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File: Fallout.jpg (147 KB, 357x285)
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how the hell do you guys handle this level of tedium?
>slow walkspeed
>switching between command / clicking mods constantly
>slow combat
>non instant worldmap movement
>difficulty stemming from knowledge based trial and error in stead of strategy and or tactics

what am I missing?
>>
Your heterosexuality
>>
>>3926981
Kim there are people that are you dying
>>
>>3926983
I play better games than you
>>
>>3926981
>slow walkspeed
I set "Always run" flag in ingame options
>switching between command / clicking mods constantly
Numerical keys for skills, item usage doesn't happen often so it isn't an issue.
>slow combat
Speed Enemy/Player movement scrolling bar in ingame options.
>non instant worldmap movement
I use imagination to "see" how my guy has hardships navigating the world.
>difficulty stemming from knowledge based trial and error in stead of strategy and or tactics
Can I do this? Yes? I do this. No? I come back later. Hard random/fixed encounters? Level outdoorsman/throw plasma grenades. Made a stupid mistake? Reload. Nothing else ever bothered me.
>what am I missing?
Crashes. Play fan-patched/expanded version.
>>
>>3927001
as I grew older I think I just lost all tolerance towards trial and error and general slowness and tedium in games. oh well.
>>
>>3926981
It's all bullshit and you are mentally handicapped zoomer.
Here's some real criticism:
>No control over the rest of the party
>No stealth (no, it really doesn't work, I mean it)
>Illusory playthrough for non- Arnie characters
>The game offers you several ways to access the two critical locations, only to force you to become an unstoppable killing machine with turbo plasma rifle and powered armor
As for the combat, it was broken. Turn based combat was wasted for the most simple, braindead formula of shoot - get shot - use stimpack. The combat in Fallout Tactics was bad, but it was still 100 times better done than Fallout.
The mechanics of aimed attacks was completely broken- the enemy gets crippled ONLY if you manage to get a critical hit, and even then it's a probability. So I hit the enemy in arm 10 times, but I can't get him crippled because no critical hit. What's the point? The game was released in the same year as Jagged Alliance 2 and Deus Ex, for fuck sake.
Then, all enemies are bullet sponges and all firearms deal laughably small damage.
I made once a mod where guns were worth less than junk, ammo was heavy and expensive, while firearm damage was DEADLY. The game suddenly turned into an unholy mix of Dark Souls and slaughterhouse, unfair and frustrating but way more fun than the OG.
>>
>>3927001
>Crashes. Play fan-patched/expanded version.
I played the OG on several PCs, first time on DX 486 100 Mhz and 32 MB RAM, last time on modern Core i5. It never crashed.
Fallout 2 could get some random script glitches and performance issues, but not crashes.
>>
>>3926981
Didn't feel slow to me, which for example BG1 does, the pace is comfortable. It's addictive to explore the screens, scavenge and harvest the enemies.
>>
>>3927074
>"Here's some real criticism"
>The criticism is that it's not Jagged Alliance 2
Fucking russians, man.
>>
>>3927408
That's interesting because to me, Baldur's Gate 1 immediately came to mind as a game I'd much prefer over Fallout 1
>>
>>3927074
>The game was released in the same year as Jagged Alliance 2 and Deus Ex, for fuck sake.
lol
Nice throwing in that zoomie accusation, zoomie
>>
>>3926981
the game isnt that long so the tedium isnt a big deal.
>>
I don't care what this game says, war most certainly does change. War is constantly changing, and those who cannot keep up will lose

