies and shark jumping
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>>3893064
>writers sometimes use it to explore ideas
Kek at larian
>only use it to find interesting traits in characters and the right twists in the story and such, not generate it entirely!
Just core parts of it
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>>3892595
My guess is some shady corporatists gave him a big bag of money with a dollar sign on the side so he'd start implementing AI the same way they've been doing with the rest of the industry. They want developers, coders, artists, etc to be reliant on their dogshit useless worthless technology because otherwise they have no hope of keeping their overgrown market bubble from popping and causing a Great Depression the likes of which hasn't been witnessed by the civilized man since the black plague
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>>3893120
That's utter bs
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>>3893120
>My guess is some shady corporatists gave him a big bag of money with a dollar sign on the side so he'd start implementing AI
No it's far more realistic he got suckered into buying it or thinking it's the thing everyone has to start using, so bought the AI tools before even talking to the team, then handed them the AI tools and said "here, use this for something in your work to make it better, because I just spent money on it".
That is how it has gone at every single game company that has already adopted AI approached it.

You had higher ups so thoughtless they told the marketing department to use AI gen for their marketing material, when almost everything uses in-game videos or screenshots which can't and shouldn't use AI gen, because there is no need when you have the game and would lead to false advertisement.
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>>3893076
The best writing is when it has something to say, a question it wants to ask or something. The irony when looking for ideas or things that stand out, AI is the exact opposite of what you want since it works by taking what is already out there and sand papering it down until it's a generic milquetoast generally accepted thing.
Which characters or quests are you most likely to find interesting and stand out, the generic "peasant's sheep is attacked by wolves" or the eugenics program by the gnomes in Arcanum?
AI doesn't actually improve anything or help in game dev.
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>>3893001
Connecting random stuff together is quite literally the opposite of design. You wouldn't procedurally generate a dungeon layout and say you "designed" it. Design by definition requires a goal, intention, or input by a human being.
>the human is inputting into the AI though
No, that would be like saying "I designed this book cover" by paying somebody else to do it. Like above anons were saying, it's more work for a shittier end-result.
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>>3893110
>>3893076
What's funny for me is the fans' reception. (not talking about /vrpg/ minded people here)
So they're generally angry at most corporations, predominantly gaming companies, in this case specifically because they mistreat workers.
The ways of note in which they mistreat them are by 1. overworking them 2. replacing them with AI.
You circumvent both of these issues by keeping everybody employed and lightening their workload by allowing them to use AI. Which is worse for everybody involved except for the workers. The product ends up being just as bad. Everybody is still angry, and rightly so. The only winning move is not to play.
Not to play Larian games, I mean
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I love AI because it makes artists seethe, I have always envied them for having the talent and time to do that and now I'm glad this is happening to them out of sheer pettiness. I am not being facetious by saying this, these are my honest feelings
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>>3893242
You could have been a great butcher or a skilled woodworker and these opportunities were never given to you. You were deprived of reasonable destinies where you had the chance to help society in meaningful ways, yet you never even knew that. You should be sad about the disappearance of DeviantArt "artists" only because, what, you're alive to see them go? I'm fine, thanks.
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>>3893239
>The product ends up being just as bad
Apparently 233 iq needed to grasp this simple truth
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>>3893239
>You circumvent both of these issues by keeping everybody employed
Best I can do is mass layoffs
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>>3893258
Yup, East will grow further, will eu will collapse in no time.
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>>3893258
Mass layofss are fine and to be encouraged so long as we're laying off useless HR women and blue haired freaks and replacing them with competent devs of European descent
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>>3893270
>Mass layofss are fine and to be encouraged so long as we're laying off useless HR women and blue haired freaks and replacing them with competent devs of European descent
Best I can do is laying off competent Europeans and replacing them with 80 IQ Indians + more HR women
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>>3892595
It's great for generating porn
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>seethe at AI for months on end
>suddenly make up excuses when your favorite game developer uses it
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>>3893274
You drive a hard bargain. Sold
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>>3892588
>When you work at Larian and haven't written the most juvenile piece of garbage in 5 seconds.
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>>3893387
Idk, ai can be really good. Depends on the input. When I see how people (lol) use it, no wonder they get slop. If you explain the llm what you think of quality, it can deliver it, if you are lucky.
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>>3893399
>boy, if it weren't for AI generated images I would never have thought to give this lizard THREE cocks
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>>3893407
I was talking about llm, but I've seen some decent pictures for ai, manga mostly.
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>>3893413
>man, I've been stuck on this page for hours. how the fuck can I finish this orgy?
>That's right! LLM! The black lizard cums fire down the pale elf's throat! Thanks grok!
What I was getting that was that you're right, it depends on the input, and the input is garbage
At any rate if you've seen ai manga that you like we operate on two very separate planes and I have nothing more to say to you
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>>3893418
>seen ai manga that you like
I mean, it's great for ai and little work. Input of 20 seconds can create an almost decent manga picture, it's intriguing.
>the input is garbage
It really depends what you aim for. For professional work it's not enough and will decrease quality, no doubt about it.
... And no way around it, too. Ai will turn people into clowns.
>lizard cums fire down the pale elf's throat!
Check out this dude! Kek.
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>>3893423
>Check out this dude! Kek.
as if a disgusting orgy wasn't the main attraction in the last trailer?
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>>3893418
Not him but you'd have a different view if you worked in tech or any large organization really. People don't just straight up make prompts for chatgpt, they build and deploy their own custom assistants backed with domain-specific vectorial databases for better output, and at least my company has a lot of training and documentation for more effective prompting. I've honestly seen wizardry with these new models.

