>normal attack>bonus action>extra attack from class feature>extra attack from pact of the blade>four attacks per turn>dual wielding uses bonus action for the offhand weapon>only get one bonus action per turn>you dual wield once, then stab with your main hand two extra times>only thieves get to dual wield like an actual dual wielder because of the bonus bonus actionMost BG3 threads devolve into the same 2 or 3 talking points, so let's have an autistic mechanics thread. Are there any other game mechanics that trigger your tism?
>>3923170>so let's have an autistic mechanics threadI would suggest a different game that isn’t based on the most dumbed-down and simplified ruleset for casuals, women, practitioners of alternative lifestyles, and melanin-rich individuals.
>>3923170Honour Mode iirc nerfs some of the cross-class comboes so you can't have so many free attacks. Which I'm fine with, and I like the new additions to bosses in HM, I just hate how you can't reroll anything in conversations.
>>3923179I refuse to play "no saving the game" difficulties because I don't find them fun, so I play BG3 on tactician. I'm more mad that you can't just dual wield twice than the attacks existing, and that "dual wielding twice" works only with one build and not the other (I was playing Bardlock) all because of the bonus action thing. BG1/2 are more abstract with it because it tells you that you get extra attacks every other turn but real time with pause the combat log just blurs by and you can't tell what weapon is hitting anyway.
>>3923185I thought BG3 was total dogshit, but I really like how granular the custom difficulty settings were, they did a good job with that.
>>3923170The loudest BG3 critics don't play video games. Don't forget that.
>>3923225I am a BG3 critic precisely because I played and finished BG3, which is a bad game.
>>3923170Reverberation and Radiant Orb stacking because of gear on anyone casting spirit guardians. It's well known but it's truly something, and fun, just lawn mower in, whatever popcorn not cooked outright by the AoE is offensively debilitated.Bows and their arrows are insanely stacked even on honor mode, double dipping in goofy ways. Titanstring with strength flask, diadem of arcane synergy, archer master feat, etc. Volley an arrow of many targets with oil of combustion/freezing with drakethroat glaive weapon enchantment, it's absurd. All the arrows are busted in their own way.Casting warding bond on the rest of the party with a cleric in adamantine splint armor, heavy armor master feat, and the defender flail takes away half the damage the party recieves, then typically shaves it down to zero, especially if you get resistances. Make it a life cleric and use it's split healing benefits to make even more efficiency out of the split damage. Actually gets kinda crazy how this manages eat a shocking amount of active enemy turn economy given how weak this stuff is in tabletop. Can always background throw utility items or dump water on foes to go full support all the way.Lastly, upcasting Command with extended spell is just insane. For a single action to potentially lock 6 targets into doing nothing but be prone for two turns is so action-economy breaking, and it doesn't even take a special caster character to do it. Just metamagic, spell slots and access to command.
>>3923225We played more games than you have decades before you were born, stupid little shit. And we still play more games than you do. And we'll be playing games while you're dead in a ditch because you shot your dumbass mouth off to the wrong real person with another dumbdfuck hot take like that one.
>>3923225>>3923228BG3 (Balding Gay) shills are homosexual tourists.
>>3923170>dual wielding uses bonus action for the offhand weaponyou can turn that off.>only get one bonus action per turnthat is false.https://www.youtube.com/watch?v=dcL1nbNFx9s
>>3923228I really hate this style of writing. If they wanted to put humor in this section they could've just had the notice and let the contrast speak for itself. The added comment just feels like the writer is elbowing you with a literary laugh track, because clearly you're too dumb to get it otherwise.Same as those internet articles with >[Statement]. This is x.
>>3923170What's wrong with one movement, one attack per turn?Make it the same for everyone, including enemies.
>>3923170Potion every round is idiotic. Fast healing is idiotic. Magic full heal is idiotic. Resting with sausages cures dislocated joints and broken bones and 3° burns is stupid.
