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Should I finally get it?
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>>3893565
If you want.
I personally would never get a game where you control more than 4 party members in a battle.
>>
I liked it a lot. Play the demo, see if it clicks.
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>>3893565
Like anon said check the demo. It's the entire Prologue.
>>
there's iirc 15 memory scenes scattered throughout the world which give the villains backstory. other than that, and the prologue, there is essentially zero story. so if you need story to keep you invested, no. that being said, saga games are a very very different from typical JRPGs (anti-grind, kingdom management, generational unit shuffling, and no levels (except for each class/character's skill levels)). it's also fairly tough; you can't unga-bunga your way to victory, and will probably get team-wiped at least once if you aren't a JRPG veteran. but it has probably the strongest battle mechanics of any JRPG i've ever played, so if that sounds appealing, then absolutely yes.
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>>3893840
Wonder how the rs3 remake will end up. If its a no story title like this, won't buy.
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>>3893842
although i usually prefer story myself, i felt like my interest in rs2 was kept thanks to the regular generational rotation. your team can only do a couple dungeons before the game forces a timeskip where you have to pick a new emperor & teammates. kinda like SMT in that way, but i liked rs2 way more than nocturne. it also not being horrendously long to beat also helps.
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>>3893566
>I personally would never get a game where you control more than 4 party members in a battle.
Leave it to a Trial & Error shitter to admit outright that they aren't interested in games you actually have to, you know, play.
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>>3893565
I took me a while to get into it at the beginning but later omg i enjoyed it a lot
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>>3893842
Story never was the focus of SaGa games, though.
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>>3893565
I grabbed it off amazon for 20 bucks. It hasn't arrived yet. Prime's a ripoff.
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>>3893842
RS2 has enough story as is. Your mind has been poisoned by the countless railroaded, cutscene addled JRPGs out there. RS2 remembers that it's supposed to be a game and lets you take to the reins of your campaign.
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>>3894132
Modern games being so "Cinematic" has honestly warped people to a point were I question if they know what story and character even mean anymore.
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>>3893565
Get it. They fixed the UE4 Fatal Error so you'll be able to see the ending without having to beat the game twice.
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I liked it.
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>>3894166
So let me see if I get this. Every time a class character dies they get replaced with the next one in line. Do it enough times and they circle back to the first.
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>>3894187
You are correct
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>>3894187
You mean Emperors or other party members? Because in the remake you don't need to kill party members to replace them anymore.
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>>3894204
The latter. I don't really intend to kill anyone. Just wanted to get a sense on how things worked now,
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I'm glad games like this and the Trials of Man remake were made but I wish they got more attention and I can't help but feel like even though Square is making them they're sort of pushing them out to die and any game that's not some mega AAA release is overshadowed too quickly
>>
>>3893840
>there is essentially zero story
There's plenty of story. The seven heroes are back and they're wrecking chaos on the people of the world. Monsters are loose in the world and you end up helping various parts of the world and bring their territories into your kingdom. You learn there's a thieves guild in your kingdom and there's an underwater passageway. The brawlers have their own rite of passage in a sacred cave for initiates to defeat monsters. Subier and the narwhal are in constant battle in the waters. Cumberland has an adviser that attempts to bring a kingdom under his rule by using a kid as a puppet after he disposes of the king.

