[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 20260307180521_1.jpg (656 KB, 1920x1080)
656 KB
656 KB JPG
Kinda surprised nobody is talking about this given it's 1.0 release.
What gives?

Also the combat is hard as balls, does it get better once you get some levels in?
>>
>>3940431
The world has moved on past the need for 2.5D isometric RPGs
>>
>>3940449
To what...?
Rollslop?
>>
>>3940431
>RTWP
lmao why, there is literally no audience for this

>checks Steam
>268 players peak, on launch
yeah, figures
>>
>>3940456
>slowmoving board for nice genre
>caring about playercounts
I think you've got the wrong board.
/v/ is two blocks down.
>>
>>3940431
I tried it
It scares me
>>
>>3940431
I have no interest in these types of RPGs anymore.
>>
>>3940469
Which kind?
>>
>>3940456
newfag
>>
>>3940477
IE-slop.
>>
>>3940524
No idea what you mean.
>>
>>3940530
Infinity Engine-likes.
>>
>>3940543
It's nothing at all like any infinity engine game, I only played a bit in EA but you control only one character at a time and set up party tactics and the game only pauses when you're about to do an action with a radius showing you the range of the action you're taking. It's more of a hack and slash system than any old style RPG.
>>
>>3940431
Played the demo and it's mid.
The game looks good, combat is janky, the setting is great but the world building from a player perspective is absolute shite.

Biggest pisser-offers was the poorly designed economy and enemies don't respawn.

If this has been fixed for the 1.0 great, but I don't see the writing going anywhere.
>>
>>3940431
shieeeeet nice
gotta find some time now
>>
>>3940449
>>3940469
why the fuck are you even in this thread?
don't you have any better way of spending the precious time that was given to you?
>>
>>3940543
They are nothing alike except being isometric.
>>
>>3940449
Incorrect.
>>3940431
What's it called? "Banquet For Fools"? It has a good art style. I'm interested in those glyphs on the ability bar.
>>
>>3940524
>overuse of the -slop label to disguise unmanaged anhedonic ennui
Ok, Zoomer.
>>
>>3940431
looks somewhat inspired by dungeon siege except with far more focus on action combat where it's limiting the player with stats rather than informing the character through stats.
>>
>>3940431

It looks cool buts that’s it.
>>
>>3940431

I just found about the game today, RPGCodex (the forum we want to be and want to impress) declared it the GOTY2026. Huge if true. Why is there a sex slider though? And what's the difference between GOG and Steam? Will this become Steam D*ckable?
>>
>>3940431
A lot of people will complain about the lack of a questlog that holds your hand and guides you from A to B with very clear and concise directions. They won't understand the concept of writing your own notes and keeping track of what is or isn't a quest or simply a rumor - and then remembering these things.

It's definitely a hundredfold better than their previous game Serpent in The Staglands, yet in line with that old-school reimagining.

I really like the game, but taking away a pair of crutches like that and expecting people to walk again, that's bold.
>>
>>3940456
Oh, shame. So much work for a financial failure. Hope the port it to consoles.
>>
>>3940555
>wb shit
Why
>>
I'm thinking about pirating it, is it purely action oriented or does it have quests as well?
>>
>>3940431
can you play solo or do you have to have a party?
>>
File: 1769238271796149.png (31 KB, 417x339)
31 KB
31 KB PNG
>Whalenought duo
I have to applaud their passion but Hannah and Joseph keep trying to "reinvent" the wheel in all the wrong ways and learn absolutely nothing from their mistakes.
They can write some decent settings, both Serpent in the Staglands and Mechajammer had okay worlds to explore with some alright atmosphere, but their actual design decisions are always derivative, poorly designed dogshit and keep focusing on purely superficial gimmicks rather than truly shaking up a formula, once you get past some (bad) surface level novelty you're left with rather barren and amateurish "golden era" CRPGs that are also largely incomplete, mindnumbingly easy and needlessly clunky to play.

Luckily for them this one seems to be self published so it probably won't end up like the disaster that was Mechajammer but I don't really have any trust or interest in bothering after their previous games, all the telltale signs of mediocrity are already there, call me back when they hire an actual game designer with something to say.
>>
The combat looked awesome from the previews I saw. I like RTWP
How horrible is the lack of quest log? Will I have to write down the exact directions the characters give me?
>>
>>3940967
You mind explaining how Serpent had bad gameplay? Haven't played it yet but I wanna know how it's more generic than any other cRPGs that all just copy DnD
>>
File: whalenought couple.jpg (81 KB, 750x540)
81 KB
81 KB JPG
>>3940967
>I have to applaud their passion but Hannah and Joseph keep trying to "reinvent" the wheel in all the wrong ways and learn absolutely nothing from their mistakes.
It's fine, though. Their games are flawed and not for everyone, but they're not bad. I don't think they'll ever again repeat the Mecha Jammer development cycle of getting too caught up in re-inventing the basics over and over again.

