Is Neverwinter Nights 1 the Fire Emblem Fates of western CRPGs?>Good mechanics and engine>Dogshit main campaign (Birthright/Revelation)>Saved by the expansion packs (Conquest)>Widely considered one of the worst D&D games when compared to the Baldur's Gate titles, Planescape or TOTEE
No, because Fates had a dogshit retarded story in all 3 while SoU and HotU's stories were fine.
You were reaching so hard you called Conquest the expansion pack and not Revelations. What a fucking retarded thread.
The expansions were dogshit too. Its only saving graces were the editor and multiplayer.
If they put more effort into the original campaign it would be the second coming of CRPG's. Instead people got bored before ever hitting act 2 and never took the time to engage with the campaign creator. Tragic. I will always simp for aribeth though. I can fix her.
>>3928758>widely considered one of the worst D&D games when compared to the Baldur's Gate titles, Planescape or TOTEENN is widely beloved for its fanmade modules like Swordflight, Aielund Saga or A Dance with Rogues. Moreover, Planescape's only ever praised in regards to its written text, not how said text is delivered (or unending paragraphs where every inconsequential background NPC yaps for 40 irl minutes) or the other mechanical aspects of the game like combat encounters/diversity etc. and Baldur's Gate, well, they're pretty damn great games don't get me wrong but only praised as 12/10 masterpieces by people that get their opinions off YouTube critics.
Bad comparison IMO. NWN was intended to be a platform for mods and player-made campaigns. This is a stated goal and is intended in its design. The base campaign was more to show off the features, and the xpacs were designed to be "good official content" Best advice is, go download the PCS mod and a couple modules and have fun.
>>Widely considered one of the worst D&D games when compared to the Baldur's Gate titles, Planescape or TOTEEIts to this day the only d&d game with such an easy useable editor and hundreds of hours of community made content.It was widely considered bad in the early 00's when it was a tech demo. Usually this opinion is older than the people who repeat it and hasnt been valid for decades, which clearly shows a classic kind of zoomer retardation. It was *the* d&d multiplayer experience and is the one d&d game that allows you to build worlds on your own and a GM to tag along without being bound to the company that made it.
>>3928758Revelation was the bonus campaign, and it was not even an expansion, they released it day one.You are a faggot for trying to force this comparison, but you even get the basic facts wrong
>>3928758NWN is saved by the toolset and DM client.
>>3928976>It was widely considered bad in the early 00's when it was a tech demothe original campaign has always been bad. nobody thought it was a tech demo and it wasn't marketed as such, that rationale is actually something created by youtubers relatively recently. however, good user created modules were appearing on planet neverwinter and the vault very quickly and soon after release. in just a few years there were already lots of great content for it, even if you never touched the multiplayer aspect.
>>3929003>nobody thought it was a tech demo and it wasn't marketed as such, that rationale is actually something created by youtubers relatively recently.This is false. I played NWN at launch and it was common knowledge that the campaign, although a perfectly playable if not spectacular single player experience, was also intended to model the capabilities of the toolkit for modders, and to provide examples of how to do things and make them happen in one’s own modules. It was indeed a “tech demo” in that sense.
>>3929005this is false in my view. i played the game at launch and was active in the sites where users made modules. it was marketed by bioware as an epic singelplayer campaign and it follows the plot structure of all their other rpgs. bioware just isn't as great as people say, they made a stinker campaign.later on youtube retrospectives and hindsight fanboys have pushed the "tech demo" narrative because bioware is overpraised.
>>3929011Your view is irrelevant, and not just because you weren't even born yet. It's not up for debate, this is historical fact that is still easily verifiable by simply searching for and viewing contemporary web content. Many of those forums and pages are still up, you know. But you might have to learn how to read, capitalize and punctuate, first.
>>3929104oh, you're that kid that can't converse and gets all his information from google ai and youtube retrospectives. it's funny how you do the same gimmick every time you get called out and have no response.