The story isn't about developing the main character, it is about the world and your actions that leave an impression on it. The game doesn't need to tell you these things because you're actually playing them out. Do you really need to be stopped and be told through text and cutscenes about what is happening?
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>>3894242
Yeah, it's a story about an empire struggling to deal with a rising threat. Not everything needs to be some retard who needs to learn a basic bitch lesson.
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>>3893840
>. but it has probably the strongest battle mechanics of any JRPG i've ever played
A bad way to say you don't play many games considering how bad the battle system in this game is
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>>3894321
That's a double negative, retard. If that's a bad way to say a negative that means it's a positive.
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>>3894242
>Do you really need to be stopped and be told through text and cutscenes about what is happening?
That's how JRPGs tend to do it, yes.
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>>3894321
can't wait to hear you elaborate and actually try to make an argument.
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>>3894369
My arguments are wasted on somebody who thinks filling limit break bars and spamming your strongest nukes behind light wall II and restoration spam makes for good, let alone strongest mechanics he has ever seen in a JRPG, the remake manages to be more archaic, obtuse and limited than the original, but that's something people who don't play many games wouldn't know, let alone those who don't play SaGa games.
On the other hand, this mediocre remake is also made in the hope to nudge people like you into slowly discovering better games by checking out the other SaGa games, so I suggest you to not just play the original but the rest of the series so you can see how actually good games are designed rather than this poorly made imitation.
>>
>>3894371
damn, you wasted the perfect opportunity to shill your preferred game. sucks for me i guess. i was really looking forward to hearing the thoughts of a superior mind.
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>>3893842
1. Business minigame: We get to see the characters and NPCs interacting during the game, not just the flow of money. Expand it in such a way so that we are doing it all game. Allow us to buy property with that money in towns to create our own hubs in each town, like that beach house you buy in Final Fantasy VII.
2. War minigame: Full 3D, real-time strategy if necessary. If it is too complex, include a sudden death mechanic, if you lose the war, your current party gets to fight a powerful boss. If you win, you win the war with less rewards, game over if you lose.
3. Expand Commander mode, change the tech and spell crown system so it is similar to SaGa Frontier.
And re-localize the game, the localization in the remaster is the worst in the series.
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>>3894225
it's the anime look with graphics to actually realize it
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>>3894498
>2. War minigame: Full 3D, real-time strategy if necessary. If it is too complex, include a sudden death mechanic, if you lose the war, your current party gets to fight a powerful boss. If you win, you win the war with less rewards, game over if you lose.
Suikoden fan in me yearns for this shit.
>>
>>3894503
Yeah I like this a lot more than t he pseudo realistic style of something in FF7 remakes which I just can't help but find odd.
>>
Goddamn those time skips really sneak up on you. I wasn't grinding or anything but I Gered got rotated out sooner than I expected and then my next emperor got swaped after a couple missions and that succession quest.
>>
I will admit anons, the demo clicked with me and so I got it... And I won't lie, I'm the beginning everything was good and all, now after grinding a lot the game is kicking my butt at the beginning on the goblin's nest, I barely managed to beat it but the enemies are starting to hit stronger and harder, did I mess up by grinding?
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>>3894849
No, eventually the enemies stop leveling up with you, so you're not gonna end up softlocking yourself with difficulty. Just use the strongest party members you have and unlock formations that boost your stats. Such as Imperial Cross, then have a Vagabond emporer so you get Free For All 2, which is one of the best formations until you get Rapid Stream.
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>>3895073
>Rapid Stream
A good formation in the original/remaster, as well as in the remake on Hard difficulty. Would not recommend it on Romancing difficulty since a lot of enemy attacks one shot you regardless of armor. The remake heavily incentivizes you to equip Guards for whatever reason, and therefore incentivizing you to not use 2 handed weapons. In fact, that's just the remake's hardest difficulty in general. Only few viable strategies and anything beyond that results in failure.
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>>3894371
I say the battle mechanics in the remake are still strong, you can get your ass kicked if you come in unprepared. The inclusion of a broken spell doesn't change that. I'm going to mention the original also had a broken spell where if you used that alongside Rapid Stream, the enemy never gets a chance to attack. All enemies but one are susceptible to this strategy.
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>>3895087
Another thing about the remake compared to the original is that you cannot stack buffs, some buffs overwrite other buffs (If you use Revive, you remove Shadow Servant, for example).
>>
>>3894835
Doing 3 - 4 quest will ensure a generation skip. At some point, you might start skipping enemies if possible just to ensure you won't get time skipped after a quest.
Be careful not to do a quest that has multiple parts like the Cumberland one. You might end up generation skipping in the middle of it, failing the whole quest line.