>you'll never bag a programmer wife to develop games with
>>
>>3940967
Why do you have to shake up a formula? I'm not putting garlic in my applepie
>>
>>3940978
You will receive an inventory item, sort of like a contract document, so you have some way of keeping track if you don't want to keep your own journal
>>
>>3940995
holy shit garlic in an apple pie sounds amazing
>>
>>3940997
No refunds
>>
>>3940996
I am fine keeping my own notes, I just don't wanna have to write down "Xrh'tzl said to go 40 hurds west of Banlurt". If my note can be "target for this contract is north of that one town" then I'm fine with that
>>
>>3940987
It's sort of a long topic so I'll just condense it as much as I can:
The first major issue is that Serpent is kinda like Planescape Torment in that the game is designed around dialogue that are needs certain skills, most notably Philosophy and Linguistics, not only will you not get much out of the story without them but you'll also arbitrarily miss tons of content if you don't spec in these skills every single time.
The combat is not different, there's zero reason for you to not invest in skills like Blood Cocoon, Shield Bash etc. every single time, the combat is just not designed well and it's really just blocks of stats and RPS skills headbutting each other over and over with no actual choices to make.
But really it's just bad combat in general, it looks bad, the controls are bad, it's slow as fuck, it's unbalanced to the point that some basic starting weapons are better than late game stuff and it's also buggy as all fuck.
>>3940994
I don't know, Serpent's only redeeming factor was the setting's atmosphere, Mechajammer could have been really cool and was certainly a step forward coming from Serpent but it's barren as fuck, visually messy, monstrously unbalanced and as you know the development cycle was a disaster to the point the game was shipped in an aggressively unfinished state and with several gamebreaking bugs that were never addressed like the inventory bug randomly deleting your shit whenever you interact with a vendor or the more egregious case of the Hacker "route" hardlocking your game in the condo room as soon as you start it.

I admire and praise them for their honest dedication, we need more of that, but they really should come to term with their own limits and poor ideas.
>>3940995
Ask them, not me, it's what they insist on doing for some reason despite being awful at it.
I'm not the one who thought mixing Fallout 1 turn based combat with real time GTA vehicle driving was a good idea.
>>
>>3941018
Sounds like Serpent is worth at least one playthorugh then. I'll keep in mind that being a philosopher is as important as having WIS/CHA in Planet Escape Tournament
>>
>>3940908
I like that, and I also liked that in serpents
>>
>>3941022
If you like something like Torment then you'll be able to enjoy at least some parts of Serpent, the setting is nice enough to warrant at least one playthrough.
The same is true for Mechajammer honestly, which I liked a lot more than Serpent largely because the combat is sort of nice at least in theory and exploration is more fun due to a classic GTA style map structure, that is also very much 90% pointless empty space exactly like classic GTA but at least it's fun figuring out how to get in some places and murderhoboing your way through things.
Unlike Serpent there's also some degree of versatility in terms of approaches in Mechajammer, but alas, the game is still very much unfinished, very buggy and very "proof of concept" tier.
>>
>>3941018
>they really should come to term with their own limits
this
it was obvious with Serpents they tried biting off more than they could chew
Still hella impressive for a firstborn project

also yes, it seems BfF has the same issues but to a much lesser extent [IMO]
I would even dare to say it is both having a better gameplay core and is more polished
[IMO]
>>
the economy is indeed shit. I picked 2 dudes on my team that throw vials and shoot bow and gettting ammo for them is tedious and absurdly expensive. Spells and melee are just as good if not better kind of lost my motivation to play when you have bad game design like this.
>>
File: Party.jpg (331 KB, 1530x697)
331 KB
331 KB JPG
Anybody know if a party like that is any good?

Ideas is heavy armored 2h character which can get divine blessings.
Sneaky lockpicking guy with shortswords.
Bow character with forest binding and shepard pipes.
Pagan Caster with Sceptres.

Not sure if sneaking and the binding skills are any good. Anybody god experience with that?
Should I drop some of the non-combat skills (stick to 1 per character) and make sure that everybody has an armor or shield skill, even if ranged?