If you see it from a high level to just gen porn and gooner chatbots, then I guess you wouldn't see it's worth, but in any large organization every second saved is worth a shitload of money.

It's all about having a good business strategy and using tools effectively.
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>>3893437
Trailer? In this thread?
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>>3893455
par for the course for the ai-brained indian. hey go enjoy some manga man
>>3893447
I do work in a large organization, just not in tech, yeah. The way I see it is that, in the case of story-writing, let's say, AI will at best give you an unexpected (by SOME) twist which the more mediocre creative will be completely amazed with. The less deadbrained creative will shrug it off as a variation of a common trope, but the use of AI will give it legitimacy, especially amongst the ones who for some unknown Indian reason, hold it in high regard.
Ultimately, it's certainly the case that it can come up with some ideas which are a lot better than your average mediocre writer's, but the solution here is not to use AI, but to hire more competent and creative people. I'm sure that in tech AI giving you some fresh ideas is a bit more valuable, but it's not comparable to how it can help in creative endeavors
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>>3893474
>but the solution here is not to use AI, but to hire more competent and creative people
Best I can do is using AI to justify mass layoffs
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>>3893474
>I do work in a large organization
Very large saar, yes, it's ixtra large for appetite of ladies, hehe
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>>3893474
Indeed, as I said it's all about good business strategy. Clankers are not at the point where they write better stories or create better art than people. And it's not uncommon nowadays to get reputational damage due to ai slop because obviously no one likes poor quality products, including poor imagery or bland writing.

Videogame management is especially bad and they are completely out of touch with both the product and the end-user, so it's not surprising to me that the first thing they've tried is replace extern artists with slop because it's cheap, dunno how Larian is integrating AI into their company specifically. So maybe I should be outraged too, are they saying that they used AI for writing(not like they had good writers to begin with)?
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>>3893474
>but the solution here is not to use AI, but to hire more competent and creative people
>I do work in a large organization
You must be some form of ceo or even better: ceo of board meetings!
>hire more
What exactly is it that you don't grasp, Mr large organization?
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>>3893491
>Videogame management is especially bad and they are completely out of touch with both the product and the end-user
I never understood how come. It's a trivial industry and a small one, too. Product is for literal children, meaning they can grapes the concept and all the game managers I know neither have basic concepts in business studies nor econ. It's like the industry is full of amateurs.
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>>3893491
>had good writers
Their writers are atrocious and bg3 is full of repetition. The characters are basically color swaps (bomb companion red and blue or edgy goth boy and girl) and all the wizards are into cats, gays and wine. It's really mediocre high-school level of writing. Maybe they shouldn't have produced 1 metric ton of verbal diarrhea and focused on quality? Their convoluted atoey could've profited.
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>>3893500
I don't know but I don't think the industry is "trivial". I think that the people that do enjoy videogames don't become part of management. A single game is huge and has a shitton of modules which may work fine in a vacuum but integrate badly, senior manager may be using some hybrid waterfall agile monster which barely gets anything done, product owners that actually don't care that much about games and just want to chase the FOTM that makes money, vague user stories that devs poorly implement, QA most likely has been outsourced to India... etc

