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File: FO01_NPC_Set_N.png (255 KB, 540x278)
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Hello Everybody I have a problem with how Bethesda handled ghouls, as much as I like Bethesda I think they did a retarded job with the fallout ghouls, they’re strong, they have healing powers and they aren’t hideously ugly anymore, and worst of all: feral ghouls are a thing, let me explain why I really hate this.

In the first fallout you have very little experience with the ghouls until you reach necropolis, upon reaching necropolis the player will fight a bunch of ghouls, who aren’t feral (there are no feral ghouls until fallout 3) in-fact they will insult you while in combat, they are also really weak, especially for the mid game, they have no armor, don’t have high health and don’t do much damage, they aren’t some undying men, they aren’t a horde of zombies, they’re more like a mob of people trying to kill an outsider, and why is that?

The Citizens of necropolis were, like all ghouls, once human, specifically they were from a vault although you should not consider them vault dwellers as they all exited the vault only a few years after the bombs fell so all of them were from the pre-war generation and not from a isolated vault culture who did not know of pre-war life, now imagine this:

you were once a human living in a regular society, after a while radiation transforms you,

good news: your immune to radiation, as far as you know if you get what you need to survive you will live forever.

bad news: you become a hideous abomination, your skin falls off, flies follow you, you feel pain across your body, your legs start to fail you now, you can’t run, you can barely walk, your arms start to fail you, they become weak and you cannot exert much strength with them anymore, now you barely have any energy, you physically feel as if your body is almost giving out, but it never fully does, you can live forever, but you will live like this, you are a corpse with a sliver of life now, and a sliver is all you will ever have forever.
>>
continueing the rant because there is a 2000 word limit

radiation does not heal you, yes one ghoul in gecko says the radiation comforts them but that does not mean healing properties in any way, it likely just provides some warmth and they don’t feel the negative effects after becoming a ghoul since their DNA seems to be nearly unchanging.

Not only that but normal people view you as a monster because of your incredible hideousness, even though these people born to the wasteland are far less civilized than you, far less educated and far more aggressive, we see ghouls in the classic fallout often working on technology, specially in fallout 2, and they are more often in educated roles, and although the ghouls in upper necropolis hate outsiders there is no ghoul threat anywhere in the wasteland.


you can’t live in regular societies everyone hates you, and even if you could live in this places humanity has become barbaric, you hate this new world you hate what you become there does not seem to be a point in your existence anymore, all of this seems like a cruel joke.

and than this guy set, one of the ghouls from where you came from says to you that the non-ghouls or normies as he calls them (he really calls regular humans normies this was before the term was popularized in real life) are actually the inferiors, your kind has the knowledge and the experience of the pre-war period, your kind is immune to radiation, set says that the ghouls are best equip to deal with the wasteland, you are the true inheritor of the wasteland according to set, and of course you believe this, people will never wanna think that they are inferior to other people, they don’t wanna believe their suffering is for nothing of course they will follow a guy who says that they aren’t the monsters it’s those normies who are the true savages.
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big if true
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They weren’t, ghouls in the classic fallout aren’t actually better suited for surviving in the wasteland than humans, because although they are resilient to radiation they possess no strength to defend themselves, that’s why the master does not consider the ghouls capable of succeeding in the wasteland, and as we see when we go to necropolis the ghouls are no match to the super mutants and if you take too long to defeat the master they are the first to be eliminated by the master’s armies.

