Riviera looks like peak “friendship is magic” dialogue-spam snoozefest JRPG Atlusslop, which is why I’m 12 hours deep and actually having fun.JRPGs bore me. I hate menus and I don’t grind. I don’t care about anime-trauma bonding.So why does limited items + VN pacing + weeb aesthetics hit so good this time? Explain. Also, recommend more JRPGS that will make me hate the genre less.
>I don't like being spammed with dialogue>Which is why I like Rivieralmao. Anyway just go play a dungeon crawler like Etrian Odyssey.
>>3925281Grinding isn’t really a thing you have to do outside of super old games. It’s not really a part of the genre, it’s just memetic to it. That’s not to say you can’t grind, but that’s really just a way for stupid people/journos/Children to still see the story when they can’t interact meaningfully with mechanics
>>3925281I wish the angel bro didn't die
>>3925281>why does limited items + VN pacing + weeb aesthetics hit so good this time?The VN pacing is constantly moving you forward, feels like there's no downtime, dialogue is snappy and to the point. The small level design makes it feel like you never wander around aimlessly looking for the next "event trigger". The combat makes it feel like every choice matters, if you're playing on the original or hard difficulty anyway.It's a TIGHT game like it's characters
how to get good at that game it's hard af
>>3925281Limited resources and constant forward momentum are both good and most RPG devs won't implement either.
If I'm looking to emulate this game again, which is better, PSP or GBA?>>3925858I remember getting stuck against a hard encounter because I ran out of weapon items yet my inventory was filled with the extremely situational or useless armor and support items and I rarely opened chests because of that, (and also because I was afraid of traps, the QTEs were actually kinda difficult from when I last played) which is an issue because most of your weapon items will come from chests.The entire game is based around item/inventory management so you have to make sure you regularly toss items that aren't effectual or are close to being depleted so you can keep making room for items that actually matter. If you fill up your inventory in the tutorial you will actually screw yourself over because the game won't even give you the chance to make space for the basic starting weapons when Fia and Lina join. So always be tossing those basic mob drops.I feel like the game would've benefited from some sort of economy where you could trade all your useless junk items for worthwhile ones, but that might make the game too easy especially if you could hold currency. This does give me ideas for an consumables-based RPG that's like a spiritual successor to Riviera but also balanced around trading and crafting.
>>3928949Probably the Steam versionthe pc version of yggdra union (from the same company) has a lot of life improvementsBut to deal with the gacha item boxes you might want save states, the psp version was fine
>>3928949Get for Switch, or emulate it for switch. It's got lots of cool features.
>>3929002>99-item inventoryYou didn't beat the game
>>3929004so true, I'm playing it on original mode though not 99-item mode
>>3925281why didn't more games copy Riviera's style/mechanics? there's like no down time
>>3925281I haven't thought about this game in years. I had to PSP version and I loved it, I should give it a replay. It reminded me of Persona except minus everything I don't like about persona. It had tactical turnbased combat, character building scenes, light VN elements BUT without the annoying grinding or slog endless encounters and a sense of restraint when it came to dialogue (the endless WORDSWORDSWORDS of Persona gets old really fast.)
how's Yggdra Union and the other games in the series? Do they hold up well?
>>3925281>>3929023some PSP games are like thisits kind of like Japan went on a crazy "cut off the fat" during the early mobile phase and that resulted in a lot of DRPGs and stuff like FF 13It has its pros and cons, I don't think it's inherently better
>>3929309Yggdra Union is my favorite of their games, and a solid tactical RPG in general.Knights in the Nightmare is such a unique game that it's hard to rate. Personally, I ended up not being especially fond of it, but it was an interesting experience.Gungnir has great mechanics, but is a bit weak otherwise. In particular, it has some of the least satisfying endings I've ever encountered. I still enjoyed it, and I still reccomend it if you really like the mechanics of games like Tactics Ogre and Final Fantasy Tactics.
>>3925281I learned about this game by flipping through the official guide in a London Drugs over 20 years ago, and fell so in love with Cierra's design that I kept the game in the back of my mind ever since. I finally played it this last year and was very impressed, it's unique and engaging and I liked basically all the characters.I still have a thing for witchy girls, too.