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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>no RTWP
>tone and vibe is completely different
>gay
>doesn't even play like a Baldur's Gate game
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>>3894771
It says turn based in the store tags. You knew what you were buying. Also if you actually read any of the threads about the game on here you would have been able to tell if it’s a game for you or not. You are probably just an indian trying to start a discourse tho
>>
BG3 sucked despite not having RTWP, not because of it.
>>
>>3894771
bearfuckerphobe
>>
>>3894771
This is the best game ever made. Only DOS2 comes close.
>>
It's Original Sin 3, i.e., vastly superior to any RTWP game. Your shit taste is at odds with reality.
>>
>wahhh why wasn't BG3 a pre-buff spam auto-attack simulator
>>
>>3894771
>no RTWP
yeah RTWP is ass, thank god it doesn't have it
>doesn't play like outdated crungy BG2
ok
>gay
no argument from me. it's gay
>>
>>3894774
Still shit
>>
refund it, the fagdom is off the charts
>>
>>3894791
>>3894816
>>3894863
>trooncoded
RTWP is the best possible system for RPGs, except maybe first person for non-party based ones.
>>
>>3894969
>trooncoded
No need to describe your post beforehand.
>>
>>3894771
What i hate the most about BG3 is that retcons the originals while not even allowing you to import save games from them.
>>3894863
>yeah RTWP is ass, thank god it doesn't have it
Can you explain why RTWP control of 6 characters is worse than TB control over 4 or are you just saying stuff you don't understand?
>>
>>3895075
>retcons
Like what?
>import save
Ridiculous, some company ought to build their product around a 20 year old game.
>>3895075
Rtwp is faster, that's the only advantage it has.
>>
>>3895080
>Like what?
The existance of every original BG companion that exists in BG3 is mutually exclusive with the epilouge of Throne of Bhaal.
>Ridiculous, some company ought to build their product around a 20 year old game.
Larian literally went out of their way and called their product a direct continuation of this 20 year old RPG (that itself had save file imports). There is simply no excuse for this.
>Rtwp is faster, that's the only advantage it has.
In contrast TB doesn't have a single advantage whatsoever.
>>
>>3895084
AFAIK the endings are not canon, as there are multiple endings. The characters aren't retconed - maybe viconia age or her aging -, they were assassinated, as in character assassination. Sarevok turned into a meme, it's ridiculous. The guy who wanted to conquer faerun and is strong af, sits in a cellar and waits for tav to patiently answer all the questions tav or the player might have. It's sad. Professional writers thought that's the way to go.
>larian...
Did they? I thought swen was against calling it bg3, but they had to. Don't get me wrong, I'd love to, but it's as unrealistic as it gets.
>tb
It's less hectic. Rwtp can be very hectic and unwieldly at times. One could argue, if implemented properly, like aoo and the like, this disadvantage is an non issue. I'm all for having a switch to chose between either in real time.
>>
>>3894969
The only reason you want RTwP is because you want RPGs to be pre-buff simulators that are built for auto-attack spam. Everything else about RTwP is bloated and unnecessarily obtuse otherwise.
>>
>>3895084
>Larian literally went out of their way and called their product a direct continuation of this 20 year old RPG (that itself had save file imports). There is simply no excuse for this.
This might have to do with the fact BG2 ends off (especially thanks to ToB) with your character being at an extremely high level, so it wouldn't be a good fit to have a new game built on a completely different system famous for its ease of access and grounded low level play to tart you off at the upper end range. Besides the sheer disparity between 5e and AD&D on a mechanical level, it's also worth noting that Baldur's Gate is filled with jank that is really no longer excusable in this day and age. A char gen that grants you infinite rerolls with non-weighted distribution is just bad design by itself, so imagine having to wrestle with the head ache of trying to convert that nonsense after 20+ years of experience.
>>
>>3895144
*to start you off
>>
>>3895144
Aren't they like level 8-10? That's what the team said during ea. They also said that the huge jumping distances are due to the tadpoles. This was all scrapped apparently.
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>>3894969
RTWP is ass. its either tedious or a pre-buff autobattler with no reactionary strategy.
>>
>>3895167
That's the end result, isn't it? Anything you can do with Rtwp can be done better with tb. I do prefer a switch though.
>>
>>3895167
>>3895173
The only thing that makes RWTP not ass is pre programmable AI like FF12 Gambits or Dragon's Dogma Pawns, which leads to tactically interesting decisions, livelier companions, and you can still immerse yourself in your main in real-time-ish.

>>3894790
It's the best RPG, I prefer DOS2's overall combat system, leads to more tactically interesting decisions imo, but some things in it are easier to cheese. Pretty stoked for DOS3 where we're going to get a whole new level of production value and not being constrained by 5e.
>>
>>3895366
Can work in tb, too, can't it? Gambit system shouldn't be hard to code. Poe has a system where you can code it in the game iirc.
>>
>>3895366
>DOS3
It's not dos 3, but a soft reboot of divinity. The second reboot iirc.
>>
>>3894771
RTWP was a buggy mess that was too easy to exploit. Tabletop RPGs are meant to be a test of one's knowledge, skill, and luck, not dexterity except Dread
>>
>real time with potty break
no thanks lmao
>>
>>3894771
>no RTWP
they still don't get it
the best time system is rogue-style time where you set waypoints for all of your party members and then press the spacebar to advance time by one tic. This way, you get the turn-based benefits of discrete time with the flow of real-time.
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who else?
>>
>>3896465
Hillary, rice, bondi, the pistol girl influencer with her open carry restaurants and also trump's press secretary
>>
I love RTwP and I don't care what anyone else says.

The one reason I won't bother with this game is its omission.
>>
>>3896604
I love rtwp as much as the next guy, but skipping an excellent game because it does have it is retarded.

I love real decisions with consequences and interlocked quests. But Im not gonna skip gta6 because it doesnt have all of this. Dont be a retard. Game.
>>
>>3894816
Not him, but you can be turn based and still be a pre-buff spam. Just play WOTR in turn based. Still pre-buff before every fight.
>>
>>3896648
BG3 isn't excellent, and nobody would give a shit about it if it wasn't for the full voice acting and mocap, both features that don't add anything of value to it except for normalfags who hate videogames.
>>
>>3896663
>BG3 isn't excellent, and nobody would give a shit about it if it wasn't for the full voice acting and mocap
Epic this-ery
>>
>>3896663
>>3896665
I thought the game was excellent and I'm the kind of player that plays with the sound off, speed-reading the dialogue and mashing through the cutscenes.
>>
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>>3896666
>Satan's quads
I played through it 1.75 times out of spite (gave them a second chance after a couple of years of patches to see if they un-fucked the game) and it's easily the most disappointing game I can think of in the past two decades of games.
>>
>>3896648
They should have implemented a gambit /tactics system like FFXII or DA:O to make RTwP accessible to modern audiences. Best of three worlds - you can choose between RTwP, pseudo turn based, or if you master the tactics, RT.

Getting rid of RTwP symbolises the lack of faith in the original games' ability to sell to a modern audience. It's true, it wouldn't sell enough these days to earn Larian enough to turn them into a AAA company. That's what they really want - they're not a bunch of nerds bringing a passion project together as early Bioware or Troika were. They're junior EA. You know this.
>>
>>3896675
>lack of faith in the original games' ability to sell to a modern audience
Game was made by people who didn't play or like BG 1/2, for people who didn't play or like BG 1/2
>>
>>3896675
>They should have implemented a gambit /tactics system like FFXII or DA:O to make RTwP accessible to modern audiences.
Love how the game that actually perfected this concept is always excluded from this list whenever the topic comes up.
>>
>>3896668
Cyberpunk?
>>
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If you spend enough years around them, you will find that the average "hardcore" RPG player is:
1. A pseudo-intellectual who wants appear erudite but couldn't stomach actually reading something like Plato.
2. Wants to feel like they enjoy something deep, but would get flustered and irritated if they had to face an actual profound idea. The tell: they'll spend hours on video essays or forums, but think actually reading literature or philosophy is a waste of time.
3. Wants to feel superior to a casual audience, but is very easily influenced by astroturfed marketing and bandwagons.
Hence, their "critically received" games and their "punching bags" will often have identical features, problems, and quality of writing.
4. Thinks the measure of quality is market success, sales, and positive review scores, despite feeling like an elitist.
It's no wonder that they'll just arbitrarily hype up some mediocre slog merely because it's not a linear action game.
>>
>>3896678
Best explanation I've found yet + Larian just wanting to reuse as much of their DOS formula/engine as possible.
>>
>>3894771

Turn based > RTWP

Any fucking day.
>>
>>3894771
>what the FUCK
>this turn based RPG is nothing like the RTWP RPG predecessors in tone and vibe and gameplay from 20+ years ago
>>
>>3894771

You know, i´m going to just hijack your thread for a second since i just happen to be starting a second run now that they are done with patches and updates and whatnot.

Lets talk builds. Is giant or berserker best for a throwing barbarian? Also, is 6 barbarian, 3 thief and 2 fighter a good build for it? or would 6 barbarian, 2 fighter, 2 cleric be better? I´m under the impression that i can get the bonuses from both if i´m willing to have shadowheart in the party as a war cleric sharing that passive +10 to attack rolls.

As for my main, i´m thinking of 3 assassins, 5 warlock (old one), 1 wizard dip for spells and either 3 fighter to lessen crit requirements by one or paladin to make full use of the CHA with auras. Haven´t decided yet... may even mix some storm sorcerer just for the flight after attack action. That seems to really fit the crit + mobility build.

