[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: IMG_2723.jpg (703 KB, 1920x1080)
703 KB
703 KB JPG
>the second the game drops many people fall in sick from work/school to binge the game
>single handedly inspired the Japanese gaming industry to make better games for the next couple decades

When is the next DQ3 like event gonna happen?
>>
>>3931478
Never
You gotta understand, we're well into the iterative, self-cannibalizing stage of the industry. Nothing new can be done, especially at scale, new is risky.
You will, at best, get something new at an indie scale, so things aren't super great on most levels, or get something an indie came up with, chewed, swallowed, and vomited out of the AAA industry, with all the risky edges dissolved off, seven to ten years after it was already blindly copied by a ton of AA games who didn't understand why it was popular, but copied it anyways.
>>
>>single handedly inspired the Japanese gaming industry to make better games for the next couple decades
Pretty much nobody including Horii himself learned anything from DQ3.
The following DQ games became story focused linear games rather than creating a legacy around DQ3's open ended progression with light narrative developed around custom parties, it took all the way up to 9 to see something vaguely similar.
FF didn't learn anything from DQ3 either, just like DQ it focused on on-rails, story focused cinematic adventures with preset characters.
Phantasy Star didn't even acknowledge that DQ3 existed, Megami Tensei chugged along playing its own game, SaGa had nothing to learn from DQ3 either as it continued FF1/2's legacy which predates what DQ3 tried to do.
The list goes on and on, the industry at large did not care about what DQ3 did, the only person who did care was Hiroshi Miyaoka, who worked as a designer on the entire Erdrick Trilogy under Horii to begin with and went on to create Metal Max to continue the formula that Horii decided to abandon, largely because Miyaoka himself was a major contributor and wanted to continue working on that, so he left the DQ team to create his own franchise, and indeed Metal Max not only continued DQ3's legacy but it surpassed it.

And much like what happened with DQ3 nobody cared to this day because the average joe doesn't really care about any of that, DQ3 didn't have any real influence or legacy on the industry, it's a legendary game in name only.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.