[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 291650_20260305203124_1.png (1.78 MB, 1920x1080)
1.78 MB
1.78 MB PNG
Fuck, here we go again.
>>
>>3939690
character creation and levelling up in this game was so bad.
>you gained a level. That means you get higher LORE! WOWZEE!
They tried so hard to make "anti-min/max-whatever-build-works" design, but it just made the characters bland and boring.
>>
>>3939702
>Waiting for turn based mode.
>RTwP lost.
Turn based modes work for DnD derivatives because DnD was a turn based system, with RTwP being the clumsy adaptation
This is the reverse for PoE. PoE was designed to be RTwP, and the turn based mode is the clumsy and imbalanced adaptation. I would absolutely never play them turn based.
>t. turn based enjoyer
>>
File: 291650_20260305220120_1.png (2.55 MB, 1920x1080)
2.55 MB
2.55 MB PNG
Love this guy.
Anyway, finished Temple of Eothas. The Shades and Skuldr Kings completely kicked my arse. Feels like they want you to get Durance first. Playing on the higher difficulty, needed to hire a mercenary and fuck around with traps and scrolls.
>>
>>3939723
i always love the implication they created a magic atomic bomb to kill a god. Killed him so badly he didn't even got back to the circle (i still holding playing the second game).
>>
>>3939690
>>3939690
this is the comfiest CRPG for me. it just feels good playing this game.
>>
>>3939702
After the nightmare that was BG2(good game tho), I never want to manage 6 characters in a RTwP environment again. It was a fucking headache honestly.

I'm playing Kingmaker in turn based with enemy speed doubled and it feels pretty smooth. A bit slow going, but at least I dont feel like i'm fucking scrambling to manage characters in time and keep them productive moment to moment.

I've heard great things about the PoE duology, look forward to playing the first one when turn based is out of beta.
>>
>>3939766
Did they ever specify what the godhammer exactly was? Because I always imagined it as some atomic bomb.
>>
>>3939783
It's so empty and boring though. People can say what they want on the underlying ruleset governing most mechanics, I didn't like them but they worked well enough to push me through the game. But the atmosphere and vibe of the game is lacking.
It was a big disappointment to me back in the day, being one of the faggy kickstarter donators
>>
>>3939902
even better
if you play BoW DLC for deadfire you can be a part of the entire thing
I wouldn't call it an atomic bomb though
>>
>>3939915
well maybe stop being faggy then?
plenty of non-faggy people like PoE's vibe
especially the first one
>>
Okay, higher difficulty is kicking my arse. I got Caed Nua, and contrary to my first playthrough, I'm running out of camp supplies. Characters are dropping left and right.

Also, made a mercenary rogue in Gilded Vale, just for the extra DPS. With the intend to drop her when I get Sagani. However, I grew accustomed to her. Wonder if I could keep her as ranged DPS or Sagani, respecced for using arquebuses. Never used rogues before.

I may have been stupid, but I thought mercenaries didn't level up with you. Them being one level behind shouldn't be an issue in the long run.

That got me think about Durance. I really like him, but I dread using his every playthrough. How are the other priest classes? I will probably use him this time again for the fire damage he can provide. But another time, it could be a mercenary priest.
>>
>>3940032
Always play with only mercenaries.
>>
>>3940032
Why play higher difficulty if you aren't good at RPGs?
>>
File: 291650_20260306163708_1.png (2.49 MB, 1920x1080)
2.49 MB
2.49 MB PNG
>>3939902
>>3939766
Holy shit, it actually was a bomb.
>>
>>3939902
Yeah, the DLC for Deadfire has an entire segment about it. It's a major moment in history and a significant moment in Eder's and your character's personal development as part of Deadfire's story.
>>
Devil of Caroc?
More like devil of my cock!
>>
>>3940061
Durance was always my favorite. Crazy bastard but really good lad
>>
File: 291650_20260307235121_1.png (2.45 MB, 1920x1080)
2.45 MB
2.45 MB PNG
I'm committing to the evil Bleak Walker bit and always take cruel or aggressive actions. But damn, you are indeed some fucking asshole.
>>
>>3940712
oh man bleak walker was one of my favorites path ever... You really have some really asshole moments and there's nothing like put the fear of god in your enemies.
>>
File: 291650_20260308002949_1.png (3.05 MB, 1920x1080)
3.05 MB
3.05 MB PNG
Also: damn, I will miss Edér once I switched him out.
>>
>>3939865
>I never want to manage 6 characters in a RTwP environment again
In Dota 2 you don't even get to pause :)
But I played Pillars 2 almost entirely by scripting the AI and letting it fight for me. The scripting system is surprisingly powerful.
>>
File: 1772675232242137.jpg (2.5 MB, 3034x2048)
2.5 MB
2.5 MB JPG
>>3939783
I feel the same. It has everything that I like
>well designed hand drawn maps
>no unnecessary random wilderness locations
>comfy ost
>interesting variety of characters
>lots of well thought out lore
>good gameplay and build variety as nearly every class is viable
>dlcs are better than the main campaign
>choices matter and are reflected in the ending and your deadfire import
just luv it, simple as. Deadfire is just as good too and an improvement in many areas including visuals and gameplay

avowed is fun too
>>
File: 291650_20260308134307_1.png (1.71 MB, 1920x1080)
1.71 MB
1.71 MB PNG
Alright, allowed myself to get addicted to the game over the weekend. Got to Defiance Bay, did most of the stuff here except some sidequests in Ondra's Gift (including the spooky tower) and Heritage Hill in general. Didn't venture down into the Endless Paths yet.
The Bleak Walker character was not a mistake, she is starting to cut a bloody path through the Dyrwood. The team in general really comes together. Although, might go directly to the White March DLC next time to replace some characters with the monk and barbarian. I'm level 7, that should be enough to at least survive the village encounter.
Also, Hiravias is hilarious. Never used him, saw some comments about some anons hating him apparently. But he has been fun so far and his wildshape is busted.
I only fear for my rogue mercenary. The rogues are squishy and sometimes enemies are beelining towards her. The escape and teleportation abilities should help.
>>
>>3941110
>Didn't venture down into the Endless Paths yet.
Endless Paths is something you generally do throughout the game and you usually know whether you're strong enough to get to the next level.
>Also, Hiravias is hilarious
He is. I enjoy his story and it's got a good spin on the typical druid and the relationship with the god of nature. Honestly I think all the pillars companions are great. The only one that bores me is grieving mother.
Is this your first time playing it or are you just jumping back in? Turn based or RTWP as well?
>>
File: 1772990814997136.jpg (354 KB, 841x910)
354 KB
354 KB JPG
>>3939960
Best DLC and best god
>>
>>3941112
I'm the OP, and as "here we go" implies, yes, this is my second playthrough.
I remember doing the first floors of the Endless Paths right away, after getting the fortress, but I think I got it a bit after going to Defiance Bay. My first playthrough had a weird pacing. I was dumb.
I'll probably get to the DLC area next time I play. I want two of these characters. Never used a monk, never used a barbarian. And the sooner I can start experimenting with them, the better. And doing one or two floors of the Endless Paths shouldn't make such a big difference in power level.
>>
Am I fucking insane for wanting to make Edér use pollaxes? I already have Durance using a shield (although, he will never be as tanky).
The Spectacular Spetum for instance seems really good.
>>
File: le funny frog.png (191 KB, 1228x1150)
191 KB
191 KB PNG
Was PoE always this overrated? I remember liking it a lot on release, but now I can't bring myself to replay it. The writing is really boring and full of purple prose for no real reason. I swear, full Voice Acting needs to become a CRPG standard so these college dropouts can start writing concise dialogues.
>>
>>3941206
I have 70 hours in the game and can't remember any plot points. It was fun enough to play but god damn the story was bland. I do remember the dungeon under the player castle being cool though.
>>
>>3941211
i do like the story about people remembering their old lives and it ruining their new lives like the dude who one day remembered he was a serial killer and had a hard time coping or the poor woman who remembered being a noble and could not even eat anymore because everything was disgusting.
>>
>>3941196
Two-handers are only good on paladins really, for fighter you want either sword and board or dual-wielding.
>>
>>3941206
>full Voice Acting needs to become a CRPG standard
Stopped reading here
>>
>>3941236
He's right though, nothing of value is lost by msking the text more concise in 99.99% of cases.
>>
>>3941239
>nothing of value is lost by msking the text more concise in 99.99% of cases
I agree. However, full voice acting will not in any way lead to concision. You’ll have the same shitty writing, just targeted at illiterate zoomers.
>>
>>3941240
You avoid a lot of the cringeworthy attempts at describing emotion and tone in dialogue, which is often the most egregious issue. As a bonus, there's less clicking for those of us that play with voices/sound off anyway.
>>
File: file.png (453 KB, 825x413)
453 KB
453 KB PNG
Pillars is a great example of a piece of shit theatre kid nerd getting performatively excited about RPGs without understanding anything about them.

First off- the system is so bad it's funny. He wanted to do le epic twist on an established d20 system and failed miserably. I honestly don't know what went wrong first- did his gay special boy need to stand out and build a dogshit system lead to the insipid encounter design where the player is never build checked ever, or is he so creatively bankrupt he cannot design encounter mechanics that test player skill and that's why he flattened character design?

I think it's the latter, given how ass the story is. Some pure steamy shit on a bun, you can hear the smarmy 22 year old college kid he hired to write reddit snark through every character's dialogue and through all descriptions of the environment.

ROFL btw that they had all this budget and the pre-rendered imagery looks so bad. Nigga wtf was he even thinking, BG1 trees look better than POE trees. Mobile-game tier.
>>
>>3941248
>First off- the system is so bad it's funny. He wanted to do le epic twist on an established d20 system and failed miserably. I honestly don't know what went wrong first- did his gay special boy need to stand out and build a dogshit system lead to the insipid encounter design where the player is never build checked ever, or is he so creatively bankrupt he cannot design encounter mechanics that test player skill and that's why he flattened character design?
t. guy that didn't understand the system at all and played on story mode

Writing is terrible though, as is typical of the genre.
>>
>>3941249
i beat this dogshit on hardest difficulty playing some martial class i dont even remember and i never microed once, ever

nice "game"
>>
>>3941236
only because it lacked full Voice Acting
>>
>>3941252
Wow, you're such a skilled gaymer, anon. Maybe you should go work for Obsidian. Or better yet, Bioware!
>>
>>3941232
Two-handed fighters are really strong if they're built properly. They can do tons of damage, be very tanky and still have no (or almost no) recovery time. Some of the best weapons in the game are two-handed and they're available early.
>>
>>3941206
>overrated
>purple prose
>full voice acting
>college dropouts
>frogposter
I can smell your IQ from a mile away chud.
>>
>>3941206
>>3941279
samefag
>>
>>3941110
I always enjoy doing endless paths in chunks until I start being outleveled
>>
>anons engaging with the most lowest tier bait
why?
>>
>>3941130
>Never used a monk
The monk companion from the DLC is fun
>>
>>3941206
PoE1 is ass, but The White March is very good. Though DOS2 is infinitely more ass.
>>
>>3941530
what makes it better? its the same trash mobs. the same slow unthreatening combat. the same zero combat variety. the same complete lack of encounter design. the same complete lack of interesting solutions. do you just like the atmosphere better?
>>
>>3941248
listen i think josh is a flaming homo but hes made a couple good games including this one
>>
File: 1649531698805.jpg (37 KB, 529x518)
37 KB
37 KB JPG
>>3941249
There's nothing typical about PoE's terrible writing. I can't think of any other game, let alone an rpg, that's so tripping over itself to vomit exposition about the world, and where EVERY interesting event happens off-screen while you muck about in a muddy pigpen of a country populated by warthogs, beetle bugs and kobolds. Not to mention the backer npcs, which ruin any kind of verisimilitude the world might've had.
>>
>>3941853
>warthogs, beetle bugs and kobolds.
But they are not called that anon. They gave them celtic sounding name which means that it isn't generic but special and unique!
>>
wish they remastered this. deadfire looks so perfect.
>>
File: 20250323193137_1.jpg (653 KB, 2560x1440)
653 KB
653 KB JPG
>>3941878
Yeah that would be great. Deadfire is such a massive visual upgrade and one of the best looking CRPG games.
>>
>>3941881
only issue i have with it is that it has no real gore, gibbing looks retarded.
>>
>>3941881
>CRPG games
>>
File: 20250323191503_1.jpg (516 KB, 2560x1440)
516 KB
516 KB JPG
>>3941883
RIP in peace to me
>>
>>3941853
>game has low level enemies
>imagine my shock!
>game that promised to be like those games back then has a lot of enemies from those games back then that are instantly recognizable but with changed names which is also super helpful to avoid possible court over trademark infringements
>unbearable!
what's your damage little boys?
you have been visiting literally every PoE thread on this board with the same nonsense over and over again for over a decade now
>>
>>3939690
I liked some concepts this game had for the story.
>>
>>3941995
Ok but the game is still bad
>>
File: E8AH2EFVgAAkIcY.jpg (28 KB, 500x460)
28 KB
28 KB JPG
Why does every pillars thread feel like this?
>>
File: 1758095408082379.jpg (103 KB, 568x772)
103 KB
103 KB JPG
Why do so many people hate PoE/Deadfire on this website?
Both have games have flaws but I found them both to be really enjoyable CRPGs.
Love me d100 system and love me pre rendered graphics, simple as.
>>3941878
>>3941881
Agreed. Actually, Deadfire might the most beautiful game I've ever seen.

Anyone know of any upcoming RPGs that use a pre rendered graphics style?
>>
>>3942052
>Love me d100 system and love me pre rendered graphics, simple as.
Oh, sounds it's a d100 system under the hood? Love that big dumb dice. Big fan of Warhammer TTRPGs. I was wondering how things are resolved in the background.
>>
File: wiki.png (86 KB, 512x470)
86 KB
86 KB PNG
>>3942059
>https://pillarsofeternity.fandom.com/wiki/Attack_Resolution

>An attack roll represents your attempt to strike your opponent resolved by a single d100 roll (a number between 1 and 100). The attacker's chance to roll a Critical Hit, Hit, Graze or Miss is determined by the difference between their Accuracy value and the relevant defender's defense.

Plus they have this sweet chart on the wiki as well. d100 is so incredibly intuitive, wish more CRPGs used it.
>>
>>3941995
>little boys
stop salivating over spooks
>>
File: 1771423070472384.png (481 KB, 500x695)
481 KB
481 KB PNG
>>3942062
Fascinating.
>>
>>3941995
>every PoE thread
>>3942051
>every pillars thread
>>3942052
>Why do so many people hate PoE/Deadfire on this website?

