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File: compatibility_map.png (58 KB, 1024x1024)
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I am trying to write a simulation of a JRPG town with 256 characters.

I now made a compatibility matrix of my npcs.

Basically 256*256 npcs.
Red means they're hostile to each other and green means they're friendly.

This is actually kinda neat.
:D
>>
>>3895052
What do they do when hostile?
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>>3895062
Need to later figure out the story engine.

But I suppose hostile means basically they talk shit to each other and can get easily into arguments and even fights.
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>>3895064
Arguments about what?
>eyy im walkin here
>fuck you mother bloody basterd
>*fistfight*
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>>3895052
why the fuck would so many hostile people live in the same town? that's retarded and makes no sense.
>>
File: VN girls.gif (314 KB, 1155x673)
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>>3895068
I need to design a story first and design the dramatic events.

>>3895089
You should be able to select a party of 20 villagers before starting the game.
>>
I'm surprised people with mental illness that causes social impairments would want to create a video game that deals with interpersonal drama. I guess some delusions prohibit you from even understanding when things are outside your wheelhouse.
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>>3895089
Diversity is our greatest strength, chud.
>>
>>3895064
>Need to later figure out the story engine
>>3895093
>I need to design a story first and design the dramatic events.
I hope you already know what you're developing this whole system for. You even made a map for it!
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>>3895052
That looks like a very hostile town
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>>3895106
I have more or less an idea of what I want for the story.

Basically something like inspired by LOST.
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>>3895098
holy cope
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>>3895052
You probably need a neutral state to have it be at all realistic.



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