>>3929187Once again, you're trying and failing at the whole gaslighting thing. Still pathetic. You know we can all tell who you are on sight because of how obvious and distinctive your dysfunctional grammar is. You're not even supposed to be here, little boy. Run away before we force the jannies to submit your IP to the cops by reporting you for being on 4chan while you're underage.
>>3928758>Dogshit main campaign (Birthright/Revelation)>Saved by the expansion packs (Conquest)birthright/conquest were the main campaign and revelation was the expansion pack tho
>>3929003>created by youtubers relatively recentlyWe were saying that, literally on this board, before Youtube existed. Fuck off, faggot.
>>3929262Oh, my bad, this is /vrpg/ not /v/. But we were definitely saying it on 4chan.
>>3929104>Many of those forums and pages are still up, you knowNTA but then you can bring some evidence and prove him wrong. I mean, you aren't a retard making shit up on the spot, right?
>>3929262>wehey, maybe you were retarded even 23 years ago, i wouldn't be surprised. fact is that it is NOT a tech demo in any way, it's an earnest attempt by bioware to make a campaign.
>>3928976FRUA beats it.http://frua.rosedragon.org/modulelist/file.php
This thread is just gonna be GAMs pissing at one another about erp. Take it to your discord, sisters
>>3929307>fact is that it is NOT a tech demo in any way, it's an earnest attempt by bioware to make a campaign.You seem to be getting hung up on the “tech demo” term, which often insinuates a prototype proof of concept that is rudimentary and missing features and polish. Like I said in my reply to you yesterday, it is indeed both a full single player campaign (many players never tried multiplayer or custom modules, they did the official campaign and uninstalled and moved on) and also was explicitly intended to be an example of the toolkits’ capabilities to spark the imagination of modders, to showcase scripts modders could copy to see how to do things, how to track quest flags via items (the key items you import from chapter to chapter), etc. It was indeed a “tech demo” in this latter sense, but not necessarily in the former sense you’re hung up on. Hope this helps.
>>3929005>>nobody thought it was a tech demo and it wasn't marketed as such, that rationale is actually something created by youtubers relatively recently.Most valid take in this thread. Campaign was made to demonstrate the features of character creation and the module editor. That's why you'll likely be around level 16 or so when you finish the campaign, but player levels can go up to 20 in base game, and 40 with HotU.
>>3929453>Campaign was made to demonstrate the features of […] the module editor.This is precisely what is meant by “the campaign was a tech demo”, fyi.Some anon(s) seem to be tilting against an illusory “Bioware fanboy” who’s arguing a strawman of “um the campaign was only bad because they didn’t try to make a good campaign, chud”
>>3929406because it's a meme that shouldn't apply to the scenario. the campaign was offered as an epic singleplayer experience, it simply wasn't good. retroactively people have, in a way, apologized for it, saying the intention was merely to inform users on how to create their own content when this is nonsense, as the people who developed the toolset at bioware would've been different than the designers who formulated the campaign scenario using it. really bioware shipped it out thinking it was good and were praised by the usual shitty reviewers for it, but they weren't good at using their own toolset or making rpgs using 3rd edition, and it just so happens that smart people learned to use the toolkit to make much better modules.
>>3929460yes, he's agreeing with the meme, anon, he just formatted his post poorly.
>>3929453>hat's why you'll likely be around level 16 or so when you finish the campaign, but player levels can go up to 20 in base game, and 40 with HotU.this is very dumb. most rpgs have a level cap you won't reach. look at fallout 1.
>>3929473>most rpgs have a level cap you won't reach. look at fallout 1Remind me what the hard level cap in FO1 was again?
>>392947521
>>3929477Looks like you're right, point conceded. I don't think I ever ran into the hard cap back in the day, just the soft cap of "you did everything except grind random encounters".
>>3928758You didn't play a single one of the games in your post or you'd realize how retarded you sound.
NWN persistent worlds on dial-up was fun times