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What is (you)r favourite Fallout game, and why?
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>>3900266
Fallout 4, the best gameplay in the series. Building stuff is fun too.
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>>3900266
New Vegas>1>2>4>3>>>>76
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>>3900275
Most correct tierlist, but Fallout 3 holds a special place in my heart since it was my first one that I played as a kid.
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>>3900266
New Vegas
I like yee haw chucklefucks type shit.
That's it.
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>>3900266
Fallout 1 or 2 depending on the day
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>>3900275
Spot on
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>>3900266
2. it's not really a good game, more process of elimination as 1 is too simple/easy and the 3d games are casual non-rpgs
the total conversion mods for it are great though, so I suppose Sonora is my favorite if that counts.
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>>3900266
Fallout 2.
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>>3900266
New Vegas
I like westerns.
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>>3900266
New Vegas

But 1 and 2 have a lot of old-school gaming charm that you just don’t get any more.
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>>3900266
Shit man, don't make me choose only one. Id say fallout 2 because that's where I started fucking 25 years ago. It defined my tastes in games, in fiction genres, music as well. It left me with this neverending thirst for more of this kind of adventures. F1 is a better thought out game in terms of story, but it's also much more linear and shorter. 2 offers in essence a bunch of standalone made made in a year by different people and then amazingly sewn together into a complete world. It just offers so much. The cities, quests, companions, tools, car. I never liked 13 and deathclaws, they felt really out of place so I kill them almost every time.
And the third canon fallout, new vegas, it's amazing, is just the better game in the trilogy. I love it for everything in it. But there's just something missing from it compared to 1 and 2. Maybe it's the sense of discovery, maybe it's the world that moved on. I want something like underrail expedition but in fallout, and vegas just does things in it's own way.
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1, because it played up the hopelessness of the wasteland that you don't see in later Fallouts. They're trying to rebuild, but it's slow. The lack of government makes it feel more post apocalyptic.
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>>3900266
1 (Et Tu) > Sonora&Dayglow > Nevada > New Vegas > 2 (RPU/UPU) > Resurrection 1.5 > Tactics > Fallout Pinball; the rest don't matter
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4>NV>>>>>3>76>2>1
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I hate RPGs where there's all this useless stuff available to pick up, like in every Bethesda RPG. It's just noise
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>>3901104
this is why I think fallout 4 is their best game. all those junk items actually have value beyond price/weight
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>>3901106
that just gives more incentive to pick up all this fucking junk like a packrat
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>3901106
>Why yes junk is useful now that's a propah rpg aight
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>>3900266
TTW
I like the idea of naïve kid from 101 that gradually develops hatred for everything the Capital Wasteland has to offer
from natives that try to kill, extort or mislead to his own vault dwelling kin kicking him out for the second time
condemning former Washington to slow death via F.E.V
eventually karma catching up with him in the west, getting shot by Benny
subsequently earning redemption or succumbing to deeper hatred
>>
Fallout: New Vegas is objectively superior to Fallout and Fallout 2 in the way it categorizes skills.

In example, as we've established before, Big Guns and Small Guns should be merged together. Big Guns would only make sense as a category if it was changed to Long Guns and Small Guns to Handguns, aka categories that actually exist in real life. Before you know how to handle proper machine guns, you start with rifles, just like in real life. The CZ53 and its upgrades or similar weapons in the sequels should only be usable without technical assistance by Super Mutants (Power Armor for humans would be acceptable as well, as an acceptable sci-fi example).

