[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: vivian.png (15 KB, 100x100)
15 KB
15 KB PNG
You could have saved her
>>
>>3900911
Why would I want to? It's a female.
>>
File: dk.jpg (968 KB, 1920x1080)
968 KB
968 KB JPG
>her
anon...
>>
>>3900940
>Vivian was so pure that she wore a chastity cage for (you)
>>
>>3900911
>happy ending
wrong city, wrong people.
>>
>>3900911
can you literally save her now I haven't played in like 5000 versions
>>
>>3900911
On the other hand, Praetorian offered me a deeplorerock. So Ola can have her, I don't give a fuck.
>>
Is Depot A meant to be this difficult for new players?

I don't think I'll be able to handle another jump in difficulty like this since my traps and grenades are already being depleted.
>>
>>3900972
It's literally the hardest part of the game.
>>
>>3900911
>special IG model
>unique portrait
>charming writing that engages the player and step's up the game quality
>styg inserts his hateful anti-romance perspective to ruin it
>spews some lying bullshit Avant-garde excuse in his discord to justify his spiteful actions

>>3900940
fake I confirmed it was fake stop spreading fake news

>>3900957
You cannot. The game gives you no agency in the matter. Like you still can't even have a conversation with her father about it- just no dialogue option. If you get ultra-creative and try to make the game give you an alternative outcome in the quests the quests just break.
>>
>>3900974
Good to know. I'll push through, then.
>>
>>3900972
>>3900974
Hardest parts of the game is Newton, anybody who goes to Deep Caverns underprepared, and anybody who gets roped into defending the Expedition without preperation. Depot A is fairly easy because there's a lot of ways to "solve" it, it doesn't force number checks, and you can back out and come at it with a different approach with fresh resources. It's more about teaching a player to find solutions and not just trying to just overpower what is in front of them. New players usually expend way more resources into it than they have to because of this. Even then, it's not that big of a deal because the game opens up massively afterwards, so even if you have to scrap through down on your last charon, you're going to be fine coming out the other side.
>>
>>3900972
>Is Depot A meant to be this difficult for new players?
Yeah. The final dungeon does something similar and on a larger scale, but if you play Expedition before going there you will be so overleveled it won't put up much of a fight. The Heavy Duty dungeon is a huge difficulty spike as a combat challenge, but that's totally optional.
>>
>>3900980
>anybody who gets roped into defending the Expedition without preperation
I spent that whole fight hiding in stealth like a coward. Honestly they should have fired me right there.
>>
File: voomer.png (13 KB, 100x100)
13 KB
13 KB PNG
>>3900976
huh? vivian used to get stunned for 2 turns from a dirty kick, but then stug gave.. them.. the groin guard.
mykola even tells you he doesn't have a daughter.
>>
>>3900989
100% fake
>>
>>3900911
Why would I? She's a corporate spy and tried to use her charm and social tricks to befriend me as well.
>>
>>3900972
On my first playthrough I beat it, it took a lot of time and figuring out how to manipulate the ai but it was worth it. Only after I beat the game I found out that apparently depot a was this difficult beefgate that filters out badly made characters.
The lesson depot a gives us "you don't have to solve everything right here right now". You absolutely can hoard enough resources to buy or make calltops, traps and grenades and just cover every cell on every map with it and then lure enemies with grenades into those minefields. You want to force through with whatever you had when you just got there, but there's no reason to do it the hard way.
Pop up from different map entries, abuse stealth, save-load until that molotov finally lights muties on fire.
>>
>>3900989
>gave.. them..
KEK
>>
>>3900976
She's a spy moron, there was no romance. Stop inserting your stupid headcanon bullshit that was never there to begin with.
>>
>>3900911
You can, though, very easily. Murdering Ola and the rest of those JKK niggers is something I enjoy doing every playthrough, just like ventilating Gorsky.

>>3901080
>she's a spy
t. Ola Pipeworkerson
>>
File: 1737053717047159.png (538 KB, 1920x1080)
538 KB
538 KB PNG
im so frickin smart its just unbelievable...
>>
The trap you fall down was meant for her. She was sent to fix the generator, which she admits is weird because such a task is quite a bit below her. It was a one person job; they didnt expect that she'd ask you to go along. When you fall, she realizes it was a trap. She helps you get the elevator working, but ghosts you once she knows you're okay. She knows her cover is blown and gets out of dodge. Ola thinks she fell down the trap and died.

We'll never know for sure, there's nothing conclusive either way.
>>
File: 20251231163740_1.jpg (466 KB, 2560x1440)
466 KB
466 KB JPG
>>3900911
Happy new year pipeworkers
Surely this year i will actually finish the game and see expedition and heavy duty instead of restarting and playing through depot a over and over again
>>
>>3901097
I literally don't know what content this is
>>
>>3901185
>Int shotgun psi hybrid
ngmi
>>
>>3901197
5 PER felt like overkill for shotguns on dominating so i restarted with 4 and took sprint instead
>>
>>3901197
what the fuck are you smoking?
>shotgun
op
>psi
op

he wont even have to try
>>
File: 1748778177656922.png (740 KB, 1920x1080)
740 KB
740 KB PNG
>>3901190
its an area i found two map tiles north of where blaine is, a little puzzle where you can make a permanent stat booster (wow!) i assume it got added with the new update cause the wiki page was blank
>>
>open door
>shield slam for !!!FREE!!!
>close door
get fukt greater coil spiders, I've outbullshitted your bullshit

>>3901214
yo wtf
I'll go check it out right away.
congrats on being such a first
>>
>>3901214
Yeah it's insane, apparently it's exclusive with booth though (and coral but everyone deleted her file from the game by now)
>>
>>3901228
wtf ur right thought i just missed his area entrance, a stat point is nuts compared to a tattoo or charm shouldn't be exclusive with them
>>
>>3900911
No thanks. Total Underrail Death. Unleash the void monsters.
>>
>>3901242
a proper tattoo can be close to a stat point depending on stat point and build. for example SGS tattoo can be ~28 skill points which can be the whole difference between clearing a threshold on a skill or not. but yeah we're now looking at a 50/50 gamble (assuming coral delet_) that you can't verify until after invasion cutscene. nuts
>>
File: hmmmmm.jpg (206 KB, 1492x994)
206 KB
206 KB JPG
This feel like a trap
>>
File: critical bonus.png (2 KB, 328x28)
2 KB
2 KB PNG
Now i am ready for expedition.
>>
File: OIG_53.jpg (150 KB, 1024x1024)
150 KB
150 KB JPG
>>3901291
>BARREL SOUP IS PEOPLE
it all makes sense now
>>
>>3901097
It's this from the second dlc?
>>
>>3901185
Hair new year you zone rat. Come on, this game is so much more beyond the junkyard. Stop following guides, just have fun.
>>
>>3901199
Why do you torture yourself with dominating?
>>
File: difficulty.png (528 KB, 1112x797)
528 KB
528 KB PNG
>>3901456
>inb4 "you're a nigger"
>>
>>3901470
kek
>>
>>3901455
More like i don't read enough guides because i keep making changes to my build and starting over
>>
File: fuck_gypsies.png (102 KB, 538x387)
102 KB
102 KB PNG
so which file is it that governs the generation of booth? dun_cc_stattoo.obj is the clearest reference to him, but can anyone confirm?
the dun.obj seems to reference playerBuff_frags too, and there's eg ccs1_playerbuff_1.obj and others, so not sure which all are needed to be baleeted.
>>
>>3901257
I find the either the protectorate health boost or death stalker steath tat to be the best for tanks and snipers respectivel.
Abomination close second if you want to regen with tanks
>>
>>3901524
crawler tat only works on your base score, so its shit

protectorate for tanks, beast for most builds, and I like balors eye on stealth builds that have kinda good detection but need any boost they can get for crawlers and shit
then a few niche builds want drifter
>>
>>3901453
Nah, base game. If what the other anons said about it being mutually exclusive with Coral and Booth is true though, then you will have to start a new playthrough to roll for the chance to see it.
>>
If I wanted to do a final replay of Underrail what non-melee build should I do

I think my first game I used old psi on the difficulty level one below dominating, then I did a dominating run with knives and another with crossbows. I think I dropped an SMG or assault rifle run out of boredom. But I haven't played for like 5-6 years now.
>>
File: Harper.png (968 KB, 1919x1679)
968 KB
968 KB PNG
>>3901577
galaxybrain epistol
sniper + pistol
or pick a unique and build around it
>>
>>3901583
I now remember I did an energy pistol run too because I remember sperging about the critical damage crafting item
>>
>>3901550
I mean it still helps damage scaling wise for snipe since your prob are goimg to at least 80 or maxing
>>
I don't have Booth or Coral, it seems. Where does the new +1 thing usually spawn?
>>
>>3901600
in one of two places in the underpassages
>>
>>3901583
Man I understand that rpg means beating game with different characters but minmaxers should be sterilized.
>>
>>3901524
I think abomination is poo. saving on bandaids is pointless, it does nothing in combat and regeneration is slow AF anyway

>>3901577
if you're only going to do one, then you should go with WARCRIMES weaponry
>>
>>3900911
any fun builds i should go through? loved hammer/shotgun tincan build
>>
File: FUN.png (658 KB, 434x516)
658 KB
658 KB PNG
>>3901577
>>3901732
chem pistols, with or without MT and/or traps and braps etc.
basically >>3901714
>>
>>3901732
>any fun builds
nope. game is one note.
>>
>>3901607
Do you have the exact locations? I've been looking for a bit and haven't found shit.
>>
The new update was badly needed. Too many degenerate western liberals were modding the game or enabling the console commands, completely ruining the experience for me.
>>
I wish we could have had a crossover between Underrail and Jupiter Hell
>>
>>3902011
its probably not there for you then
>>
Apparently people STILL don't fucking know how critical chance reducing enemies work? (like many robots)
>>
there are still people playing this after styg broke dominating and hard?
>>
>>3900944
>cage
wait a minute
>>
>>3902113
Dominating is still easy once you're level 14-18 depending on build
>>
>>3900939
do you ever think you use your distaste for women as a shield against your own inadequacies? or did you ever once? Do you protect yourself from failure by inventing the idea that no saveable woman exists because even if we take you at face value isnt the idea in general to be so powerful you can save anyone and they can be worth it? what enjoyment is there to be gained from saying "No women are worth saving"

in videogames obviously
>>
>>3901491
gypsy file
>>
It's kind of annoying reading Tamiore cock-sucking every change Styg makes on the steam forums. What's wrong with this guy
>>
>>3902192
>gypsy file (She's Homeless)
>>
I got mad years ago about the psi changes and never played the game again because God forbid that psi becomes broken later in the games. Fucking nigger never system changed all the other broken shit.
What is a fun play style I should try if I ever play it again
>>
>>3901455
Suggesting someone not follow some guides or info before starting is really a dumb thing to say for this game unless said person has played a bunch of these types of games
>>
Give me ONE build for which using super steel armor is optimal
I'm trying to come up with one but it's all janky shit
>>
>>3902192
getting rid of (both gypsy and) booth is what I meant.
>>
>>3902296
Just going full unarmed and slapping everything to death was pretty effective. Jet skis and a handful of maps in expedition kind of fucked with it, but otherwise it was great. I haven't played in a while now though or whatever that newer DLC is
>>
>>3901732
>any fun builds
Time machine into full psi.
>>
>>3902296
Psi is still broken since you can't miss with it so don't know what you're crying about
>>
After installing the update, if i walk through all the end game areas will i find more RPGs, their parts and rockets similarly to the one in the compound? I completed every area already
>>
File: 1766699052419784.png (124 KB, 1841x934)
124 KB
124 KB PNG
>>3902359
>>
>>3902540
no
you'd have to start a new game
there are two more uniques you could get though
>>
Now that some time has passed, what's the consensus on high Intellect builds (at least 10 int) after the Anniversary Nerf patch? yay or nay?
>>
>>3902555
if you were already close to 10 int, then yes absolutely
for most other builds its more just a viable alternative
some still cant afford it though, like basically any tank build, spears, or hammers
I wouldnt take it on swords either, personally
honestly the only melee build Id take it on is knives, and even then I prefer the normal knife build
>>
>>3902555
I didn't even know about the anniversary patch
>NPCs health is now increased by 100% (up from 50%) on Dominating difficulty

>NPCs health is now increased by 50% on Hard difficulty (previously it was not increased at all)

god damn this nigga is HATEFUL
>>
>>3902581
He just wants people to also play on Normal.
>>
>>3902555
I haven't had a high INT character impress me. Intelligence bonuses are extremely backloaded; Polymath is 160 additional skill points at level 30 but it doesn't become a tangible bonus outside of crafting. With crafting, early to midgame crafting doesn't feel any different with the new scaling, it's all level 20+ when you have a house and you're crafting the most ultimate equipment; a very late-game loaded power. Intellect is supposed to make you level faster, but it really doesn't add up to much; if on Classic you won't even notice, if on Oddity it's like 20 pickups you can skip over the course of the game, which might be the difference if you had tagged 50 points of pickpocketing or something like that or not, ironically being just a "skill point save" which is already in abundance.
Finally, Specialist, which is the big googly-eyes Intellect feat is clearly back-loaded with huge potential in doubling your specialization points, but it has to be paired with a build that actually has a lot of untapped damage value out of specialization points, of which where 10 Intellect is even an option, I've only come up with 2 character builds.

The first is a crit max ambush crossbow with psi. That already went for 7 intellect for Bowyer, it's already a very good and now it's just buffed to the nines. I don't even need to try it to know it's likely SS+ tier.
The second build is what I'm currently playing (I'm up to level 24 atm) is https://underrail.info/build/?HgYMBwUDAwoZAAAAwqDCoMKgADMvAABkUA43ZAAAAMKgAMKHIStPwqMkJiA8QgfCqkjCq0USE8KzwppE4qGQAeKopgLitrQC4ra1AuK2tgPitr4C37w
which is maximizing Shield Bash. In the link Versatility stands in for Polymath and Clothier stands in for Specialist, maxes Expertise, Boarding up, and Shield Bash damage. I already get 600+ damage Shield Bashes for 0 AP once per turn, LTI to 2x it, expertise carries the damage. I give the build a low-A tier, a novelty that's solid once it gets to the back-loaded power.

