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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: undershit.png (91 KB, 602x438)
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>make a shitpost for this retarded pos game with the dumbest faggot dev that nerfs a single player game after 10 years
>it balloons into a 400 post unadulterated autism
you couldn't make this shit up. how are these retards still obsessed with a """""RPG"""""" that plays like a 2005 game and why is this shitfuck still getting updates?
>>
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>retards are talking about a shitty game
>I know, I’ll make yet another thread for retards to talk about the shitty game! That will show those retards
>>
>>3915181
>i love tasting daddy's smegma anons look at me i love his peepee smegma his cummies taste delicious pls i need more cummies for my srs underfaggot build with gorillion numbers on same tired sprite guise look at me
>>
>>3915178
Whats wrong with updating a single player game?
>>
What got changed? I beat it last year specializing in guns, critical hits, and crafting and it was awesome.
>>
>>3915178
I dont know what this is but 'plays like a 2005 game'is nothing but a complement
Sloppa made after 2010 is all soulless garbage
>>
>>3915178
>plays like a 2005 game
So still shit but better than anything made in the last 2 decades? Checks out.
>>
>>3915192
big hp increase to normal enemies on the hardest difficulty
early game is incredibly unfair for certain builds now
>>
>>3915230
lol wut? i'm an oddity enjoyer so this might be easier or harder on classic BUT regardless of stats and build the first three missions can be easily beaten with the starting pistol,molotovs and 25 stealth then once you start the drill mission you immediately get 1000+ charons access to a bunch of XP and the thumper with trivializes any encounter with massive AOE damage
>>
I'm a retard and even I managed to beat Underrail. All you have to do is think tactically instead of charging headfirst into every fight.
>>
>>3915178
>come to the shilling den of UR and styg dickriders general
>retarded slavs and literal brownies shill their daddy's game
Who would have thought?
>>
since this seems to be the designated Underrail thread, does anyone know a fix for the the right-click action wheel functionality of some items being broken on Linux since the 10th anniversary update? I can't complete any quests that involve recharging robots (i.e. the battery recycling plant or Harland's cave scouting quest) because I can't use the "Recharge Large Item" function of batteries at all.
I'm still able to use the first default option to recharge other items, so I can still use energy pistols and shields and such; but I've never completed the game and I'm worried that an unskippable story quest will require me to recharge a robot or something when I just can't do it.
>>
>>3915279
heavy duty requires you to use it to leave
expedition requires you to use it to not move incredibly slowly
nothing in the main game requires it though outside of what you mentioned
>>
>>3915178
its the best game ever
modern game developers would rather cut off their dicks than make a good game
>>
>>3915301
Shouldn't you guys change the narrative now that UR has a tranny character?
>>
>>3915327
nope
the tranny gets killed horribly by their experimentations
>>
>>3915329
You will use the tranny pronouns, respect the gypsy culture or get a LGBTBBQ+/ace of spades tattoo (depending of your seed) and you'll shill this game.
>>
>>3915330
you will go into threads about games you dont like and shill against them on your free time

I guess its free publicity, have at it
>>
>>3915331
>you will go into threads about games you dont like
Where do you think you are, shill?
>>
>>3915332
vrpg, where people come to talk about games they like, with no personal stake in the discussion
>>
>>3915335
OP literally made the thread to shit on UR and you have a personal stake in dickridding a retarded Serb. So wrong on both accounts.
>>
>>3915338
yep, OP is wrong like you
reddit and steam are for bitching
4chan is for real gigachad discussions
>>
>>3915339
>calling yourself a gigachad while writing like a zoomer (and doubling down on being wrong)
Ebin.
>>
>>3915341
gigachad isnt zoomer-specific
I cant expect shills to know whats up, though
so what game are you shilling against underrail for? or are you just against anything white guys like?
>>
>>3915342
>gigachad isnt zoomer-specific
I never said it is.
>zoomer reading comprehension
It checks.

>so what game are you shilling against underrail for? or are you just against anything white guys like?
I'm here just merely shitting on devs who add trannies and pronouns nonsense to their games. Isn't that "le based gigachad" discussion, kid?
>>
>>3915344
there are no pronouns in underrail, that is intentional malicious slander
and its not even confirmable if the tranny is actually a tranny, we just know they were messing with mutagens and in the film we see it *seems* like their facial characteristics change from male-looking to female-looking

but you knew that already
>>
>>3915346
>tannies are OK when a deranged serb do it
>>
>>3915348
no proof of trannies
just evil jew lies from shills
>>
>>3915349
And again, what I'm shilling? Tranny hate?
>>
>>3915350
you're lying to make underrail look like a bad game
>>
>>3915353
I'm no. There's a tranny since the last update. And remember me again, what happens if you disrespect the gypsy?

I know English and reading are hard to (you). But try to answer again, what I'm shilling?
>>
>>3915354
now you're trying to sound like an indian?
>>
>>3915355
>no answer, no argument, latest newfag obsession
Go figure.
>>
>>3915357
I already proved you were lying, now you're trying to hide your ethnicity
>>
>>3915183
If that's what you thought that the post you replied to said, then I pity you.
>>
>>3915178
The sheer audacity for shills to pretend this live service slop is some kind of imitation of classic 2000s, 90s rpgs.
>buy game
>dev makes a shitty update years after release
>its now a completely different game and your preferred gameplay doesnt work anymore
Into the trash it goes.
>>
>>3915395
more lies
you can just choose the version you want
>>
>>3915395
It's so simple and they still seethe.
>>
>>3915395
>live service slop
Buzzword salad
>>
>>3915192
>>3915230
Also crafting got mega nerfed and it's 100% more trannified
>>
>>3915397
yeah totally everyone can just play the patch they want right there from the main menu. what the cope
>>
I wanna have sex with a native women in the dead body juice swamp
>>
>>3915291
>expedition requires you to use it to not move incredibly slowly
oh fuck, I hadn't even thought about jet skies
but thanks for telling me about the main game. I'll experiment with different Proton/Proton GE versions and Protontricks settings and hopefully come up with a fix so people like me who think Bill Gates is the antichrist can enjoy the DLCs.
>>
>>3915279
>>3915291
>>3915758
I've found a fix: all right-click functionalities (including the function wheel of batteries and the right-click-hold view pan which otherwise kicks your view rightward rather than smoothly panning it) work if the game is set to windowed rather than full-screen, Proton GE isn't even necessary. if you don't like windowed mode you can just switch to it whenever you absolutely need to use a right-click function wheel and switch back to full screen when you're done, you don't even have to restart the game.

in my testing I've also found out how to get old saves to load correctly when you enable a different version of Proton, i.e. Proton GE: create a new character and then close the game, and when you launch it again you will be able to load the saves of old characters without issue. you don't have to actually do anything with the new character, so just delete it if you want. if you use custom portraits you'll have to navigate to >.steam/steam/steamapps/compatdata/250520/pfx/drive_c/users/steamuser/Documents/My Games/Underrail/CustomPortraits/
and put the image files there again. create the folder "CustomPortraits" if it doesn't already exist, and remember to keep the exact capitalisation of the folder name since Unix systems care about that.

so if you're on Linux, starting a new game looks like this:
>no launch options necessary
>go to options, go to "Video" tab
>Enable "Sprite Target Mask" for performance
>Set "Shader" to "Legacy" to get rid of grey lines and flickering objects
>Make sure game is set to either "Windowed" or "Borderless Windowed" to unfuck right-click functionality
>>
Why did Oculus help the Free Drones in junkyard?
>>
>>3915892
Why wouldn't they? Only a legit retard would want the Protectorate getting more influence in SU.
>>
>>3915892
They have rather poor info about the Drones, it would make sense to save one of them in order to get access to insider knowledge.
But the main reason is that they got paid to do it.
>>
>>3915928
I doubt he Free Drones have that kind of connection and money. Why would the Free Drones put their resources in quietly rescuing one person anyway?
>>
>>3915892
Given that they agreed to steal the cube, they're the sort who will do anything for the right price.

The free drones likely have a backer somewhere - such groups always do.
>>
>>3915930
>I doubt he Free Drones have that kind of connection and money.
The Free Drones are the result of the old ruling class of North Underrail getting dethroned by Melek and his cronies. They absolutely have all the connections and even more money.
>Why would the Free Drones put their resources in quietly rescuing one person anyway?
Because Maura might have information about their listening post in Junkyard. And considering what happens in the Drones questline, she clearly did and spilled the beans while imprisoned.
>>
>>3915936
>Because Maura might have information about their listening post in Junkyard. And considering what happens in the Drones questline, she clearly did and spilled the beans while imprisoned.
That was Bate, obviously.
>>
>>3915892
Probably a combination of the already mentioned speculation. I haven't played through the Drones questline in a while so I can't remember. Having said that however I do believe this was something Abram did by himself given the fact he used subcontractors (You, the player. And the mercs outside the tunner into the protectorate prison), another point that somewhat supports this is how Abram clearly has taken interest nigh exclusively in Underrail geopolitics as opposed to Azif, Phyllis or Twitch. Essentially helping the drones in this instance is slight nudge towards keeping the current status quo. You want the drones and the protectorate fighting each other, without each faction gaining control over Junkyard, and by proxy South Underrail.
>>
>>3915178
>plays like a 2005 game

I hate Underrail too but games in 2005 weren't balanced and rebalanced around the assumption that the player is cheating by using online guides.
>>
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After playing an honest to god sword and board build, i came to 2 conclusions:
1. I can tell styg genuinely thinks he deserves to live.
2. Pic related is the strongest melee head wear and arguably the strongest for versatile smg.
>>
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>>3917077
Wrong.
Tchortist Bioscrubber is a direct upgrade, lmao.
>>
>>3915178
thanks for the bake sis
>>
>>3917077
melee headgear is Praetorian (for yell boost) or Tchortist Bioscrubber (upgrade to gas mask), I think. and yeah, huff gas, styg and his discord trannies think melee is fine
>>
>>3915892
they were hired
>>3915930
did lenox pierce?
>>3915936
while its true that they torture and kill prisoners, bate is the occams razor solution to the question
>>3917077
shaded helmet or ironhead in certain situations, bioscrubber, or deaths grin for certain builds
if you're a psi hybrid that isnt a tank, its hard to be a headband
>>
>>3917154
melee is fine
guns and psi are OP and need nerfed
>>
>>3917661
>guns and psi are OP
Who gives a fuck?
>and need nerfed
10 year old single player RPG, lmao. Fuck off, nigger.
>>
>>3917665
I give a fuck
its a 10 year old rpg that needs nerfed
>>
>>3917667
Don't you have a sequel to be not working on?
>>
>>3917670
no, thats the other guy
my job is to make the game harder so scrubs throw hissy fits on the internet
>>
>>3917667
>source; it came to me in a dream
I rest my case, fuck off.
>>
>>3917672
I'm sure Styg will give you a nice giftcard when Infusion sells a million copies thanks to all your hard work.
>>
>>3917674
testers get the game for free, so yes actually
>>
>>3917679
Sasuga, illiteratechama.
>>
>LMG
>500 damage per bullet
>shoots 14 bullets
>extra bullets/misses hit other targets
>suppresses everything in that direction
>25 AP cost
>Ambush halves evasion
>14 range
>juggernaut 10 CON hp
>strafe
>sprint
>hit and run
>regen vest
>30+ base MP
>-20% mechanical damage taken for free
>-143 enemy offense skill
>153 evasion

why did melee get nerfed
>>
I don't understand why king chud keeps coming back to this game to nerf things that are fun. It's all been down hill since the psi update.
>>
>>3917709
I haven't played since the psi update lol I wish I could refund this piece of shit.
>>
>>3915189
nta but
>buy game, like gameplay, have fun
>patch comes, don't like gameplay, don't have fun
it's a pretty simple concept, its why i quit league of legends before season 1, because they balanced all of the choices and fun out of the game
>>
>>3917661
>literal firearms and magic powers should perform on par with a fucking machete, because uhhh....... IT JUST SHOULD, OKAY?!
>>
>>3917770
If you legit wanna go with "le realism" argument, you should be able to mind control NPC's during dialogue with enough thought control, or hire goons with mercantile. As for high caliber rounds or explosives? They should practically always oneshot with the some very few exceptions like reinforced metal armor. Or plasma fire, it should vaporize pretty much any goon, with the exception of high end robotics, like Naga Protectors.

Like seriously, man? Get the fuck outta here.
>>
>>3917782
If your setting has guns regularly performing on par with cavemen using low tech weapons like knives and spear, then why is there any guns to begin with? Relying exclusively on melee weapons in a high tech sci-fi setting is and always should be a self-imposed challenge.
>le realism le bad ecks dee
>>
>>3917784
Because it's a fucking videogame. You play somewhat fast and loose with realism, unless you SPECIFICALLY wanna lean on it. Personally I have no issue with builds having a hierarchy in terms of raw effectivity, but to pop out and "naah man, can't have that" is bullshit. Developers and players seem to forget that "fun" is anything but objective.
>>
>>3915178
never played but is it true that you have to build a specific way for your character and there's no real freedom to make fun builds? if so fuck that
>>
>>3917787
Guns outperforming melee is fine because it opens up more build variety by allowing you to insert less investment for similar gains. Ironically balancefaggotry like this is actually missing the heart and soul of why these sort of pulpy sci-fi CRPGs work so well to begin with.
>>
>>3917784
there is zero realism in underrail. you can encase somebody in ice and shatter them with farts. why are we even trying this argument
>>
>>3917789
there's actually a ton of builds but if you don't follow some very very very important meta-knowledge rules on character creation there is literally no recourse
>>
>>3917808
>BING BING 1 UP WAHOO
Try another angle.
>>
>>3917789
If you try to do everything you'll have a bad time. That's about it. You can build a ton of different ways and have a ton of different stat spreads. Most builds play faaaaaaaaaaaaairly similarly though, because the combat system has too many exploitable weaknesses and you're always at a disadvantage without them.
>>
Balance trannies need to be hit by busses or eaten by tigers instead of existing and ruining thimgs for everyone.
>>
>>3917661
If you're one of those niggers who whines about alpha strike play styles then you're wrong. Nerf this, nerf that. Sword and board is still abysmally dogshit and tank melee is worse off now because of the new patch.
>>
Can you guys stop making new threads? I just want advice on my build, and I don't know where to post.
>>
>>3917789
no, and shame on you for believing retards on the internet
>>
>>3918003
The internet... makes you stupid? Mfw
>>
>>3917789
Yes, the game is balanced around the assumption that you're using a build guide.
>>
>>3918017
dont lie
>>
Well niggers I'm finally done with the game. DC was pretty fucking terrible. The Tchort fight was ass. But the game is good.
>>
>>3917709
Dev freely admits he doesn't have the time to play his own game anymore, so he has no idea what it's like to actually play and his perspective is entirely based on his cult of Discord retards.
>>
>>3918065
Tchort is poorly designed. It's kinda supposed to be a puzzle fight but it's not hard enough to actually make a person who hasn't looked up a guide to figure out the puzzle. So people just brute force it, but people figure out a brute force method that is to basically just isolate yourself with the eye and kill it in as few turns as possible.