Any other advice welcome.
>>
File: Party.jpg (189 KB, 1046x492)
189 KB
189 KB JPG
>>3941079
Nevermind, I reworked it and I think I'm going to work with something like this.
>>
>>3941346
Is all ranged team viable
>>
>>3941346
Stonewood was used in numenera and iirc in every other fantasy novel. Everything is the same nowadays, people are devoid of soul. Literally undead.
>>
>>3941356
I don't see why not?
Something like a bow guy with bagpipes to summon more units, a tamer for meatshields, one slinger and one caster to CC and/or damage.
>>
File: file.png (63 KB, 204x192)
63 KB
63 KB PNG
>>3941357
>>
>>3941356
back in EA days when I had time to try this out ammo was very scarce in early game
>>
Finally, alcoholic Dark Crystal
>>
>>3940431
The artstyle/visual designs of the characters and environments are extremely unappealing to me.
Also not a fan of the combat system.
>>
>>3941401
Fair. Claymotion is not for everyone.
Combat starts of weird and clunky, but grows on you.
>>
>>3941403
*Neverhood klezmer noises intensify*
>>
>>3941403
>Claymotion
>>
>>3940905
Codexers is this true?!?
>>
>>3941932
I'd say the game is a 6/10 or 7/10.
The style and lore are cool, but the gameplay sucks.
Attacking, then running around and waiting for the action bar to fill feels shitty. They should have committed to either RTWP or turn-based.
>>
>>3941944
Phew, just as I thought. And to think I had it in my bookmark list as "maybe buy at 15% off" for almost 5 days. Off it goes!
>>
>>3941945
Gameplay is fine, pirate it if you're in doubt.
It's a difficult game that barely holds your hand. Game economy is brutal.
>>
>>3942393
>pirate it if you're in doubt.
there is a free demo though
also yeah the combat needs getting used to for sure
but I also wouldn't say it sucks, still beats click-a-monster-to-death or click-a-monster-and-watch-the-game-play-itself style combat IMO
>>
>>3941362
Haven't played. I'm intrigued. Hope it's 7 or 8 out if 10. Are the mechanics and battle systems fun? I love spreadsheet gameplay aka Rpg.
>>
>>3941363
What was that? What's Joever? Over.
>>
>>3941369
Kinda knew. How's magic? Are there different branches or...?
>>
>>3940431
The chara design is repulsive.
>>
>>3942539
it kinda reminds me of dark crystal mixed with elves
you're just gay and boring
>>
>>3940431
Playing right now. It rules. The setting, exploration and presentation are pure cinema. The combat takes some getting used to. Haven't gotten bored of taking my notes yet. Hope it stays that way.
>>
>>3943285
Are there normal pre made companions or only custom companions?
>>
>>3943286
you create 4 guards at the beginning and that's what you get. they do have some character and there's dialogue between them though.
>>
For a 2 person team it's impressive.
Makes you wonder what these 80 people team studios are doing.
>>
>>3943635
>what these 80 people team studios are doing
collecting a paycheck
>>
15 hours in and really enjoying this. I love the look and sounds of it though obviously the style will turn off some people. The combat is peculiar but it feels great now I'm getting the hang of it - when to kick, when to combo, etc.
Kinda regret not speccing someone fully into lockpicking, I keep finding chests that I can't open and I probably won't want to backtrack later for them.

Politely requesting lewds of the Forten barmaid.
>>
>>3940456
Unpopular game = bad

Genuinely go back to call of duty and tiktok you subhuman
>>
>>3940431
It’s been on my Wishlist for a while. Might pick it up soon but my backlog is genuinely insane so probably in the near future as it doesnt seem like a must play but i think it looks beautiful
>>
>>3940905
I agree with you on the game probably being good but you are such a cuck for dickriding RPGCodex this hard
>>
>>3943635
discussing what to do and who should do it instead of actually doing
>>
For me? it's Polearms + Instruments (with kicking for when things get within minimum range)
>>
>it's possible to hardlock yourself from completing the game
>game doesn't warn you prior or tell you when you're hardlocked
>>
Can someone tell me whether the story is good, serviceable, just there for the sake of it or downright bad and unreemable?
>>
>>3944713
hardlock doesn't mean "a softlock but worse"
hardlock means the game not reacting at all anymore, i.e. a crash
softlock means you can still play the game but not progress
>>
>>3944746
Serviceable
>>
Am I better of buying weapons or armor early?
I assume armor since I started with armor skills but no armor.
>>
>>3944762
Weapons.
Rally group skill is the most important.
>>
>>3944765
I bough armor to train skills that they otherwise wouldn't.
>>
>>3944759
Thanks. Just curious.. Any reasons in your opinion as to why it fails to hit the mark, is it poorly written plot, laxk of world building, bad story, or are the characters the issue?
>>
>>3944771
Not him, but it's mostly writting, unvoiced text and while interesting it's a pretty alien setting with weird names and such, therefore gets some getting used to.
>>
>>3944772
>the story is bad because it doesn't have VA
ok zoomie
>>
>>3944774
I never said that.
Try reading comprehension gen-alphy.
>>
File: file.png (382 KB, 600x429)
382 KB
382 KB PNG
>>3940553
>game only pauses when you're about to do an action with a radius showing you the range of the action you're taking.
Someone finally made a sequel to Vagrant Story?
>>
>>3944772
>writting
>>
Where exactly is the dryad cave?
I already have that flower and I'm on a timer and there was no indiaction in which direction the cave is supposed to be.
>>
>>3944796
On the first map, around the grey area
You need vine rug to get to the dryads
>>
>>3944799
Huh? The same cave as those amphibian monsters?
>>
>>3944800
No, it's a cave that has fairies everywhere
>>
>>3944713
>the game respects your intelligence
good.
>>
The skill system is so shitty
>>
File: 1640043226112.png (506 KB, 649x763)
506 KB
506 KB PNG
>>3940431
>try serpent in the staglands
>it's shit
>try mecha jammer
>it's shit
i'm not falling for it the third time
>>
>>3944824
Haven't played any of these two :^)
>>
File: 20260314034139_1.jpg (211 KB, 1920x1080)
211 KB
211 KB JPG
it's just too sovlfvl