The victim complex of Obsidiots is eternally amusing. They really think this game gets special treatment.
>>
>>3942062
even Diablo 2 and really most rpg who use hit chance based on armor/ attack rating could easily be said they are based on D100 or D20(less granular) system
>>
>>3942059
>Warhammer TTRPGs
nah PoE's hit/miss resolution is nothing like Basic Roleplay based d100 systems
Mathematically it's closer to standard d20 systems' roll + attack bonuses being compared to AC
what PoE adds is 1% granularity, grazes which are weakened hits, and PE2e style crits, meaning accuracy increases crit chances
>>
>>3942072
>Diablo 2
that's obviously not what that anon meant
in PoE each 1 point in attack and defense difference translates to 1% change in to hit chances, that's the intuitive part
Diablo doesn't do that
>>
>>3942072
>even Diablo 2 and really most rpg who use hit chance based on armor/ attack rating could easily be said they are based on D100 or D20(less granular) system
Diablo 1’s hit chance was capped at 95% (and I believe had a floor of 5% as well, but it’s been so long I’m not certain) as a nod to the d20 system from DnD.
>>
>>3942071
>I actually do this with every game
so you are telling us this is your entire life?
I'm not sure how exactly this is supposed to make you look better
>>
File: 1762537034141018.webm (2.97 MB, 1100x618)
2.97 MB
2.97 MB WEBM
>>3942052
>pre rendered graphics, simple as.
It is comfy
>>
>>3942086
>I do this with every game
Nope. See, there's these things called "different people" on the internet, kiddo. Go into any game's thread and be amazed that there are people who don't like it and they feel more comfortable shitting on it here rather than the rest of the internet where everything is a circlejerk. What you are experiencing is a Fanboy Delusion™ and a victim complex because the problem is that you get offended at the sight of "hate".
>>
>>3942095
Ok are we talking about other games though?
so you didn't actually refute anything and you are indeed repeating >>3942051 situation over and over again for over a decade now as noted in >>3941995, and additionally you have reading comprehension issues as >>3942052 anon just stated the fact that there are people who hate PoE [with which you indirectly but verifiably agreed], not that there are specifically only people who hate PoE on this board
>you get offended
I really don't
I'm just really interested in what causes this behavior
I mean obviously you wouldn't get it but I find obsessively entering every game X thread to shit on it for over a decade to be peculiar to say the least
>>
File: 1770969322285592.mp4 (3.97 MB, 1280x720)
3.97 MB
3.97 MB MP4
Enough shitty discussion. DISCUSS PILLARS OF ETERNITY

>favorite class
>favorite companion (that isn't Eder)
>favorite map
>favorite boss
>favorite god
>favoritie ost
>favorite dlc
>thoughts on avowed
>will there be a pillars 3

>favorite class
Wizard. I find the spells extremely versatile and you feel really OP as a wizard. Build variety is great as well if you want to be fully support or a melee wizard
>favorite companion (that isn't Eder)
I like Maia even if she is a sneaky assassin She's good humoured and the opposite to Pallegina who is incredibly stuck up.
>favorite map
Abbey of the Fallen Moon in White March 2. Lots of ways to approach it and some difficult enemies with monks everywhere punching you to death
>>favorite boss
picrel, was challenging
>favorite god
Rymargand who will kill you for shit talking
>favoritie ost
https://www.youtube.com/watch?v=GOIu2iUlIXA&list=PL0w2QA7IXPn4wi2H003zArW-0MMlwjzrA&index=4
>favorite dlc
Can't decide between beast of winter or forgotten sanctum. Fun level design, good new lore dumps and better written than the main quest.
>thoughts on avowed
Enjoyable gameplay but a step back in what I wanted. Not as bad as people make it out to be
>will there be a pillars 3
I don't know, but we're closer than we've ever been because of the recent traction Pillars games and Avowed have had.
>>
>>3942102
>I'm just really interested in what causes this behavior
I mean obviously you wouldn't get it but I find obsessively entering every game X thread to shit on it for over a decade to be peculiar to say the least
NTA
I can see someone seething about a relatively recent game they hated, but it is weird to see people seething about old(er) games they should have gotten over already
Personally, I only bother to comment if I see someone praising a game for something that I think was especially bad about it, or other counter-factual posts. If someone’s just saying “I like it and think it’s fun” then who gives a shit?
>>
>>3942102
>>3942117
Every new thread on any topic is like D-Day where you have to fight through shitposters and mentally ill schizos until those qualified to call themselves human beings enter the fray and shape the thread into something productive. I think camping boards for new threads is just inherently subhuman behavior which is why this behavior is ubiquitous.
>>
>>3941206
Its sad that you're this retarded and will shamble on to the next thread to vomit your stupidity.
>>
>>3942102
>over a decade
Wow, a whole decade. People still shit on BG1, bro.
>I really don't
Uh huh.
>I mean obviously you wouldn't get it
lmao
>>
>>3942102
>>you get offended
>I'm just really interested in what causes this behavior
They just really hate obsidian (which on this website is largely for bandwagon reasons) and want to make the people who like its games angry. It's not all that complicated.
>>
>>3942161
What developer isn't hated here?
>>
>>3942140
>I mean obviously you wouldn't get it
>lmao
what?
you are literally doing it, so how is me thinking you wouldn't get others finding your behavior patterns strange not a fair assumption?
>>
>>3942171
Ones that make porn
>>
>>3942188
>you are literally doing it
Where?
>>3942192
Which specifically?
>>
>>3942216
>Where?
in this thread
what's your first post here?
>>
>>3942240
That's an assumption you're making because you can't understand a person who understands nuance.
Here's my first post >>3940053 the second is about the victim complex of Obsidiots, who feel they are uniquely put upon by "haters".
>>
File: 1482936686807.jpg (73 KB, 573x414)
73 KB
73 KB JPG
Hey Obsidian fanboys, can you tell me why you dearly hang on to this fucking turd of a series instead of NWN2 or Alpha Protocol, which are made by the same company and objectively better?
>>
File: Spoiler Image (211 KB, 1000x500)
211 KB
211 KB JPG
These games should have featured a quest involving an entire group of chanters who's combined powers made them a terrifying force
>>
one of these days I'll try this game again
>>
>>3942281
Now is the best time because it’s being patched with the new turn based mode
>>
>>3942113
i really thinking about replaying it. Last time i played was around release and i had so much fun playing this one than dragon age inquisition in fact i refunded that piece of shit.
There's something weirdly comfy about this game and the music, i do hate the backers npcs and i remember that we used to kill them for free loot and exp lol
>>
Newfag playing this game for the first time here
Can I make Kana a tank? Only having Eder is getting pretty annoying
>>
>>3942438
You can use a mod to remove NPC backers and replace them with generic NPCs which I prefer as it’s less immersion breaking
>>3942443
Yeah you can. It’s a fun build too as are most chanter builds. Eder is great though at being a tank
>>
>>3942446
>Eder is great though at being a tank
Yeah but that doesn't help when there's like 10 enemies, he simply doesn't have the engagement limit to bind all of them. My dude is a barbarian but I'd like to keep him without armor instead of being an off-tank
>>
>>3942257
>the second
oh here is your problem
if you are entering a reply chain it is customary to make a remark you are not that anon
because unlike forums say rpgcuckdex or whatever you are used to, this is an anonymous board
rookie mistake, no offense taken
>"haters"
that's haters, with no double-quotes needed
the word haters is quite appropriate here for a general case of someone hate-posting in every game-X-realted thread for over a decade
naturally trolling doesn't fall into that category but the chain you are replying to is about haters.
>inb4 there aren't haters
my melanin-enriched fren aka a nigger there are indeed "people" (notice the correct context for using double quotes) who on the very same rpgcuckdex partake in a sawyer-hate-posting thread years on end now. Once I saw sawyer's tweet about how he would like to live in Berlin for some time causing a several page meltdown of the thread's locals. It's phenomenal.
truly a case of sawyer-derangement-syndrome
tldr you are going to have a hard time arguing against haters existing
>>
>>3942443
>Can I make Kana a tank
sure at least in the first half of the game or even further than that on normal difficulty
I mean it's been a while and I'm not sure if chanters make good tanks specifically but they are not badly suited for the role either
>>
>>3942454
To be fair, so far at level 5-6, Eder doesn't really have any class-specific tanking ability either besides health regen. Veteran Recovery goes brrrr
I'm on hard difficulty.
>>
>>3942443
>Can I make Kana a tank?
I'm pretty sure, chanters going through the verses doesn't rely on their action speed. So you can put him in the heaviest armor, give him a shield and let him sing away. Some chanter spells also have relatively short range.
Don't be afraid to spend the money on retraining characters. You can't change their stat distribution, but you can optimize their abilities and talents. That shitty "Field Triage" or whatever it was is wasted on him.
>>3942438
>we used to kill them for free loot and exp lol
Lmao, you can do that? Of course you can. Why haven't I thought about this.
I don't think I ever did "crime" in this game, outside of stealing shit (unseen).
>>3942113
>>favorite class
Ranger. Pew pew.
>>favorite companion (that isn't Eder)
Funnily enough, for me it would be Durance that falls under this hardmode.
>>favorite map
For some reason, Lle a Rhemen.
>>favorite boss
The tentacle thing at the end of the White March 2.
>>favorite god
Galawain
>>favoritie ost
Caed Nua
>>favorite dlc
>>thoughts on avowed
Never played it.
>>will there be a pillars 3
Maybe.
>>
>>3942468
oh yeah, i remember some backers getting really offended with it and asking devs to put some protections... Good times.
>>
>>3942487
>noooo this one guy is having a singleplayer experience that doesn't affect me in any way
I guess I should expect a guy who wants to put his le epic godlike OC into the game to be faggy
>>
>>3940841
>avowed is fun too
why would you go and invalidate your opinion like that?
>>
>>3941995
>little boys
way to out yourself
>>
>>3942498
nta but it is enjoyable
>>
>>3942502
it's a pretty recognizable quote from a cult classic early 2000s young adult comedy
the only way in which anon outed himself is being an oldfag
you zoomzoom
>>
>>3942564
NTA but I saw that movie when it came out and had to look the quote up
>>
>>3942450
>if you are entering a reply chain it is customary to make a remark you are not that anon
It's completely obvious that I'm making a generalized remark describing a pattern in the three posts I'm quoting. It's also completely obvious that my posting style is my own to anyone used to anonymous posting, where ideas are the topic, not who said what.
>that's haters
Yes, "haters".
>case of someone hate-posting in every game-X-realted thread for over a decade
You ever notice how you don't see Bethestards complaining about this? See, Obsidiots like you think you're uniquely put upon, it's obvious in your indignant tiffs.
>my melanin-enriched fren
I like how this is some own to display your "I belong here" credentials when you are using a crabs in a bucket ghetto term like "haters".

I can tell I bothered you a bit by this rambling post you made where you convince yourself that every negative post about a game comes from the same /v/tards.
>>
>>3942793
>you think you're uniquely
my dude, where?
claiming there are obsidian/sawyer/PoE haters (which is a verifiable fact, see the sawyer-twitter-discussion-weekly-group) is not an equivalent of saying that haters of only said things exist and no other
you have your own style alright, mentally retarded style
>>
>>3942960
It's because literally every Obsidian thread has these same comments about "haters", which you don't often see in other threads, like where people mock Styg or Underrail when it pops up or mocking Todd and Bethshit or mocking Gaider and Biowhores back in the day, like there's some vendetta rather than business as usual for any game or developer. The fact is that Obsidiots are high on their own farts and can't help touching the poop.
>>
>>3942970
have you ever consider to avoid "obsidian threads"? It's not like they are hiding in a corner waiting to jumpscare you.
>>
You should choose which job you play based on how annoying the npc is who plays it.
So either barbarian, thief, druid, etc are all solid choices.
>>
>>3942981
Why would I avoid them? Have you ever considered ignoring "haters"?
This whole bit you are doing is worthless, anon.
>>
>>3942216
>which specifically
The Black Souls and Sequel threads don't engage in dev hate faggotry. Neither does the Hat World thread but that's not a porn game, so I think the common thread is actually just weebs being intellectually evolved apex creatures as always. These old white boomer genres being continued into modernity like CRPGs and 4X invite the worst kinds of entitled manchildren for some reason. You can see it in their Steam reviews too, but naturally with this site being what it is, that sentiment manifests itself more severely in the form of schizos.
>>
>>3943064
That's because anyone with any sense hides or filters those threads. There's nothing worse than engaging with the gooner generals. I'm surprised you don't understand this, but then, some people hate looking in mirrors.
>>
>>3943080
>there's nothing worse than engaging with
What an odd thing to say. Why would you even consider engaging with a thread for a game you haven't played and don't want to play? That's exactly the schizo behavior I'm talking about, and in your effort to posture and signal the virtues of your micropenis, you've made no argument and somehow only undermined your credibility. Killing both braincells with one synapse flare, you might say.
>>
>>3943064
>the common thread is actually just weebs being intellectually evolved apex creatures
2/10 bait
>>
>>3943090
Some truths are harder to swallow than others.
>>
>>3943086
>Why would you even consider engaging with a thread for
I wouldn't, but that has nothing to do with the game, it's the fans. I think you're very confused because you're looking for a win here and you don't have the skills to bait with.
Like, you actually are trying to position weebs as enlightened and baiting with "white boomers" as if "white boomer weebs" haven't argued about jRPG waifus and which franchise entry sucks for decades. You kids just aren't very good at this.
>>
>>3943109
Those with astute reading comprehension will notice that I didn't say anything about white boomers. Once again, you continue to flail and trigger yourself because you don't understand what you're arguing against or for. I was asked for examples and I provided them. Then I simply pointed out what is observable and true, which is that those threads are full of posts (90%+) that are positive with respect to the topic of the thread, including the dev, and that these kinds of genres are not.

