>game is better than FFTI wasn’t expecting that. They took a lot of inspiration from Fire Emblem and in a good way.The story and overall gameplay is about as good as FFT while having actual strategy elements like in Fire Emblem.I hope they make another one like it.
>>3894573The story is fucking terrible. The game spends several hours to say "these are the good guys, these are the bad guys" in one of the most dry and bland writing styles before you even get to the first big battle. And it keeps this way for the entire game. Every single plot point will be repeated 10x and drilled in your head because the writer thinks you are a drooling retard and you need those recaps to 5 minutes ago to have any idea of what's happening.The gameplay was okay, too much focus on turtling for my tastes and the melee units are terrible.
>>3894581While I will admit that the writers writing style tends to be repetitive, the actual story is still really good. The writer isn’t exactly bad just flawed.Depends on what you define by turtleing but thats probably exactly what makes it good, the game adds a lot of aggro mechanics to make up for the lack of chokepoints and things like having archers in high positions while also giving you units that trivialize height. I can tell they took a lot of inspiration from fire emblem despite the overall gameplay being more like FFT.I still think this game is better than FFT and tactics ogre as far as SE strategy games go, especially FFT, that game has nothing concerning strategy and tactics within it aside from being turn based with tile based movement.
>>3894590>what you define by turtleingAlmost all missions are solved by staying together as one single blob, with tanks upfront, mages, archers and their TP batteries behind them and healers in the back, you pick a good spot to defend and funnel the enemies, offensive melee units are ridiculously fragile and pretty much not worth using, while archers and especially mages deal so much damage from a safe distance, you just need to create a wall with your tanks
Srpg.No proper unit customization.As ususal, storyfags should be hanged on sight.
>>3894610>no proper unit customizationThats not what defines an srpg or an rpg for that matter. The game bases itself more on decision making with skill trees, which in of itself is its own brand of itemization. I am not a storyfag at all but i am not gonna condemn every rpg game for not being ff5.>>3894598To be frank this is what most strategy games devolve into. If you make it so you can spread units apart the game will become to easy and will probably devolve into juggernauting strategies.
>>3894573Is this the kind of game where classes have unique ways of approaching the situation on the battlefield rather than just grinding up to get bigger numbers?
>>3894581Is a playthrough OK where I skip every story part?
>>3894581>melee units are terrible.>>3894894That's answer enough, dropped.
>>3894795>>3894895Rather than having classes you just get a large list of characters each with a unique gimmick to them.Melee characters aren’t actually terrible.The two or 3 tank characters that can apply fury SE are op and super useful as are mages.The game is more built on decision making from simple weapon skill trees, basically you have to decide who is getting upgraded first and which upgrade, generally its a decision between a stat upgrade, more weapon damage or a skill upgrade, however you can just grind to max everything out at no consequence.Theres a large variety of characters, on top of the main 8 that you are obligated to get theres also everything in this picture plus a few more basic characters you get through the story like an ice mage or an archer.Theres also several interactions with the actual terrain such as a character who can build traps and ladders, a character who can control the weather, ice magic freezing the terrain, fire magic melting icy terrain into puddles, electric magic spreading through water puddles and a geomancer character as well.>>3894894I wouldn’t recommend it. The gameplay is fun but the story is a pretty big part of it. If you’re someone who enjoys pure strategy games with minor storytelling like advance wars then this game probably isn’t for you.
>>3894573Narratively it's bordering on bad in many different ways, which are the strong points of FFT and Tactics Ogre. The worldbuilding is especially bad to the point where the world feels comically small, nothing exists outside of these 3 nations at all.The gameplay is like a fangame version of FFT and Tactics Ogre. Way too similar that repeats many of the problems while not fixing or improving anything.It's a painfully mediocre game.
>>3894948>It's a painfully mediocre game.Same as the Octopath games from this studio, drawn out dialogs, stale gameplay, a pale imitation of the classics, the definition of nostalgia bait.
>>3894948I don’t think I would trust your opinion on anything gameplay or story related with such ridiculously vague points.>the world building is bad because theres only 3 nations>the gameplay is a fangame version of fft and tactics ogre when it borrows more from FE and doesn’t have jobs.