Overall, a Nay.
>>
>>3902545
>>3902557
>>3902581
One thought is taking high Intellect with the changed High-Technicalities and getting a maxed out Energy Edge sword and roleplaying having a Lightsaber, but streaky swords are cancerous reload-button spammage already and sacrificing *any* amount of offense skill in Dominating against the inflated Evasion and Dodge values of the enemies is especially bad with Swords where you don't have any consistent means of defeating dodge values, plus I think killing an enemy with the energy damage of a sword during Flurry breaks Flurry, which is fucking awful. I don't even understand the High-Technicalities change because there's just no way to make it work effectively with melee and it doesn't give an effective bonus to the niche High-Technicalities energy weapon build. The one avenue for such a concept is just playing the game on Hard instead of Dominating and cave-larping your pipeworker Jedi.
>>
>>3902557
Trying to make a high technicalities build for lemurian spear gonna try a tank first but does ambush effect it when shooting.
Crit maxing it mught be something to try
>>
>>3902621
>I think killing an enemy with the energy damage of a sword during Flurry breaks Flurry
it doesnt
electroshock might, not sure
t. mega swordfag

there are several ways to reduce enemy dodge to 0
on my psiblade, I have access to:
>taser
>nets
>flashbang (good for one attack)
>premeditated electrokinesis
>grounding (though I personally dont use it)
>cheap shots incap via knife (very unreliable now)

the high-technicalities buff is mainly for people that were going for specialist anyway; just another buff for intfags
you shouldnt raise your int just for high-tech itself
>>
File: retards.jpg (834 KB, 1920x1080)
834 KB
834 KB JPG
sigh
>>
>>3902676
go buy some poisoned caltrops and craft some gas grenades. stand at the corner out of LoS and throw down a field of caltrops. throw a gas grenade on the far end of the field of caltrops so they run to the gas grenade to disarm it. when they do, time another gas grenade. repeat until they're all dead despite never being pulled into combat, as punishment for their stupidity.
>>
>>3902298
I beat m&m, ultima and bg as a kid without any manuals, because there was no manual with pirated versions. You only have love for the game and trial and error. Guides rob you of the joy of this discovery. You only repeat someone's steps, why even play then?
We have shit games made for shit gamers precisely because of the rise of meta, guides and never balancing.
So stfu with your pipeworker opinion.
>>
File: gassing.png (1.46 MB, 2284x694)
1.46 MB
1.46 MB PNG
anyone got a non burst shotgun build?
>>
>>3902686
zoomers cant help it
theres no point arguing with them
>>
File: zoom n boom.png (155 KB, 1846x936)
155 KB
155 KB PNG
>>3902699
some guy from the discord (Peet) has this as his favorite build
>>
>>3902699
played this build from the forums a while back, it's super strong https://stygiansoftware.com/forums/index.php?topic=8908.0
>>
>>3902621
I thought about this but it just does not seem remotely good. At 18 int you're getting 104% extra energy damage (130% with max spec). If you're using the Red Dragon at the very end of the game, you're getting 200ish energy damage per hit rather than 100 as a result of all that investment. Compared to maxxing out your crit damage/crit bonus and just hitting things with 400-600% crit damage and 80% crit rate (swords are fucking insane and these numbers aren't an exaggeration, especially with shit like ripper) and just exploding things, with or without flurry, it seems completely toothless. Am I missing something glaringly obvious?
>>
File: 1656867314063.png (268 KB, 480x360)
268 KB
268 KB PNG
>>3902699
you only really need the tac vindicator(s) and can do whatever you want otherwise.
for a less discord tranny and more fun build, try a crit shitgun like https://underrail.info/build/?HgUFBwkJAwfCoEsAAADCoDxQMjIAbm4gPGQALQBGAABBKxlTwrBiKsKWwo_Ch0vCkDHCmCQnwrXCpMOA4qCKBeKrpAXit7AF374
bison/pig for max hp to get it high as possible and still proc SI. pre-update so crafting skills might need adjustment. nimble, packrat, and gun nut are fully flexible. ez early game because high con, ez endgame because shotguns rock.
>>
>>3902718
yes
>>3902632
>the high-technicalities buff is mainly for people that were going for specialist anyway; just another buff for intfags
>you shouldnt raise your int just for high-tech itself
>>
>>3902718
Other than that you can craft a higher energy damage energy edge sword than the Red Dragon (which isn't a plausible weapon to build around anyway) and energy is much much much less resisted than mechanical damage, you're spot on. Even if you account for those things, it's still WAY behind. It's questionable to even take the feat at 10 Int. Even worse, Swords are likely the best-cast scenario for melee High Technicalities.
>>
>>3902726
You're right, it's just the first example that came to mind for me. Either way, any good energy edge weapon is so late game that every other build would've already essentially beaten the game by then anyway.
I'm mad because on the discord there's this one autistic that styg listens to who keeps talking about it being an acceptable substitute for EW being made awful vs bots. Do those guys even play the game outside of cheat-engine assisted speedruns where they bash numbers together vs the endgame fights?
>>
>>3902718
>specialist giving 30 points to play with
>>
>>3902726
spears would be better if there were a decent spear build you could do with 10 int
the energy damage on spears is already nuts; imagine a sweep
>>
>>3902736
>if there were a decent spear build you could do with 10 int
there's the catch
>>
>>3902736
Doing one right not but its more a super powered energy shield build than a spear build.
Gonna have technomedic and phreaks glove still need to get it though. Lemurian spear is there as well to shoot things. Glove energy siphon should benifit from HT but still need to confirm
>>
>>3902758
I wish that spear cannon was actually good and didn't have a 3 turn cooldown for no reason.
>>
>>3902798
I'm pretty sure it doesn't but it would funny if aimed shots worked on it to have 2 guaranteed crit moves. Wanna try ambush but I just test that out on a save I have already than make a build
>>
File: beartrapsandgas.png (643 KB, 996x603)
643 KB
643 KB PNG
This is what I've been reduced to. Fuck double health enemies.
>>
Just saw the latest patch, did Styg fix miniguns yet or did he just nerf all builds and fuck off again? How are rocket launchers?
>>
>>3902879
I do it with gas, caltrops, and molotovs
I dont need any traps
just have good DT (like 20+) with a decent low shield
>>
>>3902900
everything nerfed

>>3902903
you need 33 DT and the low energy shield is useless unless you have the perfect one that's going to last the 20 turns of burrower attacks
>>
>>3902879
it's 33% more not double....
>>
>>3902912
no, ive done it many times
oh wait, you're the troll
carry on
>>
>>3902934
It's double their base health.
>>
>>3902967
Yes but it used to be 50% more health already.
>>
I want a difficulty where it's just PC Health: 100%, NPC Health: 100%, and add all the extra enemies from higher difficulties. Maaaybe Boss 200% health.
>>
>>3902978
>I want a lot more loot
>>
>>3902973
And? He didn't say 100% more health. He said double health. The enemies now have double health. What's so hard to understand?
>>
>>3902978
>customizable difficulty? Verboten, you must experience the game exactly as my autistic dev vision intends
>now let me keep adjusting game balance ten years after release

>>3902982
HP bloat is one of the dumbest and most annoying "difficulty" modifiers ever. It's literally Bethesda-tier.
>>
>>3902989
>HP bloat is one of the dumbest and most annoying "difficulty" modifiers ever. It's literally Bethesda-tier.
Hey give him some credit he is doing HP bloat and player nerfs he is going the extra mile
>>
Styg went on discord and called for his audience to review the game so he can drown out people mad about the patch what a fucking faggot.
He really only cares about his discord circle jerk and not the rest of his players
>>
>>3902990
Good point. Now he only has to realize he should cap player damage by difficulty level and he'll have the trifecta.
>>
>>3902992
If he did that I would actually applaud him and be on his side because that is a level of retardation that deserves praise
>>
>>3902991
>instead of releasing something fun for the anniversary give everyone a nerf update
>predictably people hate it
>wtf how could this happen
>go cry to your discord cultists
Absolutely kek'd
>>
>>3902991
of course he does, we're the only ones who matter
we're the people the game is for, everybody else is just a retarded normie casual paypig
he is passionate about game design, not catering to the retard masses
>>
>>3902998
Don't you have more nerfs to be working on, stygger?
>>
>>3902996
Don't forget
>Begging his discord to spam reviews to offset mixed rating
>>
I have two feat slots left on my critical crossbow build.

Which two do i pick?
Options
>nimble
>scrutinous
>recklessness
>monster slayer
>opportunist
>power management?
>>
>>3903015
Pack Rathound
Doctor
>>
>>3902998
his "gayme design" blows chunks. he's an angry little delusional faggot who has no idea what he's doing
>>
>>3903016
Already have those :^)
>>
>>3903020
Ninja Looter
Snooping
>>
Styg clearly cares more about whipping his own followers and paypigs than producing anything fun. His soul is Soviet to the core. The african serbian blood runs thick in his veins.
>>
File: baldwin.gif (1.48 MB, 300x300)
1.48 MB
1.48 MB GIF
Styg is based.
Dominating had been solved so raising the difficulty is warranted.
>>
>>3903018
You can't even capitalize or punctuate properly. Your opinion is discarded.
>>
>>3903065
And it's no less solved than it was before.
>>
>>3903065
>retard who doesn't know anything about game design or game theory decides to chime in
What's the next step in your master plan?
>>
>>3903065
So how does that philosophy handle players that haven't been following update to update? Seems like you could be kind of fucked if you just decide to start again to check out the last DLC or whatever
>>
>>3903103
>players that haven't been following update to update?
That doesn't matter. Just that they played dominating.

True for players that haven't it's harder. But if they didn't play dominating before, maybe they just start with the bumped-up hard difficulty instead.
>>
tbqh the shitflinging his decade anniversary nerfs have brought have been more fun than the game itself. he may be a raging autistic shitter at game development but he's unintentionally good at low level unintentional enjoyment
>>
File: 31741039675919361.jpg (59 KB, 303x311)
59 KB
59 KB JPG
>Figured i'd save money on dominating by making my own shotgun shells
>Low quality armor plate costs almost the same as 15 shotgun shells
Make it make sense
>>
>>3903121
>cooking a steak makes it 100x more valuable.
>>
>>3903125
Well... Yes.
Not 100x, but definitely more expensive at the restaurant compared to the supermarket.
>>
File: frog.jpg (39 KB, 657x527)
39 KB
39 KB JPG
I had forgotten how utterly insane doing nexus of technology was without the shortcuts

>fight a million crabs
>a billion spiders
>jump down a hole you can't get back from
>a billion more spiders
>hermit crabs everywhere, many at once
>more fucking crabs
>get swarmed by strongmen after restoring power
>NOW if you want to leave you have to get through two nagas

And this could be the first lemurian installation you do after the mutants' if you follow the quests
>>
>>3903129
100x more valuable?
>>
>>3903134
trying going to LEMCO the back way from Fetid Marsh for the Supersteel Refining Data. Most 'uhhhh ok bro' section of the entire game.
>>
>>3903121
Pick up dissamble it saves you the plates and attachments
>>
>>3903156
Money is never more valuable than a feat.
>>
>>3903121
this is why I hated my shotgun playthrough. it was always a thing with ammo. combat shotties are probably good but it pisses away so much money it's just stupid.
>>
>>3903157
Honestly maxing dissamble is great especially now with specialist. Thats free repair and upgrades without needing to find all high quality parts again great as hell energy shield, Epistols, guns and metal armor
>>
>>3903157
>>3903165
I took it on almost every playthrough because I'm autistic, so having Specialist now is great for me.
>>
File: 20260103085120_1.jpg (830 KB, 2560x1440)
830 KB
830 KB JPG
>>3902879
Yeah. I somehow managed to save Jenny without cheese but i just immediately NOPEd back to SGS after seeing the mine to get some bear traps and gas grenades
>>
File: standby.jpg (136 KB, 986x740)
136 KB
136 KB JPG
>>3903168
>Fuck around inside the mine for so long that the burrowers right outside the mine apparently respawned
>>
https://underrail.info/build/?HggFBwMKAwrCoFUAAMKgwqAAPEYAAFp9FDxaAAAAwqAAACgrJCbCsDnClsKPwpAVwpg7U0XChxnCtcKk4p-jAeKgigHioo0B4qeCAeK0gAHit7AB374

shotgun burst build

thoughts?
>>
>>3902983
He just learnt HS math and believes that the rest of the world doesn't.
>>
>>3902991
>He really only cares about his discord circle jerk and not the rest of his players
Correct. He's going to have a rude awaking with Infusion sales.

>>3902998
>he is passionate about game design
That's why he added a cover system, overhauled the AI to make it challenging and added party/companions sections when it makes sense, right?

>>3903065
>Dominating had been solved
It still is, just sightly more tedious to play now.
>>
>Skill-based damage bonus for light weapons (those that have their AP cost reduced by Dexterity, which are: pistols, SMGs, unarmed, fist weapons, and knives) changed from the standard 0.7% per skill to 0.5% per skill
>Minimal weapon usage action point cost changed to 5 (up from 4)
>Silencer no longer reduces damage
Wonder how shit pistols are now on dominating. Always wanted to do a sneaky operator run where at least one of your pistols has a silencer
>>
>>3900911
No, I fell through a silly trapdoor
>>
>>3903228
>He's going to have a rude awaking with Infusion sales.
Stygg seems like the type of retard to double down so I doubt he will care. I saw the gameplay for Infusion and that puzzle he posted and decided its not for me. I think that's the consensus for most people outside of the most diehard Stygg dickriders.
>>
>>3903312
The hacking system is really appealing to me. That has nothing to do with Underrail, it just happens to be the kind of puzzle I enjoy.
>>
>>3903312
>Stygg seems like the type of retard to double down so I doubt he will care.
That is usually a good trait for a game developer, since 99 % of fans are drooling retards and their input worse than useless.
>>
>>3903331
>That is usually a good trait for a game developer, since 99 % of fans are drooling retards and their input worse than useless.
I don't care for Stygg's attitude or his game, but you're right. I'd rather have a dev have a consistent vision and stick to it, even if I don't like it personally. It really sucks when a dev is wishy-washy and blowing in the wind and listening to random contradictory retards and doesn't know what they're doing and throwing balance changes at the wall and seeing what sticks.
>>
>styg has said before that he doesn't like crit stacking
>doesn't nerf crits in any way with the patch, just a bunch of shit that didn't need nerfs to begin with
What is wrong with that retard
>>
Phreaks glove doesn't seem to be effected by high technicalities or at least it adds very little to be noticeable
>>
>>3903344
>actually encourages it by increasing enemy health meaning you need shitloads more damage
>>
>>3903173
their respawn timer is like sub 30 minutes. It's not just you.
>>
>>3902116
cage for a penis.
>>
Just how crucial is temp elec for 3 agi tanks? Or to put it in another way, is 12 (13 if brap room generated) str too low for a fist mage?
Ie either 9 con / 15 str, or 12 con 12 str.
>>
>>3903388
it's irrelevant
>>
>>3903391
Oh. Well, good.
>>
>>3902138
Why should I care about females? I'm not attracted to them, I don't like them, they're ugly and they poison literally everything they're involved with. No one needs a female for any reason at all, and yet they just cannot abide the possibility. Case in point: you aren't even a female and you're panicking to type out (with absolutely atrocious grammar, by the way) a white knight rant.
You literally cannot even bear the thought that someone else doesn't like females the way you do. Do you ever think that's a shield against your own inadequacies?
Why does it upset you so much that someone else might not desperately need a female to make them feel better the way you apparently do? Do you have an attack of existential anxiety when you're looking at a menu and you realize that the restaurant offers options you don't want?