All White people agree with this btw.
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>>3901500
Schizo post, do not reply
>>3833133
>>3901479
>>3901490
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>>3901502
Piss off with your irrelevant off topic shitposting.
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>>3901517
Sorry, meant for >>3901500
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>>3901518
Wrong it was meant for (You), piss off shitposter
>>3901502
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>>3901521
Don't pretend to be me.
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>>3901500
Not even the devs of original Fallout think Big Guns was a good idea. Who would disagree with this other than underage kids trying to virtue signal to "old ass Fallouts"?
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>>3901531
>Who would disagree with this other than underage kids trying to virtue signal to "old ass Fallouts"?
Underage kids trying to virtue signal to New Vegas, their first game in the series.
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>>3901533
>so asspained by your shitposting you forget which tab you have open
OHNONONONONO >>3901532
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>>3901533
I may be a transwoman but I indisputably own guns.
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>>3901533
>>3901534
>can't even keep track of which thread he's in
>calling others jeets
Grim
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>>3901531
>Not even the devs of original Fallout think
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>>3901535
How is pretending Big Guns is a good category a virtue signal to New Vegas? You seem illiterate. Are you a third worlder?
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>>3901541
Nice cherry picking + trying to claim something is bad because you don't get it.
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>>3901543
>Who would disagree with this
You can't even read your own fucking posts. You've been gimmickposting for 24+ hours straight dude, it's time to log off and go to bed. You're absolutely delirious.
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>>3901545
It's not hard to understand, it's just silly.
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>>3901547
You some kind of Indian schizo or something? This was my first post in this thread >>3901543
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>>3901547
How is pretending Big Guns is a good category a virtue signal to New Vegas, a game which eliminated Big Guns as a category?
And any minute now you'll have your scheduled chimpout and prove that you are a shitposting schizo by starting to seethe about samefagging or jeets or something.
>>
>>3900266
I loved it at the time but Fallout 1 is so threadbare now

like if you go into Junktown and talk to Gizmo first he offers you a job to kill Killian right off the bat based on nothing but the cut of your jib. In 1997 compared to like Gold Box games this was an infinite amount of choice and consequence but there's hardly anything to it. If it were a 10 hour game that was really dense, like Age of Decadence for example, it would be one thing but it's a 10 hour game with only as much RPG stuff all together as New Reno.
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>>3901552
Yeah, look he started arguing with himself apparently
>>3901555

What a weird Indian.
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>>3901558
>What a weird Indian.
Aren't they all weird?
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>>3901559
I guess so. They don't even play Fallout or know what a handgun or long gun is.
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>>3901451
learn how to quote properly. the 3d fallout games aren't RPGs, making them about collecting junk is an improvement to the otherwise boring FPS gameplay
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>>3901500
Based guy who knows his Guns
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>>3901566
Don't reply to yourself.
>>
The guy above me is a schizo, ignore him.
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>>3901500
the names of skills the an odd way to gauge any sort of quality. big guns were effectively just renamed explosives in new vegas
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>>3901571 (me)
Sorry, someone else posted. I meant >3901566