God what a stupid quote. And I hate that people worship it like it's something deep
>>
>>3927625
Fallout is not that deep. It's more about corruption and peoples self interest more than anything when it comes to themes. But content of the games is certainly not realistic, it relies more on the aesthetic.
I think, ironically, if you wanted a more "realistic" Fallout type of setting you would have to make it into a more into fantasy than inti sci fi/science fantasy.
In fact, I even have this sort of setting in mind.
>>
>>3927625
>simple and succinct quote
>anon still fails to understand it
Pottery
>>
>"Reasons and means may change but the end result is always conflict"
>eeeeeeeeerm did you have drone warfare back then when you said that????
>>
Set it to the highest speed and also use SFall to make it even faster when necessary.
>>
>>3926983
Nta but I find this statement funny considering the game was made by a gay dude
>>
>>3927798
>by the property of transference, if even one faggot works on something, it becomes permafaggy
Huge news for OP. Every thread is now gay.
>>
>>3927667
This.
>>
>>3926981
I use sfall and play at 500% speed
>>
>>3927625
read a book you fucking idiot
https://dn790006.ca.archive.org/0/items/TheArtOfWarBySunTzu/ArtOfWar.pdf
>>
>>3932136
True excellence consists of posting without reading.
>>
>>3926981
It's old as shit dingus, we'll be coming up on 30 years shortly. Old games lacked QOL shit we've come to expect.
>>
I enjoy the tedium. OP, you have ADHD, get some help you spastic and learn to enjoy going slow.
>>
>>3932170
Nigger.
>>
>>3927798
tim was an incel when he made this game.
>>
>>3926981
The demo was so much slower. I'm glad it wasn't like that at release. It was kind of like they meant it to be a realistic/hardcore recreation of the real worrld but in a game, so people kind of moved at "normal" speed, which is slow as fuck when playing the game.
But yeah, people might not get the same experience as I did, playing with my 486, that I wasn't quite sure was just a piece of crap and thats why it was running so slow, or the game was bad, but I was young at the time and there weren't very many PC games to act as a benchmark of quality, so you kind of just accepted what you got when it came to dos+ games.
>>
>>3926981
>>non instant worldmap movement
Why would you want to miss the random encounters and special encounters anyway
>>
>>3926981
>slow walkspeed
I press the speed multiplier button that I mapped in my ddraw.ini to not have this problem. idk OP this might be a skill issue
>>
>>3927003
>trial and error
That's literally every game. If everything was extremely streamlined and you always won first try, then what would even be the point of the game being interactive? There is no fail state at that point.

People like you just need to switch to Netflix and stop complaining about games having literally any challenge at all.
>>
>>3926981
So apparently the rate of random world encounters is tied to your framerate. On my 165hz monitor the game is literally unplayable, as soon as I click anywhere on the world map I get a random encounter. How the FUCK do I fix this. Capping my framerate doesn't seem to work, the game is too old and shit
>>
>>3939489
Never had a problem with the steam version and my super computer. Maybe try the gog version, it almost certainly has all the necessary fixes.
>>
>>3939501
Admittedly I am having this problem with Fallout 2. I completed the first game without issues.
>>
>>3939503
I've only ever used the original ISO files to install the games and have never had this issue running a 144hz monitor.
>>
>>3927667
No we understand it, it's just gay and stupid
Metal gear "war has changed" >fallout "war never changes"
>>
>>3940513
The Metal Gear quote was more about war *physically* changing with PMCs, weapon ID lockouts, etc. The Fallout quote is more philosophical in nature.
>>
>>3926981
This games pacing is one of its strongest aspect. If you're being filtered by that, im afraid you have crippling retardation. Thankfully Bethesda made Fallout 3 for people like you, FAGGOT.
>>
>>3926981
>SFall
Fixes a lot of things from the hardware limitations. It's the only mod you really need, but Fallout Fixit is what you should consider. Then just customize which mods get installed.
>>
>>3939489
I remember this being an issue in the 00s when I was still using the disc media I bought in the '90s but I haven't noticed it playing any version I got off steam or gog.
>>
>>3941550
*but I also can't remember how long I've used sfall and that may be fixing it
>>
>>3941551
Yes, SFall sets it to a specific value in the ini file.
>>
>>3926981
Fallout seems jank until you play an even older RPG like Pool of Radiance where you have to use number keys to scroll through menus and the enter key isn't used to confirm selections. You'll be begging for simple convenience of just being able to click on things again.
>>
https://www.youtube.com/watch?v=u63QpEPwKZw

>"I have grown up playing my favorite game, Fallout 3, but I played the original games last week and now I need to apologize"
~ says a brave furry transwoman, who made this two hour long video essay