Final party member will be either Lae Zel or Minthara. Maybe Jaheira if i manage to stay good enough (playing dark urge and aiming for slight indulgences on those to deserve it kind of thing. Like i don´t want to kill animals or kids but any NPC that´s not polite should be fair game. I don´t rightly know what constitutes crossing the line with her and don´t intend to compromise my roleplaying just to keep her around no matter how OP she is)
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Feels more of a successor to Dragon Age than anything.
I like the combat and exploration, but the quests and characters are less memorable to me for some reason. The best way I can describe it is that I can sense that it doesn't take itself really seriously, which is a turn off. I guess because it's less dramatic? idk
>>
>>3896744
Cyberpunk was also disappointing but not quite as bad.
>>
>>3896668
>easily the most disappointing game I can think of in the past two decades of games.
Imagine thinking this when Dragon Age Inquisition exists.
>>
>>3896893
> Imagine thinking this when Dragon Age Inquisition exists.
That was obviously going to be terrible and I didn’t play it. I was excited for BG3 and thought it would be good, which is a prerequisite for being disappointed.
>>
>>3895167
deadfire is dogshit in turn based mode too though
>>
>>3896893
>>3896894
Yeah a new Dragon Age game was never going to be good
>>
>>3896754
A few things have happened since Plato was alive. And the few surviving scraps we have attributed to his authorship weren't exactly entertainment.... or subtle, sophisticated concepts. Which you would know if you actually studied anything about Plato.
But you haven't. You just name-dropped him because you think knowing that name is impressive enough to win you internet points in its own right. But the other children on that playground were being polite when they smiled and praised you.
We have no such obligations.
You're done here.
>>
>>3894774
It also says Baldur's Gate on the store page.
>>
>>3894771
Pillars of Eternity II Deadfire is what you're looking for
They should have done BG3 with that engine instead of giving it to larianfags to butcher. That's what happens when you have DEI hires in charge
>>
rtwp plays so poorly..
Nobody will explain it to me. They just say its faster.
But if the encounter is difficult at all it falls apart. Rtwp was only tolerable in kotor because it was easy

But fuck man, its like herding cats. Bad pathfinding and horrible AI. One of your units decides to reposition and gets attack of opportunitied back stabbed. Its just a nightmare every time. RTWP was never made with game considerstion in mind. Its purely marketing because rts was big. Table top games don't play like this. Itd be ridiculous
>>
>>3896445
this x1000
RTwP was infinitely more satisfying than barrelslop
DoS 1 and 2 and 3 are cringe and insufferable
Most of you are bots and jeets and furries and fags
>>
>>3897150
Your post has nothing to do with the one you replied to
>>
>>3897154
Many such cases
>>
>>3897149
>rtwp plays so poorly..
>Nobody will explain it to me. They just say it’s faster.
I’ll play devils advocate: RTWP proponents primarily argue that 1. Real time combat is testing the players reaction speed and ability to think quickly, pivot, and respond to a changing battlefield, in a manner that turn based combat will never be able to do, thanks to the luxury of infinite time in which to ponder optimal moves before committing. Juggling attention and rapid micromanagement is a skill unto itself. 2. RTWP makes trash fights go quicker because haha auto attacks go brr

I disagree with these arguments. As to 1., the “with pause” negates the real time pressure. Any sufficiently difficult RTWP encounters just devolve into immediately pausing to issue orders and then allowing a tiny interval of time to elapse before pausing again. And as to 2., “the game plays itself while you watch” isn’t satisfying to me, nor are trash encounters that are so brainless they require no thought or input from the player.
>>
>>3894771
>>tone and vibe is completely different
>>gay
Yes. This is what Belgians think good writing and world design is. And of course we can't forget how garbage the Forgotten Realms are as a setting, especially with all the planes and sheeeit juryrigged into it.
>>3894816
Instead we got a turn-based auto-attack simulator without the pre-buff spam full of globo-homo propaganda. Moreover, the game's story seems like some attempt to appeal to 90's cartoon watcher nostalgia and Drag Age: Origins era Bioware nostalgia. It's quite odd that so much about BG3 is just a turn-based version of Drag Age. The cutscene dialogue focusing on character. The only thing that could make it more Bioware would have been a dialogue wheel. And then we have the camp/ship just like in every Bioware game after KOTOR.
>>
>>3897168
>trash fights
A problem with RTwP is that developers like Owlcat love to spam these. BG1 was full of trash fights too mostly because they were developing for a low level campaign. BG2 had fewer trash fights but only because Bioware was going for a more themepark approach to game design rather than what BG1 was doing.

But it's interesting to note that even with TB, BG3 is full of trash fights and they take 10 times longer to get through than they would for any RTwP game. And on top of that, it's possible to level your characters to the point where some fights that were not intended to be trash fights become trash fights, so that really just adds to the number of trash fights.
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>>3897228
>BG3 is full of trash fights and they take 10 times longer to get through than they would for any RTwP game. And on top of that, it's possible to level your characters to the point where some fights that were not intended to be trash fights become trash fights, so that really just adds to the number of trash fights.
I have argued to this point to BG3 fanboys and none of them seem to get it.
My favorite trash fight is in ToB when you fight a screen full of 100 soldiers or whatever. That one's actually fun. Imo, ToB feels best solo. It's also really only worth playing once.
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>>3896113
>too easy to exploit
If you're refer to the garbage AI in Owlcat games for instance, then of course it's easy to exploit. In a turn-based game that would be just as easy to exploit. Larian seems to have simply put more work into the NPC behaviors than Owlcat did. It's interesting for example how little you can exploit in say Kingmaker if you install the AI mod compared to the based game. But then again, that's not exploiting "RTWP" that's just exploiting bad AI which is what you can do in any game with bad AI independent of the combat system or combat's intended structure.

And then if we want to talk about something "too easy to exploit" we can always bring up Larian's prior game, DOS2, which was easily broken by simple learning how to stack carryweight, barrels, or other tricks.
https://www.youtube.com/watch?v=edUg0UdUVZk
https://www.youtube.com/watch?v=qFmV2WA64tQ
https://www.youtube.com/watch?v=qiQmwD1uOk0
>>
>>3897233
>Larian seems to have simply put more work into the NPC behaviors than Owlcat did.
I fondly remember a moment in my second playthrough of BG3 ("ok, I gave these faggots a couple years of patches, does the game not suck now?") in act 2 with the Shar temple, doing the little side quest with the rat swarm. I had two clerics with spirit guardians up and the AI would just immediately suicide into those AoEs. It was hilarious.
>>
>>3897233
>If you're refer to the garbage AI in Owlcat games
No I mean things like "You can literally walk away from ankhegs during their resurface animation and take no damage" and "you can run out of enemy LOS for an instant and hide in shadows for free backstabs". Every game will have some kind of AI flaw or loophole but real-time combined with rules based on tabletop games is a completely different can of worms.

Such a thing would be akin to moving your mini out of the way when the DM says "The wizard casts fireball, let me just measure the AOE".
>>
>>3897230
>My favorite trash fight is in ToB when you fight a screen full of 100 soldiers or whatever. That one's actually fun. Imo, ToB feels best solo. It's also really only worth playing once.
You mean in Throne of Bhaal? I don't remember this but it's been years since I touched BG2. I remember the expansion having some serious bullshit going on with its balancing, like trash mobs with magic weapons in a setting where a +2 weapon meant you were among the dig bicks.
>>
>>3897149
You're probably playing it like an RTS game and spamming pause. Ideally, hitting pause in RTWP is when things have (or are about to) go completely south, you're expected to select AI scripts to let your party members act autonomously, and use autopause for certain things (taking a hit at minimum).

The big issue is that 2e wasn't turn-based in a traditional way, the turn order was far more dynamic and the concept of abilities delaying your next turn wasn't a common idea in games at the time. Final Fantasy X used it but the removal of the series' signature ATB system was highly controversial at the time.
>>
>>3897238
>You mean in Throne of Bhaal?
Yup.
>I remember the expansion having some serious bullshit going on with its balancing, like trash mobs with magic weapons in a setting where a +2 weapon meant you were among the dig bicks.
Yup.
>>
>>3894771
>>tone and vibe is completely different
Larian, for some reason, think they're the second coming of Terry Ratshit (who isn't very funny to begin with unless you're like 12.)
>>
>>3897238
>You mean in Throne of Bhaal?
Yes, usually that's what people mean by ToB.
>>
>>3897011
>A few things have happened since Plato was alive.
Such as being cited by everyone from Aristotle to Schopenhauer and Nietzsche? NTA, but I happen to have studied this subject professionally.
If you don't care for philosophy or anything other than a PBS Carl Sagan special, whatever, but don't pretend to be some smug high mind when you're an ignorant retard. For instance,
>the few surviving scraps we have attributed to his authorship weren't exactly entertainment.... or subtle, sophisticated concepts. Which you would know if you actually studied anything about Plato.
Scraps? We have, more or less, his entire extent corpus, which we can attest through other sources like Diogenes Laertius, even Aristotle, and the numerous Platonic schools which have existed in the 2000 years or so.
>>
>>3897237
Not an exploit. The game is designed to allow for this
>b-but tabletop cheating
BG1+2 are computer games designed around the expectation that the player is going to move their characters to deal with certain attacks. Are you expecting there to be rules that prevent you from kiting at all? That you have to wait your turn to do anything? Let me guess... You sit back watching your bull fuck your wife while you wait your turn to move and clean her up?

The cuckedbrains of TB-cucks are astonishing.
>>
>>3896666
You are a weird kind of player lol
Why sound off? Why play it half asleep? An rpg protagonist gets the action context from the story. A story that you helped shape through your own decisions, made fully aware
>>
>>3897149
thats because you are clueless on how RTWP in BG worked, you have no idea about combat mechanics, the fact there are actual rounds and theres action economy, eveyr weapon has speed factor, spells have casting speed etc. All your knowledge about the game is from tiktok vid.
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>>3897149
>One of your units decides to reposition and gets attack of opportunitied back stabbed.

Never happens. What game did you play? Player controled party only disengage when told. They might follow a target if that target is disengaging but then this only happens with melee party members, which you should keep a tight eye on because they take most of the damage anyways
>>
>>3895366
RTwP is good for one and only one thing, which is autistic simulation-based realistic combat because it allows the infinite command depth of turnbased (as in, you can't possibly map every last little autistic thing you could do to action controls, so realtime action is always inherently simplified) without the massive abstractions necessary for turnbased.
>>
>>3897230
All the shitty '90s RTwP RPGs play better solo because you can do stupid RTS crap like kiting without pausing and micromanaging.
>>
>>3897239
If any game with ATB had been hard everyone would instantly see how stupid ATB is. Because they're so easy it doesn't matter that it effectively takes 20 times longer to pick a skill from a list than one that is one-click. They're so easy that normal people playing those games don't even notice that.
>>
>>3897487
can't make those games hard
japanese don't like hard games
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>>3897484
Turn base is just too much time consuming. I remember a combat that lasted forever in dos2, the one where they tell the lizard king "you are not enough". I liked that game but never played it again. Why? The stupid turn base. Ive pkayed both pathfinder games, pillars, and even the bg games at least twice each.
RT is gay and has no respect for your time.
Rtwp can be paused as often as you want to rtwp is just superior. Cope with it
>>
>>3897481
The rounds are the problem though. Rtwp has me waste combat rounds. The AI and pathfinder is too horrible in these games. I'm not a zoomer either. I played these games when they were contemporary. Don't try that rhetoric.
>>3897239
Wrong. Don't tell me how I play.
>>
>>3897503
>I played these games when they were contemporary. Don't try that rhetoric.