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>>3901565
But Fallout 4's gameplay was considerably worse in almost every other area as well.
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>>3901571
See? He's doing it again, pretending me talking about him is meant for real human posters like
>>3901566
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>>3901574
I don't know how you think that. the enemy ai and weak points are actually good now, and a lot of the combat arenas have interesting design and verticality to them
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>>3901578
>>3901568
>>
>>3901578
We know, he is an Indian shitposter who cannot even talk about Fallout.
>>
>trying to derail the thread by pretending to be me
Oh, I see what you're doing now. Clever, but that was the last (you) you'll get from me.
>>
Good riddance, now we real humans can discuss Fallout without any jeeterference.
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>>3901579
>the enemy ai and weak points are actually good now
They're not 'good'. They're an improvement, but that doesn't make them good.
The moment-to-moment gameplay is slightly better and the tradeoff for it is that almost everything else is considerably worse. Pipe weapons are garbage, whole equipment and Skyirm-style loot levelling is fucked, character advancement is garbage, quests are terrible, most of the game mechanics now revolve around hoovering up junk to support settlements that go nowhere apart from more radiant quests and to craft things that are arbitrarily restricted by player level so that you go out and collect more junk you don't need. They couldn't even get the weapon modding or ammo crafting right when they could've just copied NV.
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>>3901500
We also like that New Vegas made Flamers Energy Weapons & Rocket Launchers Explosives
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>>3901604
>Rocket Launchers Explosives
Doesn't seem right to me.
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>>3901574
>But Fallout 4's gameplay was considerably worse in almost every other area as well.
>>3901594
>They're not 'good'. They're an improvement, but that doesn't make them good.
>The moment-to-moment gameplay is slightly better
>BUT
Aaaand I have whiner fatigue. See ya boys later.
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>>3901608
Don't let me stop you from fellating Emil, anon. I'm sure he'll reward you with an internship one of these days.
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>>3901594
pipe weapons are meant to be garbage as they're an early game weapon type. the junk gameplay loop you're describing is the better motivator for exploring an open world. Levels aren't arbitrary it's basic bitch progression gating. and I don't know how you think the weapon and armor modding is worse than hitting ammo hotkeys for flavors of damage in new vegas. actually changing the chamber type is way more satisfying
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>>3901500
Fallout New Vegas improved everything it could, and the things worse are inherited from Bethesda slop.
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>>3901612
I didn't mean the performance of pipe weapons, but their prevalence. Having them as a common early-game weapon is a cheap and lazy way to justify not giving the player stronger weapons, but the fact they're subject to the same levelled progression as other items means you end up finding ridiculous guns like high-calibre compensated drum-mag pipe sniper rifles. Personally, I prefer exploring an open world to find interesting stuff and cool loot, not looking for another dozen office fans so that I can build more water purifiers to support more farmers who harvest enough vegetables so that I can finally upgrade my items. But that's just me.
>levels aren't arbitrary
They are completely arbitrary. Skills don't exist anymore, which means that with exactly the same attributes the only difference between being able to craft basic gun mods and top-tier gun mods is that you hit an arbitrary level. This includes things like building silencers for different guns which require arbitrary levels of Gun Nut. And that's without mentioning that the moment you get out of the Vault you know how to craft basic recipes including cooking food and chems from ingredients you've never seen before, possibly before you even know what caps are.