>>3895083
>The remake heavily incentivizes you to equip Guards for whatever reason
Time to grind those Willguard+ in the last dungeon then.
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>>3895329
>Time to grind those Willguard+ in the last dungeon then.
I grinded them in that one dungeon you unlock by talking to someone in the Village of the Ancients. Helped that there's an auto-save spot that's close to the enemy that drops them.
>>
>>3894369
I've seen this doofus sperg about this in every SaGa thread on /v/.
>no actually those postgame abilities meant for ng+ makes the game poorly designed actually!
SaGa is inherently poorly-designed. When a remake deviates from that, schizoid minds break. It's common.
>>
>>3894835
if you're careful you can get him to marry the mermaid
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>>3894849
enemies will EVENTUALLY stop leveling up. honestly, if you're only at the goblins, it probably is better to just restart. and it won't take nearly as long if you don't grind.
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so is it actually possible to beat the game on fresh NG classic start doing final emperor challenge? i see no talks about it from quick google search
>>3894849
this happens to me too, starting in classic difficulty goblins in the nest rapes me while kzinssie mansion up to the rematch was chill in comparision
early game scaling is..weird early on like game expects you already sparked many good early game techs but you likely still haven't so shit takes forever to die when mobs 1-2 shots you, eventually it stabilizes however. for me most early fights are always uphill battle with female mage barely holding the team from falling apart until second hero kill and i can recruit bestgirl from jap castle who always hardcarries
>>
Crazy how Sagafags think their game has the best battle system when it is very limited and archaic.
FF3-9 gives you more options in the battles.
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Sorry for hijacking this thread OP but in regards to Minstrel Song, are there any noticable differences between the Switch, PS4 and PS5 versions anons?
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>>3893565
It's a good remake of what I consider the best SaGa game, and it's not as big of a >filter as Unlimited
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Well I just murdered about a half dozen emperors to get some formations
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>>3897779
Menus aside, every version runs at 30fps so the only real difference should be load times
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>>3897786
This guy Praetorians
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>>3897786
On my first run, I did this along with mastering all of the abilities that I could, then I was stuck fighting Noel's enraged 2nd form for about two days.
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Got to my Final Emperor. Decided to go fight Wagnas because Noel was kicking my ass. He was much easier.
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>>3893566
Sauce?
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>>3898240
Noel folds to Sword Barrier. Better grind up that light magic aptitude level.
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>>3898478
Unfortunately, you cannot stack Sword Barrier and Fire Wall. Then Noel throws out the Red Drake Wave and three of your five characters drop to one knee.
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>>3898488
I was actually able to keep ahead of that thanks to having restoration on a couple dudes. It's much easier to keep pace when you don't have to worry about everything.
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ALL MY DUDES SUDDENLY GOING ALL CHEST BURSTER!
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>>3898478
Having a few greatsword Evasion techs against him is good too. I forgot which are the ones to equip against him though.

>>3898240
Funny its Wagnas that gaves me problem on my run because I expect him to be weak on Earth since hes flying. My Dancer and Levante Guard needs to work double time in racking the Water damage on him or I'm gonna get roasted by his Firestorm.
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>>3898637
>I forgot which are the ones to equip against him though.
Flowing Slash, Waterfowl Blade, Lunar Blade
>>
So I guess I'm at the last battle. Compared to what I've seen online I feel like I'm pretty underleveld but also I'm stilling beating bosses so I guess I'm doing alright? I know the game scales weirdly so maybe it won't be an issue but I also feel like I might not be getting the most out of the game. Saga's weird.
>>
I don't like this final boss at all
>>
What's your retinue? Mine:
Final Emperor (M)
Iris
Dancer/Ninja/Corsair/Desert Guard
Diviner
Strategist
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>>3899170
Hope you got Light Wall buddy
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>>3899543
I've been rolling
FEMperor
Ninja
Court Mage F
Heavy Infantry/Light Infantry F
Ranger F

more or less the whole game
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>>3893565
I'm curious about this one. I am currently downloading the demo. I can't afford the full game.

I do have two SaGa games,
SaGa Frontier and
SaGa Frontier 2.
I like them both.
but damn can SaGa Frontier 2 get really bleak.
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>>3899820
The demo cuts out on this one before anything interesting happens really.
>but damn can SaGa Frontier 2 get really bleak.
I really need to go back and replay that one
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>>3899543
Final Emperor (M)
Imperial Guard (F)
Imperial Blacksmith
Dancer
Strategist
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>>3899170
Imagine not liking kino.
>>
https://x.com/RTAinJapan/status/2005560701755314308
Speedrun bug appears to have dropped on the latest RTA in Japan. Using the memories of the Seven Heroes, to warp to the location of the scene of the memory, then leave and you are in the post-game dungeon, taking advantage of the game's autosave feature.
>>
>>3899861
I recently found out the remaster lets you beat the game without the Final Emperor. Maybe I should do that.