But back to the actual thread topic: I could have saved her but I chose not to. Other people can make different choices than those you would make. Go deal with that, little boy. Maybe ask your mommy to kiss it and make you feel better. Or find a female for emotional support.
Good luck with that.
>>
File: shield_bash.jpg (181 KB, 810x702)
181 KB
181 KB JPG
good. very nice. haven't even maxed it yet. still expecting to get 33% more damage on this
>>
>>3903429
fag
>>
Show me a character build that could Iron Man Fetid Marsh
>>
>>3903477
the fetid marsh is actually easy if you just
>stealth through it
or
>put on the right equipment

Its trivial.
>>
>>3903478
*without stealth
because obviously stealth is broken OP and walks past everything.

>right equipment
there's nothing that covers all the damages in there and serpents will shred the armor, but I will accept being proven wrong.
>>
>>3903479
ok, its actually pretty easy
>bioscrubber + a healthy supply of ironguts
>infused sea wyrm leather armor, go ahead and do dense foam
>infused sea wyrm tabis

There, you have immunity to bio and acid, strong resistance to melee attacks, and like 20ish DT
if you have an efficient energy shield, you can tank locusts for a long time
if you use the ethereal torch with juice, you can easily kill all locusts on a map before they get through your shield
>>
>>3903478
>Its trivial
And barely takes 6 million minutes per turn!
>>
>>3903487
yep, its a total slog
>>
I used the number mod for the Phone Phreak quest and I don't feel bad about it
>>
File: voomer.jpg (90 KB, 606x302)
90 KB
90 KB JPG
>It's Booth instead of the new thingamashits
Goddamnit. I don't know if I have another playthrough in me.
>>
>>3903490
just write down what you hear bre
that puzzle drove me fucking insane the first time i did it but now i can solve it just fine
>>
>>3903490
There's no failure if you mess it up, you can just retry and retry. I've done every phone legitimately several times, a few pots of coffee, an evening of my life, I got very good at it. I use the mod now too, it's just faster, I think I've earned the permission and it's not like I'm cheating myself into getting something I couldn't already get.

I did the sonocaster puzzle legit
>>
>>3903471
You should think about why you can't get your dick sucked even on grindr.
>>
>>3903479
Reminder that stealth is a valid gameplay style and is in fact the intended default mode.
>>
>>3903488
>slog
It's almost as if it's... a quagmire...
>>
>>3903500
slogbog
>>
>>3903456
Shield bash is actually strong?
Weird.
>>
>>3903498
...aaaaand that's why Styg needs to shut the fuck up about his gay game design. He thinks his invis noclip admin command powertrip crpg gameplay is heckin' awesome he's fucking wrong. Probably sits in his cuckcloset and whispers to himself "this is why stealth is the best skill." Seriously what kind of weakling enjoys stealth? Styg, that's who.
>>
>>3903483
CAU armor is up there with the biohazard boots but locusts can still be a problem. I had a somewhat easy time clearing with bloodmage since I could one shot hives and fire aura chasing locusts
>>
>>3903503
It's all in the specialization points. One turn cooldown, double the damage, 0 AP cost, synergy with Boarding Up feat (and Shield Arm but I didn't want to allocate 8 strength just for that feat). It's okay. It's different. It's fun to see riot gear with a shield not be absolute trash for a change.
>>
>>3903505
It's fine.
>>
>>3903514
I'm THIS close to making a comission where Styg hammers his balls non-stop with writing on top - "Underrail Infusion is in active development".
>>
>>3903514
Imagine being this pathetic. Dude should just kill himself.
>>
File: cry.jpg (40 KB, 786x448)
40 KB
40 KB JPG
>anons ITT

infusion is going to be phenomenal
>>
>>3903520
Less talking and more genital self-mutilation, Styg!
>>
File: xbow.png (164 KB, 1843x876)
164 KB
164 KB PNG
new optimal xbow build
>>
>>3903522
disagree but how did you get a builder with anniversary nerf update?
>>
>>3903514
How old is this kid? I'm surprised he didn't grow or change over 5 years. I guess that's the problem with echo chambers.
>>
>>3903524
its a discord tranny oculite exclusive
>>
>>3903528
then why is he sharing it here?
>>
>>3903529
he's not sharing it
YOU cant use it
>>
>>3903520
Infusion is unironically gonna be fucking awesome.
>>
>>3903501
Perhaps even a swamp. Or a marsh. A fetid one, at that. A sort of fetid marsh, if you will.
>>
>>3903531
it really is
people are dooming about it but I think its going to change rpgs forever
its a whole new level of game

>>3903532
a swamp has woody plants (like trees), a marsh does not
a bog has acidic water, a fen has alkaline (or vice versa, I forget)
>>
>>3903533
For me, it's muskeg.
>>
File: naggers Tongass my anus.jpg (365 KB, 1280x960)
365 KB
365 KB JPG
>>3903538
Oh yeah, that's the stuff.
>>
File: Dude_and_Ezra.jpg (3.13 MB, 5466x1725)
3.13 MB
3.13 MB JPG
Ok, I've played and ranked these dominating builds, some of them more than once like sword, pistol, and throwing.

1. Pure throwing
2. psi xbow
3. psi knife
4. versatility expertise SMG
5. psi monk
6. pure hammerbonk
7. warcrimes
8. tincan AR
9. tincan combat shotty
10. TM sword
11. TM pistols
12. an attempt was made with spears

I'd like to retry some of these weapon types with different styles and the more up-to-date game. For example, I think I could make spears and shotguns look a lot better with my much greater understanding and skill I have now, I don't think I gave either of them a solid build. I'd like to see if SMG and AR are any different after all this time, and I'd like to try hammers again but somehow do a better job; because it was an incredibly uneven experience and I can't shake the feel that I was doing something wrong.

However, next up is a PK+MT penis explosion build that I have a gut feeling that it is going to rank top 3.
I have the following still yet to try: All Heavy Duty weapons, TC+TM, non-psi fist, sniper rifles, energy weapons, and all of the more interesting hybrids of weapons, combat styles, and psi.
>>
>>3903545
I recently played ARs again a bit
it feels like they dont burst as well
I know heavy duty changed how bursts work a bit, now it feels like you dont quite get the "death cone" effect so much, but I didnt do a full run so im not really positive
>>
>>3903545
Implosion is affected by mechanical resistence and ends up being underwhelming. MT is my favorite psi though.
>>
>>3903545
For exploding peni with cryo stasis one thing to remember is you can't use proxy. Also remember to get EW still for industrial bots though its less effective now from when I did it. Still you can afford to spec shattering to only need to do 30% damage for them.
Are you gonna do tranq mage or pychosis
>>
>>3903565
>>3903566
SI Psychosis. I think with shattering spec, crits, electrokinesis and imprint bots are going to be the least of my worries. No expose weakness.
>>
>>3903575
Aight though I'm not sure if EW a hard requirement for one tapping industrial since I can't remember if I fully needed to spec shattering back then. I think it just needed 1 pt before the patch
>>
>>3903578
As fun as it might be to one-tap Industrials I'm not worried about it. There's a total of 0 hostile Industrial Robots you can't engage with near a door, and there's corrosive acid and firecracker caps. I shouldn't need an extra feat.
>>
>>3903587
KK just letting you know the amount of resistance needed to debuff em. Kukri and crowbar combo should cover you best case to only 1-2 shattering spec
>>
>>3903514
>Muh suffering
I thought he was a Serb and not russian
>>
>>3903630
Is there really much of a difference between the two besides who is catching and who is pitching?
>>
>>3903533
>people are dooming about it but I think its going to change rpgs forever
How?
>>
File: G9xwQ9eX0AA92SH.jpg (97 KB, 515x720)
97 KB
97 KB JPG
>When Styg drops a new patch that just makes the game worse and gets mad that some people don't like it
>>
>>3903644
>legacy psy
First time?
>>
>>3903492
fyi the basedgod on nexus with the "most random dungeons spawn" mod updated his mod TODAY to make the boost lab always spawn along with everything else. you can now install it and never have to fuck with the RNG of getting trollface coral vs. +1 stat thingamashit ever again. just ignore the bonuses and extra shit you don't want to do to keep yourself fair and actually enjoy the game.
>>
>>3903651
I miss the versatile psy toolbox so much it's unreal.
>>
>>3903655
But i don't want everything to spawn, just this.
>>
File: 20260103140856_1.jpg (464 KB, 2560x1440)
464 KB
464 KB JPG
>Fire my thumper at some kamikaze bots
>See this a moment later
Dominating is scary
>>
File: tattoo.jpg (53 KB, 638x497)
53 KB
53 KB JPG
>>3903657
that's fine, just ignore the extra things you don't want, which is pretty easy to do.

alternatively, I know that deleting or removing Data\fragments\frags\gc_gypsy.obj removes coral, fucking with one of the remaining files in \frags will probably get rid of Booth with maybe some unintended but livable consequences. I would suppose that it's one of the files(or all) that are labelled starting with ccs_ as ccs would likely stand for [C]ore [C]ity [S]ewers. ie. something from pic related with guesses that stuff like xpbl_ww_jeteater doesn't mean booth it likely means expansion water ways Otto and the jeteater quest with the other two similarly named being the hopper racetrack and ludenholf or w/e fatcat on the boat.

it's up to you
>>
>>3903659
you stumbled onto the meta for that level
>>
>>3903660
i'll give it a try
>>
>>3903662
I might just start chucking a grenade at every abandoned looking facility and then hide to see what comes crawling out
>>
>>3903545
How is tincan combat shotgun?
>>
>>3903669
>I might start playing Underrail the way it was meant to be played
welcome to dominating

>>3903670
shit. I mean, it worked, barely. I wouldn't recommend. I think shotgun specializing builds should focus more on mobility and fluid gearing defenses instead of metal armor and use pump shotguns and only using combat shotguns in very specific scenarios like the warehouse mission because otherwise they just consume crazy amounts of money for very minor performance. Too many disadvantages, too many weaknesses, too many hurdles, lots of reloads, most of its success coming from throwing stuff and tricking up fights with ideal corners. I would never do the same idea ever again ie. 8 strength for max DR armor and full auto feat on shotgun and just try to out-muscle.
>>
>>3903659
The noise as a lure is primary use for explosive type mines, by the way.
>>
styg you rat(hound) why did you make the Claymore 2 handed only in the new patch, it wasn't like that before, at least you could've buffed it or added a way to refurbish it
>>
>>3903718
Purchase Infusion
>>
>>3903674
>>the way it was meant to be played
Making builds in the character creator and circlejerking about them on discord?
>>
What primary offensive skill would you pick for each of the following characters?
>All stats at 3 man, hated by god, more creature than man
>All stats at 6, a little better than average, at everything
>All stats at 10, the ubermensch

I think the only way the 3 stat man could live is by going full stealth and using / abusing throwing and traps. 6 stat man could go into ARs comfortably with stat level-ups. 10 stat man would make a good psi-monk, strength dex and will scaling on fists + good psi powers would be nice.
>>
>>3903817
All stats 10 and more is just Carnifex
>>
>>3903817
>grenades
>shotguns
>energy pistols
>>
>>3903659
Industrial Bots in my Dominating runs always destroy maps of Death Stalkers, Mutants, (some of the) Coil Spiders and Lunatics.
Before I personally disassemble them myself.
>>
>>3903963
It begs the question of why Biocorp even made war robots if the industrial ones were so much more powerful.
>>
>>3903966
Biocorp was always dysfunctional.
>>
>>3903966
>why Biocorp even made war robots
They really didn't. They made security robots that are just cheap security guards. The real question is why industrial robots are killing machines with flamethrowers.
>>
>>3903972
*industry*
heat and metal-pressing
>>
imagine an actual WARBOT
big and treaded, like an industrial bot
but with tungsten armor and either two minigun arms or a minigun arm and a grenade or rocket launcher
oh wait thats a dreadnought
>>
>>3903977
>imagine an actual WARBOT
You mean a naga?
>>
>>3903982
Typical of lemurians to make a less efficient shape just to make it pretty

Imagine how much tougher it would be if it was just a fucking tank
>>
>>3903983
Tanks are awful for underground archipelagoes. It's either small wheeled/tracked robots or humanoids.

>less efficient shape just to make it pretty
t. soulless biocuck
>>
>>3903966
Industrial: Slow, expensive, hard to transport, can't handle doors, expensive to repair after damage, defeated by a small trench, defeated by somebody walking briskly.
Plasma Sentry: Lightweight, easily deployed, agile walker that can circumvent hazards, optimized for cost, protected by a rechargeable shield minimizing the need for repairs, has rapid range engagement with accurate lasers it can shoot at range while pursuing targets and a heavy plasma turret for punching through serious threats.
Sentry Bot: Dirt cheap autonomous RC cars that can selflessly swarm and neutralize a threat with deployed flashbangs, tasers, and highly reliable conventional rounds.

I think from Biocorp's perspective, their robot lineup was ideal. From their perspective, fields of plasma and laser fire from moving energy shield equipped turrets was a highly cost effective deterrent from large scale threats. Sentry Bots likewise made excellent deterrents against rogue agents and unlawful behavior; see someone trespassing and they'll bombard them with flashbangs until they taze the person in the nuts and shoot out his kneecaps, then just flags a janny for cleanup. Industrial Robots on the other hand weren't for a security role at all, and instead essentially hydraulic press on wheels that spits flame designed to withstand highly dangerous environments and remove obstacles.

From the player character's perspective, a single mountain of overbuilt and belligerent industrial machinery in some lost ventilation access tunnel is the nightmare but only in the way that meeting a steaming locomotive in a train tunnel is more of a health hazard than getting into a scuffle with the police.

