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File: FF8_Hexadragon.png (281 KB, 665x579)
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Is there any game that can even match FFVIII in enemy roster?
FFVIII has the most variety of enemies I have seen in any RPG.
No recolors other than Elnoyle/Elboreth.
They were cooking with the enemy designs with the like of Hexadragon, Snow Lion, Ruby Dragon, those alien fucks, etc.
Cool summon bosses like Cerberus, Odin, Jumbo Cactuar, etc.
This is why I think 8 beats 9 since the art style is a little less cooler. Like the strongest and most dangerous monsters in 9 are some angry sheeps! But 9 still beats most RPGs in this department too.
Any other RPG that you think beats anny of these games in the monster department?
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>>3912900
Digimon world
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Ah sweet another FF8 thread
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>>3912905
Holy shit time stranger enemy variety fucking cooks everything with ease. I may be wrong but it seemed like every digimon had an individual special attack animation that was unique to it. The megas had more than one. Am I crazy or were there repeats? Maybe someone else knows.
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>>3912900
yeah it does have quite a few enemies, i always wonder why they added level scaling with such a huge bestiary.

also a shame most don't see too many as the gf that disables encounters is one of the first few in the game
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I played FF8 for the first time last year and thought it was a lot of fun. I liked it more than FFX even.
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>>3912900
But not the king of encounter variety. I'm left feeling like there's only 2 or 3 battles per area.
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>>3912900
Encounter variety matters the most and Dragon Quest 2 was the king in that regards
>randomize enemy types in the encounter depending on enemies within the area
>randomize the amount of enemies per type
>randomize the enemy grouping so even if you get a fight with identical enemies the strategy could differ
>randomize the HP values, -/+ 10% of base value

It's amazing how much they got right the first time around and it baffles me that I've never seen a single JRPG even attempt to replicate half of this. Instead they all have entirely set, pre determined encounters, and yes FF8 wasn't that good in that regard but FF9 felt worse.
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>>3912900
I can't tell what 25% of the enemies in FFVII are.
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>>3912900
It has like 40 enemies total.
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>>3912900
I hate FFX because there are 10 recolors of each enemy.
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>>3913160
Try 128.
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>>3913202
Nah, that's including a lot of repeat bosses and bosses with multiple parts. There's only 110 Triple Triad cards in the game and like half of them are character and GF cards. FF8 has a tiny roster of monsters. Probably the best designs in the series, though.
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>>3913164
Yeah I played that recently and the fact that there were just a handful of enemies palate swapped throughout the game seemed really cheap.
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>>3913143
>It's amazing how much they got right the first time around and it baffles me that I've never seen a single JRPG even attempt to replicate half of this.

That's what I feel about Dragon Quest on the whole in general. It's actually an incredibly unique series that pioneered a ton of things, a heap of which have barely been copied by other games in the genre for reasons I don't understand at all. DQ is just full of all kinds of good design approaches to things, like it will invent something, and because the series will have "the game that came up with x", x will actually be implemented very thoughtfully and done for a particular purpose, while other games will then blindly copy aspects of that without implementing the things that actually made the idea well thought out in the first place.

You can just look at stuff like the limited inventory of usable items vs "you can carry 99 Phoenix Down and every other time by default".
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>>3913160
>>3913202
>>3913204
By my count FFVIII has 68 enemies, not including bosses
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>>3913216
>By my count
Your counts wrong. But, you're not far off so the point still stands.
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>>3913446
How many are there?
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>>3913452
Not 68...
I'm going to hazard a guess and say you went to some shitty fansite to count the pretty pictures. Probably didn't even look at the pictures close enough to realize the mistakes you made.

I'll ask you a related question, do you count X-ATM092 as 'multiple bosses' because you fight it more than once? Or is it the same boss fought multiple times?
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>>3913492
You only fight it once.
A better example would be Seifer.
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>>3913452
I counted 105.
Didn't include any of the lame reskins like Guards/Paratroopers or individual pieces of bosses like Norg's orbs.
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>>3912995
>level scaling
Likely they wanted ff8 to feel modern
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>>3913492
I didn't count bosses
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>>3913692
I know, but it's still related to how you're counting enemies.
X-ATM092 you fight multiple times in a row, each is a seperate encounter.
Seifer you have several encounters throughout the game.
Ultimecia you fight in several stages as part of one batttle (and do you count Griever as a seperate boss?)

How would you count these bosses? 3 or more.
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>>3913792
Not that guy but I would imagine you'd count each individual design in the game regardless if it was the same character or not.
Like President Deiling is a President and then he's a Zombie

Sorceress Ultimecia is a woman
And then she's a faceless upside down entity of absence and loneliness
They're both different designs even if one is character, and the other is same-character but now represents everything wrong with my ex-wife
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>>3912900
You compare apple to Oranges.
FF8's semi-realistic, gritty, high-tech aesthetics are nu-FF.
FF9's more fantasy, whimsical and colorful aesthetics are oldschool FF. It was the last hoora before Squeenix abandoned that style.
FF really are just two completely different game series stapled together.
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>>3914423
>It was the last hoora before Squeenix abandoned that style.
That's an interesting way of saying it was a relatively flop*, and given the style was a notable criticism at the time SE decided to look at greener pastures.

*Not trying to shit it down, it sold well but from SE's perspective it wasn't value for money. Going 6 through 10, it had notably weaker sales and the 2nd highest development costs.
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>zoomers are calling Squaresoft games “Squeenix” and “SE”
Grim.
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>>3914527
It's been Square-Enix longer than it was Squaresoft.
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>>3914532
Umm actually time stopped flowing around the time when I personally was a child playing video games and y'all should get with my programme
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>>3914540
>actually time stopped flowing around the time when I personally was a child
Are you saying that when you were a kid time was kompressed in to a single moment...
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>>3914532
i much prefered when both did they own shit. Valkyrie profile was masterful in the psx and we will never get this shit again because square is obsessed with milking ff7 dry...
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File: nostalg.png (361 KB, 1030x603)
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>>3914540
you will never be allowed to go back anon.
https://web.archive.org/web/19990508000123/http://www.squaresoft.com/web/enter2.html



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