As someone who hates all Bethesda games and never played them in the first place, I still get second hand embarrasment from zoomies trying to retroactively apologize and fellate the original Fallout.
>>
>>3941602
Yeah, this guy explains it perfectly. My first CRPG was Hillsfar/Ultima 3/Pool of Radiance all in the late 80s. Back then, a normal bout of combat, say in POR, would take 15 minutes. By the time I got a windows PC in 1996 and played Krondor, Fallout, etc, they were wizbang super modern fast responsive RPGs to me. If anything, these "CRPGs" now are too shallow and simplistic to keep my attention.
Honestly though, Fallout 1 and 2 are super quick, super easy games that can be completed in a weekend of hard play and combat is very snappy and quick, so I don't get what you're saying.
You look at Fallout 3/4/NV where you have to call up vats, scroll to the body part you want, then select the next target, check your AP, select another enemy's body part, then go to the next enemy and realize you're out of AP then de-select another enemy's body part so you can select the third enemy's head and hit another button to confirm actually is slower and less responsive than what I see in FO 1 and 2.
>>
>>3944780
>young people play the older games and realize they are better
>NIOOO YOU CANT DO THAT
why are 4llenials like this
>>
>>3941602
Been playing the Krynn games lately and it definitely becomes exhausting after few hours, much as I liked them.
>>
>>3941602
gold box actually plays really damn fast once you get the interface down, which is learned by using a command card propped up on your keyboard that the game would have come with originally (but also the game highlights the letter than hotkeys a command in most cases). Fallout without sfall is just damn slow.
>>
I wouldnt mind any of these things if the game didnt look so fucking bland, dull, and ugly. I cannot believe people can stomach this games horrid artstyle
>>
>>3945778
The art looks great. Use integer scaling.
>>
>>3946086
>Use integer scaling.
Play at 640x480 and sip on room temperature vodka, neat, for the true post apocalyptic experience.
>>
>>3926981
I'll be honest, this retards complaints aside, I am shocked that to this day there is no "it just works" patch for modern Windows systems.

I know about SFall, but I installed Fallout & Fallout 2 on three different systems (1x Windows 10 and 2x Windows 11) and it behaves on all of them differently and none of them perfectly. Alt tab makes the interface go black and you have to hover to un-black it, alt tab makes the mouse disappear on another system, or the mouse disappears on the map permanently so you have to guess where it is and hope you can click a location when you arrive somewhere, and worst of all
>you are about to be hit
>game lags/window freezes
>after unfreeze you either took huge damage or someone died but you don't see the animation even because X more turns happened

I am tired of googling what to turn on where - only to then switch something in one .ini which doesn't do shit because you're supposed to use an .ini under your personal documents, or even if you switch it on exactly hoping it will do what the comments should do it does nothing instead.

Is it really that hard to actually fix things so it just works if the Russians can do whole Fallout games like Sonora? I am shaking my heads.

It's like 5 times in row I recently started Fallout 2 and dropped it after Vault 13 because I couldn't be bothered with the linear endgame and the technical issues. Fallout is at least short enough that you can just finish multiple runs in one or two days on a Windows 10 virtual machine (a portable virtual machine on a USB stick, that's what I'm using right now, but I'm too lazy to actually take it out and move it around).
>>
>>3946094
>I am shocked that to this day there is no "it just works" patch for modern Windows systems.
Just do whatever the GOG version did.
>>
>>3946114
I have all the issues described above in the GOG version. That already comes with SFall preinstalled but not all the specific changes you need. Maybe it's because I like to play in windowed, but even Tim Cain himself said that the original Fallouts look bad on modern screens in full screen because they were made for the natural antialiasing of CRT monitors.
>>
>>3946094
Don't alt + tab, game wasn't meant for it.
>Is it really that hard to actually fix things so it just works if the Russians can do whole Fallout games like Sonora?
Yes, because while Interplay did eventually release a mapper so modders could make their own campaigns, they never released the source code.
>>
>>3946140
>but even Tim Cain himself said
Always do the opposite of what Tim Cain says.
>>
In my fantasy universe, my game studio made a Fallout Remaster which combines Fallout and Fallout 2, original graphics, maybe upscaled a bit, faster gameplay, removed limitations (i.e. the thing that prevents you from walking if you click too far away from your character), improved game-play balance etc. It also made the game easily playable on modern systems, alt tab and windowed mode included.