DC is just tedious. enemy spawning debuff, robot patrols, respawning mushroom turrets etc. are all weird real-time pressure mechanics that take away from a *thoughtful* pace of CRPGs. In addition, it's a lot of part-collecting fetch crap with no narrative for the vast majority of it. Finally, making it all happen in a place of a point of no return with limited resources and no real way to stock or restock if you don't have the right stuff was just a boneheaded move.
>>
>>3918078
nta, but you put it well. DC as a place feels alien and cool and mysterious. But the content itself feels clearly a bit outdated. And now that I think about it, same applies to various vanilla game content too. I understand that certain plot limitations halt expansion of certain routes, but having said that I believe there is still room for it.
>>
>>3918078
>Finally, making it all happen in a place of a point of no return with limited resources and no real way to stock or restock if you don't have the right stuff was just a boneheaded move.
you're wrong there
DC forces you to use everything you've learned so far, and takes away some of the handrails you'd been using the whole game
>>
>>3918350
nah if you go down there with too little ammo players and a player realizes how little additional ammo they can get they literally just have to roll back to an earlier save or get softlocked. It was a boneheaded move.
>>
>>3918354
>ammo players and a player realizes
wat

if you do down there with too little ammo (which is stupid on the players part, mind you), you can find some while scavenging, you can make some with the gobs of ingredients you find, you can get some from the faceless (a bunch, actually), you can buy more from the tchortists and I think even leo sells some

its not boneheaded at all; DC is actually too forgiving
a lot of underrail players are boneheaded, but thats not stygs fault
>>
>>3918358
>you can make some with the gobs of ingredients you find,
retard alert, you can't. nice not-actually-playing-it discordfaggot theorycraft tho. there's like 2 T.N.T in all of DC.
you can get *some* from the faceless in a one-time limited amount if you have *perfectly* befriended them before you ever get down there AND don't get any of the Tchortist quests from Stavros first. How does a player even know to unlock that? That's right, metaknowledge. Leo sells the "general vendor" amounts of 2-6 ammo at a time and only trades in organs crap, not coins. You literally cannot buy your way to a net-ammo positive with Leo even if you were willing to grind for literal hours.

Now go take this pitiful supply of ammo and get through Arke station with its limitless waves of bots or through the HP wall of the mushroom forest and also don't even think about having a single fight with anything else, etc. and it's quickly realized that there's not nearly enough supplies in DC, only what you bring with you. Don't even get me started if you need crossbow bolts. Now if a player had the option to use the warp spell on level 6 of the 7 level final dungeon, visit the Inn and restock and refresh like almost every RPG has done since forever to avoid this problem, it would be ok, but Styg's stinky retardation ideas about gayme design doesn't allow that.

DC is ultimately just a meta-foreknowledge check. Know what to expect and come super prepared then run through the actions. Everyone ever has said "make sure you have a save before x event of no-return just in case." for a major fucking reason. Or do what most players actually do; don't actually finish DC, or do it once, then never want to do it again even if they replay the game.
>>
>>3918373
>there's like 2 T.N.T in all of DC
Not reading further, I know for a fact that this is a lie. Get your (You) and shut up retard.
>>
>>3918379
>gets proven wrong
>cries about it
lmao
>>
>>3918373
>You literally cannot buy your way to a net-ammo positive with Leo even if you were willing to grind for literal hours.
he buys mushrooms and they're worth quite a bit

anyway yeah, the next comment is right, you're retarded and lying to boot
theres TEN tnts in one single spot
>>
>>3918394
I'm guessing he's saying it as a Dom player but new players should have avoid that when they start even hard prob should be skipped for now if new
>>
>>3918403
Kids these days do everything as a group activity. It's natural for them to follow guides and play on the meme difficulty they see everyone talking about. They're also afraid to fail because it would signal that they don't belong in the group.
>>
>>3918354
>nah if you go down there with too little ammo players and a player realizes how little additional ammo they can get they literally just have to roll back to an earlier save or get softlocked. It was a boneheaded move.
Yeah, I think this one of the main reasons DC gets a bad rep. My bro who otherwise loved the game also dropped it there when he realized he'd have to revert to a much earlier save due to just having emptied his inventory for more loot space. You can also get doubly fucked in a blind playthrough if you happen to fail both the Institute camp quiz-persuasion check and have low reputation with the Faceless, and therefore have no NPCs or stores to interact with. Before the patch that added another way into the Institute you could potentially fuck yourself over even earlier, if you somehow happened to anger the Tchortists and hit a point of no return that way, since there was no way to exit the compound if the faction was hostile.

I think they ought to rework the Tchortist storyline somewhat so your character is actually offered to accompany the rest going down (maybe have a hidden reputation check with Eidein depending on how well you've been performing so far; or have another NPC that offers to help you out instead), with ample warnings that you aren't going to be able to come back for a good while and should probably stock up in advance or finish any leftover quests. Then it wouldn't be such a massive whack in the face.
>>
>>3918432
nta, but this guy has the right idea. I good indication arguably would actually be the elevator battle itself. Make it a bit harder, and once the elevator shows, have Eidein retreat into it or something along those lines.
>>
>>3918419
is that why they get so triggered and troll the underrail threads nonstop?

>>3918432
>You can also get doubly fucked in a blind playthrough
fully deserved in that case
would still have leo
>>
god damn, I made a character with +12 initiative from starting feats and it's so refreshing being able to actually speak to enemies before fights without getting punished by being alpha struck/stunned before my turn.
>>
>>3918564
Is it a pistol build or do you just have paranoia and high Dex/Agi
>>
I still havent had the desire to play in a while, idk rocket launchers aint getting me interested. Has anyone had any fun with them? Funny webms? Maybe this is it for me until Infusion. At least my 1700 hrs paid off in terms of enjoyment.
>>
>>3918573
I spent 1600+ charons just to turn-by-turn rock it lawn chair a pack of goliath's with a good corner to duck behind, costing 35% of my carry weight in rockets that I now had to go to specific vendors to buy again. They're complete memes.
>>
>>3918578
Lmao fuck
>>
>>3918573
One thing I found super funny about rocket launchers is shooting them in real-time, which I initially did by accident. The projectile is quite slow, but the loud noise starts at launch, so enemies will start moving towards it and line up for your shot if you use those Tungsten penetrators. I also found it nice since there are a lot of narrow corridors in the game, you can often line enemies up like dominoes after combat has already started. Gleam would be great for a fire themed build, I imagine.

But what the other anon said is right, they're really just for fun. The biggest reason I gave up and stopped bothering to look for places to apply them was the weight, it's just such a pain in the ass. They'd have to be objectively powerful and useful to justify such harsh penalties.
>>
>>3918572
Paranoia and Trigger Happy

Tried Gunslinger for a sidearm pistol but having to switch to it after every fight was not worth it.
>>
the crafting bloat is too much. Every time i get all the pieces, the work benches, physics belt, brain pill, and make my end game gear, i always turn the game off to play something else. Like holy shit, what a fucking chore it is just to make something that is just qual 140.
>>
>>3918829
The crafting changes on the last patch were... Drastic.
>>
>>3918829
I like it. Crafting the best gear should take investment.
>>
>>3918432
I did both of those spoilers and it wasn't really a big deal. I'm glad I went melee on my first playthrough though because running out of ammo would just be shit.
>>
>>3918829
yes, and yet the discordtrannies who don't actually play the game and just dev console up to level 30 and run scenarios instead, will tell you that you just need to craft a better weapon at level 14 and that's why your <pistols> <sledgehammer> <sword and shield> <insert other trash tier weapon> build is actually struggling and that actually everything is fine and these nerfs on the 10th anniversary patch was a good thing.

Infusion is going to suck
>>
>>3919072
>pistol
>trash tier
Yeah, you suck.
>>
>>3919072
Stop playing on dominating if you want everything to be viable, that difficulty mode is meant for the severely autistic who want the game to be unfair, stop trying to ruin their fun
>>
>>3919111
>that difficulty mode is meant for the severely autistic who want the game to be unfair,
Glad no one put extra content behind that difficulty, that move would be beyond retarded, right?
>>
>>3919115
Why, so you can bitch about how the fights are unfair despite being made for the unfair difficulty? Look up a youtube video if you're that afraid of "missing out"
>>
>>3919119
>doesn't dare to answer the question
Classic Discord shill.
>>
>>3919121
It isn't, retard. The extra "content" exists to be weird challenge encounters, they'd be pointless without the challenge.
Now go make another thread on /v/ about how you're not buying infusion.
>>
>>3919124
It is a retarded move, Dominating isn't challenging at all, just tedious and you're retarded and bad at video games. Stay in your Discord if you can't handle criticism.
>>
>>3919127
Yeah, the guy bitching nonstop about nerfs would be the kind of faggot to try a 'no u'
>>
>>3919130
>the guy bitching nonstop about nerfs
My first and only post ITT before this combo was >>3915906

I know 4chan confuses you, the retard bad at video games and anonymity. That's why you should stay on your circlejerk.
>>
>>3919132
Take your own advice, faglord. Don't you know what 'anonymous' means?
>>
>>3919134
Yeah, the guy shilling nonstop about UR would be the kind of faggot to try a "no u".
>>
>>3919135
>shilling
Is that what this is all about? You want everyone to stop liking things you don't like?
>>
>>3919139
Who said I don't like Underrail? All I said is that making dominating exclusive content is retarded and so are (you).
>>
>>3919142
And I'm saying it's retarded to care about the exclusive content because you aren't missing anything you should give a shit about if you aren't into getting your dick twisted.
>>
>>3919145
>I'm being retarded
Yeah that's my point.
>>
>>3919146
Keep being a petty bitch if you want, it's not going to change anything.
>>
He nerfed mediocre builds like pistols in multiple ways while significantly better choices went untouched, in a 10 year anniversary update of a single player game. How could such a thing be justified in the spheres of reason and sound judgement? It even added an in-game tranny. Why shouldn't this absurdity be ridiculed? How isn't this an indicator of more problems to come from the same person? Undergay 2: Transition has been spotlighted as likely awful, not by the former players who are merely reacting, but by the rationally insoluble behavior of the developer-in-charge?
>>
who is the tranny you people keep talking about? post screenshots so I can rate how much of a good sissy they are.
>>
>>3919146
>>3919145
Interesting that you're kind of both right.
>>
>>3919195
Oops, meant to quote these two
>>3919142
>>3919145
Anyway, glad you both made your points in the end.
>>
>>3918906
It wouldn't be so gay if:
1. Uniques were good. most ranged uniques are average with a few exceptions and all of them can be upgradd later on. most Melee uniques are awful and can't be upgraded for some god awful reason.

2. The journey from making 50-60 quality gear to 90-100, and finally 130-140 is miserable, especially when the bloat starts to set in past qual 100.
>>
>>3919081
>The discord tranny niggerously tunnel visions on the one mistake retard-anon made, refusing to address the fact that hammer got buffed because it's so bad, or sword and board goes untouched despite being ghost-fucked by the dex nerf, craft nerf, and NPC buffs.
>>
>>3919205
>most Melee uniques are awful and can't be upgraded
Yeah, I feel the same way, melee uniques are the main problem. I think he wants to make melee a diegetic hardmode setting or something. Or more int-focused I suppose, there are quite a few reasons to go high int melee. But we've been seeing more and more unique buffs over time, maybe there are melee unique buffs in the plans, some kind of refurbish-style system.

>The journey from making 50-60 quality gear to 90-100, and finally 130-140 is miserable, especially when the bloat starts to set in past qual 100.
Personally I felt the opposite, it justifies all the endgame stuff like benches and Hypercerebrix, which previously didn't feel right to me. Now you have to level your shit instead of stopping partway.
>>
>>3919208
>"expansion"
it wasnt
it was explicitly a DLC

>rtwp
wrong again
its turn-based, the turns are just much much smaller
>>
>>3917732
Then roll back the update? You can choose which version you want to play.
>>
Anyone know how best to make RPGs work. Prob go TM to have the AP to reload or throw a nade but how well does yell and shell shock stack. Is it like tranq and thermodynamics where its calculates the percentage separate or is everything combined
>>
>>3919382
Gleam is a fun offhand, but RPG damage sucks for how heavy and high AP they are, especially when you could be using any other heavy weapon.
>>
>>3919395
Might try something with the SPG with backblasting dudes point blank suicide bomber style.
Though god damn does the Demoman feat needs to be buffed to trigger on heat AOE and not by taking heat damage. Since why the fuck does Styger make a feat that scale so badly with every explosive related gear and skill
>>
>>3919382
use the SPG on a burst guy to strip armor and then shoot shit, it even has the lowest str req at 7 (the same as full auto)
>>
>>3919382
str vers and beast of burden
heavy metal, tricky trajectory
SI, focus stim, recklessness
quick pockets + spec (its faster to switch to a loaded rocket than to reload)
scepters; cave shaker for first shot, then high-explosive to fuck whats left
>>
>>3919406
the thing is is that there is almost no scenario where a full-auto burst weapon doesn't just do more damage by just firing more bullets with the 36 AP it took to fire the SPG-7. Most things die in one burst, if it doesn't, it dies in two bursts. The most expensive bursts you're practically using are gonna be 25 AP. The use cases for shaving 20% mechanical damage with the 36 AP SPG-7 launch, with all the fiddly bits of weight, positioning, and ammo managements, are very very marginal.
If you have LMG you probably won't even pause to consider reducing armor as even thinking about using AP rounds is overkill on LMG, but even if you would, concentrated fire supports 2 bursts in one round as more damage than -20% mechanical.
If you have AR, see above about concentrated fire damage or just using AP rounds.
If you have SMG, you'll swap to a NF R90 with shock bullets instead.
>>
>>3919412
>play glass cannon while using rockets!
>yes the unavoidable 1/10 chance in inaccuracy means you have a minimum range of the the rocket radius + 3 or you'll kill yourself 10% of the time you use it
>what's that, you can fire only one rocket per turn and have to spend every third turn reloading rockets by swapping to two ADDITIONAL 31+ weight rocket launchers? well just make sure to also sink spec points into quick pockets so you can still come out of a rocket launcher swap with too few AP points to still fire it
>well just like position safely then with these move-and-shoot penalty weapons that kill you if your back is to a wall when you fire it. You don't HAVE to alpha-strike everything to death with a glass-cannon crit build! I'm sure this works

'k, bruh
>>
>>3919671
>heavy metal
>glass cannon
ok retard
>>
>>3919681
SI is glass cannon
>>
>>3919683
30% of high con + heavy metal armor (obviously not regen, so sturdy for even more hp) is not glasscannon, you're a retard
>>
>>3919685
30% of anything is shit and a glass cannon. The build wouldn't survive a handful of ironhead pitbulls let alone the map-worth of hostiles that are going to run you down and nail you between the eyes from outside your vision after you just used the loudest weapon in the game
>>
>>3919692
>tungsten tincan won't survive against dogs
why do i even reply
>>
>>3919696
>he doesn't have enough AP to shoot his rocket launcher
>would kill him if he did anyway
tungsten trashcan
>>
>>3919683
You can have around 200 HP+ n'more and still have SI activate if you have the feats and a good sturdy vest.
How is having at times natural morphine lvl of DR a glass cannon.
>>
>>3919806
shatters like glass

>natural morphine level of DR
I think you're confused on bodily DR and some feats
>>
>>3919894
>>3919697
NTA but I swear 3con builds can tank bullet dudes with a high end tacvest at 150 health. If your just looking to hit the 50% armor penalty to trigger stuff dogs are not gonna do shit to builds with even higher resistances.
Or stop the Giganigga with a 36 AP RPG and a spar one or LMG side since you forget it can use more than one weapon effectively that both crowd control the shit out of groups.
Plus rockets fired in real time draw out enemies to immediately get blasted before the turn starts since the animation slow
>>
>>3915238
On Dominating the quest about saving Newton now adds like 12 psi beetles to the compound he's trapped in.
>>
>>3919330
whatever you fucking nerd lmfao IT'S THE NEWEST VERSION KEEP T HE GOOD CHANGES AND KEEP THE GOOD OLD CHANGES
>>
>>3920250
On one hand, that mission is easy to deal with by just tossing down a toxic gas grenade along with a regular one to draw all the others to the noise, and then just shutting the door in their face and saving up the extra 10 AP to open it, walk out and punch one of them to keep combat going and closing it again until they all die from standing in the gas.