anyone tried maining whips? are they as cool as they sound?
>>
Share some builds please.
>>
>>3944777
Plenty of new games use this, pe clones or banquets fool aso
>>
>>3944869
>pe clones
any recommendations?
>>
>>3944881
There's a pe clone coming, ps1 looks and rather dark coloured. Parasite mutant is another one and looks awful to me. Maybe jade cocoon 1, 2 can help you? I like it despite it's age and it's somewhat similar. AFAIK pe has copyright issues and is basically doomed as a series.
>>
>>3944923
>rather dark coloured
Remembered the name. Parabelloum bloodhound. Found some others that are all due this year, but they look like shit.
>>
>>3940431
Been playing it for a while now, it a interesting little game I won't lie, I do like the races even though they just elves with bird feet, snakes for hair or having moth like wings growing out of their backs and the world and dialogue is also neat, a bit refreshing the dialogue is actually, yeah sure at times it be kind of hard to understand what they trying to say at times when they speak but it better than everyone speaking like in the modern times and fuck in every sentence like a lot of other fantasy games do these days

One thing I do not like however is the combat, of how you must wait for the bar to refill to attack a massive horde of 20+ beasts swarming you, rather if the bar refilling was for magic and special attacks desu
>>
>>3945041
X/-10? Dlc coming? What would you improve? Rwtp brawler is a bold choice.
>>
>>3944869
PE is a little bit different than VS, like I'm assuming Banquet for Fools doesn't have an ATB bar. VS was more about managing your risk
>>
>>3940431
I'm really trying to get into the game. But it's stifling me at every turn.
Combat is especially annoying. I've read all the tutorials in the guide, I've tried taking my time trying to analyse what the fuck is going on and taking the time autistically looking at all the skills and attributes and numbers shit.
But combat is just everyone flying back and forth like meatbags. It's just chaos, due to the way the game controls; you can't issue direct orders to individual guys, you can control the one you have in focus in that moment, and as soon as you shift to another the AI takes over.
Maybe I'm missing something, and I hope I am and will figure it out, because right now it doesn't seem tactical at all, it just seems like a "select the least useful character and let the other dudes autobattle for you, while you dodge"
>>
>>3940456
You're on the wrong board jamboy
>>>/v/
>>
>>3945041
>"somewhat" instead of "something"
This is just dragon's dogma brain-aught-rot
>>
>>3945139
>risk
Was called risk breaker for a reason.
>>
File: our girl.png (149 KB, 288x461)
149 KB
149 KB PNG
>doesn't take an action
>doesn't use ammo
>doesn't ever need repairs
>three different schools of songs to experiment with
>reliable buffs/debuffs every encounter with barely any investment
Instrumentchads where we at??
>>
>>3945141
I think the combat is fucked because the devs wanted to make an arpg/brawler mixed with a crpg, but they don't mix
>>
>>3944824
>serpent in the staglands
What's your issue with it? It plays like Darklands, the game it marketed to replicate.
>>
>>3944771
The game asks you to EXPLORE.
Some people cannot do that. They need quest markers and quest journals explicitly telling them where go, what do. Step by step.
Another reason is there no steam stickers or achievements. Silly but there are people who need these to play.
>>
>>3941918
I think that is just a typo. Claymation is stop motion with clay, which is kind of what the game looks like with the puppet/clay figure look and how everyone stops and moves in a jittery fashion.

https://youtu.be/rTYAZulxGsg
>>
>>3945141
You can switch members while the game is paused (in your action dome).
That helps reliably do all all of the actions of your party yourself.