>>3903977
ding ding. this anon gets it

>>3903983
tbf they only did that with the Strongman line, which were assistants not sentries. Naga Protectors are insane and would have wiped the floor with Biocorp, which is probably why Biocorp just shelled them with bioweapons instead.
>>
My 20 STR Infusion character will pick up a industrial bot, tie a big stick to it and use it as a hammer. His power is maximum
>>
What fascinates me most is how nobody militarizes psi in Underrail. The only thing holding Lunatics back from being the dominant force in Underrail is that they're batshit crazy mumbling about colors and writing themselves bad poetry in dank caves. It's hard to imagine that the Protectorate or somebody with the population and resources isn't just recruiting all of the cave wizards, linking them up with those psi head-bands and just mind-nuking whoever they don't like. Hell, the Lunatics can astral project psychic dopplegangers, that THEN mind-rape victims from a remote location. Good luck figuring out how to deal with that if it ever gets directed with a militant focus. The closest anything gets using psi in a militant way are Tchortist's which canonically weren't on anybody's radar as a threat outside of the Oculus's super secret thinktank work.
>>
The game is a bit short on good combat quips compared to other crpg's like it but my favorite is when a Lunatic in combat with you shouts "Get the others... it's Him!" like they've been expecting you.
>>
>>3903994
have you ever seen a dreadnought patrol fight lunatics? lunies get wiped
lunies wear light armor, have simple crappy weapons, and are insane; they have no problem with friendly fire for instance
the only thing that could reasonably hurt a dread are the rare plasma beam ones, but one on one the dread would win that fight every time

the overminds are all old geezers; guess it takes a lifetime of lunie experience to get that good

the faceless have weaponized thought control at least, and oculus has many competent psions
sgs has several experts too
natives have weaponized psions
>>
>>3903994
Compond soildiers are prob the only militarized force we seen. Weird how protectorate has practically non. Most prob were in the upper echelon before and got purged from what I gather
>>
>>3903994
The lack if psi use overall is a complete waste. Thought control could be beyond broken in a real RPG but in UR it barely has a couple of dialogue options. Guess whatshisname from SGS station uses psychokinesis to help with the collapsed tunnel and that's all.
>>
>>3904007
Sad we can't use PK for agility checks like the lunatics can to get zapped by Oculuses defense system.
>>
>>3904007
There's the metathermics master who "countered" his mutagen mutation by cauterizing off his active mutation in real time that the mutie camp in expedition talks about.

Dyson is also clearly on some kind of transcendent level with psi, although it's also ambiguous because he doesn't actually use psi directly. I've always wondered if Six has any idea that you and him were riftwalking and if that would throw him at all. I've also wondered just how powerful Anton actually is if he pushed him limit. The fact that he saw into Tanner's mind at all suggest he's probably the second most powerful psi user you can meet in south underrail, and his in-game stats back that up at 18 will, 15 intellect, and 270 something TC skill (which I think is almost 50% higher the than the next highest NPC). Only Azif comes close.
>>
>>3903994
try picking a fight with the oculites
>>
>>3900911
Does this game have mods already?
>>
>>3904012
>and 270 something TC skill (which I think is almost 50% higher the than the next highest NPC)
oyensorm has like 700
>>
>>3904021
>oyensorm
386 and it's not human so it doesn't count.
>>
>>3903545
>1. Pure throwing
Yes. I'd put it higher than that if it were possible.
>>
>>3903994
What makes you think no one militarizes psi? Why do you think humanity is living like barbarians in caves? You can hardly take a step in Underrail without tripping over some evidence of the world-shaping and civilization-shattering consequences of the militarization of psi.
The kinds of conflicts that the player is involved in during the course of this game's story are between the negligible insects bickering about who should rule which ant hill. And even then you directly interact with more than a dozen characters and entities whose psionic power is actively shaping the world.
So, like, what are you even talking about, dude? Did you even play the game?
>>
>>3904029
>no one militarizes psi?
Yes. There is no military that is using psi as a force multiplier in the game. All the psi in underrail is is a bunch of loonies and a 36 year old who still looks 16 making his drink fizzy with his time powers.

>why is humanity living like barbarians in caves
Because of the Descent.
>>
Styg shitting on his own game is very bad news for the "Good games chuds have made" list
which just includes soulash 2 and facotrio (I don't think minecraft and Rimworld are good
>>
>>3904023
its 700 something on dom, and its technically a human so get over it
>>
>>3904034
it's 386 on dom. we could count tchort by your rules
>>
>>3904035
it fucking is not
he gets like 20+ spatial projections, do the math
>>
>>3903994
Not everyone can become a psi user and most who do are derailed.

Still, i guess nothing is stopping militaries from using derailed people with bomb collars or something.
>>
>>3904031
It's indirectly explained in-game. The psionic gene is almost only appears in southerners, and the south is a shithole wasteland compared to the more organized parts of underrail, and even there it's rare. The people who do end up psionic then are most-often pretty weak, so the actual pool of powerful psi users is small.
>>
>>3904037
NPCs don't use the same formulas as the PC. Reading his TC score directly from the game it's 386.
>>
Woah is level 8 before finishing GMS and only picking up the 5 really easy oddity points in junkyard normal or is that the intellect impact?

What's the formula with intellect and xp/oddity anyway?
>>
>>3904040
regardless:
https://www.stygiansoftware.com/wiki/index.php?title=Cognator
smartest character in the game, strongest thot patroller in the game
>>
my jacknife fuckin disappeared
>>
>>3904049
based recycle item retard
>>
>>3904049
you recycled it, you dingdong
>>
>>3904048
>reminding me that Heavy Duty is canon lore
ick
>>
>>3904050
>>3904051
FUCK
>>
>>3904031
So you definitely have not played the game yet.
Just so ya know, psi enemies appear in lots of groups, not just the Lunatics. They are part of the guard force in Foundry, Core City, SGS and the Protectorate. They're part of the expedition in the black sea, they're a central presence in the culture of barbarians in the black sea. They're literally crawling around the caves like cockroaches in the form of actual literal insects. They're everywhere.
And if you had played the game, you'd know about the anti-psi poison that hard-blocks all psi powers. Or in other words, you'd know how stupid it would be to make a combat unit of nothing but psionic combatants.
And what do you think caused the Descent? Because right there you've admitted you didn't play the game.
>>
>>3904058
>They are part of the guard force in Foundry, Core City, SGS and the Protectorate. They're part of the expedition in the black sea
show me a single one
>>
>>3903817
stats at 3 is stealth, lots of traps, utility throwing, and lots and lots of TNT tricks.

stats at 6 is shotguns but it's just enough to trick you into thinking it'll be alright but you should have just done stats at 3 strats.

stats at 10 is PK Thermics Spear in supersteel.
>>
>>3904058
Psi-nullifying poison gas grenades, used like tear gas, when?
>>
File: 1727225739370910.png (97 KB, 355x229)
97 KB
97 KB PNG
>>3904050
>>3904051
>>3904053
found it
My core city stash is so big i didn't see it even after looking there twice
>>
>>3904063
never. he's full of it. it's just like when people try to argue that underrail is post-apocalypse, when in reality it takes place in elaborately well constructed and well organized societies with well-understood advanced technology with people living in places with history and quality of life no different than modern real-world euro towns.
>>
>bandages aren't craftable
c'mon styg, I can make elaborate drugs out of my pocket
>>
Are the cave hoppers outside of the newton building area infinite? I have inadvertently killed at least 9 of them with my bear traps and there are still three more running around.
>>
Is crit viable on SMG? I really like the thematic idea of being a guy who jumps out from the darkness with an uzi and hoses down crowds but I'm too autistic to play anything but DOMINATING.
It's as simple as taking ambush and focus stims, right? Maybe expertise also and just shoot things with high off-crit damage too.
>>
>>3904099
Yes they're infinite. I sometimes spend time killing 60+ for the Cave Dragon Tail oddity to drop.

>>3904100
Yeah it works. It's not even complicated.
>>
>>3904100
I hope you liek repair kits
>>
File: 20231221201637_1.jpg (436 KB, 1920x1080)
436 KB
436 KB JPG
i need to kill everyone with weapons in underrail so I can make the repair kits and bullets in order to kill everything in underrail
>>
>>3904116

thank god for CE so I don't have to deal with that slog for the 200th time.
>>
>>3904116
I take into consideration the tedium of inventory maintaining when I rank a playthrough.
>>
how do i make repair kit for big machine gun from a bunch of broken knives
>>
>>3904125
>how do i make repair kit for big machine gun from a bunch of broken knives
As we like to say, "run the mill in reverse, to add material to the part"
>>
All the cool jet skis have lights that ruin ambush.
I guess i might as well buy a devastator.
>>
File: JetsKeys.png (23 KB, 1497x153)
23 KB
23 KB PNG
>>3904130
I think the shark looks pretty neat.

The best tanky shooting platform is the leviator, imo. It has the same stability as the dev, and while not as tanky it isnt as slow either, and as a nice bonus it has the highest energy protection.
>>
>>3904058
Anon your anti psi poison needs to get past armor first to trigger. And even then its just melee... And psi nukers/tacvest freeze fuckers are very common
>>
>>3904012
>I've always wondered if Six has any idea that you and him were riftwalking and if that would throw him at all
He at least suspects, which is why he warns you that the Torch might not be enough to keep you safe if you keep it up.
>>
>>3904119
Is there an updated table for the anniversary update yet?
>>
for me it's the sonocaster to break rocks
>>
>>3904299
For me it's Implosion + Recurrence.
>>
I think I'm going to pass on Underrail 2. The thought of dealing with this kind of "mandatory developer support" again is not pleasant.
>>
>>3904299
well yeah
sledgefags have their own option
>>
>>3904249

No, however I just use the console nowadays.

https://github.com/klowd92/underrail_developers_console
>>
File: 1727632040486.jpg (97 KB, 996x996)
97 KB
97 KB JPG
>>3904342
>guy took less than a month to update it for the current version even with all the changes and obfuscation
Absolute king
Thanks, anon.
>>
>>3903545
did something good happen with throwing in a later update. I'd think if it were so good I'd have done a run with it. Or is what makes it good hidden somehow
>>
File: throwing is fine.png (1.54 MB, 1280x720)
1.54 MB
1.54 MB PNG
>>3904361
throwing got a huge buff in an update years ago
>>
>>3903817
If we're doing weird hypotheticals, here's a thought experiment: ultimate hybrid. You get two weapons, and everything you need feat, skill, and specialization-wise to make them work at full speed. What two weapons do you pick for maximum functional synergy?

>Sniper rifle + knife
Start with shooting spree, kill hard targets with rifle and small targets with ap efficient knife.
>Crossbow and Chemical Pistol
Blob traps + deadly snares crits, do all normal crossbow / chem pistol shenanigans too.
>>
>>3904361
Throwing just does it all. Almost 50% of "builds" put points into throwing to carry it to level 12+ and then continue to use its utility. Checkbox on what throwing has: everything. By the time you *might* think the giant box of toys it has might fall behind and you need a *real* weapon for damage at level 20+, Throwing Knife damage scaling explodes through (Ripper, Fatal Throw threshold specialization, Remote Surgeon specialization). The room pure throwing leaves for quality of life is also gigantic.
>>
>>3904408
Instead of having to shoot them with a chemical pistol so you can shoot them with a crossbow, you could just set up ambush and shoot them with the crossbow once.
>>
>>3904351
can someone with basic skill in something better than paint crop that guy and give the background transparency so we can use him as a custom portrait
>>
>>3904435
Use some AI background remover. There are plenty of those online.
>>
>>3904435

quality kinda took a nosedive from the AI removing shit
>>
>>3904444
should make that a cave tear drink
>>
>>3904444
thank ye
>>
can you get level 30 before deep caverns on oddity?
>>
>>3904490
before this update, you could hit 30th early in the institute quests
now you can be 30th before the institute entirely
>>
Fighting coil spiders in the new patch feels so refreshing. Finally, an enemy that fucking dies when you hit them.
>>
>>3904524
Anon, the primary indicator of whether you ruined your build is when targets don't die in one round.
>>
>>3904532
that's just not true you fucking faggot.
>1000 hp
>55% dr
>level 12

stygger hp increase on DOMINATING in his anniversary nerf patch which you don't even fucking play
>>
File: rrail.jpg (497 KB, 2560x1440)
497 KB
497 KB JPG
>>3904535
not him but i'm killing non-robots in one hit just fine
>>
>>3904536
with that much optimization you should be 1hkoing industrial bots
>>
File: booz.jpg (953 KB, 2571x1435)
953 KB
953 KB JPG
Send Them to the Penis Explosion Chamber and Have Their Penis Exploded Immediately build is out of Junkyard and on to Core City.
Very early game was easypeasy because I have actual throwing skill. Up to depot I wasn't slaying anything out of my level range but I had no trouble doing anything that's supposed to be done; actually, killed a fair number of burrowers easier than normal on saving Jenny. Depot A was very very easy, killed everything necessary for all the oddities and then some, no reloads (outside of stomping over a few mines).
I went straight for the new lower passages lab but I'd never been there so it took some searching. I killed some very out-of-level lurker groups doing that, but I did find it, and I did solve the "puzzle" for +1 will. Apparently, "moderate" side effects is the same thing as lethal. It took a minute, but I found the zero side effect solution. I can't believe Coral charging you for scam trinkets is an exclusive alternative.