And it should be that way, because you'd have to be some kind of damaged to enter a general discussion thread for a hobby topic just to complain about the topic and bring in culture war gossiping about what the dev said on Twitter and ruin the vibe of the thread, instead of making an antifan thread if you want to shit on it and making it clear to those entering that they're walking into a cesspool, and yet that seems to be the mass hysteria that plagues all of these kinds of threads, and none of those kinds of threads. If that doesn't indicate to you some kind of superiority in mental faculty, well then I have some bad news about your frontal lobe.
>>
>>3943122
Are you okay, kid? You don't even remember your own posts and now you're preaching about some mentally ill bogeyman and /v/ derived beef because you want to position your desire for a hugbox as the height of sanity?
Were you really this upset at being called an Obsidiot or is it some general inferiority complex?
>>
>>3943158
who do you think you are talking to?
the irony of
>It's also completely obvious that my posting style is my own to anyone used to anonymous posting
lol
>goes into the same threads about a game he didn't enjoy to shitpost for a decade after the game's release
>inferiority complex
ironic
>>
Or, just talk about the game.
>>
>>3943228
anons would rather scream about nothing than actually talk about video games
>>
i was thinking about playing again... I remember shaman being better caster than mage themselves... Someone confirm?
>>
>>3943360
>Someone confirm?
Yes, damage-wise druids are much better.
>>
>>3943370
>Yes, damage-wise druids are much better.
Counterpoint: Druids are fucking lame, and I will always take a cleric and a mage over them.
>>
>>3943372
Whatever floats you sub.
>>
>>3943360
Not sure about druids, but priests are fucking OP as shit
>>
I remember doing a Path of the Damned playthrough like a decade ago and if I remember correctly my party was like, Fighter as the main tank, Druid, Priest, Barbarian w/ that spear that does CC in an AoE, Chanter off-tank, and Ranger w/ a Bear off-tank.
>>
>>3943415
Isn't the druid also an off-tank?
>>
>>3943222
>I was asked for examples and I provided them.
I'm responding to posts.
>>3943064
>>3943122

>a whole decade old game!!
This is getting sad.
>>
>>3943419
I like the turn the priest into a cleric by giving him heavy armor and a mace and a shield, and speccing out for his radiance and the anti-vessel AoE
>>
>>3943422
Aggrandizing Radiance is giving me ideas: self-buffing priest of Berath, taking The palliad Hand, using The Temaperacl greatsword, the talent for extra corrode damage...
>>
Fun first time build?
>>
>>3943432
Anything you like, genuinely. The one positive of having a faggot obsessed with balance constantly re-adjusting the numbers of this single player game means that anything you wanna play is viable
>>
>>3943419
I just remember using it to spam big circle crowd control and damage and make the late game pretty trivial. I think I'm gonna replay it, I remember having a lot of fun if not anything else. Any cool party ideas?
>>
>>3943434
>anything you wanna play is viable
in any CRPG ever made.
I'm noticed that buildfags who inherit MMO headspace are confused on this point.
>>
>>3943431
I tend to build my custom party of adventurers around all of their inherent per-encounter abilities. It's a lot of fun
>>
>>3943432
cipher
gun to build up mana
>>
>>3943432
Cipher feels like the canon class to the game and it's the only unique one to the setting.
>>
>>3943449
>>3943459
Is the turn based mode good? Or should I go with the original rtwp?
>>
>>3943461
never used it, sorry
it's in beta right now so dunno if it's good for a first playthrough
>>
>>3943461
Turn-based combat with these kinds of party sizes tends to be a slog.
>>
>>3943461
RTwP will be superior as the game was built for it. I'm an avid RTwp hater and I found that it was manageable and you can set things like slowed combat speed to make things feel less chaotic. That said, TB mode on this is good. It has a toggle so you can swap it at any time, you can also speed combat up to get through trash mobs and it's constantly getting feedback and updates. No harm in trying it. I prefer TB and I'll be doing a TB play through of this soon.
>>
>>3943495
>I'm an avid RTwp hater
Why? Just pause and you have the same level of control as in turnbased
>>
>>3943506
I just dont like it. It doesn’t feel the same to me and I like to play these games tactically. I find it that there’s too much to micromanage in RtWP opposed to TB
>>
>>3943495
>TB mode on this is good. It has a toggle so you can swap it at any time, you can also speed combat up to get through trash mobs
well color me interested
>>
File: i was only pretending.jpg (57 KB, 349x642)
57 KB
57 KB JPG
>>3943420
>I'm responding to posts.
let's see is that your writing or not
>You don't even remember your own posts
you fucking moron lol

>obsessed about a whole decade old game!!
>This is getting sad.
indeed now fuck off retard
>>
>>3943525
You actually can't follow a conversation or grasp posting styles.
>fuck off
No, commenting on a game's fans in a public forum is perfectly normal.

Why do keep posting these image macros when they really don't apply?
>>
>>3943495
Hmm sounds better than deadfires turn based mode. Might check it out
>>
>>3943461
I would prefer TB for PoE1. On the other hand, Deadfire has probably one of the best RTwP implementations out there, so I'd go with that there.
>>
>>3943966
>Deadfire has probably one of the best RTwP implementations out there, so I'd go with that there.
It does but I've done a full play through in deadfire with TB and I enjoyed it. Both are good in their own way, though I will probably concede that RTwP is stronger in deadfire.
>>
>>3939690
>MIGht affects spell damage *and* physical strength
how do you respond without sounding mad?
>>
>>3944161
>can make easy mage/physical dual class characters
kino
>>
>>3943372
Druids are good if a game's main campaign is tailor-made for them, so in Pathfinder: Kingmaker they're godlike for RP reasons.
>>
>>3944161
I like it
>>
>>3944161
n-no y-you don't unders-s-stand it's not LITERALLY strength it's just uhhhhhhhhhh
>>
>>3944161
>you need physical strength to channel more intense magic
was always my way of rationalizing it
>>
Actually, anon made me realize I never tried it but what's stopping your high might mage from using a twohanded sword and dishing out big damage inbetween spells?
>>
>>3944208
wizard* I always confuse those
>>
>>3944185
Why?
>>
>>3944208
Nothing, and there are spells for self-buffing that enable such playstyles, like Citzal's Martial Power.
Your wizard's deflection might still be an issue.
>>
>>3944208
>what's stopping your high might mage from using a twohanded sword and dishing out big damage inbetween spells?
Low base accuracy, low base physical defenses, low health, when compared to a class intended for melee combat. You could probably make it work on low difficulties but would likely be painful on PotD
>>
>>3944208
melee wizard is one of the viable playstyles.
my last one was a tank wizard (heavy armor, shield + rapier) and I had no issues.
>>3944222
it works on potd too. you compensate all these downsides with self-buffs and cc spells.
>>
>>3940714
why would you switch out Eder??
>>
>>3944240
Cause I'm heterosexual
>>
>>3944161
A Mighty Soul shapes a Mighty Body.
I see nothing wrong with that.
>>
>>3944244
is having friends gay?
>>
>>3944247
>>3944161
I think it's a fine idea. Only thing throwing a wrench in the works is that Might is used exclusively for physical strength in the narrative sections.
>>
File: 291650_20260307231249_1.png (2.22 MB, 1920x1080)
2.22 MB
2.22 MB PNG
>>3944240
Because I used him last playthrough, and I want to try out other characters/classes. My frontline is getting very busy and stuffed. And he would compete with my pala and Durance (this time, sword and board) over heavy armor.
Next time I play, I will respec him into halberds and two-handed weapons, just to test it out. As far as I understood, you get Maneha only at the start of White March 2, so I will keep him around until then. If I like that halberd-Edér too much, then I will keep him. But haven't used a barbarian at all.
>>
Playing it for the first time. I do like that you have multiple areas to check and get hard-filtered by the enemies being too strong (I'm sure someone who knows his shit could just beat them but I suck)
But I don't like that the main mechanism of harder enemies filtering you is that higher levels make your accuracy shit itself. It's just not fun that I can't beat that encounter because I have 30% chance to hit
>>
>>3944354
Forgot to say I'm playing on hard so I don't have that POTD accuracy debuff
>>
File: 1772912112046157.jpg (185 KB, 599x838)
185 KB
185 KB JPG
Why is Sawyer posting this? Is he teasing Pillars 3??
>>
>>3944376
Probably teasing a bit of the tabletop system
>>
I like the pillars games
>>
>>3944396
No you don't
>>
File: 1773025679284178.jpg (61 KB, 360x565)
61 KB
61 KB JPG
>>3944396
Based pillars enjoyer
>>
>>3944413
it's hilarious how they made this monster man portrait a composite of non-european features. monsters in the id.
>>
File: pillars-of-eternity.jpg (99 KB, 1920x1080)
99 KB
99 KB JPG
>>3942113
>favorite class
PoE1: Druid, it's stupid overpowered but casting the lightning spells before running in with wildshape is so satisfying
PoE2: Probably Wizard because of how versatile they are and how convenient it is to build spellswords compared to other RPGs
>favorite companion (that isn't Eder)
Durance. PoE2 needed a Durance-like companion, it's a shame that Avellone dropped out.
>favorite map
The Bridge Ablaze. It felt extremely momentous to finally see such an important part of PoE1 for yourself.
>favorite boss
Probably doesn't count as a boss but I'm gonna say it anyway: The Eyeless. Their design is so different from everything else, it's actually terrifying having them pop out of nowhere.
>favorite god
I'll defend Eothas to the end. But I like Skaen and Woedica's dynamic quite a bit as well, and Berath is the most respectable god.
>favorite ost
https://www.youtube.com/watch?v=5cfApUButNU&list=RD5cfApUButNU&start_radio=1
>favorite dlc
Beast of Winter is probably my favorite, but the White March contributed the most to the series.
>thoughts on avowed
Will play it eventually.
>will there be a pillars 3
I might just be coping but I think there will be. There's no other reason to go through so much effort patching PoE1 after a decade. Could just be a passion thing by a few of the devs but they don't usually do this.

Good taste though, anon, your takes are mostly runner-ups to mine.
>>
>>3944504
Is druid just a better barbarian using wildshape instead of frenzy?
>>
>>3944505
PoE1 wildshape is pretty ridiculous, it's better single target damage than anything else including Rogue. Just pick cat form and take all the wildstrike electricity lashes.
PoE1 Barbarian is very good as well though, Carnage is far better there than in PoE2. So I guess you should pick based on whether you want AoE or single target.
>>
>>3944507
I just never played druid. Carnage is great but usually the enemies you're multihitting is fodder that dies in one hit anyway
>>
>>3944510
In PoE1 Carnage also inflicts on-hit effects so you can wield something like Tall Grass and prone everyone.
>>
>>3944504
>favorite dlc
>Beast of Winter
>favorite map
>The Bridge Ablaze
good taste anon
>>
>>3942113
>favorite class
Rogue. Sniper build specifically (Arquebus + max might + max perception + several use rogue abilities + finishing blow). Reliably picking off targets is how I like to play, and seeing numbers hit 700+ on using finishing blow feel amazing, especially when applied to dragons.

>favorite companion (that isn't Eder)
Ede... fuck. Grieving Mother, then. I have a soft spot for fuckups who try to do their best out of good intentions, desperate not to see actual harm it brings.

>favorite map
Ducal Palace. Infiltrating it is my favorite part of the game.

>favorite boss
Adra Dragon. Hard boss, cool rewards, proper buildup and even a way to pacify it if you want to.

>favorite god
Hylea. Hard to say no to a god that just wants you to have fun and have kids.

>favoritie ost
https://www.youtube.com/watch?v=JOoQtb2APBA&list=PLtStx0VRuZq1lioBFKmWRvh4-cmKsRnQe&index=38

>favorite dlc
White March part 2

>thoughts on avowed
Didn't play. Don't want to.

>will there be a pillars 3
I hope not. The story is wrapped up as it is and I don't trust Obsidian to make a good new one.
>>
>>3944519
>story is wrapped up
It certainly isn’t
>>
>>3944539
For me it is.
>>
>>3944548
How? Deadfires ending clearly is building up to something.
>>
>>3944558
Berath takes control of the world's order, my watcher is left to live the rest of his life away from trouble. I've got what I wanted, I don't need more.
>>
File: 1772625630409158.jpg (85 KB, 430x465)
85 KB
85 KB JPG
>>3944504
>>3944518
based and rymrgandpilled
>>
For 2, do I need to copy my save from the appdata folder or can I just import it from steam cloud?
>>
>>3944755
It can be imported
>>
File: 1773488754525169.jpg (95 KB, 1024x673)
95 KB
95 KB JPG
What are some good "vanilla+" mods for both pillars games?
Pillars of Eternity:
I actually don't know any mods for this one.
Deadfire:
>Banter Booster
>Community Patch Basic
>Community Patch Icons
>Community Patch Keywords
>Community Patch Typos
>Potion Cancellation Fix
>Everyone's Two Cents
>Enhanced User Interface
>>
>>3944825
the new multiclassing mod on nexus looks pretty rad.
>>
What's the most fun class in 2?
>>
>>3944854
Casters are generally the most fun I found so wizard, cipher or priest
>>
>>3944856
Might play a wizard, the very concept of getting more and more spell uses until you even get them per encounter makes my dick hard
>>
>>3944857
I played a wizard on my first playthrough and it was my favorite . So OP and you can do different builds such as a melee wizard which are viable
>>
>>3944860
How about wizard/chanter so I have a source of passive buffs that just happen all the time?
>>
>>3944861
Yeah it should work. Chanter can fit quite nicely with most classes
>>
>>3942113
>favorite class
Monk
>favorite companion (that isn't Eder)
Zahua
>favorite map
Probably Durgan's Battery
>favorite boss
Fyonlecg in FS probably, honorable mention to the ice dragon in White March.
>favorite god
Can't stand those shits *tips fedora*
>favoritie ost
Honestly I think the music is trash in these games.
>favorite dlc
White March obviously. I weirdly like Seeker, Slayer, Survivor too.
>thoughts on avowed
I don't like that type of game.
>will there be a pillars 3
Never ever.
>>
>>3942113
>favorite class
cypher, chanter, rouge, barbarian
>favorite companion (that isn't Eder)
split between Aloth, Kana and Zahua for 1
Maia, Rekke and Vatnir for 2
>favorite map
kinda of a cheat because it's not a single map
but Endless paths is my single most favorite dungeon in any rpg ever
>favorite boss
oh yeah the Master Below for sure, maybe also Concelhaut
for 2 it would be the Messenger
>favorite god
Skaen and Berath
>favoritie ost
Main menu theme from PoE 1
>favorite dlc
BoW
>thoughts on avowed
I wasn't going to play it but I'm glad I did
it's fun to actually play and that's all that matters for me
>will there be a pillars 3
maybe
>>
>>3944854
Monk and fighter unironically, all kinds of zipping around the battlefield all the time.
>>
>>3942113
>favorite class
Wizard and Fighter
>favorite companion (that isn't Eder)
Hiravias
>favorite map
Dyrford Ruins
>favorite boss
Llengrath, easily.
>favorite god
Abydon
>favoritie ost
The prologue song
https://youtu.be/4laR0PtDdus?si=8-dEinDyxHlw-6Zf
>favorite dlc
WM2 and The Beast of Winter.
>thoughts on avowed
Haven't tried nor interested
>will there be a pillars 3
Hope so, but with a new MC and characters.
>>
Can someone tell me whether this ability works as described?
https://pillarsofeternity.fandom.com/wiki/One_Stands_Alone
>+20% Melee Damage when adjacent to 2 or more enemies
I never see the icon in my character bar and the internet seems to think it requires enemies attacking you rather than just being adjacent
But I've sent in my barbarian alone and the icon still never showed up
>>
>>3944876
>I weirdly like Seeker, Slayer, Survivor too
What did you like about it? I guess if you enjoyed the combat of the game it's a fun DLC because it's just combat mode non stop, but I found it very lacking.
>>
I'd just like to point out that the answers to "favorite class" have all been unique except for two mentions of rogue, and that's because one anon cheated and listed like 5 classes
Sawyer won
>>
>>3944939
Nevermind I'm retarded. Attacking some random friendly NPCs and saw the skill activate
>>
>>3944944
>Sawyer won
And he’ll keep on winning when pillars 3 is a commercial success
>>
Game's fine but it has a few weird choices from an RP perspective
>one stat for boith magic and melee damage means that every mage is also an expert at swinging a giant twohanded sword
>intelligence affecting AoE means every barbarian also wants to be a scholar
>even light armor heavily reduces attack speed so all your backliners want to be naked at all times
>>
>>3944949
>it has a few weird choices from an RP perspective
No RP in your RPGs. Only number crunching allowed!
>>
>>3944951
Even from a number-crunching perspective, it's weird that Aloth starts with armor that gives him +10% AOE (it's okay) but -30% attack speed (crippling)
>>
>>3944952
Wow, that sounds pretty balanced
>>
>>3944954
kek
>>
>>3944942
I think I just have a thing for arena/tournament storylines, but yeah, the really neatly designed encounters help too.
>>
When should I do the DLC?
>>
>>3944825
For Deadfire check out noqn's stuff, especially No Generic Night Music. It was driving me INSANE.
>>3945036
For PoE1? There's level scaling but if you want to avoid that: probably start WM1 around level 7-8.
>>
>>3945122
Yeah for 1
>level 7-8
Oh so there's no natural story break where I should do it? Just do it purely on level?
Don't I have to be careful not to trivialize the rest of Act 2 if I do the DLC too early?
>>
>>3945123
If you do it at the end of act 2 you should be around that level. The original game went up to 12 which you mostly got with act 3 and the endless paths.
Act 3 has level scaling too.
Although the endless paths don't, which is wonky since the last floors expect you to be lvl 12.
You could do WM1 without scaling and then come back to WM2 later with scaling. It makes sense in-narrative as long as you don't actually start WM2 too early.
>>
>>3945127
Sounds like a plan, at worst I'll be overleveled for a tiny bit of content at the end of Act 2
Does the scaling option for WM2 put it at my level or a set level?
>>
>>3945128
Pretty sure it's set.
>>
>>3945123
>>3945036
I generally do WM1 before Act 2 and then WM2 after Act 2
>>
>>3945319
>WM1 before Act 2
Act 2 starts when you enter Defiance Bay so you can't do WM1 before that. I guess you mean you immediately rush the catacombs and do no other main game quests?
>>
>>3945335
Act 3 then, I got confused. It's the one after the Duke is killed in Defiance Bay
>>
>>3945336
Ah of course, I should have figured.
>>
>>3945337
is there any mod or something I can do to make the combat faster? you just have to keep applying debuffs, the enemies never break your frontline, and then you just slowly whittle them down. aoe damage is a joke and theres no way to eliminate threats, for example, large numbers of enemies attacking your backliners. you just have to cc them and whittle them down. it doesnt feel dynamic at all