I also deactivated everything in the tactics menue, since I want to control everything myself.
>>
>>3945242
>Instrumentchads where we at??
Playing bg3 as hdrow with original stat boni. It's almost fun. Spy, diplomat, agent provocateur, weak fighter, scientist, writer and poet, musician and performative dancer, weak sorceror, acrobat, too. Which other class is this versatile?
>>
>>3945275
It's digital claymation or rather a derivative of it.
>>
>>3945312
Yes but issuing the order unpauses the game to execute the order. Meanwhile your other dudes who are AI controlled are being flung around or flinging around enemies; spending their action point, and you have to wait or be lucky and find one who didn't just act when you did or is in the process of restoring the actionbar.
I quite like the game, but the combat is not for me. I'm sure it's just that I've gotten old or grown too attached to having direct and full control over my party at all times.
>>3945256
It reminds me of that Lionheart rpg that had no real time pause due to the chaos.

All my bile aside I'll still be bruteforcing my way through the game, if I can't figure out how to enjoy the combat. Because there's something good in the soup of it all
>>
Spam clicking when sailing makes you go giga fast
>>
>>3945486
After confirming your command you can hit while the order is being executed and then swap to another while paused.
It's not that bad.
>>
Anybody ever got any good use out of binding?
>>
>>3940431
How well does this run on a toaster? I know the demo worked great on steamdeck but these devs have a reputation for buggy and unfinished messes even if the game itself is something you'd want to try.
>>
>>3945685
>these devs have a reputation for buggy and unfinished messes
I am shocked, just shocked.
>>
>>3945687
You check all the reviewsof the two prior games and the highest rated and most numerous negative reviews always talk about bugs, or how the game broke completely on them in the case of Mechajammer. For this reason even if the spechs appear to be pretty low, for all I know there is some obscure thing they overlooked and I'm stuck with not being able to play this on a laptop for some dumb reason.
>>
>>3945600
I didn't even consider taking it because the skillpoints are so tight.
>>
>>3945691
I'm considering going for a memebuild for when they do new game+ (or is it already in the game?
Give 3 guards one of the taming skills each (I assume the amount of tameable creatures is per guard, so you cant just stack all 3 skills on one of them) + 3 bagpipes for more summons + 1 summoner pagan for more summons and supports.
If flute songs buff summons I might try to fit in one as well.
>>
>>3945508
Holy fuck this is amazing. Thank you, anon.
Honestly the speed should have been like that by default unless you're in combat. Makes sailing an actually better method of transport like the characters say.
>>
>>3945598
That actually helped a lot. But it feels very micromanage-y. Still thank you very, very much anon
>>
>>3945938
I mean you dont have to.
There are plenty of people doing fine just controlling one character and letting the AI handle the rest.
>>
I love Ameythevians.
>>
I want to branch my dudes out but leveling anything other than the main 3 skills is such a pain in the ass.
I think I might forego the weapon skills at character creation because they land on +3 anyway.
>>
I think I should be the one to eat this fairy.
>>
the Wolf Lord fight is preposterous
>to reach the boss you have to run past or fight off about 40 wolves
>your Dura guards allies are useless
>reach the Wolf Lord, even more wolves spawn and you're trapped in with them
>the boss summons shit that blocks pathing and gets you trapped
>can't focus the boss because the other guards are distracted by the pups
I fear I may have to git gud
>>
Are elyxirs one time use?
>>
File: file.png (789 KB, 1237x715)
789 KB
789 KB PNG
I'm restarting. Fuck my life.
>>
File: file.png (404 KB, 417x777)
404 KB
404 KB PNG
>>3945997
The guy from the intro is an absolute beast. Hot damn.
>>
>>3945998
I just realied he has Occult instead of Pagan and different magic skills to the 'modern' guards
>>
File: file.png (385 KB, 1614x272)
385 KB
385 KB PNG
>>3945998
Also it's very interesting that the Lachovinians had completetely different magic.
>>
Is Banquet for Fools set after Serpent in the Staglands?
>>
>>3946014
Apparently Serpent got reconned so hard that it's nothing but a book in the setting of Banquet. They said you might recognize some names and concepts, but it's basically a fresh start.
>>
The game looks intriguing. But somehow I am not feeling it as well. Granted I have not tried it really.
I am surprised by the quality increase despite the jank of some jrpgs. Been enjoying Swordhaven a lot even if the game is clearly not finished. But there’s a real charm to it as well.