>>3923179I play legendary with honour mode actions because the game can be buggy af. Honestly, some la ate just aritifcal difficulty. The bullet is kinda whack ngl.>>3923185This
>>3923228>bad game'bit harsh, it has some excellent qualities. First part of act one is a solid 10/10, despite the gals rule, boys lame, old guy I'd like to fuck vibe it has.
>>3923399Yeah but if wounds were real then you would have to take a few months to recover after every adventure.
>>3923399Yes, surely the game would be much better if we also had to pop some kind of bandage/splint/injury kit consumable after getting downed in a fight, much more immersive!
>>3923402>'bit harsh, it has some excellent qualitiesIt does have some. I like the turn based combat, and it has good production values, graphics, animations. I liked some of the music. Everything else was awful. Most disappointing game I played in years.
>>3923170The chaining system is the most retarded shit to have ever been introduced to a game.
>>3923170Initiative, gets worse the more you can do in a single turn and when characters have less hp.It feels very dumb when I start a combat in bg3 and every dangerous enemy won't get a turn in because my alpha strike is just way too strong. Especially silly and immersion breaking with lots of movement.I like turn based games, but this rarely gets solved in a satisfying way.
>>3923490>InitiativeThey homebrewed it from d20 to d4, lmao
>>3923417There's a middle ground, I'm sure. Like potions taking a night to fully recover or the like. These should come at a cost. Bg3 removed attunement and material cost of spells, too. Power gaming bg 3 is really ugly. Having the avatar bathe in artifacts and misuse damage source and riders to dish out 500 damage per round is hardly fun. Game was designed for this though.>>3923440>anon struggles with basic reading comprehensionI blame your corrupt polticians
>>3923490How could you initiative or turn order ever do well? Ultimately it'll come down do a single value and this means a strict order.>lots of movemebtIirc Asstarion had 8 meters of movement per turn, it's idiotic.
>>3923570>Bg3 removed attunementAnd that's actually a good thing. Attunement is a grabage mechanic.>and material cost of spellsIs there any video game that doesn't handwave it? I recon tards crying about the hunger mechanic in MotB, if you told them that they also have to pay gold to cast their fancy spells, they would start frothing at their mouths. And the economy in DnD was always random as fuck. Potion of bull's strength costing 300 gp and lasting for 2 minutes is some sort of a joke when a lesser rod of extend metamagic is 3000 gp.
>>3923570>There's a middle ground,there's no point. it's just a video game, it has video game mechanics and is not unfun.
>>3923570>Game was designed for this though.Is it just me or are a lot of games doing this now, where they are designing it with the expectation that the player is going to autistically min/max and exploit the mechanics of the game rather than just play it.
>>3923402>despite the gals rule, boys lame, old guy I'd like to fuck vibe it has.Reposting re: dWoke/dT>BG125 companions (15 male, 10 female), with a mean strength of 13.35, and a mean intelligence of 13.32.Using Student's T-test to find 95% confidence intervals:80% of high strength outliers were male, and 20% of high strength outliers were female.50% of high intelligence outliers were male, and 50% of high intelligence outliers were female.33% of low strength outliers were male, and 67% of low strength outliers were female.70% of low intelligence outliers were male, and 30% of low intelligence outliers were fmale.>BG216 companions (10 male, 6 female)Mean strength 13.33, mean intelligence 13.25100% of high strength outliers were male, 0% female.43% of high intelligence outliers were male, 57% of high intelligence outliers were female.40% of low strength outliers were male, 60% female.60% of low intelligence outliers were male, 40% female.>BG310 companions (5 male, 5 female)Mean strength 12, mean intelligence 10.30% of high strength outliers were male, 100% female100% of high intelligence outliers were male, 0% female100% of low strength outliers were male, 0% female40% of low intelligence outliers were male, 60% female
>>3923442>Everything else was awfulPretty much, yeah.Just be glad you didn't play cyberpunk'd
>>3923587Limiting power is a good idea, never used it in ttrpg, so can't say much about it.>any gameAFAIK owlcucks have diamonds as cost>random economy2 million gold pieces for this stick!>>3923673>min max trendYou bet it is. It's a top priority in rpg design and it sucks.