As Souji.
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>>3899865
Souji? It would be similar to these:
https://www.youtube.com/watch?v=kytulmsdLrk
https://www.youtube.com/watch?v=M9M-VSuj_lE
>>
>>3899543
Final Emperor M
Hannibal (Imperial Guard M)
Tirpitz (Corsair)
Kongming (Strategist)
Skya (Iris)

Final Emperor M and Hannibal has the highest STR stat at 25. Tirpitz has the highest STR stat among all Corsairs at 19 STR and is a good axe user provided you unlocked dark magic and fucked over the Salamanders. Kongming is the best magic user, no contest, with a MAG of 25 and a LOG/Reason of 10. No other magic users can compare to him in terms of magical damage. Skya is a good magical attacker and a good tank. Give her a Fire Circlet and she is immune to fire and water-based magic without needing to cast Fire Wall. In the remake, you can give her all the elemental immunity abilities which gives her more immunities to elemental attacks than in the remaster.
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>>3899543
>final
>ninja
>dancer
>iris
>nereid / blacksmith / imperial guard f
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>>3899543
from what i remember from my old save
Femperor (greatsword because its cool)
Ninja (martial arts here is insane. gets a good tech rather fast, berserk downside gets negated with certain equip and still doing hax damage even without guanyin if built glass cannon way stacking str+spd)
Strategist
Iris (sorry F Crusader you are just too slow i have to kick you for a birb)
dancer (rapier)
wish magic damage has higher ceiling in remake, no easy setup like RS3 servant+hypergravity
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>>3899891
>no easy setup like RS3 servant+hypergravity
I tried that once and wasn't impressed. I'd rather keep Undine with water magic and equip the dolphin statue for more thunderclap damage. Plus the field bonus if someone uses hasten time, and she can use hasten time herself.
Bai Meiniang is great at using wind magic in commander mode teams.
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>End boss can just combo you
>Twice in a row
And fuck you, game.
>>
Good christ finally won. Not a fun challenge. Overall fun game but I have no desire to do the post game shit.
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>>3899951
You fought too many battles, anon.
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Romancing SaGa 3 Remake when
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>>3899820
Saga Frontier having the most appealing setting kills me because the remaster looks fucking hideous. Every single PS1 remaster Square does looks fucking terrible, their shit font choices are the cherry on top.
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>>3900235
So play the original. It's not like PS1 emulation is hard. The added story content is nice but I'm sure it's on youtube.
>>
Just started into this game and I'm enjoying it a lot. I have some experience in Saga, did two endings in Frontier and I've played a little Scarlet Grace and Emerald Beyond.
My question is, it sounds like everyone agrees that Romancing Saga 2 Remake is the easiest game to get into, what's the second easiest game to get into?
Just curious where to go if I finish it and I'm interested in more.
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>>3900490
I feel like once you're buying what Saga is selling any game at this point will be easy to get into.
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>>3900519
You say that but I blitzed RS2 and haven't been able to get into any other ones. Frontier and RS3 kept hold of me for a few hours but it never quite clicked like RS2.
>>
>>3900519
Not for me, I love RS2 remaster and remake but I got completely filtered by Emerald Beyond
I didn't enjoy my first RS3 playthrough very much, but I eventually got the hang of things and replayed it several times. Similar situation (hopefully) for Frontier, it hasn't quite clicked yet after a playthrough.

>>3900490
Final Fantasy Legend 2 on the gameboy. It's more basic but still pretty interesting. Just prepare for a lot of random battles.
>>
>>3900526
How far into RS3 did you get? When I fought the dragon in the mountain I was fully invested. Same thing happened with Romancing SaGa 2. I thought it was good but wasn't utterly gripped by it. Then I ran into Dantarg and trying out different skills and strategies to down him and then I was hooked. I think with Minstrel Song was when I finally got to the top of Mt. Scurve. There's just certain events that push the game over the edge from being good to really being an epic.
>>
>>3900490
I started with Minstrel Song and it completely hooked me to the point that I want to play more Saga now. It's a cool ass bizarre game, but I struggle to let go of my completionist ways and just accept that I will lose shit. I didn't look up a guide for my first character but I sure as hell did everything in my power to avoid random encounters at some point.
>>
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Time to beat the final boss as Souji, who only has a max LP of 1.
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>>3901564
Did it.
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>>3901593
Nice
When I did a solo playthrough I suicided my units at the start of the game and played the entire game with the final empress, so a lot of the most overpowered tools were unavailable to me. E.g. no darkstone ring, no axe skills (for the amethyst axe). The final boss was tough.
>>
How do I maximize the amount of time skips to reach Year 4000+? My current plan is:

1st TS: Clear Gemstone Mine and annex Ludon
2nd TS: Complete the Saigo Clansman quest without defeating Dantarg and defeat the Queen to annex the Savannah
3rd TS: Complete the Mermaid quest
4th TS: Take the boat from Miles to Cumberland and solve their quest
5th TS: Liberate Canal Fortress
6th TS: Solve the Corsair/Armed Merchant Quest and annex Comroon Island
7th TS: Stop the eruption in Comroon Island and banish Garon
8th TS: Solve the sunken ship quest without triggering the fight with Subier and annex Melu by negotiating with Noel
9th TS: Defeat Dantarg in the missing Mu and Child quest
10th TS: Annex the Steppe
11th TS: Annex Salamat
12th TS: Annex Yauda
>>
Romancing SaGa 2's boss theme is weird, for the most part it's great, but https://youtu.be/4dr7XxEi0U4?si=P14lKwnAmORb7RI_&t=41 annoys the hell out of me every time it plays and it kinda ruins the entire track for me.
>>
>>3902130
I miss MS’ flamenco theme :(
>>
>>3900490
> what's the second easiest game to get into?
Not Emerald Beyond.
Curiously, a lot of my friends back in the PS1 era liked Saga Frontier 1 - and most of them were absolutely not into JRPGs before FF7. So, maybe that one ?
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Guy playing the 2017 remaster here.
...what just happened?
I got a victory (barely) over the vicar of Canal, and suddenly I'm a hundred and fifty years in the future? Huh?
>>
>>3904739
You did enough events for it to be considered a generation and time skipped to the next point the inheritance magic activates.

I'm not clear on how event points actually operate, but depending on how much you fight and exactly what events you finish, you can accomplish more or less within a generation before the skip.
The system has a few ramifications on team building, but you really shouldn't worry about it too much.
>>
>>3904742
bruh, I did ONE THING after I beat the first corrupted hero, which is take the Canal fort with thief help... game design aside, did Gerard really just sit on his ass for the rest of his life after that one thing?
I can appreciate the ambition of the concept but it's all so abstract in how it's done... and the kingdom hasn't changed during the skip far as I can tell.
>>
>>3904745
Recruiting Thieves is a separate event from taking the canal fort.
And yeah, the only actual indication that time is passing is if you do kingdom development stuff like construct the Magic Academy or the Barracks or the Orchard
>>
>>3904748
Guess I gotta keep every bit of "questing" in mind.
On that note I'm rolling back to previous save, combination of wanting to get at least the dragon lair done and enemies suddenly becoming beefier.
Man this game feels so weird and I'm pretty sure I'm just past the tutorial chapter.
>>
>>3904816
Yeah, Gerard is the tutorial.
>>
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Just wanna say, it is absolutely aggravating how hard it is to find information on particular stuff for RS2 original/remaster because of how much Revenge of the Seven gets in the way of search results EVERYWHERE.
Also, got a bit of mixed aggravation/entertainment when I tried to manipulate the system
>>>3904745 happens
>go back to previous save, figure out I can do other stuff south
>eventually get to point when finishing a quest does the timeskip
>figure I can get a big event out of the way instead to avoid that causing issues again, go back to Canal and finish that instead
>next emp I go to steamroll the scalies that were the boss of the other quest
>they're replaced by a giant fucking seven member who can kill me with a stern glare
Well done game.
At least I have thieves now? Who don't seem much different then the classes I already had. I already miss my previous squad, this lot doesn't seem as effective despite giving them the same skills.
>>
>>3904931
>Just wanna say, it is absolutely aggravating how hard it is to find information on particular stuff for RS2 original/remaster because of how much Revenge of the Seven gets in the way of search results EVERYWHERE.
Use before:2024 when searching on Google.
>>
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>>3904931
You're just free exp.
>>
>>3904739
So, time skips happen when you gain enough event points. Certain quests end in a black screen with some text, indicating that it might trigger a time skip. You trigger a time skip when you've gained Event Points within the 8-15 range. If you have 15 or more Event Points accumulated, you're guaranteed a time skip. If your Event Points are somewhere between 8-14, you're guaranteed a time skip if you engaged in 240 battles or more during your current generation. If you have less than 240 battles, you may or may not trigger a time skip, it depends on the remainder of your current generational battles / 16, and if the event points accumulated excluding the one you just completed is higher than the remainder of your current generational battle. If you have less than 8 event points accumulated, you will not trigger a time skip at all.