am I the only one here that dislikes this?
>>
>>3945341
You can increase the combat in game settings can't you?
>>
>>3945341
>aoe damage is a joke
*laughs in barbarian*
>>
>>3945344
yeah but youre still just two sides whittling away at each other. I was just wondering if there were any mods that change that
>>
>>3945341
That doesn't sound right
Unless maybe you are still lowish levels with very little abilities and gear to choose from
Otherwise sounds like a skill issue
>>
https://pillarsofeternity.fandom.com/wiki/Books_and_documents
Why do devs do this shit? I refuse to believe there is anyone reading 250 books about lore
>>
>>3945426
>reading in game lore is le bad
I read them nigga. You aren’t forced to read them and they arent full books either. It’s usually a few paragraphs anyway.
>>
>>3939698
>anti-min/max-whatever-build-works
Ruined the game, as their cuckifornia writing did.
>>
>>3939690
Is tb mode done and worth a replay if I skip all dialogue?
>>
>>3945480
>Is tb mode done
No, but it's fully playable. They released a big patch last week and it runs fine. Some minor bugs here and there but you can play it from beginning to end.
> worth a replay if I skip all dialogue?
Why would you do that?
>>
>>3945477
and still you can make super overpowered character anyway, stop being a cuck
>>
>>3945477
Literally just play on Path of the Damned.
>>
>>3945492
name 35 OP builds
>>
File: 291650_20260315172002_1.png (3.1 MB, 1920x1080)
3.1 MB
3.1 MB PNG
Had the time to play some more, did enter the White March to recruit Zahua. Monks seem kinda frail. Don't know what to think about them right now. Did the lighthouse quest in Defiance Bay and the ghosts sure as fuck teleported right on top of him to kill him within seconds. Don't know how to build a monk yet, though already redid his abilities.
But Zahua seems fun. Did not expect them to do dude weed lmao jokes. Him pranking Durance together with Edér is peak.
Also, two-handed weapon fighter is real. It works great. Edér shits out damage with the pollaxe while still being tanky.
>>
>>3945490
>Why would you do that?
Shit dialogue / story for the most part.
>tb
Pc, eh? Shame, I'd like it on consoles.
>>3945492
Ridiculously op in more than one way, sure. Must say my team didn't beat the super bosses on potd, neither in hard. Kinda bummed. Gimmick fights imo.
>>3945493
I do, sometimes there are hordes of enems and one wrong decision can end the fight fast. Rocket tag.
>>
>>3945518
Shades always start by teleporting to the weakest targets, I usually send in my tank alone and wait out the teleport, then send in all the backliners
>>
>>3945518
Monks are pretty good and have great single target damage but they are better just using fists and it looks like you have Zahua dual wielding in your pic. They can be squishy though.
>>
>>3945528
>>3945518
Isn't the main mechanic of monks to go down immediately and the wounds buff them or some shit? Never used one because that sounded stupid
>>
File: 291650_20260315161406_1.png (2.61 MB, 1920x1080)
2.61 MB
2.61 MB PNG
>>3945528
Yeah, I was kinda stupid, but it looked like he was doing less damage with fists than with weapons. Switched him back to full fists after that screenshot.

Also, I don't know if one of the game designers had some naughty ideas with this belt.
>>
It feels like pillars of eternity is being talked about more now than ever with these YouTube video essays

https://youtu.be/DZo2xmc7p2A?si=aSSOUycPA99Kyqgp
>>
>>3945634
>YouTube video essays
Do zoomers really?
>>
>>3945516
34 are all priest.
>>
>>3945518
Two-handed fighters are absolute rape machines. Sanguine Plate + Alacrity + Durgan enhancements + Tall Grass/Hours of St Rumbalt will just tear through enemies.
>>
>replaying game
>realize I forgot Radric's Hold again after going all the way to Defiance Bay and doing all the sidequests there
>rape the entire castle to death
Happens every playthrough
>>
>>3945865
You left the animancer alone, right? She did nothing wrong.
>>
>>3945866
I killed Raedric before going to talk to her so she's automatically nonhostile
>>
>>3945867
Nice. Who knows, she might end up solving the Hollowborn Crisis!
>>
Is there a trilogy or duology that does decisions better than me?
>>
>>3945865
But did you do the follow up quest? I always forget it has one near the end of the game and get a bad ending
>>
i still think about durance and grieving morher sometimes
>>
>>3945889
>grieving morher
She is the only character that has filtered me. I have always found her boring but I think that is because she has literal paragraphs of text that bores me. What do you like about her? Durance I understand but GM is dull. I also play Cipher anyway so I normally keep her out of my party.
>>
>>3945888
Different anon, but don't you get a letter? I always do that quest because it lets you recruit the cute vampire for your stronghold.
>>
>>3945926
>Different anon, but don't you get a letter?
No I don't think so, unless I've always missed it. It's some NPC in an inn who gives the quest.
>>
>>3945928
Interesting, I always got mine from the letter and didn't know you could get it from a villager. Looks like they're mutually exclusive ways of starting the quest, you get the letter by speaking to the Steward of Caed Nua
>https://pillarsofeternity.fandom.com/wiki/Letter_of_Challenge
>>
>>3945932
Oh I must have missed that as I find Caed Nua boring. I'll keep an eye out next time on a future play through
>>
>>3945890
she is just your average tragic character, tried to do good but fucked up immensely trying to mind control people into love their souless children.
>>
>>3945935
It's not the most involved thing in the world, but I enjoyed it. I do tend to like strongholds, but managing the different guests and recruiting different npcs was neat.
>>
>>3945939
>managing the different guests and recruiting different npcs was neat.
That part I enjoyed. I didn't like the constant bandit attacks resulting in you having to constantly fix the place, which is already a massive gold and tine sink.
>>
File: 363335171.jpg (57 KB, 720x405)
57 KB
57 KB JPG
>>3942113
>favorite class
PoE: Monk
Deadfire: Cipher-Monk
>favorite companion (that isn't Eder)
PoE: Grieving Mother
Deadfire: Xoti
>favorite map
PoE: White March main town
Deadfire: Drowned Kingdom
>favorite boss
PoE: nothing really stood out desu
Deadfire: Jadaferlas the Ancient
>favorite god
Wael
>favorite dlc
White March
Beast of Winter
>Thoughts on avowed
Excellent lore, did not care for the gameplay
>will there be a pillars 3
Unfortunately no
>>
File: 1772977177842130.jpg (120 KB, 802x1200)
120 KB
120 KB JPG
>>3946097
>xoti
Based. I love my autistic wife
>>
>>3946097
>nothing really stood out
The lich in wm? Both games are unmemorable.
>bow
Best part in the two games
>poe3
Ofc, bg3 started crpg renaissance
>>
>>3946372
>Ofc, bg3 started crpg renaissance
I've been hearing this meme for almost three years now, so far we get bajillion roguelites and zero big western RPG titles.
>>
>>3946372
>Ofc, bg3 started crpg renaissance
erm askhully it was pillars that started it. They had the largest kickstarter for it and it reignited the genre
>>
>>3946380
Wasteland 2 was first
>>
>>3946380
It was Original Sin and you know it.
>>
>>3946468
It may have been first but it didn't generate the levels of interest pillars did. D:OS2 however blew both out of the water with it's success
>>
>>3939690
I wish this would get a visual upgrade to match deadfire
>>
How are melee rogues?
Yes, their base deflection isn't great, but the riposte ability is looking tempting. Maybe going for sword and shield style, using small shields, and add some other sources of deflection buffs (Zealous Endurance).
>>
>>3946976
>How are melee rogues?
Perfectly fine. They're usually ranked low on general rankings because they're shit to play solo but with a good team. Still very squishy though and requires a lot of micromanaging because of it. Maybe it's better in turn based
>>
new pillars lore from josh sawyer... they must be working on something
>>
>>3946976
Viable, but I wasn't impressed. I had Devil of Caroc built around Riposte and it was meh. Both, the damage output and tankiness were worse, than of a fighter (dual-wield Eder in a heavy armor).
>>
>>3947015
>>3946985
Yeah, I was thinking about the Devil of Caroc for that. Gotta use her at some point. What else are you doing with her relatively high Resolve?
Though, if I wanted to make this tanky rogue, it should probably be even higher.
>>
I played poe2 with replaced portraits to make everyone look prettier
>>
>>3947294
I played poe2 without using any of the companions
>>
>>3947304
you didn't miss much
>>
>>3947323
The saddest part is that i really don't care for the companions. I love to make my own characters and use them. I love to have a druid as early as the first city to play around with their buffs and AOE
>>
>>3947304
lmao fair. part of me wants to replay it with a firing squad of my own guys but i'm not the biggest fan of poe2.
>>
File: 1773851413110159.jpg (63 KB, 512x402)
63 KB
63 KB JPG
>>3947015
>>3947242
Devil is great and so is Zahua actually. They are some of the better companions in the game.
>>
>>3947304
I don't remember there being any areas / quests that require their presence. I mean, the option to hire / create your own blank voiceless guys is just... like... you can do that. It's in the game. It's there. So. Ok?
>>
>>3947489
plot twist: I solo’d poe2
>>
>>3947524
Why?
>>3946994
Summarize picrel in three words tops and duuh, poe3 incoming.
>>
>>3947462
How do I use a monk effectively? I hate that you have to take damage to do anything
>>
Why did they hike the price?
>>
File: daddy warbucks.png (436 KB, 441x661)
436 KB
436 KB PNG
>>3947717
>Why did they hike the price?
>>
File: 291650_20260319231125_1.png (1.88 MB, 1920x1080)
1.88 MB
1.88 MB PNG
This playthrough is fucking great, everyone is deathly afraid of my Bleak Walker.
Rightfully so.
She absolutely murdered Gathbin on the battlefield. Sworn enemy, beelined to him. I have proof, it's her strongest defeated foe.
>>
>>3947769
yeah i loved my bleak walker too, felt liberating being an asshole withe everyone and you can totally kill everyone in the begin and taunt calisca's sister about how you merciless killed her.
>>
>>3947661
>How do I use a monk effectively?
Play him like a Rogue - let your frontliners take the aggro, then move in and flank the same enemy as a tank. You will catch a few strays sooner or later, so use athletics heal then keep flanking with swift strikes + apprentice barbarian skill. Spells like burning wounds help greatly there. If you get focused by archers/priests/mages, turn on long pain+swift strikes+apprentice barbarian and counter them from range (unless they use acrane veil, then focus on frontline as usual). Same tactic goes against bosses, but you can also pop Dichotomous Soul if your caster procs an extra-damage-on-hit spell on them.
>>
>>3947828
>let your frontliners take the aggro, then move in and flank the same enemy as a tank
why are wowtards so bad at rpgs?
>>
>>3947832
>wowtards
Blame the devs for adding -10 def debuff that doesn't need any feats to trigger.
>>
>>3947769
>[cruel 3]
Damn I just got reminded poe pioneered probably the best reactivity system in any crpg
>>
>>3947769
I need to try a bleak walker playthrough but I just don't enjoy evil/dickhead playthroughs.
>>
>>3947769
Pillars 1 is underrated for the it's paths to let you be a real bastard the whole game.
>>
>>3947973
They aren't evil. They are cruel to scare people and get them to not start wars in the first place.
>>
>>3948034
They still give a completely lore-appropriate, roleplaying excuse to do evil shit.
I just fed some poor fellas to a ghoul in Heritage Hill, so that he could explain to me how to use a soul-machine to power myself.
+ 1 Cruel, + 1 Might, Moderately Positive [Defiance Bay]. Yay.
>>
>>3947828
Okay so play him exactly like my barbarian without armor, don't try to intentionally tank damage. Got it
>>
>>3948034
>They aren't evil.
They are evil. Utterly selfish and unempathetic. Lorewise, they'd rather butcher peasants than attend proper warfare.

At least they're not whores like Goldpacts.
>>
I don't like paladins in general cause they're just like "if you follow your god you get more deflection on your passive" or some shit. Any cRPGs with good paladins?
>>
>>3948051
I honestly think that pillars has the best iteration of Paladins. They're not religious warriors and work on a code of ethics and morality and akin to more of chivalric knights. Goldpacts are fun because you're just merchant warriors who love gold and will do anything for it.