>>3923690>0% of high strength outliers were male, 100% female... Are you... Nooticing?
>>3923691>Just be glad you didn't play cyberpunk'dI did, and I was also disappointed by Cyberpunk, but in a different way. Cyberpunk was disappointing because somewhere along the way during development, they stopped making what they promised (a deep cyberpunk RPG), and ended up making a different game, something like an RPG-adjacent cinematic GTA clone/looter shooter, with shallow and vestigial RPG elements. Think they actually started calling it "action-adventure" at some point in those last couple years of development. When it came out, it was playable, but not what I expected. I gave it a couple of years of patches before revisiting it, and although I reject that they "fixed it" (it's fundamentally the same game as release, it's been reworked some but not radically remade), I can still play it and have fun with it for what it is, despite not being what we were promised.By contrast, BG3 promised to be an RPG, and an RPG is what we got, just a bad one. Despite my disappointment (much of it was exacerbated by how Larian lied about the state of the game and pretended everything was fine and the players were wrong, there was no cut content, etc, while at least CDPR had the honestly to admit they fucked up), I gave it another year or two in the oven to get its "it's done" patches and see how they fixed the game up, and gave it another replay, hoping to like it more. I got to early act 3 before dropping it, it's still the same shitty game I didn't like at launch. It's just too bad, with too many severe flaws, to enjoy.
>>3923800>before dropping itThat's bad. It's the worst part of the game. Not only do they prolong the entry to bg, after shilling it the whole game, but the present you a cut city full of beige. Looks rather lame and worse than bg from bg1 or even worse than the city destroyed in the intro.Worst part in that part of the game is that you loose incentive to do anything. There are plenty of artificially long quests, but you don't need xp, so you can go directly to the brain and end the game ASAP.>modsMaybe play it as a modded dungeon crawler? That's how I play it. In real time the game is faster and can be beat within few hours with ease.
>>3923807>That's bad. It's the worst part of the game.I agree. To clarify, when the game came out, I did play it all the way through and finish it. I only dropped it there on my second post-patches playthrough, just lost all motivation.Act 1 > act 2 > act 3. Not surprising, since act 1 got multiple years of EA feedback and polish, and act 3 was badly cut and rushed.I also got a kick out of act 1 running at ~120 fps at ultra/1440, and the performance gradually degrading as the game went on, until act 3 was running at ~60 fps and would chug down to 30 fps at times in the lower city, just like BG1's 30 fps.
I like that Bald n Gay 3 actually gets to you the max level relatively early, it gives you more time to enjoy your characters/builds at full power. Getting to max level in the last dungeon fucking sucks. Whats really terrible is the itemization, way too back loaded. There is fucking nothing in Act1 and most of Act2. There is a mod that randomizes loot (except for craftables and "quest" rewards) and I recommend it because it makes exploring more fun and gives items that never are used a chance to shine.
>>3923828>I like that Bald n Gay 3 actually gets to you the max level relatively early, it gives you more time to enjoy your characters/builds at full power. Getting to max level in the last dungeon fucking sucks.Yeah that's a good point.>There is fucking nothing in Act1 I think the adamantium stuff felt pretty significant.
>>3923673>>3923570The game is most definitely not designed with minmaxers in mind, you fucking retards.
Some of you have absolutely awful taste. Modded it so combat is real time? Like guy go play one of those phone games if you need combat to autoplay itself. Absolutely foul.I'm on custom-tactician (I just want backup saves) with all the difficulty sliders cranked to maximum, mods that slow down level gain, add extra enemies in all battles, adds extra encounters, increases enemy hp by 35%, and gives the enemies all an extra action. Combat and team building is fun.