You saying you didnt play the modern ones? Maybe there is your problem. You keep moaning about pathfinding but you can literally guid your pawn to its target or to flank or watever, i may be wrong but seems to me baldurs gate even allowed to chain movement commands.
>>
>>3897506
And without even a grid system that process is frustrating and imprecise. You have to constantly wrangle and micro manage them so they don't go running in some random direction
RTWP only works if the combat is really easy.
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>>3897503
You post is filled with lies you chars do not reposition by themselves unless you use AI scripts in that case its your fault, you have active pause and can queue up orders which will start as soon as possible and wont waste time (rounds dont start unless you set or cancel an action, auto attack doesnt count as action), its clear you expected hand-holding visual novel and got filtered by combat you didnt even bother to understand, no wonder DoS3 is right into your valley, 80% of that game is watching mocap animations and listening to dialogue and all combat is braindead easy, literally impossible to fail on default difficulty setting.
>>
>>3897525
I don't know why you think I'm a bg3 fan. These are just my experiences with vanilla BG and POE.
It's whatever. I'm done
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>>3897515
>micro manage
do you not realize you micro managing the smallest things in TB system you retard, thats why combat with 6goblins in that shitty game takes ages.
>>
>>3897527
RTwP successfully defended by slavs shitting all over the thread until everyone else gets disgusted and leaves
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>>3897480
>Why sound off?
Because the music is almost always bad and I don't care about the voice acting, I just read the text. Don't need to watch the cutscenes because context can be gained from dialogue alone.
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>>3897525
>DoS3 is right into your valley, 80% of that game is watching mocap animations and listening to dialogue and all combat is braindead easy, literally impossible to fail on default difficulty setting.

Holifuck. Is that game cyberpunk 2077 all over again? This is what rpgs are now, endless dialogues?
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>>3897590
Turn music off
Audio design is part of the gaming experience
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>>3896893
That was actually a far better game than DOS3-passed-off-as-BG
>>
>>3897146
Already have! It's a great game. Tyranny, PoE1, NWN 1 and 2, PS:T, Tower of Time, DA:O and DA:I, BG 1 and 2, IWD 1 and 2


There are probably more games I'm missing
>>
>>3897149
RTWP is what a proper DND campaign would be played if we could actually be removed from the limitations of a tabletop, which is what a videogame provides.

The level of strategy and finesse required for RTWP significantly increases the complexity of combat by making movement, positioning, and reaction time an intrinsic part of the battle.

It's telling that the major complaint from people is that "there's just too much going on/I have to micromanage", as if their 'tism got triggered. I can sympathize, but it's not a well thought out critique.

It feels FAR more like a true DND books battle with RTWP. Example: walking into a cave and getting ambushed, going "oh crap" and having my cleric start casting bless as I take a quick look at the enemies and planning how I'm going to proceed when I suddenly hear a caster kick off his spell. Luckily my wizard's spellcraft is high enough I get notified it's a fireball and start rushing to move my characters out of the way, 3 of them make it in time while one of the melees gets the blast to the face and almost dies, I start having my caster throw some CC while I get my cleric to cast a heal and send my surviving melee (rogue) to catch the aggro and hold them off for a bit. Then as my fighter is back in action and my caster has been already zapping a few I send everyone to a corner of the cave that looks better laid out to make a defense and have my cleric buff everyone and see if I can make it out alive.

I enjoy TB but in other types of games like Fire Emblem, where it is a far better fit.
>>
>>3897659
That's a bizarre interpretation of DnD that I can't agree with. Do you play DnD with a chess clock
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>>3897659
>rtwp is a good representation of playing dnd with people who are bad at dnd
yeah
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>>3897463
Bodied that freak in real time with no pause
>>
>>3897659
>as if their 'tism got triggered. I can sympathize
I bet.
>>
>>3897659
There's no reason why your example wouldn't have played the same in TB
>>
>>3897659
every time rtwp people pretend there isn't a pause and the games are playable that way I'm just blown away by the dishonesty
>>
>>3897687
Yup. Whenever they post a .webm the playtime is 95% paused, 5% letting it progress by a femtosecond before pausing again
>>
>>3897687
Well duh. You use pause for hard encounters to switch tactics or time ability usage and don't use pause on trivial encounters. But what do I know, you're they guy that thinks watching 15 trash mobs move one by one is peak gameplay.
>>
>>3897712
You’re not getting his point (perhaps intentionally?). It’s that RTWP fans ape the arguments of why real time strategy is more challenging than turn based strategy (due to additionally requiring quick thinking, rapid judgement calls, juggling attention and avoiding tunnel vision, and micromanagement of units) and then it all goes out the fucking window because you can, infinitely and at will, pause the game to sit and ponder as much as one wishes. The WP negates the RT. All that’s left is “it makes trash fights go faster”
>>
>>3897712
Those kinds of encounters don't really exist in the Larian games, though I suppose you can create them by using powerleveling tactics and then using the dynamic encounter feature to pull in more enemy characters.
>>
rtwp sucks but I like pure real time.
Unfortunately I only got that in Warcraft 3 rpg missions and dungeon crawl missions.
>>
RTWP is ass. Why do you think both PoE and PF got turn-based modes? Exactly. Because RTWP sucks. BG1, 2, IWD 1, 2 and PS:T all play like complete dogshit. PS:T aside, the strategy is the same in every battle in those games. RTWP is inherently designed for the player to think less.
>>
>>3897011
>Which you would know if you actually studied anything about Plato.
But you haven't. You just name-dropped him because you think knowing that name is impressive enough to win you internet points in its own right. But the other children on that playground were being polite when they smiled and praised you.
We have no such obligations.
You're done here.

I haven't seen such an unironic fedora-tipping post in ages.
>>
>>3897756
>Why do you think both PoE and PF got turn-based modes?
Because zoomers are shit eaters
>>
>>3897756
>Why do you think both PoE and PF got turn-based modes
to make retards like you buy the game, we can see it didnt increase the popularity of those games so we got the "RTWP is reason those games are not popular" myth busted.
>>
>>3897146
>POE2: Deadname
>pretending it has less DEI than BG3
lol, lmao. This is why no one can take this board seriously.

>>3897149
RTWP sucks, it's either an exercise in prebuffing or babysitting stuff in microsteps with constant spacebar.
The only good parts of RTWP are the rare ones that let you put AI on your companions because those decisions are more fun than picking which vancian not filler garbage out of scorching ray and fireball you're going to fill your bar with. Which actually has nothing to do with RTWP and is more fun in proper action rpgs anyway. See: Dragon's Dogma Dark Arisen.

All RTWP defenders are autistic grogs that can't handle change or actually difficult turn based strategy, or the actual full reflexes required in ARPG. No exceptions. They just suck at every form of gaming so they pretend this third rate mishmash of turn based (intellect dominant) and action (reflex dominant) is actually doing either of those things well when it is not.

No one explains RTWP to you because there is nothing to explain and your fun instincts are correct. It is not fun.
>>
>>3897756
>Why do you think PF got a turn-based mode?
Because DnD is turn-based at its core, a modder made a turn-based mode mod, and then Owlcat incorporated the mod into KM and WotR
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>>3897528
>do you not realize you micro managing the smallest things in TB system
Bullshit. In tb movement is simple. In RTWP movement is a nightmare because unit pathfinding has never been a solved problem in any video game.
That is just for movement.
>>
>>3897525
>you chars do not reposition by themselves
Zoomie, this shit shit happens frequently in every single rtwp game. Not my problem you never played a single rtwp game and just make shit up.
>>
>>3897481
All those elements you listed never come to be utilized in a single fight. You are just listing shit that doesn't matter, typical "rtwp flanking" midwit take.
>>
>>3894771
>no RTWP
Good.
>tone and vibe is completely different
Good.
>gay
They made sure to include (you) in the target audience, OP.
>doesn't even play like a Baldur's Gate game
Good.

It's not a masterpiece but thank god they made it less like BG1/2. A fuckton of niggers have tried to recreate literally BG1 with RTWP and vibes and it was shit every time.

>RTWP vs TB
Both can be done well, especially if you only have one character to control, but the bigger your party and combat in general are, the more both of them suck fat nigger ass. RPGs trying to be strategy games was a mistake.
>>
>>3894771
I felt like replaying bg3 so I reinstalled it but immediately lost all drive when I remembered the lame ass brain worm plot. it's like carbon copy of the sourcery plot in DoS2 except gayer and lame.
>>
>>3900336
I finished it at launch and hated it, gave them a couple years for “it’s done” patches and gave it another go, hoping to like it more. I finished act 2 and couldn’t continue, just a slog
>>
>>3894960
Kill yourself faggot. Make your family happy
>>
>>3900339
It's a slog of 5e mechanics. I got to the character creation screen and uninstalled and got it refunded before I could even finish. I just had this moment of like... you know what, I don't fucking like D&D. It's just a fucking shitty game system. It just fucking SUCKS.
>>
>>3896754
plato is the pinnacle of pseudo-intellectuality
way to tell on yourself, retard
>>
>>3900727
You don't even get what Plato's points were
>>
Has this game become easier? I haven´t played it since launch so this would be my second run on normal. It somehow feels easier. It´s not a complain though, i´m just asking if it´s been re balanced at some point.
>>
RTwP is skill issue the system.
Fags are too dumb to play it, see the comments here "Hur dur you can pre-buff and auto-attack" yeah, but if you can do that in a game that has RTwP in turns it just means you could just as much pre-buff and only auto-attack on the turn-based mode.

I never had a discussion with a turn-baby where he didn't use retarded arguments like this, they don't understand what RTwP is, it's pure skill issue down to no even understanding what RTwP really is.
>>
>>3905026
You sound really charming and fun to talk to, and I'd love to get in a lengthy and detailed debate with you. A polite one, of course, and one with the utmost in intellectual honesty, a rigorous search for the truth.
>>
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>>3905029
No you wouldn't.
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>>3894771
As someone who's just finished replaying BG1
BG3 shits all over it in literally every regard.