On the other hand, I have no idea how you’re supposed to deal with them without doing that, lol. Maybe with a whole ton of bear traps and molotovs + frags? At the very least, it seems outright impossible for any build at that stage to fight them without serious cheese tactics.
>>
>>3920257
The only tricky part is getting them all down by the doors so you don't have to do it again with the 2-3 remaining ones, the rest is just throwing molotovs and quicksaving.
>>
>>3920270
In my experience, just chucking one of those crappy HE grenades at the bugs in front of the doors is enough to draw all the others to me. I’ve never had to deal with any stragglers whenever I do that first.
>>
>>3920257
https://www.youtube.com/watch?v=jspiwe8rLc8

normally, I just use the door and molotovs
>>
>>3920281
That reminds me, I really wish the chance to ignite scaled with the tier of the grenade. Only 50% for both magnesium and napalm tier sucks considering the fear effect is usually the main reason I’d throw a flame grenade over a frag outside of the early game.
>>
>>3920282
>the main reason
The other 2 big ones are
>Ambush
>breaking enemy AI
>>
Ok. I think this game fucking sucks. Too much bullshit to go through in order to progress.. From getting strong and even having any fun. There's just unnecessary obstacles. Oddity system fucking sucks. Stop wasting my time. all of these stupid barriers is wasting all of my precious time. Fuck you.
>>
>>3920313
Always fishin, eh bud?
>>
>>3920295
True, although the tier 1 molotovs are basically just as good for that, so I don't ever feel the need to go out of my way to craft the more advanced versions like I do with frags. Having mark 4 frags by depot A for example makes the whole place such a breeze on dominating, but I've never really been in a situation where I've thought "holy shit, these napalm grenades are so nice to have compared to molotovs".
>>
I can't find enough super ultra stims for DC ahhhhhhh
I should sell my fancy loot to pay for it but I don't want to part with my good guns
>>
>>3920363
they're usually worse. there are three levels of flames, and molotovs just make some level 2 flames and mostly level 1 flames. Many enemies will find moving the level 1 flames acceptable and push through them and take damage where instead they'll just take a corner and wait out level 2+ flames if they can't reach you. But throwing another Molotov into level 1 flames will upgrade the flame level to 2+, tricking them after they've made half the journey and baiting them into taking far more damage. Considering how cheap and plentiful gasoline is compared to magnesium and especially napalm C, you're better off just spamming the cheap ones and ignoring the others. This is especially true because the flame damage is dependent only on their level, not the quality of the incendiary grenade used. When you're throwing-focused you'll have multiple hazards; caltrops, fire, and gas- and you'll get a feel for how you can manipulate enemies by staggering hazards from one to another. ie. They might take level 1 fire over gas, but not level 2+ fire over gas.
>>
>>3920282
>update notes
>molotov now has a 25% chance to ignite enemies
>magnesium now has a 38% chance to ignite enemies
>napalm unchanged
>>
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>>3920385
Ah yeah that's true, I remember accidentally discovering that during the savage beach assault mission when I tossed another molotov onto the same spot as the previous one and the enemies suddenly refused to walk through it. I'll try experimenting more with that on my current playthrough. If the enemies really do just refuse to path through level 2-3 flames, it'd basically be like a force field you can shoot through and keep up indefinitely providing you keep tossing molotovs.

>>3920391
Kek yeah, that's probably what'd happen in reality. Best not to give him any ideas.
>>
>>3920313
>my precious time
We got a gamer over here
>>
>>3920391
If the 10th anniversary had nerfs to throwing, especially molotovs, and beartraps, it would have been far more reasonable than killing mediocre builds with crafting and DEX nerfs and adding HP bloat.
>>
>>3920350
>>3920432
NTA but he's right, I've never been more bored than I ever have been with the new HP bloated enemies. Just the same reliance on your high damage options like crits, or enjoy tickling everything to death.
>>
>>3920457
*otherwise enjoy
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>>3920438
What sort of restrictions could you place on bear traps or molotovs that would restrict them meaningfully without gutting their usefulness?
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>>3920517
bear traps have to hit vs dodge (an unspotted bear trap would ignore your dodge, but could still miss)
bear traps have to deal at least 1 point of damage to root you
bear trap duration shrinks with str score

molotovs require a lighter to ignite and require more ap to throw due to this (could be a real dick and make them two-handed items)
molotovs do not have a spherical blast radius (unless you throw them at your feet), instead they have a cone that starts where the molotov hits the ground
>>
This is the best damn game I've ever played. Every time I beat it, I just want to play it again instead of playing something else. Help
>>
>>3920526
It can't be helped.
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>>3920526
I betcha this nigga didn't discover shit and googled every meta build and think it's peak lmfao
>>
>>3920432
You laugh but this game plays nothing like the old school RPG's.. This game is 10x harder than the original Fallout games. And not in a good way. The difficulty spikes isn't from good game design. They're unnecessary obstacles. Just play the classics. Not this piece of fucking nigger garbage.
>>
undertrannies really are the dumbest mouth-breathing faggots on this board
>oh I'm glad styg buffed dominating difficulty even more! I was starting to get bored with how easy it all was
nigger you're bored because you have 2k hours and have done 6 separate runs in the past year alone.
>>
>>3920546
Yep. You try to go back to other games but they just pale in comparison, so you're here forever.
>>
>>3920575
>>3920597
You know you could choose to not go the meme difficulty
>>
>>3920597
huh. I have done-
(I have to count)
-9 separate runs since early December.

I hate the 10th anniversary nerfs. Styg and his discord trannies are just wrong.
>>
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>>3920457
>enjoy tickling everything to death
That's my playstyle thoughbeit. The meek shall inherit the earth.
>>3920575
>old school RPG's
This game is nothing like actual hard ass CRPGs from the 80s and 90s. There's a luxurious, fleshed-out wiki and build planning site. Tons of the old games you would be annihilated when varying from the optimal builds (which you had to painstakingly discover through trial and error, since there was no community).
>>
Since stasis has been nerfed to disapear after taking enough damage, has anyone tried using it like a pseudo quick tinkering?
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>>3920801
Hard is too easy if you know what you're doing and dominating was fun enough. Ofc, Styg couldn't stand people having fun so he tuned it to be tedious and boring again (notice it isn't more challenging). It's like the psi changes again, more chores, less fun, not actually harder.
>>
>>3921001
I dont know if anyone has, but they certainly could
3 will, 70 tm, throw stasis on an enemy then hit em with your strongest attack
like a sniper rifle aimed shot or a super slam or something
at minimum, thats 620 hp of shielding
>>
https://www.nexusmods.com/underrailexpedition/mods/32

Today I added the baseline Feats thing. I think that's all the stuff I had originally planned. Might try editing uniques again. Does anyone know how to make the riot shield feats not suck? Easy one is to remove the damage reduction on Iron Grip, anything else? Double Shield Arm values? Maybe I can modify the blueprint so that SS shield blocks projectiles.
>>
>>3915178
>dev that nerfs a single player game after 10 years
>how are these retards still obsessed
You answered your own question fag.
If your target audience are minmaxing build autismos then a patch nerfing their previous best build will urge them to theorycraft and play the game again, with sharing their ideas and new best meta with other autists for interest revival.
>>
>>3921350
Honestly with specialist riots shields damage is fine for bashing just prob let it be a regular attack with it costing 10AP when spec. But letting them reach 100% block chance easier would be a major improvement to shield arm
>>
>>3921350
yes, make shields block projectiles. Some crit recieved reduction stat when wearing a shield would also be nice. especially now with the new npc buffs. It shouldn't complete ward off sniper shots or blows from a hammer but it should do great against pistols and knife niggers. extra chance to block based on melee skill would be nice too.
>>
>>3921350
Is there a way to uncap hit chance? I have shit luck and it feels like my character always misses those 95% shots and kills himself with the 90% grenade throws when it matters most. It’s annoying enough being forced to have garbage throwing accuracy until like level 12 since you can only increase it by 5 each time, but the fact that your character with a maxed out guns skill and tons of perception will still statistically miss one out of every twenty shots even if the target is stunned, incapacitated, caught in a bear trap, etc, is just needlessly frustrating BS imo, especially in such a combat focused game where there’s so many fights and you’re taking so many shots during those fights. It feels like an obligatory holdover from outdated RPG game design that’s just kept in because that’s what all the other games in the genre do despite making the game worse. It should just give you 100% hit chance if your skill’s above a certain level relative to the dodge/evasion of your target.
>>
>>3921404
>100% block chance easier would be a major improvement to shield arm
Bet this is a 15min change. It's already additive. I can make it skale with a skill/stat as the other poster suggested. Will do it tomorrow as an easy start.

>riots shields damage
There was some talk last time about it being a special type of attack, a "special melee attack", which is neither a weapon nor unarmed attack, does anyone know what does that entail exactly? Should it be changed?

>>>3921421
>shields block projectiles
Will definitely try, I've always wanted it to work that way. Maybe I can take the selective targeting from tac vests and put it into the block formula, to trick it into working. Or have it scale with impact speed like the electronic shields (but the in the opposite way, better at low speed projectiles). It's gotta be conditional on a feat or rare material, though.

>reduced crit damage
Great idea, what's a good %? According to Wiki Nanocomposite Plate hits 56% reduction at 160q, so maybe 35%? Any suggestions what Feat to assign it to?

Thanks for the thoughts again fellas. I'm in training for Infusion Hacking minigames.

>>3921436
>Is there a way to uncap hit chance?
Interesting, now I'm wondering the same thing and want to find out. I suspect the answer is yes, or at least to bring it to 99%. However, I disagree with everything else you said. I'll leave it at that unless you'd like to continue the discussion. I may take a look at this, but if I implement it, it will be behind a high (14+) ability score and/or a veteran feat.
>>
>>3921436
Oh, I almost forgot: I think the Harder Hard mod is the real answer to this sort of complaint. I believe the source of your frustration is due to needlessly tight tolerances on Dominating, while Normal/Hard (barely any difference) are way too gentle.
>>
>>3921512
>Reduced crit damage
I meant out right crit damage negation percentage similar to High Density Foam but if you like the other one then sure.
>what's a good %
Don't know the exact numbers but it should be enough to make it extremely difficult if not out right impossible for pistol and knife niggers to apply knee-shot and crippling strike on you respectively?
>What feat?
armor sloping. If you play with riot shields then you're most likely taking AS. Lorewise, it is the shield that's doing the heavy work here.
>>
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>>3921350
Wow, to think you've already finished implementing the legacy psi changes I requested in the previous thread! I always assumed it'd be a difficult or even impossible change to make given how nobody's made a similar mod in all this time despite how many people took issue with the nerfs in that update. Thanks a ton - I'll start a new character and try it out this afternoon. I'll also get back to you with some feedback regarding how the progression feels with the new hybrid XP system over the weekend when I have more time to play.

I'm honestly stunned that legacy psi is finally playable without having to revert back to an ancient version of the game. I never thought it'd actually happen when I brought it up in passing.
>>
>>3920526
I hate how unviable pure psi build is, I ended up having spam grenades because you just don't have enough mana.
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>>3921673
Depends on the difficulty, encounter and psi school.
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>>3915178
You are being exceptionally incoherent. It's an alright game, it's not magnificent, but it's alright. Just move on
>>
>>3921512
For shield bash I mainly would think it be great to have it be your main way of attacking to seperate it further from tac. Something as simple as on kill reduce cooldown by one like shooting spree could be easier to do.
Though I'm not sure if you want to balance it's AP cost to not be free then but be at 5-10AP. Still letting it pre-nerf minigun ramp up on fodder be amusing
>>
TC/TM or Quad Psi for my 16 WILL/12 INT cave wizard? I've never done pure psi.
>>
>>3921847
TC/TM sounds fun, full action point maxing Tranquility psi. Don't bother with Quad Psi it's too cumbersome. TM can solve robots while you mentally crit pipeworkers and have them fight each other. It's actually the next build I was going to try
>>
>>3921847
Prob have enough Dex for granadier to Emp robots while you wait for distortions to kick in.
If not putting 55 points into PK just for robot sections can help with the headache their gangbang sections
>>
>>3921518
When I wrote that I’d just finished a turn where my guy missed 4 95% shots in a row before missing his flashbang too and then killing himself with his own grenade, so I was too pissed off at the RNG to think about all that. I was playing on dominating though, and yeah this shit wouldn’t be so frustrating if hitting your shots wasn’t so important cause of the number of enemies and their health bloat plus the harder versions of enemies that are all over the place on dom. Idk, I guess what I was getting at was that I want to win or lose because of the choices I make instead of dice rolls, but I’ll try out the difficulty you made and see if that helps. I still think it’d be great to have a way to uncap hit chance somehow even if it’s at a high level like you said, maybe “expert marksmanship” kinda like the expert throwing perk except it uncaps the hit chance as well (idk if expert throwing already does that or not). Or maybe just something with a high perception requirement so high AP stuff like snipers and crossbows don’t have to reload because of strings of terrible luck.
>>
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>>3921350
For today's update I put Riot Gear on the backburner because I had another idea, now implemented.

>Utility Feat Levels
Levels 3, 7, 11 become utility feat levels. The player gets a feat point, but can only choose from a list of unpopular feats that don't affect combat performance. Pic related are the feats. Snooping has been re-nerfed somewhat to compensate. Still kind of uncertain about Interloper/Doctor. Also, if anyone has any ideas for non-stealth related mediocre feats, I'm interested in adding them. Ninja Looter remains useless shit, I'm considering how to add a vanishing grenade effect to it.