>>3924006Playing bg3 as newb is pretty difficult. There's a reason plenty o' people barely make it through story mode. First dos2 run wasn't easy either, mainly because the stats are bugged and there are few actually viable builds.
>>3924034>Modded it so combat is real time? Like guy go play one of those phone games if you need combat to autoplay itself.Genuine imbecile
>>3924034But you don't understand. I NEED rtwp to autobattle me through the 10,000 trash battles against swarms of kobolds. Otherwise I would be bored out of my mind by the tedious drudgery of actually having the play the game. Clearly there is no other solution!
>>3923170You could multiclass and have 3lvls of thief for deft hands or assassin for alacrity, have 5lvls of warlock for the pact of the blade extra attack and the CHA for attack and then 4lvls of sorcerer for metamagic quicken spell. That way you´d get attack, extra attack + spell each turn or spell using twined spell + 2 extra spells if you use quickened spells. The only problem is you´d have only 2 feats and i think only 4 sorcery points... so that´s a hell of a turn but then you get kind of gimped. Other options would be to only dip in warlock as a hexblade for the CHA for attack and put 5 lvls into fighter for the extra attack and armor proficiency... though that will cost you a sorcerer lvl, 3rd lvl spells and hunger of Hadar so the tradeoff is hefty. Alternatively you could forsake warlock entirely and build around intelligence mixing eldritch knight with blade singing though that build seems to be equipment dependent. Like, in theory you could use the headband of intelligence to boost intelligence and then, in act 2, take Jaheira sword to be able to attack and dmg with intelligence. You´d lose warlock unique spells and metamagic have access to spell scribbing and, i think, lvl 4 spells. It seems like a poor tradeoff.
>>3924260>hunger of HadarScrolls? There are tons of 'em. You only need it in certain fights. Still mad that everyone and their mother can use scrolls as the like.
>>3923572>How could you initiative or turn order ever do well?I'm not sure.Even in strategy games it becomes a problem.Homm3 there isn't that much of a problem, the combat is thematic chess anyway, it doesn't pretend to be immersive, there are 200 elves in that one unit and they have exactly 1 counter attack to the first enemy stack that attacks them, mechanically a bit dim, but the immersion comes from what happens outside of combat. Age of Wonders and Master of Magic the defending player gets an insane alpha strike if they have powerful ranged units, especially bad in MoM since armies are smaller where attacking into 9 buffed halfling slingers is like sending units into a wood chipper. If I were to fix that problem in bg3 while changing the game as little as possible, I think I'd break down turns into sub turns.weakened lvl 12 fighter vs weakened lvl 12 fighter. Standard bg3: Fighter A attacks 7 times through 3 attacks per turn, action surge and some type of attack through a bonus action, Fighter B dies and doesn't get to fight.Modified bg3: Separate initiative rolls for the attacks. Maybe Fighter A gets 2 attacks in first, then Fighter B gets his attack. Before the full turn is over Fighter A gets in 7 attacks to kill Fighter B, but Fighter B at least got some of his attacks(like 4 out of his 7 attacks) out and didn't entirely waste his potential.A round of combat might look more like "Fighter attacks, Rogue Attacks, Fighter attacks again, Mage casts spell, Fighter attacks again"Legendary actions feel too clunky to me, I know it's one way they've tried to address it, and the nerf to haste in the harder modes. There's a lot you'd have to consider with different types of actions, and many characters in combat, how you handle movement, how tedious will this be with how bad the UI is, etc, but I'm just posting and not releasing a video game so I don't have an answer for circumstance, Larian certainly didn't.
>>3924262>You only need it in certain fightsDepends on your build. I like to build around darkness, ice dmg and conditions. I like to take devil´s sight, cast darkness around myself and then shoot freezing rays from inside the cloud and pair that with triggering conditions.With the right equipment and build one could technically be nearly immune to the effects of hunger of Hadar and use it as a more powerful version of that. Like, you´d be immune to ranged attacks while being free to cast trash them with spells of you own and anyone entering would suffer dmg and be blinded. You could push them back with spells and force them to close in again and once they are close enough you can just fly away and leave them all inside the trap. Not to mention that while inside the cloud you´d have advantage on attacks while they have disadvantage so... If you ask me very few spells are as good a hunger of Hadar.
