A roleplaying game is defined by the developer intent for the gameplay to primarily center around long-term consequential decently informed choices that the player makes.This is the common denominator that goes in to everything from Final Fantasy, Baldur's Gate, World of Warcraft, Elden Ring, Daggerfall, New Vegas, and so on. While also excluding outside genres.
nah, some games use uninformed choices and the long term consequences of such to encourage repeat play throughs to do things right.Fucking Underrail. Supported one side in Junkyard in every play through because the other side seemed like underhanded assholes but it turns out if I supported both sides I could've had a street war and killed a bunch of those assholes.
>>3925285that's why I threw in "decently informed" in there.unexpected consequences can be a lot of fun, but there's got to be something actually to it.Just picking door A or door B with no context, then finding out the two characters rigged to die if the other door is opened isn't a choice. It's a coin flip.Stealing the Water Chip from Necropolis before you talk to the ghouls sounds like a decent choice until you find out that they're all going to die out because of it. You made a decision based on what your character would have done, and finding out about the unexpected consequences is just decent storybuilding. It's also something that you should know about if you talked to everyone who doesn't attack you in the region.Furthermore, each choice should have a reason to pick it in order to make the choice actually feel meaningful when it does have consequences. If you're given the choice to eat an Apple or Banana for breakfast one day, then three hours later your friend dies because he ate the Banana, and it turns out he was allergic, that's a bad choice that's only there to bait repeat playthroughs. (not always a bad decision, but it needs to be handled with care)
>>3925280But elder ring isnt an rpg
>>3925280>Final FantasyHuh? This is one of the franchises that popularized linear story-based gameplay where choices not only don't matter but in many games are essentially nonexistent. World of Warcraft not only has completely linear, non-branching quests as 90% of its content, it also (until recently) didn't even care if you did them at all. This definition also excludes essentially all linear story RPGs which is 90% of the JRPG segment and is also so vague that it would include strategy games like Age of Empires, Civilization, Total War, and any Paradox game, along with any "career" or "tycoon" games like Roller Coaster Tycoon, Tropico, or Football Manager.
If "experience points" are part of "the gameplay loop" then it's an "RPG"
late reply, had to go to bed>>3925309if not RPG, then why rpg shaped?really though, it has you developing and advancing a character build that you choose, and that impacts every moment in combat from what attacks are punish traps to what types of damage you need to focus on. It's not something that can be easily changed. Even in the games that allow respeccing your levels, it's done with a very limited resource, sometimes after you beat a boss.>>3925335This is why I never specified Narrative in where your choices can be placed. JRPGs in general have a lot of player choice that makes an impact. Mostly in party composition, and gear choice. It also lets you make choices on where to spend your money on limited resources, and where to use them. It might not impact the story, but it's definitely a consequential choice for gameplay.World of Warcraft is sort of similar in that aspect. (Also, I keep forgetting that I need to specify that I'm talking about the old game. I don't care what they're doing now) You don't change the story, but you change how your story goes by placing different talents, carrying/using different items, equipping gear with different stats, and possibly even picking different skills you want to learn because your money is limited.>>3925461Ah yes. My favorite RPGs, Spider-Man 2018, and modern Call of Duty games.
>>3925517None of this argues why the entirety of the tycoon and strategy genres and even some puzzle games shouldn't be considered RPGs. Is Super Mario 64 an RPG? Not only do you get to choose which stars you collect, you also get to choose how you collect them, which influences both speed of completion and final collectibles tally.
>>3925517>My favorite RPGs, Spider-Man 2018, and modern Call of Duty games.You say this, but by your definition these would both be RPGs, especially CoD, where decision-making directly influences how you play through the campaign as well as multi-player match outcomes.
>>3925521>>3925523I chose the words in my definition very carefully.It has to be a long term decision. So picking a weapon at the start of a match or mission doesn't matter outside of that mission. Just having an upgrade tree isn't consequential if you get more than enough levels to fill out all of it by the end without even trying. Having things to collect in order to progress isn't "primarily centered" around those choices.It's all about developer intent, and what the game is all about.
>>3925525Aren't you forgetting about a developers means and ends though?
>>3925280...this sounds familiarhttps://youtu.be/xqAtLuk2NqA
>>3925280Except a genre is a collective noun, not an adjective.
>>3925525>picking a weapon at the start of a match or mission doesn't matter outside of that mission.Civilization games can last for days and Total War / Paradox games consist of expansive and arguably roleplayable campaigns. These don't negate your definition at all. What constitutes a "long period of time?">Just having an upgrade tree isn't consequential if you get more than enough levels to fill out all of it by the end without even trying.There are RPGs that let you build out nearly or the entirety of a tree though, like Skyrim.>It's all about developer intent, and what the game is all about."An RPG is when the developer says it is" isn't the definition in the OP.