I'll do the Riot Gear tomorrow or the weekend, since I'm busy. Or maybe it'll take a week again, like Hybrid Classic.

>>3921563
>I meant out right crit damage negation percentage similar to High Density Foam
Yes, I wasn't sure what you meant, but when I thought about it, my man, you better believe crit DAMAGE reduction is the way to go, and unique from Metal Armor. Armor sloping sounds great. Avoiding Crippling Strike should be straightforward since we have block mechanics, Kneecap I'm not so sure about. You'd have to become immune to small firearms, which I don't agree with. Greaves are always an option for Kneecappy fights.

>>3921601
No problem, guy; really, it only took an evening, I was just being a little bitch because I was hesitant to do a "reversion" mod. Hope you don't mind a few jokes at your expense, you've probably already seen one if you've configured the mod. Speaking of, you should update it since I forgot to fill the list of nags for the first release. I have about a dozen funny ones in the new release, so it won't get repetitive, plus you can pick up some utility feats. Report any issues and I'll take a look at them, appreciate your gameplay feedback on Hybrid Classic. Or whatever else. Though I may ignore it.
>>
>>3921765
Shield Bash should remain a secondary weapon. That said, some kind of integration with spear and pistol could be good, like using Impale/Aimed Shot reduces the cooldown by 1. The other thing I might consider is a tiered feat "Bash Charge" like the pigs and warthogs do. Fits the 'mobile tank' idea of a lighter armor tank.

>>3921875
No problem bud. You're free to your opinion and you can just tell me to fuck off if you want. This game is built for a save/reload loop, and the problem with taking away all of the dynamic risk and making everything deterministic is that it becomes boring. A sniper/crossbow should have an escape plan, a hammer should be tanky, etc. Sudden surprising moments create tension all the time and unexpected experiences & stories sometimes. The occasional F9 is a small price to pay. I learned that lesson when I made my tabletop games less random.


Thanks again for all the thoughts lads. More to come, at some point, maybe.
>>
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Just for funsies. Pitch a raw outline idea for an Underrail expansion.
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>>3922109
You go into a mega dungeon and loot it
>>
>>3922109
More utility uses for powers like for mivement and positioning. He has showcase moving boxes to reach vertically so allow PK forcefield to get to areas or drop dudes trying to follow you
>>
>>3922109
NON-RANDOM alternatives to most (or even all) early game quests, up to and including Depot A. The intention is making the start of a new game less static and more varied.
>>
>>3922116
Whole game should be like that
>>
>>3922109
Expedition gave us jetskis, but not really that much jet ski content. I'd like a lot more places to use them.
So now there is a facility somewhere in the lower caves that has an elevator that starts at the water level so you can drive your jet into it, and raises it to the level of upper caves, where a similar facility exists for you to exit into the upper caves waterways. A whole new cave system to explore of water maps, mixed water/land maps, and non-water maps only reachable by jet ski.
This expansion could also add content to the existing water areas of the game; I always thought exped missed some good opportunities, like a native bone village on stilts out on the water, or a derelict ship like ceto, or an abandoned shipyard where they're all clustered together and you can ride between them or jump from ship to ship with agility checks, or a dungeon with venetian-style water roads.
Also I want to explore the interior of Omega station. I want multiple maps of very dark areas where you need light or NV to see anything; could combine that with Omega.

That alone doesn't make for an "expansion" really; you'd want story and quests and all that. Also, theres already a LOT more exp in the game than is required to hit 30th, and this would only add more. Same with loot.

Ideally, we'd have a standalone campaign, but more at the base game scale of 1st-25th with no spec points.
>>
>>3922110
T. Al-Fabet
>>3922116
As in new quests all together OR new ways to solve them/expand them?
>>3922129
I agree with this wholeheartedly. Especially on the part about Omega Station. I admit I'm a bit of an autist, but I'd love an expansion (on an expansion). Lemuria is vast and there is quite a lot of content. As you say, some missed opportunities. What I'd like to see is more quest paths/lore more intertwined, even in the base game. For example there could be a third "neutral" path between Protectorate and Free Drones, just like you got with Phreak regarding the Oligarchs. Same with the Expansions; give me options like working both for Aegis and the Pirates, assuming I pass the correct checks and do the correct moves.

But I digress, what I gotta say is that I kinda wanna learn more about the T6, especially how Heavy Duty teased them even more. Tithonus lab in DC is cool and spooky already, I can only imagine what kind of wacky shit did an entity like Trancendix get up to.
>>
>>3922142
>As in new quests all together OR new ways to solve them/expand them?
Yes to both, assuming the new ways to solve an older quest implies an entirely different path(s).
The spirit of it would be to expand the content available without bloating the playtime required to complete that section of the game, recognizing that different characters are good at different things instead of forcing the player into the "do-it-all" archetype.
>>
>>3922144
Sounds alright, but I do want play devil's advocate for a bit, so give me to concrete examples. A new quest and a new path to an existing one?
>>
>>3922146
I'm not the quest designer, why should I do the work for you?
But sure, as an example:
>reclaim the abandoned omega outposts
or
>fix some pipes in the utility tunnels

Both could be dangerous (rathounds vs toxic gas) but require different solutions and varied skillsets.
>>
>>3922152
>I'm not the quest designer, why should I do the work for you?
I'm not asking you to work for me. I'm simply put a curious Underrail fan trying to have a discussion beyond the usual whinging and moaning about balance changes or other purist nonsense like DOM difficulty/oddity XP.

I'm not interested in that.
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>>3922109
Expedition focused on the upper layers above Underrail. Beginning of the questline is you getting hired as an advance scout to find the entrance into a cave network in the upper levels of the utility tower. From there a base will be set up in those caves and in them you won't have to worry about freezing debuffs and such nearly as much since you aren't in the area that leads directly to the surface.
You will encounter rival expeditions competing for the mostly untouched tech and salvage and some natives of unknown origin.
I jumped into heavy duty blind and expected another Expedition like expansion into the unknown and was left very disappointed.
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>>3922152
>reclaim the abandoned omega outposts
>or
>fix some pipes in the utility tunnels
The way the game is set up right now you're sort of expected to visit both of those locations already, even without quests. If you do, it's still repetitive, isn't it?
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>>3922167
>If you do, it's still repetitive, isn't it?
This is an open world game which only rarely locks you out of a location depending on quest stage/path. However, if you don't have a reason to visit a place (no quest sending you there) then it would be entirely on you if you want to explore it or not.
Also the utility tunnels I mentioned could be anywhere, and maybe alternatively working like Harland's bot quest which only appear accessible if you're on that path (which in turn would keep the Omega Outposts path blocked until after Depot A).
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>>3922175
Ah, I see. Sounds great then. The beginning does get tiresome. I'm mostly satisfied with the random content so far though.
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>>3922165
So another expedition close to the surface (into arguably the oldest territory of Underrail as a whole, assuming the "top levels" were constructed first)?
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>enemy bear traps can crit now
Why?
>enemy bear traps have critical power and can crit you for 60 now
Why?
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>>3922238
game needed more quick reloading
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>>3922238
so? you aint a conlet, are you, anon :^)
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>>3922109
Your character travels along with a group of sea merchants to an isolationist civilization currently suffering a civil war.

Two sides each worship an eldritch creature vining for influence over the other and the physical world. If your build is ranged then you are forced exclusively to serve one side and vice versa.

The gameplay purpose of the expansion is to buff melee in general, buff unique melees and introduce unique melee refurbishing. Also to expand on A.I assisted battle like what happened during expedition and your fight with the freedrones to capture the elevator.

Plotwise, it is to expand more on the eldritch beings that lurks the setting, and demonstrate what kind of weird colonies can pop up when humanity expands but doesn't have the proper means or tech to do so.

I call it, Underrail: Unalloyed
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>>3922256
How would you make these folk distinct from the Sørmirbæren?
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>>3922262
For their psi users, having enemies that use other schools besides thought control would be a start. Also the chance to expand on enemy A.I. using every spell from the school rather than the simple tele punch and electro kinesis.

Smarter A.I in combat in general. Less blind rushing like the sea snakes and more cordinated strategy like sentry bots cordinating to spam stuns and flash bang you.

Some eastern influence would be nice since all we got through the whole game is a katana. Since they are less primitive than the sea snakes, some oligarch style politics would be nice but more expanded upon like how you can sorta play both sides until the final ultimatum in junkyard.
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>>3922246
>>3922238
Solution is to make traps randomize their position on load, obviously. I wonder if that's possible...
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>>3922280
I guess just the slav stuff isn't hitting the oriental vibes then. I prob rather see communist style chinese/korean or vietnamese stuff than it being just japan/bladerunner aesthetics for Hexagon if we get it.
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>>3922280
Ok, fair enough. So they wouldn't be savages per se. I do have to say that they woldn't have to be an isolated community either. Perhaps just another station in the South, that is "More out of the way" as to have relatively minimal contact with the rest going through civil war. Perhaps based on an abanddoned Biocorp naval multi-complex. Like two and a half stations worth merged into one, but now split in two.
>>3922289
Yeah, that's Hexagon for you. You gotta remember that we still know next to nothing about West and East Underrail besides West Underrail being home to "the Fatherland" (Slav central) and that JKK's Oligarch originally came from the east and was supposedly part of the slave trade.
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>>3915178
Cunt should have the decency to put the game in the title. I'm having trouble finding these threads
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>>3922154
>I'm not asking you to work for me.
Kind of are bud. When custom changes are made only by certain rules, that's just outsourcing.
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>>3922328
Ok whatever.
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>>3922330
I'm just saying a little open mindedness don't hurt. If additional scenarios/campaigns are the way to go, and I believe they are, then how are you gonna make them feel different when they use the same game balance? The same experience curve? Pacing is going to be exactly the same as the OC? And who's gonna get engaged enough to do all the hard work without the freedom to make their own tweaks here and there. At most, just the same people who hyperfocus on specific aspects of the game now, and all the problems that come with that.
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>>3922344
You make it sound like I'm someone. When infact I'm just some random fucking anon, shooting the shit, so to speak. Just yap about in general.

I can't program for shit and even if I did, Stug has obfuscated his game to hell just to cuck out modding, as far as I'm aware.
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What did he mean by this?
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>>3922781
Le epic reference, but still no Zardoz ones which is sad or at least that I know of
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>uniques don't appear when wearing the Exoskeleton
Fucking why
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>>3922956
God cursing you for playing a f*male
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>Purchasing all of home security for your house can prevent Aran from ambushing you there.
ahh fuck. shoulda just traded the thingy for the weebsword.
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>>3922984
It's the male version
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>>3922993
dont worry, theres at least three other places you can find him
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>>3923378
sure, house pet weeb is just convenient.
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>>3922993
>>3923378
Do you think Aran actually knows you have the ACORN, is he just tryng to intimidate you into confessing?
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>>3923380
occams razor says no, he doesnt know
ive never considered that

I always assumed he had some special tech, like a bug in aegis camp or maybe just a spy with some special communication device
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>>3923381
I think so too. The only way he might know you actually have it IF you admit to it at any point. But if you straight up deny it, how could he know?
Unless the ACORN box emits some sort of waves like the Cube does.
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>>3923394
right, thats possible too
he's from hexagon; who knows what crazy tech he might have access to
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>>3923395
It's a notion to consider, but I feel it would be bit of a bullshit deus ex machina.
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So what's the deal with the mute fisherman that you can run into? Did a siphoner catch his tongue or something?
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>>3923412
no, some people cut it out
he's just there to sell you rare fish for the fishing quest
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Damn thr rocket launcher is a joke. Literally the only reason why i got the update too.
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>>3923496
What were you expecting?
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>>3923612
More variety in build making and something that is optimal after that faggot styg nerfed GL. All of that crafting bloat is not worth baring compared to an lmg, ammo is heavy as fuck compared to fusion cannon; who's ammo source is not only light but something you carry on every build.
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>>3915179
is that a blush?
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>>3924017
I think it's gayness trying to force entry via the eyes and nostrils
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>>3924225
you have to give styg credit, he sure knows how to trigger the weak
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>>3915178
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>>3924339
I've never actually met a Serbian, are they really like this?
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Alright faggots which character is a tranny in this game? I did a brief look in the wiki and I can't find anything. Really lame if styg bent the knee
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>>3924446
It's (You), the player
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>>3924446
It's the noxious lab. You watch a video of a tranny scientist so you can copy their trannifying techniques. Like watching Dylan Mulvaney and then putting on lipstick like they do for +1 permanent agility in cock tucking skills, and messing up means joining the 42%.
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I loot literally everything.
I root through every garbage can, i pick up every glass bottle, I take every pellet mold.
I think I have a problem.
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>>3924487
Nothing wrong with that. Finders keepers. It all belongs to you.
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>>3924489
Its more like OCD.
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>>3915178
Can I just say something?

I hate the stealth and trap mechanics, and I think crossbows suck. Stealth is slow as shit and traps take forever and can't be used in combat without tons of tax feats, and crossbows are just straight up worse than guns in almost every way. Crossbows also have to take strafe and marksman not to suck, they get nerfed right off the bat with a high move and shoot penalty and a high close quarters penalty, and for some reason have to pay extra to use special ammo unless you take marksman.

Trapper builds are just straight up not fun, cause they need a dozen feats just to break even and its exhausting interacting with the stealth, crossbow, and trap mechanics.

I don't mind that you can play that way but its honestly exhausting, I don't see why anyone would do it.
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>>3924498
I'm playing a tin can heavy gunner and its the perfect difficulty for a 2nd or 3rd playthrough. It takes a lot of tedium out of combat and just makes things easier, less save scrubbing and more just mowing people down with machine guns and blowing them up with rocket launchers.

Also shout out to whoever updated the wiki to include rocket launchers in the weapons catalogue icons.
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>>3924498
oh, and btw, you need like a million stealth to hide from anybody, having 100 stealth isn't enough for even early game stuff, you get busted right away.

Oh, and I also think dodge and evasion suck, dodge is only worth it for uncanny dodge and you can just use blast cloth for explosions.
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>>3924487
Cleaning and organizing all of south underrail. Restore civilization. It's the white-man's way. Styg couldn't understand. Anyone who takes pride in their home and doesn't live among trash makes him seethe. That's why he mocks us with strawmen caricatures like Al-fabet.
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>>3924505
Also the way the quests are laid out sucks, its easy to miss a quest trigger because they are not always obvious and often easy to miss, like talking to dan twice to unlock Kevins shop, or revealing that your here to investigate hercules before joining oculus, even if you pass the persuasion check. Persuasion and Intimidation are mostly useless, they let you bypass a few fights and basically are two different skills for the same function, which is socializing.

Its annoying that you generally need ALL FIVE crafting skills and each one is basically essential, the crap you buy from the store is usually complete garbage. Refurbishing weapons uses too many lategame components and should be available earlier, as unique weapons are already of limited usefulness. (It seems like they should be better) You should be able to refurbish unique melee weapons with a separate vender.

