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File: PXL_20260305_223309206~2.jpg (1.08 MB, 3440x2281)
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>show up to tiny island with single town
>everyone is stone
>one survivor already found the cure but unable to bring himself to use it bc everyone will die as the statues are too cracked
>rambles for a bit
>"but now I've found the resolve. I must release them"
>uses the cure
>vignette ends
>whole thing is 10 minutes start to finish
>zero battles, mystery solving or any kind of input from player
>"thank you so much for what you did Mr. Hero we're so grateful to you"

What the fuck? Was the original like this? I don't even mind side stories without battles or puzzles for the sake of it, but the NPC thanking the party like we did anything feels incredibly patronizing
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>>3939710
>everyone is stone
>rambles for a bit
>"but now I've found the resolve. I must release them"
>uses the cure
>vignette ends
>zero battles, mystery solving or any kind of input from player
>"thank you so much for what you did Mr. Hero we're so grateful to you"
MFW
>>
I don't remember it being that lame in the original. maybe you needed to find the cure yourself or the island pieces were hidden or something.
>>
>>3939710
Its just nice comfy writing
>>
>>3939790
Yeah, if I recall, you have to find the cure yourself in the original. Then, when you use it, it only works on a single person - a young boy. The other people are too far gone to use it on. The boy and the old man journey together, and I think you might encounter them again in other scenarios.

In the future, the town is empty and it's where you end up building your own town.
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>>3939710
The remaster is censored and the writing I keep hearing is dumbed down.
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>>3939710
Once you get through enough of those stories you'll be thankful that they cut content from them. Original dq7 is considered a drag for a reason.
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>>3939710
>Was the original like this?
No, as usual the remake fags LOVE getting less for more. In fact around 2/3 of the original has been chopped off and replaced with shit like this.
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>>3939710
Remaster has actually cut out a shocking amount of content. Even the 3DS version was already fucking with pacing too much.
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>>3940799
>Original dq7 is considered a drag for a reason
it was simply a slower paced game
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>>3940881
but... but i must clear my le heckin backlog! life experiences are a checklist! i need to fast forward through everything so i can forget it immediately and hurry on to the next thing!!!
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>>3940799
DQ7 is episodic. you were supposed to do one island and then quit for the day.
>>
>they fell for the memeake
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>>3940914
This would work if these segments had any relation to the main story at all, but they don't or it's a connection so vague it's only brought up once.
>>
Regenstein was always incredibly short. Remake did shift some stuff around, like you being told to talk to the people instead of visiting them before the old man.
>>
Why the fuck did they remake this miserable slog before Dragon Quest V? The old PS2 DQ5 remake is still drastically more fun to play than this.
>>
>>3942582
My guess would be that Artdink is handling DQI-VI as HD Remakes and HexaDrive is handling DQVII-IX as Reimagined. As such, the two are essentially trading off. The next remake will likely be DQIV or DQVI HD-2D likely fall of 2027 (like the Erdrick trilogy, they made choose to redo the Zenithian trilogy in chronological order and lean into it [thus starting with VI] or may just go in release order since the ties between the games are much looser than that of the previous trilogy).
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>>3939710
The original was mostly the same... But not quite. In the original, the old man gives you the Angel Tears because he's lost hope entirely. It's then up to you, the player, to figure out you need to stay at the inn, wake up in the middle of the night to see the statues glow, watch all the memories, and then one of the statues, which was blocking a door, crumbles.
Inside the house that statue was blocking, you learn about the secret passage that leads to the top of the stone in town. You go up there, use the tears, and the old man is overjoyed at Felix surviving.
All the changes to this part in the remake are to make sure the player never has to question where to go or what to do. You don't even need to use the angel tears from your inventory.
That's a problem I had with the remake. Cutting dungeons is irksome on its own, but a lot of the story rewrites were to limit how much backtracking or guesswork the player needed to do. Might make for a snappier game overall, but it wound up making some scenarios worse. L'Arca also suffers from this.
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>>3943926
good informative post. Thanks anon

it's interesting how little content there is about Dragon Warrior VII (PS1) on the internet, relatively
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>>3943926
>it's unnaceptable that the player may have to search for what to do next for a couple of mins in an adventure game so we make the game play itself instead

The more I hear about modern gaming the more I'm glad I stopped caring 15 years ago
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>>3943926
>>3939710
Original or remake this part is just the worse of jrpgs, talk to every npc bullshit
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>>3944186
The game released under unfortunate circumstances in the west. That it released in 2001, a year after the Japanese version which itself came out after FF7-9, with the PS2 out in full force, didn't help matters a bit. Compounded by the fact that DQ skipped the SNES entirely in the west, and that the game was neither technically or graphically remarkable for its time. You had to have already been a DQ fan or a massive JRPG enthusiast to even bother with it by the time it released.



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