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The game isn't fun, you just like leveling up. Name one CRPG/traditional RPG where the main draw is the combat mechanics as opposed to the incrementing numbers that result from engaging with those mechanics. I'll be waiting.
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>>3940951
you can't divorce the two without being arbitrary.
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>>3940951
>expecting tactical combat from crpgs
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>>3940951
Pillars games
JA games
Expeditions games
Tower of Time
Certain SSI titles
DOS games and BG3
Battle Brothers
Nu-Wasteland games

Otherwise yeah, it's a weak point of the genre.
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>>3940951
star control 2
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>>3940951
>The game isn't fun, you just like leveling up
>the food isn't good you just like it because it tastes good
Okay and, you absolute fucking retard?
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>>3941520
leveling is not essential you dumb D&D fag.
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>>3941180
Jagged alliance, troon
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>>3940951
All of them you irony poisoned piece of shit.
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>>3943068
nobody considers jagged alliance a crpg, retard
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>>3940951
Owlcat's Pathfinder games and their Rogue Trader game. Baldur's Gate 2.
If you believe MMORPGs are also RPGs, then World Of Warcraft.
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>>3941723
And kind of power growth is "leveling up". And power growth can be many things, including diversification of your toolset. If your character is changing in any kind of way that affects their ability to interact with content, that's leveling up.
Leveling up is not "necessary" in the same sense as breathing is not "necessary".
You don't breathe because it's necessary.
You breathe because it's just something that happens as part of the process of being alive.
You don't choose to do so. It isn't a matter of design at all.
You weren't even paying attention to the fact that you were breathing until I just pointed it out.
That's leveling. It's just part of playing a game. If there's no interaction with the player, there's no game. If you're interacting with the game, it's because your ability to interact with it is evolving. That's just what it fucking means to interact... to play the game.
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>>3940951
Traveller. There literally is no levelling up. And there are whole Traveller campaigns about mercenaries where combat is the main focus.
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>>3940951
>where the main draw is the combat mechanics as opposed to the incrementing numbers that result from engaging with those mechanics
That's literally an arcane caster's gameplay in any D&D crpg. You gain more tools by leveling up, but the main draw is using those tools.
>incrementing numbers that result from engaging with those mechanics
And that happens when you're playing a non-caster.



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