Also either doesn't understand how american calibers work, is using his countries own standard measurements or being a cheeky cunt, perhaps all three.

I'd say I mind it but I find it endearing, I like how it causes autists such as myself to have a shitfit.

Lastly, desu I might have dropped the game before Depot A if I hadn't heard by word of mouth that the game gets better after that point, because the intro is super grindy and boring, its nice that you can skip the early stuff, but i think a lot of players would prefer to skip past Depot A on a second playthrough.
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>>3924507
I carry 125 pounds of gear, minimum. Thats my base loadout. I've so far been disappointed at how cramped it is when using rocket launchers, I'm hoping when I take the Gleam to Expedition, I'll be able to kill lots of savages with it.

Oh, and also, The games layout is NOT ergonomic at ALL, you have to constantly backtrack and its like you have to take the long way EVERY TIME. Foundry and Universities quick travel rifts could be better situated.
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>>3924498
Traps are broken OP but come with a a high degree of tedium. That's how styg approached balance of them. Most everyone just stops using traps unless their desperate for progress (ie. Trap crutch). Terrible implementation honestly.

For crossbows, I think you're just not using them to their full potential. You don't need Strafe, but you do need Marksman, a quiver, a pneumatic cyclone, Ambush, and an understanding that they're silent snipers with loads of control. I think they pair with psi and stealth very very well.
As for Stealth, stealth gear supplies 100+ points of stealth on its own. There's an auto-detect threshold where they see right through stealth if you're below,l somewhere between 32 and 160 skill depending on the PER and level of the critter, with a few things with truesight that will always ignore stealth entirely. The rest is just how fast they see you, which varies on lighting, skill difference, facing, and proximity; which really all translates to just how much stealth you have and how fast you can move in stealth. Adrenaline, jumping bean, contraction, interloper, infused hopper leather, and tabis alter your speed. This adds up to stealth being extremely binary in sum, and OP since it's a complete alternative to a bunch of expensive and risky engagements with no downside once acquired. And even if you can't ignore everything through stealth, it sets you up to position and start combat with initiative however you want.

Dodge and Evasion are just multiplicative passive defenses, not primary defenses. They're useful when you can stack them with other defenses but suck on their own, and that makes them very low priority skills.
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>>3924517
Shotguns are not great. They take way too much AP to use and way too much AP to burst, and its literally hit or miss. They are fun but can usually only take out one enemy a turn which is usually not fast enough.
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>>3924498
Crossbows do suck, it's true.
But there's a reason soldiers don't go into battle with crossbows in the real world. There's a reason special forces teams use silencers if they want stealth. Crossbows are just a desperate alternative when you can't get a gun. But there is no shortage of guns and bullets in Underrail.

If he made bullets scarce and made it so bolts could be recovered, then crossbows would be viable.
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>>3924518
I just get the feeling those mechanics could run a lot smoother than they do and are not very intuitive. And what I said about Trap Feats stand, they sucked in 3.5 D&D and they suck now.
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>>3924524
And I'd be fine with that, if you weren't presenting them as an option. Its like Fallout 1/2 where melee was a trap option that punished players for assuming it would be viable because its presented as an option.

Trap options punish players for using the option. If you are going to punish people for using that option, why include it at all?

A) You're just making more work for yourself
B) Players will resent bad build options if they are presented as viable alternatives.
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>>3924527
>>3924527
You could at least make it clear that melee focused or crossbow users are for players who like a challenge and are inferior to standard ranged weapons.

After all, it is you who makes the rules of the simulation, so one should not assume verisimilitude be adhered to when you set the parameters in accordance with what you feel should be included.
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>>3924527
It's nice to have crossbows presented in the setting. And melee weapons will always be an option.
But guns are always better. No matter how skilled you are with a knife, if you have to run 20m to a get to the guy with a gun, he's just going to shoot you.

Come to think of it, what about supersteel bolts? You wouldn't use supersteel for bullets but you could make a whole bolt out of one. Would that pierce all armour? According to the lore.
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>>3924525
thats "Trap Feats", not "Trap" Feats.
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>>3924537
Or Traps' Feet.
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>>3924527
Traps are OP though. Just a corner stacked with bear traps is OP. If you go full minefield and bait the idiot enemies in to all die in one big explosion is even more abusive. It's just tedious and lame AF.
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>>3924539
I can't hear you over the sound of my LMG and 66mm incendiary rockets
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>>3924543
It makes me feel like "Ahnold"
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>>3924539
I made a pure trapper build, it was game breaking over powered. I did 10 agility, 7 dex and max strength. Had something like 400 carrying capacity, which means hundreds of traps. I maxed out the trap expert spec for fast trap laying.

I did the super soldier room in the compound and ended up running around in stealth laying traps in real time killing all the soldiers. I didn't even optimize it with interloper spec points in stealth speed. It was a super easy play through the entire game, I would just stealth on top of enemies and lay 2-3 mines on them, or if there were many I would lay a crazy trap field cause I could carry so many traps. It was pretty funny collecting and making the different types of traps for my arsenal. I wiped out all the spiders in expedition in their lair too, just laying mines fast, in my infused hopper armor while they all investigate and got blown to hell.

Also who the fuck is the tranny in the game
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>>3924545
did you run the game at x10 speed?
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Hello, Styg? We have a problem here >>3924545
It looks like someone had fun with traps and this can't be allowed to continue.
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>>3924545
I was checking out the new feats like polymath, beast of burden, and specialist, those would be amazing for a pure trapper/booby traps build. Could run max trap expert laying speed, 5 points in beast of burden for 75 lbs of carry weight, and 5 or so interloper speed. It makes a big difference when laying traps under enemies feet in real time.
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>>3924549
Hey, if you like traps you like traps.
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>>3924550
Does traps even multiply your damage like weapon skills do?
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Weapon and tools tier list
SSS+: Stealth, Throwing
SS+: LMGs, ARs, SMGs, Traps
S: Shotgun, Grenade Launchers, Snipers, Crossbow, Psi
A: Energy pistols, Chem Pistols, Firearm Pistols, Fists, Rocket Launchers
B: Knives, Spears, Swords
C: Sledgehammers
D: Crowbars
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>>3924552
Trap skill scales non-explosive trap damage just like throwing scales throwing knife damage but not explosive grenades.
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>>3924552
AFAIK it "only" helps you fight against enemy detection.
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>>3924548
Its sucks on the early game, but once you get trap expert and a few spec points in it its pretty fast. No joke max spec trap expert speed you can point and click laying traps under enemies.

My rule was I would sneak on top of enemies when I entered a new map, and I would try to optimize my trap placement with the fewest amount of traps possible. Underrail ended up becoming a different kind of game, like some weird puzzle shit. I would analyze maps and try to think what would be the most optimal way to kill them all. Its pretty challenging not having any weapons or ways to sneak kill.

I don't think any other build can kill all the clone soldiers in the training room without going into combat mode and doing it all in real time. It was freaking hilarious.

No weapon trap runs take a special type of retardation
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>>3924553
>PSI not in SSS+++
>Fists above Knives
Delusional.
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>>3924545
>Holy Crap, look how many of them there are!
>Don't worry, I brought like.. 400 bear traps
>Uh, bro.. I don't think..
>Dude-Dude..dude. Just trust me bro. I got this.
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>>3924557
I wanted to play as Shredder from the Ninja Turtles. I was extremely dissapointed to learn that stacking three blades on armor didn't give three separate chances to inflict a bleeding wound.
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>>3924558
Psi isn't better than the stuff above it. Fists are the best melee in hp bloat times, post-nerf times, scale the best because of multiplicative scaling instead of additive, and have force emission synergy. For a melee, knives are only behind fists.
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>>3924567
>Psi isn't better than the stuff above it.
Psi is the most versatile tool in the game. You won't be able to convince me otherwise.
>Fists are the best melee in hp bloat times, post-nerf times, scale the best because of multiplicative scaling instead of additive
Yeah, and it sucks to use Fists for the first 1/3 to 1/2 of the game. Once you manage to get the scaling going I can agree that they feel the best out of the melee options but before that moment it's a masochistic "weapon" choice.
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>>3924565
Shredder is too cool for Underrail. Imagine Shredder being cucked by Ola or throat grabbed in Expedition. Let's go watch Shredder vs. Batman fight again instead of wasting our time with styg's gay underrail game.
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>>3924578
God damn it, when is infusion coming out?

Fucking flooded with indie garbage, but its like we are in the middle of a game drought.
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>>3924565
>I wanted to play as Shredder from the Ninja Turtles.
Kek, and let me guess: He was either a fragile, emaciated twink with 3 CON, or he was a clumsy, lumbering oaf that could barely take more than a few steps.
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>>3924585
>>3924585
he didn't have any movement points and would constantly get hit with that special attack that lowers your strength below the minimum to wear your armor. I should have taken sprint but i think sprint scales with your armor penalty now doesn't it?
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>>3924587
sprint does not, it's a flat value regardless, but it requires 6 AGI to unlock the feat
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>>3924587
Doing anything besides being a hyper savant is a humiliation ritual in this game, you shouldn't have bothered (even if I acknowledge your desire to not play by Styg's retardedly rigid rules).
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>>3924589
then which is the one that got nerfed? hit and run?
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>>3924600
hit and run got a mega nerf because styg is fucking retarded, yes. (and contraction MP was untouched). hit and run always was reduced by AP and capped by your max MP
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>>3924512
>>3924505
>what diffuculty did you choose anon
also the Hercules guy doesn't spawn til you get the quest. Or did you choose the option to tell that nigga your onto him on purpose.
I swear if your the type to rat on Abram while admitting to the Protectorate you buged their embassy
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>>3924578
you can do shredder just fine in underrail
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I'm near the end of the DLC now and the game is just too fucking long and the fights are too slow.
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>>3924641
Hmm, what do you think?
https://underrail.info/build/?GgoIBgUDCgQAwoIAwoIAAAAAAAAAAAAAGQBLwozCjAAAAAArORhpPUI8TwfClcKUwqzCk1Ehwrffvg
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>>3924653
I don't think, I only loot.
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I find Buzzers Quest especially annoying. How are you supposed to know your supposed to sneak into the shop then approach the faceless inside, when up until then everyone has shot on sight. Why would you even think to TALK to their leader when they have been killing people on sight. Then you have to talk to the Faceless outside Foundry if you want to save Buzzer, or pass a bullshit 60 persuasion check. And to do that quest right you have to find out what happened to the cube, meaning you can't do it until way late in the main game, after the oligarchs.
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>>3924661
then to disable the sentries you have to fire off that emp..

buzzers quest is terribly designed, its like a fever dream of reverse causality.
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>>3924661
talking to Hugo to find out that Cornell has something strange is enough to bypass the skill check with the faceless mind reader in buzzer's shop. while you can go about learning about the cube in core city in other ways, that's more of a sanity check in case the player has in fact done things in a extremely different order.

disabling the sentries is just a big distraction. It's good xp, but the bots it clears out of the way are relatively trivial.

the whole sequence only costs 1k charons, 35 effective persuasion skill, some stealth, and 2 things of TNT. expose the serial killer to the chief in foundry, get asked to recon the faceless, do so, talk to the barkeep, persuade joey to talk to jacek, pay jacek, talk to hugo, tell the faceless, go to crossing, skip past the bots, put one thing of distraction TNT down just to clear the way to the rocks, then TNT those rocks and get to the next area and take the ladder up. now you can get upstairs to the mind reader. buzzer is saved.

it's a lot of oddity xp when you include the oddity you also get when you go back to Tanner and tell him piece by piece about these faceless encounters. personally only delay these events as much as I need to to get past the Ironheads outside of the facility for the EMP thing, because I want to get the oddity from there anyway and those Ironheads aren't that hard to either kill or sneak past.
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>>3924486
I dont know why you guys complain. The trqnny is depicted in a horrible light, being the creator of all rathounds and getting his throat torn by one in his little lab.
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So how are you supposed to beat Crawlers?

My character is fine with both Thick Skull and Quick Tinkering but what is everyone else meant to do? Throw flares and hope you get lucky? Save scum and lay traps? Save scumming being necessary seems like shit design, tho
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>>3924685
Were they the "brother" and or "zizzter" of James S. Tupid
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>>3924688
PK has a trap/stuns, TC has projections, MT can molotove themselves
and use exo aura.
Non psi best to get yell/uncanny dodge/quick tinkering else throw caltops to see if anything tanking damage and door cheese if applicable.
>and use a taser for a guranteed stun
Only in Dom do you generally just completely ignore the crawler hellhole rooms unless you need to get that one oddity from it
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>>3924446
There's two.
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>>3924604
>hit and run always was reduced by AP
*never was. it's only capped by max mp.
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>>3924672
I just talk to phreak instead of all the hassling with hugo and fagek.
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>>3924700
Ohnoonnoonnnoo Vivianbros, not like this...
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>>3924700
Next update will let you save Vivian as long as you're a huge muscular amazon woman with 13+ STR where you can invite "her" to live in your base as a house husband.
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Are the oculus smokebombs any good for anything? No one ever talks about them so i've sort of been ignoring them on every playthrough
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>>3924700
Alright so I looked up the boost lab where supposedly this tranny has his zister logs but it doesn't describe his descent into gayness. I'm done playing this game after 2000k hours and don't care enough to play to read about this degenerate. Can anyone post the text so we can laugh at this since the wiki doesn't talk about it at all.

And don't ruin Vivian for me, she is the waifu of Undergay, thats her chastity belt for our wedding night
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>>3924551
>>3924552
>>3924548
>>3924545

Alright I updated my pure trapper build if anyone wants to play it. I left 3 perk slots open for polymath, specialist, and beast of burden. I would use the extra spec points to max out beast of burden for extra 75 carry weight and the rest to either put in pack rathound or interloper speed so you can move faster; speed trapping under enemies is way different than stealth killing with weapons. You need more speed to stay undetected and move to the next choke point to trap/mine them when they start searching around. Grenadier is so that you can throw nades faster to make noises to bait them to other areas and to speed up throwing gas grenades in choke points to speed up killing them. Use Rathound regalia until you get cave hopper leather, which gives a huge speed point under stealth when you get the cave hopper sanctuary leather. Power fist and jack knife as your weapon slots cause power fist gives carry weight. You want a high mercantile so that you can make bank selling all the weapon and gear and also so that you can buy alot of trap parts like hexogen and plasma mine parts.

End game you want like 100-200 burrower bear traps and heart break bear traps and 100-200 mines, mk 5 frags and plasma/mk3 emp mines for harder stuff and robots. With the new feats and spec points you are gonna have around 520 carry weight which is an insane amount of traps.