Even the characters, most of which are ass and gay, are better because characters in BG1 and 2 have basically no real interactions or personalities.
And gameplay wise, the original are fucking terrible. Literal hitroll simulators.
>>
>>3894771
bg3 in honor mode is legit the best crpg ever made
debate me
>>
>>3905026
rtwp is just unfun to play
pressing space every 2 seconds to micromanage shit isn't fun, never was, and never will be
post the webm of the epic bg2 dragon fight, you know the one
peak rtwp 'gameplay' right there.
>>
>>3905088
ok play ur shitty turn based crap and stop spamming nigger
>>
>>3905082
>As someone who's just finished replaying BG1, BG3 shits all over it in literally every regard.
BG3 has a worse ruleset, worse itemization, a worse interface (!!!), worse inventory management, worse story, worse writing, worse characters, and worse worldbuilding.
>Even the characters, most of which are ass and gay, are better because characters in BG1 and 2 have basically no real interactions or personalities.
BG1, which has minimal characterization (most are defined only by their voice lines, generally little to no interactions or quests attached), and are intended to be somewhat interchangeable to replace characters fallen in battle. This is superior to BG3, because having simple and generic characters is superior to having a handful of absolutely atrocious characters with shit stories and shit writing. They're all dev self-inserts and OC donut steels. Total trash.
Did you even play BG2? BG2 begat the nu-CRPG formula of focusing on a smaller roster of more fleshed-out characters, with significant dialogue, frequent interactions with the player and each other, relationships both positive and negative with other party members, personal quests, and romances.
>And gameplay wise, the original are fucking terrible. Literal hitroll simulators.
Yup, that's dungeons and dragons. Maybe you just don't like DnD. It's okay.
>>
>>3905142
>a worse ruleset
yes, and it makes up for it by having much, MUCH more complex gameplay
>worse itemization
no, and not even you believe this. itemization in bg1/2 is literally stacking thaco/ac and they don't even let you do THAT properly
>worse interface
I guess?
>worse inventory management
Nope, playing hot potato with shit so my mage can fail to identify it is not fun, or, god forbid, having to go through multiple menus to get shit out of a potion bag
>worse story
no
bg1's story is just killing sarevok's mooks for 20 hours and then killing him
there's no real choices, no memorable characters, no real twists, nothing, it's shit
>worse writing
debatable
bg3's writing is shit but again, upon replaying bg1 i noticed just how much randumb cringe shit there is all over the place
legitimately reddit tier quips
>worse characters
no, and you don't believe this either
>worse worldbuilding
there isn't a single memorable place or event in the entirety of BG1

>bg1's characters are better because they're MEANT to be shit and have no personality!
good bait
>lol it's MEANT to be just a hitroll simulator
if you legitimately believe D&D is meant to just be hitroll simulator, I sincerely hope you've never actually played the tabletop

It's fine. You like braindead gameplay and pretending like thaco going down or slapping boots of speed on someone is super cool, but don't force everyone else down to your standards. I don't like modern D&D either but pretending like classic CRPG gameplay is good is a line of contrarianism I won't cross
>>
>>3905082
>>2 have basically no real interactions or personalities.
Have you actually played 2
>>
>>3894787
bears as in fat hairy dudes or actually bears?
>>
>>3905082
>because characters in BG1 and 2 have basically no real interactions or personalities
You mean in 3?
Every character in 3 is written like a modern self-insert who just wants to fuck.
>>
>>3905088
This.
>>3905095
Dolt.
>>
>>3905088
>pressing space every 2 seconds to micromanage shit isn't fun
See? It always boils down to skill issue.
Always. You suck.
>>
>>3894771
>>no RTWP
good
you have bad taste and should be made to suffer for it
>>
>>3905401
It’s funny too, because I was a kid when BG 1/2 came out and grew up playing them, but I knew that DnD was always turn based to begin with. The particular subset of BG 1/2 fans who insist on DnD games being RTwP always seemed off to me. RTwP was a kludge to chase after the RTS trend of the day.
>>
>>3905409
>RTwP was a kludge to chase after the RTS trend of the day.
Wrong, it's the correct way to visualize D&D combat as according to Gary Gygax and the first edition which basically boils down to that in D&D combat, the ‘turns’ and ‘rounds’ are abstractions representing what multiple combatants are doing over a span of time, not literal sequential actions. In a real fight everyone would be acting simultaneously, but the tabletop game uses turns to structure those simultaneous actions in a way humans can manage and adjudicate.

Turn-based is necessary in TTRPG not in vidya, we're gatekept by skill issue retards like you.
>>
>>3905418
it's not fun and it sucks
bg3 has now demonstrated that to the masses so eat shit, turn based is the new standard
>>
>>3905427
Of course it's not fun for skill-issue retards like this >>3905088
>pressing space every 2 seconds to micromanage shit
Literally skill issue, I'd tell you to learn to play but you obviously can't.

I'd take Deadfire, DAO and Dark Envoy combat over BG3 any day.
BG3 hasn't demonstrated anything to the masses, Turn-Baby has ALWAYS been normalfag slop, fucking retard.
>>
>>3905430
>BRO just make a BUILD that needs no INPUT and watch the pretty color effects for while the ai fights for you
sorry goy I prefer enjoying the tactical aspect of fighting and having actual gameplay in my game, I WANT to smartly position my guys, I WANT to place my spells, AOE and crowd control myself, I WANT to think about action economy and which enemy to target, I WANT to enjoy the level design and take advantage of my surrounding.
I don't care that in your shitty game the party can waltz though 5 shitty 5 second "combat" farts without any thought from the user. that's boring and I will smile as that ass mechanic disappears from the face of the genera
>>
>>3905431
See>>3905026
>but if you can do that in a game that has RTwP in turns it just means you could just as much pre-buff and only auto-attack on the turn-based mode.
You're all retards you fall into the same trap over and over and over and over, you don't know what you're talking about you don't know how it functions, you don't understand that you're criticizing, you don't get that you're the cattle eating slop.

It's like trying to explain per-capita to a nigger.
>>
>>3905431
Just to add
>I WANT to smartly position my guys
RTwP positioning >>>>>>>>>> Turn Based positioning.
>I WANT to place my spells
?????? You think you don't position your spells in RTwP games? You're a literal retard.
>AOE and crowd control myself
Again ????????
>I WANT to think about action economy and which enemy to target
And a third time ???????
>I WANT to enjoy the level design and take advantage of my surrounding.
That has jackshit to do with turn based, you're not retarded but also delusional.
Are you talking about vertical movement in Larian Games? That could also be done with RTwP games. Again, it has jackshit to do with turn-based or RTwP

So dumb it feels disgusting.
>>
>>3905418
>D&D combat as according to Gary Gygax and the first edition which basically boils down to that in D&D combat, the ‘turns’ and ‘rounds’ are abstractions
"turns" (1 min) and "rounds" (6 sec) are 2nd ed nomenclature, the 1st ed you're namedropping called them "rounds" and "segments" respectively. But you knew that because you're an oldfag, right?
AD&D 1st ed dungeon master guide, page 71:
>The activity of player characters and player character-directed creatures must be stated precisely and without delay at the start of each melee round or before the appropriate divisions of other situations where exact activity must be known. If you are a stickler, you may require all participants to write their actions on paper. [...]

>Delay in deciding what is to be done should be noted, as such hesitation will basically mean that the individual is not doing anything whatsoever during the period, but he or she is simply standing by and dithering, trying to arrive at a decision as to what should be done. Considering the melee round as 1 full minute, actually time a participant, and you will see what is meant [...]

>As DM, simply note these actions, and begin them accordingly. Then, when the player starts to give instructions about additional activity, simply remind him or her that he or she is already engaged in the former course, and that you will tell him or her when that is finished and new instructions are in order.

"Gygax's vision" was simultaneous turn-based, where players issue orders, and then those orders are executed sequentially, modified by initiative and things like speed factor.
"Gygax's vision" was not "let the player instantaneously pause the combat an unlimited number of times and for an unlimited duration to stop, think, and issue an unlimited number of additional new orders in response to changing conditions". This is obviously ridiculous if you think about it for more than two seconds. It's the "WP" part, not the "RT" part.
>>
>>3905436
How to have an honest discussion with souless husks like this?
You know very well that I'm referring to the abstraction of what Turn-Based combat represents in a TTRPG games and how RTwP approaches that better than Turn-Based in vidya.

You came in and decided to post instructions on how to manage the game in a TTRPG session.

Fucking retards man, it's like living around monkeys, how can you all be so fucking stupid?

Do you think in the theater of the mind the combatants are all stationary while one of them walk to another and stab him with everyone watching and then they all stop again for the other to take action and so on sequentially?

I think maybe the problem here is that you're so souless you can't see the "video" in "video-games" if it was left to people like you we'd be playing excel sheets. Souless fuck.
>>
>>3905440
It's infuriating isn't it?
>>3905432
>It's like trying to explain per-capita to a nigger.
Yeah, pretty much. Look: >>3895139
>pre-buff simulators that are built for auto-attack spam
Do you think this retard even realize that if you can pre-buff and auto-attack enemies to death in RTwP you can do that in Turn-Based 1:1?
Do you think that he realizes that the difference between RTwP with turns and Turn-Based is the pacing of combat?
It's really like explaining per-capita to a nigger, they won't understand, it's not like they don't want to and more that in general they aren't capable of higher understanding.

>>3905430
>pressing space every 2 seconds to micromanage shit isn't fun
Yeah I'm sure YOU can't play without pausing every 2 seconds to micromanage.

>>3905088
https://www.youtube.com/watch?v=wbnmWfrPTdo&t=44s
In the graphics department BG3 surpasses Deadfire by miles, but still, because of how the systems work the Deadfire combat ends up looking much more cinematic than the BG3 does. Have in mind that I would've queued mos of the actions the player in the video has made and I'd have used even less pauses than him.
Now go on, post webms with examples of BG3 ebin turn-based combat.
>>
>>3905440
>How to have an honest discussion with souless husks like this?
You can’t, that’s why you ignored what I posted, and your response consisted of personal attacks and pretending that I said things I didn’t say. Many such cases
>>
>>3905451
>You know very well that I'm referring to the abstraction of what Turn-Based combat represents in a TTRPG games and how RTwP approaches that better than Turn-Based in vidya.
>You came in and decided to post instructions on how to manage the game in a TTRPG session.
>Do you think in the theater of the mind the combatants are all stationary while one of them walk to another and stab him with everyone watching and then they all stop again for the other to take action and so on sequentially?
>>
RTwP is garbage and any RPG that relies on it is admitting they don't understand how to make interesting, dynamic battles requiring complex thought and understanding and instead wants every battle to be you watching your characters spam their default attack animation