>>3894948Stop writing bullshit, your points are moot or wrong>The worldbuilding is especially bad to the point where the world feels comically small, nothing exists outside of these 3 nations at all.The worldbuilding in this case IS just the three nations in that small region. There's nothing inherently bad about it. It's an isolated region with its own power struggle. It doesn't hurt the narrative because the narrative is just about it. In fact, it helps it in some cases.>The gameplay is like a fangame version of FFT and Tactics Ogre. Way too similar that repeats many of the problems while not fixing or improving anything.It improves magic vastly over TO by actually giving different elements actual identities. Height also plays a more important role and it's built around more with accuracy modifiers, tools to climb and jump buffs. Characters are also much more distinct with unique tools like Jens' ladders and spring traps. And most of them are also pretty good with few exceptions. Meanwhile TO dangles a class system in front of your nose at the beginning without making anything out of it. Triangle Stategy is a very solid strategy RPG with a grounded story. TO is nice too, but the gameplay is very noticeably from the 90s.
>>3894573It makes better use of the height mechanics than FFT while having much better maps and unique mechanics with the terrain. Theres no job system but I think that adds to the strategic depth by making your choices on who to deploy or upgrade more meaningful then just making one god character, each character you get is completely different anyway so its kinda like you having one of every “job”.
>>3894954Its hard to be objective about something when you’re wearing rose tinted glasses. Personally I don’t think the story is better or worse than something like FFT and TO, its just anime politics.About the only point I agree with is that the author tends to write repetitive dialogue but its not like every game doesn’t have issues when it comes to its storytelling. I think the biggest point here is the gameplay though, FFT’s gameplay was pretty stale even for its time and its sequels surpass it in every way from customization to strategic depth. This game is just overall better in that area.
>>3894953Because I don't feel like laboriously explain everything in detail over 3 posts and walls of texts that no one would bother to read and anyone that played the game would understand anyway.>the world building is bad because theres only 3 nationsNo, it's because the writers didn't understand that to flesh out the world you reference or have elements to things outside of the 3 nations. Otherwise the world feels very small because literally nothing exists outside of these 3 nations.>this character is from a strange nation far to the west>this expensive wine is from a small island nation to the south>'we need so solve this dispute between our 3 nations quickly, otherwise the empire of X might see it as an oppurtunity to invade while we're all weak'etc. Even small things like this is the 101 of worldbuilding which they didn't do. It makes the world feel small, fake, less believable and less interesting.They even had a template for this with games like Tactics Ogre, where even the prologue video provided better worldbuilding in regards to this than the entirety of Triangle Strategy. It showed how one faction allied themselves with another nation of Lodis not present in the game.It then had characters from places like Lodis and Xenobia.This is just one of many many issues with just the worldbuilding, not even starting to touch with the problems with the narrative itself.It's an amateurishly made game and I don't mean that as an insult, but they very clearly weren't very experienced or knowledgeable.
>>3894573The story is painfully shit, this is the basic plot that occupies like 20% of the game:>capital is assaulted by a magical surprise attack, somehow that can just happen in this world, none of the main vassal is even able to help>we go there to achieve something, somehow>we got all the way to the throne room while risking the life of the prince>when we get there we immediately change plans, because the evil guys are there, something we already knew>we escape all the way to our ducal castle>but actually the enemy army has chased us and demands us we give him the prince>we seriously consider this despite the fact the enemy nation has shown itself to be treacherous and willing to kill even their own as well as break multiple treatiesAnyone that defends this is a subhuman
>>3894959>No, it's because the writers didn't understand that to flesh out the world you reference or have elements to things outside of the 3 nations. Otherwise the world feels very small because literally nothing exists outside of these 3 nations.No thats incorrect, this is just your own personal opinion because you personally care about this.Its fine if this is the reason why you don’t like it but don’t state your opinions as fact.
>>3894963Oh and I forgot:>we have to fight a massive invasion if we choose to help the prince and not give him up>but actually we just fake his death anyway 2 chapters later and everyone believes thisagain, only subhumans can defend this. This is insulting to anyone that has a functioning brain and likes coherent stories
>>3894972>>3894963Sounds pretty dumb. It might have good elements of story mixed in that would have been fine standalone, but they mixed a bunch of bad plot devices together that don't form something coherent. Oh well.The art is nice and the gameplay is hopefully going to be fun - I have it but never played it. I think I've had it over a year and just forgot about it because I wasn't in the mood to start something with long story cutscenes I'd have to sit through.
>>3894573>>game is better than FFTno it isn't you fucking retard
>>3894976Why? If you mention anything about the story I will immediately disregard your opinion.