I am now penis exploding gangsters in drop zone for oddities, level 13 and looking REAL good. I should probably upgrade my psi and get some large stacks of psi drugs, it's a good sign when a character is cooking while wearing the wrong gear and using outdated skills..
>>
>>3904578
Well i'm not it still takes a dozen shots

Humans die in one though, even most bosses
>>
Why does spear throw need night vision when other forms of throwing don't
>>
>>3904585
Throwing that target's creatures and not tiles are all subject to lighting penalties like normal. Throwing Knives, Nets, and Javelins.
>>
>>3904582
lmao
a dozen shots, with 10/10 elemental bolts/crit power/bowyer
try a single mk3 shock bolt with ambush, anon

you are using an anatomical scope, right?
>>
>>3904593
Yes
Industrial robots are just too tough
Then again i haven't actually fought those after hitting lvl 30

I rarely use mk3 bolts too cause merchants just don't sell enough materials
>>
>>3904585
It affects knives.
You always need night vision goggles in underrail, even during the day!
>>
>>3904580
Which psi school are you focusing on PK or MT. Besides induction are you building STR for earlier max implosion/fist or MT spam
>>
>>3904612
I'm maxing both. 3 3 3 9 3 16 12 int. Because I want INT memes to help me get 100% psi crit chance. I just cleared Panacea Lab for level 14 and just watched some bandits and a Dreadnaught kill each other, which got me a sick Dreadnaught Controller oddity.
>>
>>3904622
>Because I want INT memes to help me get 100% psi crit chance
What?
>>
>>3904633
Survival Psychosis man, like, all of it, in me.
>>
Are tungsten shotgun shells overkill or do you actually need them for something on dominating? Things are a bit too heavy to carry around for fun
>>
I want to play this game but i need more nerfs, when is the next patch meant to come?
>>
>>3904790
the tankiest shit
psicrabs, nagas, plasma turrets, etc
>>
>>3904795
just cheat and remove 1-3 from your primary offensive stat if you want a challenge
>>
>>3904790
6p is plenty good vs everything.
>>
>>3904795
Delete Booth and the mutagen tranny so you get the gypsy then go talk shit to her.
>>
>>3904536
>max level
Of course you are. Before you get over the threshold of level 16~ and get access to all your tools, DOMINATING is AIDS+.
>>
Does a strength sword build with super steel armor and all the armor penalty reducing feats work?
>>
>>3904868
>Before you get over the threshold of level 16~
Which is like, two quests after depot A you can solve without fighting.
>>
>>3904873
yes. any build with strength focus can minmax armor sloping supersteel as its primary means of mechanical damage reduction
>>
>>3904876
Is it worth dipping into dex for flurry or just go full 18 strength?
>>
File: the plan.png (306 KB, 1024x200)
306 KB
306 KB PNG
>>3904894
Yes, and also for cheap shots. But if you're not a wuss, you can get by without them, too.
>>
Can you do both Phreak and one of the oligarchs' questline?
>>
>>3904905
yes, as long as you do phreak's first
>>
>>3903429
y so serious
>>
>Commando's free burst after a burst kill
>Shooting Spree's sniper rifle refund after a kill (or two with specialization)
>Premeditation psi-power usage
>Fully specialized pummel
>Fatal Throw refund on throwing knives
Is this all the ways to get an ap-free attack, or have I missed something?
>>
>>3904913
Special Tactics
>>
>>3904913
Fully sprcialized shield bash. I think the 1 ap spear throw deserves special mention. Fatal Throw isn't so much a free attack/refund and is just getting AP for throwing knife execute
>>
I want to replay this game after all the updates, but it's so long and there's little branching, so you're just redoing everything you've done already. And it requires such a granularity of interaction, you need to go through every map with a fine-toothed comb, which is not a bad thing, but does make it harder to go through something you've done before. I hope they double down on the randomness of content in Infusion, so that the game is more broad, less long.
>>
>>3904963
But autists like to do the same things over and over.
>>
>>3904966
Well, good for them boys
>>
>>3904963
The points is doing different builds.
There's little point redoing it with an unchanged build true.

But yes infusion apparently is both shorter and with more randomized stuff.
>>
>>3900911
I'm sick of Eastern Euros spreading their misery to every facet of culture. Drinking and smoking isn't cool. If you love Jesus so much then put a smile on your face you fag.
>>
>>3904974
Maybe he should do an Underrail roguelike. Pure combat. You're following one rail line deeper into lost territory. Dungeon after dungeon of bandits, lunatics, and monsters.
Maybe give the player a train as a mobile base.
>>
>>3904974
>But yes infusion apparently is both shorter and with more randomized stuff.
Good news for me. Unfortunately with different builds I still found myself doing the same things - clearing the whole area, looting every container - just in slightly different ways. And using the same side tools, traps, grenades. Seems like the main difference is tank vs cornerfucker. It's ok, maybe I'll try again. Heavy Duty is only 10 leafbucks.
>>
>>3905014
So Underrail but maybe fun and the option of roleplay? That's the opposite of stigger vision.
>>
Spears are such good quiet killers. They're also good loud killers when paired with MT, but I'm really starting to appreciate their ninja value. Just sneak up on a guy, tase or net (or whatever flavor of psi CC), then impale or spear throw (move away first if you tased). Free crit, tungsten + cheap shots + bison milk + crit power + blindsiding + good str scaling. Javelin throws are only 10 ap, but can be as low as 1 ap. Can easily quietly kill two enemies with two attacks. If you're MT as well, then you can thermD + net a nigger, spear throw him, follow up with a grenade, follow up with a premed AoE spell like fireball or iceball or plasma beam, then sprint up and sweep and/or impale whoever is left.

If you iceballed, then your sweep can generate many stacks of taste for blood.
>>
>>3905046
Too bad spears suck
>>
>>3905050
im having a good time and im killing everything, on nuDOM
>>
>>3905057
I wanted to like them but they were shit no matter what i tried
Post build bre
>>
>>3905058
https://underrail.info/build/?Hg8HBwUDAwYAwqAAwqDCoMKgUAAAAABkaQ8-dgAAwqAAAAAAKyY5JMKVwpROBsKsSwrCkzzChQh8GSrDiBrCnsKfwqHCrsKc4qKMA-KzjgLis6ID4rOkA-K3iQLit4oC374

lvl 20 at the moment
>>
>>3905066
Alright that looks pretty cool.
>>
>>3905066
>>3905068
But despite MT being more interesting than TM, i'm not sure it's more effective. Also no increased strength?
>>
so what's you guy's verdict? should i get the anniversary patch or keep my current version. currently playing a barehand build btw
>>
is the EA going to be accessible for all or only a handful of influencers?
>>
>>3905071
well, first of all, do you want to play TM with every build?
theres more synergy between spear and MT than anything else and MT, imo
with tm, youd have to kill everything with your spear and you wouldnt have much utility
with mt, you get plenty of AoE shit and utility
>exo aura fire immunity and enemy path control; makes you immune to half the damage from thermD
>thermD + spear throw to fuck a group of clustered enemies
>premeditated (albeit very late) iceball + sweep for tfb stacks
>cryostasis + impale (or throw, honestly)
>cryoshield + spear block for nice protection
>spears get naval jousting and hunter, and fast jets get a melee damage bonus, so you're especially deadly on the torpedo, doubly so against serpents
>cryobarrier is very nice on water maps as well
>plasma beam if you just really want some ranged damage; very good against jets but pretty good in general, especially with a filter

early on, cryokinesis is very nice for some unmissable ranged damage to start fights from afar or to slow down and hurt distant enemies while you run away or hug a corner, also slowed enemies proc 15% opportunist

and yeah, its very tight on feats
I had to make a hard choice between going with str or dex and decided str makes a bit more sense
it raises overall damage and lets me put on tungsten armor for the really thick fights
the extra init and throwing accuracy from dex would have been really nice though
on this run, I didnt get booth so no beast tattoo, but I will get the new chempuzzle so I'll have 16 str if I can do it
>>
>>3905081
I find block be almost completely useless.
But metathermics has another perk: exothermic aura melts nets so you might not need escape artist. (Only nets though, doesn't work for acid entanglement, traps etc)
>>
>>3905090
nets and webs, yeah
I'll find out before long if it works on bolas

block isnt useless, not by a longshot
I dont see how you could think that
>>
>>3905046
my SMGchud is running around with a spear for his earlygame, can confirm they're very powerful
just speared all the bugs holding up newton
>>
>>3905106
A chance to sometimes make melee attacks hurt less isn't a good feature.

Compare it to Uncanny Dodge, which guarantees you'll completely avoid melee attacks, a feat people don't even give much of a shit about.
>>
>>3905129
its every time, with spear guardian and 2 spec points

uncanny dodge lasts a whopping 1 turn, and I dont think it works if you managed to get stunned/incapped/entangled before being attacked
>>
>>3905129
Uncanny dodge is pretty good. Extremely useful vs crawlers, especially, as it works against their sting.
>>
>>3905046
Yeah after my Shield Bash maxxx run I started craving a Spear playthrough; I'm going to run two Spear playthroughs side-by-side- one doing PK and one doing MT.

TM is probably better than at least MT+Spear if not both just on getting 2x Spear Throw on a turn and getting an extra attack and 30 movement. TM is always going to be stupid like that; Styg is just up on huffing time magic wank I guess.

>>3905076
fists got hit maybe the hardest, rather unjustly. Finish your current build THEN update.
>>
File: both.gif (262 KB, 400x222)
262 KB
262 KB GIF
>>3905162
>>3905071
>MT or TM
>>
>>3905183
you wont have enough slots for all the good shit
you could pick the most OP from both, but thats like half mt, half tm, full investment
>>
>>3905189
it's real tight on skill points too.
So i've been thinking about a 10 int build with polymath, specialist and high technicalities.
Something like this
https://underrail.info/build/?Hg4GBwMDAwoAwqAAwqDCoMKgAAAAAABGbgA8UAAAwqDCoAAAAMK2JCYZOSvClCrCh0vCkwbClQo8374
>>
>>3905196
that does look pretty good
>>
Does the polarize debuff stacks on each electroshock jump or does it apply only on the main target?
>>
Theoretically, would the value of charons go up or down if the Foundry metallurgists acquired every bit of Super Steel refinement data process in sum of accessible human knowledge (due to the self-interested/good Samaritan actions of the PC during his time in south underrail and his obsession with looting and searching every nook and cranny) and everyone started putting their Charons to be melted at foundry into high quality super steel removed of its impurities?

Super steel is significantly better than steel; stronger than tungsten but almost as lightweight as titanium-chrome alloys; yet can also be made into flexible sheets and fiber of incredible strength. And while not used mechanically in the game, super steel without its impurities is supposedly to have incredible conductive properties, which might mean it has potentially very significant value in electrical, electronics, and computing.
>>
>>3905241
The more charons they melt, the more scarce the coins become, so more valuable naturally.
>>
So... is everything in deep caverns gonna be immune to crit?
>>
>>3905270
do we even fight anything in the deep caverns? hack the power plant, stealth then biohazard suit the fungal forest, befriend the faceless, soliloquy and frogger the tchortlings. It's really just big T who last I seen seemed to get crit just normal.
>>
>>3905241
The value of tasers and batteries would go up once everyone is wearing pure super steel.
>>
>>3905270
besides mushrooms, what else is?
>>
Is it dumb to do Strength Versatility with Hammers and Miniguns? Are miniguns even good?
>>
>>3905209
It should.
>>3905468
I haven't tried Heavy Guns yet, no idea. It probably works.
>>
This PK+MT penis exploder is the second best character I've ever played out of 13 different characters.
>>
>>3905468
LMGs are better than miniguns. There, I said it.
Mostly because the minigun walking animation looks pretty gay.
>>
>>3905468

He's buffed mini guns a few times from when they were released but I still don't think they are that great. LMG is the better choice
>>
The way he designed miniguns almost makes me think STyG never played his own game tbqh
>>
I'm doing it anyway, tee hee
>>
the unique minigun gang in upper underrail always pitifully die when they fight the lunatics in map 3x
>>
File: Clipboard02.jpg (45 KB, 435x165)
45 KB
45 KB JPG
>>3905499
correct.
>>
>>3905485
How ya specs looking
>>
>>3905518
Pentium 166 MHz
>>
>>3905508
So he is a typical modder midwit?
>>
>>3905485
what was the best?
>>
>>3905518
Level 19 spec feat so atm 2 pt thermodynamicity, 4/4 induction, something like that.
>>
>>3905546
Like i posted earlier, pure throwing. Pure diesel that gave zero shits. Like clearing all the areas before depot.
>>
>>3905564
I don't know where your implosion damage at, though is max induction all you need to for blowin up industrials or do you still need to armor strip em a bit
>>
Holy shit, the MP5 is so fucking good. Do I even need to take crafting if I can refurbish this thing? Breezed through fucking everything pre-depot and then depot A with it.
>>
File: level 1 wizard.jpg (95 KB, 890x1080)
95 KB
95 KB JPG
>>3900911
>Expanded Psi Capacitance - Now also increase psi regeneration by 1% of max psi reserves
>Mantra - Psi regen bonus changed to 10 (up from 5)
>Added Polymath (intelligence 8) - Immediately grants 15 skill points and additional 5 skill points at every subsequent level.
>[Expedition] Added Specialist (level 16, intelligence 10) - Grants 1 additional specialization point per level.
>Forcefield now has resistances that scale with skill
>Cryogenic Barrier now has mechanical resistance that scales with skill
>Exothermic Aura now burns off throwing nets and webs that entangle the invoker
>Psychokinetic Chain - now transfers 20%+0.2% per skill (up from 15%+0.1%) up to max of 70% (up from 30%); max flat damage changed to 30+0.7 per skill (up from 15+0.35); psi cost changed to 25 (down from 35)
>[Expedition] Temporary Rewind - action point cost changed to 20 (down from 25), cooldown changed to 6 (down from 8), reversion delayed by an additional turn
Alright, I guess it's time for another quad psi glass cannon build. 10 Agility 16 Will 10 Intelligence. let's get it.
>>
>>3905468
no, I think thats the optimal way to do heavy guns
full str melee vers
balors in one hand, heavy gun of choice in the other
>>
>>3905504
gattler gang won when I tried it, and handily; they only lost flash
>>
>>3905613
nope, but having mechanics is still good for crafting AP/special ammo and scrapping melee weapons to turn into repair kits
hell even getting tailoring is worth it just for the big bucks: make and scrap random rathound leather armors for repair kits, fix the pricy tactical vests and riot gears to sell
>>
>>3905647
especially on smg you want to be able to craft repair kits
on my n16 build, I had around 50 mech, and used the lemurian engineer suit to be able to scrap even better stuff
50 mech lets you make advanced mechanical repair kits, but 50 mech itself doesnt let you scrap too much stuff past the early game; the higher the quality item, the higher your mech needs to be to scrap it
>>
>>3905613
People around here sleep on SMGs. They just spit so much damage
>>
>>3905654
They're really strong, even nerfed. I've never played a gun build even after being dom with machetes and knives and it's like night and day. Everything is so fucking easy when you can just shoot shit. Because I'm 7str 10dex and have versatility I can also just use melee weapons to kill things really effectively. Ditching dodge/evasion has also given me enough points that I can take persuade, shitloads of crafting and still have enough that I'm considering taking 160 in a psi skill and doing 3 will psi just because I can.
>>
>>3905613
You can always make bigger numbers through but its still good. And the only smg that can load acid rounds
>>
>>3905633
You could move 2-3 points out of STR/INT and into Per, pick up Brute Aim instead of Versatility, and get the same effective skill much earlier AND without burning 10 Spec points. All you lose is the ability to wave a hammer around sometimes and not drop 10,000 bullet casings every trash fight, but if you really wanted you could probably just put points into melee anyway to do that. Plus you can pick up more burst feats with that Per. On the other hand, Int is better now.
>>
>>3905683
no no no
https://underrail.info/build/?HhADAwoGAwUAUMKgAMKgAAAUAAAeAMKCZyY8UAAAAAAAwqBICCY7Yw0Vw59Vw6HCo0RQH2LCtsOgT-KdoAXiv4cF4r-bBd-8
balors hammer for defense and single-target bonking should that be preferable
I intended to use miniguns in the other hand but never got around to it; I had the brno from lvl 1 to lvl 25 when I stopped playing

metal helmet, mushroom brew
>>
I dont want to fiddle with traps but I want to play crossbows.
>>
>>3905698
most faggots these days dont bother with traps, they just use ambush
>>
Are grenades crits always 10% + 1.5% for throwing above 50 at 100% crit damage, or can you get them to have a higher bonus?
>>
>>3905668
I agree. SMG's are also amazing with Expertise. You're using the K&H MP6 which is great so far but my favorite is the NF R90 (I've assassinated Clifton for it without triggering hostilities before.) Exclusively to shoot 11 5mm shock rounds for 12 AP. SMG performance without weapon crafting is probably the top of the tier. They're also amazing with ambush using telekinetic proxy as a light source. It's been a LONG time since I've optimized an SMG character but they were so good at just erasing targets for such little investment it's just stuck in my mind that they can be GOATed.