>>3925578I don't know the civilization games, so I can't really make an evaluation on what they even are. What makes definitions like this so hard is that at some point or another, you need to leave it up to "know it when you see it". So how long should these decisions impact a game? I don't know. How long do the developers intend for you to play it? How many games do the Civ developers intend for one person to play in order to get a full experience? Most RPGs are designed so you can get a satisfying complete experience out of one playthrough.Games like the Elder Scrolls or Fallout 4 do let you max out on everything if you just play for long enough, but the difference is that you'd need to grind so much, and play for so long that it's not feasible for any player to ever get even close to that through natural gameplay. in almost every modern action game I've played with skill trees, the choices were minor at best, only served to slightly augment the gameplay that doesn't change much if at all.This is why I say that developer intent is important. What they design with the most care is what they see as most important. in some games, it's the lengthy action combos and special moves you can do. In others, it's the massive number of weapons with different stats that all affect what you're capable of. It's why the combat in most CRPGs is the way it is, while Zelda games have it the way they are.>"An RPG is when the developer says it is" isn't the definition in the OP.exactly. good thing that's not what I was saying.Let me break it down for you. You can play Minecraft just fine without building or exploring past what's required. Once you beat the dragon, you log out and add it to your "completed games" list. That doesn't mean that Minecraft isn't a building game, or an exploration game. Playing Mario while trying as hard as possible to roleplay as Mario and pick the paths that he would doesn't make it any less of a platformer, and doesn't make it any more of an RPG.
>>3925781>Most RPGs are designed so you can get a satisfying complete experience out of one playthrough.Multiple endings is a staple of the genre. If you want to say that "just a single set of possibilities" is good enough for a satisfying complete experience then the same is true for the majority of strategy games.>Games like the Elder Scrolls or Fallout 4 do let you max out on everything if you just play for long enough, but the difference is that you'd need to grind so much, and play for so long that it's not feasible for any player to ever get even close to that through natural gameplay.This wasn't part of your definition. You can level up everything if you want to, not to mention that those games in and of themselves are not built in such a way that you are locked out of content for not leveling up certain skills. The rest of this paragraph makes a non-meaningful distinction between other types of games that were not part of your original definition.>You can play Minecraft just fine without building or exploring past what's required. Once you beat the dragon, you log out and add it to your "completed games" list. That doesn't mean that Minecraft isn't a building game, or an exploration game.The fact that you have to build and explore to even finish the game negates whatever point you're attempting to make here. I don't see how this doesn't point right back to "it's an RPG if the developers intend for it to be." Which is a definition that I don't actually have a problem with, but it isn't the one you outlined.I maintain that the definition as stated in the OP is completely non-functional and would include action games, puzzle games, and strategy games in its definition.
>>3925857Again, it just sounds like you're selectively missing pieces of my definition.Mostly "developer intent for the gameplay to primarily center"I don't know strategy games, but I do know that early tabletop RPGs were inspired by War games, which evolved into computer strategy games. There's also a lot of cross-contamination there because game developers tend to not enjoy only singular genres.Developer intent is why Fallout 4 and Elder Scrolls count, while Spider-Man or Hogwarts Legacy don't. it takes a level of grinding to equal multiple playthroughs worth of experience points. No developer intends for you to do that. You'll be finished with everything in the game long before you get even close to that level. Meanwhile, just playing those other two games to completion (including side quests) is enough to max out on everything.You also seem to have an issue with the concept of gameplay being "primarily centered" around your choices. In a proper RPG, nearly every moment you're playing is full of aspects that are dictated by your choices. An action game with "RPG Elements" does this usually by augmenting what you can already do in a way of your choosing. a proper RPG makes this the main focus. You pick what gear you take with you, and from that, what you're better equipped to handle. You choose your party members, and choose what items they have too. The actual act of playing the game is usually secondary to building what your character can do. I think I've said this before, but that's why so many RPGs have an auto-attack feature, and take the concepts of dodging, blocking, and parrying out of the players' hands, instead giving it to randomness (that's also based on your numbers which are dependent on your choices)I'm not saying that all of them have to have click-to-attack gameplay to be an RPG, but this is what I mean when I say the choices you make are front and center.
