I am trying to write a simulation of a JRPG town with 256 characters.I now made a compatibility matrix of my npcs.Basically 256*256 npcs.Red means they're hostile to each other and green means they're friendly.This is actually kinda neat.:D
>>3895052What do they do when hostile?
>>3895062Need to later figure out the story engine.But I suppose hostile means basically they talk shit to each other and can get easily into arguments and even fights.
>>3895064Arguments about what?>eyy im walkin here>fuck you mother bloody basterd>*fistfight*
>>3895052why the fuck would so many hostile people live in the same town? that's retarded and makes no sense.
>>3895068I need to design a story first and design the dramatic events.>>3895089You should be able to select a party of 20 villagers before starting the game.
I'm surprised people with mental illness that causes social impairments would want to create a video game that deals with interpersonal drama. I guess some delusions prohibit you from even understanding when things are outside your wheelhouse.
>>3895089Diversity is our greatest strength, chud.
>>3895064>Need to later figure out the story engine>>3895093>I need to design a story first and design the dramatic events.I hope you already know what you're developing this whole system for. You even made a map for it!
>>3895052That looks like a very hostile town
>>3895106I have more or less an idea of what I want for the story.Basically something like inspired by LOST.
>>3895098holy cope
>>3895052You probably need a neutral state to have it be at all realistic.