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I don't think RPG games can be hard. Even if they were hard, the difficulty spike is very artificial and half-assed to the point it's just tedious. I think RPG games benefits more like an interactive book, which is fine and they kinda are. I just think some nerds need to stop prancing around like faggots thinking RPG games can be hard. They cannot. EVEN IF IT IS HARD.. It's a matter of knowledge, not skill. I said what I said. Real nigga, out.
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>>3929787
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>>3929787
I don't think Chess can be hard, only tedious.
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>>3929787
Based. So much based.
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This reads like the kind of guy who thinks flicking on Easy/Story Mode is some elite tactic that makes you better at the game.
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>>3929820
I personally don't play most RPG games on easy, but why not? RPG games were never known to be hard, only story and plot. If I want a challenge, a genuine challenge with actual depth I will play action games. Yes, I think mechanics wise, action games is more complex than RPG's. Most RPG's are stat based.. And more people like to talk about allegories in the RPG's story more than anything
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poor timing to put your bait next to 2 of the hardest RPGs
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>>3929839
Probably tedious.
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>>3929787
Let's see proof you've beaten Wizardry 4 then.
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only if you also think puzzles and problem solving can't be difficult
a challenging rpg is exactly the same thing
there's more to difficulty than muscle memory and reflexes, brainlet
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>>3929919
>there's more to difficulty than muscle memory and reflexes, brainlet
Try problem solving and figuring out puzzles on the fly when playing action games. That's the difference
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>>3929787
Final Fantasy Tactics is considerably hard for almost everybody's first time going in blind, but is actually very easy on subsequent playthroughs, and is certainly not tedious unless the player goes out of their way to make it so.

Why? The ability to anticipate and how that changes the player's strategy. It defeats your entire argument.
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>>3929787
Even if that's the case, some RPGs should still be given more threatening enemies and dungeons than others. For some games, the risk of dying too often hurts the pacing. For others, the tension of diving into a dungeon and narrowly making it back out adds to the fantasy of dungeon exploring. Is going back to town a few times to restock really more challenging? There's some element of knowing when you're pushing it, but it's a trivial sort of challenge that anyone can solve eventually. But it's still an enjoyable experience and essential to creating certain feelings while playing.

You're right that the standard RPG formula is rarely ever truly hard. But increasing the friction and tension of exploring still works for some games.
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>>3929833
>RPG games were never known to be hard, only story and plot.
Lol
They need to make an RPG just for this type of shit posting.
Like is there an RPG character of villain known for pulling things out of his ass?
Or a villain that has an expert grasp on baiting anons to reply.
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>>3929787
I don't think FPS games can be hard. Even if they were hard, the difficulty spike is very artificial and half-assed to the point it's just tedious. I think FPS games benefits more like an clicking simulator, which is fine and they kinda are. I just think some nerds need to stop prancing around like faggots thinking FPS games can be hard. They cannot. EVEN IF IT IS HARD.. It's a matter of knowledge, not skill. I said what I said. Real nigga, out.
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>>3930072
I don't think Souls-likes games can be hard. Even if they were hard, the difficulty spike is very artificial and half-assed to the point it's just tedious. I think Souls-likes games benefits more like an schizophrenia simulator, which is fine and they kinda are. I just think some nerds need to stop prancing around like faggots thinking Souls-likes games can be hard. They cannot. EVEN IF IT IS HARD.. It's a matter of knowledge, not skill. I said what I said. Real nigga, out.
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>>3930072
>>3930074
He mad
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>>3930081
You missed one >>3929787
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>>3929787
>it's a matter of knowledge, not skill
This is actually accurate for crpgs, mostly rtwp which gives little room for actual strategy. The only difficulty is not knowing the numerical defenses and weaknesses of encounters beforehand. It's just a series of knowledge checks.
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>>3930074
What do you even think schizophrenia even fucking means???
Is that just the new random term children are using when they don't have the vocabulary they need? "Mom, I need to skibidi the floopwoop because my schizophrenia is due tomorrow and I don't have enough toilet for the mee-mees!" That's what you fucking sound like. Retarded child. Fucking kill yourself. Seriously. The world is in a crisis of perils, and you are contributing to that. Fucking die. Quickly. And quietly.
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>>3930998
Take your meds, schizo.



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