>>3905683
>>3905693
I haven't gotten to HD weaponry yet but I think you both have solid ideas. I think one build wants to use a Hammer and has Heavy Metal and Versatility for a Heavy Gun side weapon, and the other just goes all-in on Heavy Guns and Perception but goes for Brute Aim because it basically gets the 8+3 strength points back that way which is a better deal than just having +3 perception and 8 strength for weapon handling and metal armor. I would guess the better build comes down to just how expensive it is to actually shoot your gun as your only means of damage. Hammers are fun melee but they need a little bit something extra and Versatility Heavy Metal looks a lot like exactly that little bit something extra. On paper, Heavy Guns don't seem appealing outside of the new ROck it lawn chairs and the lowest caliber bullet-maxed Ratchet LMG... idk

>>3905708
There's no way to increase grenade critical damage beyond 100%. Three-Pointer is a mid-tier bait feat similar to Expose Weakness. If you go deep throwing you'll see that you rarely throw a real damage grenade and instead just continue to use the utility throwing (ie. incendiary grenades everywhere instead of frag/HE) and obliterate things with Throwing Knives. Like feats like Hypertoxicity is just flat-out way more damage for your belt cooldown bar AND you won't be stretching to bring in more damage anyway.
>>
>>3905698
Just use Ambush and make Shock Bolt's mk II's and use LoC TC. If you haven't done crossbows yet, you're missing out. Traps are boring, just... skip fighting the Naga Protector's and Industrial Bots. Stealth and crossbows work together perfectly for that.
>>
>load an old save
>standing around Core City looking serious with a pair of boxing gloves on
>load a different old save
>standing around Core City looking serious with a pair of boxing gloves on

ah yes. the most stupidly effective side-weapons ever made: boxing gloves. In styg's world of spiteful nerfs, throw down some spicy foot, duck behind a corner, put on some boxing gloves, and end your turn.
>>
>found LMG during Retake the Outposts
>won't be able to afford 1 burst worth of ammo for hours without cheesing
it is underrail time
>>
>>3905740
The main reason you won't use damaging grenades is that they don't... actually do much damage... And flashbangs are almighty for action economy against anything not immune to stun. Use EMP for robots. HE grenades / mines are just fucking useless garbage, because even with the penetration value they still do less damage than the frags. So frag nades are ok up until the end of junkyard and then you never use them again.
>>
File: specops.png (133 KB, 1116x1085)
133 KB
133 KB PNG
>>3905740
I'm both the anon talking about three pointer and SMGs. I disagree on the uselessness of damage grenades post-depot, there's a few areas later on where you end up in a similar situation (shitloads of low DT enemies) like vs natives. You're probably right about three-pointer, though, considering in most situations you'd use a damage grenade you're using them alongside gas which is already giving you a big damage multiplier.

Expertise is great, for sure. +20 damage on every bullet adds up fast. Here's my gunked up psychotic build so far. I'm probably going to redo it and shuffle some things around, as you've got me thinking talking about throwing knives. Maybe something like SMG/Tknives/knives with 5 will for ripper.
>>
I finally killed the final boss after 1500 hours of underrail.
>>
>>3905847
Omedetou
>>
>avoided "only affects living targets" feats
>turns out robots are a joke with EMP on hand
Maybe I should just restart. Or maybe I'll try to clear the game on easy mode so I can get a feel for everything. Maybe EMP will turn out to not be so great, who the fuck knows.

This game kinda sucks. Feel like people who like it have just been stockholm syndromed after managing to push pass the bullshit.

Enemies be taking 2/3rds of my health in 1 round so on Hard that'd be death. Game seems designed for the kinds of people who love when they can cheese encounters and have the enemies never be able to launch an attack but that's the only way you can play. Sure, I feel clever *once* when I do something tricksey but for the whole game? Really?
>>
>>3905859
the game is just an atmospheric gauntlet for character building autism. there isnt really anything to push past to apart from more bullshit.
>>
>>3905847
what build?
>>
>>3905859
>be taking
I think I know why you dont like it
>>
>>3905862
That's why Underrail 2 should just be a minimum story roguelike.
Or just the arena forever.
>>
>>3905859
>grenades solve all your problems
Who would have thought? Guess it's time to add another 50% HP to mobs and nerf psi and melee.
>>
>>3905897
>>>3904536
>>
>>3905859
>Maybe EMP will turn out to not be so great, who the fuck knows.
The robots in the GMS compound are not the ones you need to worry about. Plasma sentries will wreck your shit if you're not prepared for them. And the various robots in Expedition are not a joke. EMP is mandatory to bring with you most stages of the game. This doesn't mean robots are a joke, it just means you need to specifically prepare for specific challenges.
>Feel like people who like it have just been stockholm syndromed after managing to push pass the bullshit.
You would come up with whatever random cope made you feel superior, but that doesn't mean you're right. It just means you're a self-soothing dumbass.
>Enemies be taking 2/3rds of my health in 1 round so on Hard that'd be death.
Wear armor, dumbass. And get an energy shield. That's what they're for.
But also you need to prepare for encounters. If you're getting away with just running into a room and facetanking everything while you slowly shoot them all to death, you're doing it extremely wrong and you're only surviving because you're playing on baby mode. This is not a shooter. It's a sneaker. And even so, the game is hilariously, wildly lenient on those kinds of brainless shooter shenanigans.
>Game seems designed for the kinds of people who love when they can cheese encounters and have the enemies never be able to launch an attack
Correct.
>but that's the only way you can play.
Incorrect. You've already proven that it's possible to just kick down doors and walk in with no armor or shields and just shoot guys to death. Wildly, stupidly unrealistic, and the game allows you to do it because trash like you apparently can't imagine anything that isn't Fortnite.
>>
File: Lorelai.png (346 KB, 1423x872)
346 KB
346 KB PNG
>>3906048
nice
my first finish was also xbow
8.5 years ago
>>
Rat King stealth hammer build really just fucking dies in the end game when the faceless mind rape you because those fags wouldnt stop running into weapons.
>>
>>3905862
Apart from all the dialogue, lore, story, exploration and puzzles and secrets, you mean?
Ya, life is just an atmospheric gauntlet for masochistic wage slavery. There isn't really anything to push past to apart from more bullshit.
You should kill yourself, before this semester gets underway, because you're in real dangerous of learning how to capitalize and punctuate soon.
>>
>>3905898
The normalization of AAVE really is having
interesting consequences on culture.
>>
>>3906061
Just makes friends
>>
>>3906061
This is exactly what I experienced. I didn't finish my hammer build. It took off at the start as a melee build and I thought it was going to be the best shit, then it just hit a wall. I had befriended the faceless but everything else was equally stupid.
>>
>>3906061
Bypassing the faceless in end game is a major balancing factor for lots of otherwise overpowered playstyles. Notice that I said playstyles, not builds.
In other words, you have a skill issue.
>>
nuDominating CHADs perhaps I spoke too soon. This MT+PK ride is starting to get some turbulence
>>
>>3906144

go get the exoskeleton

https://www.stygiansoftware.com/wiki/index.php?title=Psychophract_Exoskeleton
>>
>>3906122
wtf do you mean
Anyone can bypass the faceless, it's not a matter of character build.
>>
>>3906166
>Notice that I said playstyles, not builds.
>>
>>3906166
Have you ever... read a book, anon? One without pictures in it?
>>
I could never progress in this game because the combat boils down to ambush your enemy or die. Nothing but stealth felt viable
>>
>>3906242
best build is actually a tank build that doesn't even try to stealth or ambush
>>
GOOD MAN, IF YOU WOULD, OPEN SAID DOORS TO THE CAVES
>>
>>3906250
I like playing on hard, last time I tried being a spartan with a spear and shield but it did not work out at all, I kept being one-shot all the time.
I feel like playing a theme build is impossible
>>
>>3906258
the riot shield + spear is the biggest noob trap of the entire game. it's one of the worst feat combinations and completely wrecks noobs
>>
>>3906260
Hence my stopped playing because the build I wanted to make ended up dogshit.
All the fights boiled down to reloading anyway since I'd get killed by bad initiative
>>
Is taking dodge worth it even on high agi characters? Most mid-late game melee enemies are going to immediately skullfuck their way through non-tanks, let alone bosses with dom stats. Meanwhile evasion greatly reduces the amount of damage you'll take from stray bullets, xbowniggers and other regular chumps AND reduces AOE damage.
>>
>>3906267
it's always better to have dodge than to not have dodge. the more other mitigation you have the more dodge can do for you, too. the real question is if Dodge is work the skill investment over skill points in other places, and that depends.
>>
I've played this game like 2^4 times and had no idea that pirate witch had frozen pirate man hidden in her waterfall. Or that Travis can actually be talked down in price on the mechanics workbench. Wild.
>>
>>3906268
Those 160 points could go into psi-hybrid stuff, crafting, persuade/merchantile or even shit like stealth or traps. Maybe avoiding 1/9 of carnifexes OHK slaps just doesn't seem worth it, especially not when you can do the same (but more consistently) with a much smaller 40 point investment.
>>
>Want to start another run
>Have to reroll until i get utility tower boss since i've never fought him
>Have to reroll until i get mushroom cove scavenger because the water treatment plant is more fun than whatever shit harland had
>Have to reroll until i get non antithermic starting armor because fuck doing the early quests without stealth
>No longer want to start another run
>>
File: skill issue.png (730 KB, 1120x630)
730 KB
730 KB PNG
>>3906267
>>
I hope we can use wrestling moves like a suplex or a power bomb in Infusion. I will destroy every Death Stalker
>>
>>3906465
Based "I can fight a gorilla" pipeworker.
>>
>>3906465
you just want to play a different game if that is your hope for infusion. Styg doesn't want you to do anything cool. Your character will be forcibly intoxicated and incompetent, throat choked by NPCs and often suffering from bowel issues. If you did achieve anything, nobody will believe you, and you will have only negative romantic connections if at all.
>>
>>3906342
>watch me tank a midgame enemy for one turn with max endgame stats
>>
>>3906473
I mean you could also do that with uncanny dodge so ehhhh... Though that more usefull against crawler rooms
>>
>>3906467
>mutated cave gorilla

Styg pls step away from trannycord and get some ideas here.
>>
>>3906473

based af reply
>>
>>3906467
I also demand a special animation for brutality proc
yes I will pick up the Black Crawler, lift it towards the ceiling, and then tear it apart
with my bear hands
>>
>>3906478
>trannycord
I believe it now, considering he added an actual tranny to the game in the update.
>>
>>3906473
a "midgame" enemy that can consistently hit deathstalkers
I just want 4chan to stop being full of retards again, is that too much to ask
society was always a lost cause but I used to have a website at least
>>
>>3906473
also
>for one turn
aaaah the stupid, it hurts
>>
>>3906519
ancient rats are a midgame enemy, the first arena fight has one, the rathound king has several
i want a practical example, give me evidence of a mid-level (15ish) character consistently dodging a burrower warrior in harthor mine and post how much investment it takes to get to that level
>>
>>3906533
they're a lategame enemy that dominating throws at you earlier
the two canon midgame rats are supposed to be minibosses
>>
I think a better dodge evaluation example would be tanking first round attacks wildlife attacks that you fail initiative on. crabs, spiders, siphoners, and sea wyrm's. maybe the strongwoman/men too.
>>
help me on penis explosion math.

4/4 specialization Cryogenic Induction feat
70% mechanical damage reduction on target
I throw corrosive acid. Says it does reduction in all damage resistances by 7% per stack. Implosion damage is at its maximum of 75% of its current health.
Targets usually lose 10% of their maximum health from the acid throw.

How many stacks of corrosive acid do I need to shatter the enemy?
if the DR is 80% and the damage from the acid is only 5% of the maximum health, how many stacks do I need then?
>>
>>3906533
ancient rats and burrower warriors have the same attack value (203)
on dom, thats 264

at lvl 15 with 10 agi, your dodge will be 128
lets say you did the beast quest asap and made some low quality infused siphoner armor/tabis
q54 leather + q97 fiber = q101 infused leather
thats +48 from armor and +50 from tabis
with nimble, thats a total of ...260
so you're about even with their attack, giving them a 70% chance to hit

with jumping bean, you're at 316 if im multiplying it right
with adrenaline as well youre at 384, which is probably a 50-60% hit chance
if you have max TM with 3 will and a good headband, your precognition will lower that by 10%

so they will be missing about half the time, give or take
if you took deflection, they'd miss even more but I never see anybody take that feat

combine your dodge/evasion with boxing gloves and an amplified low/low shield and some morphine, you should last quite a while
>>
>>3906283
Try this:
https://www.nexusmods.com/underrailexpedition/mods/12
>>
I have no fucking booth but i cant find the fucking new thing either
>>
>>3906607
better go bar hopping for your charms then
>>
>>3906607
you have coral aka styg's slimey poo fuck you
>>
>>3906620
>>3906622
she has long been excised from the game files

I am going fucking insane someone post where on A7 lower passages the thing is supposed to spawn
>>
>>3906623
ive heard one of the spawn points is bugged and it can instead appear in the lurker base
but
I havent bothered to look for it myself on my current game, and I have yet to see it at all so I can't really say
>>
File: tranny_chemist_lab.jpg (315 KB, 2048x1150)
315 KB
315 KB JPG
>>3906623
this is one of the spawn locations of the tranny chemist room. two room north of blaine, following the east exit on the north side. I've not yet seen a different spawn but have heard about it, I think in the same area where you can descend a ladder into a black crawler area, which is reached from blaine by taking the northwest exit then going west, I think.
>>
>>3906644
THIS IS IT thanks
For some stupid reason i was ignoring this area since i took the other north exit from Blaine's
>>
>>3906591
Shattering and implosion works on "total current health" so you don't need to care to much about the enemy max health loss. As long as you hit that 30% damage of "current health" their penis is as good as gone.
If you need too prob can test on the industrail bot at the rig or the one telephoned in to kill lunatics, though I can't remember if thats a Dom only thing
>>
File: penis be gone.jpg (160 KB, 803x726)
160 KB
160 KB JPG
>>3906591
at 51% implosion and EW at 25% it did 20% health so 3 or 4 shots be enough. Firecracker by itself might do it
>>
throwing nigs vs axebow. to be stealthy and hidey
>>
>>3906712
>>3906722
It's 4 stacks of corrosive on the 80% damage reduction targets. This is great news. Electrokinesis short circuit/stun and a corrosive acid throw then waiting one turn gives 4 stacks. Anything between 59% and 80% dies in the initial 3 stacks. Everything else just dies. Very very easy.