You idiots would probably think chess would be more exciting if every piece moved at the same time.
>>
>>3894816
>>3905026
>>3905449
>>3905461
"The Turn-fag had not the slightest recollection of the post before, he rattled off his same old nonsense as though nothing at all had happened, and, if indignantly challenged, affected amazement; he couldn't remember a thing, except that he had proved the correctness of his assertions the previous post. Sometimes I stood there thunderstruck. I didn't know what to be more amazed at: the agility of their replies or their virtuosity at lying. Gradually I began to hate them."
>>
>>3905491
>Sometimes I stood there thunderstruck
Well yeah because you have to wait your turn.
>>
>>3894771
funny that some mongs say turn-based is outdated, when RTwP folx are living in a world where all martial classes just stand and hit whilst they micro a wizard.
>>
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>>3905182
You're doing the 4chins thing where you ignore 80% of what I posted, and make up the other 20% in your head, so we're obviously not going to have a productive conversation here, but I'll humor you.
>I sincerely hope you've never actually played the tabletop
I played 2nd ed, 3rd ed, and 5th ed tabletop.
>>a worse ruleset
>yes, and
Thanks for agreeing.
>...it makes up for it by having much, MUCH more complex gameplay
Then think how much better of a game it would be were it not held back with the shittiest iteration of the ruleset? That was my point.
>>worse itemization
>no, and not even you believe this
BG1 and BG2 have iconic and memorable items that people would build around. Everyone remembers shit like Carsomyr, Crom Faeyr, Celestial Fury. Even in BG1, finding shit like the +1 warhammer with lightning damage, or the +2 longsword with cold damage, were fucking huge at low levels.
BG3 has memey garbage itemization, you're inundated with trash that you're expected to feed to Gale. It's all stupid sets about "stack X charges". There were hardly any cool or memorable items in the whole game.
>Nope, playing hot potato
BG1's interface sucked, but it's old. BG3 is new, and a direct downgrade in functionality from their previous game, DOS2, and so has no excuse. You're inundated with thousands of trash items. Dealing with inventory is a chore for the entire game.
>>worse worldbuilding
BG1 and BG2 attempted to be relatively faithful to the source material. By contrast, BG3 actively dumps on BG1/2 chars, and the devs use the game as a soapbox to awkwardly shoehorn in leftist politics, in a clumsy and immersion-breaking fashion. Hence, worse worldbuilding.
As to the story, the writing, and the characters, you conveniently ignored my point: Good is better than OK, and OK is better than bad. I'm stating that something that is merely OK is better than something bad. You're responding with "lol so you're saying that it means it's good?" Really high IQ stuff, here.
>>
I really prefer the original series over BG3. I ditched it in the first act and dont know why. I guess I find most companions to be absolutely insufferable to be around. It's not a good sign they shoehorned Minsc and Jaheira into it either.
>>
>>3906251
>I guess I find most companions to be absolutely insufferable to be around. It's not a good sign they shoehorned Minsc and Jaheira into it either.
You spared yourself from seeing what they did to Sarevok, Viconia, and Noober
>>
>>3894771
This game was so incredibly forgettable.
I played through Act 1 and there was nothing memorable that happened, interesting characters or dialogue.
If it wasn't for Dark Urge the protag would have absolutely nothing going on.
Like I played through Act 1 half a year ago and I can't remember a single character name or moment that stood out.
>>
>>3894771
>no rtwp
>"I want the game to play automatically so I can constantly pause it myself and deliver commands"

hurr ffuucking durr
>>
>>3906411
That’s the fundamental issue with RtwP fanboys. They ape the arguments of real time versus turn based (“skill issue” etc), but they never advocate for real time combat. They advocate for real time combat, with unlimited at-will pausing. They totally don’t ever pause, though. You do!
>>
Is this what begging for (You)s looks like?
>>
>>3906605
Here you are, anon.
>>
Why not do turn based with real time elements? I was playing this game st the arcade. Final fantasy 7. Never played it before but I thought it was cool. I felt pressured to do stuff fast. Resulted in my not always picking the bet moves and the battles moved fast. Supwr f I b. I'd love to see a game like solasta or something that plays like that hot dog
>>
>>3906605
Turn-fags are very sensitive about RTwP they could never play it because of how bad they are and how turn-based conditioned them to be terrible players when things starting moving, when you point out how the market settled for turn-based because that's what normalfags want, and how accessible for truly awful players (like journos) turn-baby is, their egos get really hurt.

They dread a timeline where RTwP would be the mainstream choice because they would be panicking in-game just like the dumb thot in the video.

https://www.youtube.com/shorts/pCVFTaID6yY
>>
>>3906629
Why does every defense of rtwp center on perceived player skill while every defense of turn based centers on game mechanics
>>
>>3906636
A better question would be why turn-fags lie so much.
>>
>>3897168
>RTWP proponents primarily argue that 1. Real time combat is testing the players reaction speed and ability to think quickly, pivot, and respond to a changing battlefield, in a manner that turn based combat will never be able to do, thanks to the luxury of infinite time in which to ponder optimal moves before committing. Juggling attention and rapid micromanagement is a skill unto itself. 2. RTWP makes trash fights go quicker because haha auto attacks go brr
>I disagree with these arguments. As to 1., the “with pause” negates the real time pressure. Any sufficiently difficult RTWP encounters just devolve into immediately pausing to issue orders and then allowing a tiny interval of time to elapse before pausing again. And as to 2., “the game plays itself while you watch” isn’t satisfying to me, nor are trash encounters that are so brainless they require no thought or input from the player.
>>3905436
>"Gygax's vision" was not "let the player instantaneously pause the combat an unlimited number of times and for an unlimited duration to stop, think, and issue an unlimited number of additional new orders in response to changing conditions". This is obviously ridiculous if you think about it for more than two seconds. It's the "WP" part, not the "RT" part.
To no one's surprise, no one even attempted a rebuttal for these posts.
>>
>>3906653
>Any sufficiently difficult RTWP encounters just devolve into immediately pausing to issue orders and then allowing a tiny interval of time to elapse before pausing again
Discussing with turn-fags is having to explain for the thousand times how the systems works.
That's not true, queuing actions and proper planning and mastery exists and needing too many pauses is pure skill issue.

>To no one's surprise, no one even attempted a rebuttal for these posts.
Kek, because it's retarded? It's sad you thought that was some kinda of gotcha. It's retarded. What is a turn in a turn-based game if not an infinite pause?

Ugh, subhumans. I'd like some logic and reasoning instead of pure stupidity and ignorance on your side of the argument for once.
>>
>>3906731
>That's not true, queuing actions and proper planning and mastery exists and needing too many pauses is pure skill issue.
>needing too many pauses
>too many
Skill issue, indeed. If you truly believed your own rhetoric, you'd be advocating for purely real-time gameplay, with no pauses, because pausing is for pussies. Instead, you couch your arguments in weasel words like "too many", because the truth is, you want pauses, you like pausing, you use them all the time. That's why you advocate for real time With Pause.
You are so brazenly retarded and dishonest that I suspect that you're actually a "turn-fag" false flagging to make RTWP fanboys look stupid.
>>
>>3906653
>“the game plays itself while you watch” isn’t satisfying to me, nor are trash encounters that are so brainless they require no thought or input from the player.
This is the one i just don't get. Trash mobs are much more abundant in rtwp games and are much worse because of how noninteractive they are.
Not to mention that most tbs trash fights are actually quicker than rtwp trash since you can control animation speed.
That one video floating about bg3 turn based vs real time is peak manipulation.
>>
>>3906751
>Skill issue, indeed.
Yes, indeed.
>If you truly believed your own rhetoric.
I do.
>You'd be advocating for purely real-time gameplay, with no pauses
No, I wouldn't.
>because pausing is for pussies
No it's not, turn-based is.
>you couch your arguments in weasel words like "too many"
Desperately reaching at nothing, keep forcing it and you're gonna shit yourself
>because the truth is, you want pauses
Yes.
>you like pausing
Yes.
>you use them all the time.
Yes.
>That's why you advocate for real time With Pause.
Yes.
>Spoiler
"No u", stop copy pasting my earlier arguments, you unimaginative fuck.

I bet your argument sounded reaaally smart on your nigger head but "you use pauses too!" it's not a good argument against the fact that needing to use pauses excessively is just a skill issue.

A problem that the turn-fags in this very thread are reporting, so don't blame me, blame yourselves.

I've seen it before, and anyone can see it too, give a RTwP game to any turn-baby and see them panicking and pausing the game after each character step. They turn into an anxiety ball.
>>
>>3906838
>This is the one i just don't get.
Then let me "get it" for you.
That's not a fault of RTwP it's actually a strength that RTwP has over turn-based, you can actually just mow-down mobs on RTwP while on Turn-based you are forced to watch everything sequentially for minutes on end, probably an up-side for turn-babies though since they can watch their tiktoks while the mobs take their turns.

Watch the turn-baby lie and act like turn-based games aren't filled with trash mobs.

>Not to mention that most tbs trash fights are actually quicker than rtwp trash since you can control animation speed.
LMAO again >>3906639
Why do they?
Or is it just ignorance? Doesn't he know that animation speed control is much more granular on RTwP? Probably not, turn-babies never know anything about RTwP, if they did, they would preffer it over turn-based.

>That one video floating about bg3 turn based vs real time is peak manipulation.
Kek, I challenge you to try and make (or find) a battle on the same game that looks better on turn-based than in RTwP you'll have to play so badly in RTwP that it'll be obvious it's a skill issue, so go on, please, make a video on it and make my day.
>>
>>3906970
Pick any fight in any rpg game that has both rtwp and turn based. Don't manipulate the footage like in the bg3 video.
Compare the results and you are gonna notice rtwp ain't even 30% faster.
Pick any game.
>>
>>3906966
>it's not a good argument against the fact that needing to use pauses excessively is just a skill issue.
>use pauses excessively
>excessively
Skill issue.
>>
>>3907012
Ok, here:
https://www.youtube.com/watch?v=KomqDYvgB2o
1:00 (chef's kiss) vs 6:23.
>>
>>3907012
>Compare the results and you are gonna notice rtwp ain't even 30% faster.
Try 538% faster, holy shit, what a fucking slog such a simple fight is on turn-based.
>>
>>3907228
Meant for >>3907012 and >>3907222
>>
>>3907222
Another rigged video:
-Rtwp section is played like a pro while tb section is played like a disabled grandma.
Guy spends almost 4 minutes on random mouse movements for fucks sake, like he has never even played tb mode before.
-Animation speed setting is the slowest.And you can actually use spacebar to skip stuff faster.

You can clearly see this shit when he targets something. RTWP is super snappy while in tb he just moves so slow. Didn't know that tb mode makes your cursor slower?

Jesus, rtwp fags can't even handle basic mouse movement in a turn based setting. It confuses them it seems.
>>
>>3907478
Not even the fishing pole was enough, dude threw himself into the water. Try to be more subtle with your baits.
>>
>>3907542
How is it a bait? Look at the beginning of the tb section and compare it to the rtwp. Guy literally behaves like he has only played tb mode for the first time ever. I am not even gonna go about animation speed.
If you can actually post a non rigged video i would be happy.
>>
>>3907222
>posts a game not designed for turn-based
Well of course a dogshit rtwp fight is going to go slow on tb, all of the enemies are just placed in a cluster and the player can barely do anything but autoattack.
>>
>>3907560
He was replying to a guy asking for video from a game that has both real time and turn based combat. Whatever it is a "good" idea to post a game that has tacked on turn based is a different thing. I only can think of arcanum that shipped with both.
>>
>>3907560
>>3907557
Kek, look at this weak-ass excuses. Pathetic.
>>
>>3907673
Expected nothing and still managed to be dissapointed.
>>
>>3897228
This is one of the things I appreciated about D:OS2; there's basically no such thing as a "trash fight" unless you don't run into it until you're way overleveled. Every encounter is designed to push a party of the appropriate level to its limits and encourage you to use consumables and Source points.

