how the hell do you guys handle this level of tedium? >slow walkspeed>switching between command / clicking mods constantly>slow combat>non instant worldmap movement>difficulty stemming from knowledge based trial and error in stead of strategy and or tacticswhat am I missing?
Your heterosexuality
>>3926981Kim there are people that are you dying
>>3926983I play better games than you
>>3926981>slow walkspeedI set "Always run" flag in ingame options>switching between command / clicking mods constantlyNumerical keys for skills, item usage doesn't happen often so it isn't an issue.>slow combatSpeed Enemy/Player movement scrolling bar in ingame options.>non instant worldmap movementI use imagination to "see" how my guy has hardships navigating the world.>difficulty stemming from knowledge based trial and error in stead of strategy and or tacticsCan I do this? Yes? I do this. No? I come back later. Hard random/fixed encounters? Level outdoorsman/throw plasma grenades. Made a stupid mistake? Reload. Nothing else ever bothered me.>what am I missing?Crashes. Play fan-patched/expanded version.
>>3927001as I grew older I think I just lost all tolerance towards trial and error and general slowness and tedium in games. oh well.
>>3926981It's all bullshit and you are mentally handicapped zoomer.Here's some real criticism:>No control over the rest of the party>No stealth (no, it really doesn't work, I mean it)>Illusory playthrough for non- Arnie characters>The game offers you several ways to access the two critical locations, only to force you to become an unstoppable killing machine with turbo plasma rifle and powered armorAs for the combat, it was broken. Turn based combat was wasted for the most simple, braindead formula of shoot - get shot - use stimpack. The combat in Fallout Tactics was bad, but it was still 100 times better done than Fallout.The mechanics of aimed attacks was completely broken- the enemy gets crippled ONLY if you manage to get a critical hit, and even then it's a probability. So I hit the enemy in arm 10 times, but I can't get him crippled because no critical hit. What's the point? The game was released in the same year as Jagged Alliance 2 and Deus Ex, for fuck sake.Then, all enemies are bullet sponges and all firearms deal laughably small damage.I made once a mod where guns were worth less than junk, ammo was heavy and expensive, while firearm damage was DEADLY. The game suddenly turned into an unholy mix of Dark Souls and slaughterhouse, unfair and frustrating but way more fun than the OG.
>>3927001>Crashes. Play fan-patched/expanded version.I played the OG on several PCs, first time on DX 486 100 Mhz and 32 MB RAM, last time on modern Core i5. It never crashed.Fallout 2 could get some random script glitches and performance issues, but not crashes.
>>3926981Didn't feel slow to me, which for example BG1 does, the pace is comfortable. It's addictive to explore the screens, scavenge and harvest the enemies.
>>3927074>"Here's some real criticism">The criticism is that it's not Jagged Alliance 2Fucking russians, man.
>>3927408That's interesting because to me, Baldur's Gate 1 immediately came to mind as a game I'd much prefer over Fallout 1
>>3927074>The game was released in the same year as Jagged Alliance 2 and Deus Ex, for fuck sake.lolNice throwing in that zoomie accusation, zoomie
>>3926981the game isnt that long so the tedium isnt a big deal.
I don't care what this game says, war most certainly does change. War is constantly changing, and those who cannot keep up will loseGod what a stupid quote. And I hate that people worship it like it's something deep
>>3927625Fallout is not that deep. It's more about corruption and peoples self interest more than anything when it comes to themes. But content of the games is certainly not realistic, it relies more on the aesthetic. I think, ironically, if you wanted a more "realistic" Fallout type of setting you would have to make it into a more into fantasy than inti sci fi/science fantasy. In fact, I even have this sort of setting in mind.
>>3927625>simple and succinct quote>anon still fails to understand itPottery
>"Reasons and means may change but the end result is always conflict">eeeeeeeeerm did you have drone warfare back then when you said that????
Set it to the highest speed and also use SFall to make it even faster when necessary.
>>3926983Nta but I find this statement funny considering the game was made by a gay dude
>>3927798>by the property of transference, if even one faggot works on something, it becomes permafaggyHuge news for OP. Every thread is now gay.
>>3927667This.
>>3926981I use sfall and play at 500% speed
>>3927625read a book you fucking idiothttps://dn790006.ca.archive.org/0/items/TheArtOfWarBySunTzu/ArtOfWar.pdf
>>3932136True excellence consists of posting without reading.
>>3926981It's old as shit dingus, we'll be coming up on 30 years shortly. Old games lacked QOL shit we've come to expect.
I enjoy the tedium. OP, you have ADHD, get some help you spastic and learn to enjoy going slow.
>>3932170Nigger.
>>3927798tim was an incel when he made this game.
>>3926981The demo was so much slower. I'm glad it wasn't like that at release. It was kind of like they meant it to be a realistic/hardcore recreation of the real worrld but in a game, so people kind of moved at "normal" speed, which is slow as fuck when playing the game.But yeah, people might not get the same experience as I did, playing with my 486, that I wasn't quite sure was just a piece of crap and thats why it was running so slow, or the game was bad, but I was young at the time and there weren't very many PC games to act as a benchmark of quality, so you kind of just accepted what you got when it came to dos+ games.
>>3926981>>non instant worldmap movementWhy would you want to miss the random encounters and special encounters anyway
>>3926981>slow walkspeedI press the speed multiplier button that I mapped in my ddraw.ini to not have this problem. idk OP this might be a skill issue
>>3927003>trial and errorThat's literally every game. If everything was extremely streamlined and you always won first try, then what would even be the point of the game being interactive? There is no fail state at that point.People like you just need to switch to Netflix and stop complaining about games having literally any challenge at all.
>>3926981So apparently the rate of random world encounters is tied to your framerate. On my 165hz monitor the game is literally unplayable, as soon as I click anywhere on the world map I get a random encounter. How the FUCK do I fix this. Capping my framerate doesn't seem to work, the game is too old and shit
>>3939489Never had a problem with the steam version and my super computer. Maybe try the gog version, it almost certainly has all the necessary fixes.
>>3939501Admittedly I am having this problem with Fallout 2. I completed the first game without issues.
>>3939503I've only ever used the original ISO files to install the games and have never had this issue running a 144hz monitor.
>>3927667No we understand it, it's just gay and stupidMetal gear "war has changed" >fallout "war never changes"
>>3940513The Metal Gear quote was more about war *physically* changing with PMCs, weapon ID lockouts, etc. The Fallout quote is more philosophical in nature.
>>3926981This games pacing is one of its strongest aspect. If you're being filtered by that, im afraid you have crippling retardation. Thankfully Bethesda made Fallout 3 for people like you, FAGGOT.
>>3926981>SFallFixes a lot of things from the hardware limitations. It's the only mod you really need, but Fallout Fixit is what you should consider. Then just customize which mods get installed.
>>3939489I remember this being an issue in the 00s when I was still using the disc media I bought in the '90s but I haven't noticed it playing any version I got off steam or gog.
>>3941550*but I also can't remember how long I've used sfall and that may be fixing it
>>3941551Yes, SFall sets it to a specific value in the ini file.
>>3926981Fallout seems jank until you play an even older RPG like Pool of Radiance where you have to use number keys to scroll through menus and the enter key isn't used to confirm selections. You'll be begging for simple convenience of just being able to click on things again.