>>3924265>Fighter B dies and doesn't get to fight.It's so stupid
>>3924265>Separate initiative rolls for the attacksThis or subturns. Ye, a more granular way of measuring I initiative is needed. Moving should be under initiative and things like searching for a potion should come with a hefty malus.>>3924269Nta but darkness was broken during release. Had 4 tavs and one was a dark helf and afaik they have darkness. Either way, it's broken af, the can't hit shit and can't target you with their ranged units. HoH is just imba, espe2if paired with other op shit, like illithid powers or the lunatic beam or god forbid dagger cloud. Power gaming sucks.
Initiative and alpha strike is huge huge in tabletop too. As a DM, just under the umbrella term "action economy" and balancing encounters to match the action economy is razor-edge. After loads of trying different things the 5e DM realizes he just never produces encounters for the numbers challenge (4e could do that, but had its own issues of level-scaling and slower action resolution), but instead providing encounters as either moments of player power expression, or gimmick fights where they either solve the gimmick, or don't. Since this wraps up initiative as a make-or-break, and the d20 initiative is so swingy, initiative is probably the most homeruled mechanic in 5e. Larian was right to put it on a 1d4, essentially taking that RNG of action economy out. After that, they basically did the same thing to engineering encounters that good DMs did- gimmick it out or just let them power-game away with their builds.It's all a mess. HoH and dagger cloud away.
>>3924383>This or subturns. Ye, a more granular way of measuring I initiative is needed. Moving should be under initiative and things like searching for a potion should come with a hefty malus.Moving might be the biggest hurdle of my rough outline.In standard bg3 my fighter runs towards the enemy to strike, but in my modified scenario, the other fighter would get a chance to act before my attacks are over, so what if he runs away and when I get my next attacks I can't reach him anymore. Triggering an attack of opportunity, but at least the next 5 melee attacks won't land. It could get awkward, but maybe that's something that isn't too weird to play around.Movement could get separated into subturns I too guess.>>3924503>initiative is probably the most homeruled mechanic in 5eIf I ever DM again I might try this: https://www.youtube.com/watch?v=y_mxYKzEjms&t=431s
>>3924503>and the d20 initiative is so swingyEverything that uses d20 is and that's probably the weakest part of the entire ruleset of DnD, regardless of which edition we are talking about. If DnD was designed to use 3d6 where we currently roll d20, it would be much less random and more skill-focused.
>>3924265>sub turnsJust do one fucking action per turn.
>>3924519This doesn't fix the problem with initiative being a god stat, retard.
>>3924522Regardless of initiative, alternate turns. You go, then the enemy goes.Simple as that. Like chess.
>>3924526>muh redditess analogy
>>3924528Maybe checkers for you.
>>3924514>video from 8 years agoI want to say I invented that initiative system when I homeruled initiative for D&D groups in the Navy much longer than 8 years ago, kek
>>3924526Doesn't work
Just do it Blood Bowl style, the person with initiative gets all his actions, but each successive additional action raises the chance of him slipping and falling on his sword.
>>3924909>Characters constantly slipping in a fightAs much fun as a clown college
>>3924938>I cast maximized empowered heightened level 9 grease on the tarrasque
>>3924941Too bad, she already slipped, while she was running towards you.>>3924909>additional action raises the chance of him slipping and falling on his sword.She prepared some spells while running and fell. She was unlucky while falling and is now at death's door. Poor thing.
>>3924534Stop being so petty, officer
>>3924938So really fun?
>>3924908Oh. Nevermind, then. Probably better to just do away with RPGs entirely. Erase the genre and all evidence of its tragic existence.