It's stuff like the sex slider that just activates my chudeness.
>>
>>3945951
I was thinking the same. It's a strange system but I don't dislike it.
>>
Is Fauna even any good? It's mostly summons I feel like I can get by with Vines and Acorn Warriors.
>>
>>3946050
I think adding a 4th skill would save it. +3, +2 and two +1s. It's too restrictive as is.
>>
File: 20260316210621_1.jpg (491 KB, 1920x1080)
491 KB
491 KB JPG
>THEY EVERYWHERE!!

Who the HELL thought that having a nudist pagan BASTARD that can go invisible all the while summons horde after horde of weak shitty fodder that just SWARMS you without a cool down, it almost instant in fact. Some encounters in this game can be challenging at times yet still winnable when you get the ball rolling with gear, tactics and levels, yet this fucker has been the worse fight so far!
>>
File: file.png (265 KB, 390x523)
265 KB
265 KB PNG
Post your spells.
>>
File: file.png (13 KB, 81x78)
13 KB
13 KB PNG
>>3946104
Acorn Follower
>>
File: 20260316215951_1.jpg (192 KB, 1920x1080)
192 KB
192 KB JPG
Polearm fucks

>>3946104
I can't draw :(
>>3946122
cute!
>>
>>3946125
I made a Yeti my polearm fighter and he's holding it in this stupid overhead grip and I hate it. I should have given the pole to some volling and give the yeti a mace.
>>
I need this game to succeed. I must have more.
>>
File: file.png (123 KB, 508x220)
123 KB
123 KB PNG
This looks very questy. Is getting rid of it a bad idea?
>>
>>3946559
If it looks questy, it better to hold onto it than toss it away, one thing I notice about this game it doesn't give you a quest log menu other than you have to make notes yourself which is neat but also a pain if you forget which region they said you need to go and the maps they give you are helpful as a blind hedgehog in a bag but make sense as not everyone is going to be some amazing map maker when they have to scribble it quickly to give it to you

thankfully your guys will make a comment or two if you completed a task and need to head back to report it in
>>
>tfw wanna continue my save but also have a bunch of other party builds I want to try
>>
>>3946580
what level are you? I restarted at level 7.
>>
who up banqueting their fool?
>>
Making new guards is such a fucking trap since you give up every single quest reward.
>>
>>3946595
Level 15 right now. I quite like my squad but the urge to mix it up is strong. I rarely finish RPGs for this reason.

>>3946657
*raises scepter to Sela*
>>
File: file.png (22 KB, 294x45)
22 KB
22 KB PNG
They lay eggs???
>>
File: 20260317220701_1.jpg (363 KB, 1920x1080)
363 KB
363 KB JPG
>go to sleep in a dryad cave
>get kidnapped in our sleep
>wake up somewhere else and attacked by a bunch of lil spiders and long legs
>bratty dryad responsible doesn't even apologise
wtf I am anti-nature now

>>3946719
they're all laying eggs by the time I'm done with them, heyoooo
>>
>>3946751
Yea they're all autistic. Dangerously autistic. The witch in Forten Lazure was right.
>>
>>3940908
I love it, adding notes to maps and writing my own quest notes is unexpectedly comfy.
>>
>>3946751
>hey i'm shy so i can't ask her myself but please plant this as a gift to the witch
>turns out it's a spy camera so she can stalk the witch
>this guy kidnapped a dryad, go fight him and save her
>turns out they eloped together and she refuses to go back because she loves him too much
i am now suspicious of every dryad request, was the one i escorted to the tree doing anything weird too?
>>
>>3940449
>being this wrong
ngmi
>>
>>3947004
I think the tree one was innocuous. That tree teaches you the Repel Padurii spell so it's good.
Also I find the dialogue options of the guards absolutely glazing the dryads very funny, especially since the Dryads completely ignore it.
>>
File: Spoiler Image (401 KB, 1920x1080)
401 KB
401 KB JPG
>>3946103
>go to Exile Island
>have to fight this acorn fucker again
>>
File: file.png (317 KB, 440x553)
317 KB
317 KB PNG
>>3946104
I love spell painting
>>
What's some cheap food I can give to the god of harvest? It has to be heavier than my fatass yeti.
>>
>>3940908
This game is for boomers who can still read, concentrate and immerse themselves.

