You know, I always wondered if the humor and some of the enemies in the Earthbound/Mother series were influenced by Dr. Slump, I can sense some sort of lineage hidden right here and we all know Mother's gameplay was copied straight from Dragon Quest
>>3910632>Mother's gameplay was copied straight from Dragon QuestYepHonestly nothing wrong with this, if only it had better diversity of skills not just reskinned elemental magic and healing spells
>>3910642Is there really that much more you can do with Dragon Quest? It seems like the absolute maximum of tactical depth you can add to it is "change who you attack and how much you attack" (lushlicks, other games' confusion, SMT) or "change your weaknesses" (the new Pokemon) Maybe there's an argument to be made for positioning, but I think that that's always a very vestigial system.
>>3910659What about taking some mechanics from FF & Pokemon? Also taking some elements from MOBAs I have played, and putting them into turn based stuff."Cover effect" lets a party member to protect another party member by taking damage in their placeUndead taking damage from healing spellsZombie status giving undead properties to other non-undead party membersFriendly fire lets you cure confusion effects, killing an ally trigger their passives, etcMultihit attacksPoison/bleed stacking, gradual scaling poison (e.g. Toxic in Pokemon)Overhealing/barriersBerserk/charm/Provoke/taunt/aggro Calculator spells that target based on multiples of factors of stats (LV5 death for example). Not just stats, maybe also amount of damage dealt last turn, number of turns passed, total party members, etcTaking multiple turns at once but with a heavy tollSelf-damaging attacks, Lifesteal, statstealingMana shield, mana burn, mana / hp switchingNo Guard (lets your attacks always hit, but also every received attack on you will never miss) Regen, regen-disablingCharge attacksCounterattacksLimb mechanics (Fear & Hunger, Fallout)Entry hazards Stress / mental health mechanic (Darkest dungeon)PermadeathThis is just brainstorming lol
>>3910668Many more herehttps://bulbapedia.bulbagarden.net/wiki/Status_condition
>>3910659the rhythm mechanic from mother 3 i think was a good addition to the formula. i could see an argument for it being vestigial as well since you could beat that game without ever really engaging with it, but I think interactivity with the hardware like that is a nice thing
>>3910676Nah I'd argue the rhythm mechanic doesn't add tactical depth at all - it's purely for interactivity.Unless you add passives & such lol
>>3910632>Mother's gameplay was copied straight from Dragon QuestWhich is dumbed down Wizardry.
>>3910632Itoi is too far up his own literally autistic ass to ever read Dr. Slump.
>>3910659I liked certain weapons in M1 and M2 having splash damage, like bombs and Jeff's Rocket Launchers. Even if mechanically, Lloyd's weapons were only reskinned versions of PSI moves.I think Wasteland 1 has sort of a simple rpg combat interface that has a few interesting mechanics. An example being able to either single fire or burst fire guns and distance being a factor.
>>3910784Don't forget the most glorious thing of all - full auto mag dump. That's one thing Fargo should've carried over into other games, but, alas, only Wasteland and Fountain of Dreams (and Get out of Hell but let's not mention that buggy piece of shit) give you that option.
>>3910668I do like the idea of barriers and regen, but there should be a way to shatter them instantly and cause the opponent to take more damage for using them. You don't want to make Dragon Quest-style combat *slower*.That's honestly the biggest thing --- you have to think about whether or not this would speed up the random battles significantly. If it doesn't there's no point in adding bloat to a system that's already intensely methodical and unhurried.
>>3910770Here's excerpts from a Shigesato Itoi essay on Toriyama:What I first felt about this manga artist who made his debut with Dr. Slump was that he was determined to push onward and create manga illustrations that were abstract paintings of a sort. I’m no art critic, of course. This was just the impression of a decades-long fan of manga. I tried to express my impression that there was something different about him by saying things like, “Hey, here’s a new guy with the instincts of a designer,” or “He’s a young artist who creates real stories in manga instead of in gekiga (quite serious, theme-orientated manga).” But I still felt that in his manga, there seemed to be some other representational elements that I couldn’t describe. And aside from the style of visual expression, I’d noticed that Dr. Slump had something different and abstract about it. To him, the world that several billion ordinary people live in and take for granted as being representational, he sees as abstract. And conversely, the world that he believes is representational and just as he sees it when he thinks about it, most people see as abstract. I guess. In other words, Akira Toriyama is a downright strange person. The malicious might even call him a talented nut case. But there is no doubt that his unique view of the world is a delight to millions of readers, and to many of us stuck in our representational worlds, he’s a genius.
>>3910632>>3910642Which JRPGs of the 20th century weren't influenced by Dragon Quest?It's like saying NWN was influenced by D&D. Yeah. Duh. It was explicitly designed specifically and intentionally to implement D&D.JRPG is a genre launched and defined by Dragon Quest.And maybe arguably by Final Fantasy, but that's more debatable since Final Fantasy was not trying to create a new genre, it was trying to implement D&D.
>>3910957>Final Fantasy was not trying to create a new genre, it was trying to implement D&DBy that token you can say Dragon Quest was just trying to implement a Wizardry/Ultima hybrid.
>>3910787I think there's a lot of potential for implementing various shooting mechanics into a turn-based DQ style right combat system (as opposed to something more like Fallout or JA2). Burst shotsSingle shotsExplosives with collateral Burst shots that have spread and will hit multiple enemiesReload mechanicsMaybe some aim mechanics for better hit rate or critical rate or something to that effect.
>>3910909>you have to think about whether or not this would speed up the random battles significantlyWell those random/regular monsters battles should be optional in the first place and there are options to flee without much cost when unwanted.>there's no point in adding bloat to a system that's already intensely methodical and unhurried.I'd argue having more options and mechanics would speed up battles (and make them more "fun") instead of making you spam the action button to beat HP sponge enemies.
What was Itoi's reaction to this?
>>3911039many games have this. it's boring because you always want to spray. turn-based with guns is not interesting without positioning.
>>3911457>many games have this.which ones?
>>3911436Post-kid Goku Dragon Ball is far too away from what the Mother games are about content-wise I doubt Itoi even read anything beyond Dr Slump
>2026>still want to discuss Mother games >old community is dead and gone>/v/ and adjacent boards can only discuss 2 or 3 and only one at a time and only about the meme that they are (Smash)>discord servers are literally all tranny dens working on throw away fan projects while hoarding a collection of Undertale childrenWhy does it have to be this way
>>3910632Earthbound in the style of Doraemon would be cool. Your pic made me think of that. >>3914871Yeah its a shame. I like the more modern setting style but still 20th century and mixed with sci fi.Pokemon Red and Persona 1 appeal to me like a next gen spiritual follow up. Okage on PS2 as well is reminiscent but not modern. Other stuff gets too urban fantasy internet culture for me.
>>3910770It's funny how skewed western interpretations of Itoi are but I'm not sure what our weatern analog of him would be. He's sort of this celebrity marketing renaissance man. You can read the doubts people had about him making mother because it could be some celebrity vanity project. But in the west we just see him as another gaming auteur.
>>3914871there were some really good M1/EB threads on /vr/ like 6 years ago.