Any info on the real tv show? It's on hbo, so I won't watch it, but I'm curious about the art direction, armor aso
>>3923690>strength outliersKarlach, Laezel and Minthara have strength as main stat. Shadowheart and Jaheira are frontline casters.>Reposting re: dWoke/dTyou fucking schizo
>>3923690Interesting.Attributes are a bit weird in 5e though.Earlier d&d attributes implied more about the character beyond their class prowess..Like Minsc has exceptional strength in bg1+bg2, but because you can use finesse weapons and ignore strength in bg3 Minsc has mid strength and high dex instead.
>>3924143I think maybe right at the start when resources are fairly limited but that reflects real life DND which is much, much harder prior to level 5 (when martials get extra attack and casters level 3 spells)
>>3927731You seem rather dim-witted, and clearly don't understand what an "outlier" or a derivative with respect to time is, so let me helpfully spell it out for you: all of the warrior origins are female (barbarian, fighter), and all of the mage/thief origins are male (rogue, wizard, warlock). This leads to the ludicrously improbable situation where every single female has high or above-average strength, and every single male has low or average strength.>>3927735BG1 and BG2 companions were largely based on actual tabletop characters the developers had played in previous campaigns, and one first rolled one's stats before deciding what character one would play, limited by one's rolls, and the minimum requirements for each class. Notably, the only female outliers for high strength are Shar-Teel and Jaheira in BG1. Your rolls determined your character, and you were expected to play what was on your sheet.BG3's companions all use the incredibly fake and gay "standard array" of pre-canned numbers, and one is expected to first choose your class, and then min-max your stats to optimize. Every companion literally uses the "recommended stats" for each class. Jaheira and Halsin have identical stats, for example, because they're both druids. But Halsin is swole even though he has 10 STR, because he's one of the writer's self-inserts, so it doesn't matter what his sheet says.
>>3927812>BG3's companions all use the incredibly fake and gay "standard array" of pre-canned numbers, and one is expected to first choose your class, and then min-max your stats to optimize. Every companion literally uses the "recommended stats" for each class. Jaheira and Halsin have identical stats, for example, because they're both druids. But Halsin is swole even though he has 10 STR, because he's one of the writer's self-inserts, so it doesn't matter what his sheet says.Kinda makes me wanna try to logically deduce what the bg3 characters actually would look like stat wise in 2e.Maybe making an iwd party based on them.
>>3927812>all of the warrior origins are female (barbarian, fighter), and all of the mage/thief origins are male (rogue, wizard, warlock).At least you're able to admit it's because of class but if it helps your /pol/ brain to reconcile this: Everybody is trans mwahaha>Every companion literally uses the "recommended stats" for each classAnd that's the correct way to do it considering the game has respec as early as level 2.
>>3923400>I play legendary with honour mode actions because the game can be buggy af.When Honour came out you didn't have access to their unique boss mechanics in custom mode, that came later.
>>3927838Jaheira and Minsc in an infinity engine rpg with dnd 2.0 rules?? Can you even imagine???
>>3928171Different anon here. I'll try to explain for anyone in case anyone else reading along is interested, and not as severely retarded as you are.A game's setting, feel and the experience of playing it is heavily determined by the NPCs you encounter along the way. While D&D traditionally had a very progressive and open mindset when it came to character creation, Player-Characters don't define a setting. They're the exceptions by design. Meanwhile, in reality, there are stark and intrinsic biological sex differences that yield many tangible and observable results in the world. So, competent designers who care about a bare minimum of verisimilitude in their setting, will allow these sex differences to inform the NPCs in their game world.BG1 strikes a great balance in its NPCs, simultaneously expressing the core rules with characters like Shar-Teel, yet maintaining sane patterns of masculinity and femininity with the roster as a whole. Female NPCs tend to be less physically strong on average, and tend toward professions suited for their stat profiles (rogues, mages, clerics, druids). The result, thus, feels plausible. Obviously it's not "actually realistic," it's a fantasy game in a fantasy setting. But only black&white thinking retards, like those whose minds have been destroyed by woke propaganda, think that this gives license to just subvert every common sense convention without completely ruining an immersive setting.It simply cannot be denied or argued that the stat spread of NPC companions in BG3 is bizarre. The question is: why. Why are the implementations so backwards?