https://romancing-saga-2.blogspot.com/p/gameplay.html#genskip
This can help explain how time skip works. You could even plan ahead which quests to do first and predict a time skip.
>>
>>3904931
Just a heads up, a big part on whether or not you win a battle depends on the development of spells and weapons. You want to regularly check the blacksmith and the incantation lab if you want stronger gear. You only get one copy of that gear when the research is complete, and you can start buying said gear in shops on the next time skip. The game has limited number of quests and therefore, a limited number of time skips. If you're not keeping up with the development of equipment and spells and you've progressed past a certain point, your playthrough of this game might be over. Therefore, it's best to get them done and over with asap.
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>>3904997
I don't wanna concede defeat yet, it's just the emp right after Gerard, but man I do feel like I'm just not doing something right. Went from 1/2-shotting most things with two longswords that do more then double the damage of a greatsword to said weapons barely being competitive. After doing some reading, I may have fled from too many battles (the in-game record says 266).
Game is super daunting but I'm coming to respect it, enough that I'd feel embarrassed if I gave up on it or went and played that shiny and probably compromised remake.
>>3904937
He basically says exactly that.
>>
>>3905069
The remake and the remaster are both great, you should eventually play both.
While the game is designed for you to continue playing after a party wipe, i.e. you can usually build a new party to avenge yourself, killing Dantarg with your second emperor is very doable. But consider taking a detour to explore the world before returning there. And try sitting on your throne if you haven't built the magic development facility