Weapon modding is obviously inferior. In NV each weapon has specific mods that can be applied to it, in F4 each type of gun has a 'base' with different categories of mod you can craft that are mostly shared between them. Do you want your 10mm pistol automatic or semi-auto? What about your combat rifle? Oh, now you've hit an arbitrary threshold and can craft advanced auto and semi-auto receivers. Ammo crafting did not exist at all in vanilla F4 and requires DLC, even when you can craft nuclear reactors and advanced laser turrets out of scraps.
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>>3901612
>>3901627
>actually changing the chamber type is way more satisfying
I disagree, but that's subjective. It does mean more restricted weapon types and loot, especially with the level scaling, since hunting rifles, sniper rifles and .50 rifles are all the same base weapon, and the level scaling leads to dumb shit like almost every random hunting rifle originally spawning as a short, unscoped variant until you level up some more and the better mods start spawning.
That's without even mentioning the issues with their weapon design in general, like every single hunting rifle being left-handed or having to cock the hammer between every shot of the revolver for some reason.
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>>3900266
Fallout 1 > NV and 2 > Tactics > 3 > 76 > 4
At least in 76 there is more roleplaying potential and dialogue options compared to 4.
>>
Hijacking this thread real quick for a question that doesn't need it's own.

Can I finish the 1st game with a high charisma and intelligence character? People say that charisma is a terrible stat for several reasons, but I want to play a diplomatic character and him having high charisma makes sense from a roleplay perspective.
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>>3902166
yes, but be aware that charisma is more of a modifier for your base speech than an actual skill that is checked often
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>>3902170
>charisma is more of a modifier for your base speech than an actual skill that is checked often
That was one of the reasons I saw people shitting on it for. It is a pretty weird design choice, desu, but as long as I can finish the game, I can work with it. Thanks for answering.
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>>3902166
You can, but you’ll need to recruit a large party to do your fighting for you. One of the three pre-built archetype characters (along with grug, and sneakthief) is a silver-tongued diplomat.
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>>3902202
Thank you, anon.
>you’ll need to recruit a large party to do your fighting for you
Ah... I've heard the companions in this game are pretty dumb. Any tips on keeping them alive?
>One of the three pre-built archetype characters (along with grug, and sneakthief) is a silver-tongued diplomat.
Oh, I knew about them, I just prefer making my own characters, even if they end up nearly identical to the defaults.
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>>3900268
ill never forget opening up the build menu for the first time, i thought i had bought a knock off fallout game. i would've never expected bethesda to put such a retarded meaningless mechanic in the game after stripping away skills in favor of increasing special stats and terrible perks. fallout 4 was trash. fuck you.
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>>3902209
>Ah... I've heard the companions in this game are pretty dumb.
They are. In the first game you can't control them at all, but in the second game you can give them rudimentary combat instructions.
>Any tips on keeping them alive?
1. Be lucky.
2. Don't give them burstfire-capable weapons.
3. Be lucky.
4. In the endgame military base, you can intentionally trap the dog between certain forcefields to stop him from walking through certain other forcefields that will kill him.
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>>3902217
>spoiler
Thanks for that, anon. He was the one I was worried about most.
Guess I might have to adjust my plans a bit, if only to help my dumbass meatshields alive.
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>>3902228
Just do what everyone did in the 90s and practice good save hygiene. You get 10 slots, rotate through them, save before any big decisions, turning in quests, before big combats, before leaving a town and traveling through the wastes.
Another FO1 party-related tip that you may consider an exploit:
You can effectively use them as packmules with unlimited carry weight. Barter with them and give them whatever you want them to carry. Then, steal from them without consequence once it's time to unload your loot.
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>>3902232
I'll keep that in mind. I appreciate the help!
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>>3902233
You're welcome. Have fun. Try to avoid spoilers. Post if you want help or advice, I'd be happy to answer any questions.
You could start a thread about 'anon plays FO1 for first time' to document your playthrough, otherwise there's always 50 retards spamming shitty content-less Fallout threads on this board for some stupid reason.
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>>3902235
>Try to avoid spoilers
Too late for that, sadly. At least for the ending.
>You could start a thread about 'anon plays FO1 for first time' to document your playthrough
Sounds like it could be fun, would me kind of knowing the ending put people off? Also, wouldn't really be my 1st time playing, but I never got into Vault 15 'cause I didn't know about the rope lol
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>>3900268
Kill yourself
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>>3902228
Just run out of the base bro, no one died on me when I ran out ahead of them

And that was me playing unmodded Fallout btw
>>
It would be nice if there was a mod that let you just quick travel to the Vegas apartment (or other apartments you pay for). And then let you quick travel out to any discovered location on the map.

Why didn't you do a mod like this yet?
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1>3>NV>2 for me. I just really like 1. It plays so well for such an old game and the world has never been matched by the other games
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>>3900266
I hope that Microsoft acquires the rights to do a video game adaptation of the the Amazon Prime hit series "Fallout" and lets Obsidian Entertainment work on it for them. Obsidian's much beloved hit franchise "The Outer Worlds" reminds me a lot of Fallout.
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>>3902766
I hope Microsoft buys every game company and then goes out of business in such a way that nobody can have any of the rights to their properties and all of the companies go out of business nd everyone loses their fucking job
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The NCR in Fallout 2 doesn't want to let me in because of "my weapons" but my character put his weapons in his inventory and I told my party members to walk outside. What else can I do? I don't remember this being so draconian in the past, but now I am playing with the Killap patch.
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>>3902786
Shouldn't play with mods from 2011
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>>3902770
>I hope Microsoft buys every game company and then goes out of business in such a way that nobody can have any of the rights to their properties
This would be based. We’d all be free. It’s the equivalent of reaching page 10 in the catalog.
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>>3900275
>New Vegas [all DLCs + mod fixes]>1>2>New Vegas [original release]>>[playing nothing]>3/4/76