It took me a minute to adjust how I played as I moved into harder stuff but I got there. I was "going nova" too much and dumping everything as quickly as possible, because it just rushed through a lot of the riff-raff I had been dealing with up to that point. Instead if I just slow it down and realize I'm not a complete glass canon it's been pretty good again.
ie. Electrokinesis/Implode + one Heat or Cold Metathermics per turn. Worst case scenario is Thermodynamic Destabilization (just a cost reducer) -> Cryokinetic Orb for combined total of 20 AP and an Electrokinesis for 30 AP. But normally I'm spending 40 or 45 AP on Electrokinesis/Implode + Heat or Cold Metathermics, and all remaining AP is for Doctor's Belt drugs as needed, boosting damage with Telekinetic Proxy+Telekinetic Chain, or throwing net/flashbang/emp. Premed and Adrenaline just kept as a reserve.

Many combos to consider, if I cast Chain+Proxy (proxy doubles the chain damage) with Destabilization, Orb cold damage will cancel the Destab, but not if the target dies from Chain+Proxy from the Orb's mechanical damage to the other targets first, with the Electrokinesis supporting the Destab detonation in there somewhere. I haven't used it in a while, but on a single target, Orb for immediate 3x chilled into Cryostasis was guaranteed 5 turn freeze, which is just an eternity to reset cooldowns and recover psi on, or stacking toxic gas, etc.

My passive defenses are Yell+Dodge+Evasion and 90 electronics investment boosted me into 208 effective electronics skill and I crafted a Amplified Low+High Energy Shield Emitter which is effectively my actual health pool, and considerable.
>>
I started this game, I'm good at Fallout 1/2 but this is damn complicated and it's hard to make money, there are no random encounters and there is a crafting system but I don't see the point in a game where nothing or almost nothing (except trash enemy) respawns
>>
>>3907040
You often have to actually BUY the materials to craft and it's how you get the high quality materials.
>>
>>3907040
What difficulty are you on. If your struggling with money/repairs get dissamble or lvl crafting early.
On anything but Dom that should be enough for the early game
>>
File: Fzzt3J6X0AEIqpF.jpg (141 KB, 2142x1396)
141 KB
141 KB JPG
>>3907057
Very easy, i can't understand it.. and i'm out of ammo
>>
>>3907078
>Your just retarded than if you can't make back your money with crafting
>>
>>3907101
The game sucks i go to bed
>>
>>3907105

filtered before depot a many such cases
>>
>>3907101
>crafting to make your money back
You mean craft a weapon, kill people with it, and sell the loot?
>>
>>3907123
Loot by itself generally doesn't sell well, you can use the crafting skills to improve its value (which is important because of the limit on how much merchants are willing to buy)
>recycle cheap gear
>use scraps to make repair kits
>repair valuable weapons/armors
>sell

Or, rarely if you happen to find (good) spare components that are useless to you
>craft weapon/armor/tech gadget
>sell
>>
>>3907139
ive mostly stopped crafting components into items to sell them
theres just so much money in the game that its not worth my time, and its a lot easier to just sell the components
>>
File: lvl 1 enemies.png (486 KB, 1809x763)
486 KB
486 KB PNG
>>
File: lvl 3-5 enemies.png (523 KB, 1616x905)
523 KB
523 KB PNG
>>
>>3907141
Play on higher difficulty and stop maxing mercantile.
Money is only useful if you're a crafter anyway, but more importantly you aren't really expected to be picking up random components you find unless you actually need that one. The character Al Fabet in Core City's merchant stalls area exists specifically to make fun packrats.
>>
File: lvl 7-8 enemies.png (290 KB, 1012x744)
290 KB
290 KB PNG
>>
>>3907148
I play on dom and never level merc
>>
File: lvl 10 enemies.png (365 KB, 1198x742)
365 KB
365 KB PNG
>>
File: lvl 12 enemies.png (536 KB, 1721x825)
536 KB
536 KB PNG
>>
>>3907144
>>3907145
>>3907149
>>3907152
>>3907155
>auto-turret is the smartest so far
Grim.
>>
File: lvl 15 enemies.png (568 KB, 1690x1096)
568 KB
568 KB PNG
had to guess the level with hunchbacks and machinegun turrets
>>
killing lurkers in the underpassages after clearing the outposts is a ritual for me on dominating (and luring them into the burrowers at A7)
to help gird me for the bullshit that is killing the beetles for stupid newton
>>
File: lvl 16-18 enemies.png (503 KB, 1251x882)
503 KB
503 KB PNG
>>
File: lvl 20-22 enemies.png (718 KB, 2216x880)
718 KB
718 KB PNG
>>
File: lvl 25, 30 enemies.png (460 KB, 1274x899)
460 KB
460 KB PNG
>>
>>3907040
If you're good at Fallout 1/2 you'll get there eventually. Underrail, for all it's faults, is a much better combat game with way way way more viable playstyles. The only thing Fallout does way better than Underrail (in combat) is use the GOATED one mp hex instead of this bullshit intentionally unfair 10 movepoint per tile square grid where you're disadvantaged to the NPCs on all corners.
>>
>>3907148
I always level mercantile because I craft. Crafting is just really really strong.
>>
>>3907168
Are you complaining about your own choices?
>>
>>3907163
>>3907166
Greater Coil Spiders are stronger than anything but the Deep Worms and Naga Protector's. (Void Creatures don't count they're narrative enemies)
>>
>>3907171
just resist their electricity, bro
>>
File: 20231218000600_1.jpg (529 KB, 1920x1080)
529 KB
529 KB JPG
THIS IS AN OUTRAGE
i will kill every last robot in the game FOREVER
>>
>>3907166
oh, forgot to mention that I didnt do shroomlings or tchortlings because I couldnt determine their level
>>
File: 1761680934037550.jpg (54 KB, 736x685)
54 KB
54 KB JPG
Shill a build for the 300 hour never finished player
>>
>>3907190
Play the legacy psi and have actual fun beating the game.
>>
>>3907190
melee psi hybrids and light AR commandos are the most fun for me
>>
>>3907190
I'm a 500 hour never finished player. It's a strange kind of dysfunctional maladaptation I have which prevents me from finishing the game because I don't want it to end, but of course I do other play other games. So while I'm away from the game it's basically ended. On the playthroughs when I get close to the end, I just restart.
I know it's fucking silly.

But anyway. High-Int, high-Will, energy pistol with High Technicalities, Thought Control with Locus Of Control (obviously), investing in Electronics, Lockpick, Stealth, Traps. This is the way god intended the game to be played, and we have strayed far from the path, but we must return to it, inevitably.
>>
>>3907190
High int versatility. Jack of all trades, and master of everything.
>>
File: Spoiler Image (713 KB, 800x800)
713 KB
713 KB PNG
>>
File: hello.jpg (181 KB, 1440x1060)
181 KB
181 KB JPG
>>3905046
>>3905050
You tricked me into starting another spear build.

Guess what, spears still fucking suck.
>>
>>3903429
giga based truecell.
>>3902138
dude why are whiteknighting women, this type of shit is what makes them this way.
>>3900911
why was everyone shitting on the game after the update?
>>
>finish Beast fight
>teleport to celebration
>Zone Transition Failed
Fuck you styg
>>
>>3907211
Why was everyone shitting on the game before the update?
>>
>>3907211
>why was everyone shitting on the game after the update?
stygger's spitefulness had him unjustly nerf a bunch of mediocre stuff in a single player game on the 10 year anniversary update, and add a tranny to the game.
>>
>>3907212
it should have autosaved on the attempt at zone transition so you should be fine. styg can't code for shit but the constant autosaving saved him.
>>
>>3907206
you suck
>>
>>3907216
The spear is literally the worst melee weapon by a fair margin.
>>
>>3907211
>nerfing in a 10 year old single player game after announcing the sequel was your sole focus going forward

Still one of my favorites but this pipeworker is huffing too much of his own motion
>>
>>3907217
metal gloves are worse
I'll agree that if impale, spear throw, and sweep are on CD, spear is garbage
>>
With the recent update aren't metal gloves way better endgame than leather gloves? Higher base dmg, higher incremental dmg bonus from STR, can reach 5 AP with 19 base dex + eel sandwich + tabis + lightning punches
>>
File: BAM.png (74 KB, 170x265)
74 KB
74 KB PNG
>>3907190
Trigger happy AR or SI shitguns and just do it.
>>
>>3907217
how are they worse than hammers?
>>
>>3907244
nta, but hammers have serious consistent damage, as well as a pseudo impale and a pseudo sweep
>>
>>3907244
Hammers do more damage for the same AP (with lifting belt while spears have no equivalent)
>>
>>3907225
Psi-monk >>>>> Monk. Fist got blanket nerfed pretty hard, metal gloves were lagging and the 20% ADDITIVE damage barely makes up for the damage loss from the 0.7 -> 0.5 light weapon scaling nerf. Meanwhile PK got a direct buff and suffers less from MAD with the lower dex scaling ceiling closing any gap from fist weapon while double-dipping multiplicative strength scaling.

Whoever told him that FoF and H&R were OP was an idiot, btw.
>>
>>3907190
Metal Armor LMG
>>
>>3907217
The reason to use spears is the psi spears in Expedition. If you aren't a psi, don't worry about it.
>>
What makes this game so atmospheric?
>>
>>3907410
Cause like in any good rpg, the setting is great and the story is irrelevant
>>
>>3907410
it's just pretty neat. I'd love to see the setting used more thoroughly in a more immersive game. Running jetski and barge battles in a big network of under waterways or running hoverbikes and train battles in a big network of metro stations with offshoots of fungus overgrown hopper holes, burrower nests, shopping malls, and lost techno-labs I think could work as a great hook in all sorts of RPG formats.
>>
File: Deep.png (1.18 MB, 1522x1076)
1.18 MB
1.18 MB PNG
>>3907410
underrail and infusion are passion projects from styg, who is a big fan of the genre and D&D and presumably other /tg/ related fiction as well. It helps that he's genuinely very intelligent, if not very likable.
>>
I just don't like SI builds. One thing goes wrong and you're reloading.
>>
>>3907435
I've only liked SI on hemopsychosis builds.
It's not like you're usually starting fights at low hp, you need it to cast spells.
But then as it goes on naturally you get into SI range.
It plays well with stoicism as well.
>>
>>3907435
I dont like the idea of a character running around being heavily wounded all the time
its unrealistic and doesnt make sense
>>
>>3907435
>>3907437
If wound penalties to actions were added, then the death spiral and alpha strike gameplay would get even worse. Not sure how to fix it.

>>3907436
Playing Tungsten Can Heavy Guns with Stoicism, Regen vest, gunner's high, and it feels great to keep hp low but safe. Always have a few emergency turns in the back pocket with Morphine followed by Last Stand. Looking forward to adding Regen Mixture for like 2 fights at the end.

All that said, if I were personally designing Survival Instinct today, I would raise the threshold to 50%, and make the effect a mix of 3 - damage, mobility, survival. If you wanted to make it really impactful you could give a penalty for being above 50 or 75 percent as well. Finally, if the goal was to make it an emergency button instead of a sustained effect, then the bonus should be a max 3 turn buff after crossing the HP threshold, which persists even after raising hp again, synergizing with Last Stand.
>>
>>3907436
Now that i think about it, this build really benefits from specialist

Maybe i'll play it like this, goes fucking hard with future orientation and all the cooldown reductions
https://underrail.info/build/?HgMDAwkDDwoAAAAAAAAAAAAAAAAAAAAAwqAAwqDCoAAAAGJfK1AsKmXCvWbChCEfwocIwojCt8K4w5jCrsKdw5ninaAB4qK1AeKrhgHirIMB4rC4AeKwuQHisaAB374
>>
>>3907445
https://stygiansoftware.com/forums/index.php?topic=8008.msg36655#msg36655
>>
>>3907445
To elaborate on these two directions:

Sustained version
>When HP is below 50%, deal 5% more damage, take 5% less damage from all soirces, and gain 10 Movement points (unaffected by Armor penalty)
>(Optional) When over 80% HP, become complacent, taking 5% more damage

Emergency Button version
>When damage would reduce your health below 30%, reduce that damage and all other damage taken for the next 3 turns by 30%. Gain 15 Action Points per turn during the same period.

Obviously the numbers need tuning. Still, I don't understand why they are so against modding, to deliberately obfuscate it.
>>
File: drop zone.png (833 KB, 1920x1080)
833 KB
833 KB PNG
>>
>>3907458
Zoned out
>>
>>3907435
They're fun on swords. Earlygame is aids but once you get a good eshield, armor and a little more crit chance, you can just run around and hit things once and watch them explode. It's less aids than 3con considering you can heal up if you really need to be survivable.
>>
>>3907458
bit overkill lol
>>
>>3907655
>It's less aids than 3con
Just because you forget to wear good armor on a 3con build doesn't mean you're not supposed to.
You can absolutely get good survivability on bison leather.
>>
>>3907663
you can be survivable in the last 30m of the game in infused bison and a 1000 high quality low/low eshield while taking bullhead and aegis, yeah
>>
>>3907679
Well yeah, much like the forever-30 survival instincts guy.
>>
After amplifier shields got buffed i exclusively use them over efficient.