>>3928171>At least you're able to admit it's because of classIn brief:In old DnD, your stats determined your character.In nu-DnD, your character determines your stats.
>>3929480Either way, devs deliberately chose to depict females in strength classes and males not in strength classes. It's not even a 50/50 split, it's the direct opposite of male strength.
>>3929486Yes. That was my original point. However, several anons were too dumb to get it.
>>3923402>First part of act one is a solid 10/10, despite the gals rule, boys lameFirst part of act one is dogshit and specifically so because of the things you've described. It makes you, to be fair, it made me, never care to continue past the grove attack because I've never been made to give a shit about any character or story aspect>girl characters are mean to you until you're mean to other people and they approve of that- then you can fuck them but they go back to being bitches>sassy gay tumblrfag tries to bite you in the middle of the night, can't imagine not impaling him>umm actually le science redditfag dork is a walking timebomb begging for items, can't imagine not shooing that liability away>annoying loudmouth tumblrreddit dyke with anachronistic dialog and tendencies- also a tiefling (ptu)>wyll could have been a bro but he's, you know. the only companion I slightly cared aboutAnd don't let me start with Halsin, and for that matter, any druid in the game. Again, they're all either fuck ups or assholes, which of course is only made so to make you sympathize with DEMONIC REFUGEES of all people. Well, "people". When the tadpole doesn't matter as much as I thought and everyone I meet begs for a sword through the chest, there's no urgency nor reason for me to engage with the world, I'll simply quit the game rather than engaging with the admittedly nice music, mechanics, animations and so on. There's also way too many things to engage with, and, again, none are particularly interesting. Yea lemme just take a break from my life or death mission to look at a fucking owlbear
>>3929155lol
>>3923690>10 companions (5 male, 5 female)And that's excluding the 12 hirelings: average STR for the 6 female hirelings is 11,66 with the top three having 17, 17 and 12 STR vs an average of 11 for the males with the top three being 17, 12 and 11.
>>3923690>16 companions (10 male, 6 female)And yet every party has Imoen, Viconia, Jaheira, and Viconia in it. Edwin, Minsc, and maybe the dwarf and maybe the gnome are the only males anyone actually uses. One of those male companions is the guy who betrays you even if you have a 19 charisma.
>>3929486I think this argument is completely oblivious. BG3 prioritizes making their companions interesting first. The females with high physical strength are, in-fact, more interesting as female. Imagine a Male Lae'zel- it's just a downgrade.
>>3930003>BG3 prioritizes making their companions interesting firstBG3 prioritizes ramming political propaganda down the audience's throat first, and this should be exceedingly obvious to anyone who has played and finished the game. One Shar-Teel is a contrasting exception, a party full of Shar-Teels is an affront to suspension of disbelief and an insult to the player's intelligence "Interesting companions" is probably not even in their top five priorities. If it were, they wouldn't have hastily rewritten them to be more bland, neutral, agreeable, and playersexual in response to early access player focus group feedback, and would have stuck to their original vision for the characters.
>>3923170dunno I don't have the tism. good luck with your thread, faggot op!
>>3930049>I don't have the tismThe DNA test determined that claim was a lie.
>>3923170The mechanics doesn't bother me as much as the number of bugged items. Sometimes it feels like half the items in the game doesn't work as intended. Oh, you have a build idea that relies on item X, olololo it will not work as advertised and your build is now garbage. To counter this, you have to google every fucking build's items to see what works as intended, which means you end up reading shit you don't want to and now you don't even need to test the build. Very annoying.