>longswords
>greatswords
You should have found stronger weapons. There's a good one-handed sword earlier in that dungeon.
>>
>>3905089
Oh I've got a facility and orchard up already. First thing I did when he got dad's armor was sit on that throne.
>are both great
...I'm sure it's better then a lot of remakes currently, and it's certainly less visually offensive compared to the RS1 remake... but I checked out while watching footage of it when I saw Gels getting beaten with weapons. Maybe on a steam sale after I beat this version.
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>>3905089
>There's a good one-handed sword earlier in that dungeon.
This?
Also earlier got a sword called Worm Slayer from I think a random drop, not quite as damaging but i think it taught me to summon bugs.
Guess I can go sift through previous areas and see if I missed anything.
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>>3905069
>Hey, jump over this gap, will ya?
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Is choosing mage emperors a bad idea, at least until you get more ideal formations then Imperial Cross?
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WILL THE ORCHESTRA PLEASE CALM THE FUCK DOWN I'M JUST GETTING THROUGH THESE MONOLOGUES FUCK
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Just got the Final Emperor in RotS and I feel like I locked myself out of a lot, like never having a Corsair Emperor.
I guess I'm okay with it as long as I can't softlock myself. I'll probably do NG+ even though I rarely do NG+. Only really done it in Chrono Trigger, SMTIV and SMTV but I'm really liking this game.
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>this much fighting done by the time of first post-Gerard emp
...yeah may have fucked myself, even if around half of this is probably retreats. Enemies are getting beefy and a pain to hurt at all.
I don't even know how I fought this much...
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>>3905116
That's a good sword.
>>3905492
It's not a big deal, but other emperors could transfer levels in various weapons to your emperor.
>>3905746
While running from so many battles doesn't help, you can never fuck yourself so badly that your run is unsalvageable. Even if you fled from 1000+ battles you could rely on status effects, like instant death, to kill endgame enemies. And if you level up enough you can learn a spell that wins the game for you.
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>>3905793
Final boss will rape you, though. You have to survive his additional attacks.
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>>3905736
You only missed out on formations if you didn't try all the classes as Emperor.
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Went ahead and restarted run, think I'm mostly paced out better and not seeing minibosses in random encounters anymore. Also got a better laid out team and the roflstomp hero didn't appear in that dungeon this time so actually making progress south.
Lost 1-2 levels of global skills I think, and I miss my worm sword, but eh it's fine.
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>>3906189
You really didn't have to restart. Just keep up with the development of weapons and armor and use magic often, and you'll be fine. I'd even go as far as saying it's fine running away from battles just to get the R&D done. The research would complete after 5 battles. Having a high proficiency in weapons and spells is beneficial, but it's mostly your gear and unlocked techs that would be a deciding factor on your victory.
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>>3906223
Was only on the post-Gerard emp and barely did anything during it, didn't take that long to catch up.
On the topic of development though, what if anything decides what they have available to do as projects? One moment they're offering sword and armor, next they're offering light shield and no option for weapon, any way to manipulate it?
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Is there a downside to killing off your characters?
I'm on the final boss of the Remake and I have characters on 2 and 4 LP. I can bump them up to 6 LP each with items but I'm wondering if it would be better to get them killed and recruit them again.
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>>3904745
It's a 1993 game, cut them some slack, there's only so much you can do on the SNES especially when you're a b-team which isn't allowed to have much of a budget.
It might be too abstract in some parts but it's still a hell of a game.
>>3906246
You can exploit it.
The blacksmiths rotate their development offers after exactly every fight you get into.
Think of your blacksmith as having a calendar with a set order of objects, like Sword>Greatsword>Spear>Mace and so on, with every fight you trigger the blacksmith silently moves onto the next item in the list provided it wasn't already developed, so if you want you can totally beeline for the Cross Claymore or whatever endgame weapon you want by manipulating the list through entering a fight and then checking whether your blacksmith will develop the item you want.
Of course you also need the cash to do this.
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>>3894132
>>3894153
There were a lot of JRPGs back then that had a lot of story.
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>>3905736
Classic encourages NG+ in case of hitting a wall in NG. Unlike other games, you can initiate NG+ at any point. If you're going to NG+, remember to hoard as much stuff into storage since you can't keep research or money. Save expensive items in storage, sell them in NG+ for a leg up.

Every fight make sure to rotate actions. Sword on first turn? Cast Light Ball the second turn. You get the experience for a category of action, which doesn't split. So it's free real estate to cast 3 schools of magic and attack with 2 weapons and martial arts, you get 6 battles worth of progress instead of just 1. Everyone adding 2 levels to a skill/element is how your empire gets much stronger global skills the next generation. In classic, magic caps out, I can't remember if 24 or 30, but it's a level that is just low enough to notice the nerf from the time skip.

>>3906955
The only downside in remake is if you cycle through all of the names for a class in the same generation. For example, if you perma-kill your Imperial Guard M over 7 times to roll back around to the original Wallenstein, the game bugs out and reverts the class to the stats before the last character in the class, easily losing hours of progress.

>>3906246
Once you research enough equipment, the re-rolls will feel like they stagnate. If you got 3 of the 4 pieces of suits (helmet, gloves, armor, boots) researched, you might need 30+ fights to force the roll past the non-suit stuff to get to the missing suit piece. The game has to round to the nearest valid option, but still wants your encounters to tick through the categories as if they still have research items. So if it was 8 fights for helmets, 8 fights for gloves, and 8 fights for armor but you want boots, then you need 24 fights instead of 8 to get the boots option. It's very clunky, so Remake just lets you choose the specific object from the get-go.
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>>3907353
You do not understand the difference between passive exposition and story.
RS2 has a ton of "story", it's much more complex than most of its contemporaries narrative wise, but it filters people because it's nonlinear and doesn't rely on passive exposition to convey its "story".
In RS2 you actually have to play through the "story", the difference between RS2 and other "story rich" JRPGs of the time is that RS2 turns what other games use as cutscenes into pure gameplay and doesn't use passive exposition as a crutch to convey its narrative, and its story has multiple branches.

