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After being told it's greatest game over and over again I finally decided to give it a shot. To my surprise not only it wasn't any good, it was downright bad
>No options to roleplay. All quests are linear and all "choices" are entirely superficial. (For example trying to help cowled wizards and killing devs snowflake NPC results in instant fail and that's the ONLY choice I had after 3 hours of playing)
>Game assumes that I care about their NPCs and focuses it's story around them rather than player character. Attempts to kill or dismiss imoen results in GM telling you NO YOU CANT DO THAT! THAT WOULD INTERRUPT MY PLANNED CUTSCENE. This makes the story fall flat for me because I have no reason to care for her since I've known her for two seconds (I don't care what's the lore if the game itself didn't make the effort to develop connection and just wrote "she's ur sister you must love" in her backstory. I also didn't like the fact that villain is being presented as le heckin hyper smart chessmaster who's playing everyone like a fiddle considering that he's actually pretty dumb but the game forces you to fail to advance the plot.
>90% of the game is dungeon crawler combatslop which grows pretty stale really quickly
I might be biased since I played Troika games before playing bg2 and the differences are night and day. It's like hopping on Fallout 4 after playing new vegas. It's very sad that Bioware's design philosophy prevailed over Troikas because it's much easier to produce combatslop than design engaging quests and story that allows you to roleplay and affect the world in a meaningful way.
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>>3896448
you made the same thread /v/ got shut down and now come here to spam your shit. KYS
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>>3896453
he ain't wrong though
>>3896448
troika was created by boomers who played original (B/X and 1e) sandboxy D&D
Bioware are the next generation who played storyfaggetory 2e era slop
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>>3896454
He's both wrong and a strawmanning faggot who doesn't deserve the attention. You are either a samefag or should be ashamed of yourself
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>>3896457
It's the same tired troll
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>>3896448
>90% of the game is dungeon crawler
Are you telling me Dungeons and Dragons is all about dungeons? Let me guess, it has dragons too? WTF I wanted a visual novel with dialogue branches why am I playing a video game instead?
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Read the first paragraph, stopped there. Don’t think I missed anything.
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I've seen this argument many times, and I'm convinced it comes from a tranny. There are many things BG2 does wrong, but motivating you to care about the main quest is done better than probably any game I've ever played.

You were imprisoned and tortured by the most annoying git in the world, and when you got out and were ready to tear him a new one, not only did he escape, but he kidnapped your sister to boot. Anyone with a shred of testosterone in them would not rest until they're stomping on Irenicus' face. All these people who say, "Well, maybe he got more utility out of torturing me than I lost from being tortured. I'd rather go and explore the world", cannot have working genitals.
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>>3896448
You forgot to mention that it's RTwP dogshit
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Previous thread >>/v/729153543
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>>3896481
DnD had a DM who responded to your actions and you were roleplaying with other party members. When DM inserts his snowflake NPCs and ignores your input and when you do something that goes against his plans he doesn't improvise but forcefully puts you back on track he's called a bad DM. Bioware is a bad DM and you're character is reduced to a spectator in their preplanned story.
>>3896520
>Being against baldurs tranny means you're a tranny
Ok.
>Anyone with a shred of testosterone in them would not rest until they're stomping on Irenicus' face
But what's the point if you're not actually allowed to do that until the end of the game? It's both frustrating and disempowering. When I'm clearly not allowed to do something no matter my input I get insentive to just opt out instead of participating in this humiliating ritual. In fallout 1 you could go straight to a big bad and kill him without him escaping 300 times and your party getting defeated in a preplanned cutscene.
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>>3896457
you are welcome to debunk each of OP's statement individually to actually argue in favor of your expressed opinion
you won't because you can't because OP is not wrong
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>>3896448
>story fall flat for me
Found the problem, it's you.
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>>3896745
This. You have to be sub 100 iq to actually enjoy bg2, if you aren't, well, you can always smash your head with a hammer to get down there.
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stupid kids these days
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>>3896448
BG2 is a pretty straightforward story. I think you meant to play Neverwinter Nights.
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>>3896565
Only freaks hate RTWP. Even with the usual complaint of "too many things happening ahhhhhh can't process"
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>>3896448
This sounds like you only played the started dungeon.
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>>3896448
Correct. BG1 is better because for most of the game you're free to explore and do whatever you like. BG2 feels too much like a theme park.
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I liked it, which means your taste is shit.
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>>3896773
I don't mind straightforward stories if they're presented as such. What makes it different and what made me annoyed is that it's been marketed as a roleplaying game with many choices, same thing happened with BG3 and their 17 000 endings. I believe there are better ways to make RPGs and the adoption of bioware doctrine had a disastrous effect on the evolution of RPG genre
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>>3896922
>BG1 is better because for most of the game you're free to explore and do whatever you like.
Plus the way the main story is paced, how the two plots intertwin and how the main villiain is written are far superior.
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>>3897132
>mfw Koveras was really Sarevok but backwards. Fml



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