>>3929992>source: assKeldorn is great even if his cuck storyline is disappointing. Anomen is kind of a bitch at first but he has a solid arc and if player's stick with him, his stats are great and he's a good companion. Edwin, Jan and Cernd are the males I don't use.
>>3923185>Tactician>With mods that make the rest of the changes to get to Honor difficulty besides saves>With mods that add new enemies and bosses to encounters>With mods that improve enemy AI in niche cases, and improve stats>With mods that add more spells to casters, and add more casters to casterless combats>All of this to balance out the inevitably stronger characters I am making through modded contentOh yeah.It's time to summon like 15 skeletons, baby.
>>3927812>every companion literally uses the "recommended stats" for each classI understand the appeal of tabletop where you roll the dice and just try to survive as long as you can with your dog shit 9 INT Wizard. The ending of tabletop is whatever the fuck the DM decides the ending is and you just make a new character if you die.But in a video game? Fuck you, just give me the stats I need. And I prefer the point buy system forcing you to make choices than rolling for a 93 to get maximum stats in everything except charisma or wisdom if you're not a divine caster.
>>3930336Anomen was definitely intended to subvert and develop the arrogant-lawful-asshole stereotype of paladins. Doing it by resolving paternal abuse trauma was pretty brilliant and well executed. He's a great companion for several reasons.Edwin was overpowered in the un-modded game because of his amulet and conjuration just being bluntly the superior school. You have to mod the game to fix the mage class in general and the spells in particular. His story was also kind of one where the hyper-evil-asshole wizard's megalomaniacal ambitions get subverted and he's humiliated, which is only slightly unsatisfying because he isn't destroyed. But if you're doing an evil playthrough there aren't that many companions to choose from...Jan is fucking fantastic. His toolkit as a thief/mage is the ultimate problem solver that no other companion can really approach (because Nalia fucking sucks and Imoen is missing half the game and is a dual-classed so her thief skills suck and she'll never pickpocket for you). His personality is actually very good as comic relief because he actually is funny, rather than just trying to be.Cernd ... mechanically, if you don't mod the game, is mediocre. The bugs with his werewolf form have been fixed in the Enhanced Edition, so he's not just worthless. If you mod the game to fix various spells, druids can be solid spellcasters but they won't replace clerics. With fixed werewolf, he's a solid combatant in most situations though. His story is very interesting from an historical point of view, drawing out the practical realities of what it means to be a hippie running away from responsibilities to play with flowers. But it's mildly irritating that you can be ambushed by a powerful lich with no warning if you aren't careful. And he doesn't really get anything for any of this.
>>3930760There's a very good mod that revamps those ability scores so that they all matter somehow to every class. For example wisdom giving you bonus xp and intelligence giving you extra crit rate and charisma giving you luck bonuses on your rolls. I fucking refuse to play the game without that mod anymore. 2nd edition D&D fucking sucks. The only worse version of D&D is 5e and I refuse to use that, too.
>>3931017>revamps those ability scores so that they all matter somehow to every class*monkey's paw curls**you get Pillars of Eternity*
>when you finally pick up THAT feat which lets your unused action economy roll over to the next round
>>3931045Pillars of Eternity did ability scores correctly. I think you and I agree about that, because it's just objectively true. Whatever problems either Pillars game had, that wasn't one of them.In a better game system, there wouldn't even be ability scores, but that's a discussion beyond the scope of this thread or this topic.
>>3931154>Pillars of Eternity did ability scores correctly.It did not.
>>3931162It in fact did, so there is that at least.
>>3931162Very, very true.
>>3931166There are lots of games that do a good job of making all their ability scores count. Pillars of Eternity is a uniquely midwit failure of an attempt at this. It manages the difficult trick of being simultaneously convoluted and overly simplistic, nominally achieving the stated goals while completely forgetting the entire point of what RPG attribute systems are supposed to be for.
>>3931162>>3931166You two should elaborate, so that I, as a third party who has never played the game, can osmose your arguments then pretend I've played it later.