Best traditional CRPG for Paladins? Probably WOTR. The Angel class feels tailor made for them.
>>
>>3948057
I suppose it's possible I just like the concept of Paladins but not actually playing as one. I'll give WOTR a try, thanks
>>
>>3948051
>I don't like paladins in general cause they're just like "if you follow your god you get more deflection on your passive" or some shit.
Paladins should absolutely be encouraged and required to adhere to their alignment and their class’s unique restrictions and code of behavior. The problem here is that Pillars is subversive trash made by the descendants of the Frankfurt school.
>lol what if paladin but chaotic good
Not a paladin.
>lol what if paladin but lawful neutral
Not a paladin.
>lol what if paladin but X evil
Not a paladin.
>Any cRPGs with good paladins?
Start with any with a rigid objective alignment system, instead of a flexible subjective alignment system.
>>
>>3948062
>Paladins should absolutely be encouraged and required to adhere to their alignment
My point was that a silly +deflection passive isn't enough of an encouragement, fren
>>
>>3948062
>The problem here is that Pillars is subversive trash made by the descendants of the Frankfurt school
Nobody tell him about the origins of the Paladin class in ye old D&D.
Or how their inspirations were also just regular knight dudes and not holy warriors empowered by Jesus.
>>
>>3948063
>My point was that a silly +deflection passive isn't enough of an encouragement, fren
I see what you mean. Modern RPGs just rub me the wrong way because their takes on paladins are inversions. One should be playing a paladin because they want to roleplay a paladin, not because they are mechanically rewarded with benefits for doing what they should've already been doing in the first place. It's similar to how 5th edition DnD ruined them and just turned them into le burst damage class with SMITE EVERYTHING that gets dipped into other classes. It's fucking stupid.
>>
>make Vancian system
>but it's possible to rest anywhere at any time, or even just leave whatever dungeon you're in and go back to base to rest
>sequel removes every per-rest spell
What the fuck are these devs on?
>>
>>3948066
The sequel also offered a bunch of "until next rest" buffs and you could just stack all of them and then never rest to have them for the rest of the game.
>t. did this
>>
>>3948064
>Nobody tell him about the origins of the Paladin class in ye old D&D.
"The paladin is a noble and heroic warrior, the symbol of all that is right and true in the world. As such, he has high ideals that he must maintain at all times. Throughout legend and history there are many heroes who could be called paladins: Roland and the 12 Peers of Charlemagne, Sir Lancelot, Sir Gawain, and Sir Galahad are all examples of the class." -2nd ed PHB
>To ride abroad redressing human wrongs,
>To speak no slander, no, nor listen to it,
>To honor his own word as if his god's,
>To lead sweet lives in purest chastity,
>To love one maiden only [...]
>And worship her by years of noble deeds...
>-credo of the Knights of the Round Table
>(Alfred, Lord Tennyson, The Idylls of the King)
"What comes to mind when you think of the paladin? For many of us, his image is indelibly linked to that of the medieval knight, the supreme hero of the Middle Ages. Clad in shining armor, his lance gleaming in the morning sun, the knight is the quintessence of gallantry, the champion of the powerless, and the personification of courage- at least as we remember him from history." -2nd ed Complete Paladin's Handbook
>Or how their inspirations were also just regular knight dudes and not holy warriors empowered by Jesus.
Yup, all of this has absolutely nothing to do with Christianity or rooted in Christian society. You're so clever!
>>
>>3948065
>One should be playing a paladin because they want to roleplay a paladin
And playing a paladin class whose mechanics are based on actually roleplaying as one is bad, exactly how?
Roleplaying and mechanical benefits should be intertwined. Otherwise, I could play a rogue and just act like a paladin. Doesn't make me a paladin. My first PoE character was the most goody-two-shoes ranger. I guess he was a holy warrior the whole time.
>>3948069
You are proving my point, they were warriors with a code of honor first and foremost.
>>
>>3947769
Potd is this 1 or 2?
>>
>>3948085
1
>>
>>3948066
>What the fuck are these devs on?
What the fuck are YOU on? PoE is not Vancian, you get per-encounter spell use on higher levels.
>>
>>3947661
>How do I use a monk effectively?
1. take Torment's Reach as soon as possible
2. use Torment's Reach at every available opportunity
>>
from time to time the obsidian schizo shows up to shower us with his retard takes. Love it.
So last night i started a druid/cat form and my god... I never had beat the bear in that cave so easily on lvl 1.
>>
>>3948101
> I never had beat the bear in that cave so easily on lvl 1.
Play hard, normal is too easy.
>>
>everyone says to do WM1 at level 7-8 or so
>do it
>there's two level 13 Fampyr Beguilers
Jesus christ
I beat that encounter but only because I summoned all the shit from my per-rest items so they'd stop charming my party
>>
>>3948111
There is a major difficulty spike with the DLC and it's the same in Deadfire. It's worth it though as the DLC are the best content in both games
>>
>>3948125
I'm generally fine with that, just surprised cause the internet says you should use the level scaling option if you're level 9. If I had arrived here at level 9 and turned on scaling, this encounter would be unbeatable for at least 3 more levels
Not that that's necessarily a problem, I enjoyed exploring areas in Act 1 piecemeal as I was finding out which encounters I could beat
>>
File: lolis.jpg (208 KB, 1366x768)
208 KB
208 KB JPG
if only they knew...
>>
>>3948129
kek
>>
Anyone tried the turn based mode yet? How is it
>>
>>3948131
Watch Warlockracy's video. If you don't want to here's TL;DR:
They fucked it up. They made it so that you can use all instacast buffs in a single turn.
>>
>>3948136
that's the design though? in rtwp they have really short casting times
>>
>>3948137
>they have really short casting times
... that suffer the risk of interrupts, still has to be cast and must be timed properly to not miss enemy spell/ability. TB makes it too easy - just pump it all and instakill everyone turn 1-2.
>>
>>3948138
What would be the solution? The alternative of instacast not being instacast sounds worse.
>>
>>3948143
Keeping it RTWP instead of trying to please turnbased-niggers
>>
>>3948145
RTWP is dead. Catch up grandpa
>>
>>3948138
how the fuck do you interrupt a spell that comes out instantly? that you're usually casting before combatants even meet? I think there's really not much difference.

In Deadfire it's even faster and you can spam out 4 buffs immediately. I remember setting my AI behaviors so every fight started with my melee wizard autobuffing immediately.
>>
>>3948062
I'm sorry did I miss something?
Is the game forcefully making you play a wrong version of paladin?
so what's exactly bothering you? that a paladin can't completely fall into losing all powers?
>>
>>3948209
It’s the resident Pillars/Obsdian hater who enters these threads and whinges
>>
>>3948190
>how the fuck do you interrupt a spell that comes out instantly?
It doesnt come out "instantly", it comes out very fast compared to regular casting, and just like with regular attacks enemy weapons with interrupt rating can force recoil animation and start the characters recovery timer that lasts longer the higher the interrupt rating is and the heavier the armor is.

>that you're usually casting before combatants even meet?
You almost never do is for instacast abilities because they last 10-12 seconds, 14-16 if you invested into INT. The most reliable tactic is to keep them for emergencies or to directly counter enemy casts/enemy flankings.
>>
>>3948298
Newfag playing the game for the first time here, this is something I don't really understand about this game
For example, Durance has a damage reduction buff that's absolutely amazing, but it lasts for 12 seconds. So in any fight against harder enemies, buffing just seems mostly pointless cause I have to use all my spell slots just to keep up the spell
Also, healing spells aren't that powerful compared to all the passives that heal you every second
>>
>>3948305
>buffing just seems mostly pointless cause I have to use all my spell slots just to keep up the spell
You can do that at later levels, when casts become "per encounter" rather than "per rest". Before that, it works best at the start of the combat when all enemies are alive - cast it, let your tanks hold the line cast control spell (chill fog or web) on the engaged enemies then make the backline/frontline DPS single out either weaker frontlines or enemy casters (because of high DR ratings in this game, it's best to use firearms or the arbalest). By the time the buff wears off, the enemies are softened enough to end the encounter withought the need for recasts.

>Also, healing spells aren't that powerful compared to all the passives that heal you every second
They are more useful to recover from stray AoE's that you fail to interrupt rather than doing regular healing. To prevent knockouts and wounds, level 1 withdraw is the best.
>>
>>3948336
>>3948305
Forgot to add. After using Withdraw on the second frontliner don't facetank with the other one - start kiting. Don't sell cloaks of disengagement, they are good.
>>
>>3948336
I'm just not built for that CC life in a RTwP game. It's much more fun to throw bounding missiles or fireballs with Aloth instead. Or cast that funny spell that spawns tentacles right on top of their backline
I'm on hard, which so far seems like the perfect difficulty for my "just go into full damage" mindset. Sometimes have to reload a save and do a fight later
>>3948340
And I'm definitely not built for kiting with a tank, that's just annoying
I guess I'm fine never reaching more than casual proficiency in this game
>>
>>3948131
I like turned based in general and prefer
It over RTWP. That said, it’s fundamentally inappropriate here and I would never use it. It works for DnD because DnD was originally turn based and merely adapted to RTWP as a kludge. Returning to turn based is merely undoing that.
Pillars was designed from the ground up to be RTWP. Here, clumsily adapting it to turn based is the kludge. Just doesn’t sound fun.
>>
>>3948369
The tabletop version uses the turn-based ruleset.
>>
>>3948369
At least it has a toggle unlike Deadfire. RTWP for trash and TB for bosses
>>
>>3948804
How fast are trashmob fights in Pathfinder?
>>
>>3948807
I wouldn't know. I found the game to be shit
>>
File: 1773178761388721.gif (981 KB, 342x239)
981 KB
981 KB GIF
>>3948815
get a job man
>>
>>3948822
???
>>
>>3948807
Very. Km is charming jank, wotr is trash. Bith have shit last e chapters.
>>
>>3948807
About as fast as Pillars. I recall some big fights taking 30+ minutes in turn-based mode though because there'll be dozens of units taking turns.
>>
>>3948847
To be fair, Pillars fights would also take that long if I could actually be assed to micro all my dudes to use their abilities effectively
>>
File: 291650_20260321234837_1.png (1.13 MB, 1920x1080)
1.13 MB
1.13 MB PNG
Sorry Aloth, I actually genuinely like you.
But I want that sweet + 1 Intellect and + 5 Reflex.
>>
>>3948072
>You are proving my point, they were warriors with a code of honor first and foremost.
You are a fool. Fundamentally, one cannot separate a thematic concept from the society it originated in, this is like claiming that the DnD monk has nothing to do with Buddhism and oriental martial arts, he’s just a boxer or a punching enthusiast.
>Lay On Hands
Derived from Christ’s miraculous healings and the Apostolic tradition that followed Him
>Roland and the 12 Peers
Christian knights who fought a holy war to repel invading infidels
>Sir Lancelot
A literal White Knight who quested for the Holy Grail
>Sir Gawain
Christian knight who quested for the Holy Grail
>Sir Galahad
Christian knight known for exemplifying virtue and purity, only one to achieve the quest for the Holy Grail, ascended into heaven
>>
>>3949035
Aloth noooo
>>
>>3949075
too bad there is no christianity in fantasy non-historical settings
but hey, good news! PoE still got you covered!
if you want a christian holy warrior inspired paladin you have not one but two choices: Kind Wayfarers and The Shieldbearers of St. Elcga
>>
>>3949075
So I guess you must hate D&D's representation of paladins, since last I checked they're not usually Christian knights questing for the Holy Grail.
>>
File: 291650_20260322002943_1.png (2.2 MB, 1920x1080)
2.2 MB
2.2 MB PNG
Jeez Hiravias, you dirty dog.
Finally got Bittercut for my Bleak Walker.
Also, got Maneha. Reworked her abilities and skills and not really knowing how barbarians are supposed to work. Gave her Tidefall, two-handed style, Sanguine Plate, but also gave her abilities to be more tanky. The 9 Dex is really noticeable. I will need to raise that attribute for her and also increase her area of affect via items.
Actually excited about observing how much carnage this character can cause, but I know have two off-tanks of sorts (Zanua, Maneha), now that Edér is benched (bye bye, love ya, but this is not the playthrough).
>>
>>3949311
My barbarian has 0 tankiness and just goes to fuck up all the enemies that are already engaged
Love seeing 6 xaurips blow up at once
>>
File: 1512921335678.jpg (61 KB, 700x525)
61 KB
61 KB JPG
When all is said and done I think the main reason this IP failed was that it was a walking contradiction, it was marketed as nostalgia bait for the infinity engine but at the same time they couldn't resist trying to re-invent the wheel, even down to mundane things like character statistics. People who pay for games like this are fine with things like strength & dexterity, classical fantasy races and going on a hero's journey to stop the bad guy. No one asked for ugly fish people or furry halflings, nor the edgy le subverted expectations plot. It's a little condescending desu, like "oh yes give us your money for this tribute to classic fantasy rpgs!" but once you look past the surface its obvious that the developers either don't have faith in classical fantasy to stand on its own, or else secretly hate it and are hoping you won't notice they've replaced everything you love with postmodern gobbeldy-gook.
The 2nd game is particularly offensive, using boomer nostalgia bait as a Trojan horse for third worldist propaganda and a shitty railroaded ending. No surprise that the Pathfinder games and BG3 ended up eating their lunch.
>>
>>3944161
Checks out. Strength governs the electrical power of the body, which obviously governs the mind. As if a mighty man would have a terrible axe chop and a lame fireball.
>>
>>3949321
the ip didn't failed people is still waiting for 3 it's just i don't trust current obsidian with games anymore.
>>
>>3944208
Anon. Melee mage is clearly a powerhouse. They literally have spells specifically for it.
>>
>>3949300
>last I checked they're not usually Christian knights questing for the Holy Grail
Nta, but really? I would say they are exactly that.
>>
>>3949321
That sounds like a personal issue you have with the game instead of saying it's a common consensus. I like that it wasn't a generic DnD rip off like Pathfinder. I also like that it tried to do it's own thing and I also wouldn't say it's a dead IP. It has been confirmed there are more games coming form that franchise.
>>
File: 291650_20260322150843_1.png (2.87 MB, 1920x1080)
2.87 MB
2.87 MB PNG
>>3949316
I have been doing the Russetwood quests in WM1, basically my first day and a half with Maneha. And despite my concerns, she wasn't downed once. Instead, she just kills stuff reliably. Seems like it works out fine. Giving her Tidefall was a good idea. I don't even want to have her use that other White March soulbound two-hander.
Also, lmao Zahua. This guy is great.
>>
>>3949358
Obsidian stans are the only ones hoping for Pillars 3, and they're a very small percentage of the RPG market. They'll likely never get it either due to Deadfire and Avowed's mediocre performance.
This franchise was only ever popular when it was the only BG clone on the market, but other devs did a much better job milking that cow.
>>3949364
>It has been confirmed there are more games coming form that franchise.
Yeah enjoy Avowed 2 lol, you're never getting another big budget isometric RTWP and if you do it'll likely flop.
>>
>>3949381
No one wants RTWP. This is a TB world now
>>
>>3949381
Is the concept of people not needing a 20 movies/games franchise and being content with the games they have completely alien to you?