Fixed. What Obsidian originally created with New Vegas was a buggy pile of shit.
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>>3902786
I only play Fallout and Fallout 2 on my Windows 10 virtual machine on my Windows 11 operating system precisely to avoid having to use the terrible HR mods. I wish I could apply a CR filter on the virtual machine to recreate the proper intended Fallout graphics.
>>
4
>>
Kidder, you're such a kidder.
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>>3902786
The version of the killap patch for F2 I have installed had a follower commands mod by default that let me just hit H and all the companions would put away their weapon. Does this help your problem, probably not
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>>3900266
ive only played fallout 1, its pretty cool but feels like a chore to play sometimes
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>>3903091
The interface was clunky and dated even in the late 90s
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>>3900268
I agree gameplay wise. Plot twist should've been you're a synth and that explains why you're a murder machine ansld absolute Chad builder who progressed so quickly
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Cain and the artistic jew may have created the concept, but Joshua = Yeshuah was the Jesus of Fallout
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>>3903547
As in Josh Sawyer? Because no. The real guy you should credit is John
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>>3903094
I can't disagree more. It's the only playable 90s rpg
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>>3900266
2 is the absolute worst start of the main three, and I played 3 first and hated that start, but at least I left home with a mission. I hated being a tribal and a californian.
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>>3903572
>I can't disagree more. It's the only playable 90s rpg
We'll have to agree to disagree. I played it when it came out and the interface sucked then, especially when you were replaying it after FO2's QOL improvements to the interface. I've replayed both games within the last couple years. They were playable and I finished them, but they aged poorly, and the interface still sucks today.
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>>3903582
>I played 3 first
You have to be 18 to post here.
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>>3903595
Anon, it's been almost 18 years since Fallout 3 release already.
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>>3903688
>almost
Nice try.
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>>3903690
People need to be at least 4 years old to play it, so that argument has expired more than 3 years ago.
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>>3903691
>People need to be at least 4 years old to play it
As a counter-argument that disproves this claim, I would respectfully point you towards the catalog, and observe the number of garbage Fallout threads littering it at any given instant.
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>>3900266
New Vegas was my favourite but I've played it so much that I can't really enjoy it anymore. Also it has so many little issues that I have to fix with mods so its debatable if that counts.
Only done one playthrough but sonora might be my favourite classic fallout, its so good.
>>
Fallout Tactics would be so perfect if you could just make your own characters
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>>3904004
>sonora
>classic fallout
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>>3903694
Explain your logic.
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>>3900266
Chadout 3.
Why? Because doing so makes me alternative and against the common narrative.
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>>3901458
You might like that idea but the Wastlander and the Courier are two different people and you need to stop living in fantasy land. NV plot is based on a vengeful mailman who survived getting shot in the head with little back story.
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>>3901458
I enjoy modded TTW. World of pain for both 3, and NV. Some hitman animations for consumables, and weapons. Bleed, Stewies Tweaks, and like a handful of other mods make it a great time.
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1
Sonora
New vegas
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>>3904259
It makes you a low IQ casual.
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>>3904348
>bro this just your headcanon
yes and? In my mind it makes for better story than Ber Bvll man yakking
don't tell me you follow the Todd/Amazon gospel and apply it retroactively to your New Vegas playthrough
>>
New Vegas, Fallout Nevada and Fallout 1 in that order, played all of them excluding Fallout Sonora.
>>
Fallout 2 is slop almost as bad as Fallout 3, you can always spot fake fans by them putting 2 in their top 3
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>>3906069
There’s only two canon games: 1, and Tactics. All the rest are trash.
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>>3906069
>having a top 3
there's 2 games worthy of being fallout, and then some non-rpg spinoffs that carry the name for some reason
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>>3900268
Are there any mods to completely strip out the story?
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>>3906084
Fallout 1 and Underrail. Yes. We know. Thanks.
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>>3906199
FROST or Fallout London. They're both really well made and actually what a traditional Fallout game SHOULD be, which is an autistically unforgiving yet cathartically satisfying survival sim.
If you really want something "kinda close" to the base game (which wtf is wrong with you), use:
StartMeUp Redux
Horizons
Wabbajack lists including FalloutAnomaly + LoreOut + theMidnightRun
A variation of the nexus modlists A StoryWealth + Everything Story + Nightmares 2.0
Sim Settlements 2
America Rising 2
all of Thuggysmurf & Zorkaz's mods
DriveablesotC w Havok Physics + Pilotable Vertibird
a bunch of new lands and settlement expansion mods like Beyond the Borders, South of the Sea, Operation Manhattan, the FO Miami Alpha, Project Mojave
a bunch of loverslab gooner mods, szeiger's house mods, and COD:MW ripoff weapons, gear, and armor because Todd's a plebbit dunning-kruger rtard who doesn't understand what "POST-post-Armageddon retrofuturism" even means.