Hypertoxicity is essential early game to kill easier since explosive mines are so expensive and its harder to stock pile powder early game. Make sure to stock pile corrosive acid from Olivia and kaya with the pirates.
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>>3924820
Here's the stat spread, with the carry weight feats you can get more agility to stealth better. The 10 int is gonna really help with getting powerful traps early game. My old build had around 5 int. Use quick tinkering to lay an instant trap, and run away, and come back and rinse and repeat in areas where its really hard to stealth trap. Its a useful tool if you get caught too. Use flashbangs, caltrops, and smoke grenades to run away and reset if you get caught booby trapping
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>>3924787
They're OP if you have stealth since its a free kill/kills before scurrying away. You just need 10 AP to activate it
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>>3924820
If you really wanted to do a "fuck your ability to move build" prob add PK or MT as well. I did a max toxicity build and lowering Con is essential to get more use from your poisons since certain bosses only have em last one turn if its high enough.
At the same time PK and quick tinkering having the circus of traps that refresh off cooldown always funny to see and scale better with that much STR.
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>>3924858
Yeah I mean if you wanted a more jack of all trades build you could do that, but I don't even enter combat mode with this build, you can easily kill all the enemies just staying in stealth planting mines and bear traps as they move around.

Using the jet skis sucks tho and you can't fight on them. I just spam nades on them if I have to fight.

But yeah this is as close to a no combat stealth build you can get. If you can't fight you can talk, lockpick, hack, persuade or agility skill check your way out of situations.

I was inspired by knifegafs trap only run. He never goes into combat unless its to bait people. His build was suboptimal though, no high strength to carry more traps

https://m.youtube.com/watch?v=gRNfSJ0MvF8&pp=ygUUVW5kZXJyYWlsIHRyYXAgYnVpbGQ%3D
>>
>>3924748
Fuck off, serbian.
>>
>>3924787
They're super OP and literally free. Enhance oddity stealing, fight reset, or can even just give you massive MP boosts
>>
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>>3924864
all right but like I said the build I used was for maximizing poison. I think overall I had like 50 in melee too or what ever the min was for combo and lightning punches.
Hypothermia prob gonna does all lot more work with the increased health though since this was awhile ago
>>
How come there are no non-combat feats for persuasion or intimidation? Should persuasion even exist as a separate thing or just be merged with mercantile?
>>
>>3924878
Feats might not be necessary, but certain options/game mechanics should be. Namely for mercantile like the ability to hire goons or investing in trade.
>>
Alright boys, I want to play the quintessential hacker character. Whats the build I should do? Is Phreaks glove the go to for a run like this?
>>
>>3924944
A recommendation option for certain attachments to be avaible on shop restock would be neat.
Like with mercantile checks you either pay or pass it for free with persuasion + merc for guaranteed spawns or bulk items to be sold
>>
>>3924957
That is another good example, yes. Or the ability for NPC to craft gear for you from components you bring, with a small penalty/high price for the job.
The changes in crafting were really, REALLY draconian. If I wanted to some mechanical/electronic gear done from the ABSOLUTE best parts. Skill req. could be 200+

That's insane...
>>
>>3924955
I tried using phreaks glove though its best used just for the stat boost. The damage doesn't seem to get increased by HT from what I could tell. It can drain shield in a hit which can help but very niche.
Hope you don't have to much devices since it will hardly will charge your main weopen or shield by much.
>>
>>3924961
Figure the best "hacker" spec would be a versatility fist/energy pistol build where I spec in high technicalities and use the new mechanics to increase my electric damage from a glove and energy pistol damage, and spec high in dexterity and intelligence.
>>
>>3924700
Damn, Vivianfags can't catch a break.
>>
>>3925046
They just get broken in
>>
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>Finally find phreak after combing core city for 2 days by getting in motion
>Look up if there are other ways to find him
>Other ways require very high perception or to know to use nightvision goggles in a well lit area with no enemies
How people ever find this guy in a normal playthrough is beyond me. Except maybe if they pick snooping as a feat for some reason
>>
>>3925475
The nvg thing feels like a cheat they put in out of pity. Why would anyone think to do that naturally? No other part of the game works that way afaik
>>
https://x.com/UnderrailGame/status/2021558283614507097
>>
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>>3925542
What the fuck is the point of of bullshit like this?
DOM, and DOM + Oddity is already a funky town, min-max cheese the game mechanics difficulty?

Like what the fuck you wanna do next? Probably Ironman/Permadeath besides DOM+Oddity. But once again, to what purpose? What is the point?

Fucking hell Styg, give us actual content instead of artificial difficulty or fully focus on Infusion you you masochist fuck.
>>
>>3925557
You should know the answer by now.
>>
>>3925557
Just use twice the mines, grenades and caltrops and use them in every fight. Isn't that peak Undergay?
>>
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>>3925569
>>3925572
I'm not on the Underrail discord nor have I talked with this man myself, but given he is a Serbian autist I can believe (he believes) in this fatalism nonsense.

But again, why? That might be an answer, but it is not one I'm willing take just on face value. At least not anymore.
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>>3925542
If it's just more hp, damage and shop price modifiers he can go fuck himself
>>
>>3925542
>more meme difficulties presets instead of custom options
Just why?
>>
>>3925557
>Probably Ironman/Permadeath besides DOM+Oddity
That checks. It would force you to play the most boring builds in the most boring ways to avoid risk and it needs complete metaknowledge about every encounter to complete it. I wonder how many retards would actually subject themselves for a full super-boring ironman run just for a Steam achievement.
>>
>>3925614
>just for a Steam achievement
I'd use the external tool to add that achievement for me just to make the sweats mald
>>
>>3925614
>>3925639
You two misunderstand, that's part of the "Fuck You". You get nothing.
>>
>>3925639
inB4 Styg delays Infusion another two years just to implement the world's first anti-tamper achievement DRM. Only to be bypassed after three days just like his console blocks, lol
>>
>>3925542
Looks pretty clearly like a mutant playthrough. Why's he so into the mutant content?
>>
>>3925662
Bullshit.
>>
>>3925664
Acidshit
>>
>>3925725
Mutantshit
>>
>>3925569
>>3925557
>>3925604

I am sick and tired of you people giving me a hard time about my game. Its unlike anything in the world, and has given hundreds of thousands of hours of entertainment to gamers world wide. What else can you play like this? Nothing! There is NOTHING like Underrail. Its why you worms keep crawling back to replay for the 200th when I decide to give you minor new content in a game 10 plus years old. No other game developer gives this level of love and dedication to their creations. You are obsessed with something my mind made. You love being fucked by my creativity. I have repeatedly came in your brain with my ideas. You are my whores.

I'll bring back the old Psi system if /vrpg/ quits ragging on me in every Underrail general. Pinky promise. If everyone is a good goy I might even allow modding. This isn't a fake post. I will seriously allow modding.
>>
Ok everyone, let's be good. Nobody call Styg a nigger, or even a Stygger
>>
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>>3925736
Cool larp, chief.
And in the off chance it is not, don't mistake my crass directness for some major distain. Indeed you have given players a genuine labour of love (and suffering, par your words). But what I can't understand is your (supposed) emphasis of what you put your effort into. I've said it before and I'll gladly repeat myself. What makes Underrail fantastic is not just it's autistic build tweaking and variety, or it's draconian learning curve, no... What makes Underrail great (at least in my eye and I arguably a good chuck of other people) is the atmosphere of mystery, in a world that is unforgiving and utterly hostile that rewards you with exploration and discovery of secrets. Learning of the funny pyramid, the compound, hollow earth or AS-0 were some of the most coolest and by proxy rewarding moments in the game, not that I got to crit X amount with my plasma pistol on a naga protector. Whether you planned it or not, it is the setting of this game that and it's sense of dread, wonder and melancholy what brings me back on an occasion for another run. I want to learn more, know more, experience more.

Ps. And it is specifically for this reason I am in no way, shape or form interested in DOM difficulty. And though I like the fundamental idea behind oddity XP, I'm not a fan of it's raw "either-or" -type implementation, thus I gave it a single spin, but haven't returned to it. Hell, I'm not even particularly familiar with the "old Psi" system and honestly, I couldn't really give a shit, Psi seems fine to me by all accounts.
>>
>>3925739
What a fucking nigger
>>
>>3925744
Not very nice.
>>
>>3925747
Sorry frog. I hope you have fun playing rpgs
>>
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>>3925739
Noted. Thanks for your support.

>>3925738
>>3925744
These little pricks ruined it for all of you. Just wait. I'm going to remove Booth and the Boost Lab and make Coral an unavoidable facet of your Underrail addiction.
>>
>>3925754
But I like Coral, she makes the game more fun
>>
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>>3925755

Listen to me very carefully pipeworker. You know WHY I put Carol in the game? Let me tell you. Those charms don't do a damn thing. Nothing. Those wiki entries about the charms? They are vague on purpose. My coworkers wrote them. We tricked you. Carol exists to punish min-maxxing faggots and to give an excellent lesson in suffering if you don't realize the curse she gives you is real. It was a real treat thinking that one up for my whores(you).
>>
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>>3925752
I very much do, even if they can be janky or clunky. I like cool world building and cool stories I can immerse myself in.
>>3925754
>Noted. Thanks for your support.
You're welcome. I do have to say though that arguably the biggest (and admittingly complex) thing/feature I would like to see in Infusion would be some sort of Import save system. Like how CDPR went about it in the Witcher trilogy. even if I found it somewhat... Underutilized. I do understand how much potential work that must be for an RPG, but I would also claim quite boldly that if somehow, even if little by little used to its full extent could be extremely rewarding as well as something unique on the market, as far as I'm aware nobody has had the sheer balls to dabble in it to its full extent.

Sure, it makes sense for not all questions to be answered and some questions to be answered with more questions. You have to leave the audience with some juicy carrot(s) to come back for more. Having said that however, it seems quite obvious that there is a grand and somewhat abstract story arc which can, but IMO shouldn't be left with at least some sort of conclusive, *final* ending. Not to mention all that juicy lore hidden in bits and pieces and implications.

Take Tithonus lab for example... That isn't even Bicorp's per se wheel house. I shudder to think what kind of shit something like Trancendix is/was up to.
>>
>>3925736
>real stygger
>allowing modding
Bait used to be believable, chief.
>>
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>>3925834
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>>3925839
>not true
>>
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>>3925542
What an autist
>>
>>3925542
Will this actually be about playing as a mutant or is it just another autism difficulty where all of the difficulty will still disappear when you get past Depot A because the game is fundamentally broken and poorly designed
>>
>>3925853
My oldest position on modding.
>>3925839
Recent developments have allowed me the option of beginning to work on modding. It would be years of work though, why would I work on that when I am trying to finish Infusion?
>>3925865
Its a great outlook on life. Suffering, that is.
>>
>>3925888
>Its a great outlook on life. Suffering, that is.
I can't disagree, suffering is great.
>>
>>3915178
I love and hate that game. the fact that you have to min/max specific builds to be able to go through the game is infuriating.
>>
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>>3925757
>Those charms don't do a damn thing.
Hmm. Kiss my foot. At some specifically generated time. For a specifically generated amount of time.

>>3925921
>min/max specific builds to be able to go through the game
You don't have to min/max at all to beat Normal. You do have to specialize a little.
After I'm done the Riot Gear stuff (getting there) I'm going to add a bunch of utility Feats and edit some old ones (in addition to the existing Snooping buff). You can pick a few of these in addition to your regular feats so you don't give up real power.

Metalworker (req 6str)
>reduces the mechanical skill level required to work metal plates by 35%

Pack Rathound/Beast of Burden
>collect 20% & 50% more casings from fired rounds, respectively

War Criminal
>Recipes that produce consumables related to gas, acid, or fire, produce 50% more

Burgler/Ninja Looter
>gain extra xp from skill checks (HybridClassic only), increase base speed increase such that the skill becomes instant with max spec points

Less interesting increases
>Skinner, Clothier, Balistics, Trap Expert

Any other ideas?
>>
>>3925962
I'll tie some of the other mechanics I made into this as well

Eagle Eyed (req 6Per)
>Each point of Perception above 5 increases sight range by 1
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Jesus Christ styg, we get it. You're a sadist. Calm the fuck down already!
>>
>>3925962
>High Technicalities apply it's bonuses to taser, EMP grenades, EMP mines, plasma grenades, plasma mines, shock shurikens and shock bolts.
>Sure step has a chance to "Ignore" stepping on a trap
>Tattoo: Fatso, allows two food buffs continuously, but reduces their duration by 5 minutes
>New feat: Ultraviolence, "overkilling" (example, NPC has 10 health, you kill them with a hit of 100) enemies increases all offensive skills for X amount of turns, while increasing the damage you take by % amount. req Y amount of will
>New feat: Artisan, allows you to refurbish certain unique gear like the Chainsword, Lemurian Blaster, Industrial Exoskeleton etc. req X amount of Int + mechanics/electronics and Disasembler feat.
>>
>>3925962
Lemurian spear can either use certain gun feats like aimed shot, kneecap, etc or just can fire as an unconditional attack.
I think googles don't work on em either so if they gonna have a 3 turn cooldown let it be able to benifit from those.

Also finally fix that one gun that suppose to increase special melee attack or just change what it does to lower the cooldown by one once a turn.

Also give repost 1/2 spec point to add another attack. Getting hit is already putting you in enough danger to try an justify it
>>
>>3925971
They're supposed to be weaker feats that don't directly boost combat performance. That would be a good 'fix' for HT though, and a system for overkill sounds like a good thing to add in another package. Artisan would be an awesome t2 to disassemble but way too much work to implement, redesign every melee unique, etc. Fatso sounds about right.

I got another
>Superstitious: Slightly increases the benefits of psionic charms and makes them much more consistent. Or does it?

I should really focus on finishing what I'm doing first.
>>
>>3925981
>Also give repost 1/2 spec point to add another attack. Getting hit is already putting you in enough danger to try an justify it
Riposte getting a good buff with the Riot Shield changes

>Also finally fix that one gun that suppose to increase special melee attack or just change what it does to lower the cooldown by one once a turn.
Got burned trying to do this, might try again with what I know now
>>
>>3925983
>They're supposed to be weaker feats that don't directly boost combat performance.
Fair enough. I think looking through most crafting feats might be the best bet in terms of tweaking feats. As for new feats? Hmm... Maybe either a feat or ability on the crowbar that allows you to do what Snooping does, but for strength checks like doors?

You mention both Burglar/Ninja looter? Perhaps in that case less is more, and the way to go about it is to combine the two feats into "Thief", take the added stealth away, and maybe shave some of the other numbers if necessary?
>>
>>3925969
wtf is that
>>
>>3925962
That code isn't in my game. Nice vibe code you asked AI to vomit out to make a moot point. My charms don't do anything in this game and its hilarious how much I've mind fucked you all in thinking they do.

Also I didn't give you permission to mod my game. This is your first warning.