The franchise stops here? I'm already good, thanks.
There will be more games and they are bad? Welp, I already have games I enjoy
There will be more games and they will be good? A pleasant and welcome surprise
>>
>>3949493
Cool but this reeks of cope considering Deadfire was pretty obviously written under the hope that there would be a followup, and never seeing the consequences of those world-altering events kind of renders the plot more pointless than it already was.
Classic BG at least gives you a complete story, Pillars is the half-baked story of a weak and powerless protagonist that is forced to sit by and watch the start of the apocalypse like a good cuck. If you're satisfied with that go off I guess.
>>
>>3949533
>half-baked story of a weak and powerless protagonist that is forced to sit by and watch the start of the apocalypse like a good cuck
Lol, you just called yourself a cuck and didn't even notice.
>>
>>3949533
>muh franchise
>muh cartoon with a satisfying ending
>muh cope
I can assume you are a jrpg-fag?
They don't teach you this in school but a game can be fun to actually play, not just be mindless button mashing to get the next cutscene
>>
>cutscene
Good games don't have cutscenes
>>
>>3949566
>noooo player agency is actually a bad thing
absolutely brain broken by basedboy sawyer's pathology
>>
imagine being this dude, hate the game but keeps coming to a thread about the game to whine like a bitch... Jesus man, get a job.
>>
>>3949608
Imagine the amount of malcachoa Zahua would have to consume to experience such a horror
>>
>>3949608
Truly fascinating
or is it just a bot?
His latest reply isn't even related to the post he is replying
>>
What's the easiest class to play in PoE1 (and its DLCs)?
>>
>>3949608
wait, you're still crying about criticism?
>>
>>3949648
Fighter, cleric, druid, paladin, ranger.
None of them are overly complicated, especially since you start with only a few abilities when it's your own character.
As one anon mentioned, barbarians can feel lackluster early and chanters probably don't do much when they don't have a whole team to buff. But all classes are viable and can become potent enough on their own.
If you are wondering, you get a wizard, fighter and cleric early. Don't think you need to play either of these because that's a standard for fantasy parties.
>>
>>3949648
I can think of few:

Accuracy Saber/Shield Fighter Tank (No Defender modal - Just "hold the line", Barrage, stack Deflection) - you and Eder just hold the line and you unique saber spams AoE Paralysis and damage.

Basic Melee Rogue Flanker with dual stilletos (Regualr Orlan, max DEX, Dual Wielding feat, just stand behind the enemy that is targeted by the tank and delete tham)

Poleaxe Barbarian (flanks like a Rogue, but pops Rage and uses poleaxe and high Might to AoE the whole frontline at once)

Might/Per Cypher (max those stats, use Warbow/Crossbow/Pike to stack Focus and just unload damage-related abilities when you get enough points)
>>
>>3949658
TEN YEARS dude
>>
>>3949648
druid cat+dex is very op
>>
>>3949608
If you wanted a hugbox thread you should have labeled it as such. I gave an honest opinion about why the franchise is petering out but like all emotionally fragile fanboy faggots you interpret frank assessment as a personal attack. Same mentality as BioWare stans in the late aughts which is why Obshitian is doomed to the same fate
>>
Think I'm going to roll a ciper and NOT play an elf for once. What is more fun in terms of reactivity? Orlan or Godlike (maybe Death because of the plot to Deadfire)
>>
>>3949798
I've heard they have excellent medication to control schizophrenia these days, you should look into it.
>>
>>3949879
Orlans are not as fun reactivity-wise (there is a keep' slaver guest that you can fuck over in one of the meetings, but that's about it), but the special ability of regular orlans (Minor Nuissance, I think it's called) is good. Godlikes get more reactivity from others (people getting scared or intimidated, that one infiltration where you can't put the helmet on during the ceremony), but their abilities are not good if you're not Fire or Moon (and even then you need specific builds to benefit from them)
>>
>>3949648
Wizard honestly. You are so OP and I never found the spell cast per day limitation a problem further into the game.
>>
>>3949648
Two-handed Fighter.
>>
My favorite companion gameplay wise is definitely Hiravias. Is druid still fun in 2? I'd play it as a pure caster, only using the animal form as an "oh shit" button if he gets attacked
Love spamming AOEs
>>
>>3949909
>. Is druid still fun in 2?
Yes, especially with multiclass.
>>
>>3949911
Is that worth it for a pure caster? Again, I do not intend to use melee for damage dealing
Maybe barbarian for frenzy? But that's not worth losing the top tier spells for, surely
>>
>>3949913
Sorry misread your post. If you want to be a pure caster then you're correct, you'd avoid multi classing. It's still a very powerful class, as are most casters like priest or wizard. You also get a druid companion with a unique subclass too in Deadfire.
>>
>>3949778
yeah, that's a long time to be upset by criticism, isn't it?
you should try getting over it.
>>
>>3949798
these are generaltards, who think a thread should be a circlejerk you live in, rather than a part of a public board. i'm surprised they just don't go to discord.
>>
>>3950246
>implying throwing a tantrum every time there is a poe thread is ""critisism""
kek
>>
>>3950398
>if i say a post is a tantrum it makes me less of a baby for crying about it
heh
>every single critical post is a pattern of behaviour in an individual
meds
>>
>>3950408
>y-you're just a fanboy crying about it, unlike myself, a totally rational and unbiased individual
Nice try.
>>
File: deadfire.jpg (553 KB, 1920x1080)
553 KB
553 KB JPG
Most people are annoyed by your "criticisms" because they're disingenuous things like >>3949321

I'm someone that loves both PoE1 and Deadfire and I have several critques for both games:

>Purple prose, especially in the descriptions of things.
Applies more to PoE1. Some stuff really could have been trimmed down a lot, and I'm saying this as someone who read every little thing in these games, including all the books. I found the visions in the Grieving Mother visions to be particularly annoying.
>Weak main story in second game.
Big downgrade from the story in the first.
>Terrible ship combat in second game.
Should have been scrapped.
>Backer NPCs in PoE1
Terrible. Ruins atmosphere even if you don't interact with them since every single backer NPC is a Godlike, which are supposed to be rare.
>Every line of dialogue being voice acted in Deadfire
One of the worst decisions they made. This has a negative influence on everything in the game, from there being just less dialogue in general to the companions being more shallow.
>Sidekicks in Deadfire
Nobody wants half of a companion. Everyone either wants a full companion to follow their story or a mercenary with optimal stats or a class that isn't covered by companions. Again, this was probably caused by the idiotic decision to force every line to be voice acted.
>Trash fights
More of a problem in PoE1. I definitely prefer a smaller amount of fights that are complex and challenging.
>Unity Engine
Can causes some crazy slowdowns in both games. They really should at least patch the memory leak in Deadfire.
>>
>>3950435
The backer ruining the experience could've been avoided easily. Just get them a dedicated harem where you can read everything, if interested. Don't make others suffer for backers.
>voiced
The best for crpg is to have limited va.
>>
>>3950435
Agree with the backer stuff, especially them being godlikes. There is an infinity engine mod to remove them and replace them with generic NPCs but don't worry all godlikes die by the end of deadfire anyway
>sidekicks
A problem of crowdfunding where stretch goals weren't reached. They were supposed to be full companions but they at least got attention in the deadfie DLCs.
>>
>>3950435
didn't they recently update deadfire? they left in the bugs?
>>
>purple prose
One of the worst additions to the vocabulary of gamers. Almost as bad as "pacing".
>>
>>3950498
Every time I see a /vrpg/ poster talk about "engaging with the mechanics", I just assume that they're a moron.
>>
File: 1664450912321386.png (58 KB, 657x718)
58 KB
58 KB PNG
>>3939690
Gonna play this for the first time, should I just make a fighter and do a playthrough to learn the game? I was interested in rogue or wizard but coming from Pathfinder I'm worried they'll be specialist classes and I'll get stomped a lot. Is monk easy to use? It's basically a god in PF.
>>
>>3950513
Wizards and most casters are OP as fuck
>>
>>3950513
Ignore all the companions. Hire custom mercenaries to make a party of whatever you want.
>>
File: 1717865466896797.jpg (110 KB, 668x1024)
110 KB
110 KB JPG
>>3950513
You get a wizard, fighter and priest very early on.
I would definitely play with companions and not a custom party like the anon above is saying. You need to experience Durance (the priest I mentioned).
>>3950498
Whatever you call it, a lot of the descriptions could have been trimmed a lot, It can really feel like a slog sometimes.
>>3950474
I don't believe Deadfire got any recent updates, only the first game has (turn based beta and some bug fixes).
>>3950472
>>3950468
I understand that the Pillars games wouldn't exist without Kickstarter but it also sucks that it had such a negative effect on certain aspects of them. Also, I agree that CRPGs should have limited VA, but if I remember correctly the full voice acted Divinity Original Sin 2 made Obsidian shit their pants or something.
>>
>>3950513
>Is monk easy to use? It's basically a god in PF.
Monks are incredibly strong, easy and fun in both the first and second game.
>>
>>3950435
>Some stuff really could have been trimmed down a lot
>>3950521
>It can really feel like a slog
having picked up BG2 after PoE I noticed it not only uses shorter sentences but simpler words as well.
In PoE I find a lot of words either entirely unfamiliar to me and I have to look them up or words that I know but "stumble" over because I don't parse them out as fast as I do with simpler words.
So reading even the same text by wordcount is much more tiring in PoE compared to BG2.
>>
>>3950513
Rogue is not complicated at all. You just have to understand that you deal increased damage on any target with negative afflictions and what afflictions mean in this game, and maybe how the armor system works
You can look it up in in-game encyclopedia

Alternatively another good option for you would be a barbarian instead of a fighter.

Both are not that complicated and you don't get a rogue or barbarian companion in the base game, only in the WM and that's like level 8-9.
>>
>>3950513
I want to find whoever started this idea that you NEED to play a fighter in your first playthrough, and shove all lore of PoE1 into his ass. Printed.
You get Edér in the first village. He's a fighter. He's there specifically to help out as a tank. Play whatever.
>>
>>3950532
Read more books my dude. Most literature older than 50 years is much harder to read than Pillars.
>>
>>3950542
>>3950542
if we are only talking about the vocabulary then I'm pretty sure it's factually not true
though I don't have any data to back that up

Speaking as an ESL I read plenty of early 20 century lit like all the american classics, Hemingway, Salinger, etc. or english classics like Kipling and shiet, and I never had the same problem not even to mention all of pulp adventures slop.
PoE vocabulary on the other hand takes a noticeable toll, it's not as bad as just starting out with LotR, I would say about on the same level of "stumbling" over words as when reading 1e books or adventures by Gygax. Again its not even not knowing the words, it's also having to parse those you simply seldomly see

Anyway as I said I don't have any hard data, just my feels.
>>
>>3950417
notice how i'm making replies purely based on what the post i'm responding to is saying and you're making replies based on what type of person you think i am?
think on this.
>>
>>3950558
nta
but wrong
>>
I’m a big fan of PoE and think it’s a really well designed and written game. That said I understand some criticisms of parts of the writing, especially around grieving mother. That’s the only one that I find extremely boring and difficult to read and follow.
>>
>>3950566
Oh yeah GM it's the worst
I remember waiting for all that word vomit to finally come to a climactic conclusion and... I think I just said fuck it and replaced her
Easy pick for the skaen sacrifice though
>>
>>3950435
>>Backer NPCs in PoE1
I read like 15 of these NPCs before I got the interstitial that explains they're backer characters. I was pissed. I figured the bad prose would eventually lead to something relevant to the lore of the game, but nope. The worst part though is that a lot of them are tied to reputations so you can't always just mindlessly kill them. I do murk that dude in Defiance Bay who has the +1 agi helm though.
>>3950566
I respect the attempt by Avellone to only utilize the dialogue system to make a quest and GMs story is very interesting in a vacuum. Didn't really work out great, though.
>>
i made a wizard, ran around in the woods, found a cave and got oneshot by a bear
10/10 so far
>>
>>3950577
We all went through that.
That bear is basically telling you to get a companion or hire a merc.
>>
>>3950569
>skaen sacrifice
Shiggy diggy
>>
>>3950558
I'm not the same guy you were responding to, kek
>>
>>3950631
>didn't get it, didn't think
anon, nothing i said is specific to a particular poster, it's about the posts. i'm not theorizing about you.
that's the point.
lol
>>
>>3950754
>nothing i said is specific to a particular poster, it's about the posts. i'm not theorizing about you
>that's the point
Except you did, right here
>>notice how i'm making replies purely based on what the post i'm responding to is saying and you're making replies based on what type of person you think i am?
Nice try, though!
Maybe you should try responding to what the posts are actually saying instead of theorizing about what kind of person is responding to you, kek
>>
>>3950577
kek that’s a rite of passage for everyone. You pick up two companions in the next area so you can try again after that or power through it.
>>
>>3950754
Wrong
>>
>>3950521
>full voice acted Divinity Original
Stupid business decision. They are making a niche product and are catering to normies. Idk what they learned during their academic training. Don't fuck with fans to appease prospective new fans. Easy rule to follow.
>crpg 2026
The way I see it there's nothing coming up. BioSynth is the only thing that doesn't look atrociously bad, but it's far from looking good either. Anything else on the horizon?
>>
>>3950787
i love this pedantic wiggling. the post i made responded to the post it was replying to, to the information that the poster conveyed about themselves directly, without supposition.
is your "gotcha" that i typed replies instead of reply? lmao, you are truly pathetic.
>>
>>3950893
>is your "gotcha" that I made a simple and obvious mistake, the very same one I accused you of making in fact, because I am a borderline-illiterate retard
Well, yes, that is why I'm mocking you. I'm glad you've finally caught up!
Here's where you pretend that "replies" was a typo and not just your being retarded and assuming that everyone who replies to one of yours posts is the same person. Good luck!
>>
>>3950577
In not sure anymore but considering such a mundane thing being brought up as something special I think the 10/10 is supposed to be ironic?
Help me out here anons
>>
>>3950915
It's strangely memorable, even though fighting some bear in a cave sounds like the most rpg-thing there could be. Probably because everyone ate shit at this fight the first time they were playing. You are on your own for the first time in the game, exploring your first area after the tutorial dungeon, and don't expect the devs to set you up to get mauled like that.
>>
File: 1726847988301573.jpg (21 KB, 352x413)
21 KB
21 KB JPG
I've never done an evil playthrough.