Ghouls aren’t actually monsters but they certainly look like it, that’s why they are hated, because of human tribalism, which leads to unnecessary conflict, they aren’t feared because they have some super human capability, again, they can’t run that’s a very important thing of them Lenny even says that in necropolis the vault dweller stood out because he could run, they’re feared because they are truly disgusting walking corpses, there is no real rational reason to hate the ghouls but it makes complete sense why people would hate them, it does not mean it’s justified but it makes sense within human nature to hate the thing that looks like a monster even if it’s just a horribly burnt person.
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>>3941912
>continueing
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Now I’m modern fallout they gave the ghouls regeneration powers with radiation and they don’t have the weakness they use to have, starting with fallout 3 they are also a lot less disgusting, oh and they can also go feral, do you see the fucking problem? Who is the retard that had that idea? It’s literally flipping the ghouls around, in each new game they become less hideous and feral ghouls become more prevalent, so now ghouls, look more and more like regular people, but they become less and less like people, they aren’t victims of a nuclear war anymore who lost the capabilities to live normal lives, they aren’t people who once lived in the peak of humanity only to be thrown into the apocalypse, they no longer have been stripped of the capabilities to defend themselves, becoming the weakest in a world that favors the strongest, they are now beings who look like people with skin disease, who have regenerative powers when near radiation and are just as strong if not stronger than regular people and that can now turn into monster at any moment so the hatred towards the ghouls is not just regular human tribalism, it’s completely justified.

In conclusion, fuck the way they handled ghouls, and also I hate modern writing, not sure if it’s related to the things I said but I just wanted to say that too.

ok that was the last one also i didn't write the big if true comment just so it's clear what i wrote
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shit i forgot a paragraph between the second comment i posted and the third here it is:

This is how necropolis became what it was, a group of people scarred by radiation who effectively became cursed, who felt they had lost their humanity, in the end following an ideology that would make their suffering make sense, of course there are still ghouls who did agree with set and did not view themselves as superior to normies but the majority clearly did, and so necropolis became ghoul supremacist with the justification that they were better tailored to survive and thrive in the wastelands than normies.
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Btw if someone says "I ain't reading all that" just know you are basically outing yourself as an illiterate nigger
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I started reading it, but then you said there are no feral ghouls in Necropolis, which is wrong, because all the ghouls in the streets are feral. The ghouls in the church and sewers are not feral.
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>>3941963
Also there was no distinction for ghouls in Fallout 1 as far as I'm aware. Some held on to their faculties, and others didn't. They're just ghouls, though, and they have a reputation for being violent. The "feral" ghouls are mostly treated like slow walking zombies. Some of them have some zombie-like lines.
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>>3942034
This is right. There is no distinction in the original Fallout. There is no way of describing them beyond "Hostile," and you people don't think hostile random encounter raiders are "feral humans."

And if I were the Ghouls in Necropolis, I'd be mad at anybody entering my town, too.
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>>3941921
mad
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Nice rant. Counter argument: Zombies in post-apocalyptic US make great shooting practice in later fallout games. Feral or not.

Pretty sure I killed every ghoul in the Underworld on fallout 3. For fun. Evil playthrough ftw
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>>3941963
>>3942034
>>3942074
>>3942084
Something I just thought of, which might be stupid, but I suppose in-universe, the ghouls were named that way because the majority of people who met one likely met a wandering "feral" who immediately tried to eat them, so the name ghoul would be a tight fit. Since people in Fallout 1 didn't know much about them, there was no reason to apply different labels to them like feral. You didn't trade with them unless they wanted to trade with you.
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>>3942074
>you people don't think hostile random encounter raiders are "feral humans."
The National Guard literally had to disarm civilians after Katrina because they were so successful at defending themselves against the "feral humans" that were raiding them
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>>3941909
How would you present ghouls in fallout 3 and subsequent titles? If ghouls were to remain as shuffling corpses, then, would they solely be relegated to the DC metro tunnels? Sewers in New Vegas? The problem I see is that the ghouls from fallout were defenseless and just don't present any threat to most people. The ghouls in necropolis were hiding from humans and generally don't want anything to do with them. The way fallout 3 was made meant that everything had to take place on a small map fit for consoles, so it would hard to find a place on the map for ghouls to exist in sufficient numbers while still offering good gameplay value for the player.
You're welcome to disagree with me, but I just want to hear what your take is on it asides from saying that fallout 1&2 did it better.
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>words words words

If you can't sum up your point in a sentence your point is retarded.
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Gamebryo-game ghouls do look pretty lame tho



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