In BG3 I always found myself sitting on massive stockpiles of potions, poisons, elixirs and scrolls as early halfway through Act 1 because they're almost never needed, even on Tactician/Honor.
>>
>>3897718
>All that’s left is “it makes trash fights go faster”

Correct, and the very existence of "trash fights" in the first place is a design failure. People only tolerate it because they grew up with games like Final Fantasy and Breath of Fire where timewasting trash fights are 98% of all fights and it's hard for devs who grew up in that era to break the conditioning that trash fights are something that needs to exist.

If your game needs RTWP to make the trash fights less tedious, then your game has too many trash fights (the ideal number is zero).
>>
>>3895167
sweet. All those numbers in such a short time? Far better than BG3.
>>
>>3907855
This isn't a trash fight >>3907222
and still looks better in RTwP than in TB
>>
>>3909060
>This isn't a trash fight
It’s literally the first fight after the tutorial, before you have any control over your party composition at all. It’s a trash fight.
>>
>>3909078
If I remember correctly, that fight let's you prepare traps through dialogue choices and even convince NPCs to fight with you and is pretty brutal on higher difficulties if you don't use those options, you also gain a good amount of XP and some nice gold for it.
How is that a trash fight?

You didn't address the second point though, even if it was a trash fight it still looks better in RTwP than in TB.
>>
>>3907560
>posts a game not designed for turn-based
We have a fight with 4 players characters against ~10 bandits in an open field, with a simple environmental obstacles in the way.
The system is Pathfinder, the characters are at lvl 2.

Are you saying that in Pathfinder at level 2 a fight where 4 player characters fight a group of bandits is "not designed" for turn-based? Then what is it?
>>
>>3909086
>How is that a trash fight?
You’re using half a party to fight level 1 bandits who do nothing but autoattack. Anon beat it by casting bless and autoattacking.
It’s a trash fight.
>>
>>3900336
>>3900339

Doing the same thing now using the meta knowledge to make decisions that feel more organic. So far i´m nearly done with act 1 and can say that by taking fewer long rests the pacing seems a little better. Like, it doesn´t feel as if one had spent several days searching for a solution to an urgent problem, just hours. It would have been better with less rests though since it still feels as if characters become intimate too quick. Not talking about romance but rather about them confessing dark secrets to someone they barely know.

On the upside i´ve not yet met the dream visitor once and Shadowheart never willingly handed over the artifact. There are a few quests that feel disjointed and out of place though. Aunty Ethel and the free the artist thing. I honestly just dealt with Ethel quickly and without bothering with her story, just entered the tree house guns blazing and took her down before she could flee. The hair is just not worth how dull that quest is. The artist i skipped entirely. Not going to spend money on that fag this time around and he is shit tier anyways.

I guess i´m trying to say i trimmed the fat a little and doesn´t feel as bad as the first run.
>>
>>3909098
> So far i´m nearly done with act 1 and can say that by taking fewer long rests the pacing seems a little better. Like, it doesn´t feel as if one had spent several days searching for a solution to an urgent problem, just hours. It would have been better with less rests though since it still feels as if characters become intimate too quick.
They tied a lot of quest flags/dialogues progressing to long rests, so you can fuck things up and miss things by not taking enough rests, too. It’s pretty retarded. You’re expected to take the Goldilocks number of rests that the devs expected, no more, no less.
>>
>>3909093
Sequence of actions:
>Fighting Defensively
>Bless
>Inspire Courage
>Rage+Charge
>Attack
>Ear-Piercing Scream
Then some attacks and crits, I thought you said he did nothing but bless and auto-attack?

>>3909092
It's pure argumentative-kikery, they have nothing of substance.
>>
>>3909099

Which is way taking fewer rests make the whole thing feel more organic, at least until the first dream visitor cutscene. Sadly, after that you kind of have to roleplay that you trust it... or at least pretend to trust it.

The way i see it once the party learns the visitor is protecting them from immediate ceramorphosis they can pretend there is less urgency and take more rests. Not that one would need to since 5e is incredibly easy.

One kind of still have to pretend to have 5 INT and not suspect the apparition even though it makes no sense to trust something like that in a setting full of telepaths.
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>>3909093
>one of the things I appreciated about D:OS2; there's basically no such thing as a "trash fight"
>>3909093
>You’re using half a party to fight level 1 bandits who do nothing but autoattack, It’s a trash fight.
>>
>>3909108
They fucked up bad by replacing Daisy at the last minute with the retarded “you need a guardian”. The song down by the river doesn’t even make any sense anymore. Daisy was at least clever, muh emperor is fucking retarded.
>>
>>3909110
I’m not the first anon you quoted, and picrel literally from the tutorial. Those things die in one or two hits on the hardest difficulty. I don’t even think it’s possible to die in the tutorial.
>>
>>3909121
https://www.youtube.com/watch?v=DdaKOz5CDDM&list=PLDwsFrcMGp6ZCNYDOk_mYntXiY6rDYqpc

Not the hardest difficulty and the voidlings take 3 hits to kill each.
Even after the tutorial you fight those things around the beach until you reach fort joy.

Can you kikes stop lying for like, one post?
>>
>>3909110
Kek, they have no shame.
>>
>>3909126
>Can you kikes stop lying for like, one post?
What’s the “lie” in the post you’re quoting, retard? That that voidling pictured is from the tutorial? It is. That the tutorial is a cakewalk with trivial fights it’s impossible to lose? It is. Are you going to quibble about how I said they die in “one or two” hits and you’re gonna go “um akshually it’s three”? Cause that sure sounds like pilpul to me. I’ll reinstall the game when I get home and tell you how many hits that trash mob takes to die, will you be happy then?
>>
>>3909130
>Truth is pilpul
You trying to downplay the trash fight is a lie you faggot jew, the original lie here is that faggot turn-baby claiming DOS2 has no trash fights then another turn-fag crying that a fight with 10 bandits is a trash fight.

It's ridiculous. If you could admit things and not lie as soon as anon posted this >>3907222 this whole argument should be over.
>>
>>3909118

Lost me. Who is Daisy?
>>
>>3909134
They’re both trash fights, you absolutely colossal moron.
>>
>>3909138
One of those isn't.
>>
>>3909142
“Level 1 party casts a single buff and then autoattacks against a handful of weak bandits who themselves do nothing but autoattack” is just about the Platonic ideal of trash fight dude, you are delusional.
>>
>>3909136
your bff brain worm's psychic emanations
>>
>>3909148
>“Level 1 party casts a single buff and then autoattacks against a handful of weak bandits who themselves do nothing but autoattack"
>>3909102
>Sequence of actions:
>Fighting Defensively
>Bless
>Inspire Courage
>Rage+Charge
>Attack
>Ear-Piercing Scream
Again, can you guys stop lying for a single post?
>>
>>3909136
>Who is Daisy?
“Daisy” (her name in the game files) was the original dream visitor in the first early access version of the game. After you created your character, you were then prompted “Who do you dream of? Who keeps you up at night” and then made a second waifu character. Eventually, she would start meeting you in your dreams and try to seduce you, offering a sweet romance where you could go lay down, down, down by the river, hence the song. It’s speculated that she was the personification of the tadpole itself, attempting to entice you to willingly surrender and embrace becoming a flayer. Larian felt that the twist was ruined and everyone already knew it and wouldn’t fall for it, hence changing the dream visitor to the Emperor late in development, but to me this was even dumber and more obvious, the Emperor spends all game demanding that you tadpolemaxx and just cram more in your brain they’re good for you trust me bro. At least Daisy had the element of baiting horny coomers, on a meta level.
>>
>>3909149

Just googled it. Daisy sounds indeed better than the emperor... what a waste.
>>
>>3909151
>guys
You misspelled kikes.
>>
>>3909155
>>3909156
I went into the game knowing vaguely of the Daisy twist but not that they had changed the story and when the Emperor showed up instead I was so god damn disappointed
>>
>>3909151
>Again, can you guys stop lying for a single post?
I like how you morons posted that video to prove the point that RTWP clears trash fights significantly faster than turn based, and then somehow forgot what the argument was, and now you’re backed into the corner that this trash fight from the start of the game against level 1 bandits isn’t actually a trash fight, it’s heckin’ complicated and deep
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>>3909178
Yeah, you guys keep lying and now didn't address the fact that you keep lying.
See >>3909092
A fight between 4 PCs against a group of bandits is one of the most standard fights in TTRPGs, they're level 2, you want them fighting two dragons and a mindflayer? Like, it's hard to be more standard than that, so is that how you define a trash fight? As a pretty standard fight? If that's the case, it pretty much covers 60% to 70% of any TB or RTwP game. So what now? Do you mean to tell me RTwP is better than TB 60% to 70% of the time? Is that how you backed me into a corner you dumbass?

Btw, pray tell me anon, if I post a higher level fight against one of the bosses in the game, RTwP vs TB just like that video, if I post it and then RTwP, again, looks better than TB (it will), where will you move the goalpost then?
>>
>>3909188
>f I post it and then RTwP, again, looks better than TB (it will), where will you move the goalpost then?
Not the anon you are replying to but..
Are you going to spend 5 minutes moving the cursor as slow as possible in tb mode?
Are you going to put animation speed to slowest?
Are you going to be thinking what skills/magic to use in tb mode compared to just using them in rtwp?
Because i have a feeling you will.
>>
>>3909456
>Are you going to spend 5 minutes moving the cursor as slow as possible in tb mode?
What? NTA >>3909151 but he's right, can you kikes stop lying for a single post?
>Are you going to put animation speed to slowest?
He didn't, lmao, is there even an option for that on Kingmaker? it's the exact same default animation speed for both RTWP and Turn-gay. Why do you lie so much? Can't win an honest discussion? You can't
>Are you going to be thinking what skills/magic to use in tb mode compared to just using them in rtwp?
I checked the video and there's a instance where he does overthink what spell to use with Linzi at 3:09 and drags until 3:30 (as if turn-gay isn't a mode for overthinkers) but let's give you a treat and shave 21 seconds off.
That's still 1 minute against 6:44 minutes, lmao.
In fact, I can be wrong, but I'd bet that even if you shaved off all of the player's inputs and only counted the time that turn-gay is animating you'd still have a longer fight than RTWP with all the pauses. There's just no saving it.
>>
>>3909552
>What?
Check the mouse movement from the beginning of tb. Literally thinking of stuff. Now apply this to every single movement he did in the video in the tb mode.
If you continue outright lying that there isn't a difference in cursor movement( and there shouldn't be since the general idea for the encounter stays the same) in the rtwp section compared to tb, i think this discussion is over.
>He didn't, lmao
He did, i can see it a mile away.
>is there even an option for that on Kingmaker?
Yes there is, you can even use spacebar to make it quicker. How do you not know these if you aren't going to shill for the video?
>I checked the video and there's a instance where he does overthink what spell to use with Linzi at 3:09 and drags until 3:30 (as if turn-gay isn't a mode for overthinkers) but let's give you a treat and shave 21 seconds off.
Why is he doing that? Does tb change the enemies forcing him to change his originals strategy? No.
That is just one little nugget you found in the video. The beginning is him literally not knowing how the fucking menu function and trying to figure out where is what.
>That's still 1 minute against 6:44 minutes, lmao.
Actually it is 1 minute vs 2.2, i will be generous and give you 2.5 Once you account of all the quirks he did in tb mode.
Which seems a lot, but once you account for pausing during actual encounters, the playtime difference becomes maybe an hour and a half to two.