Does a bleak walker paladin have a lot of unique dialogue for evil stuff or should I just play a barbarian? Specifically for PoE1.
>>
>>3940712
>Does a bleak walker paladin have a lot of unique dialogue for evil stuff
Yes, there is an anon in here positing his bleak walker playthrough >>3940712
>>
>>3950940
meant for >>3950939
>>
>>3950939
I did not encounter that many options that are specifically for Bleak Walkers. But the evil playthrough has been a lot of fun so far, picking aggressive, cruel, or deceptive when the other two aren't available. You can really fuck some stuff up. Could do the same as Barbarian, but high Intellect and Resolve helps forcing the dialog into the direction you want.
>>
What should I play after this? Obviously I'll play the sequel at some point but I'll give it a couple of months to not burn out on the setting
>>3950577
I love gateway encounters, it's my favorite game design cliche. Getting owned BY THOSE FUCKING DRAKES and then coming back 4 levels later just feels amazing
>>
>>3950939
the way pillars reactivity system is built you'll have much more output by actually doing evil and cruel things early on compared to any class-specific dialog options

So just roleplay a dick and the rest will follow
>>
File: 1642689612775.jpg (259 KB, 624x600)
259 KB
259 KB JPG
>Try turn-based beta in 1 expecting the same rules as in 2
>WTF why is my guy not getting any turns?
>Read the implementation
This is how turn-based in 2 should've been instead of making dex a dump stat
>>
>>3951081
>using TB in a game made for RTWP
>>
>turn-base mode
checked the beta for tb was release nov 8 last year, i just remember thinking i wanted to try it out once it out but apparently its still being worked on? is there any word on when a release is expected or can anyone tell me in which state the beta is in and if its a good idea to start a new campaign?
>>
>>3951105
It’s getting regular patches still, the most recent was last week I think. The beta is fully playable and people have completed the game in it, it just may have some minor bugs. No idea when it will be fully released but you can 100% play it beginning to end now.
>>
>>3950897
lol, thought so. replies are an ongoing thing that you make, right? just based on that single post i know you make many.
are you really this insecure, that you have to fall back on your own misunderstood grammar rather than engaging with what i was saying?
>>
lmao Tall Grass as a Barbarian is retarded
>>
Holy shit, the Laguefeth whatever niggers in Longwatch Falls are killing me. Even with paralysis immunity.
>>
>>3951160
Yep. Go to Durgan's and the Ogres first
>>
is the second game also obsessed with souls? I know it's the setting's unique selling point, but 75% of quests are just animancer experiments
>>
Gonna rock this game for a first time after I get from work. Any recomendations from you bastards to keep in mind?
>>
>>3951169
they take a step back for god shenanigans
>>
I might be dumb but what are chanters and ciphers? Chanters seem like bards but ciphers I don't know. Some kind of battlemage? Magic rogue?
>>
>>3951186
Soul mages. In terms of gameplay, they use kind of a mana system (hit enemy with weapon to get focus => use focus to cast) instead of the spell slot system the other casters have. They focus on very powerful CC and mediocre AOE damage spells
>>
>>3951188
Oh that sounds cool not having to deal with spell slots and just bonking people on the head. I'm guessing no Fireball or Disintegrate?
>>
>>3951189
Cipher does have disintegrate and burn AOE spells. The gimmick is that every spell needs a target (cause you manipulate souls so you can't just throw a fireball at a random spot). You'll figure it out, honestly
If it sounds interesting at all to you, go for it. All classes are fun but a cipher fits in great with the plot and has the most unique dialogue checks IIRC
>>
>>3951190
>>3951189
Forgot to mention ciphers also work with ranged weapons which I personally prefer, but you can totally build him as a full melee guy who also slings spells
>>
>>3951190
>>3951191
Yeah that sounds right up my alley. I usually go for cleric but a more aggressive caster sounds fun to me. And if I can use a bow to pew pew then all the better.
>>
>>3951192
Definitely don't ignore your story companions then, you get a cleric who worships the god of fire and gets some offensive spells from that
>>
>>3951194
Will do!
>>
>>3951177
Nothing specific. Get one character to max out Mechanics. It could be Durance or Aloth, they start with some points in that. If you plan on using them. If you want them to scout ahead and set up traps, then they need some Stealth. Doesn't need to be much.
For your own character: Resolve and Intellect, as well as Lore, give a lot of dialog options. Resolve especially is used like charisma in other games. Doesn't mean you need them. If they don't fit your character, then don't raise them for dialog only. You can do a second playthrough whenever.
Your first three companions you get are a fighter, a wizard and a priest. Don't think you need to play either of these. But you can, of course. Ultimately, all classes are viable.
>>
>>3951199
If he's the guy asking about the cipher, he definitely wants to ignore res and max int
>>
>>3951192
Bow is a good choice for a cipher. There is a specific bow in the white march dlc that I absolutely adore. A hunting bow, peasant weapon-focus.
It doesn't work with any of the classes I have in my current party, but a cipher can use it.
I love you, Stormcaller
>>
>>3951202
>that last level requirement
kek, kino
>>
>>3951200
In that case, cipher can also start maxing out Mechanis and put points into Stealth right away.
Setting up traps can be pretty valuable and you get the sweat loot from Mechanics.
>>3951203
Still not the same as that plate armor from the DLC. I never killed THAT dragon in my first playthrough. Absolute fucker.
Nothing beats the last requirement for the Company Captain's Cap
>>
File: kyZWSNE.jpg (71 KB, 766x404)
71 KB
71 KB JPG
>>3951177
read the detailed spell descriptions and check whether they say "aoe" or "foe aoe"
the former has friendly fire
and speaking of friendly fire, your spells will have two ranges shown, in the outer transparent circle it does not have friendly fire
so you can drop a spell behind the enemy line to make sure it doesn't hit your tank
>>
This game feels at times like it's a parody of Joss Whedon-inspired writing. I know it's not, but even people who actively want to sound like characters did in Buffy, don't go this far.
>>
Speaking of what happened to the Oblivion style game they did Awoken or something? Is it any good?
>>
>>3951347
Anon you know the meme about Bethesda dumping down skills? And that TES6 will have only three. Melee,Ranged and Magic? Avowed did that.
>>
>>3951347
Avowed isn't an Oblivion-style game, it's a Dark Messiah-style game. Which is incredibly based.
>>
>>3951368
>>3951421
so it's...good?
>>
>>3951455
Yes
>>
>>3951116
>say something wrong
>get made fun of for being wrong
>instead of accepting that you were wrong or just not replying, spend the next day doubling down and making yourself look even more retarded
kek
Maybe next time you can take your own advice and respond to what a post says, instead of your imagined idea about what you think it says.
>>
>>3951455
Yes.
>>
>>3951455
>A game throws away all that gave money to bethesda for a notion of satisfying modern gamers.
In case you need this spelled out for you - NO.
>>
>>3951504
>>all that gave money to bethesda
It was making increasingly simplified games for retards that made Bethesda more and more money, though.
>>
I've only recently started playing PoE and I decided I'm going braindead, so I've taken the paladin.
So far I got:
>Irradiated by soul switcheroo
>game was incredibly boring in the first dungeon
>picked up the pace with crazy fire worshipper guy
>found elf wizard
>then I've found the bard with a firearm (pretty based way to make a bard btw, they just stand and sing anyway, so why not give them good damage)
>and then I've found archer ranger with snow wolf
So at this point combat is like
>retard-paladin and retard-fighter and wolf (also probably retarded) dash towards the enemy
>fire worshipper (I gave them arquebussy) and bard stand and shoot, ranger stands and shoots a bit faster
>I focus fire of all party on a single enemy that's the closest
>wolf dies
>first enemy dies
>I pick them one by one
meanwhile I use abilities that make sense, so I try to topple enemies with fighter, smite with paladin, use magic missiles on tougher enemies, web on agile ones (although I've never managed NOT to hit my party, so I guess that's rather for stealth approach as a combat opener), and whatnot. At this point combat is no longer a boring slog, it's still tedious because both enemy and my party deal bitch ass low damage and take turns hitting each other like 10-15 times before weaker dies (and they always use second wind, bro...).
I have a few questions though/
I heard I can respec my character by paying low fee at a tavern, also I've also got a druid (this shrek4 villan looking dude lol) and grieving mother (who's idk I havent used her yet). But I dont know If I should, I mean, the paladin is kind of boring but fighter seems to be stronger than them so I was thinking maybe go with ranger and have my animal tackle damage, while four people shoot from afar?
Also how to tackle the clerc companion problem? I gave him ranged weapon because he tend to die very quickly in direct combat, yet I see that all his spells are mid ranged, he always has to run closer just to cast them.
>>
>>3951505
How's Starfield doing, again?
>>
>>3951509
The respec only resets talents, not class or stats. If you're having 0 fun with the paladin then you'd have to start a new save
>Also how to tackle the clerc companion problem? I gave him ranged weapon because he tend to die very quickly in direct combat
I think you haven't quite gotten the hang of tanking, then. The main thing that makes it work is engagement. That's when your melee unit meets an enemy for the first time and they get a little line pointing to them. The enemy can not leave your melee range without taking a disengagement attack (it's basically zone of control from turnbased games), and the AI is programmed not to recklessly charge out of disengagement
Durance should be completely safe if you simply wait until the frontlines are engaged and you walk him a bit closer. The only exception is shades/shadows where you gotta be much more careful
>>3951177
One story thing that trips up every new player: In Defiance Bay, there are two rival factions you can support, the Dozens and the Crucible Knights. The way it works is that _accepting_ the quest from their main dude locks you out of their second quest. What this means is that new players usually just take quests from both, then hours later are told that they're locked into one of the factions without even being able to do their second quest
So what you wanna do is decide which one you support and NEVER accept the quest of the other faction's main guy. Getting the quest from their underlings is still fine, but not the quest from the faction leader
>>
>>3951520
Skyrim and Fallout 4, you mean? I always remember people talking about all the extra character complexity they added compared to previous games, really adds to the roleplaying.
>>
>>3951509
>Also how to tackle the clerc companion problem? I gave him ranged weapon because he tend to die very quickly in direct combat, yet I see that all his spells are mid ranged, he always has to run closer just to cast them.
What problem? There's no minimum range on ranged weapons, if he needs to move closer to cast a spell he'll do so and then keep attacking with his ranged weapon. If you're finding he's consistently out of range for spell use you're probably engaging with your frontliners at too far a distance. Either manually move him closer before you need to cast or use a weapon with a shorter range - I usually give him a rod, it feels like it always keeps him close enough to be useful.
>>
>>3951509
Your party sounds almost like the one I had in my first playthrough, except my main character was the ranger, and I used Pallegina as a paladin. Got some new perspectives with my second playthrough.
Paladins aren't damage dealers. They can do good burst damage with flames of devotion and can be quite killy afterwards, but they main thing is buffing via their aura and their other support abilities. Stick to a paladin, they make for a great main character.
A good chunk of your killing power should come from Aloth (make him focus on a particular element, I did with frost), Sagani (ranger with a hunting bow and the swift aim ability can kill a lot of weak enemies quickly) and also Durance (make him focus on fire element, use his fire spells and fire abilities from items). Edér can be made to dish out a ton consistent damage while being tanky, if you go for dual-wielding or two-handed damage. Your frontline seems to be quite flimsy, so you probably want him to increase the number of enemies he can tie to himself, the maximum number of enemies in engagement. The rangers animal companions will always be squishy (I guess, unless they are bears), so use them to flank the enemies backline or hold them back to engage enemies that attack your backline.
You get some items that increase movement speed and can give him to Durance. I had him use an arquebus and had the same problem. Gave him some shoes that increased his movement speed and let him dance around behind my frontline. Right now, use him with sword and board, and he really never stops being somewhat squishy, even in heavy armor. It's something you have to deal with.
>>
>>3951504
>that gave money to bethesda
First of all what the fuck did you even want to say?

The modern audience is a meme
I've started gaming with Doom and Diablo and Avowed is just the game for me.
It's gameplay first.
The there are interesting decisions to be made, movement is fluid, the combat is snappy, exploration is nearly perfect, the progression system is flexible, it's just fun to play.
The only objective critique I have is that it has a lot of poorly made NPC models and textures. A lot are very good but some stick out as a sore thumb, I even had to turn on subtitles to have my eyes naturally focus on those instead of the models. Clearly a result of troubled dev cycle.

Otherwise it's the first game for me since Blood West which was fun enough to instantly start a new playthrough right after beating it.
>>
>>3951525
OK, you can't read, opinion discarded.
>>
>>3951532
Concession accepted. Better luck next time, retard.
>>
>>3951531
>First of all what the fuck did you even want to say?

>Anon you know the meme about Bethesda dumping down skills? And that TES6 will have only three. Melee,Ranged and Magic? Avowed did that.
>so it's...good?
>A game throws away all that gave money to bethesda for a notion of satisfying modern gamers.In case you need this spelled out for you - NO.

>The modern audience is a meme
Yes. Doesn't make AAA chase it any less. Dumbing down mechanics is one of the aspects of that chase.


>Otherwise it's the first game for me since Blood West which was fun enough to instantly start a new playthrough right after beating it.
My condolences for your taste.
>>
>>3951535
>Couldn't read the name of the game.
Concession accepted. Better luck next time, retard.
>>
>>3951531
It's a Bethestard who thinks that Avowed is trying to be Oblivion, because he's too young to have any other games as a reference point.
>>
>>3951539
I"m not the >>3951347 anon, my FP is >>3951504
>>
>>3951543
And? What's your point? Bethesda's most successful games weren't more complex than their previous ones.
>>
>>3951537
>>you mean
Congratulations on demonstrating that you're an illiterate incapable of anything more than repeating someone's words back at them like a trained monkey.
>>
>>3951546
>Bethesda's most successful games weren't more complex than their previous ones.
That's the point. Bethesda dumbs down games in pursuit of profit and wider audience using the reputaion of more complex games, making their customers eat inferior products thinking that they consume something done by masters of their craft.
>>
>>3951547
>Gets asked about Starfield
>Starts talking about Skyrim and F4
Congratulations on demonstrating that you're an illiterate incapable of anything more than repeating someone's words back at them like a trained monkey.
>>
Jesus fucking christ man give it a rest you niggers
>>
>>3951552
We certainly talked too much about PoE, the campaign, characters, builds, mechanics, presentation.
Someone has to put a stop to this nonsense
>>
>>3951551
I haven't repeated anything you've said, though. Concession accepted, I guess. You're not very good at this.
>>
>>3951555
>Dissmisses the point.
Concession accepted, I guess. You're not very good at this.
>>
>>3951557
>>3951551
Better luck next time!
>>
>>3951529
>Paladins aren't damage dealers. They can do good burst damage with flames of devotion and can be quite killy afterwards, but they main thing is buffing via their aura and their other support abilities.
Probably more accurate to say they're not JUST damage dealers rather than that they're not damage dealers. Using their buffs and auras are important to get the most out of them, but even without that they still provide good damage and are entirely viable frontliners or second-row attackers, they're not pure support characters (yes, I know you can build chanters and priests into good damage dealers)
>>
>>3951562
I'm a casual at this game, do you even need a "build" to make chanters good damage dealers? My Kana is a tank and he just passively does loads of damage with the "Dragon Burn The Fuck Out Of Those Faggots" song
>>
>>3951565
Well, no, not really. The Dragon Thrashed is one of the best abilities in the game, and you can stack it with itself with linger (though it does roll vs defence, so if you want to get the most out of it you need to have at least a halfway decent build).
My point was more that compared to other systems, Pillars set out to not lock classes into one role, "this is the damage class," "this is the support class", "this is the faggot sneak-attack class" etc.
>>
>>3951565
Kana is a great companion. Chanter is a very powerful and flexible class and he's got a good stat spread, it's very hard to fuck him up to the point where he isn't a strong party member.
>>
>>3951570
Linger is when the stanzas overlap? Any way to increase that or is it just predetermined per song? I have him set up to just loop Dragon forever
>>
>>3951536
>game throws away all that gave money to bethesda for a notion of satisfying modern gamers.
Yes, what was that specifically supposed to mean? out of curiosity
>Dumbing down mechanics is one of the aspects of that chase.
I don't see how it applies to Avowed. It's all pretty trad systems, for example a traditional to crpgs NPC dialog system instead of whatever fallout 4 did. It doesn't replicate all the same systems that were in PoE games (isometric party based crpgs), sure, but an expectation it would while being of a completely different genre (a FP ARPG) is just unreasonable.
So please do elaborate
>My condolences for your taste.
OH NO! some literally nobody on the internet who forms his opinions entirely to fit in into his echochamber circlejerk doesn't appreciate my taste!
why even waste time typing out something that empty? you got anything of substance and on topic to say?
>>
>>3951584
>Linger is when the stanzas overlap?
Yes. Each phrase has a recitation time (how long it takes for your Chanter to chant - 8 seconds, 6 seconds. 4 seconds, etc.) that can't be extended and a linger time that starts at half of the recitation time (4/3/2 seconds respectively) but is increased by anything that increases buff duration, primarily your Intellect score. So in a typical situation where you're alternating between two phrases that each take six seconds to chant, your Chanter will recite the first phrase, when that ends he will start reciting the second phrase and you get three seconds of overlap where both effects are in place, the first phrase will fade out and he will finish the second phrase, and so on.