Enjoy Booth and Boost Lab while it lasts. They are going away because we need more suffering.
>>
Having a mode that kinda works like the specialist feat for feats be fun.
Could call it "feat"ure creep where you get twice the feats but locked to only lvl 20 and veteran feats appear on lvl 16.
And its only available at lv 1 or 2
>>
>>3926001
Your only gonna see TGD Styger since she doesn't trigger hostilities in junkyard
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>>3925969
Wish he'd add a lunatic start that added something similar to the absence drink. You'd have higher detection and maybe higher perception in terms of hidden stuff but you'd also constantly see and hear things that aren't actually there as well. Maybe some unique dialogue options added in as well.
>>
>>3926001
I played this shit went it first released, I played it again a month before the psi changes, I thankfully played it a week before the latest 2 shit patches, every time I have pirated it from 1337 in the off case you are the real savant retard i wanted you to know it, I was also thinking of buyin infusion after pirating, but the moment I slam into autistic serbian bullshit I'll change my mind lol
>>
>>3925542
Another meme difficulty for NEET faggots to circlejerk over.
>>
>>3926030
Well, well, well. My arch-nemesis, the pirate. Creatures like you are the bane to my genius. You steal what I toil to create.

The only joy I feel is knowing that despite you STEALING from me; you are consuming my ideas and imagination. You are imbibing my creative sperm. How's it feel, cuck? How's it feel, you little cum gobbler? Even though you think you are "getting back at the man" you are still consuming MY content. My little Under-Golem. I have warped your little mind and you don't even know it.

So pirate away. Infusion awaits in the future.
>>
>>3925990
>Master Crowbar Technique: Effective STR increased by n for the purposes of levering or opening while holding a crowbar
Sounds good. It should be workeable, though it's not quite as straightforward as snooping, unless I confine it to vents, which would be boring/pointless

>Thief
Yep, I had the same thought. Just don't want to make the list too short, the idea is for different characters to all pick different things, naturally.

>>3926001
>Nice vibe code
desu it's true. AI is doing most of the work. Good thing it doesn't have rights (yet)

>>3926055
kek
>>
>>3926055
So Styg what did you mean by making the Gypsie useless/detrimental compared to all other special generated encounters.
>Total Gypsie Death is inevitable now
>>
undergay made by the underfag king, I shan't be playing
>>
>>3926088
>I shan't be playing
Quite grobian of you, I dare say
>>
>>3926069
>Just don't want to make the list too short, the idea is for different characters to all pick different things, naturally.
Understandable, however both feats fill the same archtype/gameplay fantasy.

If you don't wanna cut down the number of feats, then combine the two, and add another feat which has Thief as a requirement.
>New feat: "Espionage", req. X Lockpinging/Hacking/Pickpocket and "Thief" feat.
>You are harder to detect on controlled and partially controlled areas, pickpocketing keys doesn't generate suspicion, Haxxor's and lockpicks provide +10 to checks. (meaning Huxkey would be +25 in total in terms of value to both LP and Hack)
Shit like that.
>>
>>3925983
An idiot savant feat be nice for crafting. Have it req be must be at or below 4 Int and can not be raised past 4 or 3 to be funny.
In exchange for the purposes of crafting in either electronics, mechanics, or tailoring your stat is at 10 and it lowers the feat req by 4 stat wise for the corresponding crafting feats.
Works like the +2 veteran feats/empowered psi so you only get to choose 1 crafting skill
>>
>>3926133
Should mention the only stat lowering is Int when it comes to the crafting feats
>>
whats with this nigger larping as styg

harper is that you
>>
>>3926204
Call me nigger one more time.
>>
>>3926239
NTA but I'll use your proper pronoun then...
>Styger
>>
>>3926239
>>
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>>3926239
>>
>>3926260
A ditsoon?
>>
>>3925542
And it will still be a joke with an assault rifle
>>
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>Hit level 20
>Still haven't found any new psychokinesis spells besides the proxy imprint from core city and what Bisson taught me at the start
>Look up where i could maybe find them
>Mfw 2 of them are in places i've already been to yet apparently somehow missed even though i'm the kind of autistic person that searches every barrel and trash pile he sees
>>
>>3925736
>proper use of articles
sorry, too transparent
>>
>>3926044
I wish I was a NEET
>>
>>3926204
>>3926717
lol no, and im offended you think so
I'd do a much better styg than that
>>
>>3926721
Harperfan7. I knew you would show up and shit this thread up like you did my forum.

When I thought about nerfing fancy footwork, I specifically thought about you and your silly sword build that has plagued my game for years since the release of Expedition. I knew one day I would have my revenge.

Hows it feel getting Stygger'd? More is to come.
>>
>>3926721
>>3926753
We know its you, harper.
You're not slick.
>>
>>3926259
>>3926260
>>3926264
>>3926717
For all intents and purposes, my name is Liquid Styg on /vrpg/. I am what Styg failed to become.
>>
>>3926769
>I am what Styg failed to become.
White? A successful dev? Facebook friend with alt-right grifters?
>>
>>3926133
>>3926145
Interesting. I also love low Int mechanics in games. Too bad dialogue changes would be far too much effort. Effect would have to be very mild to keep it under control and avoid stepping on the Feat feet of Polymath and the like.
>Idiot Savant (electronics) [req int <=4]: You gain 22% bonus to your electronics skill, but your effective Intelligence can never be raised above its base. Additionally, you sometimes say things like "Duhhh!", "Huhh??"

22% bonus is about equal to having 6.5 Int. It's essentially convenience factor of not having to get Hypercerebrix, plus a small additional boost. So it's about right for one of these utility feats.

>>3926093
I think the list will be long enough at this point that is isn't something to worry about. Just need to make sure each ability score is well represented.

In any case, it looks like we just got an update worth upgrading to, so I'll have to redo everything. And delete Harder Hard. Damn, just figured out how to add abilities and got shield charge working. I envy Styg's freedom to just do what he wants and work on his own shit all day. He's living the life.
>>
it's up https://stygiansoftware.com/underrail/devlogs/75-custom-difficulty-and-console.html
>>
>>3926793
holy fuck what
>>
>Shock Shurikens mechanical damage now scales with the Throwing skill
Throwing kniggers top-3 build now is it?
>>
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>>3926795
we won
ye golden age of modding is upon us
>>
I guess I'll reinstall after all
>>
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>>3926793
>>
>>3926804
kek. i want to believe the slavic mindset collage i made played a part.
>>
>>3926793
>https://stygiansoftware.com/underrail/devlogs/75-custom-difficulty-and-console.html

he actually added the console holy fuck i never thought this day would happen
>>
>>3926793
You thought I was kidding about the modding. Don't fuck with me.
>>
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>>3926793
I doubt i'll restart my current cominating playthrough for the upteenth time but the increased level cap gives me more hope of doing a succesful TC pistols with locus of control run
>>
>that one derailed modder reenabling the dev console so quickly mindbroke Stygger so hard he enabled it on the official release AND introduced custom difficulty modifiers, something he's resisted from the very start
Holy fuck, I don't think I've ever seen a dev kneel this hard in my life

>>3926806
Thank you for your contribution
>>
>>3926793
Finally the real anniversary update
>>
>>3926810
It's a good burn, like strong liquor
>>
>>3926810
I kneel faux Stygger!
>>
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>>3926793
Well hot diggedy, this is a good move.
>>
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>>3926793
>no legacy psi
One job Stygger, one job.
>>
>>3926841
he would have been better off making that an option at character creation than all these sliders
>>
>>3926842
I'd even buy Heavy Duty and, maybe, recover some hope for Infusion.
>>
>>3926841
>>3926842
>>3926844
Begone, ye jewish negro.
>>
>>3926810
>anon calling himself styg shows up in thread
>starts talking shit like a typical Serbian autist
>says he will implement modding
>everyone laughs at the absurdity of his claims
>ends up coming true shortly after

Uhhh guys who the fuck is Liquid Styg??
>>
>>3926847
no wonder these threads are full of trolls when its this easy to fool people
its like throwing chum in shark-infested waters
>>
>>3926847
>everyone laughs at the absurdity of his claims
I didn't, I showed you Styg wasn't opposed to it.
The problem is you spend too much time dissecting ancient Styg messages to divine meanings out of them, when he's far more reasonable than what you conditioned yourself to believe.
>>
>https://nitter.net/stygdev/status/2022363196397322337?s=20
Mid 2027at the latest.
>>
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>>3926889
as foretold
>>
>>3925853
insane but expected from stygger
>>
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>>3925996
THAT is mutant difficulty
>>3926010, oh trust me anon, it seems a whole lot worse.
>>
Styg trying to draw me back into his retarded cave masochism simulator.
>>
>>3925962
Make Snooping play a cute sound when discovering secrets
>>
>>3925969
>>3926793
Niiiice!

I can finally get my Dominating enemy spread, 100% player health, 100% enemy health and 200%~ boss health.

The extra settings like merchants having more purchasing power is also nice

t. Al Fabet
>>
>no legacy psi
>no option to select booth/coral/tranny (or all of them)
>no option to select bombfags/utility tower (or both)
So close and yet so far.
>>
He has finally given in to fan terrorism? Make more demands!
>>
>>3927047
Tranny?
>>
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jesus christ, do these guys ever stop spawning?

The way they only come in a few at a time makes me think they don't actually exist on the map till you've killed some of them.
>>
>>3927105
No, same at the institute elevator. They keep spawning, wave after wave.
Shame really.
>>
>>3927108
sucks

Can't even loot them properly.
>>
>>3927128
Yes.
>>
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>>3927105
>>
So what custom difficulty settings are you guys running now?
>>
>>3927449
Encounter/Puzzle Dominating.
Boss HP 200%
Everything else default/100%.
>>
There are too many assumptions after this update. The .exe is still obfuscated (scrambled), causing existing modding to be much more difficult and breaking mods on update. What he really did was allow cheating and custom difficulty. I shouldn't make assumptions either, but it is possible he plans to gatekeep modding access somehow the way he gatekeeps 'citizenship' on his discord. That would also be how the liquid stuff poster had access to knowledge of the update, certain players get to test these builds before they come out.

Who knows, really, but for now he hasn't actually changed stance on modding.
>>
>>3927630
>That would also be how the liquid stuff poster had access to knowledge of the update, certain players get to test these builds before they come out.
the liquid guy just saw that styg reserved a post on the devlog subforum and spun up a little scheme to fuck with you gullible tards
>>
>>3927630
>>3927704
If I get 10 replies I will reveal another secret.
>>
Avatar or signature use is a bannable offence.
>>
>>3927706
>reveal another secret
Should I shampoo my pubes or let the natural oils take care of themselves?
>>
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>Level cap now raised to 50
YES YES YES FINALLY, i can make my space marine build without tearing my fucking eyes out now.
>>
>>3926814
But can you enable the optional fights/areas outside of Dominating? That's like the one reason other than bragging rights to play it
>>
>>3927744
Bragging rights are irrelevant to me and the unique content is cool but less than 0.1% of the game.
Quite simply it feels smoother to play after you have played too much of the game.
Hard just doesn't cut it anymore and it feels like baby mode.
>>
>>3927746
he raped my melee builds so i can't play dominating anymore
>>
>>3927747
Luckily I never had the melee 'tism but that's understandable.
>>
>>3927749
fucking things up with your bare fists is beyond godliness, anon
except i can't fucking do that anymore because he keeps changing the goddamn values because he hates fun
>>
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Tell a retard where i set the player HP modifier at if i want my HP pool be the same as on normal?
>>
>>3927751
it's already there, 150%
>>
>>3927750
I usually actually enjoy melee (although usually not unarmed) but not a single melee weapon option really clicks for me in this game.
Tried them all multiple times (aside from spears) and never really was satisfied.
>he keeps changing the goddamn values
I don't get it either. I blame trooncord and streamers.
>>
>>3927754
He made psi worse. Legitimately, it's just worse now. All because people bitched it wasn't as tedious as repairing your weapons or buying bullets
>>
>>3927744
Seconding this question. The control tower is kino
>>
>>3927755
Psi is still extremely strong and I would've liked some kind of adjustments as well.
Too bad he has gone for the preparation system because I always disliked that stuff, especially if the entire list can be changed with a single rest (or inhaler in this case).
>>
>>3927755
also having every spell prepared at once and without penalty makes the game too easy
>>
>>3927757
The utility tower is always there, anon.
The only difference is the complete dogshit real time boss "fight" you get at the end.
>>
>>3927760
that's the kino part
>>3927759
oh fuck off
>>
>>3927761
>that's the kino part
Only the first time you do it when you need to read the questions while panicking as stuff you don't understand happens in the background. That one felt like a real victory against bullshit.
Once you know the gimmick it loses all the cool factor.
>>
>>3927763
>he didn't know how to treat hypothermia
>>
>>3927764
How do you pick the correct option without reading the question nor the answers?
>inb4 tm wizard with precog
>>
>>3927765
Did you not learn this in school? It doesn't even snow where I'm from and I learned that.
>>
>>3927767
Anon, I knew the answers. I just needed to read what was asked.
Do you have trouble reading?
>>
>>3927772
what you posted was so fucking nonsensical my mind interpeted it in a manner that made sense
>>
>>3927773
I guess that was terrible ESL wording.
>>
enough of you fags fighting, someone link me a good crossbow build
>>
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>>3927779
Who the fuck needs a guide? This shit is brain dead easy
>>
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I guess custom difficulty does give you the dominating encounters
>>
>>3927779
>pick crossbows feats
>win
Traps (deadly snares, etc.) is a trap option (strong but boring), choose Ambush instead.
>>
>>3927785
stolen valour
>>
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>>3927787
WHO THE FUCK DO YOU THINK I AM!?!?!?!?
>>
>>3927788
Anonymous
>>
>>3927794
touche
>>
>>3927787
who cares
>>
Wait is there an option to revert the crafting bloat in the new update? Just realized how fucked it is to play on a skill-hungry.
>>
>>3927848
nope

time to raise the level cap
>>
>>3917732
>its why i quit league of legends
Same. I fucking hate balance fags. Insufferable little faggots, especially in fucking SINGLE PLAYER GAMES.
R.I.P. Starsector.
>>
>>3927887
what they did phase was a fucking crime
>>
>>3927887
Balance makes things more fun.
You have an unbalanced opinion if you disagree.
>>
>>3927890
what retardation is this
>>
>>3920993
>This game is nothing like actual hard ass CRPGs from the 80s and 90s.
what??? the original CRPG's are way easier than this fucking game.
>>
>>3927891
Weak options need to be buffed.
Strong options need to be nerfed.
The alternative to a nerf is to buff everything, making the game easier and thus unrewarding.
>>
>>3927894
So if something utterly trivializes even the most difficult encounters in the hardest difficulty and can be used by every build that game must be shit and "le unrewarding", right?
>>
>Level 50 cap on custom
Finally, I can play a Strength 20 natty Balor's Hammer build.