Is rtwp quicker?
Yes.
Is tb slower if there are no animation speed options?
Yes.
Is the rtwp difference 500% like most people present?
No.
>>
>>3909567
Remember, we’ve moved on from “RTWP clears trash faster than TB” to how that totally isn’t a post-tutorial trash fight against a handful of low level bandits when you have half a party, but actually a high level fight that demonstrates the involved play-counterplay mechanics, complex maneuvering, and rich tactics that are only found within Real Time With Pause(tm). Naturally, the same fight but in turn-based mode has none of that.
Try to keep up, please.
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>>3909569
>totally isn’t a post-tutorial trash fight
That wasn't me. My only posts are about the video. The entire "is it it a trash fight or not" thing was some other anon.
>>
>>3909578
Fair. I think there’s at least four anons in this discussion, and he lumped me in with someone else as well.
I’ve played and enjoyed both RTWP and turn based over the years, and while I personally prefer turn based, there’s no question RTWP clears trash fights faster. That’s a silly hill to die on, imo. Whether trash fights should exist or not is a different question.
>>
What if... real-time but WITHOUT pause?
>>
>muh bg3 doesnt have trash fights
every non boss fight after lvl6 is a trash fight
>>
>>3909567
Kek, what a dishonest little faggot.

>Ohhh but he was moving his curson in slow motion and sheeiit!
https://www.youtube.com/watch?v=NxcEP5eZRcM
Ok, so here is the same video but I shaved off almost all input from the player, all of the inputs are basically instant with no thinking (which isn't fair btw but let you have the handicap), so the previous turn-gay combat was a total of 6:08 minutes and now it has been reduced to 4:39 that's a reduction of 90 seconds, which again, it isn't even fair, but let you have it.
That's stil 365% faster you nigger.

>Hmm Ackshually it is 1 minute vs 2.2, i will be generous and give you 2.5
KWAB

Now, anon, I know what your next lie will be, so please, can you do us a favor and show us all a screenshot of the supposedly "slowest animation possible" option for turn-based on the Kingmaker's options that anon in that video was supposedly using for turn-gay? Thank you very much in advance, faggot.

>>3909569
Hey, like I said here >>3909188 I could easily reinstall Kingmaker and record a boss fight with RTwP vs Turn-gay since a standard fight "doesn't count" suddenly, the question is, will you accept the result or keep moving the goalpost like bitches? Because that's all you faggots did during the whole thread.
Learn to take a L, faggots.

>>3909594
There's also plenty of trash fights even before lvl6 according to the standards these faggots set.
They're so fucking retarded.
>>
>>3909598
The worst thing about turn-based for me is how retarded it looks.
It's fine and it works in TTRPG because the fight is dynamic in your mind but when you translate it into a visual medium, it just looks so fucking lame.
RTWP at least tries to approach what the fight would look like, in TB they all just look like retarded larpers.
>>
>>3909582
>What if... real-time but WITHOUT pause?
I’ve brought this up multiple times in the thread, but it’s always been ignored. The contradiction the RTWP fanboys gloss over without acknowledging is that they ape the same arguments as real time strategy versus turn based, yet don’t commit to full real time combat. They want the option of infinite pauses (just like turn based!), as a crutch.
These arguments generally fall into three categories:
1. Turn based allows the luxury of sitting and thinking before acting, removing the time pressure of real time combat. Real time combat requires quick thinking, juggling one’s attention and avoiding tunnel vision, adapting on the fly to enemy actions, and rapid micromanagement of one’s units. Turn based neglects 3/4 of these.
2. RTWP rewards planning by customizing units’ automated scripts. Predict how the enemy will respond, counter it, and allow your units to autonomously execute your strategy.
3. RTWP executes combat more rapidly than turn based, and so grinds through simple and tedious trash fights more rapidly.
The ultimate conclusion of 1. is to have purely real time combat with no pausing. Arguing for any non-zero amount of pausing is a skill issue.
The ultimate conclusion of 2. Is to have a simultaneous turn based, or purely real time, autobattler. Hands off, no player input.
The ultimate conclusion of 3. Is that no one wants or likes trash fights, and so are reduced to quibbling over the precise definition of trash fights.
There’s simply no room for any pausing, if one accepts the framing of RTWP fanboys. Ironic, isn’t it?
>>
>>3909609
>Ironic, isn’t it?
No.
>>
>>3909609
So wait anon, you mean, to tell me that in RTwP I can control the flow of the tactical layer as I see fit, I can program allies to follow a pattern, be it with scripts or queuing actions myself, I can mow down mobs faster than in TB, and it will also look like a real time fight when unpaused?
Damn, pausing sounds awesome, I love RTwP now.
>>
>>3909614
Kek, he really thought he was making a point against RTwP.
"Why do you want to play a mode that gives you access to ALL THAT?"
Dunno anon, it's a mystery for the ages.
>>
>>3909614
>rtwbabby needs to pause the game because he can’t handle real time combat, it’s just too fast and confusing to keep up with
Unironic skill issue. Many such cases.
>>
>>3909679
Yeah, the real time chads are better than me, but still I'm 10x times better than turn-fags that can't even deal with real time at all.
>>
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>>3909685
>that can't even deal with real time at all.
It's funny because it's what they themselves say, but when we point that out they get all defensive and offended.
>>
>>3909685
>>3909998
>I attack others to deflect from my own insecurity.
Thank you for finally acknowledging the psychology behind the endless RTwP vs TB shit-flinging.
>>
>>3909999
>I attack
Yes you attack. Check it out: >>3894863 it's always turn-fags starting shit for no reason, check it out the other thread >>3909546
>others to deflect from my own insecurity.
You looked at the mirror, you just didn't noticed.
>>
>>3909999
This is me >>3910002, sorry anon, I misread your intent there and what anon you were.
>>
>>3897718
>quick thinking, rapid judgement calls, juggling attention and avoiding tunnel vision, and micromanagement of units
You seem to be conflating RTS games with RTwP games because you do this in the former whereas not doing it in RTwP games just screws you over because the AI adjusts to circumstances better than humans.
>>
>>3894771
>no RTWP
I can live with that
>tone and vibe completely different
I can ignore that
>gay
I can skip dialogue (and always do)
>doesn't even play like a Baldur's Gate game
Neither did Dark Alliance.
But what REALLY fucking ruins this game, and it's oddly something NO ONE ever points out, is Larian's OBNOXIOUSLY RETARDED chaining system. It is the worst possible compromise I have ever seen to make a UI/mechanic that works for both mouse/keyboard and controller.
Most of this shit-tier game you spend playing against the chaining system. It has been the one thing that ruins all Larian games from and after the first Original Sin.
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>>3909998
>>3909999
Kek its actually kinda funny.
You can almost feel their anxiety, the dread, their feeling of helplessness while the numbers pile up, they don't know where to look, where to focus, what to do.