>>3925857>>3926455And as a final point (since I'm not going to keep responding to this thread every time I remember that I made it)Impactful choice isn't something wholly unique to Roleplaying Games, and it doesn't make every game with an impactful choice a Roleplaying Game.Game genres are as fickle as any other type of genre. Try going to /v/ and asking what a roguelike is for proof of that. The reason we have them is so we can share a certain set of aspects about a game in a short phrase. You don't have to say "You play as a guy who usually has a gun. The screen shows what the guy sees through his own eyes. You're meant to do a lot of shooting with the aforementioned gun, usually while adversaries attempt to shoot at you in kind." You could just say "Its an FPS." That genre is beyond easy to define since it's right there in the name. The only issues I've heard people have is if games that are not "Primarily Centered" around shooting count as an FPS. Skyrim and Minecraft being two of those.Explain what the difference between a platformer and a Metroidvania, and you'll run into all of the same issues had in this thread.You can't just define genres in rigid border lines without including ones that don't belong there, and excluding some that do. (Also, games can be more than one genre)I think RPG as a genre name is fine enough. Mostly because people have at least a coherent feeling of what it means, with discussion of definitions usually about the oddballs, or about elitist purity testing (which isn't a bad thing, by the desu) The whole genre got started because some warhammer nerds got together and went "But what if it was Tolkien?"I just want to actually agree on a sort of definition that doesn't amputate absolutely everything while still sticking to the initial purpose and appeal of defining a character by numbers, and seeing where those numbers will take you.
>>3925280No, a role-playing game is a game with character attributes that are separate from player skill, and inventory management.
This is a bait thread where OP is trying to walk everyone to the conclusion that anime visual novels are indeed RPGs. Eventually he will walk everyone to the conclusion that all a games are really just anime visual novels. You should take your sick fetish to another board OP.
Why are RPG fans the only ones confused by, and compelled to argue about, what RPGs are?This seems to be a purely modern phenomenon, I do not recall this question arising back in the 90s.
>>3926697Are they? OP by his own admission has been forcing this discussion for years.
>>3926698Perhaps, but think how many dozens or hundreds of times you've seen arguments on this board from different anons about "what is an RPG? is X an RPG? is Y an RPG? Z is not an RPG." and so on
>>3926701But what if it's the same anons that don't represent RPG fans
>>3926704I find it highly improbable that all of the autistic arguments I’ve witnessed on 4chins by RPG sperglords were false flags.
>>3926726Must be new.
>>3926697Wasn't there a clash between JRPGs and WRPGs at the time? (and by clash I mean western critics hating on JRPGs)
>>3927049I dunno, in the 90s most of my friends and I played both.
>>3926697Vidya RPGs started by programmers trying to translate tabletop RPGs into software, through various angles and focuses.This way you get RPGs who range into anything from action games with a lot of dialogue options to games with a linear story and turn based combat.Then you get people seeking RPGs and getting pissed half of them isn't what they want out of the genre, and filtering those games is even harder because at some point in the past people decided to use geographic locations to separate the subgenres.
>>3927077>at some point in the past people decided to use geographic locations to separate the subgenres.Name one single good rpg made by white people that is and feels exactly like jrpgs, before Clair Obscur Expedition 33 came into existence.
>>3927114>Name one single good rpg made by white people that is and feels exactly like jrpgs, before Clair Obscur Expedition 33 came into existence.Anachronox
>>3927119I said good.
>>3927124You probably had never heard of it before my post. Almost certainly too young to have played it.
>>3926455>>3926466Insane how both of these immensely long posts completely walk back OP's own definition and he doesn't even realize it.
>>3927174It's boring, repelling, and repetitive. There's a reason why no one knows about it.
>>3927230Could also just be that you misunderstood what I meant in the OP like the last guy, and I needed to explain a bit more.
>>3925280it's a game, not a booka definition based entirely on narrative structure most certainly will never work.try again
>>3927580If a definition requires multiple paragraphs of redefinition just to land on "it's about developer intent" then the "definition" is dogshit. Maybe you should play the other genres talked about before making this argument.
>>3927652I said Gameplay. nothing about Narrative.>>3927663That's still not what I said. Developers put the ability to make those sort of choices in the game (Long Term, Consequential, Decently Informed choices) with the "intent" that the gameplay primarily center around them. Whether the player completely ignores them, or makes meaningful choices despite the dev not forseeing it doesn't make a difference to whether the game is an RPG.This is why I required multiple paragraphs. Because some people need the help.
>>3927813>Developers put the ability to make those sort of choices in the game (Long Term, Consequential, Decently Informed choices) with the "intent" that the gameplay primarily center around them. Whether the player completely ignores them, or makes meaningful choices despite the dev not forseeing it doesn't make a difference to whether the game is an RPG.I think the reason why you don't get that this includes a ton of other games besides RPGs is because you don't play anything else.