Not that having less didn't work, but still.
>>
>>3927898
Not necessarily but striving toward a more balanced game does improve the game as far as I'm concerned.
Some imbalance will inevitably exist regardless but there's no reason to keep trap options in the game.
>>
>not enough oddities to hit 50
Ohnononnno aspiebros, Classichads are laughing at us again!
>>
>>3927919
That doesn't really answer my question. If lack of balance makes a game unrewarding then a universal cheese that trivializes everything should ruin the whole game, right?
>>
>>3927923
>unironically wanting a lvl 50 cap
Bloatmaxxers deserve the rope.
>>
>>3927924
>That doesn't really answer my question.
It should've.
>>
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>>3927893
Yeah? That bodes well for me, as I'm about to buttslam tchort with some abso-retarded PK sword mage, and I've yet to go through them gold boxen games
like fucking almO it's so bad https://underrail.info/build/?Hg0DAwkDBwgARQDChwAARVpFPgDCjHM8VHAAwoIAVQAAPCsIT1ANKhRpX2JVwofCi0vDlMK2wo084qK1AuKpogLiq4YF4qyqBt--
Expertise is a standin for polymath, so the skills are obviosuly fucked up, but MAYBE you get the idea.
>>
>>3927944
Shut up nerd lmfao
>>
>>3927933
It doesn't even try to address it.
>>
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>>3927946
Now THAT'S almost reddit-tier ironic what with how nerdy thems who made the game, but regardlerssi
I sweared I wasn't going to do DC again, but man is the place just something else. Anyway could just implo-recu tchort, but this time I'll finally do the mutapuzzle from start to finish. And no more before infugishitsion.
ps PK is really fucking good shit god DAMN
>>
>>3927956
>stygger doesn't understand his own game (or play it)
It checks.
>>
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>>3927962
It's pretty funny yes
>>
>>3927972
KEK, this guy
>>
>>3927630
I may have to retract this statement if it turns out that the obfuscation is now consistent across patches.
>>
>>3927972

>no crafting
>easy requirements to get
>boosts the best stats in the game for stealth characters who are already busted

hmmmmm i wonder stygger i wonder.
>>
>>3927915
how could you get nat 20 strength?
>>
>>3928000
>Maxed based strength
>Only take more STR on level ups in terms of ability points
>Veteran feat +2 STR
>+1 STR from rathound regalia
>+1 STR from rathound BBQ or Bison Milk
You can ALREADY get 18 STR nat, on a level cap of 50, 20 STR nat is no problem. You can also go over it quite nicely.
>>
>>3928007
Isn't that stat gain ever 4 level disabled after 25?
>>
>>3928008
Even if that is so. Due to booster lab, you get 19 STR nat. And getting that missing +1 is easy as pie either through food or RHR.
>>
>>3928012
>booster lab
Well, this is new. Fuck. And I liked Booth.
>>
>>3928012
tf is booster lab
>>
>>3928014
>>3928015
https://www stygiansoftware com/wiki/index.php?title=Noxious_Hideout
Puzzle to get +1 one base that for free.
>>
>>3928017

If i want this in my game for sure do I have to remove booth/coral files?
>>
>>3928018
That I can't say. Not an expert on that front. Personally... Not a fan of mutually exclusive content, same shit applies to random dungeons as well.
>>
>>3928018
>>3928019
The random dungeons mod guy says it still works, you can try that and get all 3.
>>
>>3928008
ah, shit, is it? That sucks. My current character doesn't need any more but it still sucks not being able to do more.
>>
They should add a hit chance on psi abilities that scales with Willpower and skill on the school you are trying to cast. Then it would be finally balanced.
>>
>>3928301
Just make it vancian magic system
>>
>>3928301
>killing hybrids to soothe your ego
kys
>>
>>3928306
Shit taste.
Vancian works in novels only. It has always been garbage in games (yes, tabletop too).
>>
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>>3927956
Welp, it was a FUN ride. Mutagen puzzle was surprisingly much easier to properly figure out than the last time I tried. Maybe because I was max stacked on motion and just wanted to end the game back then. Doubt I'll do it again, though. Not that I'll be playing more before mod support anyway.
Also very glad I didn't cave in on picking expose weakness even for Tchort, it's such a feelbad feat in every way. Slapped it with a blast cap and some leper poison instead, now that was FUN.
>>
>>3928315
nail bombs are great for him too
>>
>>3928311
I wouldn't call slapping 70 TM on your metaslave 3WILL build a hybrid build
>>
>>3928316
Yeah, and corrosive acid. But went with poopectorate for the tattoo and maximum cannage.
>>
>>3928319
That's a TM problem.
Besides, psi already scales with WIL. If you want to make psi (or TM in particular) more reliant on attributes just add requirements (INT and/or WIL) to more psi feats.
>>
>>3928319
No, even something like 7 Will force user/metathermics hybrids would be fucking gutted by that change.
>>
>>3928431
>forcer user
Psychokinesis, rather. You know what I meant.
>>
>>3928319
I'll add on to everyone else and just say: nerfing hit chance on psi abilities would not hurt hybrid 3will 70 TM very much.
>>
>mfw enemy dodges me frying his brain with my brain
>mfw he dodges the temporal distortions i placed on his existence
>mfw he dodges me freezing time on him
>>
>>3927706
funny how this little bitch ran away after he stopped getting attention
>>
>>3928520
Makes as much sense as your max-Guns character missing a stunned, entangled, trapped guy directly in front of him 1 in 20 times.
>>
>>3928533
That's different, my hands are always covered in lube
>>
>>3928533
have you ever went to flick a light switch and missed?
>>
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>>3928533
>Shoot a grenade launcher at an unsuspecting enemy
>Shot somehow veers off so far to the left that the blast misses him entirely
>Somehow my small max range eletrokinesis lightning bolt i can barely cast always lands
>>
>>3928520
Just add a miscast table. If you suck at magic there's a good chance your spell fizzles or you fry your own brain.
Hopefully things will be more balanced in Infusion
>>
>>3928535
I mean, mine too, but that mostly just means I hit the wrong keys sometimes. Hmm. Now that I think about it, maybe it should give a chance to drop your magazine and lose all your AP when you go to reload.
>>
>>3928549
>balanced
Grenade launchers and miniguns still obliterate everything
>>
>>3928539
That's not really a fair comparison, light switches are pretty small.
>>
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500% merchant buying power
20% player sale value

Finally, I can get rid of all this junk I've got. Will probably make early game cash scarce but have plenty in late game. More than usual, anyway. Can even increase carry capacity, though it only scales with strength, not Feats, so it makes the carry feats feel weak.

Al Fabet is dead!

*dumps pile of junk on your table*

Long live Al Fabet!
>>
Any SOLID way to get bullet casings often without scavaging or shooting rathounds for an hour? i want to make custom ammo types for my ARs but i have 0 9mm casings since ive been using 7.62 and 8.6 all the way to bringing the drill parts back to SGS.
>>
>>3928745
Shoot rocks.
>>
>>3928745
I was thinking about adding a hand loader feat that allows you to disassemble or recycle ammo. Maybe just an edit to the existing disassemble. Considering it more, the issue is bigger than just ammo. Disassemble ought to be the premier crafting customization feat and more items (ex. all uniques) should function like the fusion cannon. And it seems, based on the existence of the fusion cannon, that is probably the future direction of the design in Infusion. Very interesting.
>>
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First and last time i'll do this without any external tools
>>
>>3928782
is it really that hard to distinguish between drone, sharp drone, loud string, small string, and regular string?
>>
>>3928778
if you're modding, just make a bullet casings blueprint to turn metal plates into casings
the smaller the caliber, the more casings you get
>>
>>3928827
Clearly not since i did it. Doesn't make it any less annoying though
>>
>>3928837
Good thought, that should have been obvious huh. Either you guys have great suggestions sometimes, or I'm just a real dumbass.
>>
>>3928895
just be aware, theres a reason styg didnt do the obvious sometimes
a casings blueprint means the player can have as much special ammo or w2c or whatever as they want, with minimal struggle
>>
>>3928895
>>3928906
>Decrease in suffering
Can't have that.
>>
>>3928906
Fair warning, however not universally true. Spending one of your three utility feats on handloader/disassemble does carry some opportunity cost, as does the Int required to pick them, and the crafting skills for the ammo being made. There's also the story of my sniper char from some years back, who began using w2c as her default ammunition from the midgame onward, supplied mostly from Kevin's expanded inventory (without merchant refresh!). Conversely, a Heavy Guns user won't find enough hexogen in the game to supply their need, and will be scrounging & bartering for every type of ammo material they can get their hands on.

The bottleneck on standard consumables should be tightened/widened based on economic levers and character builds, I think.

>>3928910
>Decrease in suffering
>Can't have that.
Consider the nuance of the situation. A man who suffers together with his community gains strength, purpose, and hope. A man starving on the streets is filled with powerless rage on seeing his neighbour feasting in a warm hall. The Heavy Guns user envies the sniper, and so suffers more.
>>
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>>3921966
Hey, I'm a little late with the hybrid XP feedback since I wanted to play a decent amount before forming an opinion, but so far it's felt pretty well balanced. I went out of my way to take snooping, 12 intelligence, pickpocketing and traps to get as many extra sources of XP as possible so I could stress test the new system, and the leveling still feels much more reasonable than classic despite me being fairly combat-hungry and seeking out fights wherever I can get them. I'm currently at level 17 after having done most of the quests and encounters you can find in the caves + lower underrail maps and I still have core city, upper underrail, the entirety of expedition, the compound, DC and all the waterway/jetski related content yet to do.

Utility feats seem like excellent idea, by the way. I always wanted to take things like trap expert and burglar to reduce tedium, but I could never justify spending a feat slot on them.

Also, does the mod work fine with the new update of the game that's just released? I'm curious to see how the new optional higher level cap feels, but I don't know if I'll end up breaking my omni-psi save somehow by loading it with the new version.
>>
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>>3926793
>The serbian cuck caved in after getting reviewbombed to hell and back and started damage controlling hard
That's genuinely pathetic after a decade of TRVE AND PVRE posturing online, but I sorta expected it.
It's people like him who always bite more than they can chew and start groveling once they get spanked for their retarded hubris.
>>
>>3929337
nah, underrails been done for years, they're finally letting the babies have their toys
not fully, but a little bit at least
meanwhile infusion has like 50k wishlists
which obviously doesnt count people like me who don't bother to wishlist something
>>
>>3929361
Whatever makes your master feel happy, Tamiore
>>
>>3929361
>nah, underrails been done for years
That's why the last balance patch was years ago, right?
>>
>>3929365
the balance patch was for the 10 year anniversary
did you forget already?
>>
>>3929368
>the balance patch was for the 10 year anniversary
How many years ago was that?
>>
>>3929312
Thanks for the update. I'm glad you posted so I could give you a warning: do not save your character on the new update. The new update fully breaks mods same as always. However, if you download the new update, you can start a new character and always just go back to starting the game from the bepinex launcher (which is stuck on old 1.3.0.17) to play legacy psi or hybrid classic or the thing I release later today.

So, for now you have to choose between the two. Rest assured, you would not get too far past 30 with HybridvClassic anyway.
>>
Anyone played past 30 yet? Do you get more feats or is it just extra skill points?
>>
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Finally uploaded pic related. It's a bit rough in spots, but it works. I think I don't want to try adding any more abilities, it's so much work. Next is the utility feats expansion, and then I will most likely just play, or leave, and stop this project. Maybe I will update it to the latest version at some point, certainly I will if that ever becomes less sisyphean of a task.

Speaking of which, looks like there is another hotfix.
>>
>>3929629
Interesting, class names seem to be the same in the new hotfix vs the old .exe, no new obfuscation. Maybe I can keep my plugin aligned with new versions of the game after all.
>>
>>3929398
Alright, thanks for the heads up. I'll wait until things are sorted and try out a new build with the update until then.
>>
>>3929840
To be clear: it most likely won't get an update to the current official release for a month or two, possibly never. I have no real reason to update since I can already set difficulty where I want it, and the console already works. So don't put your current run on hold unless you're ok with an indefinite wait.

The only situation where the mod will be updated to the new version sooner is if it seems likely that the obfuscation is stable now and not being re-scrambled with every patch. But if that were the case, I would expect a simple unobfuscated release, which we didn't get. BUT I just compared the hotfix code to the previous hotfix code, and it didn't re-scramble between releases... So I don't really know. I've sent the observation to a more senior modder and hoping he can give me a better idea of what the situation might be. I was also considering a summoning ritual for the Stygian one on the discord and asking him directly, but I'm very diffident and prefer to remain anonymous.
>>
>>3929421
No. I did it with console commands just now to test it.

You still get feats and specialization points. You can continue raising skills to a base level of 260. No attributes after 24, still.

Also, if you wanted a rough idea for how long it takes to level, here's a list of how much exp it costs to go from 29 to 30, 34 to 35, etc

25: 24,000
30: 51,500
35: 69,000
40: 86,500
45: 104,000
50: 121,500
>>
>>3929913
Ah, gotcha. I'll finish my legacy psi playthrough on the old version before I try out the update then. Thanks again for your efforts.
>>
>>3928782
I remember doing this shit few years ago at 2am with tinnitus, feels almost nostalgic
>>
>>3930343
>>3928782
I know it's basically just simon says, but I like this puzzle, it feels appropriate for vidya level engagement. You can do it all in your head, you can record all the pieces and the main sequence and compare them by ear before giving your answer, or even a deaf person can do it by comparing the recording waveforms in applications like Audacity. It's a fun little "solve it your way" puzzle, not too strict. Makes me need to piss for some reason though.

>>3929644
I have gotten some answers and I think it will be easier to keep the mod up to date than I thought. Not as easy as I had hoped upon first seeing the latest dev post, though. I guess the obfuscation is almost like a fuse or breaker to force things to fail open, maybe that is the purpose. I will attempt the update at some point.
>>
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>>3930383
>it feels appropriate for vidya level engagement. You can do it all in your head, you can record all the pieces and the main sequence and compare them by ear before giving your answer, or even a deaf person can do it by comparing the recording waveforms in applications like Audacity
Yeah, i'll probably just use the windows snipping tool to pre-record all the sounds so i can play them back if i ever do it again. Tonight's puzzle is going to be this thing.
>>
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>>3927706
How did you get away with this?
>>
>>3930702
By making the SPG practically the best one to use other than the Glam.
>>
>>3930702
why call it that though?
>>
>>3930702
His best friend is Mejicano
>>
>>3930739
the scandis in expedition are basically white mexicans if you think about it
>>
>>3930758
Because they're always like, "Ay, amigo!" and then they shoot you with a crossbow. That's all scandinavians and mexicans, really.
>>
>>3928782
It became super easy for me the moment i assigned concepts to both the sounds and color.
>Red cross and and red rathound are different tones of serene.
>green is void or nothingness.
>yellow is gravely, the deepest sound of all the notes.
>red exclaimation is the beginning, the most upbeat and just as recognizable as yellow.
>blue is the end. A bit somber but not as depressing as yellow.
>>
>Need 10 slot launcher box for refurbished tyranny
>Keep finding nothing but 8 and 12 slot ones
Can't this picky son of a bitch make do with other parts
>>
>>3931453
refurbished Punisher*



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