>>3894975on hard mode the game is quite frustrating, I would only play on normal
>>3894975He is not really giving you the full picture. For example the reason why they decide to fake his death later is to give the enemy nation no reason to chase him down.
>>3894984>For example the reason why they decide to fake his death later is to give the enemy nation no reason to chase him down.The fact they are even able to convince the enemy is dead is the issue.We literally just fought their best general and pushed her back to protect him... but they are still ready to just believe we got rid of him, with no conclusive evidence.The only reason this plot point exists is to make the story converge back with the other decision you could have taken, which is just a sign of dogshit branching narrative
>>3894986I don’t see the issue with those when regardless of whether you surrender roland or not, its very clear house wolffort is backed to a corner in having two large nations with a much larger army breathing down their necks. It makes perfect sense to have to do something about roland eventually if you chose to protect him the first time around
>>3894986I think its funny that you complain about this but not the part where exharme invades the wolffort manor with a huge nuke weapon only to give them back the castle and request their aid after taking over the manor completely. Thats literally he weirdest part of the story for me, everything else was fine.
>>3894996I might not have reached that part, the game was too retarded for me to care
>>3894998Im willing to bet you were simply watching someone else play or watched some review that mentions that part.Researching something for 2 minutes or simply saying you didn’t like something because of x is too hard for you rage baiting zoomers.
>>3894998Funny because the exharme invasion happens before the prince fakes his death. I suppose its entirely possible that doesn’t happen if you choose to side with aesfrost instead, a lot of the events in the game vary based on your choices and I’ve only done one playthrough so far.
>>3895007I looked it up. Roland doesn’t fake his death if you protect him so that anon very much didn’t play the game up to the point he claims he played it.
>>3895008>Roland doesn’t fake his death if you protect himFalse, he puts on the mask and they use some random body with the insignia
>>3895010 (me)If this didn't work the entire choice to reveal his identity to Dragan's father wouldn't be there, which it's a necessary part of the true ending
>>3894966>No thats incorrect, this is just your own personal opinion because you personally care about this.If you want to be a close-minded fanboy that plugs their ears because they only want circlejerks that's your problem.>don’t state your opinions as factIf you do not reference things outside of these 3 nations, it means nothing outside of those nations exist and makes it less believable. If there is an entire world outside of these 3 nations you would have people, things or references to it. It can even add additional narrative weight like in Tactics Ogre where "what are the consequences of a Lodis backed nation should Bakram win" and so on.You're not refuting it with arguments or even open to the idea of this. You're in full blown denial and have the gall to accuse people of shit like >>3894953>I don’t think I would trust your opinion on anything gameplay or story related with such ridiculously vague points.When very clearly even IF someone laboriously explained and broke things down you would ignore all of it.>in b4 uh, that wasn't me!which wouldn't change anything, since you both would ignore it and is just here to shitpost and circejerk. If you're gonna show that level of disrespect to people you can fuck off.
>>3895019>you want to be a close-minded fanboyIronic. Speak for yourself anon. Your entire argument is that the games world feels small because there is only 3 nations mentioned. Yet one of the very first things mentioned in the story is that glenbrooks resources is the river because it establishes trade routes far and wide implying there is more to the world that those three places. If I am being frank, your entire argument is just a personal nitpick of yours and not even informed. Most game stories take place in a self contained area and if the game chooses to encompass a much larger continent then it makes each individual area feel smaller as a result. Its honestly ridiculous to even argue about this from a storytelling standpoint considering how many stories take place in even smaller settings like a small town but whats even more ridiculous is how your main criticism of a GAME is a SECTION of the storytelling that you’re not even well informed about. I am sure that if you love world building you collected and read all the war chronicle entrees right? So you can rightfully criticize it like you are?Normie niggers like yourself should have been gatekept from videogames.
I think the author tries way to hard to sound fancy when writing the dialogue which makes it sound almost pretentious but the story itself is pretty good in general.
>entire thread is just op fanboying calling everyone that doesn't agree with him stupid and wrongleddit is more your speed
I'd probably like it more if there was less of it. It takes everyone a very long time to say very little and it gets annoying when I want to get on with the gameplay. Also>Supposed to be consequence heavy choices matter game but oh wait here's the golden endingget fucked
Studio's worst game yet, felt like the C team did it, while the A team made Octopath 2.
>>3895295I don’t think its possible to do the golden ending on a first playthrough, at least not without making it very tedious.