They finally pause it, their palms are sweaty, their knees weak, their arms are heavy, the thread on 4chan is open already, they type nervous, but the text seems calm and steady, to drop bombs, but it's just their insecurity spilling out sadly.
>>
>>3897011
>>3900727
Lmao I was laughing at >>3896754 until the reaction proved him right
>>
>>3910658
There's a few comments on youtube, doesn't mean the entire population feels that way. They even add an option to make RTWP super slow. I dislike RTWP because it doesn't feel like I'm playing the game. You basically just A move and steamroll everything.
>>
>>3909598
>Now, anon, I know what your next lie will be, so please, can you do us a favor and show us all a screenshot of the supposedly "slowest animation possible" option for turn-based on the Kingmaker's options that anon in that video was supposedly using for turn-gay?
It is literally in the options you faggot. It is called increase enemy/party animation speed and it literally visible he set it to default 1.0
> I could easily reinstall Kingmaker and record a boss fight with RTwP vs Turn-gay since a standard fight "doesn't count" suddenly, the question is, will you accept the result or keep moving the goalpost like bitches?
Do it. But put the speed at the highest and execute the same strategy that you did in rtwp without figuring out what to do.
>https://www.youtube.com/watch?v=NxcEP5eZRcM
Slowest animation speed again, what is your point? And why didn't you just skip enemy turns using spacebar?
You see that is the problem. Turn based has tools to remove its flaws, if you don't use them,of course it is gonna be slow.
>>
>>3910658
>You can almost feel their anxiety, the dread, their feeling of helplessness while the numbers pile up, they don't know where to look, where to focus, what to do.
Yeah, this isn't projection.
>They finally pause it
Another day another rtwp faggot needing the pause to not shit himself from too much mental work.
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>>3910736
>>3910733
>>
>>3910778
Replying with a meme is not very rtwp like.
>>
Turnfaggots tend to express their arguments in terms of personal preference (“I like it more” or “I think it’s more fun”), or in terms of the historical context of the RPG genre (“most RTWP games were just a product of publishers and studios chasing after the popularity of the RTS genre during the mid to late 90s”)
RTWPfaggots tend to express their arguments in terms of attacking their perceived enemy (“Turnfaggots only dislike RTWP because they can’t handle the pace of real time combat”)
It’s obvious why this is, and where it comes from
>>
>>3910798
Meanwhile, in reality, let's see how the first discussions started:
Turnfags:
>>3894816
>>3894863
RTwPatricians:
>>3896649
>>3895075
>>
>>3910821
Nice sample, mongrel. Hundreds of replies, by the way. Faggot.
>>
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>>3910833
>RTWPfaggots tend to express their arguments in terms of attacking their perceived enemy
>Nice sample, mongrel. Hundreds of replies, by the way. Faggot.
>>
>>3910841
It's kinda pathetic how he tried to blend himself as a neutral party by calling both sides faggots with such a biased post.
>>
>>3910841
I only interjected to call you a faggot for being a dishonest mutt. Don't bother quoting what I didn't write.
>>
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>>3909998
>>3910658
TURNFAGS, DON'T LOOK!!
>>
>>3910845
Sure, buddy.
>>
>>3910851
>A-are all those character moving AT THE SAME TIME????
>AIIIIIEEEEEEEEEE!!! Ow my anxiety! Save me Larian-man!
>>
>>3910857
Obsidian should have asked Larian on how to save the utter failure called the pillars series.
>>
>>3910851
Pillars of Eternity, both games, are utter garbage. In many ways. In almost every way.
On top of this, they couldn't even fucking figure out how to implement turnbased properly; they implemented it as an entirely separate mode requiring a new game in which rtwp isn't available and vice versa.
TB is hogshit without rtwp to speed shit up on mundane and trash fights that mean nothing, and in TB will take you 20 minutes of wasted time. Rtwp can benefit from turnbased when dealing with very difficult encounters or complex combats.
I hate the game, but Owlcat's Pathfinder managed to fucking implement the two in a seamless fashion, where you could switch mode at leisure even in the middle of combat.
>>
>>3911077
Well, turn-based certainly didn't save Pillars 2
>>
>>3911077
Obsidian has never made one single good game, ever.
Their worst being NWN2. Fuck 'em.
>>
>>3911077
For what reason? Most of this discussion is about RTwP vs TB do you think the success of BG3 was due to TB and not bear sex?
>>
>>3911118
Sorry, did you mean to say 'Larian has never made one single good game, ever'? Because they did make Dragon Commander, even if nobody played it.
>Their worst being NWN2. Fuck 'em.
Better than the first game in every way, except the toolset. And at least they released with an actual campaign instead of "lol, maybe the players will build one for us"
>>
>>3911126
You argue like a jeet, shut the fuck up faggot
>>
>>3911134
>unprompted seething about jeets
Concession accepted. Seethe harder, retard.
>>
>>3896445
Which games use this system?
>>
Whats wrong with "trash fights"?
They are about resource control and opportunity costs. With every fight you lose something, either health or resources. So you have to weigh in if you accept your front liners taking damage now or if you would rather use your fireball on this mob and rely on your more rested fighters for the later encounters. You're not just fighting this one mob, you are fighting an entire map or even multiple ones. Exploration is part of the game and part of exploration is fighting enemies who stand in your way.
IWD did this perfectly. Every dungeon/level is a long winded, grueling grind. Deciding on what resources to use at which time, searching the map for choke points, finding a "cheesy" approach to kill as many enemies with as little effort as possible, figuring you cant explore an optional area because your group sucks (and learning from this to assemble a better team next time) and even "save scumming" if you figure you underperformed and need to do this particular fight again so it doesnt bite you in the ass later is all part of the game.
This is all far more fun and challenging than some gimmicky TB boss fight like larian does.
And thats not to mention the infinitely more freedom in designing the game and writing the story rtwp gives you.
>>
>>3897237
>"You can literally walk away from ankhegs during their resurface animation and take no damage"
You mean dodging?
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>>3911142
Man so buckbroken by tb and larian that he actually advocated for trash mobs.
Trash mobs are not a resource drain, never have been and never will be. They are just a slight annoyance to be bypassed.
>>
>>3911142
>Whats wrong with "trash fights"?
Nothing, TBfags just need something to latch on because they have nothing else.
The criticism about them being excessive is valid though, trash fights in excess just lead to boredom, but the other extreme, having no trash fights to just slap your dick around sometimes is also just a bad.
>>
>>3911147
>Trash mobs are not a resource drain, never have been and never will be.
Actually yes, they have always been and will always be.
>>
>>3911144
"Dodging" in real time isn't a thing in 2e, you can get away with running from a spell that is still being cast when your turn comes up, but the way it's done with ankhegs and Hide in Shadows abuse would not fly at any table.
>>
>>3897237
>You can dodge in real-time RTwP
I'm sorry but, how is that a downside?
>>
>>3894771
>no weather
>no day/night cycle
>gimmicky "role play"
>no map to explore
>lots of faggot tranny nonsense
>lvl 12 cap
>dogshit writing
Typical liarian vaporware
>>
>>3911153
Why are you so obsessed with transpeople anon?
>>
>>3911149
wrpg's aren't jrpg's there is no resource they can drain from you. You always have tools to bypass the drain. And said tools are either free or bough by defeating thrash mobs.
>>
>>3911155
>trans
>"""people"""
Tranny
>>
>>3911159
Why are you so obsessed with them? I don't get it.
>>
>>3911160
Stop derailing the thread you dumb troon
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>>3911161
No I'm just curious, why are you getting so defensive? You're the one that brought it up, just answer me.
>>
>>3911138
>unprompted
Once again, the jeetard who think himself clever, reveals himself mentally stunted as ever.
>>
>>3911182
>schizophrenic who sees jeets behind every post just as schizophrenic as usual
kek, still going with your projection
>>
>>3911161
Thread was derailed from OP complaining about one of the best games ever made. With his woke slop man baby tantrum.
>>
I masturbate in rtwp.
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>>3911206
>BG3 is one of the best games ever made
lol, lmao even
>>
>>3911216
Turn-based is better for masturbation.
>>
>>3911220
True, TB don't even have to use two hands to play the game, and they can masturbate and watch their tiktoks while all the animations play, while in RTwP if you don't unpause the game it won't advance and when it's unpaused you actually have to pay attention to it.
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>>3910851
>DON'T LOOK
Gladly, that looks like ass and play like ass.
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>>3911155
>mentions a whole bunch of issues
>rightly brings up the incorporation of an absurd element
>instant seethe that locks in on one word
From his post I wouldn't call him obsessed, but it sure sounds like you are.
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>>3910857
>Ow my anxiety!
Kek
>>3911237
Ooooh scary RTwP

Now post TB
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>>3911239
Normal people don't have meltdowns over that, a lack of a day/night cycle and weather is a legitimate complaint especially in tripe slop, the rest of it is >opinion, but the fuck do trannies have to do with anything?

Swear to god you must've fucked your own grandmother like Fry.
>>
>>3911245
>meltdown
Where did he suggest he was melting down? It was one complaint of many.
>normal people
This is a cope. Trannies are absurd to normal people. Lashing out in fury at the slightest complaint reveals that the unhealthy obsession is yours.
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Turn-gays have turned this thread into tranny shit-flinging.
Petty bitches, can't take the argumentative heat.
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>>3911248
One can like RTWP and also dislike trannies
>>
The "argumentative" heat in question:
>No, I can't handle fully real-time combat, and that's why I need the ability to pause infinitely at will as a crutch, but at least I don't like fully turn-based combat! That's for people who can't handle fully real-time combat
>>
>>3911252
RTWP = Real Trannies with Penis
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>>3911253
Who're you quoting retard?

The real argument is that RTwP isn't even difficulty to play but for some reason Turn-Fags are so retarded they think that playing RTwP somehow involves having to pausing the game every single second >>3905430 or you have to spam auto-attack >>3894816 without even noticing that those two arguments are at odds.

Yes, it is skill issue >>3909998, so will you keep projecting out your insecurities or do you actually have a point?

Also yeah >>3911241 post TB, let's see that shit in action, it's a visual medium after all.
>>
>>3911273
The fag will now say that these two points are not at odds because you either have to pause every second (it's not, it's pure skill issue from his part) or buff and auto-attack without realizing that if you can win a fight with buff+auto-attacking in RTwP then you can do the EXACT SAME THING in TB.
>>
>>3911273
>>No, I can't handle fully real-time combat, and that's why I need the ability to pause infinitely at will as a crutch, but at least I don't like fully turn-based combat! That's for people who can't handle fully real-time combat
>Who're you quoting retard?
Almost verbatim:
>>3909685
>Yeah, the real time chads are better than me, but still I'm 10x times better than turn-fags that can't even deal with real time at all.
>>
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>>3911288
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>>3911247
People bitch about it constantly day in and day out.
>Trannies are absurd to normal people
Nigga people stopped worshiping the sun, which we can literally see, in favor of some nebulous being that created the universe while the ancient Sumerians looked on in confusion thinking "The fuck they doing over there?" and you call THAT absurd?
>>
>>3911295
>People bitch about it constantly day in and day out.
Maybe they shouldn't be shoved everywhere then? And like I keep saying, that anon only mentioned it as one point out of 7. You immediately lost your shit over it. You're incapable of seeing it but this really is your problem. I'm not even sure why you're here if politically incorrect comments get you so worked up.
>and you call THAT absurd?
Yes? Your whataboutism doesn't make trannies less absurd. But I'll bite anyway.
Humans have always wondered about the universe and the divine. IMO finding God is significantly less absurd than believing you're a woman when you're not. And since we're talking about what normal people find absurd, God is much lower on that list. About 75% of people are religious. I guarantee the amount of people who think trannies are normal is much, much lower than that.
>>
>>3911142
>Whats wrong with "trash fights"?
I don't think they're bad if they're able to be dealt with quickly. Trash fights in turn based combat can be extremely obnoxious, unless it's something like Final Fantasy (4 and onwards) where you can quickly cycle through attacks.
If combat is mindless, it should be either brief or infrequent.
That's why Octopath traveler, despite its good points, feels incredibly repetitive to play. Constant random fights with absurdly tanky enemies that require you to target specific weaknesses, but with no actual thought or strategy involved.
>>
>>3911365
Dude why are you bringing up religion on 4chan of all places?
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>>3911386
The anon I replied to brought it up. Ask him.
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>>3911295
One thing being absurd doesn't preclude something else being absurd. Nice deflection, though.
>>
>>3894771
The only serious problem with BG3 is that it's based on D&D mechanics, which are fundamentally broken and terrible, but everyone has somehow convinced themselves it's perfectly fine.
>>
>>3896445
This, or for more traditional JRPG-like combat, the system used in FFX, where every action has a time component that's combined with a character's speed in order to determine dynamic turn order.
>>
>>3896445
>>3911141
You believed him?
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>>3911413
>The only serious problem with BG3 is that it's based on D&D mechanics, which are fundamentally broken and terrible, but everyone has somehow convinced themselves it's perfectly fine.
I disagree. Not only does BG3 have numerous other glaring flaws, but I’ve played multiple editions of tabletop and countless other cRPGs based on D&D since the mid 90s, and BG3’s cargo cult d20 fetishism is so egregious that it single-handed convinced me that the d20 system is irreparably flawed.
>>
>>3911413
>D&D
its not even a dnd game because itemization is fan fiction tier retarded and breaks the game



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