It's a neat little mechanic but it's more relevant if you're trying to alternate between several different phrases and keep more effects in play. If all you're doing is chanting The Dragon Thrashed over and over you don't really need to worry about it.
It's mainly funny because The Dragon Thrashed stacks with itself both from linger and from different sources, which not many chants do, so you can make a meme party of six Chanters that sing everything to death.
>>
>>3951521
Thanks Anon, I think you're right - I havent quite gotten the hang of the tanking. I do get engagement, but I think this is easily solveable by me making party order, so the paladin and rogue tanks first, the cleric may bop enemies with fire stick from behind, and then last 3 nigggas will shoot them. Yeah I got problem with shadows.
>>3951528
Well I was curious if maybe giving him heavier armour could possibly solve the problem of him dying so often? Yeah I understand range enough I think. You can also position them freely when they're not engaged.
>>3951529
Thanks, I'm not planning on restarting the game though. Thanks for the tip.
I dont really want my companions to stick to the starting gear. Goddamnit, the game drops a waterfall of modifiers, popups and the comparison system is atriciously bad. Outside of raw damage or maybe hit modifiers I'm having trouble understanding which shit means what. I'll stick to your advice.
>>
I love collapsing that schizo's bait posts and seeing the scrollbar visibly shrink. It's like a minigame.
>>
>>3951655
>hide post
>hide replies
Amazing how many people don't know this one simple trick
>>
>>3951655
Also depressing to see how little discussion there is on this shitty website and that the majority of comments are just schizos arguing with each other
>>
>>3951662
This board is just fucking dead. We're slower than /vst/ now. No real surprise the jannies let the schizo posts stay up as long as they do, imagine how dead the board would be without them.
>>
>>3951655
Have you considered the possibility that, as you seem to habitually condense a variety of different posters with a variety of different takes and opinions into “that schizo” in your mind, that it may, in fact, be you who is the schizo here?
>>
>>3951668
Take your meds, Sawyerschizo.
>>
>>3951668
Have you considered the possibility that you've wasted cumulatively hundreds of days of your life shitposting?
>>
>>3951500
>y-you're just a fanboy crying about it, unlike myself, a totally rational and unbiased individual
something wrong indeed.
>>
>>3951668
that's the irony of the schizo meme, seeing shadows everywhere, creating patterns from nothing. self-awareness is a lost art.
>>
>>3951698
>>3949798
>>
>>3951698
>>3949658
>>
File: 1751222196864636.png (541 KB, 640x689)
541 KB
541 KB PNG
>>3951643
I'm not any of those anons you replied to but I'll give you some tips:

>maybe giving him heavier armour
You probably want to play your priest as buff/debuff character, since this is the most standard way to play them. Heavy armour increases recovery time, meaning that your priest will have to wait longer between casts. I generally keep my priests/mages in cloth robes for this reason.

>I'm having trouble understanding which shit means what
There is this video that I found to be quite good:
https://www.youtube.com/watch?v=CkmQAQSfWqk

I don't recall any spoilers in there but I could be wrong. It's 2 hours long but quite detailed. However, you really don't even need to watch it. Use the ingame encyclopedia to see explanations about stuff you don't know and study the combat log. You definitely want to read up on how debuffs/buffs stack (including from spells and items/weapons). The pdf manual is also worth checking out, it's pretty short.

Abuse choke points heavily. You really want your frontline to physically block the enemies from engaging your squishy guys.
>>
>>3951698
>no longer trying to defend your completely wrong statement about my "replies" and deflects to something else instead
I accept your concession.
>>
>>3951643
>Goddamnit, the game drops a waterfall of modifiers, popups and the comparison system is atriciously bad. Outside of raw damage or maybe hit modifiers I'm having trouble understanding which shit means what.
?
The game is extremely well tutorialized. There's an entire section in the journal you can read through if you want more detailed explanations of mechanics or conditions, you can hover over tooltips on items or abilities for information. Attributes and stats are straightforward and provide an explanation of their effects. Attack resolution and defence is consistent and clear, so you don't have a bunch of different save effects to keep track of.
>>
File: download.jpg (244 KB, 1366x768)
244 KB
244 KB JPG
make another thread this one reached bump limit and i really like the tips anons are dropping here and the salty tears of the hater makes it more enjoyable.
Also very old pic, i remember being so proud of this damage.
>>
>>3951717
At this rate the thread'll still be up for over a week.
>>
What do you think is the best role for a protagonist character? Tank? Damage? Support? A little bit of everything?
>>
>>3951728
The MC is the only guy I can be bothered to consistently micromanage, so 100% damage dealing and nothing else
>>
>>3951728
I feel like Cipher makes the most sense so Cipher attacker or controller maybe.
>>
>>3951732
I mean in general for these kinds of games. What in your mind is the role of the protagonist in terms of contribution to the party in combat.
>>
>>3951711
>replies
i've gotten a few from you, yes, in multiple threads.
>>
File: 1590568368392.jpg (113 KB, 990x990)
113 KB
113 KB JPG
patiently waiting for TB mode to be finished so I can replay the series
>>
>>3951704
>still didn't get it
seriously are you kids okay? you all seem really dumb.
>>
>>3951747
>can't even keep his own argument straight
Once again, concession accepted. Please continue to cope, seethe, etc.
>>
>>3951756
>etc.
expand on this.
>>
>>3951761
It's a shortened form of 'et cetera'.
>>
>>3951767
much better.
drop that catchphrase shit.
>>
>>3951770
mpp
>>
>>3951728
I generally prefer frontliners who can deal a decent amount of damage while still being hardy enough to last through a fight, though building a complete stone wall of a tank or glass cannon is fun too. For Pillars specifically my favourite PC class is Fighter, especially two-handed builds, though I also like Chanter and Paladin.
>>
I slowly came to the realization that I don't really like the Endless Paths. I don't dislike them when I'm in the process of going through them, but they're always the thing I put off until later
>>
Regardless of the shitposting, it was an enjoyable thread.
>>
>>3951788
/vrpg/ is inclining...
>>
>>3951787
I think that's just because there's so much else to do when you first unlock them, and that never really stops before the end of the game. Right away you have continuing on to Defiance Bay, or Dyrford Village, or going back and finishing all the quests you didn't do in Gilded Vale so you could get more stronghold turns...
I always do as much of them as I can because it's free money to buy more stronghold repairs

Those xaurips you start encountering a few levels in with Deathblows are no fucking joke, either.
>>
>>3951787
>>3951805
If the whole game was Endless Paths, I would like them less. Going through them again, they aren't that amazing in isolation.
But being able to just dungeon crawl whenever you feel like and don't want to do story-content or wander around for side-quests, it's just a great option. It's basically the most pure gameplay.
>>
>>3951805
>>3951810
endless paths are meh and you can tell it was an obvious paddied stretch goal. It's enjoyable to master it but it's tiring on consecutive playthroughs. Thank you based Eothas for destroying them for me
>>
Was gonna complain about endless path levels 10-12, then I noticed prayer against treachery exists and now vithracks can't do shit to me
Charm and dominate still feel way overtuned in general though
>>
>>3951709
Thanks Anon, I've backtracked a bit, gave the cleric his robes (they are the single most expensive item I have lol, is it the fire resistance?) and his wand 'n positioned him neatly in the second row, now the party dashes (paladin + fighter), engage and tie enemies in the fight, clerc runs up, but stands behind them (I guess he's got some sort of short ranged but still ranged attack with his wand, or maybe all two handed weapons have similar range, or maybe it's polearms idk). Anyway, he burns enemies a bit, casts nicely (thanks for the tip) and generally has got many great spells (more on that later). The bard shoots from afar, the grieving mommy stabs the fuck out of them, casts one or two very powerfull spells and then fucking dies when anyone looks at her funny, but yeah shes a great damage multiplier, I also hecking love the crowd controll options that make enemy your friend for like 15 seconds, which honestly is pretty long, and easily can tip the battle by itself.
Anyway, since she died so often I've swapped her for ladydwarf with a wolf, I enjoy her pinpoint accuracy.

>>3951715
I'll read through the ingame wiki, thanks.
I'm just afraid if there will be a moment when companions should've swapped their starting gear (which seems to be tailored just for them) for something new? Will I figure it out, or are they supposed to be given, say better armour piece of the same type (so maybe just excellent quality whatever instead of standard whatever armour), or legendary weapon of the same type.

BTW, I've been thinking - I got like 16K (mostly from loot) now and there am able to buy myself any weapon of the shopkeeper, even the most priced one. Are they like 50% better, or must use some kind build to be pulled off effectively? I dont want to spend all my cash on something that will end up mediocre.
>>
>>3952264
Pikes (two-handed spears) and quarterstaffs have an increased range, which allows them to strike from the second row. Durance starts with a pretty good one, with some innate fire damage. You probably gave him Durance's Staff, which he already has equipped when you get him.
Wands, sceptres and rods are the actualy Harry Potter shit, magical implements that shoot magic and count as ranged weapons.

IMO it's not worth buying fine or exceptional weapons and armor, you will sooner than later loot these from enemies. Special items with their own properties can absolutely be worth it. Some of these are found in dungeons, chests or hidden, in dungeons or looted from powerful enemies. Or they are quest rewards. And yes, a good number of them are in shops. I'd say, if one of these looks interesting, get it. There will be a time where you will be swimming in money anyway. Some are better than others and some work well with certain builds. But you are still experimenting and figuring the game out anyway.
Though, early in the game, you might want to hold off and focus on building your keep.
>>
File: 1723034722163994.jpg (68 KB, 959x1165)
68 KB
68 KB JPG
>>3952264
Like the other anon said, don't bother buying anything that isn't a
unique (icon will be coloured yellow). All the Fine, Exceptional etc. stuff is not worth buying since you will start looting it later anyways.

I don't wanna spoil anything for you or hold your hand too much but I'll give you 1 weapon recommendation that I really loved using on Grieving Mother. Go to the weapon shop in Dyrford Village (place where you found Grieving Mother) and check out the Tall Grass pike. It inflicts prone for 3 seconds when you crit with it. I put this one Grieving Mother and let her stand behind my tanks. Since the pike has increased range, she's able to safely stab guys and prone them, all while building a ton of focus to cast her cipher spells. Of course this is just one way to use it, you can put the pike on your fighter or your paladin (using the pike with flames of devotion is gonna give you a lot of crits). I love pikes in general and Tall Grass is so much fun.

Otherwise, save your money and focus on upgrading your keep like the other anon said. Upgrading the keep really pays off.

>I'm just afraid if there will be a moment when companions should've swapped their starting gear
I don't really recall any companions having super amazing starting gear in the first game. Hell, someone mentioned in this thread earlier that Aloth comes with a +10% AoE leather armour, yet because it's not cloth it hampers his recovery speed, which I think is pretty bad for a wizard.
>>
File: 291650_20260327214733_1.png (2.07 MB, 1920x1080)
2.07 MB
2.07 MB PNG
Decisions...
>>
>>3952536
The buff on kill stacks with other buffs so definitely tempered
My barbarian already gets +3 might from the deadfire belt
>>
>>3952562
The Dreadfire belt is on Durance. But yeah, gave her the helmet, Garodh's Chorus is on Zahua now. Punch harder, old man.
Anyway, finished The White March 1. This was fun, the final fight in the forge was somewhat easier than the huge barrage of spirits and ghosts before.
I can also now duplicate Bittercut. Wonder how long it will take to get the material for superb. So that I can duplicate it with all the necessary upgrades.
>Kraken Eye
>[WM2] Spawns in stash after defeating the Kraken in the Lair of the Eyeless.
Yeah cool, game is basically done then.
>>
test
>>
>>3953961
https://4chan.org/banned
>>
>>3952322
>>3952289
Thanks anons, it seems that's the last post before thread shreks itself.
I've swapped ranger lady for fit avian mommy paladin, now I have 3 martials that rekt niggas up close and three mofos that buff/dps from afar.
Aloth came to me with his confession, but dayum knife eared motherfucker is so cool in combat I think he and the thotworshipper tip the fights most often.
Like I have dozens upon dozens of spells, I rarely ever use all of them, cause ricoschets seem to have the most dps and make my brain tingle with this very quick boom-bop-bop-bop-bop-bop sound, Ive tried to make wall of fire drops, but they are either only good as combat openers (and that requires stealth) or when all martial combatants are tied I may position it carefully to only burn my enemies.
Also I've discovered weapon crafting, added some kind of elemental damage to all my dudes.
Anyway, thanks everyone, I've received unmatched help and hospitality from you guys, see you in another thread.
Cool game, but it starts to wear me down a bit, mostly to insanely long loading screens for something that look like it was made 20 years ago, and backtracking (not in the dungeons though, but cities) so I'll probably wont do every single side quest, since it seems to be packed to the brim with content.
>>
>>3954876
It's on page 8, we can do a new thread whenever.
I'd say it's worth doing the side-quests. Many don't take long and what you may kill along the way may drop some cool stuff. The bigger, more involved side quests are often worth it for the story, the decisions you can make, and yes also for the loot and reward.
What you don't need to do is side quests for companions that you don't want to use. It's actually really cool that they are more about getting to know these characters than physical rewards like great loot. But that also means that you can ignore them if you don't care about them.

But I think, it's normal to take a bit of a break. I have been blasting through Act 1, recently finished The White March 1, and I'm at the end of Act 2. All in a relatively short time. Will play less in the coming weeks due to real life stuff and then get addicted again for a couple of weekends.
>>
made a new as this thread was comfy

>>3954902



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.