That's about it to just get you started; anything less than all that and you'll see Todd shitshow through the cracks and give up. Imo, graphics, gameplay mechanics, animations, and NPC interactions are up to your personal taste from there. Like I said earlier, if you can't curate and stabilize your own custom modlist, just use FROST and London with a handful of tweak mods.
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>>3906745
>what a traditional Fallout game SHOULD be, which is an autistically unforgiving yet cathartically satisfying survival sim.
Buddy, have you played Fallout?
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>>3906745
COLON sucks dicks
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>>3906745
can someone post a version of that gif where the spooder lights up the cigarette and the words "deal with it" come up, thanks
>>
>>3906745
>Fallout London
I kinda got put off from playing it after I kept seeing it getting shilled by literal front page BBC News, not even tech or entertainment segments.
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>>3900268
The upgraded engine sure felt slick, but the problem is they then forgot to make the actual game.
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>>3901556
Not only that but his dialogue will be different depending if you spoke with Killian about busting him. He wouldn't really know if you met Killian or not so it doesn't make sense for his dialogue to change. His dialogue if you don't talk to Killian is slightly more incriminating but it doesn't really matter, he basically says the same thing. I suppose the intention was that chronologically Gizmo will send Kenji if the player doesn't meet him, as if he does and agrees to the job Kenji doesn't show up. But it works exactly backwards due to how they're placed on the map.
It's silly that after an assassin straight up mentions that Gizmo sent him Killian still insists on gathering evidence.