Think about the sheer amount of narrative possibilities you have with Gerard alone, you can do anything from going all the way to Eirunep and kill Rocbouquet (or die trying like in the theater play continuity) to immediately die during the goblin siege and never actually avenge Leon, this deliberate freedom and breadth of choice has massive narrative implications and it absolutely counts as "story" even if it's told to you through actual gameplay and player agency rather than cutscenes where you just button mash through dialogue prompts, even if it's a series of mutually exclusive events you might never see yourself.
The entire point of this fucking series is that you, the player, have to actively shape and create your own version of the "story" through your own actions rather than sitting through the motions and mashing A through dialogue bubbles so you can see the next cutscene.
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>>3907353
As always people mistake sitting the player down with a bunch of text boxes and cut scenes as the only way to tell a story. Oh no, not like actually playing the game and going into an underground dungeon to find a dolphin statue to turn on the computer systems to make a whole piece of land move like a boat would be part of the story. Or that you use it to get to the spot of one of the four arch demons out in the water. To people that isn't story because the game doesn't halt you and begin to assault you with five minutes of text you have to mash through rather than playing through it.

SaGa expects you to venture out, explore, and stumble onto things and deduce how it fits into the world. When you go outside and do something do you wait for someone else to explain what is about to happen? No. Your story is the actions you take in your activity.
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Funny how "emergent storytelling" was a big trend not long ago and the people who went through it somehow can't grasp it happening if it's a game older then the trend. Like, people can draw interpretations from random happenings in Skyrim or interactions with some orc in Shadow of Mordor but not RS2?
Now granted, the english translation of the remaster is a pretty lackluster interpretation of already very straightforward dialogue, meanwhile the remake juggles between being the same or trying to explain things like babby's first video game (it's not pokemon it's fucking SaGa) or flat out wasting your time, that may distract.
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>>3907609
I have no idea why the remake added all that extra generic JRPG yapping during some of the seven heroes' fights but did absolutely nothing to expand some key NPCs like Sagzaar and Oaive which are stuck with their exact original SNES scripts where they repeat one thing over and over again.
Granted, that lack of consistent direction is a huge problem for the game as a whole but leaving those NPCs completely untouched was one of the most jarring decisions for me, especially when they also added those new cutscenes from the stage play so people who played the original are baited into expecting that, logically, they'd also have expanded their in-game script to elaborate on and acknowledge those new lore additions, but no.
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>>3905736
You really don't need Rapid Stream to beat the game. In fact, I'd argue Dragon Stance is a better formation than Rapid Stream because it allows shield usage. Just have an emperor with a SPD stat above 20s. Your final emperor has exactly that.
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People talking about narrative possibilities and emergent storytelling while my story with my game is I'm a bitch who can't beat any boss past the canal vicar because they're all one-shotting 10-20k hp behemoths, and I dunno how anyone else's is different.
I barely managed to stunlock the termite queen to death in an overlong fight, meanwhile had to abandon areas/quests because of Giant/Dantarg/Spriggan(i tried so hard with this one)/something else, thought I was doing well and now falling into a pit of demoralization.
For those curious my path went something like Dragon Lair-Mine-Saigo dungeon-Canal-SKIP-first Mu quest-Cumberland-Termite queen-SKIP-restore Mine-Mermaid quest-SKIP-now.
Dunno if I'm not sparking enough or avoiding too many fights in general or what.
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>>3907528
>For example, if you perma-kill your Imperial Guard M over 7 times to roll back around to the original Wallenstein, the game bugs out and reverts the class to the stats before the last character in the class, easily losing hours of progress.
Okay, so just don't abuse it super hard. I did end up beating the final boss with my party but it is at the point where I'm going to have to kill them off when I start making serious attempts at Dread Queen.
Still have the Seven refights to do.
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>>3907745
>700+ Max HP
>300+ Max BP
I think you're underleveled at this point. Not that you need to grind, it's just that you now have to treat the game as if you're playing on Romancing difficulty where attacks one shot you. In this case, you give everyone Guards and a 1-handed weapon, preferably axes and swords. Use any of the following formation: Imperial Arrow, Rising Phoenix, Dragon Stance, Divine Wall. I suggest doing the post-game Seven Heroes fight and beat them in 5 turns or less. You get their personal weapons as a reward for beating within the turn limit and you get OP abilities you can use for the Dread Queen.
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Remaster Dread Queen or Remake Dread Queen on Romancing difficulty: Which version do you prefer, and which one is harder?



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