I always crack up when some kid uses CHATGPT and I ask them if they even understand the words that it comes up with.
>>
File: hot springs episode.jpg (78 KB, 807x444)
78 KB
78 KB JPG
let's get this shit started
>favorite race
>favorite weapon type
>favorite spell
>favorite technique
>favorite town
>favorite food/drink
>favorite waifu
>>
File: cafera.png (746 KB, 509x942)
746 KB
746 KB PNG
>>3947321
>race
fish dudes
>weapon
2h Scepter
>spell
bee summon
>technique
kick pummel never fails to make me smile
>town
Forten Lazure. it's home, even if they sell crappy gear.
>food/drink
pic rel
>waifu
the frog dryad
>>
If the IP counter still worked I'm pretty sure it would show 4 tops.
>>
>>3947558
Just like every other thread on this board?
>>
>>3947597
is it? I wouldn't know I'm only here for this game
>>
>>3947659
It's a very slow board, that's part of the appeal.
>>
>>3947670
It's better now than before when there was only Rean spam.
>>
I have found out that save editing is as easy as changing around numbers in a txt file. I am unbound by the build restrictions and can shift stuff around as I please. I am free.
>>
>>3947817
ummm... you didn't beat the game lil bro
>>
File: BFFValentine.jpg (756 KB, 2048x1431)
756 KB
756 KB JPG
>>3947321
>race
Pasaaren (birbs)
>weapon type
Polearm or Slings
>spell
Hasten (flute)
>technique
Charge body slam, and the parry skills
>town
boring answer, but Forten (see waifus below)
>food/drink
Nana Curry, though Cafera is the best
>waifus
Florina and Valentina
>>
>>3947886
is it a price I am willing to pay. better that than restarting.
>>
>>3947968
ummm... lil bro you were supposed to look up best builds 2012 and they how to beat every fight on youtube o algo and then rite and das even
>>
I just shelled out 1.3k emerals on a some fairy touched outfit. This shit better be good.
>>
>>3947970
Shut up, nigger.
>>
>>3948018
I think you got duped, anon-sone
>>
File: file.png (451 KB, 638x528)
451 KB
451 KB PNG
can't decide if I want Stonewood or Crimscale on my main guy. I spend 90% of combat time controlling him.
>>
>>3948139
my impression so far has been that light armor is a meme and just not wearing any is better so either stonewood or nothing
>>
File: rabbit.jpg (30 KB, 413x556)
30 KB
30 KB JPG
>>3946104
>>
File: file.png (191 KB, 550x255)
191 KB
191 KB PNG
I was not ready for that 1st wolf encounter. Damn.
>>
>50 hours played so far
>just realised there's a block hotkey
>>
>>3948398
took me like 20 to realize techniques existed
>>
>>3948670
>>3948398
I hate long ebloviated tutorials as much as the next guy, but does it have absolutely none?
Are build videos absolutely essential for this game?
>>
>>3948708
it does kind of have one, it's just easy to miss things and it doesn't explain everything
for example you might think songs means a bard type character who stays back but you actually want songs on your frontliners because songs autoplay while they're fighting when certain conditions are met
>>
File: file.png (674 KB, 790x625)
674 KB
674 KB PNG
ZAMN
>>
>>3940431
>rtwp
shan't
>>
Asking as someone who hasn't touched the game yet - is there romance of any kind?
>>
>>3948998
No. There's really no space for any kind of meaningful relationships. You're playing as a squad of veteran guards in service of a local lord. It's all very professional and they're laser focused on removing any threat to the realm. Mostly with violence.
>>
Friendly reminder that anyone who shits on RTwP on principle is a mouthbreathing retard
>>
Anyone found that nerd's lost frog?
>>
>>3949596
Yes. The location is random. The 1st time I found it right next to him, 2nd time it was pretty far south among some enemies.
>>
>>3949596
Yeah I walked around everywhere calling for it, it was over the bridge for me but apparently it's random.
>>
>>3948801
It isn't even rtwp
>>
if this isn't better than dungeon siege 1 I'm not playing it
>>
>>3949955
is dungeon siege good? somehow skipped that one.
>>
>>3949966
you go from farmer to killing god basically
>>
>>3949969
That's nothing too unusual, is it? At least when video games are involved.
>>
>>3949602
>>3949897
sheeeit, for some reason I thought it'd be far away, in a neighboring map at least
>>
>>3950044
it's definitely in the same map.
>>
Unarmed could use some help. I think it would be cool if Unarmed guards got bonus kick damage or stronger pins, or if attacking during a charge gave bonus damage.
>>
>>3950169
I think you have to use the unarmed intercession from Veha for it to work. It's pretty significant.
If you're not using intercessions... you're shit outta luck cause it takes a ton of power.
>>
I spent around 2h walking and talking on first map, I think I'm gonna reset with new setup. Any tips to not get stuck?
>>
>>3950276
learning to play video games would help.
>>
>>3950276
just make sure you pick stats and skills that actually do something
like, are your characters hitting enemies?
do you have the stats to actually use the spells you picked?
if you picked binding skills is that character actually managing to bind creatures or do they struggle with the chance to bind or binding cap?
if you picked music skills, are those characters triggering the songs properly?
does your rogue do their job or do you find yourself unable to find things or unlock chests?
are you spreading around the extra skills (as in, other than the 3 from chargen) between multiple characters so you can actually manage to level them up (say, you put barter on one character and make sure barter is in the top 3 used skills, you put extra flute skill on another character so that can get leveled up etc) don't try and level up more than 2 extra skills per character because it's a pain
2h is a good point to restart if you find things that aren't working well for you
>>
>>3950315
I will, one day, hopefully.
>>3950378
1. yes
2. yes
3. yes, rarely though, lack of animal enemies to bind
4. no, but gave flute and bought boost music for my archer anyway, seems to work
5. yeah, my warrior is doing barter, archer has flute, i dont remember what mage and rogue had
My point is that I think having three ranged attackers might not be a good idea, at least no in the beginning zones, will swap to having rouge use short sword + multi when possible, instead of using rocks or make mage use some melee weapon instead of those elixirs.