Threadbare is a great way to describe the game, you can "join" a bunch of factions that only have said quest as the only thing you can do and then nothing happens once you do join. ie Thieves Guild, Skulz, Khans. Other quests hint at things like being able to report Doc Morbid and Bob Frazier, or the thieves to the Hub police but aren't actually implemented.
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>>3906745
>traditional fallout game
>survival sim
because that's what fallout 1 and 2 were, I bet you play gamma too you fucking cockroach
>>
>>3906752
FO1 and 2 is roguelikes more than survival sims or traditional rpgs, but obv it overlaps. You can't say there aren't a dozen annoying passive things you have to manage or that there isn't 6 different ways to complete a quest you have to meticulously keep track of which one you're doing.
Otherwise, when you get hard locked bc your stats suck ass or you picked a random choice unlike your path, you deserve it for being a snowflake generalist. When you actually hone in on a skill path and you fuck up bc of a random encounter it sucks but fk you; that's the wasteland.
When you actually take a crazy, yet intuitive path and you get lucky, it's an dopamine hit bc you not only survived all that bs, but succeeded.
>>
>>3906845
Tbh, London feels like the base game but British. I think that's ok and is palatable to tourists and veterans alike bc it's a side story in a completely different world, so their post-Armageddon retrofuturism can and should look completely different from a mainline fallout game. A main title should track the US wasteland evolving into the post-post-post-apocalypse, which by 2287 in America, should just be a totally new world that has moved past being affected by the reset war and into a new one. London works bc not America so who cares, make up w/e you want.
For any dumbfuck who doesn't fkn get it and needs it spelled out: Fallout 4 is Todd, Emil, and Pete's soft rebooted IP gayby. They don't fkn care about the post-post-world or rebuilding the wasteland or that war never change. They just want to make Postal for normies with millennial writing and mary sues, ie the show was always their goal.
>>
Man that guy just sounds deranged. Not sure what mental disability he has that prevents him from typing proper English. I don't understand fallout "fans" who seem to want to imagine that fallout is meant to be stalker. A ton of Bethesda fans in general seem like they'd rather play an open world survival game, I don't understand the insistence to waste their time trying to mod Bethesda games into that.
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>>3906884
Gamma is kino, puny man
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>>3906924
> I don't understand fallout "fans" who seem to want to imagine that fallout is meant to be stalker.
Bc that's what it is but Western edition. They're literally just hobo simulators with monsters and Geiger counters. It's that simple, how tf do you not that?
>>
>>3906928
fallout is closer to an adventure game than anything else. quest for glory games seem to be mechanically influential to the same degree that wasteland is aesthetically
>>
>>3906907
>FO1 and 2 is roguelikes more than survival sims or traditional rpgs, but obv it overlaps. You can't say there aren't a dozen annoying passive things you have to manage or that there isn't 6 different ways to complete a quest you have to meticulously keep track of which one you're doing.
>Otherwise, when you get hard locked bc your stats suck ass or you picked a random choice unlike your path, you deserve it for being a snowflake generalist. When you actually hone in on a skill path and you fuck up bc of a random encounter it sucks but fk you; that's the wasteland.
>When you actually take a crazy, yet intuitive path and you get lucky, it's a dopamine hit bc you not only survived all that bs, but succeeded.
No, seriously. Have you actually played Fallout and Fallout 2? It genuinely sounds like you haven’t, and are just making stuff up, or repeating things you’ve heard.
>>
>>3906978
I could say I'm Tim Cain himself and i made the game bitch, but fk your satisfaction. The first 2 are literally roguelikes and you can't argue with it
https://en.wikipedia.org/wiki/Roguelike
You don't even have a counterpoint other than some credibility kvetching that doesn't disprove shit. What are you, a pixie cut fat karen coastie kike?
>>
>>3906986
>"The first 2 are literally roguelikes"
>Gives wiki page
>First 2 games don't survive the Berlin Interpretation
This Tim Gay is just as fake and gay as a real one.
>>
>>3906986
>The first 2 are literally roguelikes and you can't argue with it
You literally haven’t played the first two, and now you’re tripling down.
>>
NV, and everybody saying anything other is trying to be special.
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>>3906998
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>>3906996
> Randomly Generated Levels: Levels are procedurally generated, ensuring a unique experience each playthrough.
> Permadeath: When the player dies, they lose all progress and must start over, adding significant stakes to the gameplay.
> Turn-Based Gameplay: Actions are taken in turns rather than in real-time, allowing players to think strategically.
Grid-Based Movement: Movement and combat typically occur on a grid, which is a nod to classic dungeon-crawling mechanics.
> Resource Management: Players must manage health, items, and other resources carefully as they navigate challenges.

3906997
You're the same kike troon in the other bethesda threads egging that autismo on. You and your boyfriend should go 51% already
>>
>>3907011
>Randomly Generated Levels: Levels are proceduraly generated, ensuring a unique experience each playthrough.
Motherfucker, every map is deliberately designed, even random encounters.

> Permadeath: When the player dies, they lose all progress and must start over, adding significant stakes to the gameplay
There is no permadeath in either, save load is an option available on demand.

> Turn-Based Gameplay: Actions are taken in turns rather than in real-time, allowing players to think strategically.
Only in battle, map events are processed in real time.

>Grid-Based Movement: Movement and combat typically occur on a grid, which is a nod to classic dungeon-crawling mechanics.
Hexagon is not grid-based, but that hardly matters.