>>3925280so if I host a 1-shot railroaded tabletop rpg session, it's not an rpg because there are no long term or informed choices by the player?
>>3926697it's just the vocal autists sperging out. the 98% remainder of us easily know an rpg when we see one.
>>3927813>I said Gameplay. nothing about Narrative.No.>long-term consequential decently informed choicesYou were talking about narrative, you just didn't understand it
>>3926697>back in the 90sit was easy to put a game in a genre box back thennow every game is a mish-mash of styles and gameplay features from what used to be different genresbasically 80% of all AA and AAA non-sports vidogames today are some sort of action-adventure with RPG elements leaning into one side or the otherwhich makes it harder to put a game into a genre box
>>3928222>it's just the vocal autists sperging outNo, it's just this guy. "I know one when I see one" is perfectly fine as a metric as long as everyone understands that there's going to be fuzzy areas at the edges from person to person. OP's "definition" is just ass and they really want to make it a thing for some reason.
>>3928245True, fair point.
>>3928246>I know one when I see oneI'm not that guy, but that's just giving up because "thinking is hard""I know one when you see one" proves there are some criteria that you use when "you know one", which means that those can be written down
>>3928256It’s using inductive reasoning rather than deductive reasoning.
>>3928256PSit's just that it's not one single criterionand it's not even a couple of criteriait's a large list of criteria none of which is either sufficient nor necessary by itself [well.. some are probably necessary, like some sort of character progression system]but MOST IMPORTANTLY and what most anons trying to define RPGs tend to forget it's also what a game isn'tBasically the more a game ticks boxes on this "RPG criteria" list while ticking less boxes in other genres, the closer the game is to a pure RPGA game can tick a lot of RPG boxes but if it ticks even more boxes in some other genre X than it's "X with RPG elements"That's why for instance HoMM games are TBS with rpg elements despite meeting as much "is it an RPG?" criteria as some pure RPGs do
>>3928260PPSmaybe the wording "ticks more boxes" isn't exactly what I meant to sayit's which elements are more central to the gameplay
This is my favorite RPG.
>>3928256>"I know one when you see one" proves there are some criteria that you use when "you know one", which means that those can be written downSure. It's nowhere to be found in the OP though.
>>3928333>It's nowhere to be found in the OP though.Aye, we can agree on that
>>3925280Which final fantasy game had choices that mattered?
Role-playing video games, also known as computer role-playing games (CRPGs), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used turn-based combat; however, modern role-playing games commonly feature real-time action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres.
>>3925280We already have a definition. Insofar as you're trying to make everything that's ever been described as an RPG fit into that definition, you're wasting your time because everyone understands that calling Dragon Quest a JRPG doesn't mean it's the same thing as D&D. Not sure why your generation is so atomized, it's like your intellectual life is a nuclear wasteland.
>"a definition that works" thread>look inside>it doesn't
>>3928662I haven't played most of them, but what came to mind was taking specific characters in your party, equipping them with weapons and gear that you choose, and picking which spells and items you use in a given encounter (which means you won't have that MP/Item for a later one)It isn't much, of course, but JRPGs are usually a step or two above a VN anyway. I'm a bit curious what a turn based combat game without these things would be like, and would it even be called an RPG.
>>3928834>what came to mind was taking specific characters in your party, equipping them with weapons and gear that you choose, and picking which spells and items you use in a given encounterMy favorite RPG moment is the long-term consequence of choosing the right gun for a Quake Live duel engagement, that and also which upgrade I go for first when playing a Zerg vs Toss duel is Starcraft.DAMN! I love Quake and Starcraft well known and prominent RPG titles !
>>3928838>long-term consequence of choosing the right gunOh that's cute. Try having a baby in the Sims.
>>3928834>uses FF as an example of "choice">>>>>>>>>"I haven't played most of them"OP...
>>3925280Very simple.Role-Playing Game is a modification of a tabletop wargame, that changes focus from controlling an army toward controlling a single main unit (with optional support units) by each player, whereas the narrative of the game is changed from justification of currently played battle to the description of adventure of aforementioned main units (player characters). Optional gameplay changes regarding order and synchronization of units' actions can be introduced. Everything else is inherited from tabletop wargame definition.
>>3929321Bait surely. You just Intuit this gay fag shit without doing any research into tabletop wargames or RPGs.
>>3928962by any metric I've seen, Sims is an RPG.Not only that, but it's a Real-Time with Pause CRPG.
>>3925280number. go. up.my case is rested.