I still haven't decided whether my game studio should do this before or after we make a hit Arcanum Remaster with similar goals accomplished. Arcanum needs more gameplay balancing because it was basically never tested. Maybe we would also introduce perks to Arcanum. Arcanum seems more feasible, because Microsoft is sitting on the license so my fantasy studio should probably remaster that one first. Fallout Remaster is locked behind seething and coping from Bethesda.
>>
>>3946594
Tim Cain looked into it and said that it's possible Activision wrote off Arcanum for a tax break so it'd be a financial tangle to do anything more with it.
>>
>>3926981
A lot of the pacing problems can be fixed by modifying one of the .ini files and setting game speed to like 250%.
>>
>>3946758
>A lot of the pacing problems can be fixed by modifying one of the .ini files and setting game speed to like 250%
I can’t even tell if you zoomers are serious or just leaning into the bit and trolling with stuff like this
>>
>>3926981
>>slow walkspeed
Run. If you aren't worried about enemies/landmines, running speed is good enough
>>switching between command / clicking mods constantly
You only need the mod that lets you make your companions get out of the doorway
>>slow combat
You need higher luck so every hit isn't a critical miss. By endgame supermutants are ~2 hits
>>non instant worldmap movement
This lets you explore wherever you want in case someone says "that town's a bit southeast of here" so you can go without a map marker. It also ensures you're aware that time is passing ingame. You aren't wandering around in the desert for fun while your friends are dying of thirst, are you anon?
>>difficulty stemming from knowledge based trial and error in stead of strategy and or tactics
No idea what you're trying to say here
>what am I missing?
The understanding that you don't play fallout in 2026 because it's good, you play it so you can have a better appreciation for new vegas and something to infodump to the rest of your polycule about while you wait for your new pack of striped thigh highs to arrive
>>
>>3927003
>As I’ve grown older, I’ve lost the patience to learn

grim
>>
>>3946760
i dont know why faggots arent acting like pacing is a serious issue in classic fallouts when its

move dude one space and shoot gun for 10 seconds
vs
13 fucking dogs taking 5 mins to complete their turns

nearly every fight
>>
>>3947461
Use the SFall hotkeys to speed up combat so their turn gets resolved in seconds and there's no pacing problem.
>>
>>3947672
Stop lying. SFall doesn't go that fast.
>>
Most "classic" games have aged like shit.
>>
>>3947694
There are multiple speeds and the highest makes everything incredibly quick, shaking like the monsters from Jacob's Ladder.
>>
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>>3926981
Oh dude, most of these old games you double click to run, and have a option for "Always run" you should definitely turn that on for fallout there is no reason not to run everywhere. Fallout also has an option to speed up enemy, and player movement in combat.

>Illusory playthrough for non- Arnie characters
This is a fair criticism. You're really pushed towards power armor, and a giant gun.
>>
>>3940513
god shut up midwit its painful
>>
>>3948017
Fallout 1 is the best in the series.
You're just too retarded/young to realize that.
Filthy zoomer faggot.
>>
>>3949628
>Fallout 1 is the best in the series.
This except you're cringe for calling it Fallout 1. It's Fallout. End of line.

Fallout is the only true pure RPG, short and sweet and to the point. Its only flaws is the lack of skill balance (not in the sense that some weapons deal better damage, but in the sense that some skills are barely usable or unavailable until late, which goes against Fallout's own design doc).
Fallout 2 doubled, or even tripled down on the imbalanced representation of various skills and created the original sin that was then used to extrapolate "haha wasteland so wacky and silly" writing in Bethesda games.
Fallout: New Vegas was a return to form in terms of writing and it fixed all the skill usefulness issues but it's still dragged down by the fact that it's an action game with RPG elements made in Gamebryo. Some sections of the game are a complete antithesis of roleplaying (i.e. all of Dead Money) and there's too much action-walking involved (granted, this was inherited from and demanded by Bethesda). I don't care what "haha extra goodies to explore" are behind every rock and in every cave, it's maybe interesting to check out once or twice, but then - never again. And Caesar's Legion is basically an unfinished content / self -parody faction and I'm sick and tired of seeing - and having to tolerate - NCR everywhere, for much of the content.
>>
>>3950994
NTA but I played these games when they came out, and people have called it “Fallout 1” for clarity since the sequel came out
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>>3950997
I don't care what the masses do. People called "Fallout 3" a great game ever since the game came out.
>>
>>3950998
OK buddy, hope your chosen style of communication works out for ya
>>
>>3950998
Nobody cares, faglord.
>>
>>3950994
>This except you're cringe for calling it Fallout 1. It's Fallout. End of line.
It's called Fallout 1 in order to distinguish the game from the franchise itself. This naming convention isn't unique to Fallout
>>
>>3927625
T. Solid snake
It is clearly refering that while the way people kill themselves changes, the reason why people kill each other doesn't. Mostly greed, hate, ego, autismo, you know it.



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