> Resource Management: Players must manage health, items, and other resources carefully as they navigate challenges.
There is no resource management like in Roguelikes - almost every item replenishes infinitely in vendors' inventory and cash is very easy to get.
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>>3907011
>You're the same kike troon in the other bethesda threads egging that autismo on.
Link the posts you’re describing, buddy. No one knows what you’re talking about.
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>>3907019
I think we are dealing with bizarre zoomer revisionism here (the 'roguelike' shit is just prima facie ridiculous, if I go on Youtube and search for "Fallout is a roguelike" am I gonna find some ten hour 'essay'?). The only even remotely "survival" or resource management element I can think of in Fallout is the possibility of getting fatal radiation poisoning in the Glow, for an unwary player. It's more like >>3906935 said, like a classic adventure game check. Used to be you could get halfway through the game and oh shit you didn't pick up Y item in X location at the start of the game, or you didn't click on that one hidden pixel, RIP you're starting over now.
Otherwise, what's left, "don't run out of ammo and health?" Cool, Doom is a survival sim now.
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>>3900275
No Tactics? In the trash you go.
>>
>>3902002
Tactics included. Your order is wrong, but your heart is pure.
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>>3900266
Honestly I still think the original is the coziest, even if it's the one with least replayability
>>
this honestly might be the most overrated series of games of all time, i went through the first 2 multiple times and theyre ok but by no means do they even begin to justify the lunatic grognard fixation with them

also the 1st one is hard carried by the music which is all plagiarised anyway
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>>3900266
Metro 2033 > S.T.A.L.K.E.R. > Fallout new vegas
>>
>>3900266

For me it's
New Vegas>FO1>FO2>FO3

>New Vegas
I just like the non-linear narrative. Too bad the Legion were less flashed out compare to NCR and Mr House.

>Fallout 1
Best story in the series. But micro-managing three companions were annoying as fuck.

>Fallout 2
FUCK THE TUTORIAL!

>Fallout 3
Mediocre at best. It tries to emulate FO1, but the story itself fell flat on its feet. Had to download Begin Again mod to make it a passable RPG game.
>>
How big are FO1/2 savefiles?
Compare both a new game to one where you finished as many quests as possible, went to every area etc. All that quicksaving/loading probably takes it's toll on your SSD.
>>
>>3900266
1>2>tactics>new vegas>3
>>
What are your favorite character/ending combinations in New Vegas? I replayed it so many times but I almost always repeat the same pattern.

>Mr. House is my canon ending with the character I put the most effort into (do all the DLCs/quests/go to level 50 on Very Hard+Hardcore)
>if I play a female character, it's almost always the NCR ending, maybe once in history I did Legion out of curiosity; makes the most sense for women to go with big daddy government full off grrrlboss female rangers
>almost always go with Caesar's Legion when playing an African-American (a Black), usually combined with Cannibal and/or low Intelligence
>Wild Card is just my filler run

Is there any incentive to replay the DLCs more than once, except for Lonesome Road maybe to nuke your enemy faction?
Is there anything interesting you can do with a Legion aligned run? Other than "play as a woman to see how they barely treat you any different" or sell the fag to Caesar as his prag/personal doctor? The Legion treats you with no respect no matter what, and you basically can't have any companions other than Lily (which shouldn't be tolerated by the Legion, self-explanatory) or Raoul (which the Legion should also be more racist against). I guess it's the optimal faction to play a Confirmed Bachelor (helps you recruit Caesar's prag-to-be) and dump Charisma and dump Intelligence. Maybe I shouldn't also do Cannibal, is Cannibalism better or worse than homosexuality from a Legion POV?
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>>3908224
>What are your favorite character/ending combinations in New Vegas?
I have never finished NV. It’s just modded fallout 3. It’s the same game. Always got bored and dropped it
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>CTRL+F "Brotherhood of Steel" / "BoS"
>0 results

You are a bunch of weak sissy men.
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>>3908241
wtf I love raiders now
Id pay ten bucks at most for a PC port but it never happened



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