One question, in the first area there are few gems on the rock ledge, is there any hidden path for that or I need to use some spell?
>>
>>3950392
I'm not sure which edge you're talking about exactly, but the 1st Vol Tree (the one in Forten Lazure) has a spell called Vine Rug. It doesn't say that on the tin but it is used to cross shallow water. It might be what you need here.
>>
>>3950392
not sure what area but there are some like that where there are secret passages, need a character to spot it first
>>
>>3950394
>>3950396
I'm talking about the one close to the north-east edge, it's technically below the mausoleum.
>>3950396
Yeah, there is one "above" the fortress.
>>
the lack of a sort inventory button for the pack boro really really upsets me
>>
>>3940431
Suspiciously Romanian names for some of these characters
>>
>>3950465
Yea. The cave elves and yetis are especially romanian I think.
>>
>>3950506
Fish elves too.
>>
File: file.png (17 KB, 130x78)
17 KB
17 KB PNG
>>
>>3951045
sigh *unzips stonewood*
>>
It's a bit funny that downed party members don't receive xp. It has led my archer to being almost two levels above the others, since she never dies.
Are there any healing spells? I'm finding my melee guys dies a lot, and healing items are pretty expensive.
>>
File: saria.png (905 KB, 885x627)
905 KB
905 KB PNG
>explorin'
>find lone qt in some ruins
wat do?
>>
>>3951344
>Anghel
That's a man's name.
>>
OFFICIAL 76-HOURS PLAYED WEAPONS POWER RANKING

>god tier
Bow
Polearm
>great tier
Sling
Scepter
>fine tier
Whip
Longsword
Shortsword
>meh tier
Ax
Elyxir
Unarmed
>>
>>3951795
>Elyxir
even with the wine ring? I thought it would be a game changer
>>
>>3951796
the ring is good, but elyxirs miss too often when thrown by AI-controlled guards, at least compared to bows and slings
>>
> Vaha’s Ethereal Fist can only be applied to rings now
> Vaha’s Ethereal Fist now stack
Punch-pals, we're so SO back
>>
>>3951926
they didn't stack before?? that's harsh
>>
>>3951344
>Dr. Pavel?
>I'm Anghel, Stone Guardian.
>>
>finally cleared The Bog
more like The Slog amirite? cos there's like 5000 enemies
>>
>>3952022
is that the one with 6 gorillion spiders? I had to make a tactical retreat out of there. I'll be back with more Spiced Gin.
>>
>>3952220
6 gorillion spiders, and shroomers, and flyers
>>
>>3952341
yea I went in there, 7 long legs dashed into my sight radius and I just reloaded.
fuck that.
>>
>>3952391
that encounter with multiple long legs and 15+ smol spiders is probably the worst part of the zone.
my squad defeated that group but only with multiple rally combos and everyone consuming stamina regen foods
>>
>>3951795
I'd find the elyxir disappointing, the damage is a bit mid and at the size of the explosions are TINY, WHERE IS THE KABOOM!?
>>
>>3954415
isn't the kaboom in the special flasks somewhere? (I dunno I don't use them)
>>
>>3948398
Kek, this reminds me of when I played Freelancer back something like 2 decades ago, and didn't realize there's an afterburner button until circa 2/3rds of the game.
>>
So what builds is everybody running?
>>
>>3955198
my next run I'll probably do something like
>Yeti beefcake with Polearm and Shield
>Guard with fast dual Daggers
>Fauna Pagan with a Slingshot
>Archer with an Instrument or Binding
hopefully I have enough room to fit in some Intercessions and Lockpicking points in there



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.