Red looks much better than purple.
>>
>>3907683
Yeah, I agree, I think Amplified Low-High ESI is the new meta. The skill requirement for the best shields I've made pre-patch was like 188 and now it's like 208, but I think Amplified shields just make you safer throughout the whole way, and if anything, they're better. It's easier to just completely absorb all damage from all attack speeds and I don't think that missing 300ish total shield health actually makes much of a difference, and efficient being nerfed means that isn't even an option anymore anyway.
>>
>>3907713
efficient shields still have their uses, high/high for lots of bug bites like automatic/energy weapons and low/low for seapeople crossbow spam or locusts
at least us conlets can now tank sniper aimed shots >:)
>>
File: Shields.png (261 KB, 530x848)
261 KB
261 KB PNG
>>3907683
>>3907713
>>3907717
efficient for long battles against weaker enemies, or for tank builds
amplified in general, low or high depending on enemy
tanks might want amplified high for plasma turrets
>>
File: just do nothing.jpg (246 KB, 610x336)
246 KB
246 KB JPG
I have decided to continue playing my spear build which means spears don't actually suck anymore... for now.
>>
File: hidden room.png (173 KB, 1016x788)
173 KB
173 KB PNG
>>
>>3907764
that's just the room under the boxer
>>
File: drop zone bungalow.png (290 KB, 1124x745)
290 KB
290 KB PNG
>>3907819
it sure is
>>
>>3907820
>>3907764
this is the mini uzi room right?
>>
>>3907824
I think its up with the boxer nigger, but thats the house yes
>>
>>3907831
what boxer wtf
>>
>get past depot a
>want to make a tiny change to my build
>restart
i've done this twice now please help
>>
>>3907835
the innocent zoner training at home everyone murders for his boxer gloves
>>
>>3907841
seems implied he's an assassin
>>
>>3907843
How?
>>
>>3907841
oh i have never gotten those before i didn't know
>>
>>3907840
Just cheat
>>
>>3907844
>training at home, is kind of a badass
>has a silenced smg, can sometimes have a cloaking device (its random)
>has a secret room
>>
>>3907845
There are boxer gloves a lot easier to get than his, he's just a neat little fixed encounter in a corner. Similar to the burgler you can find in the upper residential area if you're burgling yourself.
>>
I don't like it
>>
>>3907849
ohh yeah i always kill that guy if i have stealth to get the gold ring in that house
>>
>>3907853
the treasure item is randomized from a pool
>>
>>3907854
oh neat. istg it's been a ring for me every time lol
>>
WHY THE FUCK isn't the mechanics requirement for crafting Throwing Knives capped at like 20 regardless of the metal quality. FUCK am I supposed to do to craft these now
>>
>>3907868
just ignore metal plates you find and just buy throwing knives. If you want crafting for poisoned ones, then keep all three armor vendors alive in Junkyard and revisit and buy all their metal plates every time you visit; they'll consistently stay 35 or less quality. Junkyard is also the spot to go to build huge stacks of molotovs, so it's not that bad. The crafting requirement for identical knives scaling up with higher quality metal is dumb, but that's the way to do it.
>>
>>3907868
why dont you just talk to leonie about scraps, anon
>>
>>3907873
nta but that's a huge waste of time. You'll save more money and time just going to Junkyard or buying Throwing Knives directly.
>>
>>3907868
Throwing knives is fun but man you go through a bunch of those really quickly if you only use them..
>>
>>3907871
OH, I should just go to THE JUNKYARD to buy CHEAP SHIT??? Well... ok, that makes sense, thanks anon.
>>
>>3907877
>>3907880
My recommendation is to not directly use Throwing Knives directly for damage until you're level 20+ and just get your damage from other throwing sources first and use cheapo throwing knives only occasionally.
>>
What's the most powerful faction in all of underrail so far? The faceless? or the protectorate?
>>
>>3907895
The protectorate.
>>
>>3907895
In theory or if you had each faction as shown in the game fight it out? Faceless would be top either way, I suppose.
>>
>>3907902
In theory. Because if it was just ingame, then it would probably be like the compound exosoldiers maybe I think. Or maybe still the faceless lol.
>>3907901
I was thinking maybe the tunnelers would prove an issue for the protectorate, plus we don't know if there's like a city of them somewhere iirc, but protectorate seems to be pretty powerful and they have access to mutagen canisters, a navy, and those mechs.
>>
>>3907908
We do know the faceless have a big city that's described as much more advanced than the Oculus agent expected.
But honestly the protectorate is almost certainly stronger.
>>
>>3907910
No way. The Faceless would scramble loose Protectorate guts. They've got every edge I can think of.
>>
>>3907928
>>3907910
Faceless are magic and vague enough to be able to fit in however the author wishes them to be used in the future. Much like Six, the author refuses to explain much about them, so that anything can be justified.

Protectorate are just the distant evil empire. They'll never be fully utilized, only a small part of them will be used to represent an local obstacle or threat, and there will always be more where that came from.
>>
>>3907928
The faceless couldnt even breach Core City, and only a few years before the game starts the Tchortists were a match for them.
>>
>>3907931
>Protectorate are just the distant evil empire
You know where Infusion is gonna be, right?
>>
>>3907936
>The faceless couldnt even breach Core City
Is this your head canon? They literally busted in to shut down connection to north underrail at will. Meanwhile Protectoragies can't even root out an anarchist subreddit within pissing distance of their largest south underrail military base.
>>
>>3907936
I find it kinda silly that they didn't just stomp the praetorians and rummage through core city, but I guess chokepoints are chokepoints and they couldn't dig through the metal foundation and sewers in core city?
>tchortists
they also probably had tchort mindfucking all of the faceless or whatever. oh and maybe the tchortlings and other creatures too.
>>
>>3907954
They couldn't even get close to the cube.
>>
>>3907985
They didn't know where it was and didn't feel like exterminating the city
>>
>>3907988
They have never shown any indication they would care about killing anyone they had to.
They didnt get in because they couldnt.
>>
>>3907990
It's the opposite, and quite obviously so. Jonas, Foundry, Rail Crossing, Lora
>>
>>3907895
the faceless have surpassed everybody
the exosoldiers are more powerful per person, but they are few in number

>>3907936
I think they didnt want to mass kill humans
>>3907990
they have though
they saved the bakers and even gave lora some upgrades and brought her back to sgs
they didnt kill anybody from foundry
they only killed at rail crossing because herve had them fired upon, and you can talk them out of killing buzzer
they dont kill you the several times you meet and talk to them
they dont kill leo

they are clearly not an evil faction, and wiping out a city is pretty evil, even a shithole like core city
>>
>>3908004
whoops, obviously they didnt save terry, only lora
>>
>>3908004
i still wanna know how they replenish their numbers but idt we’ll ever figure that out
>>
File: its in the name.png (113 KB, 242x463)
113 KB
113 KB PNG
>>3908009
styg just wants some things to be a mystery
>>
File: Spoiler Image (366 KB, 1014x760)
366 KB
366 KB PNG
>>3908009
but if you want to speculate, there is reason to suspect that the rejects in the institute are basically the same thing as the faceless, and they are presumably grown in those vats
although we're not totally sure what those vats are for; they kinda look like tchortlings too
however in the exitus area of the mutagen tanks, we see a bunch of these like eggsac things
>>
>>3908011
yeah that’s fair. mystery is fun. can’t give too much away.
>>
>>3908012
ah right, that’s possible. would be neat if they did reproduce via vats or sacs or something.
>>
now I want an underrail game about creating minions and being an evil scientist. (i should finish playing geneforge)
>>
>>3908004
And they kill Buzzer just for being marginally related to their goal of obtaining the cube, unless you convince the guy he isn't.

The idea that they're not gonna invade out of concern for the loss of human life seems completely uncharacteristic.
I'm not saying they're gonna completely purge Core City just for the hell of it.
..Then again they did do just that at the Institute.
>>
>>3908033
they arent really good guys either, more neutral leaning benevolent
I always thought it was uncharacteristic of them to kill buzzer, but I guess styg just wanted you to have to make a choice, and also to give you a chance to make use of persuasion

the institute was a den of evil, and who knows what secret malicious shit was cooked up in there; scorched earth was the only way to make sure
what bothers me is that people were born and raised in there, and the ending slide talks about how the protectorate found the whole place slaughtered, which means little kids and noncombatants and old people and everything
I guess when you're dealing with leviathans, you have to make sure
kinda like how the sormirbaeren are all infected with black snek satan dust (though they *can* be cleansed by the canine)
>>
>>3908042
Eidein was scum, but the Tchortists are not "metaphysically evil" like the Sormibaeren.
The chemistry department was chill. RIP Octavia.

I suspect the Faceless hate them because they're the truest heirs to Biocorp in a sense.
>>
>>3908047
you dont know that
the parallels are clear
hell, yngwar even refers to them as "tchortbaeren" if you tell him about the institute
there were normal people there, yes, but also loads of scumbags as evidenced by the utility section, and who knows what dark magic joojoo was going on
six congratulates you on destroying the shadowlith, but says that it was but one of many ways that outside evil seeps into your world, and that your world is soaked in it
>>
>>3908051
>you dont know that
You do know it. You join them. They are literally like every other human.
>>
>>3908061
you dont know that
you join, but have no idea about the utility section unless you sneak in there yourself or nevil survives and you talk to him
doesnt matter how many quests you do, they never tell you, therefor they are deceptive and there are secrets
the scary shit you do see in the institute via quests is ONLY the shit that pertains to quests given to you by people who currently need help, who knows what other shit they've been up to
>>
>>3908067
We KNOW they do fucked up experiments.
That's not the point. The point is tchortists are NOT a different kind of human. Some people are born in the Institute. Some are outsiders who join and in fact they go out of their way to try to recruit people. You can join as an outsider and you meet others who are the same.
You don't get a special tchortist mutagen upon joining unless you're being used as a human experiment.
>>
>>3908072
you DONT KNOW if people are being infected by something in there
>>
>>3908074
That goes for anyone anywhere.
>>
>>3908077
thats true, but we have reason to think it especially happens to the thralls of leviathans
granted theres no shadowlith in the institute, but I dont think six was just talking about shadowliths
>>
>>3908074
i like to think a lot of the tchortists were really just normal ppl raised and brainwashed into becoming cultists without any sort of infection shit and that the whole extermination of their ppl was a massive tragedy despite it needing to happen. just hurts better that way.
>>
Should i be tackling tchort or expedition stuff first?
>>
>>3908167
exped and quit after because its the best the game gets
>>
>>3908167
I usually do a bunch of the tchortist quests and then leave the facility to do expedition and then go back to finish up the stuff at the institute and the base game.
>>
>>3908167
I always visit the Expedition as early as I can for some of the unique things that can be picked up and the dozen or so xp just sitting out in the open, but I always do Institute and do whatever quests I can for the xp before going back to do Expedition content proper. Some institute quests are very very hard.
Deep Caverns is always dead last because it's a gauntlet that you're really supposed to tackle very well prepared at the end. I never go there and then intend to keep playing after I leave.
>>
File: file.png (416 KB, 1362x471)
416 KB
416 KB PNG
lol
I never even knew this was a thing.
>>
>>3908222
>The fact that styg put unique weapons in deep caverns is just diabolical
>>
>>3908235
didn't mean to greentext
>>
>>3908232
isnt this hust talking to one of his step parents personas
>>
>>3908254
iirc it's actually his father's persona, not his stepfather's.
Todd is a marvel, he's one of the parts of Under Rail I'd point to as good character writing existing in the game- something that isn't everywhere in Under Rail.
>>
>>3908256
I don’t think underrail has ever been outright bad with character dialogue, maybe just barebones. But where it matters I feel like the dialogue is quite impactful.
>>
File: guns.jpg (655 KB, 1920x1080)
655 KB
655 KB JPG
I'm running with both max Guns and Heavy Guns so I can weapon hop for ammo management purposes. No throwing no stealth no psi and no traps. How do you think it's going to score?
>>
>>3908261
what difficulty?
>no throwing
idk how ppl do it, i’m a slave to throwing
>>
>>3908264
Dominating, of course.
>idk how ppl do it

I still throw stuff in the early game and such. I have to throw at least a couple EMPs through the game, gas grenade on Mordre and Beast, Quinton's molotov's getting dropped at my feet in Mordre's overcoat is the mega money-saving solution for the initial early game. I just do it with 0 skill. So it's not technically "no throwing." The only way to actually do 100% 0 throwing is Psi-Crossbow and not doing some content.
>>
>>3908267
>gas grenade on Mordre
You didn't beat the game.
>>
>>3908307
Why, what's wrong with it
>>
Has anyone ever found any reason to actually wear greaves? I think they're one of the most clueless additions to the game Styg has ever made.

>heavy armor penalty and excludes striders/tabi movement so you probably have low MP while wearing them
>but cancel kneecap shot, something only very occassionally a problem and meaningless when you don't have any MP
>a pathetic 1/5 chance to avoid *most* immobilization effects
>identical or worse armor values than metal boots
>crit reduction but not vs. psi

I don't even get why he did it
>>
>>3908329
Yeah, I think my nonpsi hammercan build would use them if I played it now. It's full armor penalty, but can still move due to sprint and hit'n'run, so the kneecap shot immunity is nice. It has escape artist, so the avoid chance basically acts kinda like LTI for escape artist, in a way; I have even more chances to not be stuck when I need to move. The extra crit reduction is nice. I dont have dirty kick and I dont really use caltrops.

I'd have to see if I can still get to 95% reduction; if I can then greaves are a go.
>>
>>3908344
why the fuck would a shitty hammercan build have enough dexterity for escape artist
>>
>>3908400
to have escape artist, duh
>>
>>3908402
terrible. this is the kind of person who would wear greaves unironically
>>
>>3908404
stating the obvious today, arent we
>>
>>3908261
Update: Killing everything on Silent Isle with the LMG was hot. Mechanics in just the 40s for crafting yet this ergonomic compensated Grudge just rocks.
>>
>>3908417
what difficulty?
if youre on dom, thats impressive even if you're using an lmg, congrats
>>
>>3908419
yeah, dominating. I've wiped the isle before on dominating before with throwing kit but this was just shred shred shred
>>
>>3908419
I always kill everything on silent isle. Some builds need a lot of molotovs.
>>
>>3908400
It's just one point over Cheap Shots 6 dex requirement.
>>
Love this game, bre
>>
So which is the ultimate psi build now?
Tranquility/Agi or Psychosis/Con?
>>
>>3908701
tranq has higher potential I suspect, but psychosis is already too OP for the game and is much more fun to play
>>
i wish boss modifiers on hard were higher. it would still be easier than dominating
>130-150% skill
>200% health
>>
>>3908718
everything in dominating from institute and beyond has somewhere between 1100 and 8000 health, it's fucking hp bloat cancer

>>3908703
>>3908701
it's psychosis, because of the above. if you're not critblasting at 300% damage nothing dies fast enough.
>>
>>3908721
>on hard
>boss modifiers
>>
>>3908721
the HP bloat rapes build variety more than anything else, because your build MUST be able to put out massive megafuck numbers to compete at all
it's why there's no middleground for tankiness either, because you have no time to put anything into your defence when you have to scale your offence rapidly to fight off 400hp rathounds at lvl4
>>
File: Alonsosip.gif (3.9 MB, 287x270)
3.9 MB
3.9 MB GIF
>reinstall the game
>forget to install the random dungeon mod
>Coral spawns
>>
>>3908718
Increased boss modifiers for Hard would have made a lot more sense than the across-the-board health bloat we got. But that would have required a dev who actually knows how to properly balance a game.
>>
>>3908763
Does the mod still work with the anniversary patch?
>>
>>3908905
Yes, it was updated specifically for the patch: >>3904342



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.