>>3893505
Reread the sentence
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>>3893505
>Their convoluted atoey could've profited.
Story *
I'm saying (trying, kek) that bg3 is hastily written and it shows for the most part.
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>>3893035
You sound like you know your shit really well.
Never thought I'd meet a successful game dev in /vrpg/.
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>>3893492
I work in a large organization, so I understand how people operate within one; and I'm also a consumer, so I understand where and how products fall short of expectations. Whatever you just said makes no sense to anyone who's not unemployed ya fat fuck.
>>hire more
Read the entire sentence, fatty. The people you hire should be competent and they should not be hired based on arbitrary criteria such as whatever diversity quotas or whatever the fuck. I'd think everybody agrees with this.
Even the fact that you bring up "large company" as if it were some alien, high class concept, shows how fat and unemployed you are.
>>3893491
>Clankers are not at the point where they write better stories or create better art than people
Here I somewhat disagree. I've made a point to specify that *mediocre* writers are working on games, and LLMs are certainly doing a better job at it than the people currently employed. Hence, the solution is to hire good writers and devs, which we can shake hands on knowing that it will never happen. There certainly are SOME artists which are irreplaceable. Most aren't.
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>>3893526
This retarded loser is still orbiting bg3 threads repeating the same shit 3 years in a row.
Holy shit please kill yourself and end your miserable worthless existence
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>>3892626
They didnt, the plan is to use AI on the upcoming game Divinity, since its supposed to be even bigger in scale, they gave the devs the tools and freedom to use AI how they see fit to enhance the development cycle and reduce development bloat and time, which is the smart way to do it since they want to make more games in a span of 10 years rather than spend 10 years on this game alone.

AI will be a feature tool in Game Development, its inevitable, because its progress and you cant stop progress. no AI will basically put you behind while others take advantage of all the tools, at the end of the day you gain brownie points (worthless trash) and lose actual value.
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>>3893570
>nooooooooo you can’t criticize the critically acclaimed game of the year
lol, lmao even
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>>3893569
No organisation ever is keen on hiring more, when the ai advent is at hand. You must be the unemployed fat fuck here.
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>>3893570
I played the game like one week ago. I don't touch games before they are patched up. Which takes two years minimum, see wotr or lotfs. A lag of two years is perfect in vidya. You save like 70% and hardware is cheap af, too.
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>>3893570
>only one person in the entire world didn't like BG3's writing
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>>3893584
Leave the multi billion dollar company alone!
>>3893573
>They didnt, the plan is to use AI on the upcoming game Divinity
Idgaf what the professional cuckolds do. If it's bigger than bg3, they will likely cancel their second project, for the third time or whatever. Larian makes shit games. They are too tedious to binge. I see their games as odds-and-ends-box games. Hardly classic material, see dos 1. Has very few good moments, but the rest is clutter management. They should've created a non idiot ip, they already failed at that, it seems. Ai will deteriorate their quality further.
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>>3893592
>companies ought to do x for the good of the consumer, ergo x is what's most profitable for companies
reading comprehension, fatso
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>>3893239
>Which is worse for everybody involved except for the workers
Here's the thing, you don't lighten the load. It turns part of their job to waste more time and effort to fix what the AI made. If anything it tends to increase their workloads since the people at the top fire people but then pay for AI tool as a replacement for the people they fired. So now the remaining workers have to do their work work and fix what the AI is doing, leading them to become more overworked.
AI in game dev doesn't benefit anyone apart from the ones selling the service.
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>>3893639
It's you fails to understand basic principles. Not going to look up your gibberish, but if it's intelligent, tell the board how clever you are and let them hire 50, 000,000 people, the more people you hire, the more money you make, genius! You will become a multi billionaire in no time, just hire more! Fuck recession, hire everyone, but only if he's better!
.
.
.
(you) are a joke, a lousy one.
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>>3892595
AI is just an idol that CEOs worship in a cargo cult-like manner. They're forcing it into everything and talking about it being inevitable because they think that it means that they can cut corners and make lots of money for virtually no cost but it's all a scam that they're in too deep to get out of.
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>>3893644
indian + retard



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